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1 | --====================================================-- | |
2 | -- CREATED BY SHACKLUSTER | |
3 | --====================================================-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = gameGetService(Players).LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = PlayerGetMouse() | |
18 | RootPart = Character[HumanoidRootPart] | |
19 | Torso = Character[Torso] | |
20 | Head = Character[Head] | |
21 | - | RightArm = Character[Right Arm] |
21 | + | RightArm = Character[Right arm] |
22 | - | LeftArm = Character[Left Arm] |
22 | + | LeftArm = Character[Left arm] |
23 | - | RightLeg = Character[Right Leg] |
23 | + | RightLeg = Character[Right leg] |
24 | - | LeftLeg = Character[Left Leg] |
24 | + | LeftLeg = Character[Left leg] |
25 | RootJoint = RootPart[RootJoint] | |
26 | Neck = Torso[Neck] | |
27 | RightShoulder = Torso[Right Shoulder] | |
28 | LeftShoulder = Torso[Left Shoulder] | |
29 | RightHip = Torso[Right Hip] | |
30 | LeftHip = Torso[Left Hip] | |
31 | local LastBolt = nil | |
32 | local LightningBolts = {} | |
33 | local GunPoint = nil | |
34 | ||
35 | IT = Instance.new | |
36 | CF = CFrame.new | |
37 | VT = Vector3.new | |
38 | RAD = math.rad | |
39 | C3 = Color3.new | |
40 | UD2 = UDim2.new | |
41 | BRICKC = BrickColor.new | |
42 | ANGLES = CFrame.Angles | |
43 | EULER = CFrame.fromEulerAnglesXYZ | |
44 | COS = math.cos | |
45 | ACOS = math.acos | |
46 | SIN = math.sin | |
47 | ASIN = math.asin | |
48 | ABS = math.abs | |
49 | MRANDOM = math.random | |
50 | FLOOR = math.floor | |
51 | ||
52 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
53 | local NEWMESH = IT(MESH) | |
54 | if MESH == SpecialMesh then | |
55 | NEWMESH.MeshType = MESHTYPE | |
56 | if MESHID ~= nil and MESHID ~= then | |
57 | NEWMESH.MeshId = httpwww.roblox.comassetid=..MESHID | |
58 | end | |
59 | if TEXTUREID ~= nil and TEXTUREID ~= then | |
60 | NEWMESH.TextureId = httpwww.roblox.comassetid=..TEXTUREID | |
61 | end | |
62 | end | |
63 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
64 | NEWMESH.Scale = SCALE | |
65 | NEWMESH.Parent = PARENT | |
66 | return NEWMESH | |
67 | end | |
68 | ||
69 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
70 | local NEWPART = IT(Part) | |
71 | NEWPART.formFactor = FORMFACTOR | |
72 | NEWPART.Reflectance = REFLECTANCE | |
73 | NEWPART.Transparency = TRANSPARENCY | |
74 | NEWPART.CanCollide = false | |
75 | NEWPART.Locked = true | |
76 | NEWPART.Anchored = true | |
77 | if ANCHOR == false then | |
78 | NEWPART.Anchored = false | |
79 | end | |
80 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
81 | NEWPART.Name = NAME | |
82 | NEWPART.Size = SIZE | |
83 | NEWPART.Position = Torso.Position | |
84 | NEWPART.Material = MATERIAL | |
85 | NEWPARTBreakJoints() | |
86 | NEWPART.Parent = PARENT | |
87 | return NEWPART | |
88 | end | |
89 | ||
90 | --================================= | |
91 | -- CUSTOMIZATION | |
92 | --================================= | |
93 | ||
94 | Player_Size = 1 --Size of the player. | |
95 | Animation_Speed = 3 | |
96 | Frame_Speed = 1 60 -- (1 30) OR (1 60) | |
97 | ||
98 | local Speed = 16 | |
99 | local Effects2 = {} | |
100 | ||
101 | --================================= | |
102 | -- END OF CUSTOMIZATION | |
103 | --================================= | |
104 | ||
105 | local function weldBetween(a, b) | |
106 | local weldd = Instance.new(ManualWeld) | |
107 | weldd.Part0 = a | |
108 | weldd.Part1 = b | |
109 | weldd.C0 = CFrame.new() | |
110 | weldd.C1 = b.CFrameinverse() a.CFrame | |
111 | weldd.Parent = a | |
112 | return weldd | |
113 | end | |
114 | ||
115 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
116 | local acs = Instance.new(Part) | |
117 | acs.CanCollide = false | |
118 | acs.Anchored = false | |
119 | acs.Size = Vector3.new(0,0,0) | |
120 | acs.CFrame = attachmentpart.CFrame | |
121 | acs.Parent = Character | |
122 | acs.BrickColor = color | |
123 | local meshs = Instance.new(SpecialMesh) | |
124 | meshs.MeshId = mesh | |
125 | meshs.TextureId = texture | |
126 | meshs.Parent = acs | |
127 | meshs.Scale = scale | |
128 | meshs.Offset = offset | |
129 | weldBetween(attachmentpart,acs) | |
130 | end | |
131 | ||
132 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
133 | if TYPE == Gem then | |
134 | local acs = CreatePart(3, Character, Plastic, 0, 0, COLOR, Part, VT(0,0,0)) | |
135 | acs.Anchored = false | |
136 | acs.CanCollide = false | |
137 | acs.CFrame = PART.CFrame | |
138 | local acs2 = CreateMesh(SpecialMesh, acs, FileMesh, 9756362, , SIZE, OFFSET) | |
139 | weldBetween(PART,acs) | |
140 | elseif TYPE == Skull then | |
141 | local acs = CreatePart(3, Character, Plastic, 0, 0, COLOR, Part, VT(0,0,0)) | |
142 | acs.Anchored = false | |
143 | acs.CanCollide = false | |
144 | acs.CFrame = PART.CFrame | |
145 | local acs2 = CreateMesh(SpecialMesh, acs, FileMesh, 4770583, , SIZE, OFFSET) | |
146 | weldBetween(PART,acs) | |
147 | elseif TYPE == Eye then | |
148 | local acs = CreatePart(3, Character, Neon, 0, 0, COLOR, Part, VT(0,0,0)) | |
149 | acs.Anchored = false | |
150 | acs.CanCollide = false | |
151 | acs.CFrame = PART.CFrame | |
152 | local acs2 = CreateMesh(SpecialMesh, acs, Sphere, , , SIZE, OFFSET) | |
153 | weldBetween(PART,acs) | |
154 | end | |
155 | end | |
156 | ||
157 | --================================= | |
158 | -- USEFUL VALUES | |
159 | --================================= | |
160 | ||
161 | local ROOTC0 = CF(0, 0, 0) ANGLES(RAD(-90), RAD(0), RAD(180)) | |
162 | local NECKC0 = CF(0, 1, 0) ANGLES(RAD(-90), RAD(0), RAD(180)) | |
163 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) ANGLES(RAD(0), RAD(90), RAD(0)) | |
164 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) | |
165 | local CHANGEDEFENSE = 0 | |
166 | local CHANGEDAMAGE = 0 | |
167 | local CHANGEMOVEMENT = 0 | |
168 | local ANIM = Idle | |
169 | local ATTACK = false | |
170 | local EQUIPPED = false | |
171 | local HOLD = false | |
172 | local COMBO = 1 | |
173 | local Rooted = false | |
174 | local SINE = 0 | |
175 | local KEYHOLD = false | |
176 | local CHANGE = 2 Animation_Speed | |
177 | local WALKINGANIM = false | |
178 | local WALK = 0 | |
179 | local VALUE1 = false | |
180 | local VALUE2 = false | |
181 | local ROBLOXIDLEANIMATION = IT(Animation) | |
182 | ROBLOXIDLEANIMATION.Name = Roblox Idle Animation | |
183 | ROBLOXIDLEANIMATION.AnimationId = httpwww.roblox.comassetid=180435571 | |
184 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
185 | local WEAPONGUI = IT(ScreenGui, PlayerGui) | |
186 | WEAPONGUI.Name = Weapon GUI | |
187 | local Weapon = IT(Model) | |
188 | Weapon.Name = Adds | |
189 | local Delete = IT(Model,Character) | |
190 | Delete.Name = Those who must be banished. | |
191 | local Effects = IT(Folder, Weapon) | |
192 | Effects.Name = Effects | |
193 | local ANIMATOR = Humanoid.Animator | |
194 | local ANIMATE = Character.Animate | |
195 | local HITPLAYERSOUNDS = {--[[199149137, 199149186, 199149221, 199149235, 199149269, 199149297--]]263032172, 263032182, 263032200, 263032221, 263032252, 263033191} | |
196 | local HITARMORSOUNDS = {199149321, 199149338, 199149367, 199149409, 199149452} | |
197 | local HITWEAPONSOUNDS = {199148971, 199149025, 199149072, 199149109, 199149119} | |
