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| 1 | - | Player = game:GetService("Players")["BenTheReal"]
|
| 1 | + | Player = game:GetService("Players")["myles0626"]
|
| 2 | ||
| 3 | Character = Player.Character | |
| 4 | ||
| 5 | PlayerGui = Player.PlayerGui | |
| 6 | ||
| 7 | Backpack = Player.Backpack | |
| 8 | ||
| 9 | Torso = Character.Torso | |
| 10 | ||
| 11 | Head = Character.Head | |
| 12 | ||
| 13 | LeftArm = Character["Left Arm"] | |
| 14 | ||
| 15 | LeftLeg = Character["Left Leg"] | |
| 16 | ||
| 17 | RightArm = Character["Right Arm"] | |
| 18 | ||
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | ||
| 21 | LS = Torso["Left Shoulder"] | |
| 22 | ||
| 23 | LH = Torso["Left Hip"] | |
| 24 | ||
| 25 | RS = Torso["Right Shoulder"] | |
| 26 | ||
| 27 | RH = Torso["Right Hip"] | |
| 28 | ||
| 29 | attack = false | |
| 30 | ||
| 31 | attackdebounce = false | |
| 32 | ||
| 33 | attackdebounce2 = false | |
| 34 | ||
| 35 | attackdebounce3 = false | |
| 36 | ||
| 37 | swordattack=false | |
| 38 | ||
| 39 | canfinger=true | |
| 40 | ||
| 41 | attacktype = 1 | |
| 42 | ||
| 43 | combo = 0 | |
| 44 | ||
| 45 | damage = 3 | |
| 46 | ||
| 47 | oridamage = 3 | |
| 48 | ||
| 49 | walkdebounce = false | |
| 50 | ||
| 51 | sheathed = true | |
| 52 | ||
| 53 | slash=false | |
| 54 | ||
| 55 | it=Instance.new | |
| 56 | ||
| 57 | vt=Vector3.new | |
| 58 | ||
| 59 | cf=CFrame.new | |
| 60 | ||
| 61 | euler=CFrame.fromEulerAnglesXYZ | |
| 62 | ||
| 63 | angles=CFrame.Angles | |
| 64 | ||
| 65 | mRad=math.rad | |
| 66 | ||
| 67 | mPi=math.pi | |
| 68 | ||
| 69 | act = {key = {}}
| |
| 70 | ||
| 71 | walking = false | |
| 72 | ||
| 73 | hold=false | |
| 74 | ||
| 75 | MMouse=nil | |
| 76 | ||
| 77 | equipped=false | |
| 78 | ||
| 79 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 80 | ||
| 81 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 82 | ||
| 83 | con1=nil | |
| 84 | ||
| 85 | con2=nil | |
| 86 | ||
| 87 | con3=nil | |
| 88 | ||
| 89 | mana=400 | |
| 90 | ||
| 91 | Charging=0 | |
| 92 | ||
| 93 | Did=0 | |
| 94 | ||
| 95 | colors={"Really black","Gold"}
| |
| 96 | ||
| 97 | random=nil | |
| 98 | ||
| 99 | Combo="" | |
| 100 | ||
| 101 | --player | |
| 102 | ||
| 103 | player = nil | |
| 104 | ||
| 105 | --save shoulders | |
| 106 | ||
| 107 | RSH, LSH = nil, nil | |
| 108 | ||
| 109 | --welds | |
| 110 | ||
| 111 | RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
| |
| 112 | ||
| 113 | RW.Name="Right Shoulder" | |
| 114 | ||
| 115 | LW.Name="Left Shoulder" | |
| 116 | ||
| 117 | RWL.Name="Right Hip" | |
| 118 | ||
| 119 | LWL.Name="Left Hip" | |
| 120 | ||
| 121 | RW2, LW2 = it("Weld"), it("Weld")
| |
| 122 | ||
| 123 | --what anim | |
| 124 | ||
| 125 | anim = "none" | |
| 126 | ||
| 127 | local gyro = it("BodyGyro")
| |
| 128 | ||
| 129 | gyro.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 130 | ||
| 131 | gyro.P = 20e+003 | |
| 132 | ||
| 133 | bod = it("BodyPosition")
| |
| 134 | ||
| 135 | bod.position = Torso.Position | |
| 136 | ||
| 137 | bod.maxForce = vt(4e+080, 4e+080, 4e+080) | |
| 138 | ||
| 139 | Enemy=nil | |
| 140 | ||
| 141 | CF=cf(-1.5,0.5,0) * euler(0.7,0,-0.3) | |
| 142 | ||
| 143 | ||
| 144 | ||
| 145 | if Character:findFirstChild("Scirave",true) ~= nil then
| |
| 146 | ||
| 147 | Character:findFirstChild("Scirave",true).Parent = nil
| |
| 148 | ||
| 149 | end | |
| 150 | ||
| 151 | if Character:findFirstChild("Weapon",true) ~= nil then
| |
| 152 | ||
| 153 | Character:findFirstChild("Weapon",true).Parent = nil
| |
| 154 | ||
| 155 | end | |
| 156 | ||
| 157 | if Character.Torso:findFirstChild("ChargeGui",true) ~= nil then
| |
| 158 | ||
| 159 | Character.Torso:findFirstChild("ChargeGui",true).Parent = nil
| |
| 160 | ||
| 161 | end | |
| 162 | ||
| 163 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
| |
| 164 | ||
| 165 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
| |
| 166 | ||
| 167 | end | |
| 168 | ||
| 169 | bod = it("BodyPosition")
| |
| 170 | ||
| 171 | bod.position = Torso.Position | |
| 172 | ||
| 173 | bod.maxForce = vt(4e+080, 4e+080, 4e+080) | |
| 174 | ||
| 175 | local GUI = Instance.new("BillboardGui")
| |
| 176 | ||
| 177 | GUI.Adornee = Torso | |
| 178 | ||
| 179 | GUI.Parent = Torso | |
| 180 | ||
| 181 | GUI.Active = true | |
| 182 | ||
| 183 | GUI.Enabled = true | |
| 184 | ||
| 185 | GUI.Size = UDim2.new(1, 0, 1, 0) | |
| 186 | ||
| 187 | GUI.StudsOffset = Vector3.new(0, 4, 0) | |
| 188 | ||
| 189 | GUI.Name="ChargeGui" | |
| 190 | ||
| 191 | local Chat = Instance.new("TextBox")
| |
| 192 | ||
| 193 | Chat.Parent = GUI | |
| 194 | ||
| 195 | Chat.FontSize = "Size12" | |
| 196 | ||
| 197 | Chat.BackgroundColor3=Color3.new(0,0,0) | |
| 198 | ||
| 199 | Chat.Position = UDim2.new(-1.5, 0, 0, 0) | |
| 200 | ||
| 201 | Chat.Size = UDim2.new(5,0,0.5,0) | |
| 202 | ||
| 203 | Chat.Visible = false | |
| 204 | ||
| 205 | Chat.Text = " " | |
| 206 | ||
| 207 | local Chat2 = Instance.new("TextBox")
| |
| 208 | ||
| 209 | Chat2.Parent = GUI | |
| 210 | ||
| 211 | Chat2.FontSize = "Size12" | |
| 212 | ||
| 213 | Chat2.BackgroundColor3=Color3.new(0,0,0.4) | |
| 214 | ||
| 215 | Chat2.Position = UDim2.new(-1.5, 0, 0, 0) | |
| 216 | ||
| 217 | Chat2.Size = UDim2.new(0,0,0.5,0) | |
| 218 | ||
| 219 | Chat2.Visible = false | |
| 220 | ||
| 221 | Chat2.Text = " " | |
| 222 | ||
| 223 | ||
| 224 | --[[ | |
| 225 | if Player.userId~=209911 and Player.userId~=17613036 then | |
| 226 | ||
| 227 | script.Parent = Character | |
| 228 | ||
| 229 | local h = it("Hint")
| |
| 230 | ||
| 231 | h.Parent = workspace | |
| 232 | ||
| 233 | h.Text = "UR NOT FEN!" | |
| 234 | ||
| 235 | wait(1) | |
| 236 | ||
| 237 | h.Text = "U MUST DAI!!" | |
| 238 | ||
| 239 | wait(0.5) | |
| 240 | ||
| 241 | if Character:findFirstChild("ForceField") ~= nil then
| |
| 242 | ||
| 243 | Character:findFirstChild("ForceField").Parent = nil
| |
| 244 | ||
| 245 | end | |
| 246 | ||
| 247 | Character:BreakJoints() | |
| 248 | ||
| 249 | local m = it("Explosion")
| |
| 250 | ||
| 251 | m.Parent = workspace | |
| 252 | ||
| 253 | m.Position = Torso.Position | |
| 254 | ||
| 255 | wait(3) | |
| 256 | ||
| 257 | h.Parent = nil | |
| 258 | ||
| 259 | script.Parent = nil | |
| 260 | ||
| 261 | wait(9001) | |
| 262 | ||
| 263 | while true do | |
| 264 | ||
| 265 | wait() | |
| 266 | ||
| 267 | end | |
| 268 | ||
| 269 | end | |
| 270 | ||
| 271 | ]] | |
| 272 | ||
| 273 | ||
| 274 | ||
| 275 | qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end | |
| 276 | ||
| 277 | function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
| |
| 278 | ||
| 279 | elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
| |
| 280 | ||
| 281 | fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end | |
| 282 | ||
| 283 | ||
| 284 | ||
| 285 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 286 | ||
| 287 | local fp = it("Part")
| |
| 288 | ||
| 289 | fp.formFactor = formfactor | |
| 290 | ||
| 291 | fp.Parent = parent | |
| 292 | ||
| 293 | fp.Reflectance = reflectance | |
| 294 | ||
| 295 | fp.Transparency = transparency | |
| 296 | ||
| 297 | fp.CanCollide = false | |
| 298 | ||
| 299 | fp.BrickColor = brickcolor | |
| 300 | ||
| 301 | fp.Name = name | |
| 302 | ||
| 303 | fp.Size = size | |
| 304 | ||
| 305 | fp.Position = Torso.Position | |
| 306 | ||
| 307 | fp.BottomSurface="Smooth" | |
| 308 | ||
| 309 | fp.TopSurface="Smooth" | |
| 310 | ||
| 311 | fp.Locked=true | |
| 312 | ||
| 313 | fp:BreakJoints() | |
| 314 | ||
| 315 | return fp | |
| 316 | ||
| 317 | end | |
| 318 | ||
| 319 | ||
| 320 | ||
| 321 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 322 | ||
| 323 | local mesh = it(Mesh) | |
| 324 | ||
| 325 | mesh.Parent = part | |
| 326 | ||
| 327 | if Mesh=="SpecialMesh" then | |
| 328 | ||
| 329 | mesh.MeshType = meshtype | |
| 330 | ||
| 331 | mesh.MeshId = meshid | |
| 332 | ||
| 333 | end | |
| 334 | ||
| 335 | mesh.Offset=offset | |
| 336 | ||
| 337 | mesh.Scale=scale | |
| 338 | ||
| 339 | return mesh | |
| 340 | ||
| 341 | end | |
| 342 | ||
| 343 | ||
| 344 | ||
| 345 | function weld(parent,part0,part1,c0) | |
| 346 | ||
| 347 | local weld = it("Weld")
| |
| 348 | ||
| 349 | weld.Parent = parent | |
| 350 | ||
| 351 | weld.Part0 = part0 | |
| 352 | ||
| 353 | weld.Part1 = part1 | |
| 354 | ||
| 355 | weld.C0 = c0 | |
| 356 | ||
| 357 | return weld | |
| 358 | ||
| 359 | end | |
| 360 | ||
| 361 | ||
| 362 | ||
| 363 | local ball=part(1,nil,0,0.5,BrickColor.new("Really black"),"DarkBall",vt(1,1,1))
| |
| 364 | ||
| 365 | local bmesh=mesh("SpecialMesh",ball,"Sphere","",vt(0,0,0),vt(1.3,1.1,1.3))
| |
| 366 | ||
| 367 | local bweld=weld(ball,ball,nil,cf(0,0,0)) | |
| 368 | ||
| 369 | local ball2=part(1,nil,0,0.5,BrickColor.new("Gold"),"DarkBall",vt(2,2,2))
| |
| 370 | ||
| 371 | local bmesh2=mesh("SpecialMesh",ball2,"Sphere","",vt(0,0,0),vt(1,0.8,1))
| |
| 372 | ||
| 373 | local bweld2=weld(ball2,ball2,nil,cf(0,0,0)) | |
| 374 | ||
| 375 | local bigsword=part(1,workspace,0,0,BrickColor.new("Gold"),"Sword",vt(70,500,20))
| |
| 376 | ||
| 377 | bigsword.Parent=nil | |
| 378 | ||
| 379 | local sword1=part(1,workspace,0,0.5,BrickColor.new("Gold"),"Sword",vt(2,2,2))
| |
| 380 | ||
| 381 | sword1.Parent=nil | |
| 382 | ||
| 383 | local sword2=part(1,workspace,0,0.5,BrickColor.new("Gold"),"Sword",vt(2,2,2))
| |
| 384 | ||
| 385 | sword2.Parent=nil | |
| 386 | ||
| 387 | ||
| 388 | ||
| 389 | coroutine.resume(coroutine.create(function() | |
| 390 | ||
| 391 | while true do | |
| 392 | ||
| 393 | wait() | |
| 394 | ||
| 395 | for i=0,1,0.1 do | |
| 396 | ||
| 397 | wait() | |
| 398 | ||
| 399 | bmesh.Scale=bmesh.Scale-vt(0.05,0.05,0.05) | |
| 400 | ||
| 401 | end | |
| 402 | ||
| 403 | for i=0,1,0.1 do | |
| 404 | ||
| 405 | wait() | |
| 406 | ||
| 407 | bmesh.Scale=bmesh.Scale+vt(0.05,0.05,0.05) | |
| 408 | ||
| 409 | end | |
| 410 | ||
| 411 | end | |
| 412 | ||
| 413 | end)) | |
| 414 | ||
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | ||
| 417 | while true do | |
| 418 | ||
| 419 | wait() | |
| 420 | ||
| 421 | for i=0,1,0.2 do | |
| 422 | ||
| 423 | wait() | |
| 424 | ||
| 425 | bmesh2.Scale=bmesh2.Scale-vt(0.05,0.05,0.05) | |
| 426 | ||
| 427 | end | |
| 428 | ||
| 429 | for i=0,1,0.2 do | |
| 430 | ||
| 431 | wait() | |
| 432 | ||
| 433 | bmesh2.Scale=bmesh2.Scale+vt(0.05,0.05,0.05) | |
| 434 | ||
| 435 | end | |
| 436 | ||
| 437 | end | |
| 438 | ||
| 439 | end)) | |
| 440 | ||
| 441 | ||
| 442 | ||
| 443 | local modelzorz = it("Model")
| |
| 444 | ||
| 445 | modelzorz.Name = "Scirave" | |
| 446 | ||
| 447 | modelzorz.Parent = Character | |
| 448 | ||
| 449 | --[[ | |
| 450 | ||
| 451 | local handle=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part1",vt(0.35, 4, 0.35))
| |
| 452 | ||
| 453 | ||
| 454 | ||
| 455 | local mesh1=mesh("CylinderMesh",handle,"","",vt(0,0,0),vt(1,1,1))
| |
| 456 | ||
| 457 | ||
| 458 | ||
| 459 | local weld1=weld(handle,handle,Torso,cf(3,0,0)*euler(0,0,0)) | |
| 460 | ||
| 461 | ]] | |
| 462 | ||
| 463 | ||
| 464 | ||
| 465 | ---- TUT01LOL | |
| 466 | ||
| 467 | Decs={}
| |
| 468 | ||
| 469 | Decs.Totem = "35624068" Decs.Tornado = "1051557" Decs.SpikeBall = "9982590" Decs.Fist = "65322375" Decs.RedCliffT = "49754754" Decs.RedCliff = "49754655" Decs.Chakram = "18430887" Decs.Chakram2 = "47260990" Decs.Chakram3 = "19251107" Decs.Diamond = "9756362" Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" | |
| 470 | ||
| 471 | Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664" | |
| 472 | ||
| 473 | asset="http://www.roblox.com/asset/?id=" | |
| 474 | ||
| 475 | table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end) | |
| 476 | ||
| 477 | q = function(f) coroutine.resume(coroutine.create(function() f() end)) end | |
| 478 | ||
| 479 | v3=Vector3.new | |
| 480 | ||
| 481 | bc=BrickColor.new | |
| 482 | ||
| 483 | cn=CFrame.new | |
| 484 | ||
| 485 | rd=math.rad | |
| 486 | ||
| 487 | rn=math.random | |
| 488 | ||
| 489 | ca=CFrame.Angles | |
| 490 | ||
| 491 | su=modelzorz | |
| 492 | ||
| 493 | t=Torso | |
| 494 | ||
| 495 | han = pa(su,"","Block",0.4,0.4,0.4,false,false,1,0,"Gold") it('CylinderMesh',han)
| |
| 496 | ||
| 497 | print(han.Parent) | |
| 498 | ||
| 499 | hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
| |
| 500 | ||
| 501 | han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Really black") it('CylinderMesh',han2)
| |
| 502 | ||
| 503 | han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
| |
| 504 | ||
| 505 | han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Gold") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
| |
| 506 | ||
| 507 | han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
| |
| 508 | ||
| 509 | han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
| |
| 510 | ||
| 511 | han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
| |
| 512 | ||
| 513 | for i=1,10 do | |
| 514 | ||
| 515 | des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Gold") it('CylinderMesh',des).Scale = v3(1,0.4,1)
| |
| 516 | ||
| 517 | desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-1.8+(i/3),0)*ca(rd(0),0,rd(0))})
| |
| 518 | ||
| 519 | end | |
| 520 | ||
| 521 | for i=0,270,90 do | |
| 522 | ||
| 523 | des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
| |
| 524 | ||
| 525 | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
| |
| 526 | ||
| 527 | end | |
| 528 | ||
| 529 | han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
| |
| 530 | ||
| 531 | han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
| |
| 532 | ||
| 533 | han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
| |
| 534 | ||
| 535 | han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
| |
| 536 | ||
| 537 | han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
| |
| 538 | ||
| 539 | han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
| |
| 540 | ||
| 541 | han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Gold") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
| |
| 542 | ||
| 543 | han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
| |
| 544 | ||
| 545 | han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Silver") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
| |
| 546 | ||
| 547 | han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
| |
| 548 | ||
| 549 | q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) | |
| 550 | ||
| 551 | for i=0,2 do | |
| 552 | ||
| 553 | des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
| |
| 554 | ||
| 555 | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
| |
| 556 | ||
| 557 | end | |
| 558 | ||
| 559 | des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
| |
| 560 | ||
| 561 | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
| |
| 562 | ||
| 563 | bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
| |
| 564 | ||
| 565 | blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
| |
| 566 | ||
| 567 | bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
| |
| 568 | ||
| 569 | bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
| |
| 570 | ||
| 571 | bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
| |
| 572 | ||
| 573 | bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
| |
| 574 | ||
| 575 | ||
| 576 | ||
| 577 | han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
| |
| 578 | ||
| 579 | han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
| |
| 580 | ||
| 581 | ||
| 582 | ||
| 583 | han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
| |
| 584 | ||
| 585 | han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
| |
| 586 | ||
| 587 | ||
| 588 | ||
| 589 | raa = RightArm | |
| 590 | ||
| 591 | laa = LeftArm | |
| 592 | ||
| 593 | ||
| 594 | ||
| 595 | clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
| |
| 596 | ||
| 597 | clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
| |
| 598 | ||
| 599 | clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
| |
| 600 | ||
| 601 | clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
| |
| 602 | ||
| 603 | clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Gold") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
| |
| 604 | ||
| 605 | clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
| |
| 606 | ||
| 607 | clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Gold") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
| |
| 608 | ||
| 609 | clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
| |
| 610 | ||
| 611 | ||
| 612 | ||
| 613 | badge = pa(su,"","Block",0,0,0,false,false,0,0,"Gold") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
| |
| 614 | ||
| 615 | badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
| |
| 616 | ||
| 617 | badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
| |
| 618 | ||
| 619 | badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
| |
| 620 | ||
| 621 | ||
| 622 | ||
| 623 | ef = pa(su,"","Block",0,0,0,false,true,1,0,"Gold") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
| |
| 624 | ||
| 625 | --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
| |
| 626 | ||
| 627 | ||
| 628 | ||
| 629 | db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Really black") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
| |
| 630 | ||
| 631 | db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
| |
| 632 | ||
| 633 | db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Gold") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
| |
| 634 | ||
| 635 | db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
| |
| 636 | ||
| 637 | ||
| 638 | ||
| 639 | local ebs = false | |
| 640 | ||
| 641 | function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true | |
| 642 | ||
| 643 | if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end | |
| 644 | ||
| 645 | else | |
| 646 | ||
| 647 | ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end | |
| 648 | ||
| 649 | end end) end | |
| 650 | ||
| 651 | ||
| 652 | ||
| 653 | local efm = ef.Mesh.Scale | |
| 654 | ||
| 655 | function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then | |
| 656 | ||
| 657 | for i=0.3,1,0.1 do ef.Transparency = i wait() end | |
| 658 | ||
| 659 | else | |
| 660 | ||
| 661 | q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) | |
| 662 | ||
| 663 | end end | |
| 664 | ||
| 665 | ||
| 666 | ||
| 667 | q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end | |
| 668 | ||
| 669 | for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) | |
| 670 | ||
| 671 | q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) | |
| 672 | ||
| 673 | ||
| 674 | ||
| 675 | sho = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
| |
| 676 | ||
| 677 | show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
| |
| 678 | ||
| 679 | ||
| 680 | ||
| 681 | chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
| |
| 682 | ||
| 683 | chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
| |
| 684 | ||
| 685 | chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Gold") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
| |
| 686 | ||
| 687 | chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
| |
| 688 | ||
| 689 | --[[ | |
| 690 | ||
| 691 | local efww = 0 | |
| 692 | ||
| 693 | q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) | |
| 694 | ||
| 695 | ]] | |
| 696 | ||
| 697 | q(function() while true do wait(0.035) if canfinger==true then chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end end) | |
| 698 | ||
| 699 | ||
| 700 | ||
| 701 | spiking=false | |
| 702 | ||
| 703 | local spike=part(1,nil,0,0.5,BrickColor.new("Really black"),"DarkBall",vt(1,1,1))
| |
| 704 | ||
| 705 | spike.Anchored=true | |
| 706 | ||
| 707 | local spmesh=mesh("SpecialMesh",spike,"FileMesh",Decs.SpikeBall,vt(0,0,0),vt(0.5,0.3,0.5))
| |
| 708 | ||
| 709 | ||
| 710 | ||
| 711 | local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 712 | ||
| 713 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 714 | ||
| 715 | ||
| 716 | ||
| 717 | local fengui = it("GuiMain")
| |
| 718 | ||
| 719 | fengui.Parent = Player.PlayerGui | |
| 720 | ||
| 721 | fengui.Name = "manaGUI" | |
| 722 | ||
| 723 | local fenframe = it("Frame")
| |
| 724 | ||
| 725 | fenframe.Parent = fengui | |
| 726 | ||
| 727 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
| 728 | ||
| 729 | fenframe.BackgroundTransparency = 1 | |
| 730 | ||
| 731 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
| 732 | ||
| 733 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 734 | ||
| 735 | local fentext = it("TextLabel")
| |
| 736 | ||
| 737 | fentext.Parent = fenframe | |
| 738 | ||
| 739 | fentext.Text = "Mana("..mana..")"
