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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | local plr = game.Players.LocalPlayer | |
149 | local chr = plr.Character | |
150 | local maus = plr:GetMouse() | |
151 | local PGui=plr.PlayerGui | |
152 | local lleg = chr["Left Leg"] | |
153 | local rleg = chr["Right Leg"] | |
154 | local larm = chr["Left Arm"] | |
155 | local rarm = chr["Right Arm"] | |
156 | local hed = chr.Head | |
157 | local rutprt = chr.HumanoidRootPart | |
158 | local torso = chr.Torso | |
159 | local otheranims=false | |
160 | local armmovement=false | |
161 | chr.Animate.Disabled=true | |
162 | local RunSpeed=36 | |
163 | local WlkSpeed=18 | |
164 | local runnin=false | |
165 | local tik=0 | |
166 | local rollvalue=0 | |
167 | local swimming=false | |
168 | local fldb={['w']=false,['a']=false,['s']=false,['d']=false} | |
169 | local jumpval=0 | |
170 | local idlerollv=0 | |
171 | - | splm.Scale=Vector3.new(a,a,a) splash.Transparency=splash.Transparency+.05 splash.CFrame=splash.CFrame+Vector3.new(0,.05,0) wait'' end |
171 | + | |
172 | local BallColor=torso.BrickColor | |
173 | local BallTransparency=0 | |
174 | local BallReflectance=0 | |
175 | local BallMaterial="Neon" | |
176 | ||
177 | ||
178 | ||
179 | coroutine.wrap(function() | |
180 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() | |
181 | function Lerp(a, b, i) | |
182 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} | |
183 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} | |
184 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
185 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
186 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
187 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
188 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
189 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
190 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
191 | end | |
192 | function TwnSingleNumber(s,f,m) | |
193 | local wot=s+(f-s)*m | |
194 | return wot | |
195 | end | |
196 | function TwnVector3(q,w,e) | |
197 | local begin={q.x,q.y,q.z} | |
198 | local ending={w.x,w.y,w.z} | |
199 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
200 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
201 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
202 | return Vector3.new(bgx,bgy,bgz) | |
203 | end | |
204 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
205 | wld = Instance.new("Weld", wp1) | |
206 | wld.Part0 = wp0 | |
207 | wld.Part1 = wp1 | |
208 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
209 | end | |
210 | function Avg(a, b) | |
211 | return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) | |
212 | end | |
213 | ||
214 | local jump=Instance.new('Sound',rutprt) | |
215 | jump.Volume=.2 | |
216 | jump.Pitch=1 | |
217 | jump.SoundId='http://www.roblox.com/asset?id=170588191' | |
218 | ||
219 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
220 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
221 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
222 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
223 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
224 | local rutwald=Instance.new('Weld',rutprt) | |
225 | rutwald.Part0=rutprt | |
226 | rutwald.Part1=torso | |
227 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
228 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
229 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
230 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
231 | ||
232 | local anim = "Idling" | |
233 | local lastanim = "Idling" | |
234 | local val = 0 | |
235 | local syne = 0 | |
236 | local num = 0 | |
237 | local runtime = 0 | |
238 | ||
239 | maus.KeyDown:connect(function(kei) | |
240 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
241 | runnin=true | |
242 | end | |
243 | if kei=='w' then fldb.w=true end | |
244 | if kei=='a' then fldb.a=true end | |
245 | if kei=='s' then fldb.s=true end | |
246 | if kei=='d' then fldb.d=true end | |
247 | end) | |
248 | maus.KeyUp:connect(function(kei) | |
249 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
250 | runnin=false | |
251 | end | |
252 | if kei=='w' then fldb.w=false end | |
253 | if kei=='a' then fldb.a=false end | |
254 | if kei=='s' then fldb.s=false end | |
255 | if kei=='d' then fldb.d=false end | |
256 | end) | |
257 | ||
258 | local bawl=Instance.new("Part",torso) | |
259 | bawl.formFactor="Custom" | |
260 | bawl.Shape="Ball" | |
261 | bawl.BrickColor=(BallColor or torso.BrickColor) | |
262 | bawl.Material=BallMaterial | |
263 | bawl.Transparency=(BallTransparency or 0) | |
264 | bawl.Reflectance=(BallReflectance or 0) | |
265 | bawl.Size=Vector3.new(5.35,5.35,5.35) | |
266 | bawl.TopSurface=10 | |
267 | bawl.BottomSurface=10 | |
268 | bawl.LeftSurface=10 | |
269 | bawl.RightSurface=10 | |
270 | bawl.FrontSurface=10 | |
271 | bawl.BackSurface=10 | |
272 | bawl.Anchored=false | |
273 | bawl:breakJoints'' | |
274 | bawl.Locked=true | |
275 | bawl.CanCollide=true | |
276 | --[[local bawlmesh=Instance.new("SpecialMesh",bawl) | |
277 | bawlmesh.MeshId="http://www.roblox.com/asset/?id=1527559" | |
278 | --bawlmesh.TextureId="http://www.roblox.com/asset?id=25701026" | |
279 | bawlmesh.Scale=Vector3.new(2.35,2.35,2.35)]] | |
280 | local bawllight=Instance.new("PointLight",bawl) | |
281 | bawllight.Brightness=1 | |
282 | bawllight.Range=15 | |
283 | bawllight.Color=bawl.BrickColor.Color | |
284 | bawllight.Shadows=true | |