198 | local HITBLOCKSOUNDS = {199148933, 199148947} | |
199 | local UNANCHOR = true | |
200 | ||
201 | local SKILLTEXTCOLOR = C3(1,0,0) | |
202 | ||
203 | --================================= | |
204 | --================================= | |
205 | ||
206 | ||
207 | --================================= | |
208 | -- SAZERENOS' ARTIFICIAL HEARTBEAT | |
209 | --================================= | |
210 | ||
211 | ArtificialHB = Instance.new(BindableEvent, script) | |
212 | ArtificialHB.Name = ArtificialHB | |
213 | ||
214 | scriptWaitForChild(ArtificialHB) | |
215 | ||
216 | frame = Frame_Speed | |
217 | tf = 0 | |
218 | allowframeloss = false | |
219 | tossremainder = false | |
220 | lastframe = tick() | |
221 | script.ArtificialHBFire() | |
222 | ||
223 | gameGetService(RunService).Heartbeatconnect(function(s, p) | |
224 | tf = tf + s | |
225 | if tf = frame then | |
226 | if allowframeloss then | |
227 | script.ArtificialHBFire() | |
228 | lastframe = tick() | |
229 | else | |
230 | for i = 1, math.floor(tf frame) do | |
231 | script.ArtificialHBFire() | |
232 | end | |
233 | lastframe = tick() | |
234 | end | |
235 | if tossremainder then | |
236 | tf = 0 | |
237 | else | |
238 | tf = tf - frame math.floor(tf frame) | |
239 | end | |
240 | end | |
241 | end) | |
242 | ||
243 | --================================= | |
244 | --================================= | |
245 | ||
246 | ||
247 | ||
248 | ||
249 | ||
250 | --================================= | |
251 | -- SOME FUNCTIONS | |
252 | --================================= | |
253 | ||
254 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
255 | return workspaceFindPartOnRay(Ray.new(POSITION, DIRECTION.unit RANGE), IGNOREDECENDANTS) | |
256 | end | |
257 | ||
258 | function PositiveAngle(NUMBER) | |
259 | if NUMBER = 0 then | |
260 | NUMBER = 0 | |
261 | end | |
262 | return NUMBER | |
263 | end | |
264 | ||
265 | function NegativeAngle(NUMBER) | |
266 | if NUMBER = 0 then | |
267 | NUMBER = 0 | |
268 | end | |
269 | return NUMBER | |
270 | end | |
271 | ||
272 | function Swait(NUMBER) | |
273 | if NUMBER == 0 or NUMBER == nil then | |
274 | ArtificialHB.Eventwait() | |
275 | else | |
276 | for i = 1, NUMBER do | |
277 | ArtificialHB.Eventwait() | |
278 | end | |
279 | end | |
280 | end | |
281 | ||
282 | function QuaternionFromCFrame(cf) | |
283 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cfcomponents() | |
284 | local trace = m00 + m11 + m22 | |
285 | if trace 0 then | |
286 | local s = math.sqrt(1 + trace) | |
287 | local recip = 0.5 s | |
288 | return (m21 - m12) recip, (m02 - m20) recip, (m10 - m01) recip, s 0.5 | |
289 | else | |
290 | local i = 0 | |
291 | if m11 m00 then | |
292 | i = 1 | |
293 | end | |
294 | if m22 (i == 0 and m00 or m11) then | |
295 | i = 2 | |
296 | end | |
297 | if i == 0 then | |
298 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
299 | local recip = 0.5 s | |
300 | return 0.5 s, (m10 + m01) recip, (m20 + m02) recip, (m21 - m12) recip | |
301 | elseif i == 1 then | |
302 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
303 | local recip = 0.5 s | |
304 | return (m01 + m10) recip, 0.5 s, (m21 + m12) recip, (m02 - m20) recip | |
305 | elseif i == 2 then | |
306 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
307 | local recip = 0.5 s return (m02 + m20) recip, (m12 + m21) recip, 0.5 s, (m10 - m01) recip | |
308 | end | |
309 | end | |
310 | end | |
311 | ||
312 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
313 | local xs, ys, zs = x + x, y + y, z + z | |
314 | local wx, wy, wz = w xs, w ys, w zs | |
315 | local xx = x xs | |
316 | local xy = x ys | |
317 | local xz = x zs | |
318 | local yy = y ys | |
319 | local yz = y zs | |
320 | local zz = z zs | |
321 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
322 | end | |
323 | ||
324 | function QuaternionSlerp(a, b, t) | |
325 | local cosTheta = a[1] b[1] + a[2] b[2] + a[3] b[3] + a[4] b[4] | |
326 | local startInterp, finishInterp; | |
327 | if cosTheta = 0.0001 then | |
328 | if (1 - cosTheta) 0.0001 then | |
329 | local theta = ACOS(cosTheta) | |
330 | local invSinTheta = 1 SIN(theta) | |
331 | startInterp = SIN((1 - t) theta) invSinTheta | |
332 | finishInterp = SIN(t theta) invSinTheta | |
333 | else | |
334 | startInterp = 1 - t | |
335 | finishInterp = t | |
336 | end | |
337 | else | |
338 | if (1 + cosTheta) 0.0001 then | |
339 | local theta = ACOS(-cosTheta) | |
340 | local invSinTheta = 1 SIN(theta) | |
341 | startInterp = SIN((t - 1) theta) invSinTheta | |
342 | finishInterp = SIN(t theta) invSinTheta | |
343 | else | |
344 | startInterp = t - 1 | |
345 | finishInterp = t | |
346 | end | |
347 | end | |
348 | return a[1] startInterp + b[1] finishInterp, a[2] startInterp + b[2] finishInterp, a[3] startInterp + b[3] finishInterp, a[4] startInterp + b[4] finishInterp | |
349 | end | |
350 | ||
351 | function Clerp(a, b, t) | |
352 | local qa = {QuaternionFromCFrame(a)} | |
353 | local qb = {QuaternionFromCFrame(b)} | |
354 | local ax, ay, az = a.x, a.y, a.z | |
355 | local bx, by, bz = b.x, b.y, b.z | |
356 | local _t = 1 - t | |
357 | return QuaternionToCFrame(_t ax + t bx, _t ay + t by, _t az + t bz, QuaternionSlerp(qa, qb, t)) | |
358 | end | |
359 | ||
360 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
361 | local frame = IT(Frame) | |
362 | frame.BackgroundTransparency = TRANSPARENCY | |
363 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
364 | frame.Position = POSITION | |
365 | frame.Size = SIZE | |
366 | frame.BackgroundColor3 = COLOR | |
367 | frame.BorderColor3 = BORDERCOLOR | |
368 | frame.Name = NAME | |
369 | frame.Parent = PARENT | |
370 | return frame | |
371 | end | |
372 | ||
373 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
374 | local label = IT(TextLabel) | |
375 | label.BackgroundTransparency = 1 | |
376 | label.Size = UD2(1, 0, 1, 0) | |
377 | label.Position = UD2(0, 0, 0, 0) | |
378 | label.TextColor3 = TEXTCOLOR | |
379 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
380 | label.TextTransparency = TRANSPARENCY | |
381 | label.FontSize = TEXTFONTSIZE | |
382 | label.Font = TEXTFONT | |
383 | label.BorderSizePixel = BORDERSIZEPIXEL | |
384 | label.TextScaled = false | |
385 | label.Text = TEXT | |
386 | label.Name = NAME | |
387 | label.Parent = PARENT | |
388 | return label | |
389 | end | |
390 | ||
391 | function NoOutlines(PART) | |
392 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
393 | end | |
394 | ||
395 | ||
396 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
397 | local NEWWELD = IT(TYPE) | |
398 | NEWWELD.Part0 = PART0 | |
399 | NEWWELD.Part1 = PART1 | |
400 | NEWWELD.C0 = C0 | |
401 | NEWWELD.C1 = C1 | |
402 | NEWWELD.Parent = PARENT | |
403 | return NEWWELD | |
404 | end | |
405 | ||
406 | local SOUND = IT(Sound,nil) | |
407 | ||
408 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
409 | local NEWSOUND = nil | |
410 | coroutine.resume(coroutine.create(function() | |
411 | NEWSOUND = SOUNDClone() | |
412 | NEWSOUND.Parent = PARENT | |
413 | NEWSOUND.Volume = VOLUME | |
414 | NEWSOUND.Pitch = PITCH | |
415 | NEWSOUND.SoundId = httpwww.roblox.comassetid=..ID | |
416 | NEWSOUNDplay() | |
417 | repeat Swait() until NEWSOUND.Playing == false | |
418 | NEWSOUNDremove() | |
