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| 1 | --[[ | |
| 2 | ||
| 3 | --posted to r/avaricious, sent in from an anonymous user | |
| 4 | -- who goes by the name "WhiIeTrueDo" | |
| 5 | ||
| 6 | -- patched by himself (WhiIeTrueDo), as there were some preventions in it | |
| 7 | -- enjoy! | |
| 8 | ||
| 9 | -- r/avaricious | |
| 10 | ||
| 11 | Fenrier's Sig Weapon created by: | |
| 12 | Fenrier: Everything. | |
| 13 | If you're gonna steal this, then please I ask you. Please don't forum,free model, give | |
| 14 | away, or anything like that to this script. Thank you very much :) | |
| 15 | ]] | |
| 16 | - | Player = game:GetService("Players").asd
|
| 16 | + | Player = game:GetService("Players").LocalPlayer
|
| 17 | Character = Player.Character | |
| 18 | PlayerGui = Player.PlayerGui | |
| 19 | Backpack = Player.Backpack | |
| 20 | Torso = Character.Torso | |
| 21 | Head = Character.Head | |
| 22 | Humanoid = Character.Humanoid | |
| 23 | LeftArm = Character["Left Arm"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RightArm = Character["Right Arm"] | |
| 26 | RightLeg = Character["Right Leg"] | |
| 27 | LS = Torso["Left Shoulder"] | |
| 28 | LH = Torso["Left Hip"] | |
| 29 | RS = Torso["Right Shoulder"] | |
| 30 | RH = Torso["Right Hip"] | |
| 31 | it=Instance.new | |
| 32 | vt=Vector3.new | |
| 33 | cf=CFrame.new | |
| 34 | euler=CFrame.fromEulerAnglesXYZ | |
| 35 | angles=CFrame.Angles | |
| 36 | attack = false | |
| 37 | attackdebounce = false | |
| 38 | attacktype = 1 | |
| 39 | combo = 0 | |
| 40 | damage = 3 | |
| 41 | oridamage = 3 | |
| 42 | walkdebounce = false | |
| 43 | sheathed = true | |
| 44 | act = {key = {}}
| |
| 45 | walking = false | |
| 46 | hold=false | |
| 47 | MMouse=nil | |
| 48 | equipped=false | |
| 49 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 50 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 51 | con1=nil | |
| 52 | con2=nil | |
| 53 | con3=nil | |
| 54 | mana=400 | |
| 55 | offset=nil | |
| 56 | mode="Normal" | |
| 57 | modechange=false | |
| 58 | dodging=false | |
| 59 | --player | |
| 60 | player = nil | |
| 61 | --save shoulders | |
| 62 | RSH, LSH = nil, nil | |
| 63 | --welds | |
| 64 | RW, LW = it("Weld"), it("Weld")
| |
| 65 | RW2, LW2 = it("Weld"), it("Weld")
| |
| 66 | --what anim | |
| 67 | anim = "none" | |
| 68 | ||
| 69 | if Character:findFirstChild("Weapon",true) ~= nil then
| |
| 70 | Character:findFirstChild("Weapon",true).Parent = nil
| |
| 71 | end | |
| 72 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
| |
| 73 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
| |
| 74 | end | |
| 75 | ||
| 76 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 77 | local fp = it("Part")
| |
| 78 | fp.formFactor = formfactor | |
| 79 | fp.Parent = parent | |
| 80 | fp.Reflectance = reflectance | |
| 81 | fp.Transparency = transparency | |
| 82 | fp.CanCollide = false | |
| 83 | fp.BrickColor = brickcolor | |
| 84 | fp.Name = name | |
| 85 | fp.Size = size | |
| 86 | fp.Position = Torso.Position | |
| 87 | fp.BottomSurface="Smooth" | |
| 88 | fp.TopSurface="Smooth" | |
| 89 | fp:BreakJoints() | |
| 90 | return fp | |
| 91 | end | |
| 92 | ||
| 93 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 94 | local mesh = it(Mesh) | |
| 95 | mesh.Parent = part | |
| 96 | if Mesh=="SpecialMesh" then | |
| 97 | mesh.MeshType = meshtype | |
| 98 | mesh.MeshId = meshid | |
| 99 | end | |
| 100 | mesh.Offset=offset | |
| 101 | mesh.Scale=scale | |
| 102 | return mesh | |
| 103 | end | |
| 104 | ||
| 105 | function weld(parent,part0,part1,c0) | |
| 106 | local weld = it("Weld")
| |
| 107 | weld.Parent = parent | |
| 108 | weld.Part0 = part0 | |
| 109 | weld.Part1 = part1 | |
| 110 | weld.C0 = c0 | |
| 111 | return weld | |
| 112 | end | |
| 113 | ||
| 114 | Ballprt=part(1,nil,0,0.3,BrickColor.new("Black"),"Ball",vt(3,3,3))
| |
| 115 | Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1))
| |
| 116 | Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0)) | |
| 117 | ||
| 118 | local Main=it("Model")
| |
| 119 | Main.Parent=nil | |
| 120 | Main.Name="Weapon" | |
| 121 | ||
| 122 | Prt1=part(1,Main,0,0,BrickColor.new("Black"),"Part1",vt(1,4,1))
| |
| 123 | Prt2=part(1,Main,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
| |
| 124 | Prt3=part(1,Main,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
| |
| 125 | Prt4=part(1,Main,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
| |
| 126 | Prt5=part(1,Main,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1))
| |
| 127 | Prt6=part(1,Main,0,0,BrickColor.new("Black"),"Part6",vt(1,1,1))
| |
| 128 | Prt7=part(1,Main,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1))
| |
| 129 | Prt8=part(1,Main,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1))
| |
| 130 | Prt9=part(1,Main,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
| |
| 131 | Prt10=part(1,Main,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
| |
| 132 | Prt11=part(1,Main,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
| |
| 133 | Prt12=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part12",vt(1,1,1))
| |
| 134 | Prt13=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part13",vt(1,1,1))
| |
| 135 | Prt14=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part14",vt(1,1,1))
| |
| 136 | Prt15=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part15",vt(1,1,1))
| |
| 137 | Prt16=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part16",vt(1,1,1))
| |
| 138 | Prt17=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part17",vt(1,1,1))
| |
| 139 | Prt18=part(1,Main,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1))
| |
| 140 | Prt19=part(1,Main,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1))
| |
| 141 | Prt20=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part20",vt(1,1,1))
| |
| 142 | Prt21=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part21",vt(1,1,1))
| |
| 143 | Prt22=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part22",vt(1,1,1))
| |
| 144 | Prt23=part(1,Main,0,0,BrickColor.new("Black"),"Part23",vt(1,1,1))
| |
| 145 | ||
| 146 | Msh1=mesh("BlockMesh",Prt1,"","",vt(0,0,0),vt(1.1,1.2,1.1))
| |
| 147 | Msh2=mesh("CylinderMesh",Prt2,"","",vt(0,0,0),vt(1.6,1,1.6))
| |
| 148 | Msh3=mesh("BlockMesh",Prt3,"","",vt(0,0,0),vt(1.4,1,1))
| |
| 149 | Msh4=mesh("CylinderMesh",Prt4,"","",vt(0,0,0),vt(1.7,2,1.7))
| |
| 150 | Msh5=mesh("CylinderMesh",Prt5,"","",vt(0,0,0),vt(1.3,2,1.3))
| |
| 151 | Msh6=mesh("SpecialMesh",Prt6,"Wedge","",vt(0,0,0),vt(0.5,1.4,0.7))
| |
| 152 | Msh7=mesh("SpecialMesh",Prt7,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
| |
| 153 | Msh8=mesh("SpecialMesh",Prt8,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7))
| |
| 154 | Msh9=mesh("SpecialMesh",Prt9,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
| |
| 155 | Msh10=mesh("SpecialMesh",Prt10,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7))
| |
| 156 | Msh11=mesh("SpecialMesh",Prt11,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
| |
| 157 | Msh12=mesh("CylinderMesh",Prt12,"","",vt(0,0,0),vt(1.9,0.3,1.9))
| |
| 158 | Msh13=mesh("SpecialMesh",Prt13,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
| |
| 159 | Msh14=mesh("SpecialMesh",Prt14,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
| |
| 160 | Msh15=mesh("SpecialMesh",Prt15,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
| |
| 161 | Msh16=mesh("BlockMesh",Prt16,"","",vt(0,0,0),vt(2,0.7,0.3))
| |
| 162 | Msh17=mesh("BlockMesh",Prt17,"","",vt(0,0,0),vt(2,0.7,0.3))
| |
| 163 | Msh18=mesh("BlockMesh",Prt18,"","",vt(0,0,0),vt(0.4,0.7,1))
| |
| 164 | Msh19=mesh("BlockMesh",Prt19,"","",vt(0,0,0),vt(0.5,0.5,2))
| |
| 165 | Msh20=mesh("BlockMesh",Prt20,"","",vt(0,0,0),vt(0.1,0.5,2))
| |
| 166 | Msh21=mesh("SpecialMesh",Prt21,"Wedge","",vt(0,0,0),vt(0.1,0.5,0.5))
| |
| 167 | Msh22=mesh("BlockMesh",Prt22,"","",vt(0,0,0),vt(0.6,0.3,1.8))
| |
| 168 | Msh23=mesh("BlockMesh",Prt23,"","",vt(0,0,0),vt(1,0.6,1))
| |
| 169 | ||
| 170 | Wld1=weld(Main,Prt1,RightArm,cf(0,1.8,0)) | |
| 171 | Wld2=weld(Main,Prt2,Prt1,cf(0,-1,0)*euler(0,0,0)) | |
| 172 | Wld3=weld(Main,Prt3,Prt2,cf(0,0.3,0)*euler(1.57,0,0)) | |
| 173 | Wld4=weld(Main,Prt4,Prt1,cf(0,1.4,0)*euler(0,0,0)) | |
| 174 | Wld5=weld(Main,Prt5,Prt1,cf(0,1.41,0)*euler(0,0,0)) | |
| 175 | Wld6=weld(Main,Prt6,Prt1,euler(0,-1.57,0)*cf(1,1,0)) | |
| 176 | Wld7=weld(Main,Prt7,Prt1,euler(1.57,-1.57,0)*cf(1.3,2.2,0)) | |
| 177 | Wld8=weld(Main,Prt8,Prt1,euler(0,1.57,0)*cf(-1,1,0)) | |
| 178 | Wld9=weld(Main,Prt9,Prt1,euler(1.57,1.57,0)*cf(-1.3,2.2,0)) | |
| 179 | Wld10=weld(Main,Prt10,Prt1,euler(0,0,0)*cf(0,1,1)) | |
| 180 | Wld11=weld(Main,Prt11,Prt1,euler(1.57,0,0)*cf(0,2.2,1.3)) | |
