SHOW:
|
|
- or go back to the newest paste.
| 1 | -- Mewy23's message -- | |
| 2 | -- I'll kill you if you leak this e-e -- | |
| 3 | -- [ Reaper ] -- | |
| 4 | -- [ Reaper! ] -- | |
| 5 | wait(2) | |
| 6 | LoudVolume = false | |
| 7 | Submerged = false | |
| 8 | Music = true | |
| 9 | script.Name = "Reaper" | |
| 10 | Player = game.Players.LocalPlayer | |
| 11 | c = game.Players.LocalPlayer.Character | |
| 12 | Head = c.Head | |
| 13 | c.Animate.Disabled = true | |
| 14 | anim = c.Humanoid.Animator anim.Parent = nil | |
| 15 | rage = false | |
| 16 | p = game.Players.LocalPlayer | |
| 17 | Music = false | |
| 18 | PhaseEnabled = true | |
| 19 | TeleportEnabled = true | |
| 20 | ||
| 21 | ||
| 22 | local GUI = Instance.new("ScreenGui",Player.PlayerGui)
| |
| 23 | local Frame = Instance.new("Frame",GUI)Frame.Size = UDim2.new(0.1,0,0.05,0) Frame.Position = UDim2.new(0.9,0,0.425,0)
| |
| 24 | Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = Color3.new(85/255,40/255,113/255) | |
| 25 | local UltT = Instance.new("TextLabel",Frame)UltT.Size = UDim2.new(1,0,1,0)UltT.BackgroundTransparency = 1 UltT.Text = "0%"
| |
| 26 | UltT.TextColor3 = Color3.new(1,1,1) UltT.TextScaled = true UltT.TextWrapped = true | |
| 27 | ||
| 28 | local Frame2 = Instance.new("Frame",GUI)Frame2.Size = UDim2.new(0.1,0,0.05,0) Frame2.Position = UDim2.new(0.9,0,0.535,0)
| |
| 29 | Frame2.BackgroundTransparency = 0.5 Frame2.BorderSizePixel = 0 Frame2.BackgroundColor3 = Color3.new(85/255,40/255,113/255) | |
| 30 | local AmmoT = Instance.new("TextLabel",Frame2)AmmoT.Size = UDim2.new(1,0,1,0)AmmoT.BackgroundTransparency = 1 AmmoT.Text = "8/8"
| |
| 31 | AmmoT.TextColor3 = Color3.new(1,1,1) AmmoT.TextScaled = true AmmoT.TextWrapped = true | |
| 32 | ||
| 33 | local Effects = {}
| |
| 34 | attack = false | |
| 35 | local attacking = false | |
| 36 | vt = Vector3.new | |
| 37 | bc = BrickColor.new | |
| 38 | br = BrickColor.random | |
| 39 | it = Instance.new | |
| 40 | cf = CFrame.new | |
| 41 | euler = CFrame.fromEulerAnglesXYZ | |
| 42 | angles = CFrame.Angles | |
| 43 | matr = math.random | |
| 44 | mouse = Player:GetMouse() | |
| 45 | ||
| 46 | c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50 | |
| 47 | ||
| 48 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 49 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 50 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 51 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 52 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 53 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 54 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 55 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 56 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 57 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 58 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 59 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 60 | RS = c.Torso:FindFirstChild("Right Shoulder")
| |
| 61 | LS = c.Torso:FindFirstChild("Left Shoulder")
| |
| 62 | RH = c.Torso:FindFirstChild("Right Hip")
| |
| 63 | LH = c.Torso:FindFirstChild("Left Hip")
| |
| 64 | RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
| |
| 65 | N = c.Torso:FindFirstChild("Neck")
| |
| 66 | cf = CFrame.new | |
| 67 | ang = CFrame.Angles | |
| 68 | rd = math.rad | |
| 69 | rd2 = math.random | |
| 70 | ||
| 71 | c.Humanoid.JumpPower = 45 | |
| 72 | function swait(num) | |
| 73 | if num==0 or num==nil then | |
| 74 | game:service'RunService'.Heartbeat:wait(0) | |
| 75 | else | |
| 76 | for i=0,num do | |
| 77 | game:service'RunService'.Heartbeat:wait(0) | |
| 78 | end | |
| 79 | end | |
| 80 | end | |
| 81 | ||
| 82 | function lerpz(joint, prop, cfrmz, alp) | |
| 83 | joint[prop] = joint[prop]:lerp(cfrmz, alp) | |
| 84 | end | |
| 85 | function resetlerp() | |
| 86 | RJ.C0 = RJC0 | |
| 87 | RJ.C1 = RJC1 | |
| 88 | N.C0 = NC0 | |
| 89 | N.C1 = NC1 | |
| 90 | RS.C0 = RSC0 | |
| 91 | RS.C1 = RSC1 | |
| 92 | LS.C0 = LSC0 | |
| 93 | LS.C1 = LSC1 | |
| 94 | RH.C0 = RHC0 | |
| 95 | RH.C1 = RHC1 | |
| 96 | LH.C0 = LHC0 | |
| 97 | LH.C1 = LHC1 | |
| 98 | end | |
| 99 | ||
| 100 | UltCharge = 0 | |
| 101 | Ammo = 8 | |
| 102 | local vls = math.random(1,2) | |
| 103 | if vls == 1 then | |
| 104 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647950" GS.Volume = 3 GS:Play()
| |
| 105 | else | |
| 106 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612648243" GS.Volume = 3 GS:Play()
| |
| 107 | end | |
| 108 | PS = Instance.new("Sound",c.HumanoidRootPart)PS.SoundId = "rbxassetid://882101831" PS.Volume = 3 PS:Play()
| |
| 109 | --[[local Hood = Instance.new("Part",c)Hood.Size = Vector3.new(0.2,0.2,0.2)Hood.BrickColor = BrickColor.new("Really black")
| |
| 110 | local HM = Instance.new("SpecialMesh",Hood)HM.MeshId = "rbxassetid://16952952" HM.Scale = Vector3.new(1.05,1.05,1.05)
| |
| 111 | local HW = Instance.new("Weld",c.Head)HW.Part0 = c.Head HW.Part1 = Hood HW.C0 = CFrame.new(0,0.25,0)]]
| |
| 112 | LeftGun = Instance.new("Part",game.Workspace)LeftGun.Size = Vector3.new(0.4,1.4,4)LeftGun.CanCollide = false LeftGun.Anchored = false LeftGun.Name = "HellfireGun" LeftGun.Archivable = false
| |
| 113 | local LeftM = Instance.new("SpecialMesh",LeftGun)LeftM.MeshId = "rbxassetid://651422978" LeftM.TextureId = "rbxassetid://651423359" LeftM.Scale = Vector3.new(0.35,0.35,0.35)