419 | end)) | |
420 | return NEWSOUND | |
421 | end | |
422 | ||
423 | function CFrameFromTopBack(at, top, back) | |
424 | local right = topCross(back) | |
425 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
426 | end | |
427 | ||
428 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
429 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
430 | local mesh = IT(SpecialMesh,wave) | |
431 | mesh.MeshType = FileMesh | |
432 | mesh.MeshId = httpwww.roblox.comassetid=20329976 | |
433 | mesh.Scale = SIZE | |
434 | mesh.Offset = VT(0,0,-SIZE.X8) | |
435 | wave.CFrame = CFRAME | |
436 | coroutine.resume(coroutine.create(function(PART) | |
437 | for i = 1, WAIT do | |
438 | Swait() | |
439 | mesh.Scale = mesh.Scale + GROW | |
440 | mesh.Offset = VT(0,0,-(mesh.Scale.X8)) | |
441 | if DOESROT == true then | |
442 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
443 | end | |
444 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
445 | if wave.Transparency 0.99 then | |
446 | waveremove() | |
447 | end | |
448 | end | |
449 | end)) | |
450 | end | |
451 | ||
452 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
453 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
454 | local mesh = IT(SpecialMesh,wave) | |
455 | mesh.MeshType = FileMesh | |
456 | mesh.MeshId = httpwww.roblox.comassetid=1078075 | |
457 | mesh.Scale = SIZE | |
458 | mesh.Offset = VT(0,0,-SIZE.X8) | |
459 | wave.CFrame = CFRAME | |
460 | coroutine.resume(coroutine.create(function(PART) | |
461 | for i = 1, WAIT do | |
462 | Swait() | |
463 | mesh.Scale = mesh.Scale + GROW | |
464 | mesh.Offset = VT(0,0,-(mesh.Scale.X8)) | |
465 | if DOESROT == true then | |
466 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
467 | end | |
468 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
469 | if wave.Transparency 0.99 then | |
470 | waveremove() | |
471 | end | |
472 | end | |
473 | end)) | |
474 | end | |
475 | ||
476 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
477 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
478 | local mesh = IT(SpecialMesh,wave) | |
479 | mesh.MeshType = FileMesh | |
480 | mesh.MeshId = httpwww.roblox.comassetid=1323306 | |
481 | mesh.Scale = SIZE | |
482 | mesh.Offset = VT(0,0,-SIZE.X8) | |
483 | wave.CFrame = CFRAME | |
484 | coroutine.resume(coroutine.create(function(PART) | |
485 | for i = 1, WAIT do | |
486 | Swait() | |
487 | mesh.Scale = mesh.Scale + GROW | |
488 | mesh.Offset = VT(0,0,-(mesh.Scale.X8)) | |
489 | if DOESROT == true then | |
490 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
491 | end | |
492 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
493 | if wave.Transparency 0.99 then | |
494 | waveremove() | |
495 | end | |
496 | end | |
497 | end)) | |
498 | end | |
499 | ||
500 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
501 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
502 | local mesh = IT(SpecialMesh,wave) | |
503 | mesh.MeshType = FileMesh | |
504 | mesh.MeshId = httpwww.roblox.comassetid=9982590 | |
505 | mesh.Scale = SIZE | |
506 | mesh.Offset = VT(0,0,-SIZE.X8) | |
507 | wave.CFrame = CFRAME | |
508 | coroutine.resume(coroutine.create(function(PART) | |
509 | for i = 1, WAIT do | |
510 | Swait() | |
511 | mesh.Scale = mesh.Scale + GROW | |
512 | mesh.Offset = VT(0,0,-(mesh.Scale.X8)) | |
513 | if DOESROT == true then | |
514 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
515 | end | |
516 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
517 | if wave.Transparency 0.99 then | |
518 | waveremove() | |
519 | end | |
520 | end | |
521 | end)) | |
522 | end | |
523 | ||
524 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
525 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
526 | local mesh = IT(SpecialMesh,wave) | |
527 | mesh.MeshType = FileMesh | |
528 | mesh.MeshId = httpwww.roblox.comassetid=1051557 | |
529 | mesh.Scale = SIZE | |
530 | wave.CFrame = CFRAME | |
531 | coroutine.resume(coroutine.create(function(PART) | |
532 | for i = 1, WAIT do | |
533 | Swait() | |
534 | mesh.Scale = mesh.Scale + GROW | |
535 | mesh.Offset = VT(0,0,-(mesh.Scale.X8)) | |
536 | if DOESROT == true then | |
537 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
538 | end | |
539 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
540 | if wave.Transparency 0.99 then | |
541 | waveremove() | |
542 | end | |
543 | end | |
544 | end)) | |
545 | end | |
546 | ||
547 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
548 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
549 | local mesh = IT(SpecialMesh,wave) | |
550 | mesh.MeshType = FileMesh | |
551 | mesh.MeshId = httpwww.roblox.comassetid=102638417 | |
552 | mesh.Scale = SIZE | |
553 | wave.CFrame = CFRAME | |
554 | coroutine.resume(coroutine.create(function(PART) | |
555 | for i = 1, WAIT do | |
556 | Swait() | |
557 | mesh.Scale = mesh.Scale + GROW | |
558 | if DOESROT == true then | |
559 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
560 | end | |
561 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
562 | if wave.Transparency 0.99 then | |
563 | waveremove() | |
564 | end | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
570 | local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0)) | |
571 | local mesh = IT(SpecialMesh,wave) | |
572 | mesh.MeshType = FileMesh | |
573 | mesh.MeshId = httpwww.roblox.comassetid=3270017 | |
574 | mesh.Scale = SIZE | |
575 | mesh.Offset = VT(0,0,0) | |
576 | wave.CFrame = CFRAME | |
577 | coroutine.resume(coroutine.create(function(PART) | |
578 | for i = 1, WAIT do | |
579 | Swait() | |
580 | mesh.Scale = mesh.Scale + GROW | |
581 | if DOESROT == true then | |
582 | wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
583 | end | |
584 | wave.Transparency = wave.Transparency + (0.5WAIT) | |
585 | if wave.Transparency 0.99 then | |
586 | waveremove() | |
587 | end | |
588 | end | |
589 | end)) | |
590 | end | |
591 | ||
592 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
593 | local wave = CreatePart(3, Effects, Neon, 0, 0, BRICKC(COLOR), Effect, VT(1,1,1), true) | |
594 | local mesh = IT(SpecialMesh,wave) | |
595 | mesh.MeshType = Sphere | |
596 | mesh.Scale = SIZE | |
597 | mesh.Offset = VT(0,0,0) | |
598 | wave.CFrame = CFRAME | |
599 | coroutine.resume(coroutine.create(function(PART) | |
600 | for i = 1, WAIT do | |
601 | Swait() | |
602 | mesh.Scale = mesh.Scale + GROW | |
603 | wave.Transparency = wave.Transparency + (1WAIT) | |
604 | if wave.Transparency 0.99 then | |
605 | waveremove() | |
606 | end | |
607 | end | |
608 | end)) | |
609 | end | |
610 | ||
611 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
612 | local wave = CreatePart(3, Effects, Neon, 0, 0, BRICKC(COLOR), Effect, VT(SIZE,SIZE,SIZE), true) | |
613 | local mesh = IT(BlockMesh,wave) | |
614 | wave.CFrame = CFRAME | |
615 | coroutine.resume(coroutine.create(function(PART) | |
616 | for i = 1, WAIT do | |
617 | Swait() | |
618 | mesh.Scale = mesh.Scale + GROW | |
619 | wave.CFrame = CFRAME ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
620 | wave.Transparency = wave.Transparency + (1WAIT) | |
621 | if wave.Transparency 0.99 then | |
622 | waveremove() | |
623 | end | |
624 | end | |
625 | end)) | |
626 | end | |
627 | ||
628 | function MakeForm(PART,TYPE) | |