| |
| 740 | ||
| 741 | fentext.BackgroundTransparency = 1 | |
| 742 | ||
| 743 | fentext.SizeConstraint = "RelativeXY" | |
| 744 | ||
| 745 | fentext.TextXAlignment = "Center" | |
| 746 | ||
| 747 | fentext.TextYAlignment = "Center" | |
| 748 | ||
| 749 | fentext.Position = UDim2.new(0,80,1,200) | |
| 750 | ||
| 751 | local fentext2 = it("TextLabel")
| |
| 752 | ||
| 753 | fentext2.Parent = fenframe | |
| 754 | ||
| 755 | fentext2.Text = " " | |
| 756 | ||
| 757 | fentext2.BackgroundTransparency = 0 | |
| 758 | ||
| 759 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
| 760 | ||
| 761 | fentext2.SizeConstraint = "RelativeXY" | |
| 762 | ||
| 763 | fentext2.TextXAlignment = "Center" | |
| 764 | ||
| 765 | fentext2.TextYAlignment = "Center" | |
| 766 | ||
| 767 | fentext2.Position = UDim2.new(0,10,1,170) | |
| 768 | ||
| 769 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
| 770 | ||
| 771 | local fentext3 = it("TextLabel")
| |
| 772 | ||
| 773 | fentext3.Parent = fenframe | |
| 774 | ||
| 775 | fentext3.Text = " " | |
| 776 | ||
| 777 | fentext3.BackgroundTransparency = 0 | |
| 778 | ||
| 779 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
| 780 | ||
| 781 | fentext3.SizeConstraint = "RelativeXY" | |
| 782 | ||
| 783 | fentext3.TextXAlignment = "Center" | |
| 784 | ||
| 785 | fentext3.TextYAlignment = "Center" | |
| 786 | ||
| 787 | fentext3.Position = UDim2.new(0,10,1,170) | |
| 788 | ||
| 789 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
| 790 | ||
| 791 | ||
| 792 | ||
| 793 | local bg = it("BodyGyro")
| |
| 794 | ||
| 795 | bg.Parent = nil | |
| 796 | ||
| 797 | ||
| 798 | ||
| 799 | if (script.Parent.className ~= "HopperBin") then | |
| 800 | ||
| 801 | Tool = it("HopperBin")
| |
| 802 | ||
| 803 | Tool.Parent = Backpack | |
| 804 | ||
| 805 | Tool.Name = "Scirave" | |
| 806 | ||
| 807 | script.Parent = Tool | |
| 808 | ||
| 809 | end | |
| 810 | ||
| 811 | Bin = script.Parent | |
| 812 | ||
| 813 | if Bin:findFirstChild("ManaBar",true) ~= nil then
| |
| 814 | ||
| 815 | mana=Bin.ManaBar.Value | |
| 816 | ||
| 817 | Bin:findFirstChild("ManaBar",true).Parent = nil
| |
| 818 | ||
| 819 | end | |
| 820 | ||
| 821 | local bar=Instance.new("IntValue")
| |
| 822 | ||
| 823 | bar.Parent=Bin | |
| 824 | ||
| 825 | bar.Name="ManaBar" | |
| 826 | ||
| 827 | bar.Value=mana | |
| 828 | ||
| 829 | ||
| 830 | ||
| 831 | local RoarSound = it("Sound")
| |
| 832 | ||
| 833 | RoarSound.SoundId = "http://www.roblox.com/asset/?id=1089403" | |
| 834 | ||
| 835 | RoarSound.Parent = Head | |
| 836 | ||
| 837 | RoarSound.Volume = 1 | |
| 838 | ||
| 839 | RoarSound.Pitch = pitch | |
| 840 | ||
| 841 | RoarSound.PlayOnRemove = true | |
| 842 | ||
| 843 | genroarsound=function(iter,start,conv) | |
| 844 | ||
| 845 | RoarSound.Volume=10/iter | |
| 846 | ||
| 847 | RoarSound.Pitch=start | |
| 848 | ||
| 849 | for k=1, iter do | |
| 850 | ||
| 851 | RoarSound.Pitch=RoarSound.Pitch-conv | |
| 852 | ||
| 853 | RoarSound:Play() | |
| 854 | ||
| 855 | end | |
| 856 | ||
| 857 | end | |
| 858 | ||
| 859 | --[[local SlashS = game.Lighting["lolslash"]:Clone() | |
| 860 | ||
| 861 | SlashS.Parent = Head | |
| 862 | ||
| 863 | SlashS.Volume = 1 | |
| 864 | ||
| 865 | SlashS.Pitch = 1 | |
| 866 | ||
| 867 | local DarkWaveS = game.Lighting["loldarkwave"]:Clone() | |
| 868 | ||
| 869 | DarkWaveS.Parent = Head | |
| 870 | ||
| 871 | DarkWaveS.Volume = 1 | |
| 872 | ||
| 873 | DarkWaveS.Pitch = 0.7 | |
| 874 | ||
| 875 | local BlastS = game.Lighting["lolblast"]:Clone() | |
| 876 | ||
| 877 | BlastS.Parent = Head | |
| 878 | ||
| 879 | BlastS.Volume = 1 | |
| 880 | ||
| 881 | BlastS.Pitch = 0.4 | |
| 882 | ||
| 883 | local BlewmS = game.Lighting["lolblewm"]:Clone() | |
| 884 | ||
| 885 | BlewmS.Parent = Head | |
| 886 | ||
| 887 | BlewmS.Volume = 1 | |
| 888 | ||
| 889 | BlewmS.Pitch = 0.2 | |
| 890 | ||
| 891 | local BigBlastS = game.Lighting["lolbigblast"]:Clone() | |
| 892 | ||
| 893 | BigBlastS.Parent = Head | |
| 894 | ||
| 895 | BigBlastS.Volume = 1 | |
| 896 | ||
| 897 | BigBlastS.Pitch = 0.6 | |
| 898 | ||
| 899 | local AbscondS = game.Lighting["lolabscond"]:Clone() | |
| 900 | ||
| 901 | AbscondS.Parent = Head | |
| 902 | ||
| 903 | AbscondS.Volume = 1 | |
| 904 | ||
| 905 | AbscondS.Pitch = 1]] | |
| 906 | ||
| 907 | ||
| 908 | ||
| 909 | function unequipweld() | |
| 910 | ||
| 911 | --[[for i=0,1,0.1 do | |
| 912 | ||
| 913 | wait() | |
| 914 | ||
| 915 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,0) | |
| 916 | ||
| 917 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,0) | |
| 918 | ||
| 919 | end]] | |
| 920 | ||
| 921 | end | |
| 922 | ||
| 923 | ||
| 924 | ||
| 925 | function equipweld() | |
| 926 | ||
| 927 | for i=0,1,0.1 do | |
| 928 | ||
| 929 | wait() | |
| 930 | ||
| 931 | --weld1.C0=cf(2*i,-4-1*i,-0.7-0.8*i)*euler(0,0,-0.8+0.8*i) | |
| 932 | ||
| 933 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 934 | ||
| 935 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 936 | ||
| 937 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0) | |
| 938 | ||
| 939 | end | |
| 940 | ||
| 941 | end | |
| 942 | ||
| 943 | ||
| 944 | ||
| 945 | function hideanim() | |
| 946 | ||
| 947 | equipped=false | |
| 948 | ||
| 949 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 950 | ||
| 951 | unequipweld() | |
| 952 | ||
| 953 | end | |
| 954 | ||
| 955 | ||
| 956 | ||
| 957 | function equipanim(mouse) | |
| 958 | ||
| 959 | equipped=true | |
| 960 | ||
| 961 | equipweld() | |
| 962 | ||
| 963 | wait(1) | |
| 964 | ||
| 965 | --Torso.Neck.C0=necko*euler(0,0,0) | |
| 966 | ||
| 967 | end | |
| 968 | ||
| 969 | ||
| 970 | ||
| 971 | function Stance() | |
| 972 | ||
| 973 | ||
| 974 | ||
| 975 | end | |
| 976 | ||
| 977 | ||
| 978 | ||
| 979 | function SwordDrive() | |
| 980 | ||
| 981 | attack=true | |
| 982 | ||
| 983 | for i = 0,1,0.1 do | |
| 984 | ||
| 985 | wait() | |
| 986 | ||
| 987 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 988 | ||
| 989 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 990 | ||
| 991 | RW.C0 = cf(1.5,0.5,0) * euler(5.5*i,0,-0.2*i) | |
| 992 | ||
| 993 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 994 | ||
| 995 | end | |
| 996 | ||
| 997 | hanw.Part0=RightArm | |
| 998 | ||
| 999 | hanw.C0=cf(-0.5,-1,0)*euler(-0.8,0.7,1.57) | |
| 1000 | ||
| 1001 | for i = 0,1,0.1 do | |
| 1002 | ||
| 1003 | wait() | |
| 1004 | ||
| 1005 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 1006 | ||
| 1007 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1008 | ||
| 1009 | RW.C0 = cf(1.5,0.5,0) * euler(5.5-2.06*i,0,-0.2+0.2*i) | |
| 1010 | ||
| 1011 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1012 | ||
| 1013 | hanw.C0=cf(-0.5+0.5*i,-1,0)*euler(-0.8+1.6*i,0.7+2.44*i,1.57+1.57*i) | |
| 1014 | ||
| 1015 | end | |
| 1016 | ||
| 1017 | Walk=Character.Humanoid.WalkSpeed | |
| 1018 | ||
| 1019 | Character.Humanoid.WalkSpeed=0 | |
| 1020 | ||
| 1021 | Chat.Visible=true | |
| 1022 | ||
| 1023 | Chat2.Size=UDim2.new(0,0,0.5,0) | |
| 1024 | ||
| 1025 | Chat2.Visible=true | |
| 1026 | ||
| 1027 | while SDhold==true do | |
| 1028 | ||
| 1029 | wait() | |
| 1030 | ||
| 1031 | if Charging<10 then | |
| 1032 | ||
| 1033 | GroundEffect(Torso,0,1.5,0,math.random(-5,5),-3,math.random(-5,5),0,0,0,BrickColor.new("Really black"))
| |
| 1034 | ||
| 1035 | Charging=Charging+0.2 | |
| 1036 | ||
| 1037 | else | |
| 1038 | ||
| 1039 | if Charging<=10.2 then | |
| 1040 | ||
| 1041 | GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 1042 | ||
| 1043 | Charging=Charging+0.2 | |
| 1044 | ||
| 1045 | end | |
| 1046 | ||
| 1047 | end | |
| 1048 | ||
| 1049 | if Charging<=10 then | |
| 1050 | ||
| 1051 | Chat2.Size=Chat2.Size+UDim2.new(0.1,0,0,0) | |
| 1052 | ||
| 1053 | end | |
| 1054 | ||
| 1055 | end | |
| 1056 | ||
| 1057 | Chat.Visible=false | |
| 1058 | ||
| 1059 | Chat2.Size=UDim2.new(0,0,0.5,0) | |
| 1060 | ||
| 1061 | Chat2.Visible=false | |
| 1062 | ||
| 1063 | Character.Humanoid.WalkSpeed=Walk | |
| 1064 | ||
| 1065 | for i = 0,1,0.2 do | |
| 1066 | ||
| 1067 | wait() | |
| 1068 | ||
| 1069 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,0) | |
| 1070 | ||
| 1071 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1072 | ||
| 1073 | RW.C0 = cf(1.5,0.5,0) * euler(3.44-2.5*i,0,0) | |
| 1074 | ||
| 1075 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1076 | ||
| 1077 | hanw.C0=cf(0,-1,0)*euler(0.8-0.5*i,0.7+2.44,1.57+1.57) | |
| 1078 | ||
| 1079 | end | |
| 1080 | ||
| 1081 | GroundEffect(bla2,1,0.1,1,0,1,0,0,0,0,BrickColor.new("Gold"))
| |
| 1082 | ||
| 1083 | inc=-5 | |
| 1084 | ||
| 1085 | if Charging>=10 then | |
| 1086 | ||
| 1087 | for i=1,8 do | |
| 1088 | ||
| 1089 | wait(0) | |
| 1090 | ||
| 1091 | SummonSword(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),20,10) | |
| 1092 | ||
| 1093 | inc=inc-7 | |
| 1094 | ||
| 1095 | end | |
| 1096 | ||
| 1097 | else | |
| 1098 | ||
| 1099 | for i=1,5 do | |
| 1100 | ||
| 1101 | wait(0) | |
| 1102 | ||
| 1103 | SummonSword(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
| 1104 | ||
| 1105 | inc=inc-7 | |
| 1106 | ||
| 1107 | end | |
| 1108 | ||
| 1109 | end | |
| 1110 | ||
| 1111 | wait() | |
| 1112 | ||
| 1113 | for i = 0,1,0.1 do | |
| 1114 | ||
| 1115 | wait() | |
| 1116 | ||
| 1117 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,0) | |
| 1118 | ||
| 1119 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1120 | ||
| 1121 | RW.C0 = cf(1.5,0.5,0) * euler(0.94+4.56*i,0,-0.2*i) | |
| 1122 | ||
| 1123 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1124 | ||
| 1125 | hanw.C0=cf(-0.5*i,-1,0)*euler(0.3-1.1*i,3.14-2.44*i,3.14-1.57*i) | |
| 1126 | ||
| 1127 | end | |
| 1128 | ||
| 1129 | hanw.Part0=Torso | |
| 1130 | ||
| 1131 | hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) | |
| 1132 | ||
| 1133 | for i = 0,1,0.1 do | |
| 1134 | ||
| 1135 | wait() | |
| 1136 | ||
| 1137 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 1138 | ||
| 1139 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1140 | ||
| 1141 | RW.C0 = cf(1.5,0.5,0) * euler(5.5-5.5*i,0,-0.2+0.2*i) | |
| 1142 | ||
| 1143 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1144 | ||
| 1145 | end | |
| 1146 | ||
| 1147 | attack=false | |
| 1148 | ||
| 1149 | end | |
| 1150 | ||
| 1151 | ||
| 1152 | ||
| 1153 | function DarkClaw() | |
| 1154 | ||
| 1155 | attack=true | |
| 1156 | ||
| 1157 | local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1158 | ||
| 1159 | local LastPoint2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0) | |
| 1160 | ||
| 1161 | local LastPoint3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0) | |
| 1162 | ||
| 1163 | for i = 0,1,0.2 do | |
| 1164 | ||
| 1165 | wait() | |
| 1166 | ||
| 1167 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 1168 | ||
| 1169 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1170 | ||
| 1171 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i) | |
| 1172 | ||
| 1173 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1174 | ||
| 1175 | end | |
| 1176 | ||
| 1177 | hanw.Part0=RightArm | |
| 1178 | ||
| 1179 | hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3) | |
| 1180 | ||
| 1181 | hanw.C1=euler(0,-2,0) | |
| 1182 | ||
| 1183 | for i = 0,1,0.2 do | |
| 1184 | ||
| 1185 | wait() | |
| 1186 | ||
| 1187 | Torso.Neck.C0=necko*euler(0,0,1.57*i) | |
| 1188 | ||
| 1189 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i) | |
| 1190 | ||
| 1191 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1192 | ||
| 1193 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5+1*i) | |
| 1194 | ||
| 1195 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1196 | ||
| 1197 | hanw.C0=cf(0,-1,0)*euler(0.9+0.67*i,0,1.3-1.3*i) | |
| 1198 | ||
| 1199 | hanw.C1=euler(0,-2+2*i,0) | |
| 1200 | ||
| 1201 | end | |
| 1202 | ||
| 1203 | Walk=Character.Humanoid.WalkSpeed | |
| 1204 | ||
| 1205 | Character.Humanoid.WalkSpeed=0 | |
| 1206 | ||
| 1207 | Chat.Visible=true | |
| 1208 | ||
| 1209 | Chat2.Size=UDim2.new(0,0,0.5,0) | |
| 1210 | ||
| 1211 | Chat2.Visible=true | |
| 1212 | ||
| 1213 | while DChold==true do | |
| 1214 | ||
| 1215 | wait() | |
| 1216 | ||
| 1217 | if Charging<10 then | |
| 1218 | ||
| 1219 | GroundEffect(Torso,0,1.5,0,math.random(-5,5),-3,math.random(-5,5),0,0,0,BrickColor.new("Really black"))
| |
| 1220 | ||
| 1221 | Charging=Charging+0.1 | |
| 1222 | ||
| 1223 | else | |
| 1224 | ||
| 1225 | if Charging<=10.1 then | |
| 1226 | ||
| 1227 | GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 1228 | ||
| 1229 | Charging=Charging+0.1 | |
| 1230 | ||
| 1231 | end | |
| 1232 | ||
| 1233 | end | |
| 1234 | ||
| 1235 | if Charging<=10 then | |
| 1236 | ||
| 1237 | Chat2.Size=Chat2.Size+UDim2.new(0.05,0,0,0) | |
| 1238 | ||
| 1239 | end | |
| 1240 | ||
| 1241 | end | |
| 1242 | ||
| 1243 | Chat.Visible=false | |
| 1244 | ||
| 1245 | Chat2.Size=UDim2.new(0,0,0.5,0) | |
| 1246 | ||
| 1247 | Chat2.Visible=false | |
| 1248 | ||
| 1249 | Character.Humanoid.WalkSpeed=Walk | |
| 1250 | ||
| 1251 | if Charging>=10 then | |
| 1252 | ||
| 1253 | con1=han2.Touched:connect(function(hit) Damagefunc2(hit,30,50) end) | |
| 1254 | ||
| 1255 | con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,30,50) end) | |
| 1256 | ||
| 1257 | elseif Charging>=5 then | |
| 1258 | ||
| 1259 | con1=han2.Touched:connect(function(hit) Damagefunc2(hit,10,10) end) | |
| 1260 | ||
| 1261 | con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,10,10) end) | |
| 1262 | ||
| 1263 | else | |
| 1264 | ||
| 1265 | con1=han2.Touched:connect(function(hit) Damagefunc2(hit,5,20) end) | |
| 1266 | ||
| 1267 | con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,5,20) end) | |
| 1268 | ||
| 1269 | end | |
| 1270 | ||
| 1271 | local vel = Instance.new("BodyVelocity")
| |
| 1272 | ||
| 1273 | vel.Parent = Torso | |
| 1274 | ||
| 1275 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1276 | ||
| 1277 | if Charging>=10 then | |
| 1278 | ||
| 1279 | vel.velocity = Head.CFrame.lookVector * 40 | |
| 1280 | ||
| 1281 | else | |
| 1282 | ||
| 1283 | vel.velocity = Head.CFrame.lookVector * 20 | |
| 1284 | ||
| 1285 | end | |
| 1286 | ||
| 1287 | for i = 0,1,0.1 do | |
| 1288 | ||
| 1289 | wait() | |
| 1290 | ||
| 1291 | if Charging>=10 then | |
| 1292 | ||
| 1293 | Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5) | |
| 1294 | ||
| 1295 | MMMAGIC(bla3,3,3,3,0,-2,0,BrickColor.new("Really black"))
| |
| 1296 | ||
| 1297 | MMMAGIC2(bla3,1,3,1,0,-2,0,BrickColor.new("Really black"))
| |
| 1298 | ||
| 1299 | end | |
| 1300 | ||
| 1301 | if Charging>=5 then | |
| 1302 | ||
| 1303 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1304 | ||
| 1305 | effect("Really black",0.5,LastPoint,Point)
| |
| 1306 | ||
| 1307 | LastPoint = Point | |
| 1308 | ||
| 1309 | local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0) | |
| 1310 | ||
| 1311 | effect("Really black",0.5,LastPoint2,Point2)
| |
| 1312 | ||
| 1313 | LastPoint2 = Point2 | |
| 1314 | ||
| 1315 | local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0) | |
| 1316 | ||
| 1317 | effect("Really black",0.5,LastPoint3,Point3)
| |
| 1318 | ||
| 1319 | LastPoint3 = Point3 | |
| 1320 | ||
| 1321 | else | |
| 1322 | ||
| 1323 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1324 | ||
| 1325 | effect("Really black",0.5,LastPoint,Point)
| |
| 1326 | ||
| 1327 | LastPoint = Point | |
| 1328 | ||
| 1329 | end | |
| 1330 | ||
| 1331 | gyro.cframe=Head.CFrame*euler(0,3.14*i,0) | |
| 1332 | ||
| 1333 | Torso.Neck.C0=necko*euler(0,0,1.57) | |
| 1334 | ||
| 1335 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.07*i) | |
| 1336 | ||
| 1337 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1338 | ||
| 1339 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5+1.07*i) | |
| 1340 | ||
| 1341 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1342 | ||
| 1343 | hanw.C0=cf(0,-1,0)*euler(1.57+2.5*i,3.14*i,0) | |
| 1344 | ||
| 1345 | hanw.C1=euler(0,0,0) | |
| 1346 | ||
| 1347 | --hanw.C0=euler(1.57,3.14*i,0)*cf(0,-1,1-2*i) | |
| 1348 | ||
| 1349 | end | |
| 1350 | ||
| 1351 | if Charging>=10 then | |
| 1352 | ||
| 1353 | for i=0,1,0.2 do | |
| 1354 | ||
| 1355 | wait() | |
| 1356 | ||
| 1357 | Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5) | |
| 1358 | ||
| 1359 | end | |
| 1360 | ||
| 1361 | else | |
| 1362 | ||
| 1363 | wait(0.2) | |
| 1364 | ||
| 1365 | end | |
| 1366 | ||
| 1367 | for i = 0,1,0.1 do | |
| 1368 | ||
| 1369 | wait() | |
| 1370 | ||
| 1371 | if Charging>=10 then | |
| 1372 | ||
| 1373 | Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5) | |
| 1374 | ||
| 1375 | MMMAGIC(bla3,3,3,3,0,-2,0,BrickColor.new("Really black"))
| |
| 1376 | ||
| 1377 | MMMAGIC2(bla3,1,3,1,0,-2,0,BrickColor.new("Really black"))
| |
| 1378 | ||
| 1379 | end | |
| 1380 | ||
| 1381 | if Charging>=5 then | |
| 1382 | ||
| 1383 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1384 | ||
| 1385 | effect("Really black",0.5,LastPoint,Point)
| |
| 1386 | ||
| 1387 | LastPoint = Point | |
| 1388 | ||
| 1389 | local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0) | |
| 1390 | ||
| 1391 | effect("Really black",0.5,LastPoint2,Point2)
| |
| 1392 | ||
| 1393 | LastPoint2 = Point2 | |
| 1394 | ||
| 1395 | local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0) | |
| 1396 | ||
| 1397 | effect("Really black",0.5,LastPoint3,Point3)
| |
| 1398 | ||
| 1399 | LastPoint3 = Point3 | |
| 1400 | ||
| 1401 | else | |
| 1402 | ||
| 1403 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1404 | ||
| 1405 | effect("Really black",0.5,LastPoint,Point)
| |
| 1406 | ||
| 1407 | LastPoint = Point | |
| 1408 | ||
| 1409 | end | |
| 1410 | ||
| 1411 | gyro.cframe=Head.CFrame*euler(0,3.14*i,0) | |
| 1412 | ||
| 1413 | end | |
| 1414 | ||
| 1415 | vel.Parent=nil | |
| 1416 | ||
| 1417 | for i = 0,1,0.1 do | |
| 1418 | ||
| 1419 | wait() | |
| 1420 | ||
| 1421 | if Charging>=5 then | |
| 1422 | ||
| 1423 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1424 | ||
| 1425 | effect("Really black",0.5,LastPoint,Point)
| |
| 1426 | ||
| 1427 | LastPoint = Point | |
| 1428 | ||
| 1429 | local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0) | |
| 1430 | ||
| 1431 | effect("Really black",0.5,LastPoint2,Point2)
| |
| 1432 | ||
| 1433 | LastPoint2 = Point2 | |
| 1434 | ||
| 1435 | local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0) | |
| 1436 | ||
| 1437 | effect("Really black",0.5,LastPoint3,Point3)
| |
| 1438 | ||
| 1439 | LastPoint3 = Point3 | |
| 1440 | ||
| 1441 | else | |
| 1442 | ||
| 1443 | local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1444 | ||
| 1445 | effect("Really black",0.5,LastPoint,Point)
| |
| 1446 | ||
| 1447 | LastPoint = Point | |
| 1448 | ||
| 1449 | end | |
| 1450 | ||
| 1451 | end | |
| 1452 | ||
| 1453 | for i = 0,1,0.1 do | |
| 1454 | ||
| 1455 | wait() | |
| 1456 | ||
| 1457 | Torso.Neck.C0=necko*euler(0,0,1.57-1.57*i) | |
| 1458 | ||
| 1459 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5+0.5*i) | |
| 1460 | ||
| 1461 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1462 | ||
| 1463 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,1.57-2.07*i) | |
| 1464 | ||
| 1465 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1466 | ||
| 1467 | hanw.C0=cf(0,-1,0)*euler(4.07-3.17*i,3.14-3.14*i,1.3*i) | |
| 1468 | ||
| 1469 | hanw.C1=euler(0,-2*i,0) | |
| 1470 | ||
| 1471 | end | |
| 1472 | ||
| 1473 | con1:disconnect() | |
| 1474 | ||
| 1475 | con2:disconnect() | |
| 1476 | ||
| 1477 | hanw.Part0=Torso | |
| 1478 | ||
| 1479 | hanw.C1=euler(0,0,0) | |
| 1480 | ||
| 1481 | hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) | |
| 1482 | ||
| 1483 | attack=false | |
| 1484 | ||
| 1485 | end | |
| 1486 | ||
| 1487 | ||
| 1488 | ||
| 1489 | function SoulEdge() | |
| 1490 | ||
| 1491 | attack=true | |
| 1492 | ||
| 1493 | for i = 0,1,0.2 do | |
| 1494 | ||
| 1495 | wait() | |
| 1496 | ||
| 1497 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 1498 | ||
