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| 1 | I. Bonuses [bon] | |
| 2 | ||
| 3 | II. Intermission Menu [im] | |
| 4 | ||
| 5 | III. Spellcard Danmaku [sd] | |
| 6 | ||
| 7 | ||
| 8 | I. Bonuses [bon] | |
| 9 | ||
| 10 | (These are for Normal difficulty) | |
| 11 | ||
| 12 | Ch.16 | |
| 13 | Cirno is the last enemy defeated. | |
| 14 | ||
| 15 | Ch.17 | |
| 16 | Shoot down Shizuha AFTER Minoriko activates her spellcard. | |
| 17 | ||
| 18 | Ch.18R | |
| 19 | Tengu A is the last enemy defeated. | |
| 20 | ||
| 21 | Ch.18M | |
| 22 | Defeat all crows. | |
| 23 | ||
| 24 | Ch.19 | |
| 25 | Dodge the Aki's combination attack. | |
| 26 | ||
| 27 | Ch.20R | |
| 28 | Hina is the last enemy defeated. | |
| 29 | ||
| 30 | Ch.20M | |
| 31 | Defeat 3 Kappas. | |
| 32 | ||
| 33 | Ch.21 | |
| 34 | Defeat Momiji before Aya. | |
| 35 | ||
| 36 | Ch.22 | |
| 37 | Sanae is the last enemy defeated. | |
| 38 | ||
| 39 | Ch.23 | |
| 40 | Capture at least 3 spellcards. | |
| 41 | ||
| 42 | Ch.24 | |
| 43 | Deal 16000 damage to Suika in one turn after she activates her spellcard. | |
| 44 | ||
| 45 | Ch.25R | |
| 46 | Defeat an enemy from full health in one attack. (No support attack) | |
| 47 | ||
| 48 | Ch.25M | |
| 49 | Clear the map in 5 turns. | |
| 50 | ||
| 51 | Ch.26 | |
| 52 | Finish the map within 3 turns of Letty's arrival. | |
| 53 | ||
| 54 | Ch.27 | |
| 55 | Defeat 18 enemies. | |
| 56 | ||
| 57 | Ch.28R | |
| 58 | Finish the chapter in 4 turns. | |
| 59 | ||
| 60 | Ch.28M | |
| 61 | Finish the map in 5 turns. | |
| 62 | ||
| 63 | Ch.29R | |
| 64 | Finish the chapter in 4 turns after Reimu's group shows up. | |
| 65 | ||
| 66 | Ch.29M | |
| 67 | Have all units reach reach the white squares. (Marisa must go last) | |
| 68 | ||
| 69 | Ch.30 | |
| 70 | Reduce each Prismriver's health to 50%. | |
| 71 | ||
| 72 | Ch.31 | |
| 73 | Activate Ran's spell card within 3 turns. | |
| 74 | ||
| 75 | Ch.32 | |
| 76 | Half your units reach the halfway point (represented by the white line) in 4 turns. | |
| 77 | ||
| 78 | Ch.33 | |
| 79 | Capture all spellcards. | |
| 80 | ||
| 81 | Ch.34 | |
| 82 | Capture all spellcards. | |
| 83 | ||
| 84 | II. Menu Translation [im] | |
| 85 | ||
| 86 | Unit Status | |
| 87 | -------------------- | |
| 88 | Upgrade Character | |
| 89 | > HP | |
| 90 | > MP | |
| 91 | > Mobility | |
| 92 | > Armor | |
| 93 | > Weapon Power | |
| 94 | -------------------- | |
| 95 | Skills | |
| 96 | > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150) | |
| 97 | > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180) | |
| 98 | > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140) | |
| 99 | > Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30) | |
| 100 | > Page 5 - Accuracy Up (30), SP Up (30) | |
| 101 | ||
| 102 | Tipsy: Initial Power +5 | |
| 103 | Morale: Power +3 at the beginning of every player phase. | |
| 104 | Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target. | |
| 105 | Support Attack/Defense: I think you already know. | |
| 106 | Combo Attack: Support Attacks are guaranteed to be Critical Hits. | |
| 107 | ||
| 108 | Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill. | |
| 109 | Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill. | |
| 110 | Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill. | |
| 111 | Streaming: Decreases graze damage. Effect increases with level of skill. | |
| 112 | Pattern Type: Level/16 chance of countering when an opponent attacks. | |
| 113 | Unfocused Movement: Unfocused Movement range increases by 1. | |
| 114 | Focused Movement: Focused Movement range increases by 1. | |
| 115 | ||
| 116 | P-Damage: Power goes up by 2 every time character is hit. | |
| 117 | P-Hit: Power goes up by 1 every time the character hits an enemy. | |
| 118 | P-Evade: Power goes up by 1 every time the character dodges an attack. | |
