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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | - | if id ~='252166378' then |
| 42 | + | local function TriggerEvent(self,ev,...) |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | - | elseif id == '252166378' then |
| 51 | + | local Event = Instance.new("RemoteEvent")
|
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | --[[epico here, just leaking MY dancer. | |
| 153 | most of what you have been told about this script is likely a lie, | |
| 154 | as it was leaked by deadly3652/scaoth22 for revenge on me ignoring him when i was GROUNDED AND DIDNT HAVE SKYPE | |
| 155 | so he stole it and leaked it | |
| 156 | no matter what u are told, this dancer was made by me and me alone! | |
| 157 | ]]-- --dancer | |
| 158 | local plr=game.Players.LocalPlayer | |
| 159 | local chr=plr.Character | |
| 160 | local asin = math.asin | |
| 161 | local atan2 = math.atan2 | |
| 162 | local rad = math.rad | |
| 163 | local sin = math.sin | |
| 164 | local abs = math.abs | |
| 165 | local ceil = math.ceil | |
| 166 | ||
| 167 | local function getAngles(cf) | |
| 168 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
| 169 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
| 170 | end | |
| 171 | Lerp = {
| |
| 172 | Number = function(C1,C2,inc) | |
| 173 | return C1 + (C2 - C1) * inc | |
| 174 | end; | |
| 175 | CFrame = function(a,b,m) | |
| 176 | local c,d={a:components()},{b:components()}
| |
| 177 | table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) | |
| 178 | return CFrame.new(unpack(c)) | |
| 179 | end; | |
| 180 | } | |
| 181 | local function genWeld(a,b) | |
| 182 | local w = Instance.new("Weld",a)
| |
| 183 | w.Part0 = a | |
| 184 | w.Part1 = b | |
| 185 | return w | |
| 186 | end | |
| 187 | local Song = function(id,pitch) | |
| 188 | for i,v in pairs(chr:GetChildren()) do | |
| 189 | if v:IsA("Sound") then
| |
| 190 | v:Destroy() | |
| 191 | end | |
| 192 | end | |
| 193 | if id ~='4897528175' then | |
| 194 | sound = Instance.new("Sound",chr)
| |
| 195 | sound.Volume = math.huge | |
| 196 | sound.Looped = true | |
| 197 | sound.SoundId="rbxassetid://"..id | |
| 198 | if pitch~=nil then | |
| 199 | sound.Pitch=pitch | |
| 200 | end | |
| 201 | sound:Play() | |
| 202 | elseif id == '4897528175' then | |
| 203 | for i = 1,100 do | |
| 204 | sound = Instance.new("Sound",chr)
| |
| 205 | sound.Volume = math.huge | |
| 206 | sound.Looped = true | |
| 207 | sound.SoundId="rbxassetid://"..id | |
| 208 | if pitch~=nil then | |
| 209 | sound.Pitch=pitch | |
| 210 | end | |
| 211 | sound:Play() | |
| 212 | end | |
| 213 | end | |
| 214 | end | |
| 215 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 216 | local p = Instance.new('Part',parent or Weapon)
| |
| 217 | p.formFactor = 'Custom' | |
| 218 | p.Size = Vector3.new(x,y,z) | |
| 219 | p.BrickColor = BrickColor.new(color) | |
| 220 | p.CanCollide = cc | |
| 221 | p.Transparency = tr | |
| 222 | p.Anchored = an | |
| 223 | p.TopSurface,p.BottomSurface = 0,0 | |
| 224 | p:BreakJoints() | |
| 225 | return p | |
| 226 | end | |
| 227 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 228 | local w = Instance.new('Motor',par or p0)
| |
| 229 | w.Part0 = p0 | |
| 230 | w.Part1 = p1 | |
| 231 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 232 | return w | |
| 233 | end | |
| 234 | Mesh = function(par,num,x,y,z) | |
| 235 | local msh = nil | |
| 236 | if num == 1 then | |
| 237 | msh = Instance.new("CylinderMesh",par)
| |
| 238 | elseif num == 2 then | |
| 239 | msh = Instance.new("SpecialMesh",par)
| |
| 240 | msh.MeshType = 'Wedge' | |
| 241 | elseif num == 3 then | |
| 242 | msh = Instance.new("BlockMesh",par)
| |
| 243 | elseif type(num) == 'string' then | |
| 244 | msh = Instance.new("SpecialMesh",par)
| |
| 245 | msh.MeshId = num | |
| 246 | end | |
| 247 | msh.Scale = Vector3.new(x,y,z) | |
| 248 | return msh | |
| 249 | end | |
| 250 | anglespeed = 1 | |
| 251 | yeet = 0 | |
| 252 | count = 0 | |
| 253 | angle = 0 | |
| 254 | local dance = 0 | |
| 255 | speed = 1 | |
| 256 | local plr=game.Players.LocalPlayer | |
| 257 | local chr=plr.Character | |
| 258 | local torso=chr.Torso | |
| 259 | local mouse=plr:GetMouse() | |
| 260 | local Neck = genWeld(chr.Torso,chr.Head) | |
| 261 | Neck.C0 = CFrame.new(0,1,0) | |
| 262 | Neck.C1 = CFrame.new(0,-0.5,0) | |
| 263 | local LeftShoulder = genWeld(chr.Torso,chr['Left Arm']) | |
| 264 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
| 265 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
| 266 | RightShoulder = genWeld(chr.Torso,chr['Right Arm']) | |
| 267 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
| 268 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
| 269 | local LeftHip = genWeld(chr.Torso,chr['Left Leg']) | |
| 270 | LeftHip.C0 = CFrame.new(-1,-1,0) | |
| 271 | LeftHip.C1 = CFrame.new(-0.5,1,0) | |