| 1499 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1500 | ||
| 1501 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i) | |
| 1502 | ||
| 1503 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1504 | ||
| 1505 | end | |
| 1506 | ||
| 1507 | hanw.Part0=RightArm | |
| 1508 | ||
| 1509 | hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3) | |
| 1510 | ||
| 1511 | hanw.C1=euler(0,-2,0) | |
| 1512 | ||
| 1513 | for i = 0,1,0.1 do | |
| 1514 | ||
| 1515 | wait() | |
| 1516 | ||
| 1517 | hanw.C0=cf(0,-1,0)*euler(0.9-2.1*i,0,1.3-(1+6.28)*i) | |
| 1518 | ||
| 1519 | hanw.C1=euler(0,-2+2.4*i,0) | |
| 1520 | ||
| 1521 | LW.C0 = cf(-1.5+0.5*i,0.5+0.8*i,-0.5*i) * euler(2.5*i,0,0.5*i) | |
| 1522 | ||
| 1523 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1524 | ||
| 1525 | RW.C0 = cf(1.5-0.5*i,0.5+0.8*i,-0.5*i) * euler(-0.5+3*i,0,-0.5) | |
| 1526 | ||
| 1527 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1528 | ||
| 1529 | end | |
| 1530 | ||
| 1531 | Character.Humanoid.Jump=true | |
| 1532 | ||
| 1533 | wait(0.1) | |
| 1534 | ||
| 1535 | con1=han2.Touched:connect(function(hit) Damagefunc2(hit,15,50) end) | |
| 1536 | ||
| 1537 | con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,15,50) end) | |
| 1538 | ||
| 1539 | local vel = Instance.new("BodyVelocity")
| |
| 1540 | ||
| 1541 | vel.Parent = Torso | |
| 1542 | ||
| 1543 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1544 | ||
| 1545 | vel.velocity = Head.CFrame.lookVector * 40 | |
| 1546 | ||
| 1547 | for i = 0,1,0.1 do | |
| 1548 | ||
| 1549 | wait() | |
| 1550 | ||
| 1551 | MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Really black"))
| |
| 1552 | ||
| 1553 | gyro.cframe=Head.CFrame*euler(-3.14*i,0,0) | |
| 1554 | ||
| 1555 | hanw.C0=cf(0,-1,0)*euler(0.9-2.1,0,0.3) | |
| 1556 | ||
| 1557 | hanw.C1=euler(2,-2+2.4,0) | |
| 1558 | ||
| 1559 | LW.C0 = cf(-1,1.3-0.8*i,-0.5) * euler(2.5-1*i,0,0.5) | |
| 1560 | ||
| 1561 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1562 | ||
| 1563 | RW.C0 = cf(1,1.3-0.8*i,-0.5) * euler(2.5-1*i,0,-0.5) | |
| 1564 | ||
| 1565 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1566 | ||
| 1567 | end | |
| 1568 | ||
| 1569 | wait(0.2) | |
| 1570 | ||
| 1571 | vel.velocity = Head.CFrame.lookVector * 60 | |
| 1572 | ||
| 1573 | for i=0,1,0.1 do | |
| 1574 | ||
| 1575 | wait() | |
| 1576 | ||
| 1577 | MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Really black"))
| |
| 1578 | ||
| 1579 | gyro.cframe=Head.CFrame*euler(-3.14*i,0,0) | |
| 1580 | ||
| 1581 | end | |
| 1582 | ||
| 1583 | vel.Parent=nil | |
| 1584 | ||
| 1585 | for i=0,0.5,0.1 do | |
| 1586 | ||
| 1587 | wait() | |
| 1588 | ||
| 1589 | MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Really black"))
| |
| 1590 | ||
| 1591 | end | |
| 1592 | ||
| 1593 | wait(0.2) | |
| 1594 | ||
| 1595 | con1:disconnect() | |
| 1596 | ||
| 1597 | con2:disconnect() | |
| 1598 | ||
| 1599 | for i = 0,1,0.1 do | |
| 1600 | ||
| 1601 | wait() | |
| 1602 | ||
| 1603 | hanw.C0=cf(0,-1,0)*euler(0.9-2.1+2.1*i,0,0.3+(1+6.28)*i) | |
| 1604 | ||
| 1605 | hanw.C1=euler(2-2*i,-2+2.4-2.4*i,0) | |
| 1606 | ||
| 1607 | LW.C0 = cf(-1-0.5*i,0.5,-0.5+0.5*i) * euler(1.5-1.5*i,0,0.5-0.5*i) | |
| 1608 | ||
| 1609 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1610 | ||
| 1611 | RW.C0 = cf(1+0.5*i,0.5,-0.5+0.5*i) * euler(1.5-2*i,0,-0.5) | |
| 1612 | ||
| 1613 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1614 | ||
| 1615 | end | |
| 1616 | ||
| 1617 | hanw.Part0=Torso | |
| 1618 | ||
| 1619 | hanw.C1=euler(0,0,0) | |
| 1620 | ||
| 1621 | hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) | |
| 1622 | ||
| 1623 | attack=false | |
| 1624 | ||
| 1625 | end | |
| 1626 | ||
| 1627 | ||
| 1628 | ||
| 1629 | function SwordCombo() | |
| 1630 | ||
| 1631 | attack=true | |
| 1632 | ||
| 1633 | local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0) | |
| 1634 | ||
| 1635 | local LastPoint2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0) | |
| 1636 | ||
| 1637 | local LastPoint3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0) | |
| 1638 | ||
| 1639 | for i = 0,1,0.2 do | |
| 1640 | ||
| 1641 | wait() | |
| 1642 | ||
| 1643 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
| 1644 | ||
| 1645 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1646 | ||
| 1647 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i) | |
| 1648 | ||
| 1649 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1650 | ||
| 1651 | end | |
| 1652 | ||
| 1653 | hanw.Part0=RightArm | |
| 1654 | ||
| 1655 | hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3) | |
| 1656 | ||
| 1657 | hanw.C1=euler(0,-2,0) | |
| 1658 | ||
| 1659 | for i = 0,1,0.2 do | |
| 1660 | ||
| 1661 | wait() | |
| 1662 | ||
| 1663 | Torso.Neck.C0=necko*euler(0,0,1.57*i) | |
| 1664 | ||
| 1665 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(1.57*i,0,1*i) | |
| 1666 | ||
| 1667 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1668 | ||
| 1669 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5+1*i) | |
| 1670 | ||
| 1671 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1672 | ||
| 1673 | hanw.C0=cf(0,-1,0)*euler(0.9+0.67*i,0,1.3-1.3*i) | |
| 1674 | ||
| 1675 | hanw.C1=euler(0,-2+2*i,0) | |
| 1676 | ||
| 1677 | end | |
| 1678 | ||
| 1679 | wait(0.2) | |
| 1680 | ||
| 1681 | for i=0,1,0.1 do | |
| 1682 | ||
| 1683 | wait() | |
| 1684 | ||
| 1685 | --gyro.P = 100000 | |
| 1686 | ||
| 1687 | Torso.Neck.C0=necko*euler(0,0,1.57-3.14*i) | |
| 1688 | ||
| 1689 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.57-1.57*i,0,1-2.57*i) | |
| 1690 | ||
| 1691 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1692 | ||
| 1693 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,0.5+1.07*i) | |
| 1694 | ||
| 1695 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1696 | ||
| 1697 | hanw.C0=cf(0,-1,0)*euler(1.57+2.5*i,3.14*i,0) | |
| 1698 | ||
| 1699 | hanw.C1=euler(0,0,0) | |
| 1700 | ||
| 1701 | Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5) | |
| 1702 | ||
| 1703 | end | |
| 1704 | ||
| 1705 | wait(1) | |
| 1706 | ||
| 1707 | hanw.Part0=Torso | |
| 1708 | ||
| 1709 | hanw.C1=euler(0,0,0) | |
| 1710 | ||
| 1711 | hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) | |
| 1712 | ||
| 1713 | attack=false | |
| 1714 | ||
| 1715 | end | |
| 1716 | ||
| 1717 | ||
| 1718 | ||
| 1719 | function Astral() | |
| 1720 | ||
| 1721 | MaxHealth2=Character.Humanoid.MaxHealth | |
| 1722 | ||
| 1723 | Health2=Character.Humanoid.Health | |
| 1724 | ||
| 1725 | Character.Humanoid.MaxHealth=math.huge | |
| 1726 | ||
| 1727 | attack=true | |
| 1728 | ||
| 1729 | tempcf=gyro.cframe | |
| 1730 | ||
| 1731 | coroutine.resume(coroutine.create(function() | |
| 1732 | ||
| 1733 | while attack==true do | |
| 1734 | ||
| 1735 | wait() | |
| 1736 | ||
| 1737 | gyro.cframe=tempcf | |
| 1738 | ||
| 1739 | end | |
| 1740 | ||
| 1741 | end)) | |
| 1742 | ||
| 1743 | GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 1744 | ||
| 1745 | Walk=Character.Humanoid.WalkSpeed | |
| 1746 | ||
| 1747 | Character.Humanoid.WalkSpeed=0 | |
| 1748 | ||
| 1749 | count=0 | |
| 1750 | ||
| 1751 | coroutine.resume(coroutine.create(function() | |
| 1752 | ||
| 1753 | amb=game.Lighting.Ambient | |
| 1754 | ||
| 1755 | ambr=amb.r | |
| 1756 | ||
| 1757 | ambg=amb.g | |
| 1758 | ||
| 1759 | ambb=amb.b | |
| 1760 | ||
| 1761 | print(ambr) | |
| 1762 | ||
| 1763 | desr=5/255 | |
| 1764 | ||
| 1765 | desg=5/255 | |
| 1766 | ||
| 1767 | desb=5/255 | |
| 1768 | ||
| 1769 | print(desr) | |
| 1770 | ||
| 1771 | difr=ambr-desr | |
| 1772 | ||
| 1773 | difg=ambg-desg | |
| 1774 | ||
| 1775 | difb=ambb-desb | |
| 1776 | ||
| 1777 | difr=difr/255/.1 | |
| 1778 | ||
| 1779 | difg=difg/255/.1 | |
| 1780 | ||
| 1781 | difb=difb/255/.1 | |
| 1782 | ||
| 1783 | print(difr) | |
| 1784 | ||
| 1785 | EM=0 | |
| 1786 | ||
| 1787 | bri=game.Lighting.Brightness | |
| 1788 | ||
| 1789 | lightning=false | |
| 1790 | ||
| 1791 | coroutine.resume(coroutine.create(function() | |
| 1792 | ||
| 1793 | for i=0,40 do | |
| 1794 | ||
| 1795 | cloud=part(1,workspace,0,1,BrickColor.new("Really black"),"Cloud",Vector3.new(50,5,50))
| |
| 1796 | ||
| 1797 | cloud.CFrame=Torso.CFrame*CFrame.new(math.random(-500,500),500,math.random(-500,500)) | |
| 1798 | ||
| 1799 | cloud.Anchored=true | |
| 1800 | ||
| 1801 | cloudm=mesh("SpecialMesh",cloud,"FileMesh","http://www.roblox.com/asset/?id=1095708",Vector3.new(0,0,0),Vector3.new(400,100,400))
| |
| 1802 | ||
| 1803 | cloudm.TextureId="http://www.roblox.com/asset/?id=1095709" | |
| 1804 | ||
| 1805 | cloudm.VertexColor=Vector3.new(0.5,0.5,0.5) | |
| 1806 | ||
| 1807 | coroutine.resume(coroutine.create(function() | |
| 1808 | ||
| 1809 | Pos=Torso.Position+Vector3.new(0,500,0) | |
| 1810 | ||
| 1811 | Pos2=Torso.Position | |
| 1812 | ||
| 1813 | if lightning==true then return end | |
| 1814 | ||
| 1815 | if lightning==false then | |
| 1816 | ||
| 1817 | lightning=true | |
| 1818 | ||
| 1819 | while attack==true do | |
| 1820 | ||
| 1821 | wait(math.random()) | |
| 1822 | ||
| 1823 | Lightning(Pos+Vector3.new(math.random(-250,250),0,math.random(-250,250)),Pos2+Vector3.new(math.random(-250,250),0,math.random(-250,250)),5,5,"White",1,0.1) | |
| 1824 | ||
| 1825 | end | |
| 1826 | ||
| 1827 | end | |
| 1828 | ||
| 1829 | end)) | |
| 1830 | ||
| 1831 | coroutine.resume(coroutine.create(function(Part) | |
| 1832 | ||
| 1833 | wait(math.random()) | |
| 1834 | ||
| 1835 | for i=0,1,0.05 do | |
| 1836 | ||
| 1837 | wait() | |
| 1838 | ||
| 1839 | Part.Transparency=Part.Transparency-0.05 | |
| 1840 | ||
| 1841 | end | |
| 1842 | ||
| 1843 | while attack==true do | |
| 1844 | ||
| 1845 | wait() | |
| 1846 | ||
| 1847 | end | |
| 1848 | ||
| 1849 | wait(math.random()) | |
| 1850 | ||
| 1851 | for i=0,1,0.05 do | |
| 1852 | ||
| 1853 | wait() | |
| 1854 | ||
| 1855 | Part.Transparency=i | |
| 1856 | ||
| 1857 | end | |
| 1858 | ||
| 1859 | Part.Parent=nil | |
| 1860 | ||
| 1861 | end),cloud) | |
| 1862 | ||
| 1863 | end | |
| 1864 | ||
| 1865 | end)) | |
| 1866 | ||
| 1867 | for i=1, 20 do | |
| 1868 | ||
| 1869 | wait() | |
| 1870 | ||
| 1871 | game.Lighting.Brightness=game.Lighting.Brightness-(bri/20) | |
| 1872 | ||
| 1873 | game.Lighting.Ambient=Color3.new(amb.r-difr/2*i,amb.g-difg/2*i,amb.b-difb/2*i) | |
| 1874 | ||
| 1875 | end | |
| 1876 | ||
| 1877 | while attack==true do | |
| 1878 | ||
| 1879 | wait() | |
| 1880 | ||
| 1881 | end | |
| 1882 | ||
| 1883 | for i=1, 20 do | |
| 1884 | ||
| 1885 | wait() | |
| 1886 | ||
| 1887 | game.Lighting.Brightness=game.Lighting.Brightness+(bri/20) | |
| 1888 | ||
| 1889 | game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5)) | |
| 1890 | ||
| 1891 | end | |
| 1892 | ||
| 1893 | game.Lighting.Brightness=bri | |
| 1894 | ||
| 1895 | game.Lighting.Ambient=amb | |
| 1896 | ||
| 1897 | end)) | |
| 1898 | ||
| 1899 | for i=0,1,0.1 do | |
| 1900 | ||
| 1901 | wait() | |
| 1902 | ||
| 1903 | MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1904 | ||
| 1905 | MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1906 | ||
| 1907 | GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 1908 | ||
| 1909 | GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 1910 | ||
| 1911 | if count==3 then | |
| 1912 | ||
| 1913 | WaveEffect2(Torso,3,8,3,0,-2,0,0,0,0,BrickColor.new("Really black"))
| |
| 1914 | ||
| 1915 | count=0 | |
| 1916 | ||
| 1917 | end | |
| 1918 | ||
| 1919 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i) | |
| 1920 | ||
| 1921 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1922 | ||
| 1923 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57*i) | |
| 1924 | ||
| 1925 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 1926 | ||
| 1927 | count=count+1 | |
| 1928 | ||
| 1929 | end | |
| 1930 | ||
| 1931 | for i=0,2,0.1 do | |
| 1932 | ||
| 1933 | wait() | |
| 1934 | ||
| 1935 | MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1936 | ||
| 1937 | MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1938 | ||
| 1939 | GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 1940 | ||
| 1941 | GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 1942 | ||
| 1943 | if count==3 then | |
| 1944 | ||
| 1945 | WaveEffect2(Torso,3,8,3,0,-2,0,0,0,0,BrickColor.new("Really black"))
| |
| 1946 | ||
| 1947 | count=0 | |
| 1948 | ||
| 1949 | end | |
| 1950 | ||
| 1951 | count=count+1 | |
| 1952 | ||
| 1953 | end | |
| 1954 | ||
| 1955 | hitted=false | |
| 1956 | ||
| 1957 | TargetPers=nil | |
| 1958 | ||
| 1959 | con1=LeftArm.Touched:connect(function(hit) | |
| 1960 | ||
| 1961 | if hit.Parent.Name~=Character.Name and hit.Parent:findFirstChild("Humanoid")~=nil and hitted==false then
| |
| 1962 | ||
| 1963 | hitted=true | |
| 1964 | ||
| 1965 | TargetPers=hit.Parent | |
| 1966 | ||
| 1967 | TargetPers.Torso.Anchored=true | |
| 1968 | ||
| 1969 | print("Derp")
| |
| 1970 | ||
| 1971 | end | |
| 1972 | ||
| 1973 | end) | |
| 1974 | ||
| 1975 | con2=RightArm.Touched:connect(function(hit) | |
| 1976 | ||
| 1977 | if hit.Parent.Name~=Character.Name and hit.Parent:findFirstChild("Humanoid")~=nil and hitted==false then
| |
| 1978 | ||
| 1979 | hitted=true | |
| 1980 | ||
| 1981 | TargetPers=hit.Parent | |
| 1982 | ||
| 1983 | TargetPers.Torso.Anchored=true | |
| 1984 | ||
| 1985 | print("Derp")
| |
| 1986 | ||
| 1987 | end | |
| 1988 | ||
| 1989 | end) | |
| 1990 | ||
| 1991 | for i=0,1,0.2 do | |
| 1992 | ||
| 1993 | wait() | |
| 1994 | ||
| 1995 | MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1996 | ||
| 1997 | MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Really black"))
| |
| 1998 | ||
| 1999 | GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 2000 | ||
| 2001 | GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Really black"))
| |
| 2002 | ||
| 2003 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(1.37*i,0,-1.57+2*i) | |
| 2004 | ||
| 2005 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2006 | ||
| 2007 | RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(1.77*i,0,1.57-2*i) | |
| 2008 | ||
| 2009 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2010 | ||
| 2011 | end | |
| 2012 | ||
| 2013 | bod2 = it("BodyPosition")
| |
| 2014 | ||
| 2015 | wait(0.5) | |
| 2016 | ||
| 2017 | if TargetPers~=nil then | |
| 2018 | ||
| 2019 | TargetTors=TargetPers.Torso | |
| 2020 | ||
| 2021 | MMMAGIC(TargetTors,8,8,8,0,0,0,BrickColor.new("Really black"))
| |
| 2022 | ||
| 2023 | MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Gold"))
| |
| 2024 | ||
| 2025 | for i=0,1,0.2 do | |
| 2026 | ||
| 2027 | wait() | |
| 2028 | ||
| 2029 | TargetTors.CFrame=Torso.CFrame*CFrame.new(0,0,-3-12*i)*CFrame.fromEulerAnglesXYZ(0,3.14,0) | |
| 2030 | ||
| 2031 | MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Really black"))
| |
| 2032 | ||
| 2033 | MMMAGIC(TargetTors,3,3,3,0,0,0,BrickColor.new("Gold"))
| |
| 2034 | ||
| 2035 | end | |
| 2036 | ||
| 2037 | TorsPos=TargetTors.CFrame | |
| 2038 | ||
| 2039 | coroutine.resume(coroutine.create(function() | |
| 2040 | ||
| 2041 | while attack==true do | |
| 2042 | ||
| 2043 | wait(0.1) | |
| 2044 | ||
| 2045 | TargetTors.CFrame=TorsPos | |
| 2046 | ||
| 2047 | MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Really black"))
| |
| 2048 | ||
| 2049 | MMMAGIC(TargetTors,3,3,3,0,0,0,BrickColor.new("Gold"))
| |
| 2050 | ||
| 2051 | end | |
| 2052 | ||
| 2053 | end)) | |
| 2054 | ||
| 2055 | TargetPers.Torso.Anchored=false | |
| 2056 | ||
| 2057 | wait(0.2) | |
| 2058 | ||
| 2059 | for i=0,1,0.1 do | |
| 2060 | ||
| 2061 | wait() | |
| 2062 | ||
| 2063 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.37-1.37*i,0,-1.57+2-1.5*i) | |
| 2064 | ||
| 2065 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2066 | ||
| 2067 | RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.77-1.77*i,0,1.57-2+1.5*i) | |
| 2068 | ||
| 2069 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2070 | ||
| 2071 | end | |
| 2072 | ||
| 2073 | WaveEffect(Torso,1,2,1,0,0,0,-1.57,0,0,BrickColor.new("Really black"))
| |
| 2074 | ||
| 2075 | Torso.CFrame=Torso.CFrame*CFrame.new(0,0,10) | |
| 2076 | ||
| 2077 | wait(0.3) | |
| 2078 | ||
| 2079 | for i=0,1,0.1 do | |
| 2080 | ||
| 2081 | wait() | |
| 2082 | ||
| 2083 | LW.C0 = cf(-1.5,0.5,0) * euler(2.5*i,0,-1.07+1.07*i) | |
| 2084 | ||
| 2085 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2086 | ||
| 2087 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,1.07-0.57*i) | |
| 2088 | ||
| 2089 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2090 | ||
| 2091 | end | |
| 2092 | ||
| 2093 | blackhoel=part(1,workspace,0,1.11,BrickColor.new("Really black"),"Hole Thingy",Vector3.new(50,5,50))
| |
| 2094 | ||
| 2095 | blackhoel.CFrame=Torso.CFrame*CFrame.new(0,450,0)*CFrame.fromEulerAnglesXYZ(-1.57,0,0) | |
| 2096 | ||
| 2097 | blackhoel.Anchored=true | |
| 2098 | ||
| 2099 | blackhoelm=mesh("SpecialMesh",blackhoel,"FileMesh","http://www.roblox.com/asset/?id=1185246",Vector3.new(0,0,0),Vector3.new(700,700,0))
| |
| 2100 | ||
| 2101 | blackhoelm.TextureId="http://www.roblox.com/asset/?id=21315275" | |
| 2102 | ||
| 2103 | blackhoelm.VertexColor=Vector3.new(0,0,0.4) | |
| 2104 | ||
| 2105 | coroutine.resume(coroutine.create(function() | |
| 2106 | ||
| 2107 | while attack==true do | |
| 2108 | ||
| 2109 | wait() | |
| 2110 | ||
| 2111 | for i=0,1,0.1 do | |
| 2112 | ||
| 2113 | wait() | |
| 2114 | ||
| 2115 | blackhoel.CFrame=blackhoel.CFrame*CFrame.fromEulerAnglesXYZ(0,0,6.28*i) | |
| 2116 | ||
| 2117 | end | |
| 2118 | ||
| 2119 | end | |
| 2120 | ||
| 2121 | for i=0,1,0.1 do | |
| 2122 | ||
| 2123 | wait() | |
| 2124 | ||
| 2125 | blackhoel.Transparency=i | |
| 2126 | ||
| 2127 | blackhoelm.Scale=blackhoelm.Scale+Vector3.new(100,100,0) | |
| 2128 | ||
| 2129 | end | |
| 2130 | ||
| 2131 | blackhoel.Parent=nil | |
| 2132 | ||
| 2133 | end)) | |
| 2134 | ||
| 2135 | for i=0,1,0.1 do | |
| 2136 | ||
| 2137 | wait() | |
| 2138 | ||
| 2139 | blackhoel.Transparency=blackhoel.Transparency-0.1 | |
| 2140 | ||
| 2141 | end | |
| 2142 | ||
| 2143 | bigsword.Transparency=0 | |
| 2144 | ||
| 2145 | bigsword.Parent=workspace | |
| 2146 | ||
| 2147 | bigsword.Anchored=true | |
| 2148 | ||
| 2149 | bigsword.CanCollide=true | |
| 2150 | ||
| 2151 | local smesh=mesh("SpecialMesh",bigsword,"FileMesh","http://www.roblox.com/asset/?id=71378055",vt(0,0,0),vt(100,100,100))
| |
| 2152 | ||
| 2153 | smesh.TextureId="http://www.roblox.com/asset/?id=71377225" | |
| 2154 | ||
| 2155 | smesh.VertexColor=Vector3.new(0, 0, 0.8) | |
| 2156 | ||
| 2157 | bigsword.CFrame=Torso.CFrame*CFrame.new(0,450,0)*CFrame.fromEulerAnglesXYZ(3.14+0.05,0,0) | |
| 2158 | ||
| 2159 | bigsword.CFrame=bigsword.CFrame*CFrame.new(0,-400,0) | |
| 2160 | ||
| 2161 | for i=0,1,0.1 do | |
| 2162 | ||
| 2163 | wait() | |
| 2164 | ||
| 2165 | bigsword.CFrame=bigsword.CFrame*CFrame.new(0,30,0) | |
| 2166 | ||
| 2167 | end | |
| 2168 | ||
| 2169 | for i=0,1,0.1 do | |
| 2170 | ||
| 2171 | wait() | |
| 2172 | ||
| 2173 | LW.C0 = cf(-1.5,0.5,0) * euler(2.5-1*i,0,0) | |
| 2174 | ||
| 2175 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2176 | ||
| 2177 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0.5) | |
| 2178 | ||
| 2179 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2180 | ||
| 2181 | end | |
| 2182 | ||
| 2183 | local ddcon=bigsword.Touched:connect(function(hit) hit:BreakJoints() end) | |
| 2184 | ||
| 2185 | for i=0,2,0.1 do | |
| 2186 | ||
| 2187 | wait() | |
| 2188 | ||
| 2189 | bigsword.CFrame=bigsword.CFrame*CFrame.new(0,8*i*i,0) | |
| 2190 | ||
| 2191 | end | |
| 2192 | ||
| 2193 | TargetPers:BreakJoints() | |
| 2194 | ||
| 2195 | WaveEffect3(TargetTors,40,50,20,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 2196 | ||
| 2197 | MakeCrater(TargetTors.Position+v3(0,-2,0),10,20,10) | |
| 2198 | ||
| 2199 | local d=part(1,workspace,0,0,BrickColor.new("Gold"),"Poot",vt(1,1,1))
| |
| 2200 | ||
| 2201 | d.CFrame=TargetTors.CFrame*CFrame.new(20,0,0) | |