| 181 | Wld12=weld(Main,Prt12,Prt4,euler(0,0,0)*cf(0,0.7,0)) | |
| 182 | Wld13=weld(Main,Prt13,Prt1,euler(1.57,-1.57,0)*cf(0.8,0.3,0)) | |
| 183 | Wld14=weld(Main,Prt14,Prt1,euler(1.57,1.57,0)*cf(-0.8,0.3,0)) | |
| 184 | Wld15=weld(Main,Prt15,Prt1,euler(1.57,0,0)*cf(0,0.3,0.8)) | |
| 185 | Wld16=weld(Main,Prt16,Prt4,euler(0,0.785,0)*cf(0,-0.5,0)) | |
| 186 | Wld17=weld(Main,Prt17,Prt4,euler(0,-0.785,0)*cf(0,-0.5,0)) | |
| 187 | Wld18=weld(Main,Prt18,Prt4,euler(0.785,0,0)*cf(0,0.5,-0.9)) | |
| 188 | Wld19=weld(Main,Prt19,Prt18,euler(0.785,0,0)*cf(0,0.4,-0.2)) | |
| 189 | Wld20=weld(Main,Prt20,Prt19,euler(0,0,0)*cf(0,0.1,0.1)) | |
| 190 | Wld21=weld(Main,Prt21,Prt20,euler(0,0,3.14)*cf(0,0,1.25)) | |
| 191 | Wld22=weld(Main,Prt22,Prt19,euler(0,0,0)*cf(0,0,0)) | |
| 192 | Wld23=weld(Main,Prt23,Prt4,euler(0,0,0)*cf(0,-0.4,-1)) | |
| 193 | ||
| 194 | local fengui = it("GuiMain")
| |
| 195 | fengui.Parent = Player.PlayerGui | |
| 196 | fengui.Name = "manaGUI" | |
| 197 | local fenframe = it("Frame")
| |
| 198 | fenframe.Parent = fengui | |
| 199 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
| 200 | fenframe.BackgroundTransparency = 1 | |
| 201 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
| 202 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 203 | local fentext = it("TextLabel")
| |
| 204 | fentext.Parent = fenframe | |
| 205 | fentext.Text = "Mana("..mana..")"
| |
| 206 | fentext.BackgroundTransparency = 1 | |
| 207 | fentext.SizeConstraint = "RelativeXY" | |
| 208 | fentext.TextXAlignment = "Center" | |
| 209 | fentext.TextYAlignment = "Center" | |
| 210 | fentext.Position = UDim2.new(0,80,1,200) | |
| 211 | local fentext2 = it("TextLabel")
| |
| 212 | fentext2.Parent = fenframe | |
| 213 | fentext2.Text = " " | |
| 214 | fentext2.BackgroundTransparency = 0 | |
| 215 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
| 216 | fentext2.SizeConstraint = "RelativeXY" | |
| 217 | fentext2.TextXAlignment = "Center" | |
| 218 | fentext2.TextYAlignment = "Center" | |
| 219 | fentext2.Position = UDim2.new(0,10,1,170) | |
| 220 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
| 221 | local fentext3 = it("TextLabel")
| |
| 222 | fentext3.Parent = fenframe | |
| 223 | fentext3.Text = " " | |
| 224 | fentext3.BackgroundTransparency = 0 | |
| 225 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
| 226 | fentext3.SizeConstraint = "RelativeXY" | |
| 227 | fentext3.TextXAlignment = "Center" | |
| 228 | fentext3.TextYAlignment = "Center" | |
| 229 | fentext3.Position = UDim2.new(0,10,1,170) | |
| 230 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
| 231 | ||
| 232 | local bg = it("BodyGyro")
| |
| 233 | bg.Parent = nil | |
| 234 | ||
| 235 | ||
| 236 | if (script.Parent.className ~= "HopperBin") then | |
| 237 | Tool = it("HopperBin")
| |
| 238 | Tool.Parent = Backpack | |
| 239 | Tool.Name = "Rock Shooter" | |
| 240 | script.Parent = Tool | |
| 241 | end | |
| 242 | Bin = script.Parent | |
| 243 | ||
| 244 | function unequipweld() | |
| 245 | Main.Parent=nil | |
| 246 | end | |
| 247 | ||
| 248 | function equipweld() | |
| 249 | Main.Parent=Character | |
| 250 | Wld1.Parent=Main | |
| 251 | end | |
| 252 | ||
| 253 | function hideanim() | |
| 254 | equipped = false | |
| 255 | bg.Parent=nil | |
| 256 | unequipweld() | |
| 257 | for i = 0 , 1 , 0.1 do | |
| 258 | wait(0) | |
| 259 | Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) | |
| 260 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 261 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 262 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0) | |
| 263 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 264 | end | |
| 265 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 266 | end | |
| 267 | ||
| 268 | function equipanim(mouse) | |
| 269 | equipped = true | |
| 270 | for i = 0,1,0.1 do | |
| 271 | wait() | |
| 272 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i) | |
| 273 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 274 | RW.C0 = cf(1.5,0.5,0) * euler(3.14*i,0,0) | |
| 275 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 276 | end | |
| 277 | for i=0,2,0.05 do | |
| 278 | wait() | |
| 279 | MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Black"))
| |
| 280 | MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Navy blue"))
| |
| 281 | end | |
| 282 | equipweld() | |
| 283 | for i = 0,1,0.1 do | |
| 284 | wait() | |
| 285 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 286 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 287 | RW.C0 = cf(1.5,0.5,0) * euler(3.14-1.9*i,0,0) | |
| 288 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 289 | end | |
| 290 | for i = 0,1,0.1 do | |
| 291 | wait() | |
| 292 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 293 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 294 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 295 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5*i) | |
| 296 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 297 | end | |
| 298 | Stance() | |
| 299 | end | |
| 300 | ||
| 301 | function Stance() | |
| 302 | coroutine.resume(coroutine.create(function() | |
| 303 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 304 | bg.P = 5000 | |
| 305 | bg.Parent = Torso | |
| 306 | while equipped==true and walking==false and attack==false do | |
| 307 | wait() | |
| 308 | if modechange==false then | |
| 309 | Torso.Neck.C0=necko*euler(0,0,1) | |
| 310 | end | |
| 311 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 312 | if mode=="Shoot" then | |
| 313 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 314 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 315 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 316 | offset=offset/mag | |
| 317 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
| 318 | if dodging==false then | |
| 319 | bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) | |
| 320 | bg.Parent = Torso | |
| 321 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 322 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 323 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 324 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 325 | end | |
| 326 | else | |
| 327 | if modechange==false then | |
| 328 | bg.cframe = cf(Torso.Position,pos4)*euler(0,-1,0)*cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 329 | end | |
| 330 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 331 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 332 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) | |
| 333 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 334 | end | |
| 335 | end | |
| 336 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 337 | bg.Parent=nil | |
| 338 | end)) | |
| 339 | end | |
| 340 | ||
| 341 | function Walking() | |
| 342 | attack=true | |
| 343 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 344 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 345 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) | |
| 346 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 347 | walking=true | |
| 348 | attack=false | |
| 349 | end | |
| 350 | ||
| 351 | function Mode() | |
| 352 | modechange=true | |
| 353 | attack=true | |
| 354 | if mode=="Normal" then | |
| 355 | mode="Shoot" | |
| 356 | Humanoid.WalkSpeed=0 | |
| 357 | for i = 0,1,0.1 do | |
| 358 | wait() | |
| 359 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 360 | bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) | |
| 361 | bg.Parent = Torso | |
| 362 | Torso.Neck.C0=necko*euler(0,0,1-2.57*i) | |
| 363 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 364 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 365 | RW.C0 = cf(1.5,0.5,0) * euler(1.24+0.33*i,0,0.5+1.07*i) | |
| 366 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 367 | end | |
| 368 | wait() | |
| 369 | elseif mode=="Shoot" then | |
| 370 | mode="Normal" | |
| 371 | Humanoid.WalkSpeed=16 | |
| 372 | end | |
| 373 | attack=false | |
| 374 | modechange=false | |
| 375 | Stance() | |
| 376 | end | |
| 377 | ||
| 378 | function DodgeUp() | |
| 379 | CF=Torso.CFrame*euler(0,-1.57,0) | |
| 380 | local vel=Instance.new("BodyVelocity")
| |
| 381 | vel.Parent=Torso | |
| 382 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 383 | vel.velocity=CF.lookVector*30 | |
| 384 | for i=0,1,0.2 do | |
| 385 | wait() | |
| 386 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5*i) | |
| 387 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 388 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 389 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 390 | end | |
| 391 | vel.Parent=nil | |
| 392 | for i=0,1,0.2 do | |
| 393 | wait() | |