| 272 | local RightHip = genWeld(chr.Torso,chr['Right Leg']) | |
| 273 | RightHip.C0 = CFrame.new(1,-1,0) | |
| 274 | RightHip.C1 = CFrame.new(0.5,1,0) | |
| 275 | local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso) | |
| 276 | RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 277 | RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 278 | local function newLerpTo(weld) | |
| 279 | return {
| |
| 280 | Weld = weld; -- The weld that will lerp | |
| 281 | To = weld.C0; -- Where it will lerp to; a CFrame | |
| 282 | Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes | |
| 283 | Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best | |
| 284 | } | |
| 285 | end | |
| 286 | ||
| 287 | LerpTo = {
| |
| 288 | Neck = newLerpTo(Neck); | |
| 289 | LeftArm = newLerpTo(LeftShoulder); | |
| 290 | RightArm = newLerpTo(RightShoulder); | |
| 291 | LeftLeg = newLerpTo(LeftHip); | |
| 292 | RightLeg = newLerpTo(RightHip); | |
| 293 | RootJoint = newLerpTo(RootJoint); | |
| 294 | } | |
| 295 | local anim = true | |
| 296 | local function updateanims() | |
| 297 | if anim==true then | |
| 298 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then | |
| 299 | anglespeed = 1/3 | |
| 300 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0) | |
| 301 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0)) | |
| 302 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0) | |
| 303 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2) | |
| 304 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2) | |
| 305 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 306 | end | |
| 307 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then | |
| 308 | anglespeed = 1.5 | |
| 309 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05) | |
| 310 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
| 311 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
| 312 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
| 313 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
| 314 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 315 | end | |
| 316 | end | |
| 317 | if anim == false then | |
| 318 | if dance == 1 then | |
| 319 | anglespeed = 3 | |
| 320 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
| 321 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0) | |
| 322 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
| 323 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
| 324 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
| 325 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
| 326 | end | |
| 327 | if dance == 2 then | |
| 328 | anglespeed = 3 | |
| 329 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
| 330 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25) | |
| 331 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5) | |
| 332 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5) | |
| 333 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 334 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25) | |
| 335 | end | |
| 336 | if dance == 3 then | |
| 337 | anglespeed = 1.5 | |
| 338 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 339 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0) | |
| 340 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25) | |
| 341 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 342 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
| 343 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1) | |
| 344 | end | |
| 345 | if dance == 4 then | |
| 346 | anglespeed = 1.5 | |
| 347 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| 348 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0) | |
| 349 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 350 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 351 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0) | |
| 352 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0) | |
| 353 | end | |
| 354 | if dance == 5 then | |
| 355 | anglespeed = 3 | |
| 356 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0) | |
| 357 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,0) * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) | |
| 358 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(55)) | |
| 359 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(55)) | |
| 360 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) | |
| 361 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) | |
| 362 | end | |
| 363 | if dance == 6 then | |
| 364 | anglespeed = 2 | |
| 365 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
| 366 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2) | |
| 367 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
| 368 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
| 369 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5)) | |