629 | if TYPE == Cyl then | |
630 | local MSH = IT(CylinderMesh,PART) | |
631 | elseif TYPE == Ball then | |
632 | local MSH = IT(SpecialMesh,PART) | |
633 | MSH.MeshType = Sphere | |
634 | elseif TYPE == Wedge then | |
635 | local MSH = IT(SpecialMesh,PART) | |
636 | MSH.MeshType = Wedge | |
637 | end | |
638 | end | |
639 | ||
640 | function CheckTableForString(Table, String) | |
641 | for i, v in pairs(Table) do | |
642 | if string.find(string.lower(String), string.lower(v)) then | |
643 | return true | |
644 | end | |
645 | end | |
646 | return false | |
647 | end | |
648 | ||
649 | function CheckIntangible(Hit) | |
650 | local ProjectileNames = {Water, Arrow, Projectile, Effect, Rail, Lightning, Bullet} | |
651 | if Hit and Hit.Parent then | |
652 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.ParentFindFirstChild(Humanoid)) then | |
653 | return true | |
654 | end | |
655 | end | |
656 | return false | |
657 | end | |
658 | ||
659 | Debris = gameGetService(Debris) | |
660 | ||
661 | BaseLightning = IT(Part) | |
662 | BaseLightning.Anchored = true | |
663 | BaseLightning.CanCollide = false | |
664 | BaseLightning.Material = Neon | |
665 | ||
666 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
667 | local Ignore = ((type(Ignore) == table and Ignore) or {Ignore}) | |
668 | local RayHit, RayPos, RayNormal = gameGetService(Workspace)FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec Length), Ignore) | |
669 | if RayHit and CheckIntangible(RayHit) then | |
670 | if DelayIfHit then | |
671 | wait() | |
672 | end | |
673 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
674 | end | |
675 | return RayHit, RayPos, RayNormal | |
676 | end | |
677 | ||
678 | --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = Color, Individual = true}) | |
679 | function Zap(Table) | |
680 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
681 | local Duration = (Table.Duration or 2) | |
682 | local FadeRate = (Table.FadeRate or 0.05) | |
683 | local Offset = (Table.Offset or 2) | |
684 | local Individualize = (Table.Individualize or false) | |
685 | local MaxRange = (Table.MaxRange or 200) | |
686 | local SegmentLength = (Table.SegmentLength or 5) | |
687 | local TimeToFade = (Table.TimeToFade or 0.5) | |
688 | local Ignore = (Table.Ignore or {}) | |
689 | local SIZE = (Table.Size or 0.3) | |
690 | if not StartPos or not TargetPos or not Character then | |
691 | return | |
692 | end | |
693 | local LightningModel = IT(Folder,Effects) | |
694 | LightningModel.Name = ZAPP | |
695 | for i, v in pairs({Character, LightningModel}) do | |
696 | table.insert(Ignore, v) | |
697 | end | |
698 | local LastPos = StartPos | |
699 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
700 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
701 | local RayLength = (StartPos - RayPos).Magnitude | |
702 | local Struck = false | |
703 | local TotalSegments = math.ceil(RayLength SegmentLength) | |
704 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
705 | local LightningBolt = IT(Model,Effects) | |
706 | LightningBolt.Name = Lightning | |
707 | if not Individualize then | |
708 | table.insert(LightningBolts, LightningBolt) | |
709 | end | |
710 | LastBolt = LightningBolt | |
711 | DebrisAddItem(LightningBolt, Duration) | |
712 | LightningBolt.Parent = LightningModel | |
713 | for i = 1, TotalSegments do | |
714 | if not Struck then | |
715 | local Entropy = Vector3.new(((math.random() Offset2.5) - Offset), ((math.random() Offset2.5) - Offset), ((math.random() Offset2.5) - Offset)) | |
716 | local NewPos = (StartPos + (Direction (RayLength (i TotalSegments))) + Entropy) | |
717 | local SegmentVec = (NewPos - LastPos) | |
718 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
719 | local RayVec = (LastPos - RayPos) | |
720 | local LightningPart = BaseLightningClone() | |
721 | LightningPart.BrickColor = BrickColor.new(Color) | |
722 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
723 | LightningPart.CFrame = (CFrame.new(LastPos, RayPos) CFrame.new(0, 0, -(RayVec.Magnitude 2))) | |
724 | table.insert(Effects2,{LightningPart,Disappear,0.025,1,1,1,2}) | |
725 | --Make circular | |
726 | local CylinderMesh = IT(CylinderMesh,LightningPart) | |
727 | local OrigCF = LightningPart.CFrame | |
728 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
729 | LightningPart.CFrame = (OrigCF CFrame.Angles((math.pi 2), 0, 0)) | |
730 | LightningPart.Parent = LightningBolt | |
731 | LastPos = NewPos | |
732 | end | |
733 | end | |
734 | return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel} | |
735 | end | |
736 | ||
737 | function turnto(position) | |
738 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) CFrame.new(0, 0, 0) | |
739 | end | |
740 | ||
741 | --================================= | |
742 | -- SPEECH | |
743 | --================================= | |
744 | ||
745 | function chatfunc(text,waitt) | |
746 | local chat = coroutine.wrap(function() | |
747 | if CharacterFindFirstChild(TalkingBillBoard)~= nil then | |
748 | CharacterFindFirstChild(TalkingBillBoard).Parent = nil | |
749 | end | |
750 | local naeeym2 = Instance.new(BillboardGui,Character) | |
751 | naeeym2.Size = UDim2.new(0,100,0,40) | |
752 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
753 | naeeym2.Adornee = Character.Head | |
754 | naeeym2.Name = TalkingBillBoard | |
755 | naeeym2.AlwaysOnTop = true | |
756 | local tecks2 = Instance.new(TextLabel,naeeym2) | |
757 | tecks2.BackgroundTransparency = 1 | |
758 | tecks2.BorderSizePixel = 0 | |
759 | tecks2.Text = | |
760 | tecks2.Font = Antique | |
761 | tecks2.TextSize = 30 | |
762 | tecks2.TextStrokeTransparency = 1 | |
763 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
764 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
765 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
766 | for i = 1,string.len(text),1 do | |
767 | if naeeym2.Parent ~= nil then | |
768 | CreateSound(418252437, Effects, 1, MRANDOM(9,11)10) | |
769 | end | |
770 | tecks2.Text = string.sub(text,1,i) | |
771 | Swait(3) | |
772 | end | |
773 | wait(waitt10) | |
774 | coroutine.resume(coroutine.create(function() | |
775 | for i = 1, 10 do | |
776 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
777 | Swait() | |
778 | end | |
779 | naeeym2Destroy() | |
780 | end)) | |
781 | end) | |
782 | chat() | |
783 | end | |
784 | ||
785 | --================================= | |
786 | -- WEAPON CREATION | |
787 | --================================= | |
788 | ||
789 | for _, c in pairs(WeaponGetChildren()) do | |
790 | if c.ClassName == Part then | |
791 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
792 | end | |
793 | end | |
794 | ||
795 | Weapon.Parent = Character | |
796 | ||
797 | Humanoid.Diedconnect(function() | |
798 | ATTACK = true | |
799 | end) | |
800 | ||
801 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 1 Frame) | |
802 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 2 Frame) | |
803 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 3 Frame) | |
804 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 4 Frame) | |
805 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 5 Frame) | |
806 | ||
807 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, [Z] Banisher bullet, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 1) | |