285 | local bawlweld=Instance.new("Weld",bawl) | |
286 | bawlweld.Part0=rutprt | |
287 | bawlweld.Part1=bawl | |
288 | bawlweld.C1=CFrame.new(0,0,0) | |
289 | rutprt.Weld.C1=CFrame.new(0,-bawl.Size.y,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
290 | ||
291 | chr.Humanoid.Swimming:connect(function(speedpls) | |
292 | if speedpls>=5 and not otheranims and not disabled and not sitting then | |
293 | swimming=true | |
294 | anim="Swimming" | |
295 | elseif speedpls<5 and not otheranims and not disabled and not sitting then | |
296 | swimming=false | |
297 | end | |
298 | end) | |
299 | ||
300 | coroutine.resume(coroutine.create(function() | |
301 | while true do | |
302 | if trailing then | |
303 | local Ray=Ray.new(rutprt.CFrame.p,(rutprt.CFrame.p-(rutprt.CFrame*CFrame.new(0,-2,0)).p).unit*-5) | |
304 | local hitbrick,hitposition=Workspace:FindPartOnRay(Ray,chr) | |
305 | if hitbrick and hitposition then | |
306 | local splash=Instance.new("Part",bawl) | |
307 | splash.Anchored=true | |
308 | splash.CanCollide=false | |
309 | splash.Transparency=0 | |
310 | splash.formFactor="Custom" | |
311 | splash.BrickColor=hitbrick.BrickColor | |
312 | splash.Material=hitbrick.Material | |
313 | splash.Size=Vector3.new(2,2,2) | |
314 | game:service'Debris':AddItem(splash,2) | |
315 | splash.CFrame=CFrame.new(hitposition)*CFrame.Angles(math.random(1,3),math.random(1,3),math.random(1,3)) | |
316 | local splm=Instance.new("BlockMesh",splash) | |
317 | coroutine.wrap(function() | |
318 | for a=0,1,.05 do | |
319 | splm.Scale=Vector3.new(a,a,a) splash.Transparency=splash.Transparency+0 splash.CFrame=splash.CFrame+Vector3.new(0,.05,0) wait'' end | |
320 | end)() | |
321 | end | |
322 | wait'' | |
323 | else | |
324 | wait'' | |
325 | end | |
326 | end | |
327 | end)) | |
328 | ||
329 | game:service'RunService'.RenderStepped:connect(function() | |
330 | syne=syne+1 | |
331 | if not otheranims and not swimming then | |
332 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
333 | anim="Idling" | |
334 | ||
335 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
336 | anim="Walking" | |
337 | dnc=false | |
338 | ||
339 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
340 | anim="Sprinting" | |
341 | dnc=false | |
342 | ||
343 | elseif torso.Velocity.y>5 and chr.Humanoid.Jump then | |
344 | anim='Jumping' | |
345 | dnc=false | |
346 | ||
347 | elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then | |
348 | anim='Falling' | |
349 | dnc=false | |
350 | ||
351 | end | |
352 | end | |
353 | ||
354 | if anim~=lastanim then runtime=0 end | |
355 | lastanim=anim | |
356 | ||
357 | if anim=="Idling" then | |
358 | trailing=false | |
359 | if not armmovement then | |
360 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) | |
361 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) | |
362 | end | |
363 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(-2.5)),.1) | |
364 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(2.5)),.1) | |
365 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/32.5)/50,0)*CFrame.Angles(math.cos(syne/32.5)/40,0,0),.1) | |
366 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4,-math.cos(syne/25)*3)*CFrame.Angles(math.cos(syne/25)/4,math.rad(0),math.rad(0)),.1) | |
367 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,-math.cos(syne/25)*3)*CFrame.Angles(math.rad(rollvalue),0,0),.25) | |
368 | end | |
369 | ||
370 | ||
371 | if anim=="Walking" then | |
372 | trailing=true | |
373 | rollvalue=rollvalue+3 | |
374 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
375 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
376 | else | |
377 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)),.2) end | |
378 | if not armmovement then | |
379 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
380 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
381 | end | |
382 | ||
383 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)-.5,-1.7+math.sin(syne/4)/3.5-math.cos(syne/8)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(1)),.1) | |
384 | ||
385 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)+.5,-1.7-math.sin(syne/4)/3.5+math.cos(syne/8)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(-1)),.1) | |
386 | ||
387 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/4)/2,-math.cos(syne/4)*1.5)*CFrame.Angles(math.cos(syne/4)/10+math.rad(-5),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
388 | end | |
389 | ||
390 | if anim=="Sprinting" then | |
391 | trailing=true | |
392 | rollvalue=rollvalue+5 | |
393 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
394 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
395 | else | |
396 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
397 | if not armmovement then | |
398 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/6)/6,math.sin(syne/6)/5)*CFrame.Angles(-math.cos(syne/6)/3+math.rad(25),0,math.rad(12.5)),.1) | |
399 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/6)/6,-math.sin(syne/6)/5)*CFrame.Angles(math.cos(syne/6)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
400 | end | |
401 | ||
402 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)-.575,-1.7+math.cos(syne/3)/4-math.cos(syne/6)/4,math.rad(-5)-(math.cos(syne/6)))*CFrame.Angles(math.rad(5)+(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(-5)),.1) | |
403 | ||
404 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)+.575,-1.7-math.cos(syne/3)/4+math.cos(syne/6)/4,math.rad(-5)+(math.cos(syne/6)))*CFrame.Angles(math.rad(5)-(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(5)),.1) | |