| |
| 114 | local LeftW = Instance.new("Weld",c["Left Arm"])LeftW.Part0 = c["Left Arm"] LeftW.Part1 = LeftGun LeftW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
| |
| 115 | local RightGun = Instance.new("Part",game.Workspace)RightGun.Size = Vector3.new(0.4,1.4,4)RightGun.CanCollide = false RightGun.Anchored = false RightGun.Name = "HellfireGun" RightGun.Archivable = false
| |
| 116 | local RightM = Instance.new("SpecialMesh",RightGun)RightM.MeshId = "rbxassetid://651422978" RightM.TextureId = "rbxassetid://651423359" RightM.Scale = Vector3.new(0.35,0.35,0.35)
| |
| 117 | local RightW = Instance.new("Weld",c["Right Arm"])RightW.Part0 = c["Right Arm"] RightW.Part1 = RightGun RightW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
| |
| 118 | local LeftEffect = Instance.new("Part",LeftGun)LeftEffect.Size = Vector3.new(0.2,0.2,0.2)LeftEffect.Transparency = 1 LeftEffect.CanCollide = false
| |
| 119 | local LEFW = Instance.new("Weld",LeftGun)LEFW.Part0 = LeftGun LEFW.Part1 = LeftEffect LEFW.C0 = CFrame.new(0,0.4,-2.4)
| |
| 120 | local RightEffect = Instance.new("Part",RightGun)RightEffect.Size = Vector3.new(0.2,0.2,0.2)RightEffect.Transparency = 1 RightEffect.CanCollide = false
| |
| 121 | local REFW = Instance.new("Weld",RightGun)REFW.Part0 = RightGun REFW.Part1 = RightEffect REFW.C0 = CFrame.new(0,0.4,-2.4)
| |
| 122 | local ExpColors = {ColorSequenceKeypoint.new(0, Color3.new(255/255,144/255,46/255)),ColorSequenceKeypoint.new(0.121, Color3.new(0/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,0/255,0/255))}
| |
| 123 | local LeftExp = Instance.new("ParticleEmitter",LeftEffect) LeftExp.Texture = "rbxassetid://850216805"
| |
| 124 | LeftExp.LightEmission = 0.85 LeftExp.Color = ColorSequence.new(ExpColors) LeftExp.Rate = 500 LeftExp.Rotation = NumberRange.new(-360,360) | |
| 125 | LeftExp.Lifetime = NumberRange.new(1) LeftExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
| |
| 126 | LeftExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) LeftExp.Speed = NumberRange.new(2) LeftExp.SpreadAngle = Vector2.new(25,25) LeftExp.Name = "Explosion"
| |
| 127 | LeftExp.VelocityInheritance = 0.5 LeftExp.ZOffset = 2 LeftExp.Enabled = false LeftExp.EmissionDirection = "Front" | |
| 128 | local RightExp = Instance.new("ParticleEmitter",RightEffect) RightExp.Texture = "rbxassetid://850216805"
| |
| 129 | RightExp.LightEmission = 0.85 RightExp.Color = ColorSequence.new(ExpColors) RightExp.Rate = 500 RightExp.Rotation = NumberRange.new(-360,360) | |
| 130 | RightExp.Lifetime = NumberRange.new(1) RightExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
| |
| 131 | RightExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) RightExp.Speed = NumberRange.new(2) RightExp.SpreadAngle = Vector2.new(25,25) RightExp.Name = "Explosion"
| |
| 132 | RightExp.VelocityInheritance = 0.5 RightExp.ZOffset = 2 RightExp.Enabled = false RightExp.EmissionDirection = "Front" | |
| 133 | ||
| 134 | function GunFade(Gun) | |
| 135 | Spawn(function() | |
| 136 | wait(3) | |
| 137 | for i = 1,50 do | |
| 138 | Gun.Transparency = Gun.Transparency + 1/50 | |
| 139 | swait() | |
| 140 | end | |
| 141 | Gun:remove() | |
| 142 | end) | |
| 143 | end | |
| 144 | ||
| 145 | function Reload() | |
| 146 | attack = true | |
| 147 | for i = 1,15 do | |
| 148 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 149 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 150 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(45), rd(125)), 0.1) -- Z, X, Y | |
| 151 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 152 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-45), rd(-125)), 0.1) -- Z, X, Y | |
| 153 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 154 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 155 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 156 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 157 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 158 | swait() | |
| 159 | end | |
| 160 | for i = 1,5 do | |
| 161 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z | |
| 162 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z | |
| 163 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y | |
| 164 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 165 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y | |
| 166 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 167 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 168 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 169 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 170 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 171 | swait() | |
| 172 | end | |
| 173 | RightGun.Archivable = true LeftGun.Archivable = true | |
| 174 | local RD = RightGun:clone() RD.Parent = game.Workspace RD.CanCollide = true RD.Position = RightGun.Position RD.CFrame = RightGun.CFrame | |
| 175 | local LD = LeftGun:clone() LD.Parent = game.Workspace LD.CanCollide = true LD.Position = LeftGun.Position LD.CFrame = LeftGun.CFrame | |
| 176 | local BV = Instance.new("BodyVelocity",RD)BV.Velocity = c.HumanoidRootPart.CFrame.rightVector*15 BV.Velocity = BV.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV,0.05)
| |
