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| 1 | - | -- This script has been converted to FE by iPxter |
| 1 | + | |
| 2 | --|| CREATED BY KILLERZTH_1596/WANTH092 | |
| 3 | --\\====================================================//-- | |
| 4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 4 | + | |
| 5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 5 | + | |
| 6 | - | do |
| 6 | + | |
| 7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 7 | + | Player = game.Players.LocalPlayer |
| 8 | - | script.Parent = Player.Character |
| 8 | + | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | |
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | |
| 13 | RootPart = Character["HumanoidRootPart"] | |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | |
| 15 | - | local function fakeEvent() |
| 15 | + | |
| 16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 16 | + | |
| 17 | - | t.connect = t.Connect |
| 17 | + | |
| 18 | - | return t |
| 18 | + | |
| 19 | LeftLeg = Character["Left Leg"] | |
| 20 | RootJoint = RootPart["RootJoint"] | |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | + | |
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | |
| 26 | - | end} |
| 26 | + | |
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | |
| 29 | IT = Instance.new | |
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | |
| 32 | - | local t = m[ev] |
| 32 | + | |
| 33 | - | if t and t._fakeEvent and t.Function then |
| 33 | + | |
| 34 | - | t.Function(...) |
| 34 | + | |
| 35 | BRICKC = BrickColor.new | |
| 36 | ANGLES = CFrame.Angles | |
| 37 | - | m.TrigEvent = te |
| 37 | + | |
| 38 | - | UIS.TrigEvent = te |
| 38 | + | |
| 39 | ACOS = math.acos | |
| 40 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 40 | + | |
| 41 | - | if plr~=Player then return end |
| 41 | + | |
| 42 | - | if io.isMouse then |
| 42 | + | |
| 43 | - | m.Target = io.Target |
| 43 | + | |
| 44 | - | m.Hit = io.Hit |
| 44 | + | |
| 45 | ||
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | |
| 49 | ||
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | |
| 52 | - | if k==io.KeyCode then |
| 52 | + | |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | |
| 54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | |
| 59 | local ANIM = "Idle" | |
| 60 | local ATTACK = false | |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | |
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | |
| 64 | local Rooted = false | |
| 65 | - | local UIS = game:GetService("UserInputService")
|
| 65 | + | |
| 66 | - | local input = function(io,a) |
| 66 | + | |
| 67 | - | if a then return end |
| 67 | + | |
| 68 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 68 | + | |
| 69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 69 | + | |
| 70 | local VALUE2 = false | |
| 71 | - | UIS.InputBegan:Connect(input) |
| 71 | + | |
| 72 | - | UIS.InputEnded:Connect(input) |
| 72 | + | |
| 73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 74 | - | local Mouse = Player:GetMouse() |
| 74 | + | |
| 75 | - | local h,t |
| 75 | + | |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | |
| 78 | - | while wait(1/30) do |
| 78 | + | |
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | |
| 82 | local Clock = IT("Model")
| |
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 84 | + | |
| 85 | Clock.Name = "Adds" | |
| 86 | local Effects = IT("Folder", Weapon)
| |
| 87 | - | print("Pretty old collab but ok i'll leak this myself")
|
| 87 | + | |
| 88 | - | print("also F##K OFF LOGGER!!")
|
| 88 | + | |
| 89 | local ANIMATE = Character.Animate | |
| 90 | local UNANCHOR = true | |
| 91 | TRANSFORMED = false | |
| 92 | local CLOCKLOOP = 0 | |
| 93 | local sick = Instance.new("Sound",Torso)
| |
| 94 | local SONG = 1873219898 | |
| 95 | local CLOCKTARGET = nil | |
| 96 | - | Player = owner |
| 96 | + | |
| 97 | local CLOCKSPEED2 = 0 | |
| 98 | script.Parent = WEAPONGUI | |
| 99 | local CLONE = Character:Clone() | |
| 100 | CLONE.Parent = nil | |
| 101 | Character.Archivable = false | |
| 102 | local GHOSTS = {}
| |
| 103 | ANIMATE:remove() | |
| 104 | Character.Archivable = true | |
| 105 | script.Parent = WEAPONGUI | |
| 106 | local GHOSTBASE = Character:Clone() | |
| 107 | GHOSTBASE.Parent = nil | |
| 108 | GHOSTBASE.Name = "Infected" | |
| 109 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
| 110 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 111 | c.Color = C3(0,0,0) | |
| 112 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
| 113 | c:remove() | |
| 114 | end | |
| 115 | end | |
| 116 | end | |
| 117 | local HeadC = C3(0,0,0) | |
| 118 | local BodyC = C3(0,0,0) | |
| 119 | local HITFLOOR = nil | |
| 120 | local INTRO = true | |
| 121 | local INSTANT = false | |
| 122 | local MODE = "The Superior Pandora" | |
| 123 | sick.SoundId = "rbxassetid://"..SONG | |
| 124 | sick.Looped = true | |
| 125 | sick.Pitch = 0.98 | |
| 126 | sick.Volume = 5 | |
| 127 | sick.Parent = Torso | |
| 128 | sick:Play() | |
| 129 | sick:Resume() | |
| 130 | --sick.Playing = false | |
| 131 | --//=================================\\ | |
| 132 | --\\=================================// | |
| 133 | ||
| 134 | ||
| 135 | --//=================================\\ | |
| 136 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 137 | --\\=================================// | |
| 138 | ||
| 139 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 140 | ArtificialHB.Name = "ArtificialHB" | |
| 141 | ||
| 142 | script:WaitForChild("ArtificialHB")
| |
| 143 | ||
| 144 | frame = Frame_Speed | |
| 145 | tf = 0 | |
| 146 | allowframeloss = false | |
| 147 | tossremainder = false | |
| 148 | lastframe = tick() | |
| 149 | script.ArtificialHB:Fire() | |
| 150 | ||
| 151 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 152 | tf = tf + s | |
| 153 | if tf >= frame then | |
| 154 | if allowframeloss then | |
| 155 | script.ArtificialHB:Fire() | |
| 156 | lastframe = tick() | |
| 157 | else | |
| 158 | for i = 1, math.floor(tf / frame) do | |
| 159 | script.ArtificialHB:Fire() | |
| 160 | end | |
| 161 | lastframe = tick() | |
| 162 | end | |
| 163 | if tossremainder then | |
| 164 | tf = 0 | |
| 165 | else | |
| 166 | tf = tf - frame * math.floor(tf / frame) | |
| 167 | end | |
| 168 | end | |
| 169 | end) | |
| 170 | ||
| 171 | --//=================================\\ | |
| 172 | --\\=================================// | |
| 173 | ||
| 174 | --//=================================\\ | |
| 175 | --// MAKHAIL07 STUFF | |
| 176 | --\\=================================// | |
| 177 | ||
| 178 | local plr = game.Players.LocalPlayer | |
| 179 | local char = plr.Character | |
| 180 | local hum = char.Humanoid | |
| 181 | cam = workspace.CurrentCamera | |
| 182 | Rad = math.rad | |
| 183 | Mrandom = math.random | |
| 184 | ||
| 185 | --//=================================\\ | |
| 186 | --|| RAGDOLL STUFF | |
| 187 | --\\=================================// | |
| 188 | ||
| 189 | function recurse(root,callback,i) | |
| 190 | i= i or 0 | |
| 191 | for _,v in pairs(root:GetChildren()) do | |
| 192 | i = i + 1 | |
| 193 | callback(i,v) | |
| 194 | ||
| 195 | if #v:GetChildren() > 0 then | |
| 196 | i = recurse(v,callback,i) | |
| 197 | end | |
| 198 | end | |
| 199 | ||
| 200 | return i | |
| 201 | end | |
| 202 | ||
| 203 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 204 | attachmentName = attachmentName.."RigAttachment" | |
| 205 | local constraint = Instance.new(className.."Constraint") | |
| 206 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 207 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 208 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 209 | ||
| 210 | for _,propertyData in next,properties or {} do
| |
| 211 | constraint[propertyData[1]] = propertyData[2] | |
| 212 | end | |
| 213 | ||
| 214 | constraint.Parent = character | |
| 215 | end | |
| 216 | ||
| 217 | function getAttachment0(character, attachmentName) | |
| 218 | for _,child in next,character:GetChildren() do | |
| 219 | local attachment = child:FindFirstChild(attachmentName) | |
| 220 | if attachment then | |
| 221 | return attachment | |
| 222 | end | |
| 223 | end | |
| 224 | end | |
| 225 | ||
| 226 | function ArtificialHitbox(Part) | |
| 227 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 228 | HITBOX.CanCollide = true | |
| 229 | HITBOX.CFrame = Part.CFrame | |
| 230 | weldBetween(Part,HITBOX) | |
| 231 | end | |
| 232 | ||
| 233 | function R15Ragdoll(character,KeepArms) | |
| 234 | character:BreakJoints() | |
| 235 | coroutine.resume(coroutine.create(function() | |
| 236 | recurse(character, function(_,v) | |
| 237 | if v:IsA("Attachment") then
| |
| 238 | v.Axis = Vector3.new(0, 1, 0) | |
| 239 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 240 | v.Rotation = Vector3.new(0, 0, 0) | |
| 241 | end | |
| 242 | end) | |
| 243 | for _,child in next,character:GetChildren() do | |
| 244 | if child:IsA("Accoutrement") then
| |
| 245 | for _,part in next,child:GetChildren() do | |
| 246 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 247 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 248 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 249 | if attachment0 and attachment1 then | |
| 250 | local constraint = Instance.new("HingeConstraint")
| |
| 251 | constraint.Attachment0 = attachment0 | |
| 252 | constraint.Attachment1 = attachment1 | |
| 253 | constraint.LimitsEnabled = true | |
| 254 | constraint.UpperAngle = 0 | |
| 255 | constraint.LowerAngle = 0 | |
| 256 | constraint.Parent = character | |
| 257 | end | |
| 258 | ArtificialHitbox(part) | |
| 259 | elseif part.Name == "HumanoidRootPart" then | |
| 260 | part:remove() | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | end | |
| 265 | ||
| 266 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 267 | - | local plr = owner |
| 267 | + | |
| 268 | {"UpperAngle",5};
| |
| 269 | }) | |
| 270 | if character:FindFirstChild("Head") then
| |
| 271 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 272 | {"LimitsEnabled",true};
| |
| 273 | {"UpperAngle",15};
| |
| 274 | }) | |
| 275 | end | |
| 276 | ||
| 277 | local handProperties = {
| |
| 278 | {"LimitsEnabled", true};
| |
| 279 | {"UpperAngle",0};
| |
| 280 | {"LowerAngle",0};
| |
| 281 | } | |
| 282 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 283 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 284 | ||
| 285 | local shinProperties = {
| |
| 286 | {"LimitsEnabled", true};
| |
| 287 | {"UpperAngle", 0};
| |
| 288 | {"LowerAngle", -75};
| |
| 289 | } | |
| 290 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 291 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 292 | ||
| 293 | local footProperties = {
| |
| 294 | {"LimitsEnabled", true};
| |
| 295 | {"UpperAngle", 15};
| |
| 296 | {"LowerAngle", -45};
| |