| 370 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5)) | |
| 371 | end | |
| 372 | if dance == 7 then -- insane spaz out l0l | |
| 373 | anglespeed = 1 | |
| 374 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 375 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 376 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 377 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 378 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 379 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 380 | end | |
| 381 | if dance == 8 then -- roleo dance :D | |
| 382 | anglespeed = 4 | |
| 383 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
| 384 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
| 385 | end | |
| 386 | if dance == 9 then -- XD lol mast3r ba!t!ng dance :) | |
| 387 | anglespeed = 6 | |
| 388 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45)) | |
| 389 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45)) | |
| 390 | end | |
| 391 | if dance == 10 then --but scratch :D | |
| 392 | anglespeed = 5 | |
| 393 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0) | |
| 394 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0) | |
| 395 | end | |
| 396 | if dance == 11 then -- CARTWHEELS LOLW0T!? | |
| 397 | anglespeed = 2 | |
| 398 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0) | |
| 399 | end | |
| 400 | if dance == 12 then -- EPICO :) | |
| 401 | anglespeed = 5 | |
| 402 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
| 403 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
| 404 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
| 405 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
| 406 | end | |
| 407 | if dance == 13 then -- EPICO2 :) | |
| 408 | anglespeed = 5 | |
| 409 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0) | |
| 410 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15)) | |
| 411 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15)) | |
| 412 | elseif dance == 14 then -- FLIPS :) | |
| 413 | anglespeed = 6 | |
| 414 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0) | |
| 415 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
| 416 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
| 417 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75) | |
| 418 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75) | |
| 419 | end | |
| 420 | if dance == 15 then | |
| 421 | anglespeed = 3 | |
| 422 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
| 423 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0) | |
| 424 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
| 425 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
| 426 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
| 427 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
| 428 | end | |
| 429 | if dance == 16 then | |
| 430 | anglespeed = 3 | |
| 431 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0)) | |
| 432 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0) | |
| 433 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15)) | |
| 434 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75)) | |
| 435 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 436 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 437 | end | |
| 438 | if dance == 17 then | |
| 439 | anglespeed = 2 | |
| 440 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
| 441 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) | |
| 442 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) | |
| 443 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) | |
| 444 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) | |
| 445 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) | |
| 446 | end | |
| 447 | if dance == 18 then | |
| 448 | anglespeed = 4 | |
| 449 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0) | |
| 450 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1) | |
| 451 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1) | |
| 452 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 453 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 454 | end | |
| 455 | if dance == 19 then | |
| 456 | anglespeed = 4 | |
| 457 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0) | |
| 458 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0) | |
| 459 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
| 460 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
| 461 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
| 462 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
| 463 | end | |
| 464 | if dance == 20 then | |
| 465 | anglespeed = 5 | |
| 466 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0) | |
| 467 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 468 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 469 | end | |
| 470 | if dance == 21 then | |
| 471 | anglespeed = 5 | |
