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1
wait(0)
2
Player = game.Players.LocalPlayer
3
4
local count = 0
5
local countspeed = 1
6
local sine = 0
7
local sinespeed = 1
8
local angle = nil
9
local global_wait = 0
10
local showtag = false
11
12
13
--dance booleans--
14
local jerk = false
15
local party = false
16
local canttouch = false
17
local happy = false
18
local spin = false
19
local thriller = false
20
local barrel = false
21
local sax = false
22
local spooky = false
23
local stride = false
24
local shuffle = false
25
local rock = false
26
local gagnam = false
27
local snoop = false
28
local darude = false
29
local taco = false
30
------------------
31
--dance accessory--
32
local barrelbrick = nil
33
local saxtool = nil
34
-------------------
35
--custom animate--
36
local walk = false
37
local jump = false
38
local sit = false
39
local run = false
40
------------------
41
--walk keys--
42
local W = false
43
local A = false
44
local S = false
45
local D = false
46
-------------
47
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
48
local miniweld = nil
49
local rootpart = nil
50
51
local Mouse = nil
52
local Animate = nil
53
local Music = nil
54
local Asset = "http://www.roblox.com/asset/?id="
55
local Animating = nil
56
local humanoid = nil
57
local face = nil 
58
59
local head = nil
60
local torso = nil
61
local ra = nil
62
local la = nil
63
local rl = nil
64
local ll = nil
65
local rs = nil
66
local ls = nil
67
local rh = nil
68
local lh = nil
69
local neck = nil
70
local rj = nil
71
72
local char = nil
73
local Hat1 = nil
74
local Hat2 = nil
75
local a,b = nil
76
77
----------musics-----------------
78
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
79
---------------------------------
80
81
local mesh,meshids,textureids,w
82
83
function fm(parent,meshid,x,y,z,meshtexture)
84
if meshid == "cylinder" then
85
	mesh = Instance.new("CylinderMesh",parent)
86
	mesh.Scale = Vector3.new(x,y,z)
87
	return mesh
88
else
89
	mesh = Instance.new("SpecialMesh",parent)
90
	if meshid ~= "sphere" then
91
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
92
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
93
		end
94
	else mesh.MeshType = 3 end
95
	mesh.Scale = Vector3.new(x,y,z)
96
	if meshtexture ~= nil then
97
		if type(meshtexture) == "number" then 
98
			mesh.TextureId = "rbxassetid://"..meshtexture 
99
		else
100
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
101
		end
102
	return mesh
103
	end
104
end
105
106
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
107
if typee ~= nil then
108
	c = Instance.new("WedgePart",m)
109
else
110
	c = Instance.new("Part",m)
111
end
112
c.TopSurface,c.BottomSurface = 0,0
113
c.Locked = true
114
c.formFactor = "Custom"
115
c.Size = Vector3.new(x,y,z)
116
if color ~= "random" then
117
	c.BrickColor = BrickColor.new(color)
118
else 
119
	c.BrickColor = BrickColor:random() 
120
end
121
c.Transparency = transparency
122
c.CanCollide = cancollide
123
if anchored ~= nil then 
124
	c.Anchored = anchored 
125
end
126
if parent ~= nil then 
127
	c.Parent = parent 
128
end
129
return c
130
end
131
132
function We(part0,part1,x,y,z,rx,ry,rz,parent)
133
w = Instance.new("Motor",m)
134
if parent ~= nil then w.Parent = parent end
135
	w.Part0,w.Part1 = part0,part1
136
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
137
	return w
138
end
139
140
function SetAnimation(id,humanoid)
141
	if Animating ~= nil then
142
		Animating:Stop()
143
	end
144
	Animate.AnimationId = Asset .. id
145
	Animating = humanoid:LoadAnimation(Animate)
146
	Animating:Play()
147
end
148
149
function AnimationStop()
150
		jerk = false
151
		party = false
152
		canttouch = false
153
		happy = false
154
		spin = false
155
		thriller = false
156
		barrel = false
157
		sax = false
158
		spooky = false
159
		stride = false
160
		shuffle = false
161
		rock = false
162
		gagnam = false
163
		snoop = false
164
		darude = false
165
		taco = false
166
		if barrelbrick ~= nil then
167
			barrelbrick:Remove()
168
			barrelbrick = nil
169
		end
170
		if saxtool ~= nil then
171
			saxtool:Remove()
172
			saxtool = nil
173
		end
174
		if sandstorm ~= nil then
175
			sandstorm:Remove()
176
			sandstorm = nil
177
		end
178
end
179
180
local Musical
181
function SetMusic(id,volume)
182
	Musical = Instance.new("Sound",char.Head)
183
	if volume == nil then
184
		Musical.Volume = 1
185
	else
186
		Musical.Volume = volume
187
	end
188
	Musical.Looped = true
189
	Musical.SoundId = Asset .. id
190
	return Musical
191
end
192
193
function GenerateGui()
194
	a=Instance.new("ScreenGui")
195
	a.Name = "Memer"
196
	b=Instance.new("ImageLabel",a)
197
	b.BackgroundTransparency = 1
198
	b.Size = UDim2.new(0,250,0,100)
199
	b.Position = UDim2.new(0,0,1,0)
200
	b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
201
	b.Name = "Logo"
202
	c=Instance.new("Sound",a)
203
	c.Name = "Intro"
204
	c.Volume = 1
205
	c.SoundId = Asset .. "rbxassetid://533871935"
206
	c.Looped = false
207
	return a
208
end
209
210
function Generate(player)
211
char = player.Character
212
Hat1 = P(1,1,1,'Bright violet ',0,false,false)
213
Hat2 = P(1,1,1,'Bright violet ',0,false,false)
214
wait()
215
a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
216
b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
217
wait()
218
if char:FindFirstChild("Head") then
219
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
220
	We(Hat2,char.Head,0,0.8,0,0,0,0)
221
	if char.Head:FindFirstChild("face") ~= nil then
222
		face = char.Head:FindFirstChild("face")
223
		face.Texture = "rbxasset://textures/face.png"
224
	end
225
	c=char.Head:clone()
226
	c.Name = "FalseHead"
227
	c.CanCollide = false
228
	c.Parent = char
229
	We(c,char.Head,0,0,0,0,0,0)
230
	char.Head.Transparency = 1
231
	for i,v in pairs(char:GetChildren()) do
232
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
233
			v:Remove()
234
		end
235
		if v.ClassName == "BodyColors" then
236
			v.HeadColor = BrickColor.new("Bright yellow")
237
			v.LeftArmColor = BrickColor.new("Bright yellow")
238
			v.LeftLegColor = BrickColor.new("Br. yellowish green")
239
			v.RightArmColor = BrickColor.new("Bright yellow")
240
			v.RightLegColor = BrickColor.new("Br. yellowish green")
241
			v.TorsoColor = BrickColor.new("Bright Blue")
242
		end
243
		if v.ClassName == "Part" then
244
			if v.Name == "Head" or v.Name == "FalseHead" then
245
				v.BrickColor = BrickColor.new("Bright yellow")
246
				else
247
				v.BrickColor = BrickColor.new("Bright yellow")
248
			end
249
		end
250
	end
251
----------musics---------------
252
	M1=SetMusic(142524640)
253
        M1.Volume = 50
254
	M2=SetMusic(663760008)
255
        M2.Volume = 50
256
	M3=SetMusic(148047526)
257
        M3.Volume = 50
258
	M4=SetMusic(518673637)
259
        M4.Volume = 50
260
	M5=SetMusic(194380361)
261
        M5.Volume = 50
262
	M6=SetMusic(540190383)
263
        M6.Volume = 50
264
	M7=SetMusic(253827644)
265
        M7.Volume = 50
266
	M8=SetMusic(534878097)
267
        M8.Volume = 50
268
	M9=SetMusic(178297940)
269
        M9.Volume = 50
270
	M10=SetMusic(241814102)
271
        M10.Volume = 50
272
	M11=SetMusic(533874013)
273
        M11.Volume = 50
274
	M12=SetMusic(316168561)
275
        M12.Volume = 50
276
	M13=SetMusic(142300879)
277
        M13.Volume = 50
278
	M14=SetMusic(684159363)
279
        M14.Volume = 50
280
	M15=SetMusic(787297457)
281
        M15.Volume = 50
282-
	M16=SetMusic(597084853)
282+
	M16=SetMusic(288403916)
283
        M16.Volume = 50
284-
        boi=SetMusic(597084853)
284+
        boi=SetMusic(288403916)
285
-------------------------------
286
	