405 | ||
406 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/3)/2,-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/3)/10+math.rad(-5),math.cos(syne/3)/10,math.cos(syne/6)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
407 | end | |
408 | ||
409 | if anim=="Falling" then | |
410 | trailing=false | |
411 | if not armmovement then | |
412 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(25)),.1) | |
413 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(-25)),.1) | |
414 | end | |
415 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(-2.5)),.1) | |
416 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(2.5)),.1) | |
417 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-15),0,0),.1) | |
418 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.2,1.75)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) | |
419 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
420 | end | |
421 | ||
422 | if anim=="Jumping" then | |
423 | trailing=false | |
424 | if not armmovement then | |
425 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(25)),.1) | |
426 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(-25)),.1) | |
427 | end | |
428 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(-2.5)),.1) | |
429 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(2.5)),.1) | |
430 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.05)*CFrame.Angles(math.rad(15),0,0),.1) | |
431 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.1,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1) | |
432 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
433 | end | |
434 | ||
435 | if anim=="WallRun" then | |
436 | chr.Humanoid.Jump=true | |
437 | trailing=false | |
438 | rollvalue=rollvalue+7 | |
439 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
440 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
441 | else | |
442 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
443 | if not armmovement then | |
444 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(3)),.1) | |
445 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(-3)),.1) | |
446 | end | |
447 | ||
448 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)-.575,-1.8-math.cos(syne/2.5)/2+math.cos(syne/5)/6,math.rad(-30)-(math.cos(syne/5)))*CFrame.Angles(math.rad(30)+(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(-5)),.1) | |
449 | ||
450 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)+.575,-1.8+math.cos(syne/2.5)/2-math.cos(syne/5)/6,math.rad(-30)+(math.cos(syne/5)))*CFrame.Angles(math.rad(30)-(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(5)),.1) | |
451 | ||
452 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,.25)*CFrame.Angles(math.rad(30),0,0),.1) | |
453 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1-math.cos(syne/2.5)/2,2-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-3),math.cos(syne/2.5)/10,math.cos(syne/5)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
454 | end | |
455 | ||
456 | ||
457 | if anim=="Swimming" then | |
458 | rollvalue=rollvalue+4 | |
459 | if rollvalue>=360 then rollvalue=0 end | |
460 | if not armmovement then | |
461 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
462 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
463 | end | |
464 | ||
465 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.7+math.cos(syne/4)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,math.rad(-5)),.1) | |
466 | ||
467 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.7-math.cos(syne/4)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,math.rad(5)),.1) | |
468 | ||
469 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,0),.25) | |
470 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4-math.cos(syne/4)/4,-math.cos(syne/4)*1.25)*CFrame.Angles(math.cos(syne/4)/10+math.rad(95),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
471 | end | |
472 | ||
473 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
474 | ||
475 | if runnin and not disabled and not otheranims and not sitting then | |
476 | chr.Humanoid.WalkSpeed=RunSpeed | |
477 | elseif not runnin and not disabled and not otheranims and not sitting then | |
478 | chr.Humanoid.WalkSpeed=WlkSpeed | |
479 | end | |
480 | ||
481 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then | |
482 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
483 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
484 | if not hitpart then | |
485 | otheranims=false | |
486 | rutprt:findFirstChild("WallRunningVelocitypls"):Destroy'' | |
487 | else | |
488 | return | |
489 | end | |
490 | end | |
491 | ||
492 | if runnin and (fldb.w or fldb.a or fldb.s or fldb.d) then | |
493 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
494 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
495 | if hitpart and hitpart.CanCollide then | |
496 | otheranims=true | |
497 | anim="WallRun" | |
498 | if not rutprt:findFirstChild("WallRunningVelocitypls") then | |
499 | local wlvelo=Instance.new("BodyVelocity",rutprt) | |
500 | wlvelo.Name="WallRunningVelocitypls" | |
501 | wlvelo.maxForce=Vector3.new(0,math.huge,0) | |
502 | wlvelo.velocity=Vector3.new(0,RunSpeed*1.2,0) | |
503 | end | |
504 | end | |
505 | else | |
506 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then | |
507 | otheranims=false | |
508 | rutprt:findFirstChild("WallRunningVelocitypls"):destroy'' | |
509 | end | |
510 | end | |
511 | end) |