| 472 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
| 473 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
| 474 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
| 475 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
| 476 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
| 477 | end | |
| 478 | if dance == 22 then | |
| 479 | anglespeed = 5 | |
| 480 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(0,360)*angle,0) | |
| 481 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 482 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 483 | end | |
| 484 | if dance == 23 then | |
| 485 | anglespeed = 3 | |
| 486 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) | |
| 487 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
| 488 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2) | |
| 489 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2) | |
| 490 | end | |
| 491 | if dance == 24 then | |
| 492 | anglespeed = 2 | |
| 493 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(sin(angle)*.75,rad(45),0) | |
| 494 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 495 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,0) | |
| 496 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0) | |
| 497 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 498 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 499 | end | |
| 500 | if dance == 25 then | |
| 501 | anglespeed = 3 | |
| 502 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) | |
| 503 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2) | |
| 504 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0)) | |
| 505 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0)) | |
| 506 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0) | |
| 507 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0) | |
| 508 | end | |
| 509 | if dance == 26 then | |
| 510 | anglespeed = 5 | |
| 511 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-abs(sin(angle))*.5,0,0) | |
| 512 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,sin(angle)*2,0) | |
| 513 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,0,-rad(15)) | |
| 514 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,rad(0),rad(15)) | |
| 515 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0) | |
| 516 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0) | |
| 517 | end | |
| 518 | if dance == 27 then | |
| 519 | anglespeed = 2 | |
| 520 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 521 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(sin(angle)*3,0,0)*CFrame.Angles(rad(90),0,sin(angle)*3) | |
| 522 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*1.5,0,0) | |
| 523 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*1.5,0,0) | |
| 524 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*1.5,0,0) | |
| 525 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*1.5,0,0) | |
| 526 | end | |
| 527 | if dance == 28 then | |
| 528 | anglespeed = 2 | |
| 529 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 530 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(0,0,abs(sin(angle))*3) | |
| 531 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,rad(25)) | |
| 532 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,-rad(25)) | |
| 533 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0) | |
| 534 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0) | |
| 535 | end | |
| 536 | if dance == 29 then | |
| 537 | anglespeed = 5 | |
| 538 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 539 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 540 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0) | |
| 541 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0) | |
| 542 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 543 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 544 | end | |
| 545 | if dance == 30 then | |
| 546 | anglespeed = 3 | |
| 547 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 548 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 549 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0) | |
| 550 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0) | |
| 551 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(25),0,0) | |
| 552 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(45),0,0) | |
| 553 | end | |
| 554 | if dance == 31 then | |
| 555 | anglespeed = 1 | |
| 556 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 557 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 558 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(abs(sin(angle))*2.5,0,-abs(sin(angle))*1) | |
| 559 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0) | |
| 560 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 561 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 562 | end | |
| 563 | if dance == 32 then | |
| 564 | anglespeed = 4 | |