| 394 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5+0.5*i) | |
| 395 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 396 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 397 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 398 | end | |
| 399 | --wait(0.2) | |
| 400 | end | |
| 401 | ||
| 402 | function DodgeLeft() | |
| 403 | CF=Torso.CFrame*euler(0,0,0) | |
| 404 | local vel=Instance.new("BodyVelocity")
| |
| 405 | vel.Parent=Torso | |
| 406 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 407 | vel.velocity=CF.lookVector*30 | |
| 408 | for i=0,1,0.2 do | |
| 409 | wait() | |
| 410 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,-0.5) | |
| 411 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 412 | RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5*i,1.57) | |
| 413 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 414 | end | |
| 415 | vel.Parent=nil | |
| 416 | for i=0,1,0.2 do | |
| 417 | wait() | |
| 418 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5) | |
| 419 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 420 | RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5+0.5*i,1.57) | |
| 421 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 422 | end | |
| 423 | --wait(0.2) | |
| 424 | end | |
| 425 | ||
| 426 | function DodgeRight() | |
| 427 | CF=Torso.CFrame*euler(0,1.57,0) | |
| 428 | local vel=Instance.new("BodyVelocity")
| |
| 429 | vel.Parent=Torso | |
| 430 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 431 | vel.velocity=CF.lookVector*30 | |
| 432 | for i=0,1,0.2 do | |
| 433 | wait() | |
| 434 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(0.7*i,0,-0.5+2*i) | |
| 435 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 436 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 437 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 438 | end | |
| 439 | vel.Parent=nil | |
| 440 | for i=0,1,0.2 do | |
| 441 | wait() | |
| 442 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0.7-0.7*i,0,-0.5+2-2*i) | |
| 443 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 444 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 445 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 446 | end | |
| 447 | --wait(0.2) | |
| 448 | end | |
| 449 | ||
| 450 | function DodgeDown() | |
| 451 | CF=Torso.CFrame*euler(0,3.14,0) | |
| 452 | local vel=Instance.new("BodyVelocity")
| |
| 453 | vel.Parent=Torso | |
| 454 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 455 | vel.velocity=CF.lookVector*30 | |
| 456 | for i=0,1,0.2 do | |
| 457 | wait() | |
| 458 | LW.C0 = cf(-1.5,0.5,0) * euler(0.5*i,0,-0.5) | |
| 459 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 460 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,1.57) | |
| 461 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 462 | end | |
| 463 | vel.Parent=nil | |
| 464 | for i=0,1,0.2 do | |
| 465 | wait() | |
| 466 | LW.C0 = cf(-1.5,0.5,0) * euler(0.5-0.5*i,0,-0.5) | |
| 467 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 468 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57) | |
| 469 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
| 470 | end | |
| 471 | --wait(0.2) | |
| 472 | end | |
| 473 | ||
| 474 | function OverchargeBlast() | |
| 475 | attack=true | |
| 476 | for i=0,1,0.1 do | |
| 477 | wait() | |
| 478 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 479 | Torso.Neck.C0=necko*euler(0,0,1-1*i) | |
| 480 | bg.cframe = cf(Torso.Position,pos4)*euler(0,-1+1*i,0)*cf(0,0,0) | |
| 481 | bg.Parent = Torso | |
| 482 | LW.C0 = cf(-1.5+0.8*i,0.5+0.3*i,-0.5*i) * euler(2.8*i,0,-0.5+1.5*i) | |
| 483 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 484 | RW.C0 = cf(1.5,0.5,0) * euler(1.24+1.26*i,0,0.5-0.5*i) | |
| 485 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 486 | end | |
| 487 | wait(0.2) | |
| 488 | Ballprt.Parent=Main | |
| 489 | Ballwld.Parent=Main | |
| 490 | Ballwld.Part0=Ballprt | |
| 491 | Ballwld.Part1=Prt4 | |
| 492 | Ballwld.C0=cf(0,3,0) | |
| 493 | for i=0,1,0.1 do | |
| 494 | wait() | |
| 495 | MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
| |
| 496 | EVENMOARMAGIX(Ballprt,1,1,1,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 497 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 498 | bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) | |
| 499 | bg.Parent = Torso | |
| 500 | LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(2.8-1*i,0,1) | |
| 501 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 502 | RW.C0 = cf(1.5,0.5,0) * euler(2.5-1*i,0,0) | |
| 503 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 504 | end | |
| 505 | for i=0,10,0.1 do | |
| 506 | wait() | |
| 507 | MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
| |
| 508 | EVENMOARMAGIX(Ballprt,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 509 | MOREMAGIX(Ballprt,0,2,2,2,BrickColor.new("Navy blue"))
| |
| 510 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 511 | bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) | |
| 512 | bg.Parent = Torso | |
| 513 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 514 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 515 | offset=offset/mag | |
| 516 | Torso.Neck.C0=necko*euler(offset,0,0) | |
| 517 | LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(1.8,0,1) | |
| 518 | LW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) | |
| 519 | RW.C0 = cf(1.5,0.5,0) * euler(1.57,0,0) | |
| 520 | RW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) | |
| 521 | end | |
| 522 | Ballwld.Part1=nil | |
| 523 | Ballprt.Parent=nil | |
| 524 | wait(0.4) | |
| 525 | shoottrail3(Prt4,20) | |
| 526 | wait(1) | |
| 527 | attack=false | |
| 528 | end | |
| 529 | ||
| 530 | function ss(pitch) | |
| 531 | ||
| 532 | local SlashSound = it("Sound")
| |
| 533 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 534 | SlashSound.Parent = workspace | |
| 535 | SlashSound.Volume = .7 | |
| 536 | SlashSound.Pitch = pitch | |
| 537 | SlashSound.PlayOnRemove = true | |
| 538 | coroutine.resume(coroutine.create(function() | |
| 539 | wait(0) | |
| 540 | SlashSound.Parent = nil | |
| 541 | end)) | |
| 542 | end | |
| 543 | function charge(pitch) | |
| 544 | ||
| 545 | local SlashSound = it("Sound")
| |
| 546 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 547 | SlashSound.Parent = workspace | |
| 548 | SlashSound.Volume = 1 | |
| 549 | SlashSound.Pitch = pitch | |
| 550 | SlashSound.PlayOnRemove = true | |
| 551 | coroutine.resume(coroutine.create(function() | |
| 552 | wait(0) | |
| 553 | SlashSound.Parent = nil | |
| 554 | end)) | |
| 555 | end | |
| 556 | function bewm(pitch) | |
| 557 | ||
| 558 | local SlashSound = it("Sound")
| |
| 559 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 560 | SlashSound.Parent = workspace | |
| 561 | SlashSound.Volume = .7 | |
| 562 | SlashSound.Pitch = pitch | |
| 563 | SlashSound.PlayOnRemove = true | |
| 564 | coroutine.resume(coroutine.create(function() | |
| 565 | wait(0) | |
| 566 | SlashSound.Parent = nil | |
| 567 | end)) | |
| 568 | end | |
| 569 | function abscond(pitch) | |
| 570 | ||
| 571 | local SlashSound = it("Sound")
| |
| 572 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 573 | SlashSound.Parent = workspace | |
| 574 | SlashSound.Volume = 1 | |
| 575 | SlashSound.Pitch = pitch | |
| 576 | SlashSound.PlayOnRemove = true | |
| 577 | coroutine.resume(coroutine.create(function() | |
| 578 | wait(0) | |
| 579 | SlashSound.Parent = nil | |
| 580 | end)) | |
| 581 | end | |
| 582 | function distort(pitch) | |
| 583 | ||
| 584 | local SlashSound = it("Sound")
| |
| 585 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 586 | SlashSound.Parent = workspace | |
| 587 | SlashSound.Volume = 1 | |
| 588 | SlashSound.Pitch = pitch | |
| 589 | SlashSound.PlayOnRemove = true | |
| 590 | coroutine.resume(coroutine.create(function() | |
| 591 | wait(0) | |
| 592 | SlashSound.Parent = nil | |
| 593 | end)) | |
| 594 | end | |
| 595 | function fire1(pitch) | |
| 596 | ||
| 597 | local SlashSound = it("Sound")
| |
| 598 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431" | |
| 599 | SlashSound.Parent = workspace | |
| 600 | SlashSound.Volume = 0.3 | |
| 601 | SlashSound.Pitch = pitch | |
| 602 | SlashSound.PlayOnRemove = true | |
| 603 | coroutine.resume(coroutine.create(function() | |
| 604 | wait(0) | |
| 605 | SlashSound.Parent = nil | |
| 606 | end)) | |
| 607 | end | |
| 608 | function fire2(pitch) | |
| 609 | ||
| 610 | local SlashSound = it("Sound")
| |
| 611 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 " | |
| 612 | SlashSound.Parent = workspace | |
| 613 | SlashSound.Volume = 0.5 | |
| 614 | SlashSound.Pitch = pitch | |
| 615 | SlashSound.PlayOnRemove = true | |