287
	if char:FindFirstChild("HumanoidRootPart") ~= nil then
288
		rootpart = char:FindFirstChild("HumanoidRootPart")
289
	end
290
	if showtag == true then
291
		local bbg = Instance.new("BillboardGui",c)
292
		bbg.Adornee = c
293
		bbg.Name = "satuttava"
294
		bbg.Size = UDim2.new(6,0,2,0)
295
		bbg.StudsOffset = Vector3.new(0,2,0)
296
		local box = Instance.new("TextLabel",bbg)
297
		box.Size = UDim2.new(1,0,1,0)
298
		box.BackgroundColor = BrickColor.new("White")
299
		box.TextColor3 = Color3.new(255,0,0)
300
		box.TextStrokeTransparency = 0.5
301
		box.Font = "Arcade"
302
		box.Text = Player.Name
303
		box.BackgroundTransparency = 1
304
		box.Position = UDim2.new(0,0,0,0)
305
		box.TextScaled = true
306
	end
307
	if char:FindFirstChild("Humanoid") ~= nil then
308
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
309
		wait()
310
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
311
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
312
		humanoid = char:FindFirstChild("Humanoid")
313
		if humanoid:FindFirstChild("Animator") ~= nil then
314
			humanoid:FindFirstChild("Animator"):Remove()
315
			--Instance.new("Animator",humanoid)
316
		end
317
		if char:FindFirstChild("Animate") ~= nil then
318
			char:FindFirstChild("Animate"):Remove()
319
		end
320
	end
321
	Mouse = player:GetMouse()
322
	Music = Instance.new("Sound",char.Head)
323
	Music.Volume = 1
324
	Music.Looped = true
325
	Music.SoundId = Asset
326
	Animate = Instance.new("Animation",char.Head)
327
	Animate.AnimationId = Asset
328
	
