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Throughout the course of your character's life, they have experienced bizarre dreams and scenarios including a variety of different creatures; some from fantasy books, and others perhaps from their raw imagination.
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Name: Your character's name
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Name: Dullani Lonkuolema
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Age:16~26
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Age: 24
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Appearance: What do you look like?
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Appearance: Dullani is a large titan of a man, standing at about 6'7 in height with the muscle to back it all up. He's broad shouldered and stocky, with thick arms fully capable of crushing a man to death.
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Personality: What are you like?
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His hair is blonde and typically kept in several beaded braids.
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Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks.
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Personality: Dullani values STRENGTH over everything. He firmly believes that everything is owned by taking it.
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The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead.
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Soul weapon: An enormous golden idol that includes a handle. Modeled after an elephant in deep meditation.
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Background: What your life was, yo.
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Background: DULLANI WAS A MIGHTY PIRATE IN OLDEN TIMES. LIKE REALLY OLDEN TIMES. DURING THE GREEK ERA. 
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HIS PEOPLE WORSHIPED A FUCKING ELEPHANT-KRAKEN THAT THEY BELIEVED THEY LIVED ON AND DECIDED TO RAID A NEARBY CITY KNOWN AS ATLANTIS.
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GUESS WHERE ATLANTIS IS NOW. TOO BAD DULLANI WENT WITH IT.
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Demon Souls Devoured: 0
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Strength: Your ability to deal damage to the enemy, typically applied to physical attacks.
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Agility: Your ability to evade or outrun the enemy. Also determines certain ranged attacks; particularly bows or throwing weapons.
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Resistance: Your ability to withstand physical punishment, and evade death.
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Strength: 3
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Spirit: The power of your soul. Used for utilizing more magical effects; in the beginning, this stat won't really come to play. Later on, you'll be allowed more abilities depending on the amount of points placed in this statistic. (One skill slot per two points) Also noted to be important for casters, as they use raw spirit for most of their attacks.
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Agility: 0
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Willpower: A stat that allows you to properly withstand certain traumatic events. Willpower will also be used later for a special technique found later in the role-play.(Spoiler; limit breaks.)
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Resistance: 2
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Spirit: 0
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Willpower:0