| 119 | P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku. | |
| 120 | Predict: Accuracy/Evasion +20 at 130 Power. | |
| 121 | Belief: Defense/Skill +20 at 130 Power. | |
| 122 | Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away. | |
| 123 | ||
| 124 | MP Save: Attacks cost 20% less MP. | |
| 125 | Ammo Save: Ammo attacks have x1.5 more ammo. | |
| 126 | *Stat* Up: Appropriate stat is boosted by Skill Level x 5. | |
| 127 | -------------------- | |
| 128 | WP | |
| 129 | > When you select a character you can choose to add WP by level, or by 10 WP increments. | |
| 130 | > In this game, WP Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes. | |
| 131 | > Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP. | |
| 132 | ||
| 133 | Personal Skills: | |
| 134 | Note: List order assumes character does not have a skill equipped. | |
| 135 | Note 2: The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost. | |
| 136 | ||
| 137 | Reimu | |
| 138 | > Youkai Buster Lvl 1: Youkai type enemies take 10% more damage. | |
| 139 | > Youkai Buster Lvl 2: Youkai type enemies take 15% more damage. | |
| 140 | > Duplex Barrier: -500 damage barrier. Costs 10 MP. | |
| 141 | > Instinct: Critical Rate +20%, Hit Rate -10% | |
| 142 | ||
| 143 | Marisa | |
| 144 | > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses. | |
| 145 | > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses. | |
| 146 | > Hard Worker: Marisa gains 20% more experience. | |
| 147 | > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses. | |
| 148 | > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses. | |
| 149 | > Speed Star: Movement +1, Evasion while Unfocused +15%. | |
| 150 | > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage. | |
| 151 | > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage. | |
| 152 | ||
| 153 | Keine | |
| 154 | > Teacher Lvl 1: Surrounding units get 10% more EXP. | |
| 155 | > Teacher Lvl 2: Surrounding units get 20% more EXP. | |
| 156 | > Charge: Focused Movement +1. | |
| 157 | > Meddler: Activates Keine's friendship with Mokou. Effect increases with level. | |
| 158 | ||
| 159 | Nitori | |
| 160 | > Extending Arm +: Can use items after moving. | |
| 161 | > Candid Friend: Faith's SP cost reduced to 40. | |
| 162 | > Supporter: Hit Rate +20% during Support Attacks. | |
| 163 | > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP. | |
| 164 | > Big Backpack: +1 Item slot. | |
| 165 | ||
| 166 | Alice | |
| 167 | > Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses. | |
| 168 | > Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses. | |
| 169 | > Danmaku Brains: Critical Hit damage +10%. | |
| 170 | > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage. | |
| 171 | > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage. | |
| 172 | ||
| 173 | Youmu | |
| 174 | > Sword Arm: At 130+ Power, +50% chance of activating Parry. | |
| 175 | > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks. | |
| 176 | > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused. | |
| 177 | ||
| 178 | Rumia | |
| 179 | > Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage. | |
| 180 | > Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage. | |
| 181 | > Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage. | |
| 182 | > Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses. | |
| 183 | > Night Lvl 1: The panels around Rumia are considered Night terrain. | |
| 184 | > Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain. | |
| 185 | > Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain. | |
| 186 | ||
| 187 | Daiyousei | |
| 188 | > Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%. | |
| 189 | > Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%. | |
| 190 | > Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%. | |
| 191 | > Healer: Increase effect of Trust by 500. | |