| 616 | coroutine.resume(coroutine.create(function() | |
| 617 | wait(0) | |
| 618 | SlashSound.Parent = nil | |
| 619 | end)) | |
| 620 | end | |
| 621 | function grip(pitch) | |
| 622 | ||
| 623 | local SlashSound = it("Sound")
| |
| 624 | SlashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
| 625 | SlashSound.Parent = workspace | |
| 626 | SlashSound.Volume = 1 | |
| 627 | SlashSound.Pitch = pitch | |
| 628 | SlashSound.PlayOnRemove = true | |
| 629 | coroutine.resume(coroutine.create(function() | |
| 630 | wait(0) | |
| 631 | SlashSound.Parent = nil | |
| 632 | end)) | |
| 633 | end | |
| 634 | function reload(pitch) | |
| 635 | ||
| 636 | local SlashSound = it("Sound")
| |
| 637 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 638 | SlashSound.Parent = workspace | |
| 639 | SlashSound.Volume = 1 | |
| 640 | SlashSound.Pitch = pitch | |
| 641 | SlashSound.PlayOnRemove = true | |
| 642 | coroutine.resume(coroutine.create(function() | |
| 643 | wait(0) | |
| 644 | SlashSound.Parent = nil | |
| 645 | end)) | |
| 646 | end | |
| 647 | ||
| 648 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 649 | local msh1 = it("BlockMesh")
| |
| 650 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 651 | S=it("Part")
| |
| 652 | S.Name="Effect" | |
| 653 | S.formFactor=0 | |
| 654 | S.Size=vt(x1,y1,z1) | |
| 655 | S.BrickColor=color | |
| 656 | S.Reflectance = 0 | |
| 657 | S.TopSurface=0 | |
| 658 | S.BottomSurface=0 | |
| 659 | S.Transparency=0 | |
| 660 | S.Anchored=true | |
| 661 | S.CanCollide=false | |
| 662 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 663 | S.Parent=workspace | |
| 664 | msh1.Parent = S | |
| 665 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 666 | end | |
| 667 | ||
| 668 | function MMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 669 | local msh1 = it("BlockMesh")
| |
| 670 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 671 | S=it("Part")
| |
| 672 | S.Name="Effect" | |
| 673 | S.formFactor=0 | |
| 674 | S.Size=vt(x1,y1,z1) | |
| 675 | S.BrickColor=color | |
| 676 | S.Reflectance = 0 | |
| 677 | S.TopSurface=0 | |
| 678 | S.BottomSurface=0 | |
| 679 | S.Transparency=0 | |
| 680 | S.Anchored=true | |
| 681 | S.CanCollide=false | |
| 682 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 683 | S.Parent=Character | |
| 684 | msh1.Parent = S | |
| 685 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 686 | end | |
| 687 | ||
| 688 | function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color) | |
| 689 | local msh1 = it("BlockMesh")
| |
| 690 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 691 | S=it("Part")
| |
| 692 | S.Name="Effect" | |
| 693 | S.formFactor=0 | |
| 694 | S.Size=vt(x1,y1,z1) | |
| 695 | S.BrickColor=color | |
| 696 | S.Reflectance = 0 | |
| 697 | S.TopSurface=0 | |
| 698 | S.BottomSurface=0 | |
| 699 | S.Transparency=0 | |
| 700 | S.Anchored=true | |
| 701 | S.CanCollide=false | |
| 702 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 703 | S.Parent=workspace | |
| 704 | msh1.Parent = S | |
| 705 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 706 | end | |
| 707 | ||
| 708 | function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color) | |
| 709 | local msh1 = it("BlockMesh")
| |
| 710 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 711 | S=it("Part")
| |
| 712 | S.Name="Effect" | |
| 713 | S.formFactor=0 | |
| 714 | S.Size=vt(x1,y1,z1) | |
| 715 | S.BrickColor=color | |
| 716 | S.Reflectance = 0 | |
| 717 | S.TopSurface=0 | |
| 718 | S.BottomSurface=0 | |
| 719 | S.Transparency=0 | |
| 720 | S.Anchored=true | |
| 721 | S.CanCollide=false | |
| 722 | S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 723 | S.Parent=Character | |
| 724 | msh1.Parent = S | |
| 725 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 726 | end | |
| 727 | ||
| 728 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 729 | local msh1 = it("BlockMesh")
| |
| 730 | msh1.Scale = vt(x1,y1,z1) | |
| 731 | S=it("Part")
| |
| 732 | S.Name="Effect" | |
| 733 | S.formFactor=0 | |
| 734 | S.Size=vt(1,1,1) | |
| 735 | S.BrickColor=color | |
| 736 | S.Reflectance = 0 | |
| 737 | S.TopSurface=0 | |
| 738 | S.BottomSurface=0 | |
| 739 | S.Transparency=0 | |
| 740 | S.Anchored=true | |
| 741 | S.CanCollide=false | |
| 742 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 743 | S.Parent=workspace | |
| 744 | msh1.Parent = S | |
| 745 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 746 | end | |
| 747 | ||
| 748 | function MOREMAGIX(part,cframe,x,y,z,color) | |
| 749 | p2=it("Part")
| |
| 750 | p2.Name="Blast" | |
| 751 | p2.TopSurface=0 | |
| 752 | p2.BottomSurface=0 | |
| 753 | p2.CanCollide=false | |
| 754 | p2.Anchored=true | |
| 755 | p2.BrickColor=color | |
| 756 | p2.Size=vt(x,y,z) | |
| 757 | p2.formFactor="Symmetric" | |
| 758 | p2.CFrame=part.CFrame*cf(0,cframe,0) | |
| 759 | p2.Parent=Character | |
| 760 | m=it("BlockMesh")
| |
| 761 | m.Parent=p2 | |
| 762 | m.Name="BlastMesh" | |
| 763 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
| 764 | end | |
| 765 | ||
| 766 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 767 | local msh1 = it("SpecialMesh")
| |
| 768 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 769 | msh1.MeshType = "Sphere" | |
| 770 | S=it("Part")
| |
| 771 | S.Name="Effect" | |
| 772 | S.formFactor=0 | |
| 773 | S.Size=vt(x1,y1,z1) | |
| 774 | S.BrickColor=color | |
| 775 | S.Reflectance = 0 | |
| 776 | S.TopSurface=0 | |
| 777 | S.BottomSurface=0 | |
| 778 | S.Transparency=0 | |
| 779 | S.Anchored=true | |
| 780 | S.CanCollide=false | |
| 781 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 782 | S.Parent=Character | |
| 783 | msh1.Parent = S | |
| 784 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 785 | end | |
| 786 | ||
| 787 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 788 | local msh1 = it("SpecialMesh")
| |
| 789 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 790 | msh1.MeshType = "Sphere" | |
| 791 | S=it("Part")
| |
| 792 | S.Name="Effect" | |
| 793 | S.formFactor=0 | |
| 794 | S.Size=vt(x1,y1,z1) | |
| 795 | S.BrickColor=color | |
| 796 | S.Reflectance = 0 | |
| 797 | S.TopSurface=0 | |
| 798 | S.BottomSurface=0 | |
| 799 | S.Transparency=0 | |
| 800 | S.Anchored=true | |
| 801 | S.CanCollide=false | |
| 802 | S.CFrame=part | |
| 803 | S.Parent=workspace | |
| 804 | msh1.Parent = S | |
| 805 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 806 | end | |
| 807 | ||
| 808 | function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 809 | local msh1 = it("SpecialMesh")
| |
| 810 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 811 | msh1.MeshType = "Sphere" | |
| 812 | S=it("Part")
| |
| 813 | S.Name="Effect" | |
| 814 | S.formFactor=0 | |
| 815 | S.Size=vt(x1,y1,z1) | |
| 816 | S.BrickColor=color | |
| 817 | S.Reflectance = 0 | |
| 818 | S.TopSurface=0 | |
| 819 | S.BottomSurface=0 | |
| 820 | S.Transparency=0 | |
| 821 | S.Anchored=false | |
| 822 | S.CanCollide=false | |
| 823 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 824 | S.Parent=modelzorz | |
| 825 | msh1.Parent = S | |
| 826 | coroutine.resume(coroutine.create(function(Part,CF) | |
| 827 | f=it("BodyPosition")
| |
| 828 | f.P=800 | |
| 829 | f.D=100 | |
| 830 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 831 | f.position=part.Position | |
| 832 | f.Parent=Part | |
| 833 | for i=0,1,0.1 do | |
| 834 | wait() | |
| 835 | Part.Transparency=Part.Transparency+0.1 | |
| 836 | end | |
| 837 | Part.Parent=nil | |
| 838 | end),S,S.CFrame) | |
| 839 | end | |
| 840 | ||
| 841 | function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 842 | local msh1 = it("SpecialMesh")
| |
| 843 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 844 | msh1.MeshType = "Sphere" | |
| 845 | S=it("Part")
| |
| 846 | S.Name="Effect" | |
| 847 | S.formFactor=0 | |
| 848 | S.Size=vt(x1,y1,z1) | |
| 849 | S.BrickColor=color | |
| 850 | S.Reflectance = 0 | |
| 851 | S.TopSurface=0 | |
| 852 | S.BottomSurface=0 | |
| 853 | S.Transparency=0 | |
| 854 | S.Anchored=false | |
| 855 | S.CanCollide=false | |
| 856 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 857 | S.Parent=modelzorz | |
| 858 | msh1.Parent = S | |
| 859 | coroutine.resume(coroutine.create(function(Part,CF) | |
| 860 | f=it("BodyPosition")
| |
| 861 | f.P=800 | |
| 862 | f.D=100 | |
| 863 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 864 | f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 865 | f.Parent=Part | |
| 866 | for i=0,1,0.1 do | |
| 867 | wait() | |
| 868 | Part.Transparency=Part.Transparency+0.1 | |
| 869 | end | |
| 870 | Part.Parent=nil | |
| 871 | end),S,S.CFrame) | |
| 872 | end | |
| 873 | ||
| 874 | print("Y U NU GIVE CREDIT.")
