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| 1 | - | Me = game.Players.YOURNAME |
| 1 | + | Me = game.Players.TheOfficalNoob4788 |
| 2 | ||
| 3 | Char = Me.Character | |
| 4 | ||
| 5 | Name = "xSGrapple" | |
| 6 | ||
| 7 | ToolName = "Grapple" | |
| 8 | ||
| 9 | Hold = false | |
| 10 | ||
| 11 | ButtonDown = false | |
| 12 | ||
| 13 | NeckO = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 14 | ||
| 15 | ||
| 16 | ||
| 17 | ||
| 18 | ||
| 19 | function Prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) | |
| 20 | ||
| 21 | part.Parent = parent | |
| 22 | ||
| 23 | part.formFactor = form | |
| 24 | ||
| 25 | part.CanCollide = collide | |
| 26 | ||
| 27 | part.Transparency = tran | |
| 28 | ||
| 29 | part.Reflectance = ref | |
| 30 | ||
| 31 | part.Size = Vector3.new(x,y,z) | |
| 32 | ||
| 33 | part.BrickColor = BrickColor.new(color) | |
| 34 | ||
| 35 | part.TopSurface = 0 | |
| 36 | ||
| 37 | part.BottomSurface = 0 | |
| 38 | ||
| 39 | part.Anchored = anchor | |
| 40 | ||
| 41 | part.Locked = true | |
| 42 | ||
| 43 | part:BreakJoints() | |
| 44 | ||
| 45 | end | |
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | function Weld(w, p, p1, a, b, c, x, y, z) | |
| 50 | ||
| 51 | w.Parent = p | |
| 52 | ||
| 53 | w.Part0 = p | |
| 54 | ||
| 55 | w.Part1 = p1 | |
| 56 | ||
| 57 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
| 58 | ||
| 59 | end | |
| 60 | ||
| 61 | ||
| 62 | ||
| 63 | function GetCF(pos1, pos2) | |
| 64 | ||
| 65 | local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z) | |
| 66 | ||
| 67 | return CFrame.new(pos1, pos4) | |
| 68 | ||
| 69 | end | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | function SetWeld(rw, R0, TO, mouse) | |
| 74 | ||
| 75 | local offset = (TO.Position.Y - mouse.Hit.p.Y)/60 | |
| 76 | ||
| 77 | local mag = (TO.Position - mouse.Hit.p).magnitude/80 | |
| 78 | ||
| 79 | offset = offset/mag | |
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | TO.Neck.C0 = NeckO * CFrame.Angles(offset, 0, 0) | |
| 84 | ||
| 85 | ||
| 86 | ||
| 87 | rw.C0 = R0 * CFrame.Angles(-offset, 0, 0) | |
| 88 | ||
| 89 | end | |
| 90 | ||
| 91 | ||
| 92 | ||
| 93 | Rarm = Char:findFirstChild("Right Arm")
| |
| 94 | ||
| 95 | Larm = Char:findFirstChild("Left Arm")
| |
| 96 | ||
| 97 | Torso = Char:findFirstChild("Torso")
| |
| 98 | ||
| 99 | Hum = Char:findFirstChild("Humanoid")
| |
| 100 | ||
| 101 | ||
| 102 | ||
| 103 | BG = Instance.new("BodyGyro")
| |
| 104 | ||
| 105 | BG.P = 10000 | |
| 106 | ||
| 107 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 108 | ||
| 109 | ||
| 110 | ||
| 111 | for i,v in pairs(Char:children()) do | |
| 112 | ||
| 113 | if v.Name == Name then v:remove() end | |
| 114 | ||
| 115 | end | |
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | Mod = Instance.new("Model")
| |
| 120 | ||
| 121 | Mod.Name = Name | |
| 122 | ||
| 123 | ||
| 124 | ||
| 125 | Trail = Instance.new("Part")
| |
| 126 | ||
| 127 | Prop( Trail, nil, false, 0, 0, 0.3, 1, 0.3, "Reddish brown", false, "Custom" ) | |