| 565 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0) | |
| 566 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2) | |
| 567 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)+sin(angle)*0.2,0,-rad(50)) *CFrame.new(0,-.5,0) | |
| 568 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0) | |
| 569 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) | |
| 570 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) | |
| 571 | end | |
| 572 | if dance == 33 then | |
| 573 | anglespeed = 4 | |
| 574 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0) | |
| 575 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2) * CFrame.new(0,0,-abs(sin(angle))*0.4) | |
| 576 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(180)+sin(angle)*1,0,sin(angle)*1) | |
| 577 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0) | |
| 578 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) | |
| 579 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) | |
| 580 | end | |
| 581 | if dance == 34 then | |
| 582 | anglespeed = 3 | |
| 583 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) | |
| 584 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2) | |
| 585 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0)) | |
| 586 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0)) | |
| 587 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0) | |
| 588 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0) | |
| 589 | end | |
| 590 | if dance == 35 then | |
| 591 | anglespeed = 3 | |
| 592 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 593 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 594 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(100),rad(35),rad(75)) | |
| 595 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(75)+sin(angle)*.5,0,rad(75))*CFrame.new(0,-.75+sin(angle)*.2,0) | |
| 596 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 597 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 598 | end | |
| 599 | if dance == 36 then | |
| 600 | anglespeed = 3 | |
| 601 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0) | |
| 602 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 603 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle))*.5,0,sin(angle)*1.75) | |
| 604 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle)) * .25,0,sin(angle)*1.5) | |
| 605 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 606 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 607 | end | |
| 608 | if dance == 37 then | |
| 609 | anglespeed = 2 | |
| 610 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),sin(angle)*.75,0) | |
| 611 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 612 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,rad(15),-rad(15)) | |
| 613 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,-rad(15),rad(15)) | |
| 614 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,-abs(sin(angle))*.2,0) | |
| 615 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,abs(sin(angle))*.2,0) | |
| 616 | end | |
| 617 | if dance == 38 then | |
| 618 | anglespeed = 2 | |
| 619 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),0,0) | |
| 620 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
| 621 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(90)+sin(angle)*1) | |
| 622 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(90)-sin(angle)*1) | |
| 623 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 624 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 625 | end | |
| 626 | if dance == 39 then | |
| 627 | anglespeed = 2 | |
| 628 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 629 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 630 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25) | |
| 631 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25) | |
| 632 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 633 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 634 | end | |
| 635 | if dance == 40 then | |
| 636 | anglespeed = 2 | |
| 637 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-abs(sin(angle))*.75,0) | |
| 638 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,abs(sin(angle))*.75) | |
| 639 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),0,abs(sin(angle))*.75) | |
| 640 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-abs(sin(angle))*.25) | |
| 641 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 642 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 643 | end | |
| 644 | if dance == 41 then | |
| 645 | anglespeed = 1 | |
| 646 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 647 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 648 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,rad(25)-abs(sin(angle))*.5) | |
| 649 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,-rad(25)+abs(sin(angle))*.5) | |