| 2202 | ||
| 2203 | MakeCrater(d.Position+v3(0,-2,0),10,20,10) | |
| 2204 | ||
| 2205 | d.CFrame=TargetTors.CFrame*CFrame.new(-20,0,0) | |
| 2206 | ||
| 2207 | MakeCrater(d.Position+v3(0,-2,0),10,20,10) | |
| 2208 | ||
| 2209 | d.Parent=nil | |
| 2210 | ||
| 2211 | for i=0,1,0.1 do | |
| 2212 | ||
| 2213 | wait() | |
| 2214 | ||
| 2215 | bigsword.CFrame=bigsword.CFrame*CFrame.new(0,15,0) | |
| 2216 | ||
| 2217 | end | |
| 2218 | ||
| 2219 | coroutine.resume(coroutine.create(function() | |
| 2220 | ||
| 2221 | wait(1) | |
| 2222 | ||
| 2223 | ddcon:disconnect() | |
| 2224 | ||
| 2225 | for i=0,1,0.01 do | |
| 2226 | ||
| 2227 | wait() | |
| 2228 | ||
| 2229 | bigsword.Transparency=i | |
| 2230 | ||
| 2231 | end | |
| 2232 | ||
| 2233 | bigsword.Parent=nil | |
| 2234 | ||
| 2235 | end)) | |
| 2236 | ||
| 2237 | end | |
| 2238 | ||
| 2239 | con1:disconnect() | |
| 2240 | ||
| 2241 | con2:disconnect() | |
| 2242 | ||
| 2243 | wait(1) | |
| 2244 | ||
| 2245 | Character.Humanoid.MaxHealth=MaxHealth2 | |
| 2246 | ||
| 2247 | Character.Humanoid.Health=Health2 | |
| 2248 | ||
| 2249 | bod2.Parent=nil | |
| 2250 | ||
| 2251 | Character.Humanoid.WalkSpeed=Walk | |
| 2252 | ||
| 2253 | attack=false | |
| 2254 | ||
| 2255 | end | |
| 2256 | ||
| 2257 | ||
| 2258 | ||
| 2259 | function Guard() | |
| 2260 | ||
| 2261 | attack=true | |
| 2262 | ||
| 2263 | for i = 0,1,0.1 do | |
| 2264 | ||
| 2265 | wait() | |
| 2266 | ||
| 2267 | Torso.Neck.C0=necko*euler(0,0,-1*i) | |
| 2268 | ||
| 2269 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i) | |
| 2270 | ||
| 2271 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2272 | ||
| 2273 | RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(1.57*i,0,-0.5*i) | |
| 2274 | ||
| 2275 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2276 | ||
| 2277 | end | |
| 2278 | ||
| 2279 | for i=0,1,0.1 do | |
| 2280 | ||
| 2281 | wait() | |
| 2282 | ||
| 2283 | chak2.Mesh.Scale=chak2.Mesh.Scale+v3(1,1,0) | |
| 2284 | ||
| 2285 | end | |
| 2286 | ||
| 2287 | Walk=Character.Humanoid.WalkSpeed | |
| 2288 | ||
| 2289 | Character.Humanoid.WalkSpeed=Character.Humanoid.WalkSpeed/2 | |
| 2290 | ||
| 2291 | coroutine.resume(coroutine.create(function() | |
| 2292 | ||
| 2293 | while guarding==true do | |
| 2294 | ||
| 2295 | wait(0.2) | |
| 2296 | ||
| 2297 | ChakClone() | |
| 2298 | ||
| 2299 | end | |
| 2300 | ||
| 2301 | end)) | |
| 2302 | ||
| 2303 | humanoid = Character.Humanoid | |
| 2304 | ||
| 2305 | lhh = humanoid.Health | |
| 2306 | ||
| 2307 | ||
| 2308 | ||
| 2309 | while guarding==true do | |
| 2310 | ||
| 2311 | wait() | |
| 2312 | ||
| 2313 | ||
| 2314 | ||
| 2315 | if humanoid.Health < lhh then | |
| 2316 | ||
| 2317 | ||
| 2318 | ||
| 2319 | print(lhh - humanoid.Health) | |
| 2320 | ||
| 2321 | test = lhh - humanoid.Health | |
| 2322 | ||
| 2323 | humanoid.Health = lhh - (test * 0.25) | |
| 2324 | ||
| 2325 | lhh = humanoid.Health | |
| 2326 | ||
| 2327 | end | |
| 2328 | ||
| 2329 | end | |
| 2330 | ||
| 2331 | Character.Humanoid.WalkSpeed=Walk | |
| 2332 | ||
| 2333 | for i=0,1,0.1 do | |
| 2334 | ||
| 2335 | wait() | |
| 2336 | ||
| 2337 | Torso.Neck.C0=necko*euler(0,0,-1+1*i) | |
| 2338 | ||
| 2339 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5+0.5*i) | |
| 2340 | ||
| 2341 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2342 | ||
| 2343 | RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.57-1.57*i,0,-0.5+0.5*i) | |
| 2344 | ||
| 2345 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2346 | ||
| 2347 | chak2.Mesh.Scale=chak2.Mesh.Scale-v3(1,1,0) | |
| 2348 | ||
| 2349 | end | |
| 2350 | ||
| 2351 | attack=false | |
| 2352 | ||
| 2353 | end | |
| 2354 | ||
| 2355 | ||
| 2356 | ||
| 2357 | function FingerOfDeath() | |
| 2358 | ||
| 2359 | attack=true | |
| 2360 | ||
| 2361 | Walk=Character.Humanoid.WalkSpeed | |
| 2362 | ||
| 2363 | Character.Humanoid.WalkSpeed=0 | |
| 2364 | ||
| 2365 | for i=0,1,0.1 do | |
| 2366 | ||
| 2367 | wait() | |
| 2368 | ||
| 2369 | Torso.Neck.C0=necko*euler(0,0,1*i) | |
| 2370 | ||
| 2371 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i) | |
| 2372 | ||
| 2373 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2374 | ||
| 2375 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i) | |
| 2376 | ||
| 2377 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2378 | ||
| 2379 | end | |
| 2380 | ||
| 2381 | DarkBall(RightArm) | |
| 2382 | ||
| 2383 | for i=0,4,0.1 do | |
| 2384 | ||
| 2385 | wait() | |
| 2386 | ||
| 2387 | Lightning(ball.Position,ball.Position+Vector3.new(math.random(-4,4),math.random(-4,4),math.random(-4,4)),3,5,"Gold",0.3,0.1) | |
| 2388 | ||
| 2389 | MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Gold"))
| |
| 2390 | ||
| 2391 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Really black"))
| |
| 2392 | ||
| 2393 | end | |
| 2394 | ||
| 2395 | gyro.P = 20e+003 *10 | |
| 2396 | ||
| 2397 | for i=0,1,0.2 do | |
| 2398 | ||
| 2399 | wait() | |
| 2400 | ||
| 2401 | Torso.Neck.C0=necko*euler(0,0,1-2.57*i) | |
| 2402 | ||
| 2403 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57) | |
| 2404 | ||
| 2405 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2406 | ||
| 2407 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5+1.07*i) | |
| 2408 | ||
| 2409 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2410 | ||
| 2411 | Lightning(ball.Position,ball.Position+Vector3.new(math.random(-4,4),math.random(-4,4),math.random(-4,4)),3,5,"Gold",0.3,0.1) | |
| 2412 | ||
| 2413 | MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Gold"))
| |
| 2414 | ||
| 2415 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Really black"))
| |
| 2416 | ||
| 2417 | end | |
| 2418 | ||
| 2419 | wait(0.1) | |
| 2420 | ||
| 2421 | local p1 = (ball.CFrame * CFrame.new(0,-ball.Size.y/2,0)).p | |
| 2422 | ||
| 2423 | local dir = CFrame.new((p1+MMouse.Hit.p)/2,MMouse.Hit.p) | |
| 2424 | ||
| 2425 | --local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 2426 | ||
| 2427 | hit2,pos = rayCast(ball.Position,dir.lookVector,1000,modelzorz) | |
| 2428 | ||
| 2429 | if hit2~=nil then | |
| 2430 | ||
| 2431 | if hit2.Parent:findFirstChild("Humanoid")~=nil then
| |
| 2432 | ||
| 2433 | --hit2:BreakJoints() | |
| 2434 | ||
| 2435 | count=0 | |
| 2436 | ||
| 2437 | count2=0 | |
| 2438 | ||
| 2439 | for i=0,5,0.1 do | |
| 2440 | ||
| 2441 | wait() | |
| 2442 | ||
| 2443 | if count==6 then | |
| 2444 | ||
| 2445 | Damagefunc5(hit2,5,1) | |
| 2446 | ||
| 2447 | MMMAGIC(hit2,5,5,5,0,0,0,BrickColor.new("Gold"))
| |
| 2448 | ||
| 2449 | count=0 | |
| 2450 | ||
| 2451 | end | |
| 2452 | ||
| 2453 | if count2==10 then | |
| 2454 | ||
| 2455 | coroutine.resume(coroutine.create(function() | |
| 2456 | ||
| 2457 | ChakClone() | |
| 2458 | ||
| 2459 | end)) | |
| 2460 | ||
| 2461 | count1=0 | |
| 2462 | ||
| 2463 | end | |
| 2464 | ||
| 2465 | count=count+1 | |
| 2466 | ||
| 2467 | count2=count2+1 | |
| 2468 | ||
| 2469 | Lightning(ball.Position,hit2.Position,5,2,"Gold",0.3,0.1) | |
| 2470 | ||
| 2471 | end | |
| 2472 | ||
| 2473 | else | |
| 2474 | ||
| 2475 | for i=0,5,0.1 do | |
| 2476 | ||
| 2477 | wait() | |
| 2478 | ||
| 2479 | Lightning(ball.Position,pos+Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,math.random(1,10),"Gold",0.3,0.1) | |
| 2480 | ||
| 2481 | end | |
| 2482 | ||
| 2483 | end | |
| 2484 | ||
| 2485 | end | |
| 2486 | ||
| 2487 | StopBall() | |
| 2488 | ||
| 2489 | wait(1) | |
| 2490 | ||
| 2491 | Character.Humanoid.WalkSpeed=Walk | |
| 2492 | ||
| 2493 | gyro.P = 20e+003 | |
| 2494 | ||
| 2495 | attack=false | |
| 2496 | ||
| 2497 | end | |
| 2498 | ||
| 2499 | ||
| 2500 | ||
| 2501 | function EnergyBall() | |
| 2502 | ||
| 2503 | attack=true | |
| 2504 | ||
| 2505 | DarkBall(LeftArm) | |
| 2506 | ||
| 2507 | for i=0,1,0.1 do | |
| 2508 | ||
| 2509 | wait() | |
| 2510 | ||
| 2511 | Torso.Neck.C0=necko*euler(0,0,-1*i) | |
| 2512 | ||
| 2513 | LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57*i,0) | |
| 2514 | ||
| 2515 | LW.C1 = cf(0, 0.5, 0) * euler((-1.57+offset)*i,0,0) | |
| 2516 | ||
| 2517 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i) | |
| 2518 | ||
| 2519 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2520 | ||
| 2521 | end | |
| 2522 | ||
| 2523 | for i = 0,1,0.2 do | |
| 2524 | ||
| 2525 | wait() | |
| 2526 | ||
| 2527 | Torso.Neck.C0=necko*euler(0,0,-1+2.57*i) | |
| 2528 | ||
| 2529 | --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0) | |
| 2530 | ||
| 2531 | LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57,0) | |
| 2532 | ||
| 2533 | LW.C1 = cf(0, 0.5, 0) * euler(-1.57+offset,0,0) | |
| 2534 | ||
| 2535 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5) | |
| 2536 | ||
| 2537 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2538 | ||
| 2539 | end | |
| 2540 | ||
| 2541 | wait(0.2) | |
| 2542 | ||
| 2543 | shoottrail2(LeftArm,20) | |
| 2544 | ||
| 2545 | while ballhold==true do | |
| 2546 | ||
| 2547 | for i = 0,1,0.1 do | |
| 2548 | ||
| 2549 | wait() | |
| 2550 | ||
| 2551 | LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57,0) | |
| 2552 | ||
| 2553 | LW.C1 = cf(0, 0.5, 0) * euler(-1.57+offset,0,0) | |
| 2554 | ||
| 2555 | end | |
| 2556 | ||
| 2557 | shoottrail2(LeftArm,20) | |
| 2558 | ||
| 2559 | end | |
| 2560 | ||
| 2561 | StopBall() | |
| 2562 | ||
| 2563 | for i = 0,1,0.1 do | |
| 2564 | ||
| 2565 | wait() | |
| 2566 | ||
| 2567 | Torso.Neck.C0=necko*euler(0,0,1.57-1.57*i) | |
| 2568 | ||
| 2569 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.57*i) | |
| 2570 | ||
| 2571 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2572 | ||
| 2573 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5-0.5*i) | |
| 2574 | ||
| 2575 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2576 | ||
| 2577 | end | |
| 2578 | ||
| 2579 | attack=false | |
| 2580 | ||
| 2581 | end | |
| 2582 | ||
| 2583 | ||
| 2584 | ||
| 2585 | function DarkDrive() | |
| 2586 | ||
| 2587 | attack=true | |
| 2588 | ||
| 2589 | for i = 0,1,0.1 do | |
| 2590 | ||
| 2591 | wait() | |
| 2592 | ||
| 2593 | Torso.Neck.C0=necko*euler(0,0,1.57*i) | |
| 2594 | ||
| 2595 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i) | |
| 2596 | ||
| 2597 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2598 | ||
| 2599 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i) | |
| 2600 | ||
| 2601 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2602 | ||
| 2603 | end | |
| 2604 | ||
| 2605 | --GroundEffect(Torso,1,0,1,0,0,0,0,1.57,0,BrickColor.new("Really black"))
| |
| 2606 | ||
| 2607 | WaveEffect(Torso,3,1,3,0,0,0,0,0,-1.57,BrickColor.new("Really black"))
| |
| 2608 | ||
| 2609 | Torso.Neck.C0=necko*euler(0,0,-1) | |
| 2610 | ||
| 2611 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57) | |
| 2612 | ||
| 2613 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2614 | ||
| 2615 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5,1.57) | |
| 2616 | ||
| 2617 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2618 | ||
| 2619 | Torso.CFrame=Torso.CFrame*CFrame.new(-10,0,0) | |
| 2620 | ||
| 2621 | --[[for i=0,3 do | |
| 2622 | ||
| 2623 | wait() | |
| 2624 | ||
| 2625 | gyro.P = 100000 | |
| 2626 | ||
| 2627 | end]] | |
| 2628 | ||
| 2629 | gyro.P = 100000 | |
| 2630 | ||
| 2631 | wait() | |
| 2632 | ||
| 2633 | local vel = Instance.new("BodyVelocity")
| |
| 2634 | ||
| 2635 | vel.Parent = Torso | |
| 2636 | ||
| 2637 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2638 | ||
| 2639 | vel.velocity = Head.CFrame.lookVector * 60 | |
| 2640 | ||
| 2641 | --DarkWaveS:Play() | |
| 2642 | ||
| 2643 | for i=0,1,0.1 do | |
| 2644 | ||
| 2645 | wait() | |
| 2646 | ||
| 2647 | local dd=part(1,workspace,0,0,BrickColor.new("Really black"),"Part",Vector3.new(1,1,1))
| |
| 2648 | ||
| 2649 | dd.Anchored=true | |
| 2650 | ||
| 2651 | dd.CFrame=RightArm.CFrame*cf(0,-1,0) | |
| 2652 | ||
| 2653 | local c = game.Workspace:GetChildren(); | |
| 2654 | ||
| 2655 | for i = 1, #c do | |
| 2656 | ||
| 2657 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2658 | ||
| 2659 | if hum ~= nil and hum.Health ~= 0 then | |
| 2660 | ||
| 2661 | local head = c[i]:findFirstChild("Head");
| |
| 2662 | ||
| 2663 | if head ~= nil then | |
| 2664 | ||
| 2665 | local targ = head.Position - dd.Position; | |
| 2666 | ||
| 2667 | local mag = targ.magnitude; | |
| 2668 | ||
| 2669 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 2670 | ||
| 2671 | Damagefunc3(head,1,10) | |
| 2672 | ||
| 2673 | end | |
| 2674 | ||
| 2675 | end | |
| 2676 | ||
| 2677 | end | |
| 2678 | ||
| 2679 | end | |
| 2680 | ||
| 2681 | dd.Parent=nil | |
| 2682 | ||
| 2683 | MMMAGIC(RightArm,3,3,3,math.random(-3,3),math.random(-5,1),math.random(-3,3),BrickColor.new("Gold"))
| |
| 2684 | ||
| 2685 | MMMAGIC(RightArm,5,5,5,math.random(-3,3),math.random(-5,1),math.random(-3,3),BrickColor.new("Really black"))
| |
| 2686 | ||
| 2687 | end | |
| 2688 | ||
| 2689 | vel.Parent=nil | |
| 2690 | ||
| 2691 | wait(0.1) | |
| 2692 | ||
| 2693 | for i = 0,1,0.2 do | |
| 2694 | ||
| 2695 | wait() | |
| 2696 | ||
| 2697 | Torso.Neck.C0=necko*euler(0,0,-1+1*i) | |
| 2698 | ||
| 2699 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.57*i) | |
| 2700 | ||
| 2701 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2702 | ||
| 2703 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57-1.57*i) | |
| 2704 | ||
| 2705 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2706 | ||
| 2707 | end | |
| 2708 | ||
| 2709 | attack=false | |
| 2710 | ||
| 2711 | end | |
| 2712 | ||
| 2713 | ||
| 2714 | ||
| 2715 | function BlazingUpper() | |
| 2716 | ||
| 2717 | attack=true | |
| 2718 | ||
| 2719 | for i = 0,1,0.1 do | |
| 2720 | ||
| 2721 | wait() | |
| 2722 | ||
| 2723 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 2724 | ||
| 2725 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i) | |
| 2726 | ||
| 2727 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2728 | ||
| 2729 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57*i) | |
| 2730 | ||
| 2731 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2732 | ||
| 2733 | end | |
| 2734 | ||
| 2735 | local vel = Instance.new("BodyVelocity")
| |
| 2736 | ||
| 2737 | vel.Parent = Torso | |
| 2738 | ||
| 2739 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2740 | ||
| 2741 | vel.velocity = vt(0,60,0) | |
| 2742 | ||
| 2743 | --vel.velocity = vt(0,50,0) | |
| 2744 | ||
| 2745 | CF=Torso.CFrame | |
| 2746 | ||
| 2747 | --BlastS:Play() | |
| 2748 | ||
| 2749 | for i=0,2,0.1 do | |
| 2750 | ||
| 2751 | --for i=0,10,0.1 do | |
| 2752 | ||
| 2753 | wait() | |
| 2754 | ||
| 2755 | local c = game.Workspace:GetChildren(); | |
| 2756 | ||
| 2757 | for i = 1, #c do | |
| 2758 | ||
| 2759 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2760 | ||
| 2761 | if hum ~= nil and hum.Health ~= 0 then | |
| 2762 | ||
| 2763 | local head = c[i]:findFirstChild("Head");
| |
| 2764 | ||
| 2765 | if head ~= nil then | |
| 2766 | ||
| 2767 | local targ = head.Position - Torso.Position; | |
| 2768 | ||
| 2769 | local mag = targ.magnitude; | |
| 2770 | ||
| 2771 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 2772 | ||
| 2773 | Damagefunc5(head,1,60) | |
| 2774 | ||
| 2775 | end | |
| 2776 | ||
| 2777 | end | |
| 2778 | ||
| 2779 | end | |
| 2780 | ||
| 2781 | end | |
| 2782 | ||
| 2783 | MMMAGIC(Torso,3,3,3,math.random(-3,3),math.random(-1,5),math.random(-3,3),BrickColor.new("Gold"))
| |
| 2784 | ||
| 2785 | MMMAGIC(Torso,5,5,5,math.random(-3,3),math.random(-1,5),math.random(-3,3),BrickColor.new("Really black"))
| |
| 2786 | ||
| 2787 | gyro.cframe=Head.CFrame*euler(0,4.71*i,0) | |
| 2788 | ||
| 2789 | --Torso.CFrame=Torso.CFrame | |
| 2790 | ||
| 2791 | end | |
| 2792 | ||
| 2793 | Torso.Anchored=true | |
| 2794 | ||
| 2795 | wait(0.1) | |
| 2796 | ||
| 2797 | Torso.Anchored=false | |
| 2798 | ||
| 2799 | vel.Parent=nil | |
| 2800 | ||
| 2801 | attack=false | |
| 2802 | ||
| 2803 | end | |
| 2804 | ||
| 2805 | ||
| 2806 | ||
| 2807 | function DarknessFury() | |
| 2808 | ||
| 2809 | attack=true | |
| 2810 | ||
| 2811 | tempcf=gyro.cframe | |
| 2812 | ||
| 2813 | coroutine.resume(coroutine.create(function() | |
| 2814 | ||
| 2815 | while attack==true do | |
| 2816 | ||
| 2817 | wait() | |
| 2818 | ||
| 2819 | gyro.cframe=tempcf | |
| 2820 | ||
| 2821 | end | |
| 2822 | ||
| 2823 | end)) | |
| 2824 | ||
| 2825 | coroutine.resume(coroutine.create(function() | |
| 2826 | ||
| 2827 | amb=game.Lighting.Ambient | |
| 2828 | ||
| 2829 | ambr=amb.r | |
| 2830 | ||
| 2831 | ambg=amb.g | |
| 2832 | ||
| 2833 | ambb=amb.b | |
| 2834 | ||
| 2835 | print(ambr) | |
| 2836 | ||
| 2837 | desr=5/255 | |
| 2838 | ||
| 2839 | desg=5/255 | |
| 2840 | ||
| 2841 | desb=5/255 | |
| 2842 | ||
| 2843 | print(desr) | |
| 2844 | ||
| 2845 | difr=ambr-desr | |
| 2846 | ||
| 2847 | difg=ambg-desg | |
| 2848 | ||
| 2849 | difb=ambb-desb | |
| 2850 | ||
| 2851 | difr=difr/255/.1 | |
| 2852 | ||
| 2853 | difg=difg/255/.1 | |
| 2854 | ||
| 2855 | difb=difb/255/.1 | |
| 2856 | ||
| 2857 | print(difr) | |
| 2858 | ||
| 2859 | EM=0 | |
| 2860 | ||
| 2861 | bri=game.Lighting.Brightness | |
| 2862 | ||
| 2863 | lightning=false | |
| 2864 | ||
| 2865 | for i=1, 20 do | |
| 2866 | ||
| 2867 | wait() | |
| 2868 | ||
| 2869 | game.Lighting.Brightness=game.Lighting.Brightness-(bri/20) | |
| 2870 | ||
| 2871 | game.Lighting.Ambient=Color3.new(amb.r-difr/2*i,amb.g-difg/2*i,amb.b-difb/2*i) | |
| 2872 | ||
| 2873 | end | |
| 2874 | ||
| 2875 | while attack==true do | |
| 2876 | ||
| 2877 | wait() | |
| 2878 | ||
| 2879 | end | |
| 2880 | ||
| 2881 | for i=1, 20 do | |
| 2882 | ||
| 2883 | wait() | |
| 2884 | ||
| 2885 | game.Lighting.Brightness=game.Lighting.Brightness+(bri/20) | |
| 2886 | ||
| 2887 | game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5)) | |
| 2888 | ||
| 2889 | end | |
| 2890 | ||
| 2891 | game.Lighting.Brightness=bri | |
| 2892 | ||
| 2893 | game.Lighting.Ambient=amb | |
| 2894 | ||
| 2895 | end)) | |
| 2896 | ||
| 2897 | Walk=Character.Humanoid.WalkSpeed | |
| 2898 | ||
| 2899 | Character.Humanoid.WalkSpeed=0 | |
| 2900 | ||
| 2901 | for i = 0,1,0.1 do | |
| 2902 | ||
| 2903 | wait() | |
| 2904 | ||
| 2905 | LW.C0 = cf(-1.5+0.5*i,0.5+0.3*i,-0.5*i) * euler(2*i,0,0.5*i) | |
| 2906 | ||
| 2907 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2908 | ||
| 2909 | RW.C0 = cf(1.5-0.5*i,0.5+0.3*i,-0.5*i) * euler(2*i,0,-0.5*i) | |
| 2910 | ||
| 2911 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2912 | ||
| 2913 | end | |
| 2914 | ||
| 2915 | wait(0.3) | |
| 2916 | ||
| 2917 | for i = 0,1,0.2 do | |
| 2918 | ||
| 2919 | wait() | |
| 2920 | ||
| 2921 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5+0.3-0.3*i,-0.5+0.5*i) * euler(2-2.5*i,0,0.5-1*i) | |
| 2922 | ||
| 2923 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2924 | ||
| 2925 | RW.C0 = cf(1.5-0.5+0.5*i,0.5+0.3-0.3*i,-0.5+0.5*i) * euler(2-2.5*i,0,-0.5+1*i) | |
| 2926 | ||
| 2927 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2928 | ||
| 2929 | end | |
| 2930 | ||
| 2931 | count=0 | |
| 2932 | ||
| 2933 | for i=0,4,0.1 do | |
| 2934 | ||
| 2935 | wait() | |
| 2936 | ||
| 2937 | MMMAGIC(Torso,2,2,2,math.random(-7,7),math.random(-7,7),math.random(-7,7),BrickColor.new("Gold"))
| |
| 2938 | ||
| 2939 | MMMAGIC(Torso,4,4,4,math.random(-7,7),math.random(-7,7),math.random(-7,7),BrickColor.new("Really black"))
| |
| 2940 | ||
| 2941 | GroundEffect(Torso,0.1,2,0.1,math.random(-10,10),math.random(-6,-2),math.random(-10,10),0,0,0,BrickColor.new("Really black"))
| |
| 2942 | ||
| 2943 | count=count+1 | |
| 2944 | ||
| 2945 | if count==5 then | |
| 2946 | ||
| 2947 | local c = game.Workspace:GetChildren(); | |
| 2948 | ||
| 2949 | for i = 1, #c do | |
| 2950 | ||
| 2951 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2952 | ||
| 2953 | if hum ~= nil and hum.Health ~= 0 then | |
| 2954 | ||
| 2955 | local head = c[i]:findFirstChild("Head");
| |
| 2956 | ||
| 2957 | if head ~= nil then | |
| 2958 | ||