| 297 | } | |
| 298 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 299 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 300 | if KeepArms == true then | |
| 301 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 302 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 303 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 304 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 305 | end | |
| 306 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 307 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 308 | Debris:AddItem(character,5) | |
| 309 | end)) | |
| 310 | end | |
| 311 | ||
| 312 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 313 | coroutine.resume(coroutine.create(function() | |
| 314 | Character2:BreakJoints() | |
| 315 | local hum = Character2:findFirstChild("Humanoid")
| |
| 316 | hum:remove() | |
| 317 | local function Scan(ch) | |
| 318 | local e | |
| 319 | for e = 1,#ch do | |
| 320 | Scan(ch[e]:GetChildren()) | |
| 321 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 322 | ch[e]:remove() | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | local NEWHUM = IT("Humanoid")
| |
| 327 | NEWHUM.Name = "Corpse" | |
| 328 | NEWHUM.Health = 0 | |
| 329 | NEWHUM.MaxHealth = 0 | |
| 330 | NEWHUM.PlatformStand = true | |
| 331 | NEWHUM.Parent = Character2 | |
| 332 | NEWHUM.DisplayDistanceType = "None" | |
| 333 | ||
| 334 | local ch = Character2:GetChildren() | |
| 335 | local i | |
| 336 | for i = 1,#ch do | |
| 337 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 338 | ch[i]:remove() | |
| 339 | end | |
| 340 | end | |
| 341 | ||
| 342 | local Torso2 = Character2.Torso | |
| 343 | local movevector = Vector3.new() | |
| 344 | ||
| 345 | if Torso2 then | |
| 346 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 347 | local Head = Character2:FindFirstChild("Head")
| |
| 348 | if Head then | |
| 349 | local Neck = Instance.new("Weld")
| |
| 350 | Neck.Name = "Neck" | |
| 351 | Neck.Part0 = Torso2 | |
| 352 | Neck.Part1 = Head | |
| 353 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 354 | Neck.C1 = CFrame.new() | |
| 355 | Neck.Parent = Torso2 | |
| 356 | ||
| 357 | end | |
| 358 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 359 | if Limb and KeepArms == true then | |
| 360 | ||
| 361 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 362 | local Joint = Instance.new("Glue")
| |
| 363 | Joint.Name = "RightShoulder" | |
| 364 | Joint.Part0 = Torso2 | |
| 365 | Joint.Part1 = Limb | |
| 366 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 367 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 368 | Joint.Parent = Torso2 | |
| 369 | ||
| 370 | local B = Instance.new("Part")
| |
| 371 | B.TopSurface = 0 | |
| 372 | B.BottomSurface = 0 | |
| 373 | B.formFactor = "Symmetric" | |
| 374 | B.Size = Vector3.new(1, 1, 1) | |
| 375 | B.Transparency = 1 | |
| 376 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 377 | B.Parent = Character2 | |
| 378 | local W = Instance.new("Weld")
| |
| 379 | W.Part0 = Limb | |
| 380 | W.Part1 = B | |
| 381 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 382 | W.Parent = Limb | |
| 383 | ||
| 384 | end | |
| 385 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 386 | if Limb and KeepArms == true then | |
| 387 | ||
| 388 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 389 | local Joint = Instance.new("Glue")
| |
| 390 | Joint.Name = "LeftShoulder" | |
| 391 | Joint.Part0 = Torso2 | |
| 392 | Joint.Part1 = Limb | |
| 393 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 394 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 395 | Joint.Parent = Torso2 | |
| 396 | ||
| 397 | local B = Instance.new("Part")
| |
| 398 | B.TopSurface = 0 | |
| 399 | B.BottomSurface = 0 | |
| 400 | B.formFactor = "Symmetric" | |
| 401 | B.Size = Vector3.new(1, 1, 1) | |
| 402 | B.Transparency = 1 | |
| 403 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 404 | B.Parent = Character2 | |
| 405 | local W = Instance.new("Weld")
| |
| 406 | W.Part0 = Limb | |
| 407 | W.Part1 = B | |
| 408 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 409 | W.Parent = Limb | |
| 410 | ||
| 411 | end | |
| 412 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 413 | if Limb then | |
| 414 | ||
| 415 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 416 | local Joint = Instance.new("Glue")
| |
| 417 | Joint.Name = "RightHip" | |
| 418 | Joint.Part0 = Torso2 | |
| 419 | Joint.Part1 = Limb | |
| 420 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 421 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 422 | Joint.Parent = Torso2 | |
| 423 | ||
| 424 | local B = Instance.new("Part")
| |
| 425 | B.TopSurface = 0 | |
| 426 | B.BottomSurface = 0 | |
| 427 | B.formFactor = "Symmetric" | |
| 428 | B.Size = Vector3.new(1, 1, 1) | |
| 429 | B.Transparency = 1 | |
| 430 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 431 | B.Parent = Character2 | |
| 432 | local W = Instance.new("Weld")
| |
| 433 | W.Part0 = Limb | |
| 434 | W.Part1 = B | |
| 435 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 436 | W.Parent = Limb | |
| 437 | ||
| 438 | end | |
| 439 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 440 | if Limb then | |
| 441 | ||
| 442 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 443 | local Joint = Instance.new("Glue")
| |
| 444 | Joint.Name = "LeftHip" | |
| 445 | Joint.Part0 = Torso2 | |
| 446 | Joint.Part1 = Limb | |
| 447 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 448 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 449 | Joint.Parent = Torso2 | |
| 450 | ||
| 451 | local B = Instance.new("Part")
| |
| 452 | B.TopSurface = 0 | |
| 453 | B.BottomSurface = 0 | |
| 454 | B.formFactor = "Symmetric" | |
| 455 | B.Size = Vector3.new(1, 1, 1) | |
| 456 | B.Transparency = 1 | |
| 457 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 458 | B.Parent = Character2 | |
| 459 | local W = Instance.new("Weld")
| |
| 460 | W.Part0 = Limb | |
| 461 | W.Part1 = B | |
| 462 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 463 | W.Parent = Limb | |
| 464 | ||
| 465 | end | |
| 466 | --[ | |
| 467 | local Bar = Instance.new("Part")
| |
| 468 | Bar.TopSurface = 0 | |
| 469 | Bar.BottomSurface = 0 | |
| 470 | Bar.formFactor = "Symmetric" | |
| 471 | Bar.Size = Vector3.new(1, 1, 1) | |
| 472 | Bar.Transparency = 1 | |
| 473 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 474 | Bar.Parent = Character2 | |
| 475 | local Weld = Instance.new("Weld")
| |
| 476 | Weld.Part0 = Torso2 | |
| 477 | Weld.Part1 = Bar | |
| 478 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 479 | Weld.Parent = Torso2 | |
| 480 | --]] | |
| 481 | end | |
| 482 | Character2.Parent = workspace | |
| 483 | Debris:AddItem(Character2,5) | |
| 484 | ||
| 485 | return Character2,Torso2 | |
| 486 | end)) | |
| 487 | end | |
| 488 | ||
| 489 | --//=================================\\ | |
| 490 | --|| SOME FUNCTIONS | |
| 491 | --\\=================================// | |
| 492 | ||
| 493 | function MagicSphere2(size,waitt,cframe,color) | |
| 494 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 495 | local mesh = IT("SpecialMesh",wave)
| |
| 496 | mesh.MeshType = "Sphere" | |
| 497 | mesh.Scale = VT(size,size,size) | |
| 498 | mesh.Offset = VT(0,0,0) | |
| 499 | wave.CFrame = cframe | |
| 500 | coroutine.resume(coroutine.create(function(PART) | |
| 501 | for i = 1, waitt do | |
| 502 | Swait() | |
| 503 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 504 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 505 | end | |
| 506 | wave:remove() | |
| 507 | end)) | |
| 508 | end | |
| 509 | ||
| 510 | function MagicSphere(size,waitt,cframe,color) | |
| 511 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 512 | local mesh = IT("SpecialMesh",wave)
| |
| 513 | mesh.MeshType = "Sphere" | |
| 514 | mesh.Scale = VT(size,size,size) | |
| 515 | mesh.Offset = VT(0,0,0) | |
| 516 | wave.CFrame = cframe | |
| 517 | coroutine.resume(coroutine.create(function(PART) | |
| 518 | for i = 1, waitt do | |
| 519 | Swait() | |
| 520 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 521 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 522 | if wave.Transparency > 0.99 then | |
| 523 | wave:remove() | |
| 524 | end | |
| 525 | end | |
| 526 | end)) | |
| 527 | end | |
| 528 | ||
| 529 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 530 | if FLOOR ~= nil then | |
| 531 | for i = 1, AMOUNT do | |
| 532 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 533 | DEBREE.Material = FLOOR.Material | |
| 534 | DEBREE.Color = FLOOR.Color | |
| 535 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 536 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 537 | coroutine.resume(coroutine.create(function() | |
| 538 | Swait(15) | |
| 539 | DEBREE.Parent = workspace | |
| 540 | DEBREE.CanCollide = true | |
| 541 | Debris:AddItem(DEBREE,SWAIT) | |
| 542 | end)) | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | ||
| 547 | function CameraEnshaking(Length, Intensity) | |
| 548 | coroutine.resume(coroutine.create(function() | |
| 549 | local intensity = 1 * Intensity | |
| 550 | local rotM = 0.01 * Intensity | |
| 551 | for i = 0, Length, 0.1 do | |
| 552 | Swait() | |
| 553 | intensity = intensity - 0.05 * Intensity / Length | |
| 554 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 555 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 556 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 557 | end | |
| 558 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 559 | end)) | |
| 560 | end | |
| 561 | ||
| 562 | local DECAL = IT("Decal")
| |
| 563 | function MakeRing() | |
| 564 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 565 | local MSH = IT("BlockMesh", RING)
| |
| 566 | local TOP = DECAL:Clone() | |
| 567 | local BOTTOM = DECAL:Clone() | |
| 568 | TOP.Parent = RING | |
| 569 | BOTTOM.Parent = RING | |
| 570 | TOP.Face = "Top" | |
| 571 | BOTTOM.Face = "Bottom" | |
| 572 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
| 573 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
| 574 | local function REMOVE() | |
| 575 | coroutine.resume(coroutine.create(function() | |
| 576 | local SIZE = MSH.Scale.X | |
| 577 | for i = 1, 35 do | |
| 578 | Swait() | |
| 579 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 580 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 581 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 582 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 583 | end | |
| 584 | RING:remove() | |
| 585 | end)) | |
| 586 | end | |
| 587 | return RING, MSH, REMOVE | |
| 588 | end | |
| 589 | ||
| 590 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 591 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 592 | end | |
| 593 | ||
| 594 | function PositiveAngle(NUMBER) | |