| 128 | ||
| 129 | TrailMesh = Instance.new("CylinderMesh",Trail)
| |
| 130 | ||
| 131 | ||
| 132 | ||
| 133 | Main = Instance.new("Part")
| |
| 134 | ||
| 135 | Prop( Main, Mod, false, 0, 0, 0.6, 1.4, 0.6, "Dark green", false, "Custom" ) | |
| 136 | ||
| 137 | Instance.new("SpecialMesh",Main).MeshType = "Sphere"
| |
| 138 | ||
| 139 | ||
| 140 | ||
| 141 | TorsoHold = Instance.new("Weld")
| |
| 142 | ||
| 143 | Weld( TorsoHold, Torso, Main, math.pi*1.2, 0, 0, -1.1, 0.7, 0.3 ) | |
| 144 | ||
| 145 | ||
| 146 | ||
| 147 | Neck = Instance.new("Part")
| |
| 148 | ||
| 149 | Prop( Neck, Mod, false, 0, 0.1, 0.4, 1, 0.4, "Medium grey", false, "Custom" ) | |
| 150 | ||
| 151 | Instance.new("CylinderMesh",Neck)
| |
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | NeckWeld = Instance.new("Weld")
| |
| 156 | ||
| 157 | Weld( NeckWeld, Main, Neck, 0, 0, 0, 0, -0.8, 0 ) | |
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | for i = -60, 180, 20 do | |
| 162 | ||
| 163 | local Hook = Instance.new("Part")
| |
| 164 | ||
| 165 | Prop( Hook, Mod, false, 0, 0.1, 0.3, 0.3, 0.3, "Medium grey", false, "Custom" ) | |
| 166 | ||
| 167 | Instance.new("CylinderMesh",Hook)
| |
| 168 | ||
| 169 | ||
| 170 | ||
| 171 | local HookW = Instance.new("Weld")
| |
| 172 | ||
| 173 | HookW.C0 = CFrame.new(-0.1, 1, 0) * CFrame.Angles(math.rad(i) - math.pi/1.7,0,0) | |
| 174 | ||
| 175 | Weld( HookW, Neck, Hook, 0, 0, 0, 0, 0, -0.7 ) | |
| 176 | ||
| 177 | end | |
| 178 | ||
| 179 | ||
| 180 | ||
| 181 | Hb = Instance.new("Part")
| |
| 182 | ||
| 183 | Prop( Hb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" ) | |
| 184 | ||
| 185 | Hbw = Instance.new("Weld")
| |
| 186 | ||
| 187 | Weld( Hbw, Rarm, Hb, 0, 0, 0, 0, 1, 0) | |
| 188 | ||
| 189 | ||
| 190 | ||
| 191 | HW = Instance.new("Weld")
| |
| 192 | ||
| 193 | Weld( HW, Hb, nil, -math.pi/2 - 0.7, 0, 0, 0, 0, 0) | |
| 194 | ||
| 195 | ||
| 196 | ||
| 197 | Rb = Instance.new("Part")
| |
| 198 | ||
| 199 | Prop( Rb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" ) | |
| 200 | ||
| 201 | Rh = Instance.new("Weld")
| |
| 202 | ||
| 203 | Weld( Rh, Torso, Rb, 0, 0, 0, -1.5, -0.5, 0) | |
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | Lb = Instance.new("Part")
| |
| 208 | ||
| 209 | Prop( Lb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" ) | |
| 210 | ||
| 211 | Lh = Instance.new("Weld")
| |
| 212 | ||
| 213 | Weld( Lh, Torso, Lb, 0, 0, 0, 1.5, -0.5, 0) | |
| 214 | ||
| 215 | ||
| 216 | ||
| 217 | RW = Instance.new("Weld")
| |
| 218 | ||
| 219 | Weld(RW,Rb,nil,0,0,0,0,0.5,0) | |
| 220 | ||
| 221 | ||
| 222 | ||
| 223 | LW = Instance.new("Weld")
| |
| 224 | ||
| 225 | Weld(LW,Lb,nil,0,0,0,0,0.5,0) | |
| 226 | ||
| 227 | ||
| 228 | ||
| 229 | RightBattle = nil | |
| 230 | ||
| 231 | LeftBattle = nil | |
| 232 | ||
| 233 | WepBattle = nil | |
| 234 | ||
| 235 | ||
| 236 | ||
| 237 | Mod.Parent = Char | |
| 238 | ||
| 239 | ||
| 240 | ||
| 241 | if script.Parent.className ~= "HopperBin" then | |
| 242 | ||
| 243 | Hop = Instance.new("HopperBin")