| 650 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 651 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 652 | end | |
| 653 | if dance == 42 then | |
| 654 | anglespeed = 4 | |
| 655 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0) | |
| 656 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0) | |
| 657 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,-rad(15)) | |
| 658 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(15)) | |
| 659 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(5)) | |
| 660 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0, -rad(5)) | |
| 661 | end | |
| 662 | if dance == 43 then | |
| 663 | anglespeed = 3 | |
| 664 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-math.cos(0,360)*angle,0) | |
| 665 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,math.cos(0,360)*angle) | |
| 666 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(135)) | |
| 667 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(135)) | |
| 668 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,-rad(15)) | |
| 669 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,rad(15)) | |
| 670 | end | |
| 671 | if dance == 44 then | |
| 672 | anglespeed = 2 | |
| 673 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
| 674 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) | |
| 675 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) | |
| 676 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) | |
| 677 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) | |
| 678 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) | |
| 679 | end | |
| 680 | if dance == 45 then | |
| 681 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,rad(75),rad(0)) | |
| 682 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,-rad(75)) | |
| 683 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),0,-rad(25)) | |
| 684 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(50),0,rad(75)) | |
| 685 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-rad(15),0,rad(5))*CFrame.new(0,.5,0) | |
| 686 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-rad(10),0,-rad(6))*CFrame.new(0,.5,0) | |
| 687 | end | |
| 688 | if dance == 46 then | |
| 689 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0)) | |
| 690 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) | |
| 691 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135),0,-rad(45)) | |
| 692 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-rad(15),0,rad(15)) | |
| 693 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) | |
| 694 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) | |
| 695 | end | |
| 696 | if dance == 47 then | |
| 697 | anglespeed = 4 | |
| 698 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0)) | |
| 699 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*.4) | |
| 700 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*.4,0,0) | |
| 701 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*.4,0,0) | |
| 702 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0) | |
| 703 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0) | |
| 704 | end | |
| 705 | end | |
| 706 | end | |
| 707 | local pgui = plr.PlayerGui | |
| 708 | local scg = Instance.new("ScreenGui",pgui)
| |
| 709 | local scf = Instance.new("ScrollingFrame",scg)
| |
| 710 | scf.Size=UDim2.new(0,200,0,1000) | |
| 711 | scf.Position=UDim2.new(.6,0,0,0) | |
| 712 | scf.CanvasSize=UDim2.new(0,200,0,10000) | |
| 713 | addbutton = function(x,y,text,songid,pitch,newdance) | |
| 714 | if pitch ~= nil then | |
| 715 | local gui = Instance.new("TextButton",scf)
| |
| 716 | gui.Size=UDim2.new(0,200,0,25) | |
| 717 | gui.Position=UDim2.new(0,x,0,y) | |
| 718 | gui.BackgroundTransparency=1 | |
| 719 | gui.Text=text | |
| 720 | gui.FontSize="Size12" | |
| 721 | gui.MouseButton1Click:connect(function() | |
| 722 | if dance > 0 then | |
| 723 | dance = 0 | |
| 724 | Song('0')
| |
| 725 | anim = true | |
| 726 | elseif dance == 0 then | |
| 727 | Song(songid,pitch) | |
| 728 | anim = false | |
| 729 | wait() | |
| 730 | dance = newdance | |
| 731 | end | |
| 732 | end) | |
| 733 | end | |
| 734 | end | |
| 735 | ||
| 736 | ||
| 737 | ||
| 738 | addbutton(0,0,'Dance1','188712851',1,1) | |
| 739 | addbutton(0,25,'Dance2','221710008',1,2) | |
| 740 | addbutton(0,50,'Dance3','172949886',1,3) | |
| 741 | addbutton(0,75,'Dance4','172168201',1,4) | |
| 742 | addbutton(0,100,'Dance5','234695144',1,5) | |
| 743 | addbutton(0,125,'Dance6','144688734',1,25) | |
| 744 | addbutton(0,150,'Dance7','178241679',1,26) | |
| 745 | addbutton(0,175,'Dance8','143673926',1,6) | |
| 746 | addbutton(0,200,'Dance9','169614787',1,2) | |
| 747 | addbutton(0,225,'Dance10','150455860',1,7) | |
| 748 | addbutton(0,250,'Dance11','233613098',1,8) | |
| 749 | addbutton(0,275,'Dance12','224905199',1,9) | |
| 750 | addbutton(0,300,'Dance13','130795320',1,10) | |