| 192 | > Best Friend: Activates Daiyousei's friendship with Cirno. Effect increases with level. | |
| 193 | > Go for it! Lvl 1: All Stats +5. | |
| 194 | > Go for it! Lvl 2: All Stats +15. | |
| 195 | ||
| 196 | Cirno | |
| 197 | > Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses. | |
| 198 | > Dual Fairies: Activates Cirno's friendship with Daiyousei. Effect increases with level. | |
| 199 | > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1500, as long as it's not a Laser attack. | |
| 200 | > Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1700, as long as it's not a Laser attack. | |
| 201 | > Burning Ice: Ignore Size differences when calculating damage. | |
| 202 | ||
| 203 | Mokou | |
| 204 | > Revitalize: If HP/MP/SP are all below 10%, they are restored to full. Only activates once. | |
| 205 | > Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power. | |
| 206 | > To the Death: Damage +10% at the cost of losing HP Regenerate (Medium). | |
| 207 | ||
| 208 | Sakuya | |
| 209 | > Luna Dial Lvl 1: Private Square activation rate +10%. | |
| 210 | > Luna Dial Lvl 2: Private Square activation rate +15%. | |
| 211 | > Luna Dial Lvl 3: Private Square activation rate +20%. | |
| 212 | > Knife Collect: Attacks cost MP instead of ammo. | |
| 213 | > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type. | |
| 214 | ||
| 215 | Meiling | |
| 216 | > Last Stand: Defense increases as HP decreases. | |
| 217 | > Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2. | |
| 218 | > Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4. | |
| 219 | > Snooze: Gain the ability HP Regenerate (Small). | |
| 220 | > Quake Kick: Changes Unit Land rating to S. | |
| 221 | > Gatekeeper Lvl 1: 90% damage taken while Support Defending. | |
| 222 | > Gatekeeper Lvl 2: 80% damage taken while Support Defending. | |
| 223 | ||
| 224 | Komachi | |
| 225 | > Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move. | |
| 226 | > Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20. | |
| 227 | > Ferriage Toll: Gain 10% more Points. | |
| 228 | ||
| 229 | Elly | |
| 230 | > Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level. | |
| 231 | > Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses. | |
| 232 | > Gatekeeper Lvl 1: 90% damage taken while Support Defending. | |
| 233 | > Gatekeeper Lvl 2: 80% damage taken while Support Defending. | |
| 234 | ||
| 235 | Kurumi | |
| 236 | > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses. | |
| 237 | > Night Owl: +20% Hit and Evasion rate when in Night terrain. | |
| 238 | > Vampire Lvl 1: Absorbs 10% of damage done as HP. | |
| 239 | > Vampire Lvl 2: Absorbs 20% of damage done as HP. | |
| 240 | > Vampire Lvl 3: Absorbs 25% of damage done as HP. | |
| 241 | ||
| 242 | Sunny | |
| 243 | > Sun Fairy: 15% HP Recovery every turn when not in Night terrain. | |
| 244 | - | > Three Light Fairies: Activates Sunny's Supports with Luna and Star. Effect increases with level. |
| 244 | + | > Three Light Fairies: Activates Sunny's friendships with Luna and Star. Effect increases with level. |
| 245 | > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses. | |
| 246 | > Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage. | |
| 247 | > Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage. | |
| 248 | > Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage. | |
| 249 | ||
| 250 | Luna | |
| 251 | > Moon Fairy: 20% HP Recovery every turn in Night terrain. | |
| 252 | - | > Three Light Fairies: Activates Luna's Supports with Sunny and Star. Effect increases with level. |
| 252 | + | > Three Light Fairies: Activates Luna's friendships with Sunny and Star. Effect increases with level. |
| 253 | > Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna. | |
| 254 | > Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna. | |
| 255 | > Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna. | |