808 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, [B] Banishing rampage, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 2) | |
809 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, [C] Warp vector, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 3) | |
810 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, [V] Spectral banish, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 4) | |
811 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, [X] De-banish, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 5) | |
812 | ||
813 | --================================= | |
814 | -- DAMAGING | |
815 | --================================= | |
816 | ||
817 | function CastWarpOutlines(TARGET) | |
818 | coroutine.resume(coroutine.create(function() | |
819 | local T = TARGETGetChildren() | |
820 | for i = 1, # T do | |
821 | local child = T[i] | |
822 | if child.ClassName == Part or child.ClassName == MeshPart then | |
823 | local clone = childClone() | |
824 | clone.Parent = Effects | |
825 | clone.Anchored = true | |
826 | clone.CanCollide = false | |
827 | cloneClearAllChildren() | |
828 | clone.CFrame = child.CFrame | |
829 | if clone.Name == Head then | |
830 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
831 | end | |
832 | if clone.ClassName == MeshPart then | |
833 | clone.TextureID = | |
834 | end | |
835 | clone.Color = C3(1,0,0) | |
836 | clone.Material = Neon | |
837 | coroutine.resume(coroutine.create(function() | |
838 | for i = 1, 100 do | |
839 | Swait() | |
840 | clone.Transparency = clone.Transparency + 0.01 | |
841 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
842 | end | |
843 | cloneremove() | |
844 | end)) | |
845 | end | |
846 | end | |
847 | end)) | |
848 | end | |
849 | ||
850 | function killnearest(position,range,maxstrength) | |
851 | for i,v in ipairs(workspaceGetChildren()) do | |
852 | local body = vGetChildren() | |
853 | for part = 1, #body do | |
854 | if((body[part].ClassName == Part or body[part].ClassName == MeshPart) and v ~= Character) then | |
855 | if(body[part].Position - position).Magnitude range then | |
856 | if v.ClassName == Model then | |
857 | CastWarpOutlines(v) | |
858 | vremove() | |
859 | if game.PlayersFindFirstChild(v.Name) then | |
860 | local Value = IT(BoolValue,Delete) | |
861 | Value.Name = v.Name | |
862 | end | |
863 | end | |
864 | end | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | ||
870 | --================================= | |
871 | -- ATTACK FUNCTIONS AND STUFF | |
872 | --================================= | |
873 | ||
874 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
875 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
876 | local Ignore = ((type(Ignore) == table and Ignore) or {Ignore}) | |
877 | local RayHit, RayPos, RayNormal = gameGetService(Workspace)FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction Length), Ignore) | |
878 | return RayHit, RayPos, RayNormal | |
879 | end | |
880 | ||
881 | function Debree(POS,SWAIT) | |
882 | coroutine.resume(coroutine.create(function() | |
883 | local HOLDER = IT(Model,Effects) | |
884 | HOLDER.Name = Debree | |
885 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
886 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),Magenta,VT(0,0,0)) | |
887 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),Magenta,VT(0,0,0)) | |
888 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),Magenta,VT(0,0,0)) | |
889 | repeat Swait() until HITFLOOR ~= nil | |
890 | local O = 0 | |
891 | for i = 1, 18 do | |
892 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(3,3,3)) | |
893 | Part.CFrame = CF(CF(POS) CF((454.5)-i,0,O).p) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
894 | O = O - (454)5+i4 | |
895 | coroutine.resume(coroutine.create(function() | |
896 | Swait(SWAIT) | |
897 | for i = 1, 60 do | |
898 | Swait() | |
899 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
900 | Part.CFrame = CF(Way) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
901 | end | |
902 | for i = 1, 50 do | |
903 | Swait() | |
904 | Part.Size = Part.Size 0.9 | |
905 | end | |
906 | end)) | |
907 | end | |
908 | local O = 0 | |
909 | for i = 1, 18 do | |
910 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(3,3,3)) | |
911 | Part.CFrame = CF(CF(POS) CF((454.5)-i,0,O).p) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
912 | O = O + (454)5-i4 | |
913 | coroutine.resume(coroutine.create(function() | |
914 | Swait(SWAIT) | |
915 | for i = 1, 60 do | |
916 | Swait() | |
917 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
918 | Part.CFrame = CF(Way) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
919 | end | |
920 | for i = 1, 50 do | |
921 | Swait() | |
922 | Part.Size = Part.Size 0.9 | |
923 | end | |
924 | end)) | |
925 | end | |
926 | Swait(SWAIT+110) | |
927 | HOLDERremove() | |
928 | end)) | |
929 | end | |
930 | ||
931 | function Intro() | |
932 | coroutine.resume(coroutine.create(function() | |
933 | ATTACK = true | |
934 | Rooted = true | |
935 | for i=0, 3, 0.1 Animation_Speed do | |
936 | Swait() | |
937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
938 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(12)) RIGHTSHOULDERC0, 0.15 Animation_Speed) | |
940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.15 Animation_Speed) | |
941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
943 | end | |
944 | CreateSound(649634100, Head, 10, 0.5) | |
945 | for i=0, 1, 0.1 Animation_Speed do | |
946 | Swait() | |
947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 Animation_Speed) | |
948 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(0), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
953 | end | |
954 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
955 | repeat | |
956 | Swait() | |
957 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
958 | until HITFLOOR ~= nil | |
959 | for i=0, 0.5, 0.1 Animation_Speed do | |
960 | Swait() | |
961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 Animation_Speed) | |
962 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) ANGLES(RAD(0), RAD(0), RAD(8)) RIGHTSHOULDERC0, 1 Animation_Speed) | |
964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
967 | end | |
968 | CreateSound(289842971, RightArm, 10, 1) | |
969 | Debree(CF(RightArm.Position)CF(0,-0.75,0).p,200) | |
970 | Swait(25+20) | |
971 | local Gun = CreatePart(3, Weapon, SmoothPlastic, 0, 0, Really black, Gun, VT(0, 0, 0),false) | |
972 | local HandleMesh = CreateMesh(SpecialMesh, Gun, FileMesh, 430198390, 430198451, VT(0.02,0.02,0.02), VT(0,0, 0)) | |
973 | local Weld = CreateWeldOrSnapOrMotor(Weld, Gun, RightArm, Gun, CF(0, -1.7, -0.2) ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
974 | ||
975 | GunPoint = CreatePart(3, Weapon, SmoothPlastic, 0, 1, Really black, Point blank, VT(0, 0, 0),false) | |
976 | local HandleWeld = CreateWeldOrSnapOrMotor(Weld, GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
977 | local sick = Instance.new(Sound,Character) | |
978 | sick.SoundId = rbxassetid1140442110 | |
979 | sick.Looped = true | |
980 | sick.Pitch = 1 | |
981 | sick.Volume = 1 | |
982 | sickPlay() | |
983 | Swait(5) | |
984 | for i=0, 1, 0.1 Animation_Speed do | |