| 177 | local BV2 = Instance.new("BodyVelocity",LD)BV2.Velocity = c.HumanoidRootPart.CFrame.rightVector*-15 BV2.Velocity = BV2.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV2.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV2,0.05)
| |
| 178 | local hit = false local hit2 = false | |
| 179 | RD.Touched:connect(function(T) | |
| 180 | if hit == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit = true | |
| 181 | GS = Instance.new("Sound",RD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
| |
| 182 | end | |
| 183 | end) | |
| 184 | LD.Touched:connect(function(T) | |
| 185 | if hit2 == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit2 = true | |
| 186 | GS = Instance.new("Sound",LD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
| |
| 187 | end | |
| 188 | end) | |
| 189 | GunFade(RD) GunFade(LD) | |
| 190 | RightGun.Transparency = 1 LeftGun.Transparency = 1 | |
| 191 | for i = 1,25 do | |
| 192 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z | |
| 193 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z | |
| 194 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y | |
| 195 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 196 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y | |
| 197 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 198 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 199 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 200 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 201 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 202 | swait() | |
| 203 | end | |
| 204 | for i = 1,15 do | |
| 205 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z | |
| 206 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z | |
| 207 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(-25)), 0.25) -- Z, X, Y | |
| 208 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 209 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(25)), 0.25) -- Z, X, Y | |
| 210 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y | |
| 211 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 212 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 213 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25) | |
| 214 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 215 | swait() | |
| 216 | end | |
| 217 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://882101831" GS.Volume = 3 GS:Play()
| |
| 218 | RightGun.Transparency = 0 LeftGun.Transparency = 0 Ammo = 8 attack = false | |
| 219 | RightGun.Archivable = false LeftGun.Archivable = false | |
| 220 | end | |
| 221 | function ShotBullets(Gun) | |
| 222 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
| |
| 223 | for i = 1,15 do | |
| 224 | local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(0.2,0.2,0.2) Bul.CanCollide = false
| |
| 225 | Bul.CFrame = CFrame.new(Gun.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 226 | Bul.CFrame = Bul.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 227 | local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
| |
| 228 | local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
| |
| 229 | local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
| |
| 230 | Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 231 | Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1 | |
| 232 | local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
| |
| 233 | game.Debris:AddItem(Bul,0.5) local hit = false | |
| 234 | local damage = 2.5 | |
| 235 | Bul.Touched:connect(function(Hit) | |
| 236 | if hit == false then | |
| 237 | if Hit.Parent:findFirstChild("Humanoid")~= nil and Hit.Parent ~= c then hit = true
| |
| 238 | Hit.Parent.Humanoid:TakeDamage(damage) UltCharge = UltCharge + 0.25 | |
| 239 | end | |
| 240 | end | |
| 241 | end) | |
| 242 | Spawn(function() | |
| 243 | for i = 1,100 do | |
| 244 | if damage < 0.1 then break end | |
| 245 | damage = damage - 0.15 | |
| 246 | swait() | |
| 247 | end | |
| 248 | damage = 0.05 | |
| 249 | end) | |
| 250 | end | |
| 251 | end | |
| 252 | ||
| 253 | ShotCoolDown = false | |
| 254 | Combo = 1 | |
| 255 | mouse.Button1Down:connect(function() | |
| 256 | if c.Humanoid.Health <= 0 then return end | |
| 257 | if ShotCoolDown == true then return end | |
| 258 | if attack == true then return end | |
| 259 | if Ammo == 0 then | |
| 260 | local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://596722009" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
| |
| 261 | else | |
| 262 | ShotCoolDown = true Ammo = Ammo - 1 | |
| 263 | if Combo == 1 then Combo = 2 LeftExp.Enabled = true | |
| 264 | ShotBullets(LeftEffect) | |
| 265 | local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
| |
| 266 | for i = 1,3 do | |
| 267 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.35) -- Z, X, Y | |
| 268 | swait() | |
| 269 | end | |
| 270 | else Combo = 1 RightExp.Enabled = true | |
| 271 | ShotBullets(RightEffect) | |
| 272 | local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
| |
| 273 | for i = 1,3 do | |
| 274 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.35) -- Z, X, Y | |
| 275 | swait() | |
| 276 | end | |
| 277 | end | |
| 278 | local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
| |
| 279 | LeftExp.Enabled = false | |
| 280 | RightExp.Enabled = false | |
| 281 | wait(0.35) | |
| 282 | ShotCoolDown = false | |
| 283 | end | |
| 284 | end) | |