| 595 | if NUMBER >= 0 then | |
| 596 | NUMBER = 0 | |
| 597 | end | |
| 598 | return NUMBER | |
| 599 | end | |
| 600 | ||
| 601 | function NegativeAngle(NUMBER) | |
| 602 | if NUMBER <= 0 then | |
| 603 | NUMBER = 0 | |
| 604 | end | |
| 605 | return NUMBER | |
| 606 | end | |
| 607 | ||
| 608 | function Swait(NUMBER) | |
| 609 | if NUMBER == 0 or NUMBER == nil then | |
| 610 | ArtificialHB.Event:wait() | |
| 611 | else | |
| 612 | for i = 1, NUMBER do | |
| 613 | ArtificialHB.Event:wait() | |
| 614 | end | |
| 615 | end | |
| 616 | end | |
| 617 | ||
| 618 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 619 | local NEWMESH = IT(MESH) | |
| 620 | if MESH == "SpecialMesh" then | |
| 621 | NEWMESH.MeshType = MESHTYPE | |
| 622 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 623 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 624 | end | |
| 625 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 626 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 627 | end | |
| 628 | end | |
| 629 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 630 | NEWMESH.Scale = SCALE | |
| 631 | NEWMESH.Parent = PARENT | |
| 632 | return NEWMESH | |
| 633 | end | |
| 634 | ||
| 635 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 636 | local NEWPART = IT("Part")
| |
| 637 | NEWPART.formFactor = FORMFACTOR | |
| 638 | NEWPART.Reflectance = REFLECTANCE | |
| 639 | NEWPART.Transparency = TRANSPARENCY | |
| 640 | NEWPART.CanCollide = false | |
| 641 | NEWPART.Locked = true | |
| 642 | NEWPART.Anchored = true | |
| 643 | if ANCHOR == false then | |
| 644 | NEWPART.Anchored = false | |
| 645 | end | |
| 646 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 647 | NEWPART.Name = NAME | |
| 648 | NEWPART.Size = SIZE | |
| 649 | NEWPART.Position = Torso.Position | |
| 650 | NEWPART.Material = MATERIAL | |
| 651 | NEWPART:BreakJoints() | |
| 652 | NEWPART.Parent = PARENT | |
| 653 | return NEWPART | |
| 654 | end | |
| 655 | ||
| 656 | local function weldBetween(a, b) | |
| 657 | local weldd = Instance.new("ManualWeld")
| |
| 658 | weldd.Part0 = a | |
| 659 | weldd.Part1 = b | |
| 660 | weldd.C0 = CFrame.new() | |
| 661 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 662 | weldd.Parent = a | |
| 663 | return weldd | |
| 664 | end | |
| 665 | ||
| 666 | ||
| 667 | function QuaternionFromCFrame(cf) | |
| 668 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 669 | local trace = m00 + m11 + m22 | |
| 670 | if trace > 0 then | |
| 671 | local s = math.sqrt(1 + trace) | |
| 672 | local recip = 0.5 / s | |
| 673 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 674 | else | |
| 675 | local i = 0 | |
| 676 | if m11 > m00 then | |
| 677 | i = 1 | |
| 678 | end | |
| 679 | if m22 > (i == 0 and m00 or m11) then | |
| 680 | i = 2 | |
| 681 | end | |
| 682 | if i == 0 then | |
| 683 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 684 | local recip = 0.5 / s | |
| 685 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 686 | elseif i == 1 then | |
| 687 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 688 | local recip = 0.5 / s | |
| 689 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 690 | elseif i == 2 then | |
| 691 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 692 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 693 | end | |
| 694 | end | |
| 695 | end | |
| 696 | ||
| 697 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 698 | local xs, ys, zs = x + x, y + y, z + z | |
| 699 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 700 | local xx = x * xs | |
| 701 | local xy = x * ys | |
| 702 | local xz = x * zs | |
| 703 | local yy = y * ys | |
| 704 | local yz = y * zs | |
| 705 | local zz = z * zs | |
| 706 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 707 | end | |
| 708 | ||
| 709 | function QuaternionSlerp(a, b, t) | |
| 710 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 711 | local startInterp, finishInterp; | |
| 712 | if cosTheta >= 0.0001 then | |
| 713 | if (1 - cosTheta) > 0.0001 then | |
| 714 | local theta = ACOS(cosTheta) | |
| 715 | local invSinTheta = 1 / SIN(theta) | |
| 716 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 717 | finishInterp = SIN(t * theta) * invSinTheta | |
| 718 | else | |
| 719 | startInterp = 1 - t | |
| 720 | finishInterp = t | |
| 721 | end | |
| 722 | else | |
| 723 | if (1 + cosTheta) > 0.0001 then | |
| 724 | local theta = ACOS(-cosTheta) | |
| 725 | local invSinTheta = 1 / SIN(theta) | |
| 726 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 727 | finishInterp = SIN(t * theta) * invSinTheta | |
| 728 | else | |
| 729 | startInterp = t - 1 | |
| 730 | finishInterp = t | |
| 731 | end | |
| 732 | end | |
| 733 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 734 | end | |
| 735 | ||
| 736 | function Clerp(a, b, t) | |
| 737 | local qa = {QuaternionFromCFrame(a)}
| |
| 738 | local qb = {QuaternionFromCFrame(b)}
| |
| 739 | local ax, ay, az = a.x, a.y, a.z | |
| 740 | local bx, by, bz = b.x, b.y, b.z | |
| 741 | local _t = 1 - t | |
| 742 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 743 | end | |
| 744 | ||
| 745 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 746 | local frame = IT("Frame")
| |
| 747 | frame.BackgroundTransparency = TRANSPARENCY | |
| 748 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 749 | frame.Position = POSITION | |
| 750 | frame.Size = SIZE | |
| 751 | frame.BackgroundColor3 = COLOR | |
| 752 | frame.BorderColor3 = BORDERCOLOR | |
| 753 | frame.Name = NAME | |
| 754 | frame.Parent = PARENT | |
| 755 | return frame | |
| 756 | end | |
| 757 | ||
| 758 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 759 | local label = IT("TextLabel")
| |
| 760 | label.BackgroundTransparency = 1 | |
| 761 | label.Size = UD2(1, 0, 1, 0) | |
| 762 | label.Position = UD2(0, 0, 0, 0) | |
| 763 | label.TextColor3 = TEXTCOLOR | |
| 764 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 765 | label.TextTransparency = TRANSPARENCY | |
| 766 | label.FontSize = TEXTFONTSIZE | |
| 767 | label.Font = TEXTFONT | |
| 768 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 769 | label.TextStrokeColor3 = C3(1,1,1) | |
| 770 | label.TextScaled = false | |
| 771 | label.Text = TEXT | |
| 772 | label.Name = NAME | |
| 773 | label.Parent = PARENT | |
| 774 | return label | |
| 775 | end | |
| 776 | ||
| 777 | function NoOutlines(PART) | |
| 778 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 779 | end | |
| 780 | ||
| 781 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 782 | local NEWWELD = IT(TYPE) | |
| 783 | NEWWELD.Part0 = PART0 | |
| 784 | NEWWELD.Part1 = PART1 | |
| 785 | NEWWELD.C0 = C0 | |
| 786 | NEWWELD.C1 = C1 | |
| 787 | NEWWELD.Parent = PARENT | |
| 788 | return NEWWELD | |
| 789 | end | |
| 790 | ||
| 791 | local S = IT("Sound")
| |
| 792 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 793 | local NEWSOUND = nil | |
| 794 | coroutine.resume(coroutine.create(function() | |
| 795 | NEWSOUND = S:Clone() | |
| 796 | NEWSOUND.Parent = PARENT | |
| 797 | NEWSOUND.Volume = VOLUME | |
| 798 | NEWSOUND.Pitch = PITCH | |
| 799 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 800 | NEWSOUND:play() | |
| 801 | if DOESLOOP == true then | |
| 802 | NEWSOUND.Looped = true | |
| 803 | else | |
| 804 | repeat wait(1) until NEWSOUND.Playing == false | |
| 805 | NEWSOUND:remove() | |
| 806 | end | |
| 807 | end)) | |
| 808 | return NEWSOUND | |
| 809 | end | |
| 810 | ||
| 811 | function CFrameFromTopBack(at, top, back) | |
| 812 | local right = top:Cross(back) | |
| 813 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 814 | end | |
| 815 | ||
| 816 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 817 | function WACKYEFFECT(Table) | |
| 818 | local TYPE = (Table.EffectType or "Sphere") | |
| 819 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 820 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 821 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 822 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 823 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 824 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 825 | local ROTATION1 = (Table.RotationX or 0) | |
| 826 | local ROTATION2 = (Table.RotationY or 0) | |
| 827 | local ROTATION3 = (Table.RotationZ or 0) | |
| 828 | local MATERIAL = (Table.Material or "Neon") | |
| 829 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 830 | local TIME = (Table.Time or 45) | |
| 831 | local SOUNDID = (Table.SoundID or nil) | |
| 832 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 833 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 834 | coroutine.resume(coroutine.create(function() | |
| 835 | local PLAYSSOUND = false | |
| 836 | local SOUND = nil | |
| 837 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 838 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 839 | PLAYSSOUND = true | |
| 840 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 841 | end | |
| 842 | EFFECT.Color = COLOR | |
| 843 | local MSH = nil | |
| 844 | if TYPE == "Sphere" then | |
| 845 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 846 | elseif TYPE == "Block" then | |
| 847 | MSH = IT("BlockMesh",EFFECT)
| |
| 848 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 849 | elseif TYPE == "Wave" then | |
| 850 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 851 | elseif TYPE == "Ring" then | |
| 852 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 853 | elseif TYPE == "Slash" then | |
| 854 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 855 | elseif TYPE == "Round Slash" then | |
| 856 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 857 | elseif TYPE == "Swirl" then | |
| 858 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 859 | elseif TYPE == "Skull" then | |
| 860 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 861 | elseif TYPE == "Crystal" then | |
| 862 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 863 | end | |
| 864 | if MSH ~= nil then | |
| 865 | local MOVESPEED = nil | |
| 866 | if MOVEDIRECTION ~= nil then | |
| 867 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 868 | end | |
| 869 | local GROWTH = SIZE - ENDSIZE | |
| 870 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 871 | if TYPE == "Block" then | |
| 872 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 873 | else | |
| 874 | EFFECT.CFrame = CFRAME | |
| 875 | end | |
| 876 | for LOOP = 1, TIME+1 do | |
| 877 | Swait() | |
| 878 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 879 | if TYPE == "Wave" then | |
| 880 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 881 | end | |
| 882 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 883 | if TYPE == "Block" then | |
| 884 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 885 | else | |
