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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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plr = game:service'Players'.LocalPlayer
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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mouse = plr:GetMouse()
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--[[
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Created by Sharkringan kthx 
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--]]
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wait(1/60)
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plr = owner
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char = plr.Character
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root = char:FindFirstChild'HumanoidRootPart'
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hum = char:FindFirstChildOfClass'Humanoid'
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clones = {}
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followplr = true
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radius = 25
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if char.Head:FindFirstChild'face' then
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char.Head.face:Destroy()
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end
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for _, a in pairs(char:children()) do
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if a:IsA'Part' then
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a.Transparency = 1
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elseif a:IsA'Accessory' then
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a:Destroy()
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end
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end
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eyes = Instance.new('Part', char)
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eyes.Anchored = false
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eyes.Name = "Eyes"
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eyes.Size = Vector3.new(0.22, 0.052, 0.105)
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eyesm = Instance.new('SpecialMesh', eyes)
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eyesm.Scale = Vector3.new(0.039, 0.039, 0.039)
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eyesm.MeshId = "rbxassetid://1300138314"
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eyesm.TextureId = "rbxassetid://1300129774"
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body = Instance.new('Part', char)
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body.Anchored = false
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body.Name = "Body"
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body.Size = Vector3.new(0.07, 0.062, 0.078)
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bodym = Instance.new('SpecialMesh', body)
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bodym.Scale = Vector3.new(0.039, 0.039, 0.039)
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bodym.MeshId = "rbxassetid://1300136843"
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bodym.TextureId = "rbxassetid://1300137893"
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weld1 = Instance.new('Weld', eyes)
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weld1.Part0 = eyes
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weld1.Part1 = root
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weld1.C0 = CFrame.new(0,1.55,.2)
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weld2 = Instance.new('Weld', body)
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weld2.Part0 = body
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weld2.Part1 = root
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weld2.C0 = CFrame.new(0,2.1,0)
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local music=Instance.new("Sound",char.Torso)
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music.SoundId="rbxassetid://1319438783"
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music.Volume = 2.5
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music.Looped=true
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music:Play()
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TheWay1 = Instance.new('Sound', body)
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TheWay1.SoundId = "rbxassetid://1320393438"
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TheWay1.Volume = 3
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TheWay1.Name = "TheWay1"
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TheWay2 = Instance.new('Sound', body)
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TheWay2.SoundId = "rbxassetid://1295525558"
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TheWay2.Volume = 3
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TheWay2.Name = "TheWay2"
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Spit = Instance.new('Sound', body)
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Spit.SoundId = "rbxassetid://1322795266"
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Spit.Volume = 3
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Spit.Name = "Spit"
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Click = Instance.new('Sound', body)
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Click.SoundId = "rbxassetid://1335379417"
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Click.Volume = 3
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num = 1
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cooldown = false
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rand = math.random(1,2)
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for i = 1,10 do
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wait()
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char.Archivable = true
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clone = char:Clone()
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for _, a in pairs(clone:children()) do
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if a.Name == "Right Arm" or a.Name == "UpperRightArm" then
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a:Destroy()
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elseif a.Name == 'Left Arm' or a.Name == 'UpperLeftArm' then
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a:Destroy()
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elseif a.Name == "Torso" or a.Name == "UpperTorso" then
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	if a.Sound then 
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		a.Sound:Remove()
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	end
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end
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end
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table.insert(clones,clone)
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end
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for _, a in pairs(clones) do
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a.Parent = char
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a:MoveTo(root.Position + Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)))
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end
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function sfx1()
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for _, a in pairs(clones) do
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rand = math.random(1,2)
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if rand == 1 then
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a.Body['TheWay1'].Pitch = math.random(0.9,1)
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a.Body['TheWay1']:Play()
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elseif rand == 2 then
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a.Body['TheWay2'].Pitch = math.random(0.9,1)
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a.Body['TheWay2']:Play()
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end
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wait(math.random(0.4,0.6))
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end
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end
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function sfx2()
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for _, a in pairs(clones) do
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a.Body.Spit.Pitch = math.random(0.9,1)
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a.Body.Spit:Play()
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wait(math.random(0.4,0.6))
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end
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end
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mouse.KeyDown:connect(function(k)
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key = k:lower()
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if key == "e" and not cooldown then
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cooldown = true
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sfx1()
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wait(.7)
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cooldown = false
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elseif key == "r" and not cooldown then
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cooldown = true
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sfx2()
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wait(.7)
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cooldown = false
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end
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end)
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plr.Chatted:connect(function(m)
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if string.sub(m:lower(),1,15) == "bruddas, follow" then
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for _,v in pairs(game:service'Players':GetPlayers()) do
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if string.find(v.Name:lower(),string.sub(m:lower(),17,-1)) then
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stalking = v
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else
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stalking = plr
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end
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end
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elseif string.sub(m:lower(),1,16) == "bruddas, protect" then
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for _,v in pairs(game:service'Players':GetPlayers()) do
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if string.find(v.Name:lower(),string.sub(m:lower(),18,-1)) then
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protecting = v
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else
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protecting = nil
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end
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end
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end
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end)
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while wait(1) do
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number = #clones
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position = root.CFrame
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protecting = false
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if stalking == nil then
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followplr = true
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elseif stalking ~= nil then
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followplr = false
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end
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for _, a in pairs(clones) do
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if a:FindFirstChildOfClass'Humanoid' and followplr and not protecting then
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a:FindFirstChildOfClass'Humanoid':MoveTo(root.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
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end
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end
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if not protecting and not followplr and stalking ~= nil and stalking.Character:FindFirstChild'HumanoidRootPart' then
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for _, a in pairs(clones) do
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if a:FindFirstChildOfClass'Humanoid' then
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a:FindFirstChildOfClass'Humanoid':MoveTo(stalking.Character.HumanoidRootPart.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
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end
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end
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rand = math.random(1,10)
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if rand == 5 then
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for i = 1,3 do
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random = clones[math.random(1,#clones)] 
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rand = math.random(1,2)
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if rand == 1 then
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random.Body['TheWay1']:Play()
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else
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random.Body['TheWay2']:Play()
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end
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end
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end
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end
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end