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# ------------------------------ #
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#
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#  FeatherBoard 3
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#  Runs like a feather on your server
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#  (c) Maxim Van de Wynckel
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#
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# ------------------------------ #
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# Permissions: To use the action groups give them the permission
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#              featherboard.group.<group>
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#              Make sure to remove them from the other groups
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#              when giving a new permission.
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# Variables: These variables can be used in the TEXT section
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#            of both the header as the footer.
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#            
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#            {PLAYER}       - Player name
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#            {PLAYERNICK}   - Player nickname
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#            {SERVER}       - Server name
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#            {PLAYERCOUNT}  - Server player count
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#            {BUNGEECOUNT}  - Bungee network player count
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#            4000+ more ... see spigot page
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# Formatting: These are formatting tags allowing you to format the animations
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#             or placeholders.
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#
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#             Substring: This allows you to split a word (even a placeholder) in parts
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#               example: <substring begin=0 end=3>Hello World</substring> = Hel
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#               usage: This can be used to split placeholders when creating a typewriter
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#                      or to split the colors in a placeholder.
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#
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#             Scroll: This creates a scrolling animation of the text inside it. It accepts
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#                     two arguments (the length and space between scrolls).
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#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
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#
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#             PLENTY MORE! See spigot page
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# GENERAL PLUGIN SETTINGS
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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## Config version (DO NOT EDIT)
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config: 2
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## Language file
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lang: 'en'
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## Debug mode
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debug: false
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## Log to file
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log:
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  enabled: true
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  # Reset log on startup
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  reset: false
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## Update checking
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update:
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  check: true # RECOMMENDED YOU LEAVE THIS TRUE
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# PLUGIN SPECIFIC SETTINGS
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# Placeholder settings
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placeholder:
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  # logs the memory usage of placeholders on startup
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  log-memory: false
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  # Clear unused placeholders that are not enabled.
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  clear-unused: true
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  # Config cache only
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  # This will only use placeholders in the config
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  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
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  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
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  config-cache: false
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# Tweaks to increase performance (Use at own risk)
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tweaks:
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  # This option does not send scoreboard remove packets
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  # to the client on quit. This can increase performance on servers
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  # where players quit a lot (hubs, ...)
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  #
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  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
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  # /data folder
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  #
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  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
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  keepScoreboardOnQuit: false
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  # Some placeholders have a slow process behind them. Meaning they might contact a database
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  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
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  # separate from the sending. But can slow down the animation because it has to wait
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  # for the placeholder to be loaded. When having multiple lines like a text that shows
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  # the information about the placeholders you put below it, this can cause problems.
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  # Enabling this will output a message in the console and ingame to operators
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  # saying when a placeholder is causing delays.
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  detect-placeholderdelay: false
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  # Putting this to true will SPAM your console with timings report per placeholder/animation
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  # refresh. Used for debugging purposes.
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  # This requires detect-placeholderdelay to true
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  verbose-placeholder-timings: false
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# Toggling allows you to disable the scoreboard
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database:
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  # If you want the toggle to stay even when your users
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  # log off you can enable this. Keep in mind that this requires a
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  # MySQL or SQLite database.
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  # If you are configuring the plugin for the first time it is advised
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  # to stay away from these settings until you managed the scoreboard
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  # set up.
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  persistent: false
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  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
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  # with isolation, url, driver, ...
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  # Database name
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  database: "featherboard"
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  # Database username
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  username: bukkit
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  # Database isolation type
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  isolation: SERIALIZABLE
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  # Database driver
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  driver: org.sqlite.JDBC
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  # Database password
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  password: walrus
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  # Database driver URL
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  # {DIR} will be replaced with the plugin directory
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  # {NAME} will be replaced wit the plugin name
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  url: jdbc:sqlite:{DIR}{NAME}.db
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  # Save interval in ticks
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  save-interval: 6000
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# Disabled worlds. Add your world name in this list to
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# disable it.
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disabled-worlds:
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- 'example_world'
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# Show delay on join. Usefull if you wish to let the user
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# enjoy a Title MOTD without having the scoreboard obstructing
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# the view.
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show-delay: 0
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# Anti Flicker will use a new engine that will allow you to use fast animations
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# without any flicker.
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# You can disable this feature if you do not have fast refresh rates.
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antiflicker: true
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# A list of different scoreboards
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boards:
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  # Default FeatherBoard comes with a board called "default". All players have the permission
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  # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
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  # the permission is negated.
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  #
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  # You can create as many boards as you want as long as the name is unique. It is advised to give logical
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  # names such as "vip-board", "mcmmo-levelup", ...
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  default:
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    # Every section here are different lines. The first section will be used as the title
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    # the following sections will be used as the lines on the scoreboard (max 15)
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    # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
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    # things simple I will use logical names such as "title", "spacer", "header", ...
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    title:
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      # Every line has its own frames. The animation will loop through these frames on intervals
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      # that you configure below.
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      # Put all your frames under 'text:'. You can make as many lines as you want and use
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      # placeholders and preset effects.
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      # Keep in mind that there is a limit in line width!
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      text:
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      # To create cool looking animations you create yourself
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      # you can use the graphical tool AnimationCreator
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      # https://www.spigotmc.org/resources/animationcreator.6001/
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      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
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      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
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      - '&b&lUnivertopia &c&l2.0' 
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      # Interval is the animation interval in TICKS (20 ticks is one second).
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      # Every X ticks the animation goes to the next frame (see above)
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      # Once all frames are finished it will start over from the first one
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      interval: 2
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      # If you don't want a static order of the frames and want to show each frame at random
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      # you can enable this option.
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      random: false
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    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
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    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
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    # These lines (usually a header or footer) are also good for decoration.
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    header:
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      text:
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      - '&7&m---------------------'
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      interval: 10
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      random: true
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    player-label:
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      text:
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      - '&cRank: &7{group}'
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      interval: 100
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      random: false
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    player-line1:
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      text:
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      - '&cBalance: &7{money}'
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      interval: 10
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      random: false
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    player-line2:
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      text:
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      - '&cClaim Blocks: &7{griefprevention_claims}'
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      interval: 10
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      random: false
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    news-info:
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      text:
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      - '&7&m---------------------'
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      interval: 100
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      random: false
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    news:
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      # Lets create some animated news
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      # News is something you need to write quick
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      # and usually you don't want to spend ages on creating
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      # some cool effect. That is why FeatherBoard features
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      # several presets you can use.
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      text:
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      - '&cMobs Killed: &7{stat_mkills}'
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      interval: 2 # When using preset effects. The interval will apply to that effect
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      # Do you want to randomize the animation frames?
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      random: false
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    timesplayed-label: #Switch between site, times played and health
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      text:
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      - '&cWebsite: &7univertopia.com'
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      interval: 100
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      random: false
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    timesplayed: #Switch between site, times played and health
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      text:
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      - '&cPlayers: &7{onlineplayers}/75'
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      interval: 100
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      random: false
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    # For empty lines just add another 'section' but just don't put any text
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    # in it so it acts like an empty line.
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    server-label:
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      text:
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      - '&7&m---------------------'
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      interval: 100
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      random: false