985 | Swait() | |
986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 Animation_Speed) | |
987 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) ANGLES(RAD(0), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
992 | end | |
993 | --CreateSound(649634100, RightArm, 10, 1) | |
994 | VALUE1 = true | |
995 | Swait(10) | |
996 | ATTACK = false | |
997 | Rooted = false | |
998 | end)) | |
999 | end | |
1000 | ||
1001 | function BanishingBullet() | |
1002 | ATTACK = true | |
1003 | Rooted = false | |
1004 | for i=0, 0.4, 0.1 Animation_Speed do | |
1005 | Swait() | |
1006 | turnto(Mouse.Hit.p) | |
1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 Animation_Speed) | |
1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(0), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1013 | end | |
1014 | repeat | |
1015 | for i=0, 0.2, 0.1 Animation_Speed do | |
1016 | Swait() | |
1017 | turnto(Mouse.Hit.p) | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(0), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1024 | end | |
1025 | CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10) | |
1026 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1)) | |
1027 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05)) | |
1028 | local RayHit, Way = CastProperRay(GunPoint.Position,Mouse.Hit.p,1500,Character) | |
1029 | local distance = (GunPoint.Position - Way).magnitude | |
1030 | for i = 1, 5 do | |
1031 | local laser = Instance.new(Part,Effects) | |
1032 | laser.Transparency = 0 | |
1033 | laser.CanCollide = false | |
1034 | laser.Anchored = true | |
1035 | laser.Color = C3(1,0,0) | |
1036 | laser.Material = Neon | |
1037 | laser.formFactor = Enum.FormFactor.Custom | |
1038 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1039 | laser.CFrame = CFrame.new(GunPoint.Position, Way) CFrame.new(0, 0, -distance2) | |
1040 | MagicSphere(VT(0.1,0.1,0.1),45,CF(Way),Magenta,VT(0.05,0.05,0.05)) | |
1041 | for i = 1, 5 do | |
1042 | MagicSphere(VT(0.2,0.2,1),65,CF(CF(Way)CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,Way),Magenta,VT(0.001,0.001,0),0.5) | |
1043 | end | |
1044 | table.insert(Effects2,{laser,Disappear,0.1,1,1,1,2}) | |
1045 | if RayHit ~= nil then | |
1046 | local v = RayHit.Parent | |
1047 | if v ~= nil then | |
1048 | if v.ClassName == Model then | |
1049 | CastWarpOutlines(v) | |
1050 | v.Parent = nil | |
1051 | if game.PlayersFindFirstChild(v.Name) then | |
1052 | local Value = IT(BoolValue,Delete) | |
1053 | Value.Name = v.Name | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | for i=0, 0.3, 0.1 Animation_Speed do | |
1060 | Swait() | |
1061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
1062 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 Animation_Speed) | |
1063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(15), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1065 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1067 | end | |
1068 | until KEYHOLD == false | |
1069 | ATTACK = false | |
1070 | Rooted = false | |
1071 | end | |
1072 | ||
1073 | function WarpVector() | |
1074 | ATTACK = true | |
1075 | Rooted = true | |
1076 | for i=0, 1, 0.1 Animation_Speed do | |
1077 | Swait() | |
1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1084 | end | |
1085 | Debree(CF(RootPart.Position)CF(0,-2.8,0).p,75) | |
1086 | UNANCHOR = false | |
1087 | RootPart.Anchored = true | |
1088 | for i=0, 2, 0.1 Animation_Speed do | |
1089 | Swait() | |
1090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -10 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1096 | end | |
1097 | local POS = RootPart.Position | |
1098 | RootPart.CFrame = CF(CF(Mouse.Hit.p)CF(0,2.8,0).p,POS) | |
1099 | Debree(CF(RootPart.Position)CF(0,-2.5,0).p,150) | |
1100 | for i=0, 2, 0.1 Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1108 | end | |
1109 | ATTACK = false | |
1110 | Rooted = false | |
1111 | end | |
1112 | ||
1113 | function BanishingRampage() | |
1114 | ATTACK = true | |
1115 | Rooted = false | |
1116 | chatfunc(Be gone...,3) | |
1117 | for i=0, 2, 0.1 Animation_Speed do | |
1118 | Swait() | |
1119 | turnto(Mouse.Hit.p) | |
1120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 Animation_Speed) | |
1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 Animation_Speed) | |
1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(25), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
1126 | end | |
1127 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
1128 | repeat | |
1129 | Swait() | |
1130 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
1131 | until HITFLOOR ~= nil | |
1132 | CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10) | |
1133 | local SOUND = CreateSound(415700134, Effects, 10, 1.6) | |
1134 | CreateSound(138677306, Effects, 7, 1.2) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | local CFRAME = RootPart.CFrame CF(0,-1.2,-3) | |
1137 | local SIZE = 1 | |
1138 | repeat | |
1139 | Swait() | |
1140 | for i = 1, 2 do | |
1141 | MagicSphere(VT(SIZE5,SIZE5,SIZE2),65,CF(CFRAMECF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,CFRAME.p),Magenta,VT(0.001,0.001,0),0.5) | |
1142 | end | |
1143 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(SIZE5,SIZE5,SIZE5)) | |
1144 | Part.CFrame = CFRAMECF(SIZE1.5,-0.7,0) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | Swait(200) | |
1147 | Part.Anchored = false | |
1148 | end)) | |
1149 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(SIZE5,SIZE5,SIZE5)) | |
1150 | Part.CFrame = CFRAMECF(-SIZE1.5,-0.7,0) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | Swait(200) | |
1153 | Part.Anchored = false | |
1154 | end)) | |
1155 | MagicSphere(VT(SIZE,SIZE,SIZE),75,CFRAME,Magenta,VT(-SIZE75,-SIZE75,-SIZE75)) | |
1156 | killnearest(CFRAME.p,SIZE,0) | |
1157 | SIZE = SIZE + 2 | |
1158 | CFRAME = CFRAMECF(0,0,-2) | |
1159 | until SOUND.Playing == false | |
1160 | end)) | |
1161 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1)) | |
1162 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05)) | |
1163 | for i=0, 3, 0.1 Animation_Speed do | |
1164 | Swait() | |
1165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 Animation_Speed) | |
1166 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 Animation_Speed) | |
1167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(55), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed) | |
1168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed) | |
1169 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed) | |
1170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed) | |
1171 | end | |
1172 | ATTACK = false | |
1173 | Rooted = false | |
1174 | end | |
1175 | ||
1176 | function SpectralBanishing() | |
1177 | ATTACK = true | |
1178 | Rooted = false | |
1179 | chatfunc(If you desire to be a ghost...,20) | |
1180 | for i=0, 5, 0.1 Animation_Speed do | |
1181 | Swait() | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(-45 - 2.5 SIN(SINE 12)), RAD(0), RAD(-45)), 0.25 Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(180), RAD(0), RAD(0)) ANGLES(RAD(0), RAD(45), RAD(0)) RIGHTSHOULDERC0, 0.25 Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.25 Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1188 | end | |