| 285 | ||
| 286 | function Phase() | |
| 287 | if PhaseEnabled == false then return end | |
| 288 | PhaseEnabled = false | |
| 289 | attack = true c.Humanoid.WalkSpeed = 48 | |
| 290 | local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
| |
| 291 | for i,v in pairs(c:children()) do | |
| 292 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 293 | local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
| |
| 294 | PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360) | |
| 295 | PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.0138,1,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 296 | PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
| |
| 297 | PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0) | |
| 298 | end | |
| 299 | end | |
| 300 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
| |
| 301 | local PrevHealth = c.Humanoid.Health | |
| 302 | local hp = c.Humanoid.HealthChanged:connect(function(Amnt) | |
| 303 | if Amnt < PrevHealth then | |
| 304 | c.Humanoid.Health = PrevHealth | |
| 305 | end | |
| 306 | end) | |
| 307 | for i = 1,150 do | |
| 308 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.5) * ang(rd(-15), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 309 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 310 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(105)), 0.1) -- Z, X, Y | |
| 311 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 312 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-105)), 0.1) -- Z, X, Y | |
| 313 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 314 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(15)), 0.1) | |
| 315 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 316 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-15)), 0.1) | |
| 317 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 318 | swait() | |
| 319 | end | |
| 320 | hp:disconnect() | |
| 321 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
| |
| 322 | for i,v in pairs(c:children()) do | |
| 323 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 324 | if v:findFirstChild("DarkEnergy")~= nil then
| |
| 325 | v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3) | |
| 326 | end | |
| 327 | end | |
| 328 | end | |
| 329 | Ammo = 8 | |
| 330 | c.Humanoid.WalkSpeed = 24 | |
| 331 | attack = false | |
| 332 | Spawn(function() | |
| 333 | wait(8) | |
| 334 | PhaseEnabled = true | |
| 335 | end) | |
| 336 | end | |
| 337 | ||
| 338 | function Teleport() | |
| 339 | if TeleportEnabled == false then return end | |
| 340 | if (c.HumanoidRootPart.Position-mouse.hit.p).magnitude >= 100 then return end | |
| 341 | TeleportEnabled = false | |
| 342 | local vl = math.random(1,4) | |
| 343 | if vl == 1 then | |
| 344 | local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647830" GS.Volume = 3 GS:Play()
| |
| 345 | end | |
| 346 | attack = true c.HumanoidRootPart.Anchored = true c.Humanoid.WalkSpeed = 0 c.Humanoid.JumpPower = 0 local Pos = mouse.hit.p | |
| 347 | for i = 1,40 do | |
| 348 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 349 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 350 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y | |
| 351 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 352 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y | |
| 353 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 354 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 355 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 356 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 357 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 358 | swait() | |
| 359 | end | |
| 360 | local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
| |
| 361 | for i,v in pairs(c:children()) do | |
| 362 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 363 | local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
| |
| 364 | PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360) | |
| 365 | PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 366 | PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
| |
| 367 | PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0) | |
| 368 | end | |
| 369 | end | |
| 370 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
| |
| 371 | for i = 1,50 do | |
| 372 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.25*i) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 373 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 374 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y | |
| 375 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 376 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y | |
| 377 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 378 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 379 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 380 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 381 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 382 | swait() | |
| 383 | end | |
| 384 | c.HumanoidRootPart.CFrame = CFrame.new(Pos) | |
| 385 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,2.5,0) | |
| 386 | GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
| |
| 387 | for i = 1,50 do | |
| 388 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 389 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 390 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y | |