| |
| 244 | ||
| 245 | Hop.Name = ToolName | |
| 246 | ||
| 247 | Hop.Parent = Me.Backpack | |
| 248 | ||
| 249 | script.Parent = Hop | |
| 250 | ||
| 251 | end | |
| 252 | ||
| 253 | ||
| 254 | ||
| 255 | bin = script.Parent | |
| 256 | ||
| 257 | ||
| 258 | ||
| 259 | function HoldArm() | |
| 260 | ||
| 261 | RW.Part1 = Rarm | |
| 262 | ||
| 263 | LW.Part1 = Larm | |
| 264 | ||
| 265 | TorsoHold.Part1 = nil | |
| 266 | ||
| 267 | HW.Part1 = Main | |
| 268 | ||
| 269 | end | |
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | function HoldTorso() | |
| 274 | ||
| 275 | RW.Part1 = nil | |
| 276 | ||
| 277 | LW.Part1 = nil | |
| 278 | ||
| 279 | TorsoHold.Part1 = Main | |
| 280 | ||
| 281 | HW.Part1 = nil | |
| 282 | ||
| 283 | end | |
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | function Normalize() | |
| 288 | ||
| 289 | RW.C0 = RightBattle | |
| 290 | ||
| 291 | LW.C0 = LeftBattle | |
| 292 | ||
| 293 | HW.C0 = WepBattle | |
| 294 | ||
| 295 | Torso.Neck.C0 = NeckO | |
| 296 | ||
| 297 | end | |
| 298 | ||
| 299 | ||
| 300 | ||
| 301 | function SelectMotion() | |
| 302 | ||
| 303 | HoldArm() | |
| 304 | ||
| 305 | for i = 0, 40, 5 do | |
| 306 | ||
| 307 | RW.C0 = CFrame.Angles(math.rad(i), 0, 0) | |
| 308 | ||
| 309 | HW.C0 = CFrame.Angles(math.rad(i*4), 0, 0) | |
| 310 | ||
| 311 | wait() | |
| 312 | ||
| 313 | end | |
| 314 | ||
| 315 | if RightBattle == nil then | |
| 316 | ||
| 317 | RightBattle = RW.C0 | |
| 318 | ||
| 319 | WepBattle = HW.C0 | |
| 320 | ||
| 321 | LeftBattle = LW.C0 | |
| 322 | ||
| 323 | end | |
| 324 | ||
| 325 | Normalize() | |
| 326 | ||
| 327 | end | |
| 328 | ||
| 329 | ||
| 330 | ||
| 331 | function DeselMotion() | |
| 332 | ||
| 333 | HoldTorso() | |
| 334 | ||
| 335 | end | |
| 336 | ||
| 337 | ||
| 338 | ||
| 339 | function Throw(Mouse) | |
| 340 | ||
| 341 | Hold = true | |
| 342 | ||
| 343 | for i = 0, 120, 15 do | |
| 344 | ||
| 345 | RW.C0 = RightBattle * CFrame.Angles(math.rad(i), 0, 0) | |
| 346 | ||
| 347 | wait() | |
| 348 | ||
| 349 | end | |
| 350 | ||
| 351 | local co = RW.C0 | |
| 352 | ||
| 353 | BG.Parent = Torso | |
| 354 | ||
| 355 | Mouse.Button1Up:connect(function() | |
| 356 | ||
| 357 | Hold = false | |
| 358 | ||
| 359 | BG.Parent = nil | |
| 360 | ||
| 361 | end) | |
| 362 | ||
| 363 | while Hold do | |
| 364 | ||
| 365 | BG.cframe = GetCF(Torso.Position, Mouse.Hit.p) | |
| 366 | ||
| 367 | SetWeld(RW, co, Torso, Mouse) | |
| 368 | ||
| 369 | wait() | |
| 370 | ||
| 371 | end | |
| 372 | ||
| 373 | local Wn = RW.C0 | |
| 374 | ||
| 375 | for i = 0, -60, -20 do | |
| 376 | ||
| 377 | RW.C0 = Wn * CFrame.Angles(math.rad(i), 0, 0) | |
| 378 | ||
| 379 | wait() | |
| 380 | ||
| 381 | end | |
| 382 | ||
| 383 | Wn = RW.C0 | |
| 384 | ||
| 385 | HW.Part1 = nil | |
| 386 | ||
| 387 | local BF = Instance.new("BodyForce",Main)
| |
| 388 | ||
| 389 | BF.force = Vector3.new(0,70,0) | |
| 390 | ||
| 391 | local Mag = (Torso.Position - Mouse.Hit.p).magnitude | |
| 392 | ||
| 393 | if Mag > 100 then Mag = 100 end | |