| 256 | ||
| 257 | Star | |
| 258 | > Star Fairy: 10% HP Recovery every turn. | |
| 259 | - | > Three Light Fairies: Activates Star's Supports with Sunny and Luna. Effect increases with level. |
| 259 | + | > Three Light Fairies: Activates Star's friendships with Sunny and Luna. Effect increases with level. |
| 260 | > Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star. | |
| 261 | > Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star. | |
| 262 | > Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star. | |
| 263 | ||
| 264 | Patchouli | |
| 265 | > Rapid Casting: It's Hit and Away with a new name. | |
| 266 | > Enchantment (Tuesday): Agni Shine can be used after moving. | |
| 267 | > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move. | |
| 268 | > Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400. | |
| 269 | > Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550. | |
| 270 | > Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700. | |
| 271 | ||
| 272 | Koakuma | |
| 273 | > Koa Booster: Renew can be used after moving. | |
| 274 | > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses. | |
| 275 | ||
| 276 | Minoriko | |
| 277 | > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato. | |
| 278 | > Ripen: Increase PP and Points gained when leveling up. | |
| 279 | > Golden Taste: Potatos recover 20 SP instead of 10. | |
| 280 | > Sister Combo: Activates Minoriko's friendship with Shizuha. Effect increases with level. | |
| 281 | ||
| 282 | Shizuha | |
| 283 | > Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses. | |
| 284 | > Golden Autumn: +20% Experience gained, -10% Damage taken. | |
| 285 | > Sister Combo: Activates Shizuha's friendship with Minoriko. Effect increases with level. | |
| 286 | ||
| 287 | Hina | |
| 288 | > Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses. | |
| 289 | > Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking. | |
| 290 | > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses. | |
| 291 | > Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. | |
| 292 | ||
| 293 | Suika | |
| 294 | > Missing Power: Change size to LL for a turn. Consumable, 2 uses. | |
| 295 | ||
| 296 | Sanae | |
| 297 | > Living God Lvl 1: +1.0 to all Faith gains. | |
| 298 | > Living God Lvl 2: +1.5 to all Faith gains. | |
| 299 | > Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn. | |
| 300 | > Miracle Girl: Miracle's SP cost decreased to 80. | |
| 301 | > SP Regenerate Lvl 1: 5 SP recovered every turn. | |
| 302 | ||
| 303 | Letty | |
| 304 | > Cold Wave: -10% Evasion rate to all enemies in a six panel radius. | |
| 305 | > Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use. | |
| 306 | > Dance of Snow: Mobility increases, HP and Armor decrease. | |
| 307 | ||
| 308 | Aya | |
| 309 | > Wind God Girl: At 120+ Power, Move +1 and +10% Evasion rate. | |
| 310 | > Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses. | |
| 311 | > Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses. | |
| 312 | ||
| 313 | Momiji | |
| 314 | > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level. | |
| 315 | > Clairvoyance: +30% Evasion rate when attacked from five or more panels away. | |
| 316 | > Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15. | |
| 317 | ||
| 318 | Lily White | |
| 319 | > Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily. | |
| 320 | > Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily. | |
| 321 | > Spring Breeze: It's Spring! (the MAP) can be used after moving. | |
| 322 | > Angel's Blessing: Bless' SP cost decreased to 40. | |
| 323 | ||
| 324 | Nazrin | |
| 325 | > Rat Bite: An attacked enemy will take +10% damage for a turn. Consumable, 3 uses. | |
| 326 | > Clever Commander Lvl 1: SP Costs -10% (rounds up). | |
| 327 | > Cornered Rat: Ignore Size with a new name. | |
| 328 | ||
| 329 | Shou | |