| 391 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 392 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y | |
| 393 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 394 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 395 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 396 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 397 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 398 | swait() | |
| 399 | end | |
| 400 | c.HumanoidRootPart.Anchored = false | |
| 401 | c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50 | |
| 402 | local PrevHealth = c.Humanoid.Health | |
| 403 | for i,v in pairs(c:children()) do | |
| 404 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 405 | if v:findFirstChild("DarkEnergy")~= nil then
| |
| 406 | v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3) | |
| 407 | end | |
| 408 | end | |
| 409 | end | |
| 410 | attack = false | |
| 411 | Spawn(function() | |
| 412 | wait(10) | |
| 413 | TeleportEnabled = true | |
| 414 | end) | |
| 415 | end | |
| 416 | ||
| 417 | function ShotDBullets(Gun) | |
| 418 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
| |
| 419 | for i = 1,15 do | |
| 420 | local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(2,2,2) Bul.CanCollide = false
| |
| 421 | Bul.CFrame = Gun.CFrame*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))) | |
| 422 | local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
| |
| 423 | local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
| |
| 424 | local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
| |
| 425 | Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 426 | Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1 | |
| 427 | local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
| |
| 428 | game.Debris:AddItem(Bul,0.5) | |
| 429 | end | |
| 430 | for i,v in pairs(game.Workspace:children()) do | |
| 431 | if v:FindFirstChild("Humanoid")~= nil and v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
| |
| 432 | if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 45 then | |
| 433 | v.Humanoid:TakeDamage(5) | |
| 434 | end | |
| 435 | end | |
| 436 | end | |
| 437 | end | |
| 438 | ||
| 439 | function Fade(PP) | |
| 440 | Spawn(function() | |
| 441 | for i = 1,20 do | |
| 442 | PP.Transparency = PP.Transparency + 1/20 | |
| 443 | swait() | |
| 444 | end | |
| 445 | PP:remove() | |
| 446 | end) | |
| 447 | end | |
| 448 | function DeathFire() | |
| 449 | Spawn(function() | |
| 450 | local m2 = Instance.new("Model",game.Workspace)
| |
| 451 | for i,v in pairs(c:children()) do | |
| 452 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 453 | local clone = v:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
| |
| 454 | if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
| |
| 455 | elseif v.ClassName == "Accessory" then | |
| 456 | local clone = v.Handle:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
| |
| 457 | if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
| |
| 458 | end | |
| 459 | m2:BreakJoints() | |
| 460 | end | |
| 461 | RightExp.Enabled = true | |
| 462 | local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
| |
| 463 | LeftExp.Enabled = true | |
| 464 | local S2 = Instance.new("Sound",LeftEffect)S2.SoundId = "rbxassetid://181135016" S2.Volume = 0.5 S2:Play() game.Debris:AddItem(S2,1) S2.PlaybackSpeed = 0.9
| |
| 465 | wait(0.1) | |
| 466 | RightExp.Enabled = false | |
| 467 | LeftExp.Enabled = false | |
| 468 | ShotDBullets(RightEffect) | |
| 469 | ShotDBullets(LeftEffect) | |
| 470 | end) | |
| 471 | end | |
| 472 | ||
| 473 | function DeathBlossom() | |
| 474 | if UltCharge >= 100 then | |
| 475 | UltCharge = 0 | |
| 476 | local SpinCharge = 1 c.HumanoidRootPart.Anchored = true | |
| 477 | local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://506001681" GS.Volume = 3 GS:Play()
| |
| 478 | for i = 1,15 do | |
| 479 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 480 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 481 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y | |
| 482 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 483 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y | |
| 484 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 485 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 486 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 487 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 488 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 489 | swait() | |
| 490 | end | |
| 491 | DeathFire() | |
| 492 | for i = 1,15 do | |
| 493 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 494 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z | |
| 495 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 496 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y | |
| 497 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 498 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y | |
| 499 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 500 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 501 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 502 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 503 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 504 | swait() | |