| 886 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 887 | end | |
| 888 | if MOVEDIRECTION ~= nil then | |
| 889 | local ORI = EFFECT.Orientation | |
| 890 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 891 | EFFECT.Orientation = ORI | |
| 892 | end | |
| 893 | end | |
| 894 | if PLAYSSOUND == false then | |
| 895 | EFFECT:remove() | |
| 896 | else | |
| 897 | repeat Swait() until SOUND.Playing == false | |
| 898 | EFFECT:remove() | |
| 899 | end | |
| 900 | else | |
| 901 | if PLAYSSOUND == false then | |
| 902 | EFFECT:remove() | |
| 903 | else | |
| 904 | repeat Swait() until SOUND.Playing == false | |
| 905 | EFFECT:remove() | |
| 906 | end | |
| 907 | end | |
| 908 | end)) | |
| 909 | end | |
| 910 | ||
| 911 | function MakeForm(PART,TYPE) | |
| 912 | if TYPE == "Cyl" then | |
| 913 | local MSH = IT("CylinderMesh",PART)
| |
| 914 | elseif TYPE == "Ball" then | |
| 915 | local MSH = IT("SpecialMesh",PART)
| |
| 916 | MSH.MeshType = "Sphere" | |
| 917 | elseif TYPE == "Wedge" then | |
| 918 | local MSH = IT("SpecialMesh",PART)
| |
| 919 | MSH.MeshType = "Wedge" | |
| 920 | end | |
| 921 | end | |
| 922 | ||
| 923 | Debris = game:GetService("Debris")
| |
| 924 | ||
| 925 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 926 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 927 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 928 | end | |
| 929 | ||
| 930 | function turnto(position) | |
| 931 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 932 | end | |
| 933 | ||
| 934 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 935 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 936 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 937 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 938 | if RayHit and CheckIntangible(RayHit) then | |
| 939 | if DelayIfHit then | |
| 940 | wait() | |
| 941 | end | |
| 942 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 943 | end | |
| 944 | return RayHit, RayPos, RayNormal | |
| 945 | end | |
| 946 | ||
| 947 | function CheckIntangible(Hit) | |
| 948 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 949 | if Hit and Hit.Parent then | |
| 950 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 951 | return true | |
| 952 | end | |
| 953 | end | |
| 954 | return false | |
| 955 | end | |
| 956 | ||
| 957 | function CheckTableForString(Table, String) | |
| 958 | for i, v in pairs(Table) do | |
| 959 | if string.find(string.lower(String), string.lower(v)) then | |
| 960 | return true | |
| 961 | end | |
| 962 | end | |
| 963 | return false | |
| 964 | end | |
| 965 | ||
| 966 | --//=================================\\ | |
| 967 | --|| WEAPON CREATION | |
| 968 | --\\=================================// | |
| 969 | ||
| 970 | Humanoid.Parent = nil | |
| 971 | RootPart.Size = RootPart.Size*SIZE | |
| 972 | Torso.Size = Torso.Size*SIZE | |
| 973 | RightArm.Size = RightArm.Size*SIZE | |
| 974 | RightLeg.Size = RightLeg.Size*SIZE | |
| 975 | LeftArm.Size = LeftArm.Size*SIZE | |
| 976 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 977 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 978 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 979 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 980 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 981 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 982 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 983 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 984 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 985 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 986 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 987 | Head.Size = Head.Size*SIZE | |
| 988 | RootJoint.Parent = RootPart | |
| 989 | Neck.Parent = Torso | |
| 990 | RightShoulder.Parent = Torso | |
| 991 | LeftShoulder.Parent = Torso | |
| 992 | RightHip.Parent = Torso | |
| 993 | LeftHip.Parent = Torso | |
| 994 | ||
| 995 | local Player = game.Players.LocalPlayer | |
| 996 | repeat | |
| 997 | wait() | |
| 998 | until Player.Character | |
| 999 | local Character = Player.Character | |
| 1000 | TrailSettings = {
| |
| 1001 | Lifetime = 1, | |
| 1002 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
| 1003 | Color1 = ColorSequence.new(BrickColor.new("Really red").Color),
| |
| 1004 | Color2 = ColorSequence.new(BrickColor.new("Really red").Color),
| |
| 1005 | AllBody = true, | |
| 1006 | UpperBodyOnly = false, | |
| 1007 | LowerBodyOnly = false, | |
| 1008 | Accessories = false, | |
| 1009 | Extras = true, | |
| 1010 | R15 = false, | |
| 1011 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 1012 | } | |
| 1013 | local Trail | |
| 1014 | function UpperBody() | |
| 1015 | if TrailSettings.R15 == false then | |
| 1016 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 1017 | A1 = Instance.new("Attachment", Character.Head)
| |
| 1018 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 1019 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 1020 | Trail = Instance.new("Trail", Character)
| |
| 1021 | Trail.Attachment0 = A0 | |
| 1022 | Trail.Attachment1 = A1 | |
| 1023 | Trail.Texture = TrailSettings.Texture | |
| 1024 | Trail.Color = TrailSettings.Color1 | |
| 1025 | Trail.Lifetime = TrailSettings.Lifetime | |
| 1026 | local Trail2 = Trail:Clone() | |
| 1027 | Trail2.Parent = Character | |
| 1028 | Trail2.Attachment1 = A2 | |
| 1029 | local Trail3 = Trail:Clone() | |
| 1030 | Trail3.Parent = Character | |
| 1031 | Trail3.Attachment1 = A3 | |
| 1032 | local Trail6 = Trail:Clone() | |
| 1033 | Trail6.Parent = Character | |
| 1034 | Trail6.Attachment0 = A1 | |
| 1035 | Trail6.Attachment1 = A2 | |
| 1036 | local Trail7 = Trail:Clone() | |
| 1037 | Trail7.Parent = Character | |
| 1038 | Trail7.Attachment0 = A1 | |
| 1039 | Trail7.Attachment1 = A3 | |
| 1040 | else | |
| 1041 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 1042 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 1043 | A1 = Instance.new("Attachment", Character.Head)
| |
| 1044 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 1045 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 1046 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 1047 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 1048 | Trail = Instance.new("Trail", Character)
| |
| 1049 | Trail.Attachment0 = A0 | |
| 1050 | Trail.Attachment1 = A1 | |
| 1051 | Trail.Texture = TrailSettings.Texture | |
| 1052 | Trail.Color = TrailSettings.Color1 | |
| 1053 | Trail.Lifetime = TrailSettings.Lifetime | |
| 1054 | local Trail2 = Trail:Clone() | |
| 1055 | Trail2.Parent = Character | |
| 1056 | Trail2.Attachment1 = A2 | |
| 1057 | local Trail3 = Trail:Clone() | |
| 1058 | Trail3.Parent = Character | |
| 1059 | Trail3.Attachment1 = A3 | |
| 1060 | local Trail6 = Trail:Clone() | |
| 1061 | Trail6.Parent = Character | |
| 1062 | Trail6.Attachment0 = A1 | |
| 1063 | Trail6.Attachment1 = A2 | |
| 1064 | local Trail7 = Trail:Clone() | |
| 1065 | Trail7.Parent = Character | |
| 1066 | Trail7.Attachment0 = A1 | |
| 1067 | Trail7.Attachment1 = A3 | |
| 1068 | local Trail1R = Trail:Clone() | |
| 1069 | Trail1R.Parent = Character | |
| 1070 | Trail1R.Attachment1 = A2R | |
| 1071 | local Trail2R = Trail:Clone() | |
| 1072 | Trail2R.Parent = Character | |
| 1073 | Trail2R.Attachment1 = A3R | |
| 1074 | local Trail6R = Trail:Clone() | |
| 1075 | Trail6.Parent = Character | |
| 1076 | Trail6.Attachment0 = A1 | |
| 1077 | Trail6.Attachment1 = A2R | |
| 1078 | local Trail7R = Trail:Clone() | |
| 1079 | Trail7.Parent = Character | |
| 1080 | Trail7.Attachment0 = A1 | |
| 1081 | Trail7.Attachment1 = A3R | |
| 1082 | end | |
| 1083 | end | |
| 1084 | - | local Player = owner |
| 1084 | + | |
| 1085 | if TrailSettings.R15 == false then | |
| 1086 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 1087 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 1088 | local Trail4 = Trail:Clone() | |
| 1089 | Trail4.Parent = Character | |
| 1090 | Trail4.Attachment1 = A4 | |
| 1091 | local Trail5 = Trail:Clone() | |
| 1092 | Trail5.Parent = Character | |
| 1093 | Trail5.Attachment1 = A5 | |
| 1094 | local Trail8 = Trail:Clone() | |
| 1095 | Trail8.Parent = Character | |
| 1096 | Trail8.Attachment0 = A2 | |
| 1097 | Trail8.Attachment1 = A4 | |
| 1098 | Trail8.Color = TrailSettings.Color2 | |
| 1099 | local Trail9 = Trail:Clone() | |
| 1100 | Trail9.Parent = Character | |
| 1101 | Trail9.Attachment0 = A3 | |
| 1102 | Trail9.Attachment1 = A5 | |
| 1103 | Trail9.Color = TrailSettings.Color2 | |
| 1104 | local FT = Trail:Clone() | |
| 1105 | FT.Parent = Character | |
| 1106 | FT.Attachment0 = A4 | |
| 1107 | FT.Attachment1 = A5 | |
| 1108 | FT.Color = TrailSettings.Color2 | |
| 1109 | else | |
| 1110 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 1111 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 1112 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 1113 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 1114 | local Trail4 = Trail:Clone() | |
| 1115 | Trail4.Parent = Character | |
| 1116 | Trail4.Attachment1 = A4 | |
| 1117 | local Trail5 = Trail:Clone() | |
| 1118 | Trail5.Parent = Character | |
| 1119 | Trail5.Attachment1 = A5 | |
| 1120 | local Trail8 = Trail:Clone() | |
| 1121 | Trail8.Parent = Character | |
| 1122 | Trail8.Attachment0 = A2 | |
| 1123 | Trail8.Attachment1 = A4 | |
| 1124 | Trail8.Color = TrailSettings.Color2 | |
| 1125 | local Trail9 = Trail:Clone() | |
| 1126 | Trail9.Parent = Character | |
| 1127 | Trail9.Attachment0 = A3 | |
| 1128 | Trail9.Attachment1 = A5 | |
| 1129 | Trail9.Color = TrailSettings.Color2 | |
| 1130 | local FT = Trail:Clone() | |
| 1131 | FT.Parent = Character | |
| 1132 | FT.Attachment0 = A4 | |
| 1133 | FT.Attachment1 = A5 | |
| 1134 | FT.Color = TrailSettings.Color2 | |
| 1135 | local Trail3R = Trail:Clone() | |
| 1136 | Trail3R.Parent = Character | |
| 1137 | Trail3R.Attachment1 = A4R | |
| 1138 | local Trail4R = Trail:Clone() | |
| 1139 | Trail4R.Parent = Character | |
| 1140 | Trail4R.Attachment1 = A5R | |
| 1141 | local Trail8 = Trail:Clone() | |
| 1142 | Trail8.Parent = Character | |
| 1143 | Trail8.Attachment0 = A2R | |
| 1144 | Trail8.Attachment1 = A4R | |
| 1145 | Trail8.Color = TrailSettings.Color2 | |
| 1146 | local Trail9 = Trail:Clone() | |
| 1147 | Trail9.Parent = Character | |
| 1148 | Trail9.Attachment0 = A3R | |
| 1149 | Trail9.Attachment1 = A5R | |
| 1150 | Trail9.Color = TrailSettings.Color2 | |
| 1151 | local FT2R = Trail:Clone() | |
| 1152 | FT2R.Parent = Character | |
| 1153 | FT2R.Attachment0 = A4R | |
| 1154 | FT2R.Attachment1 = A5R | |
| 1155 | FT2R.Color = TrailSettings.Color2 | |
| 1156 | end | |
| 1157 | end | |
| 1158 | function AllBody() | |
| 1159 | UpperBody() | |
| 1160 | LowerBody() | |
| 1161 | end | |
| 1162 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 1163 | TrailSettings.UpperBodyOnly = false | |