1189 | chatfunc(Then move on to the afterlife!,6) | |
1190 | CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10) | |
1191 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1)) | |
1192 | MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05)) | |
1193 | local RayHit, Way = CastProperRay(GunPoint.Position,CF(GunPoint.Position)CF(0,1500,0).p,1500,Character) | |
1194 | local distance = (GunPoint.Position - Way).magnitude | |
1195 | for i = 1, 5 do | |
1196 | local laser = Instance.new(Part,Effects) | |
1197 | laser.Transparency = 0 | |
1198 | laser.CanCollide = false | |
1199 | laser.Anchored = true | |
1200 | laser.Color = C3(1,0,0) | |
1201 | laser.Material = Neon | |
1202 | laser.formFactor = Enum.FormFactor.Custom | |
1203 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1204 | laser.CFrame = CFrame.new(GunPoint.Position, Way) CFrame.new(0, 0, -distance2) | |
1205 | table.insert(Effects2,{laser,Disappear,0.1,1,1,1,2}) | |
1206 | end | |
1207 | coroutine.resume(coroutine.create(function() | |
1208 | Swait(15) | |
1209 | local FILTER = IT(ColorCorrectionEffect,game.Lighting) | |
1210 | for i = 1, 25 do | |
1211 | Swait() | |
1212 | FILTER.TintColor = C3(1,1-(i50),1-(i50)) | |
1213 | end | |
1214 | local GAME = game.PlayersGetChildren() | |
1215 | for PLAYER = 1, #GAME do | |
1216 | local PLAY = GAME[PLAYER] | |
1217 | if PLAY.Character ~= nil then | |
1218 | if PLAY.Character.Parent ~= workspace then | |
1219 | PLAY.Character.Parent = nil | |
1220 | coroutine.resume(coroutine.create(function() | |
1221 | if PLAY.CharacterFindFirstChild(HumanoidRootPart) then | |
1222 | PLAY.Character.Parent = workspace | |
1223 | local Value = IT(BoolValue,Delete) | |
1224 | Value.Name = PLAY.Name | |
1225 | end | |
1226 | end)) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | for i = 1, 25 do | |
1231 | Swait() | |
1232 | FILTER.TintColor = C3(1,(127255)+(i50),(127255)+(i50)) | |
1233 | end | |
1234 | end)) | |
1235 | for i=0, 2, 0.1 Animation_Speed do | |
1236 | Swait() | |
1237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 Animation_Speed) | |
1238 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(-45 - 2.5 SIN(SINE 12)), RAD(0), RAD(-45)), 0.25 Animation_Speed) | |
1239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(195), RAD(0), RAD(0)) ANGLES(RAD(0), RAD(45), RAD(0)) RIGHTSHOULDERC0, 0.25 Animation_Speed) | |
1240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.25 Animation_Speed) | |
1241 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1243 | end | |
1244 | ATTACK = false | |
1245 | Rooted = false | |
1246 | end | |
1247 | ||
1248 | function Taunt() | |
1249 | ATTACK = true | |
1250 | Rooted = true | |
1251 | CreateSound(649634100, Head, 10, 0.5) | |
1252 | for i = 1, 3 do | |
1253 | for i=0, 0.7, 0.1 Animation_Speed do | |
1254 | Swait() | |
1255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(15 - 2.5 SIN(SINE 12)), RAD(0), RAD(15)), 0.5 Animation_Speed) | |
1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(145)) ANGLES(RAD(0), RAD(90), RAD(0)) RIGHTSHOULDERC0, 0.5) | |
1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-145)) ANGLES(RAD(0), RAD(-90), RAD(0)) LEFTSHOULDERC0, 0.5) | |
1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1261 | end | |
1262 | for i=0, 0.7, 0.1 Animation_Speed do | |
1263 | Swait() | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(15 - 2.5 SIN(SINE 12)), RAD(0), RAD(-15)), 0.5 Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(145)) ANGLES(RAD(0), RAD(90), RAD(0)) RIGHTSHOULDERC0, 0.5) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-145)) ANGLES(RAD(0), RAD(-90), RAD(0)) LEFTSHOULDERC0, 0.5) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed) | |
1270 | end | |
1271 | end | |
1272 | ATTACK = false | |
1273 | Rooted = false | |
1274 | end | |
1275 | ||
1276 | --================================= | |
1277 | -- ASSIGN THINGS TO KEYS | |
1278 | --================================= | |
1279 | ||
1280 | function MouseDown(Mouse) | |
1281 | if ATTACK == false then | |
1282 | end | |
1283 | end | |
1284 | ||
1285 | function MouseUp(Mouse) | |
1286 | HOLD = false | |
1287 | end | |
1288 | ||
1289 | function KeyDown(Key) | |
1290 | KEYHOLD = true | |
1291 | if Key == z and ATTACK == false then | |
1292 | BanishingBullet() | |
1293 | end | |
1294 | ||
1295 | if Key == b and ATTACK == false then | |
1296 | BanishingRampage() | |
1297 | end | |
1298 | ||
1299 | if Key == c and ATTACK == false then | |
1300 | WarpVector() | |
1301 | end | |
1302 | ||
1303 | if Key == v and ATTACK == false then | |
1304 | SpectralBanishing() | |
1305 | end | |
1306 | ||
1307 | if Key == x and ATTACK == false then | |
1308 | chatfunc(I will show you mercy.,2) | |
1309 | DeleteClearAllChildren() | |
1310 | end | |
1311 | ||
1312 | if Key == t and ATTACK == false then | |
1313 | Taunt() | |
1314 | end | |
1315 | end | |
1316 | ||
1317 | function KeyUp(Key) | |
1318 | KEYHOLD = false | |
1319 | end | |
1320 | ||
1321 | Mouse.Button1Downconnect(function(NEWKEY) | |
1322 | MouseDown(NEWKEY) | |
1323 | end) | |
1324 | Mouse.Button1Upconnect(function(NEWKEY) | |
1325 | MouseUp(NEWKEY) | |
1326 | end) | |
1327 | Mouse.KeyDownconnect(function(NEWKEY) | |
1328 | KeyDown(NEWKEY) | |
1329 | end) | |
1330 | Mouse.KeyUpconnect(function(NEWKEY) | |
1331 | KeyUp(NEWKEY) | |
1332 | end) | |
1333 | ||
1334 | --================================= | |
1335 | --================================= | |
1336 | ||
1337 | ||
1338 | function unanchor() | |
1339 | if UNANCHOR == true then | |
1340 | g = CharacterGetChildren() | |
1341 | for i = 1, #g do | |
1342 | if g[i].ClassName == Part then | |
1343 | g[i].Anchored = false | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | end | |
1348 | ||
1349 | ||
1350 | --================================= | |
1351 | -- WRAP THE WHOLE SCRIPT UP | |
1352 | --================================= | |
1353 | ||
1354 | Humanoid.Changedconnect(function(Jump) | |
1355 | if Jump == Jump and (Disable_Jump == true) then | |
1356 | Humanoid.Jump = false | |
1357 | end | |
1358 | end) | |
1359 | ||
1360 | local BOLT = nil | |
1361 | local FF = IT(ForceField,Character) | |
1362 | FF.Visible = false | |
1363 | ||
1364 | while true do | |
1365 | Swait() | |
1366 | if BOLT ~= nil then | |
1367 | BOLTremove() | |
1368 | end | |
1369 | ANIMATE.Parent = nil | |
1370 | local IDLEANIMATION = HumanoidLoadAnimation(ROBLOXIDLEANIMATION) | |
1371 | IDLEANIMATIONPlay() | |
1372 | SINE = SINE + CHANGE | |
1373 | local TORSOVELOCITY = (RootPart.Velocity VT(1, 0, 1)).magnitude | |
1374 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1375 | local LV = Torso.CFramepointToObjectSpace(Torso.Velocity - Torso.Position) | |
1376 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character) | |
1377 | local WALKSPEEDVALUE = 6 (Humanoid.WalkSpeed 16) | |
1378 | if ANIM == Walk and TORSOVELOCITY 1 then | |