| 2959 | local targ = head.Position - Torso.Position; | |
| 2960 | ||
| 2961 | local mag = targ.magnitude; | |
| 2962 | ||
| 2963 | if mag <= 19 and c[i].Name ~= Player.Name then | |
| 2964 | ||
| 2965 | attackdebounce=false | |
| 2966 | ||
| 2967 | Damagefunc5(head,1,1) | |
| 2968 | ||
| 2969 | end | |
| 2970 | ||
| 2971 | end | |
| 2972 | ||
| 2973 | end | |
| 2974 | ||
| 2975 | end | |
| 2976 | ||
| 2977 | GroundEffect(Torso,3.5,3.5,3.5,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 2978 | ||
| 2979 | count=0 | |
| 2980 | ||
| 2981 | end | |
| 2982 | ||
| 2983 | end | |
| 2984 | ||
| 2985 | for i=0,1,0.1 do | |
| 2986 | ||
| 2987 | wait() | |
| 2988 | ||
| 2989 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(-0.5+2*i,0,-0.5+1*i) | |
| 2990 | ||
| 2991 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2992 | ||
| 2993 | RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(-0.5+2*i,0,0.5-1*i) | |
| 2994 | ||
| 2995 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 2996 | ||
| 2997 | end | |
| 2998 | ||
| 2999 | for i=0,1,0.2 do | |
| 3000 | ||
| 3001 | wait() | |
| 3002 | ||
| 3003 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.5,0,0.5-2.5*i) | |
| 3004 | ||
| 3005 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3006 | ||
| 3007 | RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.5,0,-0.5+2.5*i) | |
| 3008 | ||
| 3009 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3010 | ||
| 3011 | end | |
| 3012 | ||
| 3013 | for i=1,5 do | |
| 3014 | ||
| 3015 | GroundEffect(Torso,0.1,2,0.1,math.random(-10,10),math.random(-6,-2),math.random(-10,10),0,0,0,BrickColor.new("Really black"))
| |
| 3016 | ||
| 3017 | end | |
| 3018 | ||
| 3019 | local c = game.Workspace:GetChildren(); | |
| 3020 | ||
| 3021 | for i = 1, #c do | |
| 3022 | ||
| 3023 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3024 | ||
| 3025 | if hum ~= nil and hum.Health ~= 0 then | |
| 3026 | ||
| 3027 | local head = c[i]:findFirstChild("Head");
| |
| 3028 | ||
| 3029 | if head ~= nil then | |
| 3030 | ||
| 3031 | local targ = head.Position - Torso.Position; | |
| 3032 | ||
| 3033 | local mag = targ.magnitude; | |
| 3034 | ||
| 3035 | if mag <= 19 and c[i].Name ~= Player.Name then | |
| 3036 | ||
| 3037 | attackdebounce=false | |
| 3038 | ||
| 3039 | Damagefunc5(head,10,100) | |
| 3040 | ||
| 3041 | end | |
| 3042 | ||
| 3043 | end | |
| 3044 | ||
| 3045 | end | |
| 3046 | ||
| 3047 | end | |
| 3048 | ||
| 3049 | MMMAGIC(Torso,9,9,9,0,0,0,BrickColor.new("Gold"))
| |
| 3050 | ||
| 3051 | MMMAGIC(Torso,12,12,12,0,0,0,BrickColor.new("Really black"))
| |
| 3052 | ||
| 3053 | GroundEffect(Torso,3.5,3.5,3.5,0,0,0,0,0,0,BrickColor.new("Really black"))
| |
| 3054 | ||
| 3055 | wait(1) | |
| 3056 | ||
| 3057 | Character.Humanoid.WalkSpeed=Walk | |
| 3058 | ||
| 3059 | attack=false | |
| 3060 | ||
| 3061 | end | |
| 3062 | ||
| 3063 | ||
| 3064 | ||
| 3065 | function SwordWave() | |
| 3066 | ||
| 3067 | attack=true | |
| 3068 | ||
| 3069 | derpsword=true | |
| 3070 | ||
| 3071 | hitted=false | |
| 3072 | ||
| 3073 | tempcf=gyro.cframe | |
| 3074 | ||
| 3075 | coroutine.resume(coroutine.create(function() | |
| 3076 | ||
| 3077 | while attack==true do | |
| 3078 | ||
| 3079 | wait() | |
| 3080 | ||
| 3081 | gyro.cframe=tempcf | |
| 3082 | ||
| 3083 | end | |
| 3084 | ||
| 3085 | gyro.P = 20e+003 | |
| 3086 | ||
| 3087 | end)) | |
| 3088 | ||
| 3089 | wait(0.2) | |
| 3090 | ||
| 3091 | local vel = Instance.new("BodyVelocity")
| |
| 3092 | ||
| 3093 | vel.Parent = Torso | |
| 3094 | ||
| 3095 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3096 | ||
| 3097 | vel.velocity = Head.CFrame.lookVector * 60 | |
| 3098 | ||
| 3099 | coroutine.resume(coroutine.create(function() | |
| 3100 | ||
| 3101 | sword1.Parent=workspace | |
| 3102 | ||
| 3103 | sword1.Transparency=1 | |
| 3104 | ||
| 3105 | local smesh=mesh("SpecialMesh",sword1,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(2,2/1.5,2))
| |
| 3106 | ||
| 3107 | smesh.TextureId="http://www.roblox.com/asset/?id=50798688" | |
| 3108 | ||
| 3109 | smesh.VertexColor=Vector3.new(0, 0, 0.8) | |
| 3110 | ||
| 3111 | local sweld=weld(sword1,sword1,LeftArm,euler(-1.57,0,0)*cf(0,4,0)) | |
| 3112 | ||
| 3113 | sword2.Parent=workspace | |
| 3114 | ||
| 3115 | sword2.Transparency=1 | |
| 3116 | ||
| 3117 | local smesh=mesh("SpecialMesh",sword2,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(2,2/1.5,2))
| |
| 3118 | ||
| 3119 | smesh.TextureId="http://www.roblox.com/asset/?id=50798688" | |
| 3120 | ||
| 3121 | smesh.VertexColor=Vector3.new(0, 0, 0.8) | |
| 3122 | ||
| 3123 | local sweld=weld(sword2,sword2,RightArm,euler(-1.57,0,0)*cf(0,4,0)) | |
| 3124 | ||
| 3125 | for i=0,1,0.1 do | |
| 3126 | ||
| 3127 | wait() | |
| 3128 | ||
| 3129 | sword1.Transparency=sword1.Transparency-0.05 | |
| 3130 | ||
| 3131 | sword2.Transparency=sword2.Transparency-0.05 | |
| 3132 | ||
| 3133 | end | |
| 3134 | ||
| 3135 | while derpsword==true do wait() end | |
| 3136 | ||
| 3137 | for i=0,1,0.1 do | |
| 3138 | ||
| 3139 | wait() | |
| 3140 | ||
| 3141 | sword1.Transparency=sword1.Transparency+0.05 | |
| 3142 | ||
| 3143 | sword2.Transparency=sword2.Transparency+0.05 | |
| 3144 | ||
| 3145 | end | |
| 3146 | ||
| 3147 | sword1.Parent=nil | |
| 3148 | ||
| 3149 | sword2.Parent=nil | |
| 3150 | ||
| 3151 | end)) | |
| 3152 | ||
| 3153 | for i = 0,1,0.1 do | |
| 3154 | ||
| 3155 | wait() | |
| 3156 | ||
| 3157 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(2*i,0,1*i) | |
| 3158 | ||
| 3159 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3160 | ||
| 3161 | RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(2*i,0,-1*i) | |
| 3162 | ||
| 3163 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3164 | ||
| 3165 | end | |
| 3166 | ||
| 3167 | vel.Parent=nil | |
| 3168 | ||
| 3169 | con1=sword1.Touched:connect(function(hit) Damagefunc1(hit,10,10) if hit.Parent:findFirstChild("Humanoid")~= nil and hitted==false then hitted=true comboee=hit.Parent MMMAGIC(hit,2,2,2,0,0,0,BrickColor.new("Gold")) end end)
| |
| 3170 | ||
| 3171 | con2=sword2.Touched:connect(function(hit) Damagefunc1(hit,10,10) if hit.Parent:findFirstChild("Humanoid")~= nil and hitted==false then hitted=true comboee=hit.Parent MMMAGIC(hit,2,2,2,0,0,0,BrickColor.new("Gold")) end end)
| |
| 3172 | ||
| 3173 | for i = 0,1,0.2 do | |
| 3174 | ||
| 3175 | wait() | |
| 3176 | ||
| 3177 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(2-0.5*i,0,1-3*i) | |
| 3178 | ||
| 3179 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3180 | ||
| 3181 | RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(2-0.5*i,0,-1+3*i) | |
| 3182 | ||
| 3183 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
| 3184 | ||
| 3185 | end | |
| 3186 | ||
| 3187 | wait(0.5) | |
| 3188 | ||
| 3189 | if hitted==true then | |
| 3190 | ||
| 3191 | print("lolno")
| |
| 3192 | ||
| 3193 | end | |
| 3194 | ||
| 3195 | derpsword=false | |
| 3196 | ||
| 3197 | con1:disconnect() | |
| 3198 | ||
| 3199 | con2:disconnect() | |
| 3200 | ||
| 3201 | wait(0.5) | |
| 3202 | ||
| 3203 | attack=false | |
| 3204 | ||
| 3205 | end | |
| 3206 | ||
| 3207 | ||
| 3208 | ||
| 3209 | function Say(type) | |
| 3210 | ||
| 3211 | --[[ | |
| 3212 | ||
| 3213 | if type==1 then | |
| 3214 | ||
| 3215 | Sayings={"That didn't do much.","What?","Derp."}
| |
| 3216 | ||
| 3217 | if Did>=25 and Did<50 then | |
| 3218 | ||
| 3219 | Sayings={"You can do better.","Not done yet."}
| |
| 3220 | ||
| 3221 | elseif Did>=50 and Did<75 then | |
| 3222 | ||
| 3223 | Sayings={"That's gotta hurt.","I'm just getting started."}
| |
| 3224 | ||
| 3225 | elseif Did>=75 and Did<100 then | |
| 3226 | ||
| 3227 | Sayings={"Oh, you're still alive?","Might as well just give up now.","Make this more exciting will you?"}
| |
| 3228 | ||
| 3229 | elseif Did>=100 then | |
| 3230 | ||
| 3231 | Sayings={"And you're dead.","Well that was disappointing.","To hell with you!","I'm having too much fun."}
| |
| 3232 | ||
| 3233 | end | |
| 3234 | ||
| 3235 | c=math.random(1,3) | |
| 3236 | ||
| 3237 | if Did>25 then c=1 end | |
| 3238 | ||
| 3239 | if c==1 then | |
| 3240 | ||
| 3241 | game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
| |
| 3242 | ||
| 3243 | end | |
| 3244 | ||
| 3245 | elseif type==2 then | |
| 3246 | ||
| 3247 | Sayings={"Come at me, bro.","Show me what you got.","Come on, i'm getting bored."}
| |
| 3248 | ||
| 3249 | game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
| |
| 3250 | ||
| 3251 | end | |
| 3252 | ||
| 3253 | ]] | |
| 3254 | ||
| 3255 | end | |
| 3256 | ||
| 3257 | ||
| 3258 | ||
| 3259 | ||
| 3260 | ||
| 3261 | function DarkBall(Part) | |
| 3262 | ||
| 3263 | ball.Parent=modelzorz | |
| 3264 | ||
| 3265 | bweld.Parent=ball | |
| 3266 | ||
| 3267 | bweld.Part1=Part | |
| 3268 | ||
| 3269 | bweld.C0=cf(0,2,0) | |
| 3270 | ||
| 3271 | ball2.Parent=modelzorz | |
| 3272 | ||
| 3273 | bweld2.Parent=ball2 | |
| 3274 | ||
| 3275 | bweld2.Part1=ball | |
| 3276 | ||
| 3277 | coroutine.resume(coroutine.create(function() | |
| 3278 | ||
| 3279 | ball.Transparency=1 | |
| 3280 | ||
| 3281 | ball2.Transparency=1 | |
| 3282 | ||
| 3283 | for i=0,1,0.1 do | |
| 3284 | ||
| 3285 | wait() | |
| 3286 | ||
| 3287 | ball.Transparency=ball.Transparency-0.05 | |
| 3288 | ||
| 3289 | ball2.Transparency=ball2.Transparency-0.05 | |
| 3290 | ||
| 3291 | end | |
| 3292 | ||
| 3293 | end)) | |
| 3294 | ||
| 3295 | end | |
| 3296 | ||
| 3297 | ||
| 3298 | ||
| 3299 | function StopBall() | |
| 3300 | ||
| 3301 | coroutine.resume(coroutine.create(function() | |
| 3302 | ||
| 3303 | ball.Transparency=0.5 | |
| 3304 | ||
| 3305 | ball2.Transparency=0.5 | |
| 3306 | ||
| 3307 | for i=0,1,0.1 do | |
| 3308 | ||
| 3309 | wait() | |
| 3310 | ||
| 3311 | ball.Transparency=ball.Transparency+0.05 | |
| 3312 | ||
| 3313 | ball2.Transparency=ball2.Transparency+0.05 | |
| 3314 | ||
| 3315 | end | |
| 3316 | ||
| 3317 | ball.Parent=nil | |
| 3318 | ||
| 3319 | ball2.Parent=nil | |
| 3320 | ||
| 3321 | end)) | |
| 3322 | ||
| 3323 | end | |
| 3324 | ||
| 3325 | ||
| 3326 | ||
| 3327 | function ChakClone() | |
| 3328 | ||
| 3329 | clo=chak2:Clone() | |
| 3330 | ||
| 3331 | clo.Parent=workspace | |
| 3332 | ||
| 3333 | clo.Anchored=true | |
| 3334 | ||
| 3335 | clo.Reflectance=0 | |
| 3336 | ||
| 3337 | for i=0,1,0.1 do | |
| 3338 | ||
| 3339 | wait() | |
| 3340 | ||
| 3341 | clo.Transparency=clo.Transparency+0.1 | |
| 3342 | ||
| 3343 | clo.Mesh.Scale=clo.Mesh.Scale+v3(1,1,0) | |
| 3344 | ||
| 3345 | end | |
| 3346 | ||
| 3347 | clo.Parent=nil | |
| 3348 | ||
| 3349 | end | |
| 3350 | ||
| 3351 | ||
| 3352 | ||
| 3353 | function effect(Color,Ref,LP,P1,returnn) | |
| 3354 | ||
| 3355 | local effectsmsh = Instance.new("BlockMesh")
| |
| 3356 | ||
| 3357 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 3358 | ||
| 3359 | effectsmsh.Name = "Mesh" | |
| 3360 | ||
| 3361 | local effectsg = Instance.new("Part")
| |
| 3362 | ||
| 3363 | effectsg.formFactor = 3 | |
| 3364 | ||
| 3365 | effectsg.CanCollide = false | |
| 3366 | ||
| 3367 | effectsg.Name = "Eff" | |
| 3368 | ||
| 3369 | effectsg.Locked = true | |
| 3370 | ||
| 3371 | effectsg.Anchored = true | |
| 3372 | ||
| 3373 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 3374 | ||
| 3375 | effectsg.Parent = modelzorz | |
| 3376 | ||
| 3377 | effectsmsh.Parent = effectsg | |
| 3378 | ||
| 3379 | effectsg.BrickColor = BrickColor.new(Color) | |
| 3380 | ||
| 3381 | effectsg.Reflectance = Ref | |
| 3382 | ||
| 3383 | local point1 = P1 | |
| 3384 | ||
| 3385 | local mg = (LP.p - point1.p).magnitude | |
| 3386 | ||
| 3387 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 3388 | ||
| 3389 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 3390 | ||
| 3391 | if returnn then return effectsg end | |
| 3392 | ||
| 3393 | coroutine.resume(coroutine.create(function() | |
| 3394 | ||
| 3395 | if not returnn then | |
| 3396 | ||
| 3397 | for i = 0 , 1 , 0.1 do | |
| 3398 | ||
| 3399 | wait() | |
| 3400 | ||
| 3401 | effectsg.Transparency = 1*i | |
| 3402 | ||
| 3403 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 3404 | ||
| 3405 | end | |
| 3406 | ||
| 3407 | wait() | |
| 3408 | ||
| 3409 | effectsg.Parent = nil | |
| 3410 | ||
| 3411 | end | |
| 3412 | ||
| 3413 | end)) | |
| 3414 | ||
| 3415 | end | |
| 3416 | ||
| 3417 | ||
| 3418 | ||
| 3419 | function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end | |
| 3420 | ||
| 3421 | function fade(prt,incr) coroutine.resume(coroutine.create(function() for i=prt.Transparency,1,incr do prt.Transparency=i wait() end prt:Remove'' end)) end | |
| 3422 | ||
| 3423 | ||
| 3424 | ||
| 3425 | function MakeCrater(pos,sc,tyms,debz) | |
| 3426 | ||
| 3427 | local bhit,bpos=ray(pos,pos - (pos + Vector3.new(0,200,0))) | |
| 3428 | ||
| 3429 | print("NOU")
| |
| 3430 | ||
| 3431 | for i=1,tyms do | |
| 3432 | ||
| 3433 | coroutine.resume(coroutine.create(function() | |
| 3434 | ||
| 3435 | local gr = pa(modelzorz,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface | |
| 3436 | ||
| 3437 | print(gr.Parent) | |
| 3438 | ||
| 3439 | gr.CFrame = cn(bpos+Vector3.new(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,5) | |
| 3440 | ||
| 3441 | end)) | |
| 3442 | ||
| 3443 | end | |
| 3444 | ||
| 3445 | end | |
| 3446 | ||
| 3447 | ||
| 3448 | ||
| 3449 | function SummonSword(Part,cframe1,cframe2,Damage,Size) | |
| 3450 | ||
| 3451 | coroutine.resume(coroutine.create(function() | |
| 3452 | ||
| 3453 | ||
| 3454 | ||
| 3455 | local sword=part(1,workspace,0,0.5,BrickColor.new("Gold"),"Sword",vt(3,3,3))
| |
| 3456 | ||
| 3457 | sword.Anchored=true | |
| 3458 | ||
| 3459 | --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) | |
| 3460 | ||
| 3461 | local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(Size,Size/1.5,Size))
| |
| 3462 | ||
| 3463 | --smesh.Parent=nil | |
| 3464 | ||
| 3465 | smesh.TextureId="http://www.roblox.com/asset/?id=50798688" | |
| 3466 | ||
| 3467 | smesh.VertexColor=Vector3.new(0, 0, 0.8) | |
| 3468 | ||
| 3469 | sword.CFrame=Part.CFrame*cframe1 | |
| 3470 | ||
| 3471 | MakeCrater(sword.Position+v3(0,4,0),3,3,3) | |
| 3472 | ||
| 3473 | for i=0,1,0.2 do | |
| 3474 | ||
| 3475 | wait() | |
| 3476 | ||
| 3477 | local dir = sword.CFrame.lookVector*-1 | |
| 3478 | ||
| 3479 | hit2,pos = rayCast(sword.Position,dir,5,Character) | |
| 3480 | ||
| 3481 | if hit2~=nil then | |
| 3482 | ||
| 3483 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3484 | ||
| 3485 | hum = hit2.Parent.Humanoid | |
| 3486 | ||
| 3487 | Damagefunc2(hit2,Damage,10) | |
| 3488 | ||
| 3489 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3490 | ||
| 3491 | hum = hit2.Parent.Parent.Humanoid | |
| 3492 | ||
| 3493 | Damagefunc2(hit2,Damage,10) | |
| 3494 | ||
| 3495 | end | |
| 3496 | ||
| 3497 | end | |
| 3498 | ||
| 3499 | sword.CFrame=sword.CFrame*cframe2 | |
| 3500 | ||
| 3501 | end | |
| 3502 | ||
| 3503 | coroutine.resume(coroutine.create(function() | |
| 3504 | ||
| 3505 | wait(1) | |
| 3506 | ||
| 3507 | for i=0,1,0.05 do | |
| 3508 | ||
| 3509 | wait() | |
| 3510 | ||
| 3511 | sword.Transparency=sword.Transparency+0.05 | |
| 3512 | ||
| 3513 | end | |
| 3514 | ||
| 3515 | sword.Parent=nil | |
| 3516 | ||
| 3517 | end)) | |
| 3518 | ||
| 3519 | local c = game.Workspace:GetChildren(); | |
| 3520 | ||
| 3521 | for i = 1, #c do | |
| 3522 | ||
| 3523 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3524 | ||
| 3525 | if hum ~= nil and hum.Health ~= 0 then | |
| 3526 | ||
| 3527 | local head = c[i]:findFirstChild("Head");
| |
| 3528 | ||
| 3529 | if head ~= nil then | |
| 3530 | ||
| 3531 | local targ = head.Position - sword.Position; | |
| 3532 | ||
| 3533 | local mag = targ.magnitude; | |
| 3534 | ||
| 3535 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 3536 | ||
| 3537 | Damagefunc1(head,Damage,10) | |
| 3538 | ||
| 3539 | end | |
| 3540 | ||
| 3541 | end | |
| 3542 | ||
| 3543 | end | |
| 3544 | ||
| 3545 | end | |
| 3546 | ||
| 3547 | end)) | |
| 3548 | ||
| 3549 | end | |
| 3550 | ||
| 3551 | ||
| 3552 | ||
| 3553 | function Sword(Part,x1,y1,z1,x2,y2,z2,times,speed,Damage) | |
| 3554 | ||
| 3555 | coroutine.resume(coroutine.create(function() | |
| 3556 | ||
| 3557 | local sword=part(1,workspace,0,0.5,BrickColor.new("Gold"),"Sword",vt(3,3,3))
| |
| 3558 | ||
| 3559 | sword.Anchored=true | |
| 3560 | ||
| 3561 | local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3/1.5,3))
| |
| 3562 | ||
| 3563 | smesh.TextureId="http://www.roblox.com/asset/?id=50798688" | |
| 3564 | ||
| 3565 | smesh.VertexColor=Vector3.new(0, 0, 0.8) | |
| 3566 | ||
| 3567 | sword.CFrame=Part.CFrame*CFrame.new(x1,y1,z1)*CFrame.fromEulerAnglesXYZ(x2,y2,z2) | |
| 3568 | ||
| 3569 | ||
| 3570 | ||
| 3571 | GroundEffect(sword,3,3,3,0,0,0,0,0,0,BrickColor.new("Gold"))
| |
| 3572 | ||
| 3573 | coroutine.resume(coroutine.create(function() | |
| 3574 | ||
| 3575 | while sword.Parent~=nil do | |
| 3576 | ||
| 3577 | wait(0.1) | |
| 3578 | ||
| 3579 | MMMAGIC(sword,1,1,1,0,0,-3,BrickColor.new("Really black"))
| |
| 3580 | ||
| 3581 | end | |
| 3582 | ||
| 3583 | end)) | |
| 3584 | ||
| 3585 | wait(0.5) | |
| 3586 | ||
| 3587 | WaveEffect(sword,1,1,1,0,0,0,-1.57,0,0,BrickColor.new("Really black"))
| |
| 3588 | ||
| 3589 | for i=0,times do | |
| 3590 | ||
| 3591 | wait() | |
| 3592 | ||
| 3593 | sword.CFrame=sword.CFrame*CFrame.new(0,0,speed) | |
| 3594 | ||
| 3595 | local c = game.Workspace:GetChildren(); | |
| 3596 | ||
| 3597 | for i = 1, #c do | |
| 3598 | ||
| 3599 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3600 | ||
| 3601 | if hum ~= nil and hum.Health ~= 0 then | |
| 3602 | ||
| 3603 | local head = c[i]:findFirstChild("Head");
| |
| 3604 | ||
| 3605 | if head ~= nil then | |
| 3606 | ||
| 3607 | local targ = head.Position - sword.Position; | |
| 3608 | ||
| 3609 | local mag = targ.magnitude; | |
| 3610 | ||
| 3611 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 3612 | ||
| 3613 | Damagefunc1(head,Damage,10) | |
| 3614 | ||
| 3615 | end | |
| 3616 | ||
| 3617 | end | |
| 3618 | ||
| 3619 | end | |
| 3620 | ||
| 3621 | end | |
| 3622 | ||
| 3623 | end | |
| 3624 | ||
| 3625 | GroundEffect(sword,1,1,1,0,0,0,0,0,0,BrickColor.new("Gold"))
| |
| 3626 | ||
| 3627 | sword.Parent=nil | |
| 3628 | ||
| 3629 | end)) | |
| 3630 | ||
| 3631 | end | |
| 3632 | ||
| 3633 | ||
| 3634 | ||
| 3635 | function shoottrail2(pos1,Damage) | |
| 3636 | ||
| 3637 | shot=true | |
| 3638 | ||
| 3639 | coroutine.resume(coroutine.create(function() | |
| 3640 | ||
| 3641 | spread2 = 0 | |
| 3642 | ||
| 3643 | range2 = 300 | |
| 3644 | ||
| 3645 | rangepower = 10 | |
| 3646 | ||
| 3647 | local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) --* (pos1.Position).magnitude/100 | |
| 3648 | ||
| 3649 | --local dir = Head.CFrame.lookVector+spreadvector | |
| 3650 | ||
| 3651 | --[[print(Head.CFrame.lookVector) | |
| 3652 | ||
| 3653 | print(MMouse.Hit.p)]] | |
| 3654 | ||
| 3655 | local pderp=part(1,modelzorz,0,1,BrickColor.new("Really black"),"DarkBall",vt(1,1,1))
| |
| 3656 | ||
| 3657 | pderp.CFrame=LeftArm.CFrame*euler(-1.57,0,0) | |
| 3658 | ||
| 3659 | local dir = pderp.CFrame.lookVector | |
| 3660 | ||
| 3661 | pderp.Parent=nil | |
| 3662 | ||
| 3663 | --local dir=MMouse.Hit.p | |
| 3664 | ||
| 3665 | local ammount = 100 | |
| 3666 | ||
| 3667 | local hit2,pos = rayCast(pos1.Position,dir,10,modelzorz) | |
| 3668 | ||
| 3669 | local rangepos = range2 | |
| 3670 | ||
| 3671 | local function drawtrail(From,To) | |
| 3672 | ||
| 3673 | local effectsmsh = it("SpecialMesh")
| |
| 3674 | ||
| 3675 | local Damg = Damage*2 | |
| 3676 | ||
| 3677 | effectsmsh.Scale = vt(1,1,1) | |
| 3678 | ||
| 3679 | effectsmsh.MeshType="Sphere" | |
| 3680 | ||
| 3681 | effectsmsh.Name = "Mesh" | |
| 3682 | ||
| 3683 | local effectsg = it("Part")
| |
| 3684 | ||
| 3685 | --[[local Smok=it("Smoke")
| |
| 3686 | ||
| 3687 | Smok.Parent=effectsg | |
| 3688 | ||
| 3689 | Smok.Color=Color3.new(0,0,1) | |
| 3690 | ||
| 3691 | Smok.Opacity=0.2 | |