329
	
330
	
331
	head = char:FindFirstChild("Head")
332
	torso = char:FindFirstChild("Torso")
333
	ra = char:findFirstChild("Right Arm")
334
	la = char:findFirstChild("Left Arm")
335
	rl = char:findFirstChild("Right Leg")
336
	ll = char:findFirstChild("Left Leg")
337
	rs = torso:findFirstChild("Right Shoulder")
338
	ls = torso:findFirstChild("Left Shoulder")
339
	rh = torso:findFirstChild("Right Hip")
340
	lh = torso:findFirstChild("Left Hip")
341
	neck = torso:findFirstChild("Neck")
342
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
343
	
344
	state = humanoid:GetState()
345
	local ca = nil
346
	ca=GenerateGui()
347
	ca.Parent = player.PlayerGui
348
	if ca:FindFirstChild("Logo") ~= nil then
349
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
350
		if ca:FindFirstChild("Intro") ~= nil then
351
			ca:FindFirstChild("Intro"):Play()
352
			coroutine.resume(coroutine.create(function() 
353
				for i=0,30 do
354
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
355
					wait(0.5)
356
					if i >= 30 then
357
						break
358
					end
359
				end
360
			end))
361
		end
362
	end
363
364
	if humanoid ~= nil then
365
		humanoid.Changed:connect(function(pro)
366
			if pro == "MoveDirection" or pro == "Jump" then
367
				if Music.IsPlaying == true then
368
					AnimationStop()
369
				end
370
			end
371
		end)
372
		humanoid.Died:connect(function()
373
			AnimationStop()
374
		end)
375
		
376
	Mouse.KeyUp:connect(function(key) 
377
		if key == "w" then
378
			W = false
379
		end
380
		if key == "a" then
381
			A = false
382
		end
383
		if key == "s" then
384
			S = false
385
		end
386
		if key == "d" then
387
			D = false
388
		end
389
		if string.byte(key) == 48 then
390
			run = false
391
		end
392
	end)
393
		
394
	Mouse.KeyDown:connect(function(key) 
395
		if key == "w" then
396
			W = true
397
			AnimationStop()
398
		end
399
		if key == "a" then
400
			A = true
401
			AnimationStop()
402
		end
403
		if key == "s" then
404
			S = true
405
			AnimationStop()
406
		end
407
		if key == "d" then
408
			D = true
409
			AnimationStop()
410
		end
411
	end)
412
	