| 1164 | TrailSettings.LowerBodyOnly = false | |
| 1165 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 1166 | TrailSettings.UpperBodyOnly = false | |
| 1167 | TrailSettings.LowerBodyOnly = false | |
| 1168 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 1169 | TrailSettings.UpperBodyOnly = false | |
| 1170 | TrailSettings.LowerBodyOnly = false | |
| 1171 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 1172 | TrailSettings.AllBody = true | |
| 1173 | TrailSettings.UpperBodyOnly = false | |
| 1174 | TrailSettings.LowerBodyOnly = false | |
| 1175 | end | |
| 1176 | if TrailSettings.UpperBodyOnly == true then | |
| 1177 | UpperBody() | |
| 1178 | print("Called Upper Body Trail")
| |
| 1179 | elseif TrailSettings.LowerBodyOnly == true then | |
| 1180 | LowerBody() | |
| 1181 | print("Called Lower Body Trail")
| |
| 1182 | elseif TrailSettings.AllBody == true then | |
| 1183 | AllBody() | |
| 1184 | print("Called Full Body Trail")
| |
| 1185 | end | |
| 1186 | if TrailSettings.Accessories == true then | |
| 1187 | for Index, Item in pairs(Character:GetChildren()) do | |
| 1188 | if Item:IsA("Accessory") then
| |
| 1189 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 1190 | local ATrail = Trail:Clone() | |
| 1191 | ATrail.Parent = Character | |
| 1192 | ATrail.Attachment1 = AA | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | if TrailSettings.Extras == true then | |
| 1197 | spawn(function() | |
| 1198 | repeat | |
| 1199 | wait() | |
| 1200 | until Trail | |
| 1201 | local AB = Instance.new("Attachment", a)
| |
| 1202 | local ABT = Trail:Clone() | |
| 1203 | ABT.Parent = Character | |
| 1204 | ABT.Attachment0 = A4 | |
| 1205 | ABT.Attachment1 = AB | |
| 1206 | ABT.Color = TrailSettings.Color2 | |
| 1207 | local ABT2 = Trail:Clone() | |
| 1208 | ABT2.Parent = Character | |
| 1209 | ABT2.Attachment0 = A5 | |
| 1210 | ABT2.Attachment1 = AB | |
| 1211 | ABT2.Color = TrailSettings.Color2 | |
| 1212 | end) | |
| 1213 | end | |
| 1214 | wait() | |
| 1215 | ||
| 1216 | local top = Instance.new("Shirt")
| |
| 1217 | top.ShirtTemplate = "rbxassetid://45695443" | |
| 1218 | top.Parent = Character | |
| 1219 | top.Name = "Cloth" | |
| 1220 | local bottom = Instance.new("Pants")
| |
| 1221 | bottom.PantsTemplate = "rbxassetid://45696190" | |
| 1222 | bottom.Parent = Character | |
| 1223 | bottom.Name = "Cloth" | |
| 1224 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 1225 | PRT.Color = C3(0,0,0) | |
| 1226 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1227 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1228 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 1229 | PRT.Color = C3(0,0,0) | |
| 1230 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1231 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1232 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
| 1233 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1234 | MakeForm(PRT,"Ball") | |
| 1235 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1236 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
| 1237 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1238 | MakeForm(PRT,"Ball") | |
| 1239 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 1240 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 1241 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1242 | MakeForm(PRT,"Ball") | |
| 1243 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1244 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 1245 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1246 | MakeForm(PRT,"Ball") | |
| 1247 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1248 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 1249 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1250 | MakeForm(PRT,"Ball") | |
| 1251 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 1252 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 1253 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1254 | MakeForm(PRT,"Ball") | |
| 1255 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 1256 | ||
| 1257 | local LASTPART = Head | |
| 1258 | for i = 1, 24 do | |
| 1259 | local MATH = (1-(i/30)) | |
| 1260 | if LASTPART == Head then | |
| 1261 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1262 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 1263 | LASTPART = Horn | |
| 1264 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1265 | else | |
| 1266 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1267 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1268 | LASTPART = Horn | |
| 1269 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1270 | end | |
| 1271 | end | |
| 1272 | local LASTPART = Head | |
| 1273 | for i = 1, 24 do | |
| 1274 | local MATH = (1-(i/30)) | |
| 1275 | if LASTPART == Head then | |
| 1276 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1277 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 1278 | LASTPART = Horn | |
| 1279 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1280 | else | |
| 1281 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1282 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1283 | LASTPART = Horn | |
| 1284 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1285 | end | |
| 1286 | end | |
| 1287 | local LASTPART = Head | |
| 1288 | for i = 1, 8 do | |
| 1289 | local MATH = (1-(i/14)) | |
| 1290 | if LASTPART == Head then | |
| 1291 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1292 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1293 | LASTPART = Horn | |
| 1294 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1295 | else | |
| 1296 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1297 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1298 | LASTPART = Horn | |
| 1299 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1300 | end | |
| 1301 | end | |
| 1302 | local LASTPART = Head | |
| 1303 | for i = 1, 8 do | |
| 1304 | local MATH = (1-(i/14)) | |
| 1305 | if LASTPART == Head then | |
| 1306 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1307 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1308 | LASTPART = Horn | |
| 1309 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1310 | else | |
| 1311 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1312 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1313 | LASTPART = Horn | |
| 1314 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1315 | end | |
| 1316 | end | |
| 1317 | ||
| 1318 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1319 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1320 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1321 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1322 | MakeForm(PRT,"Cyl") | |
| 1323 | local PRT = CreatePart(3, Clock, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1324 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1325 | MakeForm(PRT,"Cyl") | |
| 1326 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1327 | local RING = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1328 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1329 | MakeForm(RING,"Cyl") | |
| 1330 | RING.Color = C3(0,0,0) | |
| 1331 | for i = 1, 12 do | |
| 1332 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1333 | PRT.Color = C3(0,0,0) | |
| 1334 | local MSH = IT("BlockMesh",PRT)
| |
| 1335 | MSH.Scale = VT(0.6,1,1) | |
| 1336 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1337 | end | |
| 1338 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1339 | PRT.Color = C3(0,0,0) | |
| 1340 | local MSH = IT("BlockMesh",PRT)
| |
| 1341 | MSH.Scale = VT(0.4,1,1) | |
| 1342 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1343 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1344 | PRT.Color = C3(0,0,0) | |
| 1345 | local MSH = IT("BlockMesh",PRT)
| |
| 1346 | MSH.Scale = VT(0.4,1,1) | |
| 1347 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1348 | coroutine.resume(coroutine.create(function() | |
| 1349 | while true do | |
| 1350 | Swait() | |
| 1351 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1352 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1353 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1354 | if CLOCKLOOP <= -150 then | |
| 1355 | if VALUE1 == false then | |
| 1356 | CLOCKLOOP = 0 | |
| 1357 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1358 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1359 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1360 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1361 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1362 | if CLOCKTARGET ~= nil then | |
| 1363 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1364 | if CLOCKTARGET.Torso ~= nil then | |
| 1365 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1366 | end | |
| 1367 | if CLOCKTARGET.Health == 0 then | |
| 1368 | CLOCKTARGET = nil | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end)) | |
| 1375 | ||
| 1376 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1377 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1378 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1379 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1380 | MakeForm(PRT2,"Cyl") | |
| 1381 | local PRT2 = CreatePart(3, Clock2, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1382 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1383 | MakeForm(PRT2,"Cyl") | |
| 1384 | PRT2.Color = C3(255/255, 0/255, 0/255) | |
| 1385 | local RING2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1386 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, RING2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1387 | MakeForm(RING2,"Cyl") | |
| 1388 | RING2.Color = C3(0,0,0) | |
| 1389 | for i = 1, 12 do | |
| 1390 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1391 | PRT2.Color = C3(0,0,0) | |
| 1392 | local MSH2 = IT("BlockMesh",PRT2)
| |
| 1393 | MSH2.Scale = VT(0.6,1,1) | |
| 1394 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1395 | end | |
| 1396 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1397 | PRT2.Color = C3(0,0,0) | |
| 1398 | local MSH2 = IT("BlockMesh",PRT2)
| |
| 1399 | MSH2.Scale = VT(0.4,1,1) | |
| 1400 | local WATCH3 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1401 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1402 | PRT2.Color = C3(0,0,0) | |
| 1403 | local MSH2 = IT("BlockMesh",PRT2)
| |
| 1404 | MSH2.Scale = VT(0.4,1,1) | |
| 1405 | local WATCH4 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1406 | coroutine.resume(coroutine.create(function() | |
| 1407 | while true do | |
| 1408 | Swait() | |
| 1409 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED2 | |
| 1410 | WATCH3.C0 = Clerp(WATCH3.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1411 | WATCH4.C0 = Clerp(WATCH4.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1412 | if CLOCKLOOP <= -150 then | |
