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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Gun = script.Parent | |
| 3 | Ammo = 20 | |
| 4 | mouse = Player:GetMouse() | |
| 5 | enabled = true | |
| 6 | function = Shoot() | |
| 7 | - | if Ammo >= 1 and enabled == true then |
| 7 | + | if Ammo > = 1 and enabled == true then |
| 8 | Ammo = Ammo -1 | |
| 9 | enabled = false | |
| 10 | Bullet = Instance.new("Part", Workspace)
| |
| 11 | Gun.GripPos.Y = Vector3.new(0, -0.35, -0.4) | |
| 12 | game.Debris:AddItem(Bullet, 2) | |
| 13 | Bullet.shape = "Cube" | |
| 14 | Bullet.size = Vector3.new(0.1, 0.1, 0.1) | |
| 15 | Bullet.TopSurface = "Smooth" | |
| 16 | Bullet.BottomSurface = "Smooth" | |
| 17 | Bullet.BrickColor = BrickColor.new("Dark stone blue")
| |
| 18 | Bullet.CanCollide = false | |
| 19 | Bullet.CFrame = Gun.Handle.CFrame | |
| 20 | Bullet.CFrame = CFrame.new(Bullet.Position, mouse.Hit.p) | |
| 21 | v = instance.new("BodyVelocity", Bullet)
| |
| 22 | v.velocity = Bullet.CFrame.lookVector *90 | |
| 23 | v.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 24 | FireSound = Instance.new("Sound", Bullet)
| |
| 25 | FireSound.SoundId = "https://www.roblox.com/Gunshot-item?id=130770091" | |
| 26 | RP = math.random(60,80) | |
| 27 | RP = RP /10 | |
| 28 | FireSound.Pitch = 0.8 | |
| 29 | RV = RV /10 | |
| 30 | FireSound.Volume = RV | |
| 31 | FireSound:Play() | |
| 32 | game.Debris:AddItem(FireSound, 2) | |
| 33 | wait (0.2) | |
| 34 | Gun.GripPos.Y = Vector3.new(0, -0.6, -0.4) | |
| 35 | wait() | |
| 36 | enabled = true | |
| 37 | end | |
| 38 | end |