| |
| 875 | ||
| 876 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 877 | local msh1 = it("SpecialMesh")
| |
| 878 | msh1.Scale = vt(x1,y1,z1) | |
| 879 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 880 | S=it("Part")
| |
| 881 | S.Name="Effect" | |
| 882 | S.formFactor=0 | |
| 883 | S.Size=vt(1,1,1) | |
| 884 | S.BrickColor=color | |
| 885 | S.Reflectance = 0 | |
| 886 | S.TopSurface=0 | |
| 887 | S.BottomSurface=0 | |
| 888 | S.Transparency=0 | |
| 889 | S.Anchored=true | |
| 890 | S.CanCollide=false | |
| 891 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 892 | S.Parent=workspace | |
| 893 | msh1.Parent = S | |
| 894 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 895 | end | |
| 896 | ||
| 897 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 898 | local msh1 = it("SpecialMesh")
| |
| 899 | msh1.Scale = vt(x1,y1,z1) | |
| 900 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 901 | S=it("Part")
| |
| 902 | S.Name="Effect" | |
| 903 | S.formFactor=0 | |
| 904 | S.Size=vt(1,1,1) | |
| 905 | S.BrickColor=color | |
| 906 | S.Reflectance = 0 | |
| 907 | S.TopSurface=0 | |
| 908 | S.BottomSurface=0 | |
| 909 | S.Transparency=0 | |
| 910 | S.Anchored=true | |
| 911 | S.CanCollide=false | |
| 912 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 913 | S.Parent=workspace | |
| 914 | msh1.Parent = S | |
| 915 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 916 | end | |
| 917 | ||
| 918 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
| 919 | local msh1 = it("BlockMesh")
| |
| 920 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 921 | S=it("Part")
| |
| 922 | S.Name="Effect" | |
| 923 | S.formFactor=0 | |
| 924 | S.Size=vt(x1,y1,z1) | |
| 925 | S.BrickColor=color | |
| 926 | S.Reflectance = 0 | |
| 927 | S.TopSurface=0 | |
| 928 | S.BottomSurface=0 | |
| 929 | S.Transparency=0 | |
| 930 | S.Anchored=false | |
| 931 | S.CanCollide=false | |
| 932 | S.CFrame=part.CFrame | |
| 933 | S.Parent=workspace | |
| 934 | msh1.Parent = S | |
| 935 | W=it("Weld")
| |
| 936 | W.Parent=S | |
| 937 | W.Part0=S | |
| 938 | W.Part1=part | |
| 939 | W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 940 | W.Parent=nil | |
| 941 | S.Anchored=true | |
| 942 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
| 943 | end | |
| 944 | ||
| 945 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
| 946 | PWN={}
| |
| 947 | for _,v in pairs(workspace:children()) do | |
| 948 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 949 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 950 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
| 951 | table.insert(PWN,v.Torso) | |
| 952 | end | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | for _,t in pairs(PWN) do | |
| 957 | Mag=(par.Position-t.Position).magnitude/2 | |
| 958 | t.Parent.Humanoid:TakeDamage(.6) | |
| 959 | rl=it("BodyAngularVelocity")
| |
| 960 | rl.P=3000 | |
| 961 | rl.maxTorque=vt(500000,500000,500000)*5000 | |
| 962 | rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 963 | rl.Parent=t | |
| 964 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 965 | if Mag<=2 then | |
| 966 | t.Parent.Humanoid:TakeDamage(.3) | |
| 967 | else | |
| 968 | vl=it("BodyVelocity")
| |
| 969 | vl.P=3000 | |
| 970 | vl.maxForce=vt(50000000000,50000000000,50000000000) | |
| 971 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 972 | vl.Parent=t | |
| 973 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 974 | end | |
| 975 | end | |
| 976 | wait(.08) | |
| 977 | end | |
| 978 | ||
| 979 | DBHit=function(hit,Damage) --credits to turdulator for making this function :D | |
| 980 | if hit.Parent==nil then | |
| 981 | return | |
| 982 | end | |
| 983 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 984 | t=hit.Parent:FindFirstChild("Torso")
| |
| 985 | if h~=nil and t~=nil then | |
| 986 | if h.Parent==Character then | |
| 987 | return | |
| 988 | end | |
| 989 | c=it("ObjectValue")
| |
| 990 | c.Name="creator" | |
| 991 | c.Value=game.Players.LocalPlayer | |
| 992 | c.Parent=h | |
| 993 | game:GetService("Debris"):AddItem(c,.5)
| |
| 994 | if math.random(0,99)+math.random()<=7.8 then | |
| 995 | CRIT=true | |
| 996 | Damage=Damage*3 | |
| 997 | --[[ Knockback=Knockback*2 | |
| 998 | r=it("BodyAngularVelocity")
| |
| 999 | r.P=3000 | |
| 1000 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1001 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1002 | r.Parent=hit.Parent.Torso]] | |
| 1003 | s=it("Sound")
| |
| 1004 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1005 | s.Volume=1 | |
| 1006 | s.Pitch=2 | |
| 1007 | s.Parent=hit | |
| 1008 | s.PlayOnRemove=true | |
| 1009 | s.Parent=nil | |
| 1010 | ||
| 1011 | end | |
| 1012 | h:TakeDamage(Damage) | |
| 1013 | showDamage(hit.Parent,Damage,.5) | |
| 1014 | vl=it("BodyVelocity")
| |
| 1015 | vl.P=4500 | |
| 1016 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
| 1017 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,3,0) | |
| 1018 | vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,45,0) | |
| 1019 | vl.Parent=t | |
| 1020 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 1021 | rl=it("BodyAngularVelocity")
| |
| 1022 | rl.P=3000 | |
| 1023 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
| 1024 | rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
| 1025 | rl.Parent=t | |
| 1026 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 1027 | else | |
| 1028 | if hit.CanCollide==false then | |
| 1029 | return | |
| 1030 | end | |
| 1031 | MagicCom:disconnect() | |
| 1032 | -- DBExplode(DB) | |
| 1033 | end | |
| 1034 | end | |
| 1035 | ||
| 1036 | DBHit2=function(hit,Damage) --credits to turdulator for making this function :D | |
| 1037 | if hit.Parent==nil then | |
| 1038 | return | |
| 1039 | end | |
| 1040 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1041 | t=hit.Parent:FindFirstChild("Torso")
| |
| 1042 | if h~=nil and t~=nil then | |
| 1043 | if h.Parent==Character then | |
| 1044 | return | |
| 1045 | end | |
| 1046 | c=it("ObjectValue")
| |
| 1047 | c.Name="creator" | |
| 1048 | c.Value=game.Players.LocalPlayer | |
| 1049 | c.Parent=h | |
| 1050 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1051 | if math.random(0,99)+math.random()<=7.8 then | |
| 1052 | CRIT=true | |
| 1053 | Damage=Damage*3 | |
| 1054 | --[[ Knockback=Knockback*2 | |
| 1055 | r=it("BodyAngularVelocity")
| |
| 1056 | r.P=3000 | |
| 1057 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1058 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1059 | r.Parent=hit.Parent.Torso]] | |
| 1060 | s=it("Sound")
| |
| 1061 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1062 | s.Volume=1 | |
| 1063 | s.Pitch=2 | |
| 1064 | s.Parent=hit | |
| 1065 | s.PlayOnRemove=true | |
| 1066 | s.Parent=nil | |
| 1067 | ||
| 1068 | end | |
| 1069 | h:TakeDamage(Damage) | |
| 1070 | showDamage(hit.Parent,Damage,.5) | |
| 1071 | vl=it("BodyVelocity")
| |
| 1072 | vl.P=4500 | |
| 1073 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
| 1074 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0) | |
| 1075 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
| 1076 | vl.Parent=t | |
| 1077 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 1078 | rl=it("BodyAngularVelocity")
| |
| 1079 | rl.P=3000 | |
| 1080 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
| 1081 | rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1082 | rl.Parent=t | |
| 1083 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 1084 | else | |
| 1085 | if hit.CanCollide==false then | |
| 1086 | return | |
| 1087 | end | |
| 1088 | MagicCom:disconnect() | |
| 1089 | -- DBExplode(DB) | |
| 1090 | end | |
| 1091 | end | |
| 1092 | ||
| 1093 | DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D | |
| 1094 | if hit.Parent==nil then | |
| 1095 | return | |
| 1096 | end | |
| 1097 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1098 | t=hit.Parent:FindFirstChild("Torso")
| |
| 1099 | if h~=nil and t~=nil then | |
| 1100 | if h.Parent==Character then | |
| 1101 | return | |
| 1102 | end | |
| 1103 | c=it("ObjectValue")
| |
| 1104 | c.Name="creator" | |
| 1105 | c.Value=game.Players.LocalPlayer | |
| 1106 | c.Parent=h | |
| 1107 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1108 | if math.random(0,99)+math.random()<=7.8 then | |
| 1109 | CRIT=true | |
| 1110 | Damage=Damage*3 | |
| 1111 | --[[ Knockback=Knockback*2 | |
| 1112 | r=it("BodyAngularVelocity")
| |
| 1113 | r.P=3000 | |