| 1413 | if VALUE1 == false then | |
| 1414 | CLOCKLOOP = 0 | |
| 1415 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1416 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1417 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1418 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1419 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1420 | if CLOCKTARGET ~= nil then | |
| 1421 | CLOCKTARGET.Health = CLOCKTARGET.Health - 10 | |
| 1422 | if CLOCKTARGET.Torso ~= nil then | |
| 1423 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1424 | end | |
| 1425 | if CLOCKTARGET.Health == 0 then | |
| 1426 | CLOCKTARGET = nil | |
| 1427 | end | |
| 1428 | end | |
| 1429 | end | |
| 1430 | end | |
| 1431 | end | |
| 1432 | end)) | |
| 1433 | ||
| 1434 | for _, c in pairs(Clock2:GetChildren()) do | |
| 1435 | if c.ClassName == "Part" then | |
| 1436 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1437 | end | |
| 1438 | end | |
| 1439 | ||
| 1440 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1441 | if c.ClassName == "Part" then | |
| 1442 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1443 | end | |
| 1444 | end | |
| 1445 | ||
| 1446 | for _, c in pairs(Clock:GetChildren()) do | |
| 1447 | if c.ClassName == "Part" then | |
| 1448 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1449 | end | |
| 1450 | end | |
| 1451 | ||
| 1452 | Neck.Name = "Weld" | |
| 1453 | RootJoint.Name = "Weld" | |
| 1454 | RightShoulder.Name = "Weld" | |
| 1455 | LeftShoulder.Name = "Weld" | |
| 1456 | RightHip.Name = "Weld" | |
| 1457 | LeftHip.Name = "Weld" | |
| 1458 | ||
| 1459 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255) | |
| 1460 | local SKILLFONT = "Fantasy" | |
| 1461 | local SKILLTEXTSIZE = 7 | |
| 1462 | ||
| 1463 | Weapon.Parent = Character | |
| 1464 | Humanoid.Parent = Character | |
| 1465 | Clock.Parent = nil | |
| 1466 | Clock2.Parent = nil | |
| 1467 | ||
| 1468 | Humanoid.Died:connect(function() | |
| 1469 | ATTACK = true | |
| 1470 | end) | |
| 1471 | ||
| 1472 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1473 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1474 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1475 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1476 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1477 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1478 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1479 | ||
| 1480 | ||
| 1481 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Superior Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1482 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q] TimeSweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1483 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Buzzsaw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1484 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Superior Sun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1485 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Infection Fog", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1486 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1487 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[X] The End", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 1488 | ||
| 1489 | --//=================================\\ | |
| 1490 | --|| DAMAGING | |
| 1491 | --\\=================================// | |
| 1492 | ||
| 1493 | function Ghostify(POSITION,RANGE) | |
| 1494 | local CHILDREN = workspace:GetDescendants() | |
| 1495 | for index, CHILD in pairs(CHILDREN) do | |
| 1496 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1497 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1498 | if HUM then | |
| 1499 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1500 | if TORSO then | |
| 1501 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1502 | local GHOST = GHOSTBASE:Clone() | |
| 1503 | GHOST.Parent = Effects | |
| 1504 | GHOST.Torso.CFrame = TORSO.CFrame | |
| 1505 | table.insert(GHOSTS,GHOST) | |
| 1506 | CHILD:remove() | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | ||
| 1514 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1515 | local TORSO = Torso | |
| 1516 | local HUM = Humanoid | |
| 1517 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1518 | coroutine.wrap(function() | |
| 1519 | VT = Vector3.new | |
| 1520 | MRANDOM = math.random | |
| 1521 | local A = TIME | |
| 1522 | local B = INTENSITY | |
| 1523 | local C = true | |
| 1524 | local HUMANOID = Humanoid | |
| 1525 | local TIMER = A or 35 | |
| 1526 | local SHAKE = B or 5 | |
| 1527 | local FADE = C or true | |
| 1528 | if HUMANOID then | |
| 1529 | local FADER = SHAKE / TIMER | |
| 1530 | for i = 1, TIMER do | |
| 1531 | wait() | |
| 1532 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1533 | end | |
| 1534 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1535 | end | |
| 1536 | ||
| 1537 | end)() | |
| 1538 | end | |
| 1539 | end | |
| 1540 | ||
| 1541 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1542 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1543 | defence.Name = ("HitBy"..Player.Name)
| |
| 1544 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1545 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1546 | if Humanoid.Health ~= 0 then | |
| 1547 | local CritChance = MRANDOM(1,100) | |
| 1548 | if Damage > Humanoid.Health then | |
| 1549 | Damage = math.ceil(Humanoid.Health) | |
| 1550 | if Damage == 0 then | |
| 1551 | Damage = 0.1 | |
| 1552 | end | |
| 1553 | end | |
| 1554 | Humanoid.Health = Humanoid.Health - Damage | |
| 1555 | end | |
| 1556 | end | |
| 1557 | ||
| 1558 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1559 | local CHILDREN = workspace:GetDescendants() | |
| 1560 | for index, CHILD in pairs(CHILDREN) do | |
| 1561 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1562 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1563 | if HUM then | |
| 1564 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1565 | if TORSO then | |
| 1566 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1567 | if INSTAKILL == true then | |
| 1568 | CHILD:BreakJoints() | |
| 1569 | else | |
| 1570 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1571 | ApplyDamage(HUM,DMG,TORSO) | |
| 1572 | end | |
| 1573 | if FLING > 0 then | |
| 1574 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1575 | if c:IsA("BasePart") then
| |
| 1576 | local bv = Instance.new("BodyVelocity")
| |
| 1577 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1578 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1579 | bv.Parent = c | |
| 1580 | Debris:AddItem(bv,0.05) | |
| 1581 | end | |
| 1582 | end | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | ||
| 1591 | --//=================================\\ | |
| 1592 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1593 | --\\=================================// | |
| 1594 | ||
| 1595 | function Earthquake() | |
| 1596 | ATTACK = true | |
| 1597 | Rooted = true | |
| 1598 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1599 | GYRO.D = 20 | |
| 1600 | GYRO.P = 4000 | |
| 1601 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1602 | local RING, MESH, DELET = MakeRing() | |
| 1603 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 1604 | RING.CFrame = CF(HITPOS) | |
| 1605 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 1606 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1607 | Swait() | |
| 1608 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 1609 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1610 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1613 | end | |
| 1614 | local BLASTS = {468991944, 468991990}
| |
| 1615 | coroutine.resume(coroutine.create(function() | |
| 1616 | local CFRAME = RootPart.CFrame | |
| 1617 | for i = 1, 100 do | |
| 1618 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 1619 | do | |
| 1620 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 1621 | if HITFLOOR then | |
| 1622 | Swait() | |
| 1623 | do | |
| 1624 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 1625 | coroutine.resume(coroutine.create(function() | |
| 1626 | local RING, MESH, DELET = MakeRing() | |
| 1627 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 1628 | for i = 1, 25 do | |
| 1629 | Swait() | |
| 1630 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 1631 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1632 | end | |
| 1633 | ApplyAoE(RING.Position,25,50,90,90,false) | |
| 1634 | SHAKECAM(RING.Position, 80, 30, 15) | |
| 1635 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 1636 | WACKYEFFECT({
| |
| 1637 | Time = 25, | |
| 1638 | EffectType = "Sphere", | |
| 1639 | Size = VT(22, 22, 22), | |
| 1640 | Size2 = VT(85, 85, 85), | |
| 1641 | Transparency = 0, | |
| 1642 | Transparency2 = 1, | |
| 1643 | CFrame = CF(RING.Position), | |
| 1644 | MoveToPos = nil, | |
| 1645 | RotationX = 0, | |
| 1646 | RotationY = 0, | |
| 1647 | RotationZ = 0, | |
| 1648 | Material = "Neon", | |
| 1649 | Color = C3(0, 0, 0), | |
| 1650 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 1651 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1652 | SoundVolume = 10 | |
| 1653 | }) | |
| 1654 | for e = 1, 3 do | |
| 1655 | WACKYEFFECT({
| |
| 1656 | EffectType = "Wave", | |
| 1657 | Size = VT(25, 0, 25), | |
| 1658 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 1659 | Transparency = 0, | |
| 1660 | Transparency2 = 1, | |
| 1661 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 1662 | MoveToPos = nil, | |
| 1663 | RotationX = 0, | |
| 1664 | RotationY = 3, | |
| 1665 | RotationZ = 0, | |
| 1666 | Material = "Neon", | |
| 1667 | Color = C3(0, 0, 0), | |
| 1668 | SoundID = nil, | |
| 1669 | SoundPitch = nil, | |
| 1670 | SoundVolume = nil | |
| 1671 | }) | |
| 1672 | WACKYEFFECT({
| |
| 1673 | Time = 35, | |
| 1674 | EffectType = "Sphere", | |
| 1675 | Size = VT(22, 45, 22), | |
| 1676 | Size2 = VT(25, 45 + e * 75, 25), | |
| 1677 | Transparency = 0, | |
| 1678 | Transparency2 = 1, | |
| 1679 | CFrame = CF(RING.Position) * TURN, | |
| 1680 | MoveToPos = nil, | |
| 1681 | RotationX = 0, | |
| 1682 | RotationY = 0, | |
| 1683 | RotationZ = 0, | |
| 1684 | Material = "Neon", | |
| 1685 | Color = C3(0, 0, 0), | |
| 1686 | SoundID = nil, | |
| 1687 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1688 | SoundVolume = 10 | |
| 1689 | }) | |
| 1690 | end | |
| 1691 | wait(0.3) | |
| 1692 | DELET() | |
| 1693 | end)) | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end)) | |
| 1699 | Rooted = false | |
| 1700 | DELET() | |
| 1701 | GYRO:remove() | |
| 1702 | ATTACK = false | |
| 1703 | Rooted = false | |
| 1704 | end | |
| 1705 | ||
| 1706 | function TimeSweep() | |
| 1707 | chatfunc("SEE YA.")