1379 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 CF(0, 0, -0.1 COS(SINE (WALKSPEEDVALUE 2)) Player_Size) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1380 | Neck.C1 = Clerp(Neck.C1, CF(0 Player_Size, -0.5 Player_Size, 0 Player_Size) ANGLES(RAD(-90), RAD(0), RAD(180)) ANGLES(RAD(2.5 SIN(SINE (WALKSPEEDVALUE 2))), RAD(0), RAD(0)), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1381 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 0.875 Player_Size - 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, -0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1382 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 0.875 Player_Size + 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, 0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1383 | elseif (ANIM ~= Walk) or (TORSOVELOCITY 1) then | |
1384 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1385 | Neck.C1 = Clerp(Neck.C1, CF(0 Player_Size, -0.5 Player_Size, 0 Player_Size) ANGLES(RAD(-90), RAD(0), RAD(180)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1386 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 1 Player_Size, 0 Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1387 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 1 Player_Size, 0 Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1388 | end | |
1389 | if TORSOVERTICALVELOCITY 1 and HITFLOOR == nil then | |
1390 | ANIM = Jump | |
1391 | if ATTACK == false then | |
1392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0 Player_Size, 0 + ((1) - 1)) ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(25), RAD(0), RAD(25)) RIGHTSHOULDERC0, 0.15 Animation_Speed) | |
1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed) | |
1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 Animation_Speed) | |
1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 Animation_Speed) | |
1398 | end | |
1399 | elseif TORSOVERTICALVELOCITY -1 and HITFLOOR == nil then | |
1400 | ANIM = Fall | |
1401 | if ATTACK == false then | |
1402 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 CF(0, 0, 0 ) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0 , 0 + ((1) - 1)) ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 Animation_Speed) | |
1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(55), RAD(0), RAD(55)) RIGHTSHOULDERC0, 0.15 Animation_Speed) | |
1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed) | |
1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 Animation_Speed) | |
1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 Animation_Speed) | |
1408 | end | |
1409 | elseif TORSOVELOCITY 1 and HITFLOOR ~= nil then | |
1410 | ANIM = Idle | |
1411 | if ATTACK == false then | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.15 Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1418 | end | |
1419 | elseif TORSOVELOCITY 1 and HITFLOOR ~= nil then | |
1420 | ANIM = Walk | |
1421 | WALK = WALK + 1 Animation_Speed | |
1422 | if WALK = 15 - (5 (Humanoid.WalkSpeed 16 Player_Size)) then | |
1423 | WALK = 0 | |
1424 | if WALKINGANIM == true then | |
1425 | WALKINGANIM = false | |
1426 | elseif WALKINGANIM == false then | |
1427 | WALKINGANIM = true | |
1428 | end | |
1429 | end | |
1430 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 0.875 Player_Size - 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, -0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0) - RightLeg.RotVelocity.Y 75, RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1431 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 0.875 Player_Size + 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, 0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0) + LeftLeg.RotVelocity.Y 75, RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed) | |
1432 | if ATTACK == false then | |
1433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1434 | Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0 Player_Size, 0 Player_Size, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.15 Animation_Speed) | |
1436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed) | |
1437 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed) | |
1439 | end | |
1440 | end | |
1441 | if #Effects20 then | |
1442 | for e=1,#Effects2 do | |
1443 | if Effects2[e]~=nil then | |
1444 | local Thing=Effects2[e] | |
1445 | if Thing~=nil then | |
1446 | local Part=Thing[1] | |
1447 | local Mode=Thing[2] | |
1448 | local Delay=Thing[3] | |
1449 | local IncX=Thing[4] | |
1450 | local IncY=Thing[5] | |
1451 | local IncZ=Thing[6] | |
1452 | local Part2=Thing[8] | |
1453 | if Thing[1].Transparency=1 then | |
1454 | if Thing[2]==Block1 then | |
1455 | Thing[1].CFrame=Thing[1].CFrame | |
1456 | Mesh=Thing[1].Mesh | |
1457 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1458 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1459 | elseif Thing[2]==Cylinder then | |
1460 | Mesh=Thing[1].Mesh | |
1461 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1462 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1463 | elseif Thing[2]==Blood then | |
1464 | Mesh=Thing[7] | |
1465 | Thing[1].CFrame=Thing[1].CFrameCF(0,.5,0) | |
1466 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1467 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1468 | elseif Thing[2]==Elec then | |
1469 | Mesh=Thing[1].Mesh | |
1470 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1471 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1472 | elseif Thing[2]==Disappear then | |
1473 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1474 | end | |
1475 | else | |
1476 | Part.Parent=nil | |
1477 | table.remove(Effects2,e) | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | end | |
1483 | unanchor() | |
1484 | Humanoid.MaxHealth = inf | |
1485 | Humanoid.Health = inf | |
1486 | if Rooted == false then | |
1487 | Disable_Jump = false | |
1488 | Humanoid.WalkSpeed = Speed | |
1489 | elseif Rooted == true then | |
1490 | Disable_Jump = true | |
1491 | Humanoid.WalkSpeed = 0 | |
1492 | end | |
1493 | if VALUE1 == true then | |
1494 | local RayData = Zap({SegmentLength = 0.6, Offset = 0.3, Size = 0.05 ,MaxRange = 1.5 ,StartPosition = GunPoint.Position, TargetPosition = RightArm.Position, Character = workspace, Color = Magenta, Individual = true}) | |
1495 | BOLT = RayData.LightningModel | |
1496 | MagicSphere(VT(0.5,0.5,0.5),15,GunPoint.CFrame,Magenta,VT(-0.515,-0.515,-0.515)) | |
1497 | SKILL1TEXT.TextTransparency = 0 | |
1498 | SKILL2TEXT.TextTransparency = 0 | |
1499 | SKILL3TEXT.TextTransparency = 0 | |
1500 | SKILL4TEXT.TextTransparency = 0 | |
1501 | SKILL5TEXT.TextTransparency = 0 | |
1502 | elseif VALUE1 == false then | |
1503 | if ATTACK == false then | |
1504 | Intro() | |
1505 | end | |
1506 | SKILL1TEXT.TextTransparency = 1 | |
1507 | SKILL2TEXT.TextTransparency = 1 | |
1508 | SKILL3TEXT.TextTransparency = 1 | |
1509 | SKILL4TEXT.TextTransparency = 1 | |
1510 | SKILL5TEXT.TextTransparency = 1 | |
1511 | end | |
1512 | local MATHS = {0,1} | |
1513 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1514 | Humanoid.PlatformStand = false | |
1515 | local GAME = game.PlayersGetChildren() | |
1516 | for PLAYER = 1, #GAME do | |
1517 | local PLAY = GAME[PLAYER] | |
1518 | if PLAY.Character ~= nil and DeleteFindFirstChild(PLAY.Name) then | |
1519 | PLAY.Characterremove() | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | ||
1524 | --================================= | |
1525 | --================================= | |
1526 | ||
1527 | ||
1528 | ||
1529 | ||
1530 | ||
1531 | --====================================================-- | |
1532 | -- END OF SCRIPT | |
1533 | --====================================================-- |