| 394 | ||
| 395 | local Lol = CFrame.new(Torso.Position, Mouse.Hit.p) * CFrame.Angles(math.pi/8,0,0) * CFrame.new(0,0,-Mag/3) | |
| 396 | ||
| 397 | Main.CanCollide = true | |
| 398 | ||
| 399 | local BP = Instance.new("BodyPosition",Main)
| |
| 400 | ||
| 401 | BP.position = Lol.p | |
| 402 | ||
| 403 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 404 | ||
| 405 | BP.P = 7000 | |
| 406 | ||
| 407 | wait() | |
| 408 | ||
| 409 | BP:remove() | |
| 410 | ||
| 411 | Trail.Parent = Mod | |
| 412 | ||
| 413 | local touched = nil | |
| 414 | ||
| 415 | Main.Touched:connect(function(h) | |
| 416 | ||
| 417 | if h.CanCollide and h:GetMass() > 30 and touched == nil then | |
| 418 | ||
| 419 | touched = h | |
| 420 | ||
| 421 | end | |
| 422 | ||
| 423 | end) | |
| 424 | ||
| 425 | repeat | |
| 426 | ||
| 427 | local ma = (Torso.Position - Main.Position).magnitude | |
| 428 | ||
| 429 | TrailMesh.Scale = Vector3.new(1,ma,1) | |
| 430 | ||
| 431 | Trail.CFrame = CFrame.new(Torso.Position, Main.Position) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-ma/2,0) | |
| 432 | ||
| 433 | wait() | |
| 434 | ||
| 435 | until touched ~= nil | |
| 436 | ||
| 437 | local bpz = Instance.new("BodyPosition",Main)
| |
| 438 | ||
| 439 | bpz.P = 15000 | |
| 440 | ||
| 441 | bpz.position = Main.Position | |
| 442 | ||
| 443 | bpz.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 444 | ||
| 445 | local bgz = Instance.new("BodyGyro",Main)
| |
| 446 | ||
| 447 | bgz.P = 5000 | |
| 448 | ||
| 449 | bgz.cframe = CFrame.new(Main.Position, Main.CFrame * CFrame.new(0,0,-2).p) | |
| 450 | ||
| 451 | bgz.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 452 | ||
| 453 | for i = 0, 60, 10 do | |
| 454 | ||
| 455 | RW.C0 = Wn * CFrame.Angles(math.rad(-i), 0, math.rad(-i/1.5)) * CFrame.new(0,math.rad(-i/1.5),0) | |
| 456 | ||
| 457 | LW.C0 = LeftBattle * CFrame.Angles(math.rad(i*1.2), 0, math.rad(i/1.5)) * CFrame.new(0,math.rad(-i),0) | |
| 458 | ||
| 459 | wait() | |
| 460 | ||
| 461 | end | |
| 462 | ||
| 463 | local bpp = Instance.new("BodyPosition",Torso)
| |
| 464 | ||
| 465 | bpp.P = 11000 | |
| 466 | ||
| 467 | bpp.position = Main.Position | |
| 468 | ||
| 469 | bpp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 470 | ||
| 471 | repeat wait() until (Torso.Position - Main.Position).magnitude < 15 | |
| 472 | ||
| 473 | bpz:remove() | |
| 474 | ||
| 475 | bgz:remove() | |
| 476 | ||
| 477 | bpp:remove() | |
| 478 | ||
| 479 | Normalize() | |
| 480 | ||
| 481 | Trail.Parent = nil | |
| 482 | ||
| 483 | end | |
| 484 | ||
| 485 | ||
| 486 | ||
| 487 | function Select(mouse) | |
| 488 | ||
| 489 | SelectMotion() | |
| 490 | ||
| 491 | mouse.Button1Down:connect(function() Throw(mouse) end) | |
| 492 | ||
| 493 | end | |
| 494 | ||
| 495 | ||
| 496 | ||
| 497 | function Desel() | |
| 498 | ||
| 499 | DeselMotion() | |
| 500 | ||
| 501 | end | |
| 502 | ||
| 503 | ||
| 504 | ||
| 505 | bin.Selected:connect(Select) | |
| 506 | ||
| 507 | bin.Deselected:connect(Desel) |