413
	
414
	
415
	Mouse.KeyDown:connect(function(key) 
416
		KeyUsed(key)
417
	end)
418
end
419
end
420
print'fuck you!'
421
end
422
423
function KeyUsed(key)
424
		if humanoid ~= nil then
425
			if humanoid.Health > 0 then
426
				if string.byte(key) == 32 then
427
					jump = true
428
					AnimationStop()
429
					--sit = false
430
				end
431
				if string.byte(key) == 50 then
432
					AnimationStop()
433
					if sit == true then
434
						sit = false
435
					else
436
						sit = true
437
					end
438
				end
439
				if string.byte(key) == 48 then
440
					run = true
441
				end
442
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
443
					if key == "Q" or key == "q" then
444
						AnimationStop()
445
						canttouch = true
446
						M1:Play()
447
					end
448
					if key == "E" or key == "e" then
449
						AnimationStop()
450
						party = true
451
						M2:Play()
452
					end
453
					if key == "R" or key == "r" then
454
						AnimationStop()
455
						jerk = true
456
						M3:Play()
457
					end
458
					if key == "T" or key == "t" then
459
						AnimationStop()
460
						happy = true
461
						M4:Play()
462
					end
463
					if key == "Y" or key == "y" then
464
						AnimationStop()
465
						spin = true
466
						M5:Play()
467
					end
468
					if key == "U" or key == "u" then
469
						AnimationStop()
470
						thriller = true
471
						M6:Play()
472
					end
473
					if key == "F" or key == "f" then
474
						AnimationStop()
475
						barrel = true
476
						M7:Play()
477
						if barrelbrick == nil and barrel == true then
478
							barrelbrick = P(2,2,1,'Black',0,false,false)
479
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
480
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
481
						end
482
					end
483
					if key == "P" or key == "p" then
484
						AnimationStop()
485
						sax = true
486
						M8:Play()
487
						if saxtool == nil and sax == true then
488
							saxtool = P(1,2,2,'Black',0,false,false)
489
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
490
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
491
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
492
						end
493
					end
494
					if key == "G" or key == "g" then
495
						AnimationStop()
496
						spooky = true
497
						M9:Play()
498
					end
499
					if key == "H" or key == "h" then
500
						AnimationStop()
501
						stride = true
502
						M10:Play()
503
					end
504
					if key == "J" or key == "j" then
505
						AnimationStop()
506
						shuffle = true
507
						M11:Play()
508
					end
509
					if key == "K" or key == "k" then
510
						AnimationStop()
511
						rock = true
512
						M12:Play()
513
					end
514
					if key == "L" or key == "l" then
515
						AnimationStop()
516
						gagnam = true
517
						M13:Play()
518
					end
519
					if key == "Z" or key == "z" then
520
						AnimationStop()
521
						snoop = true
522
						M14:Play()
523
					end
524
					if key == "X" or key == "x" then
525
						AnimationStop()
526
						darude = true
527
						M15:Play()
528
						if sandstorm == nil and darude == true then
529
							sandstorm = P(1,1,1,'Black',0,false,false)
530
							sandstorm.Transparency = 1
531
							a=Instance.new("Smoke",sandstorm)
532
							a.Color = Color3.new(255/255,255/255,175/255)
533
							a.Size = 0.4
534
							a.RiseVelocity = 3
535
							a.Opacity = 0.75
536
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
537
							b.C1 = CFrame.new(0, -2, 0)
538
						end
539
					end
540
					if key == "C" or key == "c" then
541
						AnimationStop()
542
						taco = true
543
						M16:Play()
544
		                                boi:Stop()
545
					end
546
				end
547
			end
548
		end
549
end
550
551
Generate(Player)
552
553
game:service'RunService'.Stepped:connect(function()
554
	count = (count % 100) + countspeed
555
	angle = math.pi * math.sin(math.pi*2/100*count)
556
	countspeed = 1
557
	
558
	state = humanoid:GetState()
559
	if state ~= Enum.HumanoidStateType.Freefall then
560
		jump = false
561
	else
562
		jump = true
563
		sit = false
564
		AnimationStop()
565
	end
566
	
567
	local mesh1anan = Instance.new("SpecialMesh")
568
	mesh1anan.MeshType = Enum.MeshType.FileMesh
569
	mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
570-
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
570+
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=319323837"
571-
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
571+
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=319323867"
572-
	mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
572+
	mesh1anan.Scale = Vector3.new(3,3,3)
573
574
	if taco == true then
575
		if char ~= nil then
576
	        local locationanan = char:GetModelCFrame()
577
	        local tacoa = Instance.new("Part")
578
	        tacoa.CanCollide = false
579
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
580
	        local meshanananan = mesh1anan:clone()
581
	        meshanananan.Parent = tacoa
582
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
583
	        tacoa.Parent = workspace
584
	        game:GetService("Debris"):AddItem(tacoa,4)
585
		end
586
	end
587
	