| |
| 1708 | ATTACK = true | |
| 1709 | Rooted = false | |
| 1710 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1711 | Swait() | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1715 | end | |
| 1716 | CreateSound(217767125, Torso, 10, 1) | |
| 1717 | local POS = RootPart.Orientation | |
| 1718 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0)) | |
| 1719 | RootPart.Orientation = POS | |
| 1720 | RootJoint.Parent = RootPart | |
| 1721 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1722 | Swait() | |
| 1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1725 | end | |
| 1726 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1727 | Swait() | |
| 1728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1729 | end | |
| 1730 | ATTACK = false | |
| 1731 | Rooted = false | |
| 1732 | end | |
| 1733 | ||
| 1734 | ||
| 1735 | function Taunt() | |
| 1736 | ATTACK = true | |
| 1737 | local LAUGH = nil | |
| 1738 | coroutine.resume(coroutine.create(function() | |
| 1739 | repeat | |
| 1740 | Swait() | |
| 1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1747 | until LAUGH ~= nil | |
| 1748 | repeat | |
| 1749 | Swait() | |
| 1750 | LAUGH.Parent = Head | |
| 1751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1755 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1757 | until LAUGH.Playing == false | |
| 1758 | ATTACK = false | |
| 1759 | end)) | |
| 1760 | wait(0.1) | |
| 1761 | LAUGH = CreateSound(333446256, Head, 10, 1, false) | |
| 1762 | end | |
| 1763 | ||
| 1764 | function SuperStomp() | |
| 1765 | ATTACK = true | |
| 1766 | Rooted = true | |
| 1767 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1768 | coroutine.resume(coroutine.create(function() | |
| 1769 | Swait(65) | |
| 1770 | CameraEnshaking(3,25) | |
| 1771 | CreateSound(262562442,RightLeg,60,1,false) | |
| 1772 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
| 1773 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
| |
| 1774 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
| |
| 1775 | ApplyAoE(HITPOS,35,35,50,75,false) | |
| 1776 | end)) | |
| 1777 | CreateSound(163619849,RightLeg,10,1,false) | |
| 1778 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1779 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1780 | Swait() | |
| 1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
| 1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
| 1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1787 | end | |
| 1788 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1789 | Swait() | |
| 1790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1794 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1796 | end | |
| 1797 | ATTACK = false | |
| 1798 | Rooted = false | |
| 1799 | end | |
| 1800 | ||
| 1801 | function Buzzsaw() | |
| 1802 | ATTACK = true | |
| 1803 | Rooted = false | |
| 1804 | local ARMSPEED = 0.1 | |
| 1805 | local TARGET = nil | |
| 1806 | local ROOT = nil | |
| 1807 | local HUMAN = nil | |
| 1808 | local DIST = 4 | |
| 1809 | local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 1810 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1811 | local BLADE = true | |
| 1812 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
| |
| 1813 | coroutine.resume(coroutine.create(function() | |
| 1814 | repeat | |
| 1815 | Swait() | |
| 1816 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 1817 | until BLADE == false | |
| 1818 | SAWBLADE:remove() | |
| 1819 | end)) | |
| 1820 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 1821 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1822 | Swait() | |
| 1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1829 | end | |
| 1830 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1831 | Swait() | |
| 1832 | local CHILDREN = workspace:GetDescendants() | |
| 1833 | for index, CHILD in pairs(CHILDREN) do | |
| 1834 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1835 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1836 | if HUM then | |
| 1837 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1838 | if TORSO and HUM.Health > 0 then | |
| 1839 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1840 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1841 | ROOT = TORSO | |
| 1842 | HUMAN = HUM | |
| 1843 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1844 | end | |
| 1845 | end | |
| 1846 | end | |
| 1847 | end | |
| 1848 | end | |
| 1849 | if ROOT then | |
| 1850 | break | |
| 1851 | end | |
| 1852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1858 | end | |
| 1859 | if ROOT then | |
| 1860 | ARMSPEED = 0.01 | |
| 1861 | Rooted = true | |
| 1862 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
| 1863 | repeat | |
| 1864 | HUMAN.Health = HUMAN.Health - 1.2 | |
| 1865 | HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0) | |
| 1866 | Swait() | |
| 1867 | ROOT.Anchored = true | |
| 1868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1874 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
| 1875 | ROOT.Anchored = false | |
| 1876 | if HUMAN.Health == 0 then | |
| 1877 | if ROOT.Name ~= "Torso" then | |
| 1878 | ROOT:remove() | |
| 1879 | end | |
| 1880 | if TARGET.Name == "Torso" then | |
| 1881 | Ragdoll(HUMAN.Parent,Torso,true) | |
| 1882 | elseif TARGET.Name == "UpperTorso" then | |
| 1883 | R15Ragdoll(HUMAN.Parent,true) | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | BLADE = false | |
| 1888 | ATTACK = false | |
| 1889 | Rooted = false | |
| 1890 | end | |
| 1891 | ||
| 1892 | function Sun1() | |
| 1893 | ATTACK = true | |
| 1894 | Rooted = true | |
| 1895 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
| 1896 | coroutine.resume(coroutine.create(function() | |
| 1897 | CreateSound("348663022", Torso, 5, 1)
| |
| 1898 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
| 1899 | for i = 1, 5 do | |
| 1900 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
| 1901 | Swait(15) | |
| 1902 | end | |
| 1903 | local soundeffect = IT("Sound",Torso)
| |
| 1904 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 1905 | soundeffect.Looped = true | |
| 1906 | soundeffect.Volume = 3 | |
| 1907 | soundeffect.Playing = true | |
| 1908 | repeat | |
| 1909 | turnto(Mouse.Hit.p) | |
| 1910 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
| 1911 | MagicSphere(25/10,25,CF(StartPos),"Bright red") | |
| 1912 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 1913 | local distance = (StartPos - RayPos).magnitude | |
| 1914 | local RayBeam = IT("Part",Effects)
| |
| 1915 | RayBeam.Material = "Neon" | |
| 1916 | RayBeam.Anchored = false | |
| 1917 | RayBeam.BrickColor = BRICKC"Bright red" | |
| 1918 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 1919 | mesh.MeshType = "Cylinder" | |
| 1920 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
| 1921 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1922 | MagicSphere(5,45,CF(RayPos),"Bright red") | |
| 1923 | ApplyAoE(RayPos,22,1,2,0,false) | |
| 1924 | Swait() | |
| 1925 | if KEYHOLD == false then | |
| 1926 | coroutine.resume(coroutine.create(function() | |
| 1927 | Rooted = false | |
| 1928 | MODE = "The Superior Pandora" | |
| 1929 | for i = 1, 5 do | |
| 1930 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
| 1931 | Swait() | |
| 1932 | end | |
| 1933 | RayBeam:remove() | |
| 1934 | end)) | |
| 1935 | else | |
| 1936 | RayBeam:remove() | |
| 1937 | end | |
| 1938 | until KEYHOLD == false | |
| 1939 | soundeffect:remove() | |
| 1940 | end)) | |
| 1941 | MagicSphere2(65,120,CF(StartPos),"Really black") | |
| 1942 | MagicSphere(10,60,CF(StartPos),"Really black") | |
| 1943 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1944 | Swait() | |
| 1945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1951 | end | |
| 1952 | MODE = "Sun" | |
| 1953 | ATTACK = false | |
| 1954 | end | |
| 1955 | ||
| 1956 | function Sun2() | |
| 1957 | ATTACK = true | |
| 1958 | Rooted = true | |
| 1959 | local StartPos = RootPart.CFrame * CF(0,35,0).p | |
| 1960 | coroutine.resume(coroutine.create(function() | |
| 1961 | CreateSound("348663022", Torso, 5, 1)
| |
| 1962 | local StartPos = RootPart.CFrame * CF(0,35,0).p | |
| 1963 | for i = 1, 5 do | |
| 1964 | MagicSphere2(25*2,25,CF(StartPos),"Bright red") | |
| 1965 | Swait(15) | |
| 1966 | end | |
| 1967 | local soundeffect = IT("Sound",Torso)
| |
| 1968 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 1969 | soundeffect.Looped = true | |
| 1970 | soundeffect.Volume = 3 | |
| 1971 | soundeffect.Playing = true | |
| 1972 | repeat | |
| 1973 | turnto(Mouse.Hit.p) | |
| 1974 | MagicSphere2(25*2,25,CF(StartPos),"Bright red") | |
| 1975 | MagicSphere(25/10*2,25,CF(StartPos),"Bright red") | |
| 1976 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 1977 | local distance = (StartPos - RayPos).magnitude | |
| 1978 | local RayBeam = IT("Part",Effects)
| |
| 1979 | RayBeam.Material = "Neon" | |
| 1980 | RayBeam.Anchored = false | |
| 1981 | RayBeam.BrickColor = BRICKC"Bright red" | |
| 1982 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 1983 | mesh.MeshType = "Cylinder" | |
| 1984 | RayBeam.Size = Vector3.new(distance+10*2, 5, 5) | |
| 1985 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1986 | MagicSphere(10*2,20,CF(RayPos),"Bright red") | |
| 1987 | ApplyAoE(RayPos,42,1,2.25,0,false) | |
| 1988 | Swait() | |
| 1989 | if KEYHOLD == false then | |
| 1990 | coroutine.resume(coroutine.create(function() | |
| 1991 | Rooted = false | |
| 1992 | MODE = "Booster" | |
| 1993 | for i = 1, 5 do | |
| 1994 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
| 1995 | Swait() | |
| 1996 | end | |
| 1997 | RayBeam:remove() | |
| 1998 | end)) | |
| 1999 | else | |
| 2000 | RayBeam:remove() | |
| 2001 | end | |
| 2002 | until KEYHOLD == false | |
| 2003 | soundeffect:remove() | |
| 2004 | end)) | |
| 2005 | MagicSphere2(65*2,120,CF(StartPos),"Really black") | |
| 2006 | MagicSphere(10*2,60,CF(StartPos),"Really black") | |
| 2007 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2008 | Swait() | |
| 2009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2013 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2015 | end | |
| 2016 | MODE = "Sun2" | |
| 2017 | ATTACK = false | |
| 2018 | end | |
| 2019 | ||
| 2020 | function InfectionFog() | |
| 2021 | ATTACK = true | |
| 2022 | Rooted = false | |
| 2023 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2024 | Swait() | |
| 2025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2029 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2031 | end | |
| 2032 | CreateSound(769072651, RightArm, 10, 1, false) | |
| 2033 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2034 | Swait() | |
| 2035 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2036 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2040 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2042 | end | |
| 2043 | CreateSound(138931042, Torso, 10, 2.4, false) | |
| 2044 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2045 | Swait(100) | |
| 2046 | Ghostify(Torso.Position,135) | |
| 2047 | Swait(20) | |
| 2048 | CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false) | |
| 2049 | ATTACK = false | |
| 2050 | Rooted = false | |
| 2051 | end | |
| 2052 | ||
| 2053 | function ClockBooster() | |
| 2054 | ATTACK = true | |
| 2055 | Rooted = true | |
| 2056 | if MODE == "The Superior Pandora" then | |
| 2057 | MagicSphere2(20,40,RootPart.CFrame,"Really red") | |
| 2058 | CreateSound(743521450,RootPart,10,0.8,false) | |
| 2059 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2060 | Swait() | |
| 2061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(75)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-30), RAD(-75)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2065 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2067 | end | |
| 2068 | Speed = 30 | |
| 2069 | Clock2.Parent = Character | |
| 2070 | CLOCKSPEED = 4 | |
| 2071 | CLOCKSPEED2 = 4 | |
| 2072 | DAMAGEMULTIPLIER = 1.5 | |
| 2073 | MODE = "Booster" | |
| 2074 | elseif MODE == "Booster" then | |
| 2075 | CreateSound(147722227, Torso, 15, 1.3, false) | |
| 2076 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2077 | Swait() | |
| 2078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2082 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2084 | end | |
| 2085 | Speed = 20 | |
| 2086 | CLOCKSPEED = 1.5 | |
| 2087 | CLOCKSPEED2 = 0 | |
| 2088 | Clock2.Parent = nil | |
| 2089 | DAMAGEMULTIPLIER = 1 | |
| 2090 | MODE = "The Superior Pandora" | |
| 2091 | end | |
| 2092 | ATTACK = false | |
| 2093 | Rooted = false | |
| 2094 | end | |
| 2095 | --//=================================\\ | |
| 2096 | --|| SOME TAG EDIT | |
| 2097 | --\\=================================// | |
| 2098 | ||
| 2099 | m = game.Players.LocalPlayer | |
| 2100 | char = m.Character | |
| 2101 | local txt = Instance.new("BillboardGui", char)
| |
| 2102 | txt.Adornee = char.Head | |
| 2103 | txt.Name = "_status" | |
| 2104 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 2105 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
| 2106 | local text = Instance.new("TextLabel", txt)
| |
| 2107 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 2108 | text.FontSize = "Size24" | |
| 2109 | text.TextScaled = true | |
| 2110 | text.TextTransparency = 0 | |
| 2111 | text.BackgroundTransparency = 1 | |
| 2112 | text.TextTransparency = 0 | |
| 2113 | text.TextStrokeTransparency = 0 | |
| 2114 | text.Font = "Bodoni" | |
| 2115 | text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255) | |
| 2116 | v = Instance.new("Part")
| |
| 2117 | v.Name = "ColorBrick" | |
| 2118 | v.Parent = m.Character | |
| 2119 | v.FormFactor = "Symmetric" | |
| 2120 | v.Anchored = true | |
| 2121 | v.CanCollide = false | |
| 2122 | v.BottomSurface = "Smooth" | |
| 2123 | v.TopSurface = "Smooth" | |
| 2124 | v.Size = Vector3.new(10, 5, 3) | |
| 2125 | v.Transparency = 1 | |
| 2126 | v.CFrame = char.Torso.CFrame | |
| 2127 | v.BrickColor = BrickColor.new("Really black")
| |
| 2128 | v.Transparency = 1 | |
| 2129 | v.Shape = "Block" | |
| 2130 | ||
| 2131 | --//=================================\\ | |
| 2132 | --|| CHAT FUNCTION | |
| 2133 | --\\=================================// | |
| 2134 | ||
| 2135 | function chatfunc(text) | |
| 2136 | local chat = coroutine.wrap(function() | |
| 2137 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2138 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2139 | end | |
| 2140 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2141 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2142 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 2143 | Bill.Adornee = Character.Head | |
| 2144 | Bill.Name = "TalkingBillBoard" | |
| 2145 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2146 | Hehe.BackgroundTransparency = 1 | |
| 2147 | Hehe.BorderSizePixel = 0 | |
| 2148 | Hehe.Text = "" | |
| 2149 | Hehe.Font = "Fantasy" | |
| 2150 | Hehe.TextSize = 40 | |
| 2151 | Hehe.TextStrokeTransparency = 0 | |
| 2152 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2153 | coroutine.resume(coroutine.create(function() | |
| 2154 | while Hehe ~= nil do | |
| 2155 | wait() | |
| 2156 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 2157 | Hehe.Rotation = math.random(-5,5) | |
| 2158 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 2159 | Hehe.TextStrokeColor3 = Color3.new(255,0,0) | |
| 2160 | end | |
| 2161 | end)) | |
| 2162 | for i = 1,string.len(text),1 do | |
| 2163 | wait() | |
| 2164 | Hehe.Text = string.sub(text,1,i) | |
| 2165 | end | |
| 2166 | wait(3)--Re[math.random(1, 93)] | |
| 2167 | for i = 0, 1, .025 do | |
| 2168 | wait() | |
| 2169 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2170 | Hehe.TextStrokeTransparency = i | |
| 2171 | Hehe.TextTransparency = i | |
| 2172 | end | |
| 2173 | Bill:Destroy() | |
| 2174 | end) | |
| 2175 | chat() | |
| 2176 | end | |
| 2177 | ||
| 2178 | function onChatted(msg) | |
| 2179 | chatfunc(msg) | |
| 2180 | end | |
| 2181 | ||
| 2182 | Player.Chatted:connect(onChatted) | |
| 2183 | ||
| 2184 | --//=================================\\ | |
| 2185 | --|| CHAT INTRO | |
| 2186 | --\\=================================// | |
| 2187 | ||
| 2188 | - | m = owner |
| 2188 | + | |
| 2189 | chatfunc("Superior is alive..")
