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| 1 | ||
| 2 | #include "ScriptPCH.h" | |
| 3 | ||
| 4 | #define SPELL_RENEGADE_STRENGTH 91010 | |
| 5 | #define SPELL_EMPOWERS_THE_CASTER_WITH_DARK_MIGHT 70674 | |
| 6 | ||
| 7 | - | class Immortal_dude : public CreatureScript |
| 7 | + | |
| 8 | class Boss_npc : public CreatureScript | |
| 9 | - | public: |
| 9 | + | |
| 10 | - | Immortal_dude() : CreatureScript("Immortal_dude") {}
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| 10 | + | public: |
| 11 | Boss_npc() : CreatureScript("Immortal_dude") {}
| |
| 12 | - | struct Immortal_dudeAI : public ScriptAI |
| 12 | + | |
| 13 | struct Immortal_dudeAI : public ScriptedAI | |
| 14 | {
| |
| 15 | Immortal_dudeAI(Creature * pCreature) : ScriptedAI(pCreature) | |
| 16 | {}
| |
| 17 | - | frosttimer = 5000; |
| 17 | + | |
| 18 | uint32 FrostTimer; | |
| 19 | ||
| 20 | - | unit32 Frosttimer; |
| 20 | + | void Reset() |
| 21 | frosttimer = 10000; | |
| 22 | ||
| 23 | - | ( |
| 23 | + | } |
| 24 | ||
| 25 | ||
| 26 | void UpdateAI(const unit32 diff) | |
| 27 | {
| |
| 28 | if(frosttimer = diff) | |
| 29 | ) | |
| 30 | - | frosttimer = diff, |
| 30 | + | |
| 31 | Docastme, SPELL_EMPOWERS_THE_CASTER_WITH_DARK_MIGHT 70674, true); | |
| 32 | // FrostTimer = 10000; // | |
| 33 | ||
| 34 | } | |
| 35 | else | |
| 36 | - | void OnEnterCombat{Unit = Target)
|
| 36 | + | FrostTimer -= diff, |
| 37 | ||
| 38 | - | me->MonsterSay("Die Mortalsl", LANG_UNIVERSAL, me->GetGUID()):
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| 38 | + | |
| 39 | ||
| 40 | } | |
| 41 | ||
| 42 | - | void OnKilledTarget(Unit = Target) |
| 42 | + | void OnEnterCombat{Unit* who)
|
| 43 | {
| |
| 44 | me->MonsterSay("Die Mortals!", LANG_UNIVERSAL, me->GetGUID()):
| |
| 45 | ||
| 46 | } | |
| 47 | ||
| 48 | void OnKilledTarget(Unit* who) | |
| 49 | {
| |
| 50 | DoCast(me, SPELL_RENEGADE_STRENGTH, true); | |
| 51 | DoCast(me, SPELL_EMPOWERS_THE_CASTER_WITH_DARK_MIGHT, true); | |
| 52 | - | me->MonsterSay("I will return...", LANG_UNIVERSAL, me->GetGUID()):
|
| 52 | + | |
| 53 | ||
| 54 | ||
| 55 | void OnDied(Unit * Killer) | |
| 56 | {
| |
| 57 | ||
| 58 | me->MonsterSay("I will return...", LANG_UNIVERSAL, me->GetGUID()):
| |
| 59 | ||
| 60 | } | |
| 61 | ||
| 62 | ||
| 63 | ||
| 64 | }; | |
| 65 | ||
| 66 | }; | |
| 67 | ||
| 68 | void AddSC_Boss_npc() | |
| 69 | {
| |
| 70 | new npc_boss; | |
| 71 | ||
| 72 | } | |
| 73 |