| 330 | > Dazzling Gold: Gain 15% more Points. | |
| 331 | > Protection of Bishamonten: At 120+ Power, Damage dealt +10%. | |
| 332 | -------------------- | |
| 333 | Glossary (press L1 and R1 to navigate) | |
| 334 | > Spirit Commands | |
| 335 | > Learned Skills | |
| 336 | > Learned Personal Skills | |
| 337 | > Passive Abilities on characters you have (stuff like HP Regen) | |
| 338 | -------------------- | |
| 339 | Items | |
| 340 | > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail | |
| 341 | > Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter | |
| 342 | > Page 3 - Enemy Marker, Flight Charm, Nameless Bone, Five-Color Shell | |
| 343 | > Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer | |
| 344 | > Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set | |
| 345 | > Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing Onbashira, Oshirasama, Butterfly Fan | |
| 346 | > Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul | |
| 347 | ||
| 348 | Tengu's Fan: Movement +1. | |
| 349 | Tengu's Feather: Movement +2. | |
| 350 | Tengu's Clogs: Movement +1, Mobility +5. | |
| 351 | Rat Tail: Mobility +5. | |
| 352 | Cat Tail: Mobility +10. | |
| 353 | Fox Tail: Mobility +20. | |
| 354 | ||
| 355 | Oni's Nail: HP +500, Armor +50. | |
| 356 | Oni's Fang: HP +800, Armor +80. | |
| 357 | Oni's Horn: HP +1200, Armor +120. | |
| 358 | Grimoire: MP +70. | |
| 359 | E-Shooter: Accuracy +10. | |
| 360 | N-Shooter: Accuracy +15. | |
| 361 | H-Shooter: Accuracy +20. Can not be obtained. | |
| 362 | L-Shooter: Accuracy +25. Can not be obtained. | |
| 363 | ||
| 364 | Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained. | |
| 365 | Flight Charm: Changes Unit/Weapon Sky rating to A. | |
| 366 | Nameless Bone: Changes Unit/Weapon Land rating to S. | |
| 367 | Five-Color Shell: Changes Unit/Weapon Water rating to A. | |
| 368 | ||
| 369 | Firefly Gem: Changes Unit/Weapon Night rating to A. | |
| 370 | Ginjou Sake: Restore 2000 HP. Consumable. | |
| 371 | Junmai Sake: Restores all HP. Consumable. | |
| 372 | Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped. | |
| 373 | Beer: Restore 100 MP. Consumable. | |
| 374 | ||
| 375 | Draught Beer: Restores all MP. Consumable. | |
| 376 | Sunflower: Unit regenerates 10% MP every turn. | |
| 377 | Cartridge: Restores all Ammo. Consumable. | |
| 378 | Sakuya's Tea: Restores 30 SP. Consumable. | |
| 379 | Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko. | |
| 380 | Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped. | |
| 381 | ||
| 382 | Frozen Frog: Starting Power +5. | |
| 383 | Live Ticket: Starting Power +10. | |
| 384 | Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0. | |
| 385 | Suwako's Blessing: Does nothing. Can not be obtained. | |
| 386 | Onbashira: Armor +100, Accuracy +20%. | |
| 387 | Oshirasama: Cost +1.0, Weapon Power +(Cost x 100). | |
| 388 | Butterfly Fan: Attack Range +1, Critical Rate +15%. | |
| 389 | ||
| 390 | Portable Gap: -500 damage barrier. Costs 10 MP per use. | |
| 391 | Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%. | |
| 392 | Scarlet Soul - Enables you to select your character's battle BGM. | |
| 393 | ||
| 394 | -------------------- | |
| 395 | Frame Switch | |
| 396 | -------------------- | |
| 397 | System | |
| 398 | > BGM Volume | |
| 399 | > SE Volume | |
| 400 | > Show grid | |
| 401 | > Low Specs Setting (if your computer sucks) | |
| 402 | > Grid Size | |
| 403 | > BGM Settings | |
| 404 | >> Set if BGM should reset when you load a quick save. | |
| 405 | >> BGM priority. Options are finishers (three kanji), enemy (two), map (one), and allies (two, same kanji as in finisher). | |
| 406 | >> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song). | |
| 407 | > Key Config | |
| 408 | -------------------- | |
| 409 | Save | |
| 410 | Load | |
| 411 | Next Chapter | |
| 412 | ||