| 1114 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1115 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1116 | r.Parent=hit.Parent.Torso]] | |
| 1117 | s=it("Sound")
| |
| 1118 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1119 | s.Volume=1 | |
| 1120 | s.Pitch=2 | |
| 1121 | s.Parent=hit | |
| 1122 | s.PlayOnRemove=true | |
| 1123 | s.Parent=nil | |
| 1124 | ||
| 1125 | end | |
| 1126 | h:TakeDamage(Damage) | |
| 1127 | showDamage(hit.Parent,Damage,.5) | |
| 1128 | vl=it("BodyVelocity")
| |
| 1129 | vl.P=4500 | |
| 1130 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
| 1131 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0) | |
| 1132 | vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05 | |
| 1133 | vl.Parent=t | |
| 1134 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 1135 | rl=it("BodyAngularVelocity")
| |
| 1136 | rl.P=3000 | |
| 1137 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
| 1138 | rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1139 | rl.Parent=t | |
| 1140 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 1141 | else | |
| 1142 | if hit.CanCollide==false then | |
| 1143 | return | |
| 1144 | end | |
| 1145 | MagicCom:disconnect() | |
| 1146 | -- DBExplode(DB) | |
| 1147 | end | |
| 1148 | end | |
| 1149 | ||
| 1150 | Damagefunc1=function(hit,Damage,Knockback) | |
| 1151 | if attackdebounce == false then | |
| 1152 | attackdebounce = true | |
| 1153 | coroutine.resume(coroutine.create(function() | |
| 1154 | wait(0.1) | |
| 1155 | attackdebounce = false | |
| 1156 | end)) | |
| 1157 | if hit.Parent==nil then | |
| 1158 | return | |
| 1159 | end | |
| 1160 | CPlayer=Bin | |
| 1161 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1162 | if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1163 | Damage=Damage | |
| 1164 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1165 | return | |
| 1166 | end]] | |
| 1167 | if mana<400 then | |
| 1168 | mana=mana+math.random(10,20) | |
| 1169 | else | |
| 1170 | mana=400 | |
| 1171 | end | |
| 1172 | c=it("ObjectValue")
| |
| 1173 | c.Name="creator" | |
| 1174 | c.Value=game.Players.LocalPlayer | |
| 1175 | c.Parent=h | |
| 1176 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1177 | -- print(c.Value) | |
| 1178 | if math.random(0,99)+math.random()<=7.8 then | |
| 1179 | CRIT=true | |
| 1180 | Damage=Damage*2 | |
| 1181 | --[[ Knockback=Knockback*2 | |
| 1182 | r=it("BodyAngularVelocity")
| |
| 1183 | r.P=3000 | |
| 1184 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1185 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1186 | r.Parent=hit.Parent.Torso]] | |
| 1187 | s=it("Sound")
| |
| 1188 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1189 | s.Volume=1 | |
| 1190 | s.Pitch=2 | |
| 1191 | s.Parent=hit | |
| 1192 | s.PlayOnRemove=true | |
| 1193 | s.Parent=nil | |
| 1194 | ||
| 1195 | end | |
| 1196 | Damage=Damage+math.random(0,10) | |
| 1197 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1198 | h:TakeDamage(Damage) | |
| 1199 | showDamage(hit.Parent,Damage,.5) | |
| 1200 | vp=it("BodyVelocity")
| |
| 1201 | vp.P=500 | |
| 1202 | vp.maxForce=vt(math.huge,0,math.huge) | |
| 1203 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1204 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 1205 | if Knockback>0 then | |
| 1206 | vp.Parent=hit.Parent.Torso | |
| 1207 | end | |
| 1208 | game:GetService("Debris"):AddItem(vp,1)
| |
| 1209 | --[[ r=it("BodyAngularVelocity")
| |
| 1210 | r.P=3000 | |
| 1211 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1212 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1213 | r.Parent=hit.Parent.Torso]] | |
| 1214 | game:GetService("Debris"):AddItem(r,.5)
| |
| 1215 | c=it("ObjectValue")
| |
| 1216 | c.Name="creator" | |
| 1217 | c.Value=Player | |
| 1218 | c.Parent=h | |
| 1219 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1220 | CRIT=false | |
| 1221 | hitDeb=true | |
| 1222 | AttackPos=6 | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end | |
| 1226 | ||
| 1227 | DOH=function(hit,Damage,Knockback) | |
| 1228 | if attackdebounce == false then | |
| 1229 | attackdebounce = true | |
| 1230 | coroutine.resume(coroutine.create(function() | |
| 1231 | wait(0.2) | |
| 1232 | attackdebounce = false | |
| 1233 | end)) | |
| 1234 | if hit.Parent==nil then | |
| 1235 | return | |
| 1236 | end | |
| 1237 | CPlayer=Bin | |
| 1238 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1239 | if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1240 | Damage=Damage | |
| 1241 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1242 | return | |
| 1243 | end]] | |
| 1244 | c=it("ObjectValue")
| |
| 1245 | c.Name="creator" | |
| 1246 | c.Value=game.Players.LocalPlayer | |
| 1247 | c.Parent=h | |
| 1248 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1249 | -- print(c.Value) | |
| 1250 | if math.random(0,99)+math.random()<=7.8 then | |
| 1251 | CRIT=true | |
| 1252 | Damage=Damage*3 | |
| 1253 | --[[ Knockback=Knockback*2 | |
| 1254 | r=it("BodyAngularVelocity")
| |
| 1255 | r.P=3000 | |
| 1256 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1257 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1258 | r.Parent=hit.Parent.Torso]] | |
| 1259 | s=it("Sound")
| |
| 1260 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1261 | s.Volume=1 | |
| 1262 | s.Pitch=2 | |
| 1263 | s.Parent=hit | |
| 1264 | s.PlayOnRemove=true | |
| 1265 | s.Parent=nil | |
| 1266 | ||
| 1267 | end | |
| 1268 | Damage=Damage+math.random(0,10) | |
| 1269 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1270 | h:TakeDamage(Damage) | |
| 1271 | showDamage(hit.Parent,Damage,.5) | |
| 1272 | vp=it("BodyVelocity")
| |
| 1273 | vp.P=500 | |
| 1274 | vp.maxForce=vt(math.huge,0,math.huge) | |
| 1275 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1276 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 1277 | if Knockback>0 then | |
| 1278 | vp.Parent=hit.Parent.Torso | |
| 1279 | end | |
| 1280 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1281 | --[[ r=it("BodyAngularVelocity")
| |
| 1282 | r.P=3000 | |
| 1283 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1284 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1285 | r.Parent=hit.Parent.Torso]] | |
| 1286 | game:GetService("Debris"):AddItem(r,.5)
| |
| 1287 | c=it("ObjectValue")
| |
| 1288 | c.Name="creator" | |
| 1289 | c.Value=Player | |
| 1290 | c.Parent=h | |
| 1291 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1292 | wait(1) | |
| 1293 | DOHeffect(hit,20,30,2,0,0) | |
| 1294 | bewm(workspace,1) | |
| 1295 | wait(0.1) | |
| 1296 | DOHeffect(hit,20,30,-2,0.5,0) | |
| 1297 | bewm(workspace,1) | |
| 1298 | wait(0.1) | |
| 1299 | DOHeffect(hit,20,30,2,1,0) | |
| 1300 | bewm(workspace,1) | |
| 1301 | wait(0.1) | |
| 1302 | DOHeffect(hit,20,30,-2,1.5,0) | |
| 1303 | bewm(workspace,1) | |
| 1304 | CRIT=false | |
| 1305 | hitDeb=true | |
| 1306 | AttackPos=6 | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | ||
| 1311 | showDamage=function(Char,Dealt,du) | |
| 1312 | m=it("Model")
| |
| 1313 | m.Name=tostring(Dealt) | |
| 1314 | h=it("Humanoid")
| |
| 1315 | h.Health=0 | |
| 1316 | h.MaxHealth=0 | |
| 1317 | h.Parent=m | |
| 1318 | c=it("Part")
| |
| 1319 | c.Transparency=0 | |
| 1320 | c.BrickColor=BrickColor:Red() | |
| 1321 | if CRIT==true then | |
| 1322 | c.BrickColor=BrickColor.new("Really red")
| |
| 1323 | end | |
| 1324 | c.Name="Head" | |
| 1325 | c.TopSurface=0 | |
| 1326 | c.BottomSurface=0 | |
| 1327 | c.formFactor="Plate" | |
| 1328 | c.Size=vt(1,.4,1) | |
| 1329 | ms=it("CylinderMesh")
| |
| 1330 | ms.Bevel=.1 | |
| 1331 | ms.Scale=vt(.8,.8,.8) | |
| 1332 | if CRIT==true then | |
| 1333 | ms.Scale=vt(1.25,1.5,1.25) | |
| 1334 | ms.Bevel=.2 | |
| 1335 | end | |
| 1336 | ms.Parent=c | |
| 1337 | c.Reflectance=0 | |
| 1338 | it("BodyGyro").Parent=c
| |
| 1339 | c.Parent=m | |
| 1340 | c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) | |
| 1341 | f=it("BodyPosition")
| |
| 1342 | f.P=2000 | |
| 1343 | f.D=100 | |
| 1344 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 1345 | f.position=c.Position+vt(0,3,0) | |
| 1346 | f.Parent=c | |
| 1347 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1348 | c.CanCollide=false | |
| 1349 | m.Parent=workspace | |
| 1350 | c.CanCollide=false | |
| 1351 | end | |
| 1352 | ||
| 1353 | function shoottrail2(pos1,Damage) | |
| 1354 | coroutine.resume(coroutine.create(function() | |
| 1355 | spread2 = 0 | |
| 1356 | range2 = 100 | |
| 1357 | rangepower = 10 | |
| 1358 | local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 | |