588
	
589
	
590
	
591
	if canttouch == false then	
592
		M1:Stop()
593
	end
594
	if party == false then	
595
		M2:Stop()
596
	end
597
	if jerk == false then	
598
		M3:Stop()
599
	end
600
	if happy == false then	
601
		M4:Stop()
602
	end
603
	if spin == false then	
604
		M5:Stop()
605
	end
606
	if thriller == false then	
607
		M6:Stop()
608
	end
609
	if barrel == false then	
610
		M7:Stop()
611
	end
612
	if sax == false then	
613
		M8:Stop()
614
	end
615
	if spooky == false then	
616
		M9:Stop()
617
	end
618
	if stride == false then	
619
		M10:Stop()
620
	end
621
	if shuffle == false then	
622
		M11:Stop()
623
	end
624
	if rock == false then
625
		M12:Stop()
626
	end
627
	if gagnam == false then
628
		M13:Stop()
629
	end
630
	if snoop == false then
631
		M14:Stop()	
632
	end
633
	if darude == false then
634
		M15:Stop()
635
	end
636
	if taco == false then
637
		M16:Stop()
638
		boi:Stop()
639
	end
640
	
641
	if run == true and sit == false then
642
		humanoid.WalkSpeed = 25
643
	elseif sit == true then
644
		humanoid.WalkSpeed = 0
645
	else
646
		humanoid.WalkSpeed = 16
647
	end
648
	
649
	if global_wait == 380 then global_wait = 0 end
650
	
651
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
652
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
653
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
654
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
655
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
656
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
657
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
658
	end
659
	
660
	
661
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
662
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
663
		local hitz,enz = workspace:FindPartOnRay(ray, char)
664
		if hitz then
665
			if rootpart:FindFirstChild("Weld") == nil then
666
				miniweld = Instance.new("Weld", rootpart)
667
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
668
				miniweld.Part0 = hitz
669
				miniweld.Part1 = rootpart
670
				humanoid.PlatformStand = true
671
			end
672
		end
673
	else
674
		if rootpart:FindFirstChild("Weld") ~= nil then
675
			rootpart:FindFirstChild("Weld"):Destroy()
676
			humanoid.PlatformStand = false
677
		end
678
	end
679
	
680
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
681
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
682
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
683
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
684
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
685
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
686
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
687
	end
688
	
689
	if jump == true and sit == false then
690
		countspeed = 2
691
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
692
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
693
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
694
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
695
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
696
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
697
	end
698
	
699
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
700
		if run == true then
701
			countspeed = 4
702
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
703
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
704
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
705
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
706
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
707
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
708
		else
709
			countspeed = 2
710
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
711
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
712
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
713
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
714
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
715
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
716
		end
717
	end
718
719
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
720
		if jerk == true and jump == false and sit == false then
721
			countspeed = 2
722
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
723
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
724
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
725
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
726
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
727
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
728
		elseif party == true and jump == false and sit == false then
729
			countspeed = 4
730
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
731
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
732
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
733
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
734
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
735
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
736
		elseif canttouch == true and jump == false and sit == false then
737
			countspeed = 2
738
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
739
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
740
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
741
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
742
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
743
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
744
		elseif happy == true and jump == false and sit == false then
745
			countspeed = 4
746
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
747
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
748
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
749
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
750
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
751
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
752
		elseif spin == true and jump == false and sit == false then
753
			global_wait = (global_wait % 360) + 4
754
			countspeed = 4
755
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
756
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
757
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
758
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
759
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
760
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
761
		elseif thriller == true and jump == false and sit == false then
762
			countspeed = 2
763
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
764
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
765
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
766
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
767
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
768
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
769
		elseif barrel == true and jump == false and sit == false then
770
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
771
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
772
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
773
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
774
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
775
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
776
		elseif sax == true and jump == false and sit == false then
777
			countspeed = 2
778
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
779
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
780
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
781
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
782
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
783
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
784
		elseif spooky == true and jump == false and sit == false then
785
			countspeed = 3
786
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
787
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
788
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
789
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
790
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
791
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
792
		elseif stride == true and jump == false and sit == false then
793
			countspeed = 2.5
794
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
795
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
796
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
797
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
798
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
799
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
800
		elseif shuffle == true and jump == false and sit == false then
801
			countspeed = 2
802
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
803
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
804
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
805
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
806
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
807
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
808
		elseif rock == true and jump == false and sit == false then
809
			countspeed = 4
810
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
811
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
812
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
813
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
814
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
815
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
816
		elseif gagnam == true and jump == false and sit == false then
817
			countspeed = 5
818
			ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
819
			rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
820
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
821
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
822
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
823
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
824
		elseif snoop == true and jump == false and sit == false then
825
			countspeed = 2
826
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
827
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
828
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
829
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
830
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
831
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
832
		elseif darude == true and jump == false and sit == false then
833
			countspeed = 3
834
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
835
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
836
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
837
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
838
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
839
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
840
		elseif taco == true and jump == false and sit == false then
841
			countspeed = 20
842
			global_wait = (global_wait % 360) + 4
843
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
844
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
845
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
846
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
847
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
848
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
849
		end
850
	end
851
end)