| 751 | addbutton(0,325,'Dance14','242463565',1,11) | |
| 752 | addbutton(0,350,'Dance15','229845528',1,12) | |
| 753 | addbutton(0,375,'Dance16','130775431',1,5) | |
| 754 | addbutton(0,400,'Dance17','130791919',1,27) | |
| 755 | addbutton(0,425,'Dance18','142798479',1,28) | |
| 756 | addbutton(0,450,'Dance19','165065112',1,29) | |
| 757 | addbutton(0,475,'Dance20','131496076',1,30) | |
| 758 | addbutton(0,500,'Dance21','160404345',1,31) | |
| 759 | addbutton(0,525,'Dance22','154479412',1,32) | |
| 760 | addbutton(0,550,'Dance23','130844430',1,32) | |
| 761 | addbutton(0,575,'Dance24','165334666',1,33) | |
| 762 | addbutton(0,600,'Dance25','235467051',1,33) | |
| 763 | addbutton(0,625,'Dance26','192089439',1,34) | |
| 764 | addbutton(0,650,'Dance27','146366469',1,35) | |
| 765 | addbutton(0,675,'Dance28','174091492',1,36) | |
| 766 | addbutton(0,700,'Dance29','173120541',1,36) | |
| 767 | addbutton(0,725,'Dance30','249430669',1,35) | |
| 768 | addbutton(0,750,'Dance31','143620887',1,37) | |
| 769 | addbutton(0,775,'Dance32','149446826',1,25) | |
| 770 | addbutton(0,800,'Dance33','219342752',1,7) | |
| 771 | addbutton(0,825,'Dance34','247334773',1,7) | |
| 772 | addbutton(0,850,'Dance35','157872346',1,7) | |
| 773 | addbutton(0,875,'Dance36','177080835',1,7) | |
| 774 | addbutton(0,900,'Dance37','189550280',1,7) | |
| 775 | addbutton(0,925,'Dance38','246333259',1,1) | |
| 776 | addbutton(0,950,'Dance39','142314739',1,1) | |
| 777 | addbutton(0,975,'Dance40','160525520',1,4) | |
| 778 | addbutton(0,1000,'Dance41','130764066',1,37) | |
| 779 | addbutton(0,1025,'Dance42','130776150',1,1) | |
| 780 | addbutton(0,1050,'Dance43','247346728',1,35) | |
| 781 | addbutton(0,1075,'Dance44','273323565',1,33) | |
| 782 | addbutton(0,1100,'Dance45','157460849',1,38) | |
| 783 | addbutton(0,1125,'Dance46','149069781',1,38) | |
| 784 | addbutton(0,1150,'Dance47','175939350',1,37) | |
| 785 | addbutton(0,1175,'Dance48','142761485',1,39) | |
| 786 | addbutton(0,1200,'Dance49','232544821',1,40) | |
| 787 | addbutton(0,1225,'Dance50','151696876',1,41) | |
| 788 | addbutton(0,1250,'Dance51','173694098',1,7) | |
| 789 | addbutton(0,1275,'Dance52','263165090',1,36) | |
| 790 | addbutton(0,1300,'Dance53','142657040',1,25) | |
| 791 | addbutton(0,1325,'Dance54','176914323',1,42) | |
| 792 | addbutton(0,1350,'Dance55','142401311',.53,43) | |
| 793 | addbutton(0,1375,'Dance56','133061687',1,6) | |
| 794 | addbutton(0,1400,'Dance57','156055345',1,6) | |
| 795 | addbutton(0,1425,'Dance58','146048136',1,44) | |
| 796 | addbutton(0,1450,'Dance59','252754586',1,7) | |
| 797 | addbutton(0,1475,'Dance60','153406097',1,2) | |
| 798 | addbutton(0,1500,'Dance61','181767298',1,45) | |
| 799 | addbutton(0,1525,'Dance62','142688397',1,6) | |
| 800 | addbutton(0,1550,'Dance63','276829306',1,36) | |
| 801 | addbutton(0,1575,'Dance64','143632950',1,33) | |
| 802 | addbutton(0,1600,'Dance65','252166378',1,5) | |
| 803 | addbutton(0,1625,'Dance66','159257147',1,46) | |
| 804 | addbutton(0,1650,'Dance67','147876501',1,47) | |
| 805 | addbutton(0,1675,'Dance68','219789082',1,6) | |
| 806 | addbutton(0,1700,'Dance69','184052730',1,35) | |
| 807 | ||
| 808 | ||
| 809 | local hue = 0 | |
| 810 | ||
| 811 | function HSV(H,S,V) | |
| 812 | H = H % 360 | |
| 813 | local C = V * S | |
| 814 | local H2 = H/60 | |
| 815 | local X = C * (1 - math.abs((H2 %2) -1)) | |
| 816 | local color = Color3.new(0,0,0) | |
| 817 | if H2 <= 0 then | |
| 818 | color = Color3.new(C,0,0) | |
| 819 | elseif 0 <= H2 and H2 <= 1 then | |
| 820 | color = Color3.new(C,X,0) | |
| 821 | elseif 1 <= H2 and H2 <= 2 then | |
| 822 | color = Color3.new(X,C,0) | |
| 823 | elseif 2 <= H2 and H2 <= 3 then | |
| 824 | color = Color3.new(0,C,X) | |
| 825 | elseif 3 <= H2 and H2 <= 4 then | |
| 826 | color = Color3.new(0,X,C) | |
| 827 | elseif 4 <= H2 and H2 <= 5 then | |
| 828 | color = Color3.new(X,0,C) | |
| 829 | elseif 5 <= H2 and H2 <= 6 then | |
| 830 | color = Color3.new(C,0,X) | |
| 831 | end | |
| 832 | local m = V - C | |
| 833 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
| 834 | end | |
| 835 | ||
| 836 | for i,v in pairs(chr:GetChildren()) do if v:IsA("Shirt") then v:Destroy() end end
| |
| 837 | Spawn(function() | |
| 838 | while wait()do | |
| 839 | angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy | |
| 840 | end | |
| 841 | end) | |
| 842 | meo=0 | |
| 843 | sdeb=false | |
| 844 | game:service'RunService'.RenderStepped:connect(function() | |
| 845 | meo=meo+1 | |
| 846 | for _,v in pairs(LerpTo) do | |
| 847 | v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end | |
| 848 | hue = hue + 3 | |
| 849 | hue = hue % 360 | |
| 850 | local clr = HSV(hue,.7,1) | |
| 851 | for i,v in pairs(scf:GetChildren()) do | |
| 852 | v.TextColor3=Color3.new(clr.r,clr.g,clr.b) | |
| 853 | end | |
| 854 | updateanims() | |
| 855 | end) |