| 1359 | local dir = Head.CFrame.lookVector+spreadvector | |
| 1360 | --local dir = pos1.CFrame.lookVector+spreadvector | |
| 1361 | local ammount = 100 | |
| 1362 | local hit2,pos = rayCast(pos1.Position,dir,10,Main) | |
| 1363 | local rangepos = range2 | |
| 1364 | local function drawtrail(From,To) | |
| 1365 | local effectsmsh = it("SpecialMesh")
| |
| 1366 | local Damg = Damage*2 | |
| 1367 | effectsmsh.Scale = vt(1,1,1) | |
| 1368 | effectsmsh.MeshType="Sphere" | |
| 1369 | effectsmsh.Name = "Mesh" | |
| 1370 | local effectsg = it("Part")
| |
| 1371 | effectsg.formFactor = 3 | |
| 1372 | effectsg.CanCollide = false | |
| 1373 | effectsg.Name = "Eff" | |
| 1374 | effectsg.Locked = true | |
| 1375 | effectsg.Anchored = true | |
| 1376 | effectsg.Size = vt(1,0.4,1) | |
| 1377 | effectsg.Parent = Main | |
| 1378 | effectsmsh.Parent = effectsg | |
| 1379 | effectsg.BrickColor = BrickColor.new("Navy blue")
| |
| 1380 | effectsg.Reflectance = 0.25 | |
| 1381 | local LP = From | |
| 1382 | local point1 = To | |
| 1383 | local mg = (LP - point1).magnitude | |
| 1384 | effectsmsh.Scale = vt(3,3,3) | |
| 1385 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 1386 | MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Black"))
| |
| 1387 | MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
| |
| 1388 | coroutine.resume(coroutine.create(function() | |
| 1389 | --[[for i = 0 , 1 , 0.1 do | |
| 1390 | wait() | |
| 1391 | effectsg.Transparency = 1*i | |
| 1392 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
| 1393 | end ]] | |
| 1394 | wait() | |
| 1395 | effectsg.Transparency = 1 | |
| 1396 | wait(2) | |
| 1397 | effectsg.Parent = nil | |
| 1398 | end)) | |
| 1399 | end | |
| 1400 | local newpos = pos1.Position | |
| 1401 | local inc = rangepower | |
| 1402 | ammount=100 | |
| 1403 | local Damg = Damage*2 | |
| 1404 | local decr = 0 | |
| 1405 | repeat | |
| 1406 | wait() | |
| 1407 | decr = decr + 1 | |
| 1408 | rangepos = rangepos - 10 | |
| 1409 | dir = dir | |
| 1410 | --dir = dir | |
| 1411 | ammount=ammount-3 | |
| 1412 | if decr == 2 then | |
| 1413 | Damg = Damg/2 | |
| 1414 | decr=0 | |
| 1415 | end | |
| 1416 | hit2,pos = rayCast(newpos,dir,inc,Main) | |
| 1417 | drawtrail(newpos,pos) | |
| 1418 | newpos = newpos + (dir * inc) | |
| 1419 | if alt==1 then | |
| 1420 | inc = 10 | |
| 1421 | if inc >= 20 then | |
| 1422 | inc = inc - 10 | |
| 1423 | end | |
| 1424 | end | |
| 1425 | if hit2 ~= nil then | |
| 1426 | rangepos = 0 | |
| 1427 | end | |
| 1428 | until rangepos <= 0 | |
| 1429 | EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 1430 | local c = game.Workspace:GetChildren(); | |
| 1431 | for i = 1, #c do | |
| 1432 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1433 | if hum ~= nil and hum.Health ~= 0 then | |
| 1434 | local head = c[i]:findFirstChild("Head");
| |
| 1435 | if head ~= nil then | |
| 1436 | local targ = head.Position - newpos; | |
| 1437 | local mag = targ.magnitude; | |
| 1438 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 1439 | attackdebounce=false | |
| 1440 | Damagefunc1(head,math.floor(Damg),0.1) | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | if hit2 ~= nil then | |
| 1446 | local effectsmsh = it("SpecialMesh")
| |
| 1447 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 1448 | --effectsmsh.Scale = vt(1,1,2.5) | |
| 1449 | effectsmsh.Scale = vt(3,3,3) | |
| 1450 | local effectsg = it("Part")
| |
| 1451 | effectsg.formFactor = 3 | |
| 1452 | effectsg.CanCollide = false | |
| 1453 | effectsg.Name = "Arrow" | |
| 1454 | effectsg.Locked = true | |
| 1455 | effectsg.Transparency = 1 | |
| 1456 | effectsg.Size = vt(0.2,0.2,0.2) | |
| 1457 | effectsg.Parent = Main | |
| 1458 | effectsg.BrickColor = BrickColor.new("Black")
| |
| 1459 | effectsmsh.Parent = effectsg | |
| 1460 | effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 | |
| 1461 | coroutine.resume(coroutine.create(function() | |
| 1462 | wait(0) | |
| 1463 | effectsg.Parent = nil | |
| 1464 | end)) | |
| 1465 | local efwel = it("Weld")
| |
| 1466 | efwel.Parent = effectsg | |
| 1467 | efwel.Part0 = effectsg | |
| 1468 | efwel.Part1 = hit2 | |
| 1469 | efwel.Parent = nil | |
| 1470 | effectsg.Anchored = true | |
| 1471 | --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 | |
| 1472 | --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 | |
| 1473 | local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) | |
| 1474 | local CJ = cf(HitPos) | |
| 1475 | local C0 = effectsg.CFrame:inverse() * CJ | |
| 1476 | local C1 = hit2.CFrame:inverse() * CJ | |
| 1477 | --efwel.C0 = C0 | |
| 1478 | --efwel.C1 = C1 | |
| 1479 | --efwel.Parent = effectsg | |
| 1480 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1481 | hum = hit2.Parent.Humanoid | |
| 1482 | attackdebounce=false | |
| 1483 | Damagefunc1(hit2,math.floor(Damg),0.1) | |
| 1484 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1485 | hum = hit2.Parent.Parent.Humanoid | |
| 1486 | attackdebounce=false | |
| 1487 | Damagefunc1(hum,math.floor(Damg),0.1) | |
| 1488 | end | |
| 1489 | end | |
| 1490 | end)) | |
| 1491 | end | |
| 1492 | ||
| 1493 | function shoottrail3(pos1,Damage) | |
| 1494 | coroutine.resume(coroutine.create(function() | |
| 1495 | spread2 = 0 | |
| 1496 | range2 = 1000 | |
| 1497 | rangepower = 2 | |
| 1498 | local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 | |
| 1499 | local dir = Head.CFrame.lookVector+spreadvector | |
| 1500 | --local dir = pos1.CFrame.lookVector+spreadvector | |
| 1501 | local ammount = 100 | |
| 1502 | local hit2,pos = rayCast(pos1.Position,dir,10,Character) | |
| 1503 | local rangepos = range2 | |
| 1504 | local function drawtrail(From,To) | |
| 1505 | local effectsmsh = it("SpecialMesh")
| |
| 1506 | local Damg = Damage*2 | |
| 1507 | effectsmsh.Scale = vt(1,1,1) | |
| 1508 | effectsmsh.MeshType="Sphere" | |
| 1509 | effectsmsh.Name = "Mesh" | |
| 1510 | local effectsg = it("Part")
| |
| 1511 | effectsg.formFactor = 3 | |
| 1512 | effectsg.CanCollide = false | |
| 1513 | effectsg.Name = "Eff" | |
| 1514 | effectsg.Locked = true | |
| 1515 | effectsg.Anchored = true | |
| 1516 | effectsg.Size = vt(1,0.4,1) | |
| 1517 | effectsg.Parent = Main | |
| 1518 | effectsmsh.Parent = effectsg | |
| 1519 | effectsg.BrickColor = BrickColor.new("Black")
| |
| 1520 | effectsg.Reflectance = 0 | |
| 1521 | effectsg.Transparency=0.3 | |
| 1522 | local LP = From | |
| 1523 | local point1 = To | |
| 1524 | local mg = (LP - point1).magnitude | |
| 1525 | effectsmsh.Scale = vt(3,3,3) | |
| 1526 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 1527 | MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
| |
| 1528 | EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 1529 | MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
| |
| 1530 | coroutine.resume(coroutine.create(function() | |
| 1531 | --[[for i = 0 , 1 , 0.1 do | |
| 1532 | wait() | |
| 1533 | effectsg.Transparency = 1*i | |
| 1534 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
| 1535 | end ]] | |
| 1536 | wait() | |
| 1537 | effectsg.Transparency = 1 | |
| 1538 | wait(2) | |
| 1539 | effectsg.Parent = nil | |
| 1540 | end)) | |
| 1541 | end | |
| 1542 | local newpos = pos1.Position | |
| 1543 | local inc = rangepower | |
| 1544 | ammount=100 | |
| 1545 | local Damg = Damage*2 | |
| 1546 | local decr = 0 | |
| 1547 | repeat | |
| 1548 | wait() | |
| 1549 | decr = decr + 1 | |
| 1550 | rangepos = rangepos - 10 | |
| 1551 | dir = dir | |
| 1552 | --dir = dir | |
| 1553 | ammount=ammount-3 | |
| 1554 | hit2,pos = rayCast(newpos,dir,inc,Character) | |
| 1555 | drawtrail(newpos,pos) | |
| 1556 | newpos = newpos + (dir * inc) | |
| 1557 | if alt==1 then | |
| 1558 | inc = 10 | |
| 1559 | if inc >= 20 then | |
| 1560 | inc = inc - 10 | |
| 1561 | end | |
| 1562 | end | |
| 1563 | if hit2 ~= nil then | |
| 1564 | rangepos = 0 | |
| 1565 | end | |
| 1566 | until rangepos <= 0 | |
| 1567 | EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 1568 | local c = game.Workspace:GetChildren(); | |
| 1569 | for i = 1, #c do | |
| 1570 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1571 | if hum ~= nil and hum.Health ~= 0 then | |
| 1572 | local head = c[i]:findFirstChild("Head");
| |
| 1573 | if head ~= nil then | |
| 1574 | local targ = head.Position - newpos; | |
| 1575 | local mag = targ.magnitude; | |
| 1576 | if mag <= 30 and c[i].Name ~= Player.Name then | |
| 1577 | attackdebounce=false | |
| 1578 | Damagefunc1(head,math.floor(Damg),0.1) | |
| 1579 | end | |
| 1580 | end | |