| 3692 | ||
| 3693 | Smok.RiseVelocity=10 | |
| 3694 | ||
| 3695 | Smok.Size=0.2]] | |
| 3696 | ||
| 3697 | local Fir=it("Fire")
| |
| 3698 | ||
| 3699 | Fir.Parent=effectsg | |
| 3700 | ||
| 3701 | Fir.Color=Color3.new(0,0,1) | |
| 3702 | ||
| 3703 | Fir.SecondaryColor=Color3.new(1,1,1) | |
| 3704 | ||
| 3705 | Fir.Heat=20 | |
| 3706 | ||
| 3707 | Fir.Size=10 | |
| 3708 | ||
| 3709 | effectsg.formFactor = 3 | |
| 3710 | ||
| 3711 | effectsg.CanCollide = false | |
| 3712 | ||
| 3713 | effectsg.Name = "Eff" | |
| 3714 | ||
| 3715 | effectsg.Locked = true | |
| 3716 | ||
| 3717 | effectsg.Anchored = true | |
| 3718 | ||
| 3719 | effectsg.Size = vt(5,5,5) | |
| 3720 | ||
| 3721 | effectsg.Parent = workspace | |
| 3722 | ||
| 3723 | effectsmsh.Parent = effectsg | |
| 3724 | ||
| 3725 | effectsg.BrickColor = BrickColor.new("Gold")
| |
| 3726 | ||
| 3727 | effectsg.Transparency = 0.5 | |
| 3728 | ||
| 3729 | local LP = From | |
| 3730 | ||
| 3731 | local point1 = To | |
| 3732 | ||
| 3733 | local mg = (LP - point1).magnitude | |
| 3734 | ||
| 3735 | --effectsmsh.Scale = vt(1,mg*5,1) | |
| 3736 | ||
| 3737 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 3738 | ||
| 3739 | coroutine.resume(coroutine.create(function() | |
| 3740 | ||
| 3741 | wait() | |
| 3742 | ||
| 3743 | --Smok.Enabled=false | |
| 3744 | ||
| 3745 | Fir.Enabled=false | |
| 3746 | ||
| 3747 | effectsg.Transparency = 1 | |
| 3748 | ||
| 3749 | wait(1) | |
| 3750 | ||
| 3751 | Fir.Parent=nil | |
| 3752 | ||
| 3753 | effectsg:Remove() | |
| 3754 | ||
| 3755 | end)) | |
| 3756 | ||
| 3757 | local effectsmsh = it("SpecialMesh")
| |
| 3758 | ||
| 3759 | local Damg = Damage*2 | |
| 3760 | ||
| 3761 | effectsmsh.Scale = vt(1,1,1) | |
| 3762 | ||
| 3763 | effectsmsh.MeshType="Sphere" | |
| 3764 | ||
| 3765 | effectsmsh.Name = "Mesh" | |
| 3766 | ||
| 3767 | local effectsg = it("Part")
| |
| 3768 | ||
| 3769 | --[[local Smok=it("Smoke")
| |
| 3770 | ||
| 3771 | Smok.Parent=effectsg | |
| 3772 | ||
| 3773 | Smok.Color=Color3.new(0,0,1) | |
| 3774 | ||
| 3775 | Smok.Opacity=0.2 | |
| 3776 | ||
| 3777 | Smok.RiseVelocity=10 | |
| 3778 | ||
| 3779 | Smok.Size=0.2]] | |
| 3780 | ||
| 3781 | local Fir=it("Fire")
| |
| 3782 | ||
| 3783 | Fir.Parent=effectsg | |
| 3784 | ||
| 3785 | Fir.Color=Color3.new(0,0,1) | |
| 3786 | ||
| 3787 | Fir.SecondaryColor=Color3.new(1,1,1) | |
| 3788 | ||
| 3789 | Fir.Heat=20 | |
| 3790 | ||
| 3791 | Fir.Size=10 | |
| 3792 | ||
| 3793 | effectsg.formFactor = 3 | |
| 3794 | ||
| 3795 | effectsg.CanCollide = false | |
| 3796 | ||
| 3797 | effectsg.Name = "Eff" | |
| 3798 | ||
| 3799 | effectsg.Locked = true | |
| 3800 | ||
| 3801 | effectsg.Anchored = true | |
| 3802 | ||
| 3803 | effectsg.Size = vt(3,3,3) | |
| 3804 | ||
| 3805 | effectsg.Parent = workspace | |
| 3806 | ||
| 3807 | effectsmsh.Parent = effectsg | |
| 3808 | ||
| 3809 | effectsg.BrickColor = BrickColor.new("Really black")
| |
| 3810 | ||
| 3811 | effectsg.Transparency = 0.5 | |
| 3812 | ||
| 3813 | local LP = From | |
| 3814 | ||
| 3815 | local point1 = To | |
| 3816 | ||
| 3817 | local mg = (LP - point1).magnitude | |
| 3818 | ||
| 3819 | --effectsmsh.Scale = vt(1,mg*5,1) | |
| 3820 | ||
| 3821 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 3822 | ||
| 3823 | coroutine.resume(coroutine.create(function() | |
| 3824 | ||
| 3825 | wait() | |
| 3826 | ||
| 3827 | --Smok.Enabled=false | |
| 3828 | ||
| 3829 | Fir.Enabled=false | |
| 3830 | ||
| 3831 | effectsg.Transparency = 1 | |
| 3832 | ||
| 3833 | wait(1) | |
| 3834 | ||
| 3835 | Fir.Parent=nil | |
| 3836 | ||
| 3837 | effectsg:Remove() | |
| 3838 | ||
| 3839 | end)) | |
| 3840 | ||
| 3841 | end | |
| 3842 | ||
| 3843 | local newpos = pos1.Position | |
| 3844 | ||
| 3845 | local inc = rangepower | |
| 3846 | ||
| 3847 | ammount=100 | |
| 3848 | ||
| 3849 | local Damg = Damage*2 | |
| 3850 | ||
| 3851 | local decr = 0 | |
| 3852 | ||
| 3853 | repeat | |
| 3854 | ||
| 3855 | wait() | |
| 3856 | ||
| 3857 | decr = decr + 1 | |
| 3858 | ||
| 3859 | rangepos = rangepos - 10 | |
| 3860 | ||
| 3861 | --dir = dir | |
| 3862 | ||
| 3863 | ammount=ammount-3 | |
| 3864 | ||
| 3865 | --print(Damg) | |
| 3866 | ||
| 3867 | if decr == 2 then | |
| 3868 | ||
| 3869 | Damg = Damg/2 | |
| 3870 | ||
| 3871 | decr=0 | |
| 3872 | ||
| 3873 | end | |
| 3874 | ||
| 3875 | hit2,pos = rayCast(newpos,dir,inc,modelzorz) | |
| 3876 | ||
| 3877 | drawtrail(newpos,pos) | |
| 3878 | ||
| 3879 | newpos = newpos + (dir * inc) | |
| 3880 | ||
| 3881 | if alt==1 then | |
| 3882 | ||
| 3883 | inc = 10 | |
| 3884 | ||
| 3885 | if inc >= 20 then | |
| 3886 | ||
| 3887 | inc = inc - 10 | |
| 3888 | ||
| 3889 | end | |
| 3890 | ||
| 3891 | end | |
| 3892 | ||
| 3893 | if hit2 ~= nil then | |
| 3894 | ||
| 3895 | rangepos = 0 | |
| 3896 | ||
| 3897 | end | |
| 3898 | ||
| 3899 | until rangepos <= 0 | |
| 3900 | ||
| 3901 | if hit2 ~= nil then | |
| 3902 | ||
| 3903 | local effectsmsh = it("SpecialMesh")
| |
| 3904 | ||
| 3905 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 3906 | ||
| 3907 | --effectsmsh.Scale = vt(1,1,2.5) | |
| 3908 | ||
| 3909 | effectsmsh.Scale = vt(3,3,3) | |
| 3910 | ||
| 3911 | local effectsg = it("Part")
| |
| 3912 | ||
| 3913 | effectsg.formFactor = 3 | |
| 3914 | ||
| 3915 | effectsg.CanCollide = false | |
| 3916 | ||
| 3917 | effectsg.Name = "Arrow" | |
| 3918 | ||
| 3919 | effectsg.Locked = true | |
| 3920 | ||
| 3921 | effectsg.Transparency = 1 | |
| 3922 | ||
| 3923 | effectsg.Size = vt(0.2,0.2,0.2) | |
| 3924 | ||
| 3925 | effectsg.Parent = workspace | |
| 3926 | ||
| 3927 | effectsg.BrickColor = BrickColor.new("Cyan")
| |
| 3928 | ||
| 3929 | effectsmsh.Parent = effectsg | |
| 3930 | ||
| 3931 | effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 | |
| 3932 | ||
| 3933 | coroutine.resume(coroutine.create(function() | |
| 3934 | ||
| 3935 | wait() | |
| 3936 | ||
| 3937 | effectsg.Parent = nil | |
| 3938 | ||
| 3939 | end)) | |
| 3940 | ||
| 3941 | effectsg.Anchored = true | |
| 3942 | ||
| 3943 | MMMAGIC(effectsg,3,3,3,0,0,0,BrickColor.new("Really black"))
| |
| 3944 | ||
| 3945 | MMMAGIC(effectsg,5,5,5,0,0,0,BrickColor.new("Gold"))
| |
| 3946 | ||
| 3947 | for i=1,5 do | |
| 3948 | ||
| 3949 | MMMAGIC2(effectsg,1,3,1,0,0,0,BrickColor.new("Really black"))
| |
| 3950 | ||
| 3951 | end | |
| 3952 | ||
| 3953 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3954 | ||
| 3955 | hum = hit2.Parent.Humanoid | |
| 3956 | ||
| 3957 | attackdebounce=false | |
| 3958 | ||
| 3959 | Damagefunc2(hit2,math.floor(Damg*2),5) | |
| 3960 | ||
| 3961 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3962 | ||
| 3963 | hum = hit2.Parent.Parent.Humanoid | |
| 3964 | ||
| 3965 | attackdebounce=false | |
| 3966 | ||
| 3967 | Damagefunc2(hit2,math.floor(Damg*2),5) | |
| 3968 | ||
| 3969 | end | |
| 3970 | ||
| 3971 | end | |
| 3972 | ||
| 3973 | end)) | |
| 3974 | ||
| 3975 | end | |
| 3976 | ||
| 3977 | ||
| 3978 | ||
| 3979 | ||
| 3980 | ||
| 3981 | DarkRiftF=function(par) --Made by Saz (turdulator) | |
| 3982 | ||
| 3983 | coroutine.resume(coroutine.create(function() | |
| 3984 | ||
| 3985 | PWN={}
| |
| 3986 | ||
| 3987 | for _,v in pairs(workspace:children()) do | |
| 3988 | ||
| 3989 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 3990 | ||
| 3991 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 3992 | ||
| 3993 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
| 3994 | ||
| 3995 | table.insert(PWN,v.Torso) | |
| 3996 | ||
| 3997 | end | |
| 3998 | ||
| 3999 | end | |
| 4000 | ||
| 4001 | end | |
| 4002 | ||
| 4003 | end | |
| 4004 | ||
| 4005 | for _,t in pairs(PWN) do | |
| 4006 | ||
| 4007 | Mag=(par.Position-t.Position).magnitude/2 | |
| 4008 | ||
| 4009 | t.Parent.Humanoid:TakeDamage(.6) | |
| 4010 | ||
| 4011 | rl=Instance.new("BodyAngularVelocity")
| |
| 4012 | ||
| 4013 | rl.P=3000 | |
| 4014 | ||
| 4015 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
| 4016 | ||
| 4017 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 4018 | ||
| 4019 | rl.Parent=t | |
| 4020 | ||
| 4021 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 4022 | ||
| 4023 | if Mag<=2 then | |
| 4024 | ||
| 4025 | t.Parent.Humanoid:TakeDamage(.3) | |
| 4026 | ||
| 4027 | else | |
| 4028 | ||
| 4029 | vl=Instance.new("BodyVelocity")
| |
| 4030 | ||
| 4031 | vl.P=3000 | |
| 4032 | ||
| 4033 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
| 4034 | ||
| 4035 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 4036 | ||
| 4037 | vl.Parent=t | |
| 4038 | ||
| 4039 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 4040 | ||
| 4041 | end | |
| 4042 | ||
| 4043 | end | |
| 4044 | ||
| 4045 | wait(.08) | |
| 4046 | ||
| 4047 | end)) | |
| 4048 | ||
| 4049 | end | |
| 4050 | ||
| 4051 | ||
| 4052 | ||
| 4053 | ||
| 4054 | ||
| 4055 | --[[function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 4056 | ||
| 4057 | ||
| 4058 | ||
| 4059 | local sword=part(1,modelzorz,0,0.5,BrickColor.new("Gold"),"Sword",vt(3,3,3))
| |
| 4060 | ||
| 4061 | local S=part(0,workspace,0,0,color,"Effect",vt(x1,y1,z1)) | |
| 4062 | ||
| 4063 | local msh1=mesh("BlockMesh",S,"","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 4064 | ||
| 4065 | S.TopSurface=0 | |
| 4066 | ||
| 4067 | S.BottomSurface=0 | |
| 4068 | ||
| 4069 | S.Anchored=true | |
| 4070 | ||
| 4071 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 4072 | ||
| 4073 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4074 | ||
| 4075 | end ]] | |
| 4076 | ||
| 4077 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 4078 | ||
| 4079 | local msh1 = Instance.new("BlockMesh")
| |
| 4080 | ||
| 4081 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4082 | ||
| 4083 | S=Instance.new("Part")
| |
| 4084 | ||
| 4085 | S.Name="Effect" | |
| 4086 | ||
| 4087 | S.formFactor=0 | |
| 4088 | ||
| 4089 | S.Size=Vector3.new(x1,y1,z1) | |
| 4090 | ||
| 4091 | S.BrickColor=color | |
| 4092 | ||
| 4093 | S.Reflectance = 0 | |
| 4094 | ||
| 4095 | S.TopSurface=0 | |
| 4096 | ||
| 4097 | S.BottomSurface=0 | |
| 4098 | ||
| 4099 | S.Transparency=0 | |
| 4100 | ||
| 4101 | S.Anchored=true | |
| 4102 | ||
| 4103 | S.CanCollide=false | |
| 4104 | ||
| 4105 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 4106 | ||
| 4107 | S.Parent=Character | |
| 4108 | ||
| 4109 | msh1.Parent = S | |
| 4110 | ||
| 4111 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4112 | ||
| 4113 | end | |
| 4114 | ||
| 4115 | ||
| 4116 | ||
| 4117 | function GroundEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4118 | ||
| 4119 | local msh1 = it("SpecialMesh")
| |
| 4120 | ||
| 4121 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 4122 | ||
| 4123 | msh1.MeshType = "Sphere" | |
| 4124 | ||
| 4125 | S=it("Part")
| |
| 4126 | ||
| 4127 | S.Name="Effect" | |
| 4128 | ||
| 4129 | S.formFactor=0 | |
| 4130 | ||
| 4131 | S.Size=vt(1,1,1) | |
| 4132 | ||
| 4133 | S.BrickColor=color | |
| 4134 | ||
| 4135 | S.Reflectance = 0 | |
| 4136 | ||
| 4137 | S.TopSurface=0 | |
| 4138 | ||
| 4139 | S.BottomSurface=0 | |
| 4140 | ||
| 4141 | S.Transparency=0 | |
| 4142 | ||
| 4143 | S.Anchored=true | |
| 4144 | ||
| 4145 | S.CanCollide=false | |
| 4146 | ||
| 4147 | S.CFrame=CFrame.new(part.Position)*CFrame.new(x2,y2,z2) | |
| 4148 | ||
| 4149 | -- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 4150 | ||
| 4151 | S.Parent=workspace | |
| 4152 | ||
| 4153 | msh1.Parent = S | |
| 4154 | ||
| 4155 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(x1,y1,z1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4156 | ||
| 4157 | end | |
| 4158 | ||
| 4159 | ||
| 4160 | ||
| 4161 | function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color) | |
| 4162 | ||
| 4163 | local msh1 = Instance.new("BlockMesh")
| |
| 4164 | ||
| 4165 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4166 | ||
| 4167 | S=Instance.new("Part")
| |
| 4168 | ||
| 4169 | S.Name="Effect" | |
| 4170 | ||
| 4171 | S.formFactor=0 | |
| 4172 | ||
| 4173 | S.Size=Vector3.new(x1,1,z1) | |
| 4174 | ||
| 4175 | S.BrickColor=color | |
| 4176 | ||
| 4177 | S.Reflectance = 0 | |
| 4178 | ||
| 4179 | S.TopSurface=0 | |
| 4180 | ||
| 4181 | S.BottomSurface=0 | |
| 4182 | ||
| 4183 | S.Transparency=0 | |
| 4184 | ||
| 4185 | S.Anchored=true | |
| 4186 | ||
| 4187 | S.CanCollide=false | |
| 4188 | ||
| 4189 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 4190 | ||
| 4191 | S.Parent=Character | |
| 4192 | ||
| 4193 | msh1.Parent = S | |
| 4194 | ||
| 4195 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0,y1,0) Part.CFrame=Part.CFrame Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4196 | ||
| 4197 | end | |
| 4198 | ||
| 4199 | ||
| 4200 | ||
| 4201 | function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4202 | ||
| 4203 | local msh1 = Instance.new("BlockMesh")
| |
| 4204 | ||
| 4205 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4206 | ||
| 4207 | S=Instance.new("Part")
| |
| 4208 | ||
| 4209 | S.Name="Effect" | |
| 4210 | ||
| 4211 | S.formFactor=0 | |
| 4212 | ||
| 4213 | S.Size=Vector3.new(x1,1,z1) | |
| 4214 | ||
| 4215 | S.BrickColor=color | |
| 4216 | ||
| 4217 | S.Reflectance = 0 | |
| 4218 | ||
| 4219 | S.TopSurface=0 | |
| 4220 | ||
| 4221 | S.BottomSurface=0 | |
| 4222 | ||
| 4223 | S.Transparency=0 | |
| 4224 | ||
| 4225 | S.Anchored=true | |
| 4226 | ||
| 4227 | S.CanCollide=false | |
| 4228 | ||
| 4229 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 4230 | ||
| 4231 | S.Parent=Character | |
| 4232 | ||
| 4233 | msh1.Parent = S | |
| 4234 | ||
| 4235 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0,y1,0) Part.CFrame=Part.CFrame Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4236 | ||
| 4237 | end | |
| 4238 | ||
| 4239 | ||
| 4240 | ||
| 4241 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4242 | ||
| 4243 | local msh1 = Instance.new("SpecialMesh")
| |
| 4244 | ||
| 4245 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4246 | ||
| 4247 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4248 | ||
| 4249 | S=Instance.new("Part")
| |
| 4250 | ||
| 4251 | S.Name="Effect" | |
| 4252 | ||
| 4253 | S.formFactor=0 | |
| 4254 | ||
| 4255 | S.Size=Vector3.new(1,1,1) | |
| 4256 | ||
| 4257 | S.BrickColor=color | |
| 4258 | ||
| 4259 | S.Reflectance = 0 | |
| 4260 | ||
| 4261 | S.TopSurface=0 | |
| 4262 | ||
| 4263 | S.BottomSurface=0 | |
| 4264 | ||
| 4265 | S.Transparency=0 | |
| 4266 | ||
| 4267 | S.Anchored=true | |
| 4268 | ||
| 4269 | S.CanCollide=false | |
| 4270 | ||
| 4271 | S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2) | |
| 4272 | ||
| 4273 | S.Parent=workspace | |
| 4274 | ||
| 4275 | msh1.Parent = S | |
| 4276 | ||
| 4277 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.5,-0.1,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4278 | ||
| 4279 | end | |
| 4280 | ||
| 4281 | ||
| 4282 | ||
| 4283 | function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4284 | ||
| 4285 | local msh1 = Instance.new("SpecialMesh")
| |
| 4286 | ||
| 4287 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4288 | ||
| 4289 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4290 | ||
| 4291 | S=Instance.new("Part")
| |
| 4292 | ||
| 4293 | S.Name="Effect" | |
| 4294 | ||
| 4295 | S.formFactor=0 | |
| 4296 | ||
| 4297 | S.Size=Vector3.new(1,1,1) | |
| 4298 | ||
| 4299 | S.BrickColor=color | |
| 4300 | ||
| 4301 | S.Reflectance = 0 | |
| 4302 | ||
| 4303 | S.TopSurface=0 | |
| 4304 | ||
| 4305 | S.BottomSurface=0 | |
| 4306 | ||
| 4307 | S.Transparency=0 | |
| 4308 | ||
| 4309 | S.Anchored=true | |
| 4310 | ||
| 4311 | S.CanCollide=false | |
| 4312 | ||
| 4313 | S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2) | |
| 4314 | ||
| 4315 | S.Parent=workspace | |
| 4316 | ||
| 4317 | msh1.Parent = S | |
| 4318 | ||
| 4319 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 8 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(2,-1.1,2) Part.Transparency=i*.2 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4320 | ||
| 4321 | end | |
| 4322 | ||
| 4323 | ||
| 4324 | ||
| 4325 | function WaveEffect3(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4326 | ||
| 4327 | local msh1 = Instance.new("SpecialMesh")
| |
| 4328 | ||
| 4329 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4330 | ||
| 4331 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4332 | ||
| 4333 | S=Instance.new("Part")
| |
| 4334 | ||
| 4335 | S.Name="Effect" | |
| 4336 | ||
| 4337 | S.formFactor=0 | |
| 4338 | ||
| 4339 | S.Size=Vector3.new(1,1,1) | |
| 4340 | ||
| 4341 | S.BrickColor=color | |
| 4342 | ||
| 4343 | S.Reflectance = 0 | |
| 4344 | ||
| 4345 | S.TopSurface=0 | |
| 4346 | ||
| 4347 | S.BottomSurface=0 | |
| 4348 | ||
| 4349 | S.Transparency=0 | |
| 4350 | ||
| 4351 | S.Anchored=true | |
| 4352 | ||
| 4353 | S.CanCollide=false | |
| 4354 | ||
| 4355 | S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2) | |
| 4356 | ||
| 4357 | S.Parent=workspace | |
| 4358 | ||
| 4359 | msh1.Parent = S | |
| 4360 | ||
| 4361 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.5,0.2,0.5) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 4362 | ||
| 4363 | end | |
| 4364 | ||
| 4365 | ||
| 4366 | ||
| 4367 | function StopCombo() | |
| 4368 | ||
| 4369 | coroutine.resume(coroutine.create(function() | |
| 4370 | ||
| 4371 | for i=0,2,0.1 do | |
| 4372 | ||
| 4373 | if attack==false then | |
| 4374 | ||
| 4375 | wait() | |
| 4376 | ||
| 4377 | end | |
| 4378 | ||
| 4379 | end | |
| 4380 | ||
| 4381 | if attack==false then | |
| 4382 | ||
| 4383 | Combo="" | |
| 4384 | ||
| 4385 | print("END")
| |
| 4386 | ||
| 4387 | end | |
| 4388 | ||
| 4389 | end)) | |
| 4390 | ||
| 4391 | end | |
| 4392 | ||
| 4393 | ||
| 4394 | ||
| 4395 | function Attack() | |
| 4396 | ||
| 4397 | if Combo=="<^> [Heavy]" then | |
| 4398 | ||
| 4399 | print("SwordDrive")
| |
| 4400 | ||
| 4401 | SDhold=true | |
| 4402 | ||
| 4403 | SwordDrive() | |
| 4404 | ||
| 4405 | Combo="" | |
| 4406 | ||
| 4407 | elseif Combo=="<v> [Heavy]" then | |
| 4408 | ||
| 4409 | print("DarkClaw")
| |
| 4410 | ||
| 4411 | DChold=true | |
| 4412 | ||
| 4413 | DarkClaw() | |
| 4414 | ||
| 4415 | elseif Combo==">v<^ [Heavy]" then | |
| 4416 | ||
| 4417 | print("SwordCombo")
| |
| 4418 | ||
| 4419 | SwordCombo() | |
| 4420 | ||
| 4421 | elseif Combo=="^^v [Light]" then | |
| 4422 | ||
| 4423 | print("BlazingUpper")
| |
| 4424 | ||
| 4425 | BlazingUpper() | |
| 4426 | ||
| 4427 | elseif Combo=="vv^ [Light]" then | |
| 4428 | ||
| 4429 | print("DarkDrive")
| |
| 4430 | ||
| 4431 | DarkDrive() | |
| 4432 | ||
| 4433 | elseif Combo=="<^><^> [Drive]" then | |
| 4434 | ||
| 4435 | print("Astral")
| |
| 4436 | ||
| 4437 | Astral() | |
| 4438 | ||
| 4439 | elseif Combo=="^^vv [Drive]" then | |
| 4440 | ||
| 4441 | print("DarknessFury")
| |
| 4442 | ||
| 4443 | DarknessFury() | |
| 4444 | ||
| 4445 | elseif Combo==">^<v [Drive]" then | |
| 4446 | ||
| 4447 | print("FingerOfDeath")
| |
| 4448 | ||
| 4449 | FingerOfDeath() | |
| 4450 | ||
| 4451 | end | |
| 4452 | ||
| 4453 | end | |
| 4454 | ||
| 4455 | ||
| 4456 | ||
| 4457 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
| 4458 | ||
| 4459 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 4460 | ||
| 4461 | for i=1,tym do | |
| 4462 | ||
| 4463 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 4464 | ||
| 4465 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 4466 | ||
| 4467 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 4468 | ||
| 4469 | if tym == i then | |
| 4470 | ||
| 4471 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 4472 | ||
| 4473 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 4474 | ||
| 4475 | else | |
| 4476 | ||
| 4477 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 4478 | ||
| 4479 | end | |
| 4480 | ||
| 4481 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) | |
| 4482 | ||
| 4483 | end | |
| 4484 | ||
| 4485 | end | |
| 4486 | ||
| 4487 | ||
| 4488 | ||
| 4489 | print("Y U NU GIVE CREDIT.")