| 413 | III. Spellcard Danmaku [sd] | |
| 414 | ||
| 415 | Unless otherwise stated, these effects apply only to characters in the radius of the field. Also these are mostly for Normal difficulty. | |
| 416 | ||
| 417 | Ch.17 | |
| 418 | Sweet Potato Room - Characters lose 3 Power whenever they're attacked. | |
| 419 | ||
| 420 | Ch.20R | |
| 421 | Pain Flow - Hina has a 100% Critical rate. | |
| 422 | ||
| 423 | Ch.20M | |
| 424 | Kappa's Pororoca - Characters are considered underwater. If you didn't equip those Five-colored Shells, this will suck. | |
| 425 | ||
| 426 | Ch.21 | |
| 427 | [Momiji] Rabies Bite - Barriers and Support Defend are ignored. | |
| 428 | [Aya] Tengu's Fall Wind - -15% to evasion rates. | |
| 429 | [Aya] Illusionary Dominance - As long as Aya is in the field, she gets +30 Mobility and +1 Move. | |
| 430 | ||
| 431 | Ch.22 | |
| 432 | The Day the Sea Split - Attacks are treated as if you were underwater. | |
| 433 | Summon Takeminakata - Sanae casts Focus at the beginning of every turn. | |
| 434 | God's Wind - Weapon range decreased by 1, excluding 1 range attacks. On Lunatic, Sanae will also cast Miracle at the beginning of every turn. | |
| 435 | ||
| 436 | Ch.23 | |
| 437 | [Kanako] Expanded Onbashira - Characters take 10% more damage. | |
| 438 | [Suwako] Long Arms and Long Legs - Characters can not cross the danmaku. | |
| 439 | [Kanako] Central Myth vs Native Myth - Air terrain ranks reduced to B. | |
| 440 | [Suwako] Native Myth vs Central Myth - Water terrain ranks reduced to B. | |
| 441 | (The boss you kill determines who uses the final spell). | |
| 442 | [Kanako] Mountain of Faith - -10% to Evade rates, and Kanako's Armor/accuracy increase as her HP decreases. | |
| 443 | [Suwako] Lord Mishaguji - -20% SP and MP at the beginning of every turn. | |
| 444 | ||
| 445 | Ch.24 | |
| 446 | Missing Power - Suika's size is bumped to LL. | |
| 447 | ||
| 448 | Ch.26 | |
| 449 | Flower Wither Away - -30 Mobility. | |
| 450 | ||
| 451 | Ch.28M | |
| 452 | Filled Miasma - -20 to all stats. | |
| 453 | ||
| 454 | Ch.29R | |
| 455 | Chen - While in range of her danmaku, Chen has a 40% chance to dodge any attack. Strike bypasses this. | |
| 456 | ||
| 457 | Ch.30 | |
| 458 | Prism Concerto - Three fields. One boosts the Prismrivers' Power by 3 every turn, one drops allied units' Power by 3 every turn, and the last doubles ammo consumption. | |
| 459 | Ghostly Wheel Concerto Grosso - It's literally the Aquarion's Element system. Watch the attack animation. | |
| 460 | ||
| 461 | Ch.31 | |
| 462 | Ultimate Buddhist - Ran can use the spell after moving. | |
| 463 | Kokkuri's Contract - Two fields. One boosts Ran's stats by 20, the other reduces evade rates by 15%. | |
| 464 | ||
| 465 | Ch.32 | |
| 466 | Two Hundred Yojana in One Slash - Characters can not cross the outer layer of danmaku. | |
| 467 | Five Signs of the Dying Deva - -250 Armor. | |
| 468 | Ageless Obsession - Support Attack and Support Defend are nullified. | |
| 469 | ||
| 470 | Ch.33 | |
| 471 | Lost Soul's Village - -2 Move. | |
| 472 | Law of Mortality - Any kind of HP recovery is halved. | |
| 473 | Swallowtail Butterfly - Any kind of HP recovery is reduced by 60%. | |
| 474 | Perfect Cherry Blossom - Healing is nullified. | |
| 475 | Resurrection Butterfly - Healing is reversed. For example, Trust does 2000 damage. | |
| 476 | ||
| 477 | Ch.34 | |
| 478 | Curse of Dreams and Reality - While Yukari is in the field, she can cast any Spirit. | |
| 479 | Double Black Death Butterfly - +300 graze damage. This murders solo runs. | |
| 480 | Boundary Between Humans and Youkai - -15% to evade rate. Densest bits can not be crossed. | |
| 481 | Boundary of Life and Death - Bomb radius decreased by one. Only point blank attacks can hit Yukari. | |
| 482 | Danmaku Barrier - Yukari gets an extra turn for every character in the range of her spell. |