| 1581 | end | |
| 1582 | end | |
| 1583 | if hit2 ~= nil then | |
| 1584 | print(hit2) | |
| 1585 | local effectsmsh = it("SpecialMesh")
| |
| 1586 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 1587 | --effectsmsh.Scale = vt(1,1,2.5) | |
| 1588 | effectsmsh.Scale = vt(3,3,3) | |
| 1589 | local effectsg = it("Part")
| |
| 1590 | effectsg.formFactor = 3 | |
| 1591 | effectsg.CanCollide = false | |
| 1592 | effectsg.Name = "Arrow" | |
| 1593 | effectsg.Locked = true | |
| 1594 | effectsg.Transparency = 1 | |
| 1595 | effectsg.Size = vt(0.2,0.2,0.2) | |
| 1596 | effectsg.Parent = Main | |
| 1597 | effectsg.BrickColor = BrickColor.new("Black")
| |
| 1598 | effectsmsh.Parent = effectsg | |
| 1599 | effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 | |
| 1600 | coroutine.resume(coroutine.create(function() | |
| 1601 | wait(0) | |
| 1602 | effectsg.Parent = nil | |
| 1603 | end)) | |
| 1604 | local efwel = it("Weld")
| |
| 1605 | efwel.Parent = effectsg | |
| 1606 | efwel.Part0 = effectsg | |
| 1607 | efwel.Part1 = hit2 | |
| 1608 | efwel.Parent = nil | |
| 1609 | effectsg.Anchored = true | |
| 1610 | --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 | |
| 1611 | --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 | |
| 1612 | local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) | |
| 1613 | local CJ = cf(HitPos) | |
| 1614 | local C0 = effectsg.CFrame:inverse() * CJ | |
| 1615 | local C1 = hit2.CFrame:inverse() * CJ | |
| 1616 | --efwel.C0 = C0 | |
| 1617 | --efwel.C1 = C1 | |
| 1618 | --efwel.Parent = effectsg | |
| 1619 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1620 | hum = hit2.Parent.Humanoid | |
| 1621 | attackdebounce=false | |
| 1622 | Damagefunc1(hit2,math.floor(Damg),0.1) | |
| 1623 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1624 | hum = hit2.Parent.Parent.Humanoid | |
| 1625 | attackdebounce=false | |
| 1626 | Damagefunc1(hum,math.floor(Damg),0.1) | |
| 1627 | end | |
| 1628 | end | |
| 1629 | end)) | |
| 1630 | end | |
| 1631 | ||
| 1632 | ||
| 1633 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
| 1634 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 1635 | end | |
| 1636 | ||
| 1637 | hold = false | |
| 1638 | ||
| 1639 | function ob1d(mouse) | |
| 1640 | if attack == true then return end | |
| 1641 | hold=true | |
| 1642 | if mode=="Shoot" then | |
| 1643 | shoottrail2(Prt4,15) | |
| 1644 | attack=true | |
| 1645 | for i=0,1,0.4 do | |
| 1646 | wait() | |
| 1647 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
| 1648 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 1649 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1650 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 1651 | RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3*i,1.57,0) | |
| 1652 | end | |
| 1653 | for i=0,1,0.4 do | |
| 1654 | wait() | |
| 1655 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
| 1656 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
| 1657 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1658 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
| 1659 | RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,1.57,0) | |
| 1660 | end | |
| 1661 | attack=false | |
| 1662 | Stance() | |
| 1663 | end | |
| 1664 | end | |
| 1665 | ||
| 1666 | function ob1u(mouse) | |
| 1667 | hold = false | |
| 1668 | end | |
| 1669 | ||
| 1670 | buttonhold = false | |
| 1671 | ||
| 1672 | function Key(key,mouse) | |
| 1673 | if attack == true then return end | |
| 1674 | if key=="f" then | |
| 1675 | Mode() | |
| 1676 | end | |
| 1677 | if key=="u" then | |
| 1678 | OverchargeBlast() | |
| 1679 | end | |
| 1680 | Stance() | |
| 1681 | pcall(function() act.key[key:lower()] = true end) | |
| 1682 | local kk = key:lower() | |
| 1683 | coroutine.resume(coroutine.create(function() | |
| 1684 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
| 1685 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
| 1686 | wait() | |
| 1687 | end | |
| 1688 | walking = false | |
| 1689 | end | |
| 1690 | end)) | |
| 1691 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
| 1692 | if walking == true then return end | |
| 1693 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
| 1694 | if mode=="Normal" then | |
| 1695 | Walking() | |
| 1696 | elseif mode=="Shoot" then | |
| 1697 | dodging=true | |
| 1698 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
| 1699 | if kk=="w" then | |
| 1700 | DodgeUp() | |
| 1701 | elseif kk=="a" then | |
| 1702 | DodgeLeft() | |
| 1703 | elseif kk=="s" then | |
| 1704 | DodgeRight() | |
| 1705 | elseif kk=="d" then | |
| 1706 | DodgeDown() | |
| 1707 | end | |
| 1708 | dodging=false | |
| 1709 | Stance() | |
| 1710 | end | |
| 1711 | wait() | |
| 1712 | end | |
| 1713 | walking = false | |
| 1714 | Stance() | |
| 1715 | end | |
| 1716 | end | |
| 1717 | ||
| 1718 | function Key2(key,mouse) | |
| 1719 | pcall(function() act.key[key:lower()] = false end) | |
| 1720 | end | |
| 1721 | ||
| 1722 | function s(mouse) | |
| 1723 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1724 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1725 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
| 1726 | --mouse.KeyDown:connect(key2) | |
| 1727 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
| 1728 | mouse.KeyUp:connect(function(k) act.keydown = false | |
| 1729 | pcall(function() act.key[k:lower()] = false end) | |
| 1730 | hold = false | |
| 1731 | end) | |
| 1732 | MMouse = mouse | |
| 1733 | sheathed = false | |
| 1734 | player = Player | |
| 1735 | ch = Character | |
| 1736 | RSH = ch.Torso["Right Shoulder"] | |
| 1737 | LSH = ch.Torso["Left Shoulder"] | |
| 1738 | RHP = ch.Torso["Right Hip"] | |
| 1739 | LHP = ch.Torso["Left Hip"] | |
| 1740 | -- | |
| 1741 | RSH.Parent = nil | |
| 1742 | LSH.Parent = nil | |
| 1743 | --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0) | |
| 1744 | RHP.C1 = cf(0, 0.5, 0) | |
| 1745 | LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0) | |
| 1746 | LHP.C1 = cf(0, 0.5, 0) ]] | |
| 1747 | -- | |
| 1748 | RW.Part0 = ch.Torso | |
| 1749 | RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5) | |
| 1750 | RW.C1 = cf(0, 0.5, 0) | |
| 1751 | RW.Part1 = ch["Right Arm"] | |
| 1752 | RW.Parent = ch.Torso | |
| 1753 | --_G.R = RW | |
| 1754 | -- | |
| 1755 | LW.Part0 = ch.Torso | |
| 1756 | LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) | |
| 1757 | LW.C1 = cf(0, 0.5, 0) | |
| 1758 | LW.Part1 = ch["Left Arm"] | |
| 1759 | LW.Parent = ch.Torso | |
| 1760 | --_G.L = LW | |
| 1761 | -- | |
| 1762 | --[[RW2.Part0 = ch.Torso | |
| 1763 | RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8) | |
| 1764 | RW2.C1 = cf(0, 0.5, 0) | |
| 1765 | RW2.Part1 = ch["Right Leg"] | |
| 1766 | RW2.Parent = ch.Torso | |
| 1767 | --_G.L = LW | |
| 1768 | -- | |
| 1769 | LW2.Part0 = ch.Torso | |
| 1770 | LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8) | |
| 1771 | LW2.C1 = cf(0, 0.5, 0) | |
| 1772 | LW2.Part1 = ch["Left Leg"] | |
| 1773 | LW2.Parent = ch.Torso | |
| 1774 | --_G.L = LW | |
| 1775 | -- ]] | |
| 1776 | equipanim(mouse) | |
| 1777 | end | |
| 1778 | ||
| 1779 | function ds(mouse) | |
| 1780 | sheathed = true | |
| 1781 | guardy = false | |
| 1782 | walking = nil | |
| 1783 | Character.Humanoid.WalkSpeed = 16 | |
| 1784 | Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) | |
| 1785 | --[[RHP.C0 = cf(0.5, -1.5, 0) * euler(0,math.rad(90),0) | |
| 1786 | RHP.C1 = cf(0, 0, 0) | |
| 1787 | LHP.C0 = cf(-0.5, -1.5, 0) * euler(0,math.rad(90),0) | |
| 1788 | LHP.C1 = cf(0, 0, 0) ]] | |
| 1789 | hideanim() | |
| 1790 | RW.Parent = nil | |
| 1791 | LW.Parent = nil | |
| 1792 | RSH.Parent = player.Character.Torso | |
| 1793 | LSH.Parent = player.Character.Torso | |
| 1794 | end | |
| 1795 | ||
| 1796 | Bin.Selected:connect(s) | |
| 1797 | Bin.Deselected:connect(ds) | |
| 1798 | ||
| 1799 | increase=0 | |
| 1800 | --[[while true do | |
| 1801 | wait() | |
| 1802 | RH.Part0 = Torso | |
| 1803 | LH.Part0 = Torso | |
| 1804 | if mana < 0 then | |
| 1805 | mana = 0 | |
| 1806 | end | |
| 1807 | if mana >= 400 then | |
| 1808 | mana=400 | |
| 1809 | end | |
| 1810 | increase = increase + 1 | |
| 1811 | if increase == 5 then | |
| 1812 | if mana < 400 then | |
| 1813 | mana = mana + 1 | |
| 1814 | end | |
| 1815 | increase = 0 | |
| 1816 | end | |
| 1817 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
| 1818 | fentext.Text = "Dark Energy("..mana..")"
| |
| 1819 | end ]] | |
| 1820 | -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.> |