| |
| 4490 | ||
| 4491 | ||
| 4492 | ||
| 4493 | DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D | |
| 4494 | ||
| 4495 | if hit.Parent==nil then | |
| 4496 | ||
| 4497 | return | |
| 4498 | ||
| 4499 | end | |
| 4500 | ||
| 4501 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4502 | ||
| 4503 | t=hit.Parent:FindFirstChild("Torso")
| |
| 4504 | ||
| 4505 | if h~=nil and t~=nil then | |
| 4506 | ||
| 4507 | if attackdebounce2 == false then | |
| 4508 | ||
| 4509 | attackdebounce2 = true | |
| 4510 | ||
| 4511 | coroutine.resume(coroutine.create(function() | |
| 4512 | ||
| 4513 | wait(0.2) | |
| 4514 | ||
| 4515 | attackdebounce2 = false | |
| 4516 | ||
| 4517 | end)) | |
| 4518 | ||
| 4519 | elseif attackdebounce2==true then return end | |
| 4520 | ||
| 4521 | if h.Parent==Character then | |
| 4522 | ||
| 4523 | return | |
| 4524 | ||
| 4525 | end | |
| 4526 | ||
| 4527 | c=it("ObjectValue")
| |
| 4528 | ||
| 4529 | c.Name="creator" | |
| 4530 | ||
| 4531 | c.Value=game.Players.LocalPlayer | |
| 4532 | ||
| 4533 | c.Parent=h | |
| 4534 | ||
| 4535 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4536 | ||
| 4537 | if math.random(0,99)+math.random()<=7.8 then | |
| 4538 | ||
| 4539 | --[[ Knockback=Knockback*2 | |
| 4540 | ||
| 4541 | r=it("BodyAngularVelocity")
| |
| 4542 | ||
| 4543 | r.P=3000 | |
| 4544 | ||
| 4545 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 4546 | ||
| 4547 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4548 | ||
| 4549 | r.Parent=hit.Parent.Torso]] | |
| 4550 | ||
| 4551 | s=it("Sound")
| |
| 4552 | ||
| 4553 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 4554 | ||
| 4555 | s.Volume=1 | |
| 4556 | ||
| 4557 | s.Pitch=2 | |
| 4558 | ||
| 4559 | s.Parent=hit | |
| 4560 | ||
| 4561 | s.PlayOnRemove=true | |
| 4562 | ||
| 4563 | s.Parent=nil | |
| 4564 | ||
| 4565 | ||
| 4566 | ||
| 4567 | end | |
| 4568 | ||
| 4569 | h:TakeDamage(Damage) | |
| 4570 | ||
| 4571 | showDamage(hit.Parent,Damage,.5) | |
| 4572 | ||
| 4573 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 4574 | ||
| 4575 | rl=it("BodyAngularVelocity")
| |
| 4576 | ||
| 4577 | rl.P=3000 | |
| 4578 | ||
| 4579 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
| 4580 | ||
| 4581 | rl.angularvelocity=vt(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 4582 | ||
| 4583 | rl.Parent=t | |
| 4584 | ||
| 4585 | game:GetService("Debris"):AddItem(rl,.05)
| |
| 4586 | ||
| 4587 | f=it("BodyPosition")
| |
| 4588 | ||
| 4589 | f.P=800 | |
| 4590 | ||
| 4591 | f.D=100 | |
| 4592 | ||
| 4593 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 4594 | ||
| 4595 | f.position=Pos.Position | |
| 4596 | ||
| 4597 | f.Parent=t | |
| 4598 | ||
| 4599 | game:GetService("Debris"):AddItem(f,.1)
| |
| 4600 | ||
| 4601 | else | |
| 4602 | ||
| 4603 | if hit.CanCollide==false then | |
| 4604 | ||
| 4605 | return | |
| 4606 | ||
| 4607 | end | |
| 4608 | ||
| 4609 | MagicCom:disconnect() | |
| 4610 | ||
| 4611 | -- DBExplode(DB) | |
| 4612 | ||
| 4613 | end | |
| 4614 | ||
| 4615 | end | |
| 4616 | ||
| 4617 | ||
| 4618 | ||
| 4619 | Damagefunc1=function(hit,Damage,Knockback) | |
| 4620 | ||
| 4621 | if hit.Parent==nil then | |
| 4622 | ||
| 4623 | return | |
| 4624 | ||
| 4625 | end | |
| 4626 | ||
| 4627 | CPlayer=Bin | |
| 4628 | ||
| 4629 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4630 | ||
| 4631 | if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4632 | ||
| 4633 | if attackdebounce == false then | |
| 4634 | ||
| 4635 | attackdebounce = true | |
| 4636 | ||
| 4637 | coroutine.resume(coroutine.create(function() | |
| 4638 | ||
| 4639 | wait(0.1) | |
| 4640 | ||
| 4641 | attackdebounce = false | |
| 4642 | ||
| 4643 | end)) | |
| 4644 | ||
| 4645 | Damage=Damage | |
| 4646 | ||
| 4647 | if Enemy==nil then | |
| 4648 | ||
| 4649 | Enemy=hit.Parent | |
| 4650 | ||
| 4651 | HP=Enemy.Humanoid.Health | |
| 4652 | ||
| 4653 | end | |
| 4654 | ||
| 4655 | coroutine.resume(coroutine.create(function() | |
| 4656 | ||
| 4657 | wait(1) | |
| 4658 | ||
| 4659 | if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
| |
| 4660 | ||
| 4661 | Did=HP-Enemy.Humanoid.Health | |
| 4662 | ||
| 4663 | print("Did "..Did.." Damage")
| |
| 4664 | ||
| 4665 | Enemy=nil | |
| 4666 | ||
| 4667 | HP=0 | |
| 4668 | ||
| 4669 | end | |
| 4670 | ||
| 4671 | end)) | |
| 4672 | ||
| 4673 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 4674 | ||
| 4675 | return | |
| 4676 | ||
| 4677 | end]] | |
| 4678 | ||
| 4679 | if mana<400 then | |
| 4680 | ||
| 4681 | mana=mana+math.random(10,20) | |
| 4682 | ||
| 4683 | else | |
| 4684 | ||
| 4685 | mana=400 | |
| 4686 | ||
| 4687 | end | |
| 4688 | ||
| 4689 | c=it("ObjectValue")
| |
| 4690 | ||
| 4691 | c.Name="creator" | |
| 4692 | ||
| 4693 | c.Value=game.Players.LocalPlayer | |
| 4694 | ||
| 4695 | c.Parent=h | |
| 4696 | ||
| 4697 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4698 | ||
| 4699 | -- print(c.Value) | |
| 4700 | ||
| 4701 | if math.random(0,99)+math.random()<=5 then | |
| 4702 | ||
| 4703 | CRIT=true | |
| 4704 | ||
| 4705 | Damage=Damage*2 | |
| 4706 | ||
| 4707 | -- critsound(2) | |
| 4708 | ||
| 4709 | --[[ Knockback=Knockback*2 | |
| 4710 | ||
| 4711 | r=it("BodyAngularVelocity")
| |
| 4712 | ||
| 4713 | r.P=3000 | |
| 4714 | ||
| 4715 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 4716 | ||
| 4717 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4718 | ||
| 4719 | r.Parent=hit.Parent.Torso]] | |
| 4720 | ||
| 4721 | ||
| 4722 | ||
| 4723 | end | |
| 4724 | ||
| 4725 | Damage=Damage+math.random(0,10) | |
| 4726 | ||
| 4727 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 4728 | ||
| 4729 | h:TakeDamage(Damage) | |
| 4730 | ||
| 4731 | showDamage(hit.Parent,Damage,.5) | |
| 4732 | ||
| 4733 | vp=it("BodyVelocity")
| |
| 4734 | ||
| 4735 | vp.P=500 | |
| 4736 | ||
| 4737 | vp.maxForce=vt(math.huge,0,math.huge) | |
| 4738 | ||
| 4739 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 4740 | ||
| 4741 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 4742 | ||
| 4743 | vp.Parent=hit.Parent.Torso | |
| 4744 | ||
| 4745 | --[[ if Knockback>0 then | |
| 4746 | ||
| 4747 | vp.Parent=hit.Parent.Torso | |
| 4748 | ||
| 4749 | end]] | |
| 4750 | ||
| 4751 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 4752 | ||
| 4753 | --[[ r=it("BodyAngularVelocity")
| |
| 4754 | ||
| 4755 | r.P=3000 | |
| 4756 | ||
| 4757 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 4758 | ||
| 4759 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4760 | ||
| 4761 | r.Parent=hit.Parent.Torso]] | |
| 4762 | ||
| 4763 | game:GetService("Debris"):AddItem(r,.5)
| |
| 4764 | ||
| 4765 | c=it("ObjectValue")
| |
| 4766 | ||
| 4767 | c.Name="creator" | |
| 4768 | ||
| 4769 | c.Value=Player | |
| 4770 | ||
| 4771 | c.Parent=h | |
| 4772 | ||
| 4773 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4774 | ||
| 4775 | CRIT=false | |
| 4776 | ||
| 4777 | hitDeb=true | |
| 4778 | ||
| 4779 | AttackPos=6 | |
| 4780 | ||
| 4781 | end | |
| 4782 | ||
| 4783 | end | |
| 4784 | ||
| 4785 | end | |
| 4786 | ||
| 4787 | ||
| 4788 | ||
| 4789 | Damagefunc2=function(hit,Damage,Knockback) | |
| 4790 | ||
| 4791 | if hit.Parent==nil then | |
| 4792 | ||
| 4793 | return | |
| 4794 | ||
| 4795 | end | |
| 4796 | ||
| 4797 | CPlayer=Bin | |
| 4798 | ||
| 4799 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4800 | ||
| 4801 | if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4802 | ||
| 4803 | if attackdebounce == false then | |
| 4804 | ||
| 4805 | attackdebounce = true | |
| 4806 | ||
| 4807 | coroutine.resume(coroutine.create(function() | |
| 4808 | ||
| 4809 | wait(0.1) | |
| 4810 | ||
| 4811 | attackdebounce = false | |
| 4812 | ||
| 4813 | end)) | |
| 4814 | ||
| 4815 | Damage=Damage | |
| 4816 | ||
| 4817 | if Enemy==nil then | |
| 4818 | ||
| 4819 | Enemy=hit.Parent | |
| 4820 | ||
| 4821 | HP=Enemy.Humanoid.Health | |
| 4822 | ||
| 4823 | end | |
| 4824 | ||
| 4825 | coroutine.resume(coroutine.create(function() | |
| 4826 | ||
| 4827 | wait(1) | |
| 4828 | ||
| 4829 | if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
| |
| 4830 | ||
| 4831 | Did=HP-Enemy.Humanoid.Health | |
| 4832 | ||
| 4833 | print("Did "..Did.." Damage")
| |
| 4834 | ||
| 4835 | Enemy=nil | |
| 4836 | ||
| 4837 | HP=0 | |
| 4838 | ||
| 4839 | end | |
| 4840 | ||
| 4841 | end)) | |
| 4842 | ||
| 4843 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 4844 | ||
| 4845 | return | |
| 4846 | ||
| 4847 | end]] | |
| 4848 | ||
| 4849 | if mana<400 then | |
| 4850 | ||
| 4851 | mana=mana+math.random(10,20) | |
| 4852 | ||
| 4853 | else | |
| 4854 | ||
| 4855 | mana=400 | |
| 4856 | ||
| 4857 | end | |
| 4858 | ||
| 4859 | c=it("ObjectValue")
| |
| 4860 | ||
| 4861 | c.Name="creator" | |
| 4862 | ||
| 4863 | c.Value=game.Players.LocalPlayer | |
| 4864 | ||
| 4865 | c.Parent=h | |
| 4866 | ||
| 4867 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4868 | ||
| 4869 | -- print(c.Value) | |
| 4870 | ||
| 4871 | if math.random(0,99)+math.random()<=5 then | |
| 4872 | ||
| 4873 | CRIT=true | |
| 4874 | ||
| 4875 | Damage=Damage*2 | |
| 4876 | ||
| 4877 | -- critsound(2) | |
| 4878 | ||
| 4879 | --[[ Knockback=Knockback*2 | |
| 4880 | ||
| 4881 | r=it("BodyAngularVelocity")
| |
| 4882 | ||
| 4883 | r.P=3000 | |
| 4884 | ||
| 4885 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 4886 | ||
| 4887 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4888 | ||
| 4889 | r.Parent=hit.Parent.Torso]] | |
| 4890 | ||
| 4891 | ||
| 4892 | ||
| 4893 | end | |
| 4894 | ||
| 4895 | Damage=Damage+math.random(0,10) | |
| 4896 | ||
| 4897 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 4898 | ||
| 4899 | h:TakeDamage(Damage) | |
| 4900 | ||
| 4901 | showDamage(hit.Parent,Damage,.5) | |
| 4902 | ||
| 4903 | vp=it("BodyVelocity")
| |
| 4904 | ||
| 4905 | vp.P=500 | |
| 4906 | ||
| 4907 | vp.maxForce=vt(math.huge,0,math.huge) | |
| 4908 | ||
| 4909 | -- vp.velocity=Head.CFrame.lookVector*Knockback | |
| 4910 | ||
| 4911 | vp.velocity=Head.CFrame.lookVector*Knockback | |
| 4912 | ||
| 4913 | vp.Parent=hit.Parent.Torso | |
| 4914 | ||
| 4915 | --[[ if Knockback>0 then | |
| 4916 | ||
| 4917 | vp.Parent=hit.Parent.Torso | |
| 4918 | ||
| 4919 | end]] | |
| 4920 | ||
| 4921 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 4922 | ||
| 4923 | --[[ r=it("BodyAngularVelocity")
| |
| 4924 | ||
| 4925 | r.P=3000 | |
| 4926 | ||
| 4927 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 4928 | ||
| 4929 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4930 | ||
| 4931 | r.Parent=hit.Parent.Torso]] | |
| 4932 | ||
| 4933 | game:GetService("Debris"):AddItem(r,.5)
| |
| 4934 | ||
| 4935 | c=it("ObjectValue")
| |
| 4936 | ||
| 4937 | c.Name="creator" | |
| 4938 | ||
| 4939 | c.Value=Player | |
| 4940 | ||
| 4941 | c.Parent=h | |
| 4942 | ||
| 4943 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4944 | ||
| 4945 | CRIT=false | |
| 4946 | ||
| 4947 | hitDeb=true | |
| 4948 | ||
| 4949 | AttackPos=6 | |
| 4950 | ||
| 4951 | end | |
| 4952 | ||
| 4953 | end | |
| 4954 | ||
| 4955 | end | |
| 4956 | ||
| 4957 | ||
| 4958 | ||
| 4959 | Damagefunc3=function(hit,Damage,Knockback) | |
| 4960 | ||
| 4961 | if hit.Parent==nil then | |
| 4962 | ||
| 4963 | return | |
| 4964 | ||
| 4965 | end | |
| 4966 | ||
| 4967 | CPlayer=Bin | |
| 4968 | ||
| 4969 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4970 | ||
| 4971 | if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4972 | ||
| 4973 | if attackdebounce == false then | |
| 4974 | ||
| 4975 | attackdebounce = true | |
| 4976 | ||
| 4977 | coroutine.resume(coroutine.create(function() | |
| 4978 | ||
| 4979 | wait(0.1) | |
| 4980 | ||
| 4981 | attackdebounce = false | |
| 4982 | ||
| 4983 | end)) | |
| 4984 | ||
| 4985 | Damage=Damage | |
| 4986 | ||
| 4987 | if Enemy==nil then | |
| 4988 | ||
| 4989 | Enemy=hit.Parent | |
| 4990 | ||
| 4991 | HP=Enemy.Humanoid.Health | |
| 4992 | ||
| 4993 | end | |
| 4994 | ||
| 4995 | coroutine.resume(coroutine.create(function() | |
| 4996 | ||
| 4997 | wait(1) | |
| 4998 | ||
| 4999 | if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
| |
| 5000 | ||
| 5001 | Did=HP-Enemy.Humanoid.Health | |
| 5002 | ||
| 5003 | print("Did "..Did.." Damage")
| |
| 5004 | ||
| 5005 | Enemy=nil | |
| 5006 | ||
| 5007 | HP=0 | |
| 5008 | ||
| 5009 | end | |
| 5010 | ||
| 5011 | end)) | |
| 5012 | ||
| 5013 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 5014 | ||
| 5015 | return | |
| 5016 | ||
| 5017 | end]] | |
| 5018 | ||
| 5019 | if mana<400 then | |
| 5020 | ||
| 5021 | mana=mana+math.random(10,20) | |
| 5022 | ||
| 5023 | else | |
| 5024 | ||
| 5025 | mana=400 | |
| 5026 | ||
| 5027 | end | |
| 5028 | ||
| 5029 | c=it("ObjectValue")
| |
| 5030 | ||
| 5031 | c.Name="creator" | |
| 5032 | ||
| 5033 | c.Value=game.Players.LocalPlayer | |
| 5034 | ||
| 5035 | c.Parent=h | |
| 5036 | ||
| 5037 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5038 | ||
| 5039 | -- print(c.Value) | |
| 5040 | ||
| 5041 | if math.random(0,99)+math.random()<=5 then | |
| 5042 | ||
| 5043 | CRIT=true | |
| 5044 | ||
| 5045 | Damage=Damage*2 | |
| 5046 | ||
| 5047 | -- critsound(2) | |
| 5048 | ||
| 5049 | --[[ Knockback=Knockback*2 | |
| 5050 | ||
| 5051 | r=it("BodyAngularVelocity")
| |
| 5052 | ||
| 5053 | r.P=3000 | |
| 5054 | ||
| 5055 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5056 | ||
| 5057 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5058 | ||
| 5059 | r.Parent=hit.Parent.Torso]] | |
| 5060 | ||
| 5061 | ||
| 5062 | ||
| 5063 | end | |
| 5064 | ||
| 5065 | Damage=Damage+math.random(0,5) | |
| 5066 | ||
| 5067 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 5068 | ||
| 5069 | h:TakeDamage(Damage) | |
| 5070 | ||
| 5071 | showDamage(hit.Parent,Damage,.5) | |
| 5072 | ||
| 5073 | vp=it("BodyVelocity")
| |
| 5074 | ||
| 5075 | vp.P=500 | |
| 5076 | ||
| 5077 | vp.maxForce=vt(math.huge,math.huge,math.huge) | |
| 5078 | ||
| 5079 | -- vp.velocity=Head.CFrame.lookVector*Knockback | |
| 5080 | ||
| 5081 | vp.velocity=(Head.CFrame.lookVector*Knockback+Head.Velocity/2) + Vector3.new(math.random(-30,30),5,math.random(-30,30)) | |
| 5082 | ||
| 5083 | vp.Parent=hit.Parent.Torso | |
| 5084 | ||
| 5085 | --[[ if Knockback>0 then | |
| 5086 | ||
| 5087 | vp.Parent=hit.Parent.Torso | |
| 5088 | ||
| 5089 | end]] | |
| 5090 | ||
| 5091 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 5092 | ||
| 5093 | r=it("BodyAngularVelocity")
| |
| 5094 | ||
| 5095 | r.P=3000 | |
| 5096 | ||
| 5097 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5098 | ||
| 5099 | r.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 5100 | ||
| 5101 | r.Parent=hit.Parent.Torso | |
| 5102 | ||
| 5103 | game:GetService("Debris"):AddItem(r,.5)
| |
| 5104 | ||
| 5105 | c=it("ObjectValue")
| |
| 5106 | ||
| 5107 | c.Name="creator" | |
| 5108 | ||
| 5109 | c.Value=Player | |
| 5110 | ||
| 5111 | c.Parent=h | |
| 5112 | ||
| 5113 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5114 | ||
| 5115 | CRIT=false | |
| 5116 | ||
| 5117 | hitDeb=true | |
| 5118 | ||
| 5119 | AttackPos=6 | |
| 5120 | ||
| 5121 | end | |
| 5122 | ||
| 5123 | end | |
| 5124 | ||
| 5125 | end | |
| 5126 | ||
| 5127 | ||
| 5128 | ||
| 5129 | Damagefunc5=function(hit,Damage,Knockback) | |
| 5130 | ||
| 5131 | if hit.Parent==nil then | |
| 5132 | ||
| 5133 | return | |
| 5134 | ||
| 5135 | end | |
| 5136 | ||
| 5137 | CPlayer=Bin | |
| 5138 | ||
| 5139 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5140 | ||
| 5141 | if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 5142 | ||
| 5143 | if attackdebounce == false then | |
| 5144 | ||
| 5145 | attackdebounce = true | |
| 5146 | ||
| 5147 | coroutine.resume(coroutine.create(function() | |
| 5148 | ||
| 5149 | wait(0.1) | |
| 5150 | ||
| 5151 | attackdebounce = false | |
| 5152 | ||
| 5153 | end)) | |
| 5154 | ||
| 5155 | Damage=Damage | |
| 5156 | ||
| 5157 | if Enemy==nil then | |
| 5158 | ||
| 5159 | Enemy=hit.Parent | |
| 5160 | ||
| 5161 | HP=Enemy.Humanoid.Health | |
| 5162 | ||
| 5163 | end | |
| 5164 | ||
| 5165 | coroutine.resume(coroutine.create(function() | |
| 5166 | ||
| 5167 | wait(1) | |
| 5168 | ||
| 5169 | if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
| |
| 5170 | ||
| 5171 | Did=HP-Enemy.Humanoid.Health | |
| 5172 | ||
| 5173 | print("Did "..Did.." Damage")
| |
| 5174 | ||
| 5175 | Enemy=nil | |
| 5176 | ||
| 5177 | HP=0 | |
| 5178 | ||
| 5179 | end | |
| 5180 | ||
| 5181 | end)) | |
| 5182 | ||
| 5183 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 5184 | ||
| 5185 | return | |
| 5186 | ||
| 5187 | end]] | |
| 5188 | ||
| 5189 | if mana<400 then | |
| 5190 | ||
| 5191 | mana=mana+math.random(10,20) | |
| 5192 | ||
| 5193 | else | |
| 5194 | ||
| 5195 | mana=400 | |
| 5196 | ||
| 5197 | end | |
| 5198 | ||
| 5199 | c=it("ObjectValue")
| |
| 5200 | ||
| 5201 | c.Name="creator" | |
| 5202 | ||
| 5203 | c.Value=game.Players.LocalPlayer | |
| 5204 | ||
| 5205 | c.Parent=h | |
| 5206 | ||
| 5207 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5208 | ||
| 5209 | -- print(c.Value) | |
| 5210 | ||
| 5211 | if math.random(0,99)+math.random()<=5 then | |
| 5212 | ||
| 5213 | CRIT=true | |
| 5214 | ||
| 5215 | Damage=Damage*2 | |
| 5216 | ||
| 5217 | -- critsound(2) | |
| 5218 | ||
| 5219 | --[[ Knockback=Knockback*2 | |
| 5220 | ||
| 5221 | r=it("BodyAngularVelocity")
| |
| 5222 | ||
| 5223 | r.P=3000 | |
| 5224 | ||
| 5225 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5226 | ||
| 5227 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5228 | ||
| 5229 | r.Parent=hit.Parent.Torso]] | |
| 5230 | ||
| 5231 | ||
| 5232 | ||
| 5233 | end | |
| 5234 | ||
| 5235 | Damage=Damage+math.random(0,5) | |
| 5236 | ||
| 5237 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 5238 | ||
| 5239 | h:TakeDamage(Damage) | |
| 5240 | ||
| 5241 | showDamage(hit.Parent,Damage,.5) | |
| 5242 | ||
| 5243 | vp=it("BodyVelocity")
| |
| 5244 | ||
| 5245 | vp.P=500 | |
| 5246 | ||
| 5247 | vp.maxForce=vt(math.huge,math.huge,math.huge) | |
| 5248 | ||
| 5249 | -- vp.velocity=Head.CFrame.lookVector*Knockback | |
| 5250 | ||
| 5251 | vp.velocity=Vector3.new(0,Knockback,0) | |
| 5252 | ||
| 5253 | vp.Parent=hit.Parent.Torso | |
| 5254 | ||
| 5255 | --[[ if Knockback>0 then | |
| 5256 | ||
| 5257 | vp.Parent=hit.Parent.Torso | |
| 5258 | ||
| 5259 | end]] | |
| 5260 | ||
| 5261 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 5262 | ||
