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| 1 | //PIXELBOY BY @WTFMIG EAT A BUTT WORLD BAHAHAHAHA POOP MY PANTS | |
| 2 | using UnityEngine; | |
| 3 | using System.Collections; | |
| 4 | ||
| 5 | [ExecuteInEditMode] | |
| 6 | [AddComponentMenu("Image Effects/PixelBoy")]
| |
| 7 | public class PixelBoy : MonoBehaviour | |
| 8 | {
| |
| 9 | public int w = 720; | |
| 10 | int h; | |
| 11 | protected void Start() | |
| 12 | {
| |
| 13 | if (!SystemInfo.supportsImageEffects) | |
| 14 | {
| |
| 15 | enabled = false; | |
| 16 | return; | |
| 17 | } | |
| 18 | } | |
| 19 | void Update() {
| |
| 20 | ||
| 21 | float ratio = ((float)Camera.main.pixelHeight / (float)Camera.main.pixelWidth); | |
| 22 | h = Mathf.RoundToInt(w * ratio); | |
| 23 | ||
| 24 | } | |
| 25 | void OnRenderImage(RenderTexture source, RenderTexture destination) | |
| 26 | {
| |
| 27 | source.filterMode = FilterMode.Point; | |
| 28 | RenderTexture buffer = RenderTexture.GetTemporary(w, h, -1); | |
| 29 | buffer.filterMode = FilterMode.Point; | |
| 30 | Graphics.Blit(source, buffer); | |
| 31 | Graphics.Blit(buffer, destination); | |
| 32 | RenderTexture.ReleaseTemporary(buffer); | |
| 33 | } | |
| 34 | } |