| |
| 2190 | text.Text = "The Superior Pandora" | |
| 2191 | wait(2) | |
| 2192 | chatfunc("Hello any admins...?")
| |
| 2193 | end)) | |
| 2194 | ||
| 2195 | --//=================================\\ | |
| 2196 | --|| INTRO | |
| 2197 | --\\=================================// | |
| 2198 | ||
| 2199 | coroutine.resume(coroutine.create(function() | |
| 2200 | ATTACK = true | |
| 2201 | Rooted = true | |
| 2202 | HeadC = C3(0,0,0) | |
| 2203 | BodyC = C3(0,0,0) | |
| 2204 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2205 | Swait() | |
| 2206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2210 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2212 | if MRANDOM(1,10) == 1 then | |
| 2213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
| 2214 | end | |
| 2215 | end | |
| 2216 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2217 | Swait() | |
| 2218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(90 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2222 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2224 | end | |
| 2225 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(7.5,7.5,7.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2226 | Clock.Parent = Character | |
| 2227 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2228 | Swait() | |
| 2229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 - 0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2232 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2233 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2234 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2235 | end | |
| 2236 | CLOCKSPEED = 1.5 | |
| 2237 | CLOCKSPEED2 = 0 | |
| 2238 | HeadC = C3(0,0,0) | |
| 2239 | BodyC = C3(0,0,0) | |
| 2240 | TRANSFORMED = true | |
| 2241 | ATTACK = false | |
| 2242 | Rooted = false | |
| 2243 | end)) | |
| 2244 | --//=================================\\ | |
| 2245 | --|| ASSIGN THINGS TO KEYS | |
| 2246 | --\\=================================// | |
| 2247 | ||
| 2248 | function MouseDown(Mouse) | |
| 2249 | HOLD = true | |
| 2250 | if ATTACK == false then | |
| 2251 | end | |
| 2252 | end | |
| 2253 | ||
| 2254 | function MouseUp(Mouse) | |
| 2255 | HOLD = false | |
| 2256 | end | |
| 2257 | ||
| 2258 | function KeyDown(Key) | |
| 2259 | KEYHOLD = true | |
| 2260 | if Key == "z" and ATTACK == false then | |
| 2261 | SuperStomp() | |
| 2262 | end | |
| 2263 | ||
| 2264 | if Key == "b" and ATTACK == false then | |
| 2265 | TimesUp() | |
| 2266 | end | |
| 2267 | ||
| 2268 | if Key == "c" and ATTACK == false then | |
| 2269 | Buzzsaw() | |
| 2270 | end | |
| 2271 | ||
| 2272 | if Key == "e" and ATTACK == false then | |
| 2273 | InfectionFog() | |
| 2274 | end | |
| 2275 | ||
| 2276 | if Key == "q" and ATTACK == false then | |
| 2277 | TimeSweep() | |
| 2278 | end | |
| 2279 | ||
| 2280 | if Key == "v" and ATTACK == false then | |
| 2281 | if MODE == "Superior" then | |
| 2282 | Sun1() | |
| 2283 | elseif MODE == "Booster" then | |
| 2284 | Sun2() | |
| 2285 | end | |
| 2286 | end | |
| 2287 | ||
| 2288 | if Key == "x" and ATTACK == false then | |
| 2289 | Earthquake() | |
| 2290 | end | |
| 2291 | ||
| 2292 | if Key == "f" and ATTACK == false then | |
| 2293 | ClockBooster() | |
| 2294 | end | |
| 2295 | ||
| 2296 | if Key == "t" and ATTACK == false then | |
| 2297 | Taunt() | |
| 2298 | end | |
| 2299 | end | |
| 2300 | ||
| 2301 | function KeyUp(Key) | |
| 2302 | KEYHOLD = false | |
| 2303 | end | |
| 2304 | ||
| 2305 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2306 | MouseDown(NEWKEY) | |
| 2307 | end) | |
| 2308 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2309 | MouseUp(NEWKEY) | |
| 2310 | end) | |
| 2311 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2312 | KeyDown(NEWKEY) | |
| 2313 | end) | |
| 2314 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2315 | KeyUp(NEWKEY) | |
| 2316 | end) | |
| 2317 | ||
| 2318 | --//=================================\\ | |
| 2319 | --\\=================================// | |
| 2320 | ||
| 2321 | ||
| 2322 | function unanchor() | |
| 2323 | if UNANCHOR == true then | |
| 2324 | RootPart.Anchored = false | |
| 2325 | end | |
| 2326 | g = Character:GetChildren() | |
| 2327 | for i = 1, #g do | |
| 2328 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2329 | g[i].Anchored = false | |
| 2330 | end | |
| 2331 | end | |
| 2332 | g = Weapon:GetChildren() | |
| 2333 | for i = 1, #g do | |
| 2334 | if g[i].ClassName == "Part" then | |
| 2335 | g[i].Anchored = false | |
| 2336 | end | |
| 2337 | end | |
| 2338 | end | |
| 2339 | ||
| 2340 | ||
| 2341 | --//=================================\\ | |
| 2342 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2343 | --\\=================================// | |
| 2344 | ||
| 2345 | Humanoid.Changed:connect(function(Jump) | |
| 2346 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2347 | Humanoid.Jump = false | |
| 2348 | end | |
| 2349 | end) | |
| 2350 | ||
| 2351 | while true do | |
| 2352 | Swait() | |
| 2353 | script.Parent = WEAPONGUI | |
| 2354 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2355 | v:Stop(); | |
| 2356 | end | |
| 2357 | ANIMATE.Parent = nil | |
| 2358 | SINE = SINE + CHANGE*1.5 | |
| 2359 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2360 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2361 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2362 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2363 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2364 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2365 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2366 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2367 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2368 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2369 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2370 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2371 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2372 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2373 | end | |
| 2374 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2375 | ANIM = "Jump" | |
| 2376 | if ATTACK == false then | |
| 2377 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2381 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2383 | end | |
| 2384 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2385 | ANIM = "Fall" | |
| 2386 | if ATTACK == false then | |
| 2387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2391 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2393 | end | |
| 2394 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2395 | ANIM = "Idle" | |
| 2396 | if ATTACK == false then | |
| 2397 | if MODE == "The Superior Pandora" then | |
| 2398 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) | |
| 2399 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
| 2400 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2401 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2402 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2403 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2404 | elseif MODE == "Sun" then | |
| 2405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2409 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2411 | elseif MODE == "Sun2" then | |
| 2412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2416 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2418 | elseif MODE == "Booster" then | |
| 2419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-80 + 5 * SIN(SINE / 15))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(80 - 5 * SIN(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2423 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2425 | end | |
| 2426 | end | |
| 2427 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2428 | ANIM = "Walk" | |
| 2429 | if ATTACK == false then | |
| 2430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2434 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2436 | end | |
| 2437 | end | |
| 2438 | unanchor() | |
| 2439 | Humanoid.MaxHealth = "inf" | |
| 2440 | Humanoid.Health = "inf" | |
| 2441 | if Rooted == false then | |
| 2442 | Disable_Jump = false | |
| 2443 | Humanoid.WalkSpeed = Speed | |
| 2444 | elseif Rooted == true then | |
| 2445 | Disable_Jump = true | |
| 2446 | Humanoid.WalkSpeed = 0 | |
| 2447 | end | |
| 2448 | for _, c in pairs(Character:GetChildren()) do | |
| 2449 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2450 | c.Material = "Fabric" | |
| 2451 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2452 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2453 | end | |
| 2454 | if c ~= Head then | |
| 2455 | c.Color = HeadC | |
| 2456 | else | |
| 2457 | c.Color = BodyC | |
| 2458 | end | |
| 2459 | if c == Head then | |
| 2460 | if c:FindFirstChild("face") then
| |
| 2461 | c.face:remove() | |
| 2462 | end | |
| 2463 | end | |
| 2464 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2465 | c:remove() | |
| 2466 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2467 | c:remove() | |
| 2468 | end | |
| 2469 | end | |
| 2470 | end | |
| 2471 | --//=================================\\ | |
| 2472 | --\\=================================// | |
| 2473 | ||
| 2474 | ||
| 2475 | ||
| 2476 | ||
| 2477 | ||
| 2478 | --//====================================================\\-- | |
| 2479 | --|| END OF SCRIPT | |
| 2480 | --\\====================================================//-- |