| 5263 | r=it("BodyAngularVelocity")
| |
| 5264 | ||
| 5265 | r.P=3000 | |
| 5266 | ||
| 5267 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5268 | ||
| 5269 | r.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 5270 | ||
| 5271 | r.Parent=hit.Parent.Torso | |
| 5272 | ||
| 5273 | game:GetService("Debris"):AddItem(r,.5)
| |
| 5274 | ||
| 5275 | c=it("ObjectValue")
| |
| 5276 | ||
| 5277 | c.Name="creator" | |
| 5278 | ||
| 5279 | c.Value=Player | |
| 5280 | ||
| 5281 | c.Parent=h | |
| 5282 | ||
| 5283 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5284 | ||
| 5285 | CRIT=false | |
| 5286 | ||
| 5287 | hitDeb=true | |
| 5288 | ||
| 5289 | AttackPos=6 | |
| 5290 | ||
| 5291 | end | |
| 5292 | ||
| 5293 | end | |
| 5294 | ||
| 5295 | end | |
| 5296 | ||
| 5297 | ||
| 5298 | ||
| 5299 | ||
| 5300 | ||
| 5301 | Damagefunc4=function(hit,Damage,Knockback) | |
| 5302 | ||
| 5303 | if hit.Parent==nil then | |
| 5304 | ||
| 5305 | return | |
| 5306 | ||
| 5307 | end | |
| 5308 | ||
| 5309 | CPlayer=Bin | |
| 5310 | ||
| 5311 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5312 | ||
| 5313 | if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 5314 | ||
| 5315 | if attackdebounce3 == false then | |
| 5316 | ||
| 5317 | attackdebounce3 = true | |
| 5318 | ||
| 5319 | coroutine.resume(coroutine.create(function() | |
| 5320 | ||
| 5321 | wait(0.1) | |
| 5322 | ||
| 5323 | attackdebounce3 = false | |
| 5324 | ||
| 5325 | end)) | |
| 5326 | ||
| 5327 | Damage=Damage | |
| 5328 | ||
| 5329 | if Enemy==nil then | |
| 5330 | ||
| 5331 | Enemy=hit.Parent | |
| 5332 | ||
| 5333 | HP=Enemy.Humanoid.Health | |
| 5334 | ||
| 5335 | end | |
| 5336 | ||
| 5337 | coroutine.resume(coroutine.create(function() | |
| 5338 | ||
| 5339 | wait(1) | |
| 5340 | ||
| 5341 | if attack==false and Enemy~=nil then | |
| 5342 | ||
| 5343 | Did=HP-Enemy.Humanoid.Health | |
| 5344 | ||
| 5345 | print("Did "..Did.." Damage")
| |
| 5346 | ||
| 5347 | Enemy=nil | |
| 5348 | ||
| 5349 | HP=0 | |
| 5350 | ||
| 5351 | end | |
| 5352 | ||
| 5353 | end)) | |
| 5354 | ||
| 5355 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 5356 | ||
| 5357 | return | |
| 5358 | ||
| 5359 | end]] | |
| 5360 | ||
| 5361 | if mana<400 then | |
| 5362 | ||
| 5363 | mana=mana+math.random(10,20) | |
| 5364 | ||
| 5365 | else | |
| 5366 | ||
| 5367 | mana=400 | |
| 5368 | ||
| 5369 | end | |
| 5370 | ||
| 5371 | c=it("ObjectValue")
| |
| 5372 | ||
| 5373 | c.Name="creator" | |
| 5374 | ||
| 5375 | c.Value=game.Players.LocalPlayer | |
| 5376 | ||
| 5377 | c.Parent=h | |
| 5378 | ||
| 5379 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5380 | ||
| 5381 | -- print(c.Value) | |
| 5382 | ||
| 5383 | if math.random(0,99)+math.random()<=5 then | |
| 5384 | ||
| 5385 | CRIT=true | |
| 5386 | ||
| 5387 | Damage=Damage*2 | |
| 5388 | ||
| 5389 | critsound(2) | |
| 5390 | ||
| 5391 | --[[ Knockback=Knockback*2 | |
| 5392 | ||
| 5393 | r=it("BodyAngularVelocity")
| |
| 5394 | ||
| 5395 | r.P=3000 | |
| 5396 | ||
| 5397 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5398 | ||
| 5399 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5400 | ||
| 5401 | r.Parent=hit.Parent.Torso]] | |
| 5402 | ||
| 5403 | ||
| 5404 | ||
| 5405 | end | |
| 5406 | ||
| 5407 | Damage=Damage+math.random(0,10) | |
| 5408 | ||
| 5409 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 5410 | ||
| 5411 | h:TakeDamage(Damage) | |
| 5412 | ||
| 5413 | showDamage(hit.Parent,Damage,.5) | |
| 5414 | ||
| 5415 | vp=it("BodyVelocity")
| |
| 5416 | ||
| 5417 | vp.P=500 | |
| 5418 | ||
| 5419 | vp.maxForce=vt(math.huge,math.huge,math.huge) | |
| 5420 | ||
| 5421 | -- vp.velocity=Head.CFrame.lookVector*Knockback | |
| 5422 | ||
| 5423 | vp.velocity=Vector3.new(0,-40,0) | |
| 5424 | ||
| 5425 | vp.Parent=hit.Parent.Torso | |
| 5426 | ||
| 5427 | --[[ if Knockback>0 then | |
| 5428 | ||
| 5429 | vp.Parent=hit.Parent.Torso | |
| 5430 | ||
| 5431 | end]] | |
| 5432 | ||
| 5433 | game:GetService("Debris"):AddItem(vp,.2)
| |
| 5434 | ||
| 5435 | r=it("BodyAngularVelocity")
| |
| 5436 | ||
| 5437 | r.P=3000 | |
| 5438 | ||
| 5439 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 5440 | ||
| 5441 | r.angularvelocity=vt(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 5442 | ||
| 5443 | r.Parent=hit.Parent.Torso | |
| 5444 | ||
| 5445 | game:GetService("Debris"):AddItem(r,.5)
| |
| 5446 | ||
| 5447 | c=it("ObjectValue")
| |
| 5448 | ||
| 5449 | c.Name="creator" | |
| 5450 | ||
| 5451 | c.Value=Player | |
| 5452 | ||
| 5453 | c.Parent=h | |
| 5454 | ||
| 5455 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5456 | ||
| 5457 | CRIT=false | |
| 5458 | ||
| 5459 | hitDeb=true | |
| 5460 | ||
| 5461 | AttackPos=6 | |
| 5462 | ||
| 5463 | end | |
| 5464 | ||
| 5465 | end | |
| 5466 | ||
| 5467 | end | |
| 5468 | ||
| 5469 | ||
| 5470 | ||
| 5471 | showDamage=function(Char,Dealt,du) | |
| 5472 | ||
| 5473 | m=it("Model")
| |
| 5474 | ||
| 5475 | m.Name=tostring(Dealt) | |
| 5476 | ||
| 5477 | h=it("Humanoid")
| |
| 5478 | ||
| 5479 | h.Health=0 | |
| 5480 | ||
| 5481 | h.MaxHealth=0 | |
| 5482 | ||
| 5483 | h.Parent=m | |
| 5484 | ||
| 5485 | c=it("Part")
| |
| 5486 | ||
| 5487 | c.Transparency=0 | |
| 5488 | ||
| 5489 | c.BrickColor=BrickColor:Red() | |
| 5490 | ||
| 5491 | if CRIT==true then | |
| 5492 | ||
| 5493 | c.BrickColor=BrickColor.new("Really red")
| |
| 5494 | ||
| 5495 | end | |
| 5496 | ||
| 5497 | c.Name="Head" | |
| 5498 | ||
| 5499 | c.TopSurface=0 | |
| 5500 | ||
| 5501 | c.BottomSurface=0 | |
| 5502 | ||
| 5503 | c.formFactor="Plate" | |
| 5504 | ||
| 5505 | c.Size=vt(1,.4,1) | |
| 5506 | ||
| 5507 | ms=it("CylinderMesh")
| |
| 5508 | ||
| 5509 | ms.Scale=vt(.8,.8,.8) | |
| 5510 | ||
| 5511 | if CRIT==true then | |
| 5512 | ||
| 5513 | ms.Scale=vt(1.25,1.5,1.25) | |
| 5514 | ||
| 5515 | end | |
| 5516 | ||
| 5517 | ms.Parent=c | |
| 5518 | ||
| 5519 | c.Reflectance=0 | |
| 5520 | ||
| 5521 | it("BodyGyro").Parent=c
| |
| 5522 | ||
| 5523 | c.Parent=m | |
| 5524 | ||
| 5525 | c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) | |
| 5526 | ||
| 5527 | f=it("BodyPosition")
| |
| 5528 | ||
| 5529 | f.P=2000 | |
| 5530 | ||
| 5531 | f.D=100 | |
| 5532 | ||
| 5533 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 5534 | ||
| 5535 | f.position=c.Position+vt(0,3,0) | |
| 5536 | ||
| 5537 | f.Parent=c | |
| 5538 | ||
| 5539 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 5540 | ||
| 5541 | c.CanCollide=false | |
| 5542 | ||
| 5543 | m.Parent=workspace | |
| 5544 | ||
| 5545 | c.CanCollide=false | |
| 5546 | ||
| 5547 | end | |
| 5548 | ||
| 5549 | ||
| 5550 | ||
| 5551 | ||
| 5552 | ||
| 5553 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
| 5554 | ||
| 5555 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 5556 | ||
| 5557 | end | |
| 5558 | ||
| 5559 | ||
| 5560 | ||
| 5561 | function Norm() | |
| 5562 | ||
| 5563 | wait(0.5) | |
| 5564 | ||
| 5565 | if attack==false then Say(1) end | |
| 5566 | ||
| 5567 | if Did~=0 then print("Did "..Did.." units of damage") Did=0 end
| |
| 5568 | ||
| 5569 | Enemy=nil | |
| 5570 | ||
| 5571 | HP=0 | |
| 5572 | ||
| 5573 | Torso.Neck.C0=necko | |
| 5574 | ||
| 5575 | basew.C0=euler(0,0,0)*cf(2,-5,-1.5) | |
| 5576 | ||
| 5577 | weld1.C0=cf(0,0,0)*euler(0,0,0) | |
| 5578 | ||
| 5579 | weld1.C1=cf(0,0,0)*euler(0,0,0) | |
| 5580 | ||
| 5581 | Torso.Neck.C0=necko*euler(0,0,0) | |
| 5582 | ||
| 5583 | LW.C0 = cf(-1.5,0.5,0) * euler(0.7,0,-0.3) | |
| 5584 | ||
| 5585 | RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0) | |
| 5586 | ||
| 5587 | end | |
| 5588 | ||
| 5589 | ||
| 5590 | ||
| 5591 | hold = false | |
| 5592 | ||
| 5593 | combo=0 | |
| 5594 | ||
| 5595 | ||
| 5596 | ||
| 5597 | function ob1d(mouse) | |
| 5598 | ||
| 5599 | hold = true | |
| 5600 | ||
| 5601 | end | |
| 5602 | ||
| 5603 | ||
| 5604 | ||
| 5605 | function ob1u(mouse) | |
| 5606 | ||
| 5607 | hold = false | |
| 5608 | ||
| 5609 | end | |
| 5610 | ||
| 5611 | ||
| 5612 | ||
| 5613 | buttonhold = false | |
| 5614 | ||
| 5615 | ||
| 5616 | ||
| 5617 | function Key(key,mouse) | |
| 5618 | ||
| 5619 | if attack == true then return end | |
| 5620 | ||
| 5621 | player = Player | |
| 5622 | ||
| 5623 | ch = Character | |
| 5624 | ||
| 5625 | RSH = ch.Torso["Right Shoulder"] | |
| 5626 | ||
| 5627 | LSH = ch.Torso["Left Shoulder"] | |
| 5628 | ||
| 5629 | -- | |
| 5630 | ||
| 5631 | RSH.Parent = nil | |
| 5632 | ||
| 5633 | LSH.Parent = nil | |
| 5634 | ||
| 5635 | --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0) | |
| 5636 | ||
| 5637 | RHP.C1 = cf(0, 0.5, 0) | |
| 5638 | ||
| 5639 | LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0) | |
| 5640 | ||
| 5641 | LHP.C1 = cf(0, 0.5, 0) ]] | |
| 5642 | ||
| 5643 | -- | |
| 5644 | ||
| 5645 | RW.Part0 = ch.Torso | |
| 5646 | ||
| 5647 | RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5) | |
| 5648 | ||
| 5649 | RW.C1 = cf(0, 0.5, 0) | |
| 5650 | ||
| 5651 | RW.Part1 = ch["Right Arm"] | |
| 5652 | ||
| 5653 | RW.Parent = ch.Torso | |
| 5654 | ||
| 5655 | --_G.R = RW | |
| 5656 | ||
| 5657 | -- | |
| 5658 | ||
| 5659 | LW.Part0 = ch.Torso | |
| 5660 | ||
| 5661 | LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) | |
| 5662 | ||
| 5663 | LW.C1 = cf(0, 0.5, 0) | |
| 5664 | ||
| 5665 | LW.Part1 = ch["Left Arm"] | |
| 5666 | ||
| 5667 | LW.Parent = ch.Torso | |
| 5668 | ||
| 5669 | --_G.L = LW | |
| 5670 | ||
| 5671 | -- | |
| 5672 | ||
| 5673 | gyro.Parent=Head | |
| 5674 | ||
| 5675 | --[[if key=="q" then | |
| 5676 | ||
| 5677 | Combo=Combo.." [Drive]" | |
| 5678 | ||
| 5679 | print(Combo) | |
| 5680 | ||
| 5681 | Attack() | |
| 5682 | ||
| 5683 | Combo="" | |
| 5684 | ||
| 5685 | end | |
| 5686 | ||
| 5687 | if key=="c" then | |
| 5688 | ||
| 5689 | Combo=Combo.." [Heavy]" | |
| 5690 | ||
| 5691 | print(Combo) | |
| 5692 | ||
| 5693 | Attack() | |
| 5694 | ||
| 5695 | Combo="" | |
| 5696 | ||
| 5697 | end | |
| 5698 | ||
| 5699 | if key=="x" then | |
| 5700 | ||
| 5701 | Combo=Combo.." [Light]" | |
| 5702 | ||
| 5703 | print(Combo) | |
| 5704 | ||
| 5705 | Attack() | |
| 5706 | ||
| 5707 | Combo="" | |
| 5708 | ||
| 5709 | end | |
| 5710 | ||
| 5711 | if key=="w" then | |
| 5712 | ||
| 5713 | Combo=Combo.."^" | |
| 5714 | ||
| 5715 | print(Combo) | |
| 5716 | ||
| 5717 | StopCombo() | |
| 5718 | ||
| 5719 | end | |
| 5720 | ||
| 5721 | if key=="a" then | |
| 5722 | ||
| 5723 | Combo=Combo.."<" | |
| 5724 | ||
| 5725 | print(Combo) | |
| 5726 | ||
| 5727 | StopCombo() | |
| 5728 | ||
| 5729 | end | |
| 5730 | ||
| 5731 | if key=="s" then | |
| 5732 | ||
| 5733 | Combo=Combo.."v" | |
| 5734 | ||
| 5735 | print(Combo) | |
| 5736 | ||
| 5737 | StopCombo() | |
| 5738 | ||
| 5739 | end | |
| 5740 | ||
| 5741 | if key=="d" then | |
| 5742 | ||
| 5743 | Combo=Combo..">" | |
| 5744 | ||
| 5745 | print(Combo) | |
| 5746 | ||
| 5747 | StopCombo() | |
| 5748 | ||
| 5749 | end]] | |
| 5750 | ||
| 5751 | if key=="h" then | |
| 5752 | ||
| 5753 | Astral() | |
| 5754 | ||
| 5755 | end | |
| 5756 | ||
| 5757 | if key=="z" then | |
| 5758 | ||
| 5759 | Lightning(Torso.Position,MMouse.Hit.p,5,5,"White",1,0.1) | |
| 5760 | ||
| 5761 | end | |
| 5762 | ||
| 5763 | if key=="x" then | |
| 5764 | ||
| 5765 | if canfinger==true then | |
| 5766 | ||
| 5767 | canfinger=false | |
| 5768 | ||
| 5769 | else | |
| 5770 | ||
| 5771 | canfinger=true | |
| 5772 | ||
| 5773 | coroutine.resume(coroutine.create(function() | |
| 5774 | ||
| 5775 | ChakClone() | |
| 5776 | ||
| 5777 | end)) | |
| 5778 | ||
| 5779 | end | |
| 5780 | ||
| 5781 | end | |
| 5782 | ||
| 5783 | if key=="q" then | |
| 5784 | ||
| 5785 | SDhold=true | |
| 5786 | ||
| 5787 | SwordDrive() | |
| 5788 | ||
| 5789 | end | |
| 5790 | ||
| 5791 | if key=="e" then | |
| 5792 | ||
| 5793 | DChold=true | |
| 5794 | ||
| 5795 | DarkClaw() | |
| 5796 | ||
| 5797 | end | |
| 5798 | ||
| 5799 | if key=="r" then | |
| 5800 | ||
| 5801 | SChold=true | |
| 5802 | ||
| 5803 | SwordCombo() | |
| 5804 | ||
| 5805 | end | |
| 5806 | ||
| 5807 | if key=="f" then | |
| 5808 | ||
| 5809 | guarding=true | |
| 5810 | ||
| 5811 | Guard() | |
| 5812 | ||
| 5813 | end | |
| 5814 | ||
| 5815 | if key=="z" then | |
| 5816 | ||
| 5817 | ||
| 5818 | ||
| 5819 | end | |
| 5820 | ||
| 5821 | if key=="c" then | |
| 5822 | ||
| 5823 | DDhold=true | |
| 5824 | ||
| 5825 | DarkDrive() | |
| 5826 | ||
| 5827 | end | |
| 5828 | ||
| 5829 | if key=="v" then | |
| 5830 | ||
| 5831 | BUhold=true | |
| 5832 | ||
| 5833 | BlazingUpper() | |
| 5834 | ||
| 5835 | end | |
| 5836 | ||
| 5837 | if key=="j" then | |
| 5838 | ||
| 5839 | DFhold=true | |
| 5840 | ||
| 5841 | DarknessFury() | |
| 5842 | ||
| 5843 | end | |
| 5844 | ||
| 5845 | if key=="k" then | |
| 5846 | ||
| 5847 | --SWhold=true | |
| 5848 | ||
| 5849 | --SwordWave() | |
| 5850 | ||
| 5851 | FingerOfDeath() | |
| 5852 | ||
| 5853 | end | |
| 5854 | ||
| 5855 | Charging=0 | |
| 5856 | ||
| 5857 | gyro.Parent=nil | |
| 5858 | ||
| 5859 | Torso.Neck.C0=necko | |
| 5860 | ||
| 5861 | gyro.Parent=nil | |
| 5862 | ||
| 5863 | RW.Parent = nil | |
| 5864 | ||
| 5865 | LW.Parent = nil | |
| 5866 | ||
| 5867 | for i=0,1,0.1 do | |
| 5868 | ||
| 5869 | RSH.Parent = player.Character.Torso | |
| 5870 | ||
| 5871 | LSH.Parent = player.Character.Torso | |
| 5872 | ||
| 5873 | end | |
| 5874 | ||
| 5875 | end | |
| 5876 | ||
| 5877 | ||
| 5878 | ||
| 5879 | function Key2(key,mouse) | |
| 5880 | ||
| 5881 | if key=="q" then | |
| 5882 | ||
| 5883 | SDhold=false | |
| 5884 | ||
| 5885 | end | |
| 5886 | ||
| 5887 | if key=="e" then | |
| 5888 | ||
| 5889 | DChold=false | |
| 5890 | ||
| 5891 | end | |
| 5892 | ||
| 5893 | if key=="r" then | |
| 5894 | ||
| 5895 | SChold=false | |
| 5896 | ||
| 5897 | end | |
| 5898 | ||
| 5899 | if key=="f" then | |
| 5900 | ||
| 5901 | guarding=false | |
| 5902 | ||
| 5903 | end | |
| 5904 | ||
| 5905 | if key=="c" then | |
| 5906 | ||
| 5907 | DDhold=false | |
| 5908 | ||
| 5909 | end | |
| 5910 | ||
| 5911 | if key=="v" then | |
| 5912 | ||
| 5913 | BUhold=false | |
| 5914 | ||
| 5915 | end | |
| 5916 | ||
| 5917 | if key=="j" then | |
| 5918 | ||
| 5919 | DFhold=false | |
| 5920 | ||
| 5921 | end | |
| 5922 | ||
| 5923 | end | |
| 5924 | ||
| 5925 | function s(mouse) | |
| 5926 | ||
| 5927 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 5928 | ||
| 5929 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 5930 | ||
| 5931 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
| 5932 | ||
| 5933 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
| 5934 | ||
| 5935 | MMouse = mouse | |
| 5936 | ||
| 5937 | sheathed = false | |
| 5938 | ||
| 5939 | equipanim(mouse) | |
| 5940 | ||
| 5941 | coroutine.resume(coroutine.create(function() | |
| 5942 | ||
| 5943 | while sheathed==false do | |
| 5944 | ||
| 5945 | wait() | |
| 5946 | ||
| 5947 | gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 5948 | ||
| 5949 | gyro.P = 10000 | |
| 5950 | ||
| 5951 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 5952 | ||
| 5953 | gyro.cframe = CFrame.new(Head.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) * | |
| 5954 | ||
| 5955 | ||
| 5956 | ||
| 5957 | CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 5958 | ||
| 5959 | offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02 | |
| 5960 | ||
| 5961 | mag=(Head.Position-MMouse.Hit.p).magnitude/80 | |
| 5962 | ||
| 5963 | offset=offset/mag | |
| 5964 | ||
| 5965 | end | |
| 5966 | ||
| 5967 | end)) | |
| 5968 | ||
| 5969 | end | |
| 5970 | ||
| 5971 | ||
| 5972 | ||
| 5973 | function ds(mouse) | |
| 5974 | ||
| 5975 | sheathed = true | |
| 5976 | ||
| 5977 | guardy = false | |
| 5978 | ||
| 5979 | walking = nil | |
| 5980 | ||
| 5981 | Character.Humanoid.WalkSpeed = 16 | |
| 5982 | ||
| 5983 | hideanim() | |
| 5984 | ||
| 5985 | RW.Parent = nil | |
| 5986 | ||
| 5987 | LW.Parent = nil | |
| 5988 | ||
| 5989 | RSH.Parent = player.Character.Torso | |
| 5990 | ||
| 5991 | LSH.Parent = player.Character.Torso | |
| 5992 | ||
| 5993 | end | |
| 5994 | ||
| 5995 | ||
| 5996 | ||
| 5997 | Bin.Selected:connect(s) | |
| 5998 | ||
| 5999 | Bin.Deselected:connect(ds) | |
| 6000 | ||
| 6001 | ||
| 6002 | ||
| 6003 | increase=0 | |
| 6004 | ||
| 6005 | coroutine.resume(coroutine.create(function() | |
| 6006 | ||
| 6007 | while true do | |
| 6008 | ||
| 6009 | wait() | |
| 6010 | ||
| 6011 | random=colors[math.random(1,#colors)] | |
| 6012 | ||
| 6013 | RH.Part0 = Torso | |
| 6014 | ||
| 6015 | LH.Part0 = Torso | |
| 6016 | ||
| 6017 | if mana < 0 then | |
| 6018 | ||
| 6019 | mana = 0 | |
| 6020 | ||
| 6021 | end | |
| 6022 | ||
| 6023 | if mana >= 400 then | |
| 6024 | ||
| 6025 | mana=400 | |
| 6026 | ||
| 6027 | end | |
| 6028 | ||
| 6029 | increase = increase + 1 | |
| 6030 | ||
| 6031 | if increase == 5 then | |
| 6032 | ||
| 6033 | if mana < 400 then | |
| 6034 | ||
| 6035 | mana = mana + 1 | |
| 6036 | ||
| 6037 | end | |
| 6038 | ||
| 6039 | increase = 0 | |
| 6040 | ||
| 6041 | end | |
| 6042 | ||
| 6043 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
| 6044 | ||
| 6045 | fentext.Text = "Dark Energy("..mana..")"
| |
| 6046 | ||
| 6047 | end | |
| 6048 | ||
| 6049 | end)) | |
| 6050 | ||
| 6051 | --[[ | |
| 6052 | ||
| 6053 | function onRunning(speed) | |
| 6054 | ||
| 6055 | if skill == true then return end | |
| 6056 | ||
| 6057 | if speed>0 then | |
| 6058 | ||
| 6059 | walking = true | |
| 6060 | ||
| 6061 | for i = 0 ,1 , 0.1 do | |
| 6062 | ||
| 6063 | wait(0) | |
| 6064 | ||
| 6065 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0) | |
| 6066 | ||
| 6067 | if attack == false then | |
| 6068 | ||
| 6069 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0) | |
| 6070 | ||
| 6071 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 6072 | ||
| 6073 | end | |
| 6074 | ||
| 6075 | end | |
| 6076 | ||
| 6077 | else | |
| 6078 | ||
| 6079 | walking = false | |
| 6080 | ||
| 6081 | for i = 0 ,1 , 0.1 do | |
| 6082 | ||
| 6083 | wait(0) | |
| 6084 | ||
| 6085 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.8*i-0.8,0,0) | |
| 6086 | ||
| 6087 | if attack == false then | |
| 6088 | ||
| 6089 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.8*i-0.8,0,0) | |
| 6090 | ||
| 6091 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 6092 | ||
| 6093 | end | |
| 6094 | ||
| 6095 | end | |
| 6096 | ||
| 6097 | end | |
| 6098 | ||
| 6099 | end | |
| 6100 | ||
| 6101 | Character.Humanoid.Running:connect(onRunning) ]] | |
| 6102 | ||
| 6103 | --mediafire |