| 505 | end | |
| 506 | DeathFire() | |
| 507 | for i = 1,15 do | |
| 508 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 509 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 510 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 511 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y | |
| 512 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 513 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y | |
| 514 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 515 | lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 516 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 517 | lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1) | |
| 518 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 519 | swait() | |
| 520 | end | |
| 521 | DeathFire() | |
| 522 | for i = 1,15 do | |
| 523 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 524 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z | |
| 525 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 526 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 527 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 528 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y | |
| 529 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 530 | lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 531 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 532 | lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1) | |
| 533 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 534 | swait() | |
| 535 | end | |
| 536 | DeathFire() | |
| 537 | for i = 1,15 do | |
| 538 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 539 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 540 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 541 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 542 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 543 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y | |
| 544 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 545 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 546 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 547 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 548 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 549 | swait() | |
| 550 | end | |
| 551 | DeathFire() | |
| 552 | for i = 1,15 do | |
| 553 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 554 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z | |
| 555 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 556 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y | |
| 557 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 558 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 559 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 560 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 561 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 562 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 563 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 564 | swait() | |
| 565 | end | |
| 566 | DeathFire() | |
| 567 | for i = 1,15 do | |
| 568 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 569 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 570 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z | |
| 571 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y | |
| 572 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 573 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y | |
| 574 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 575 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 576 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 577 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 578 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 579 | swait() | |
| 580 | end | |
| 581 | DeathFire() | |
| 582 | for i = 1,15 do | |
| 583 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 584 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 585 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 586 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 587 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 588 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y | |
| 589 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 590 | lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 591 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 592 | lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1) | |
| 593 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 594 | swait() | |
| 595 | end | |
| 596 | DeathFire() | |
| 597 | for i = 1,15 do | |
| 598 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 599 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 600 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z | |
| 601 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y | |
| 602 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 603 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y | |
| 604 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 605 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 606 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 607 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 608 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 609 | swait() | |
| 610 | end | |
| 611 | DeathFire() | |
| 612 | for i = 1,15 do | |
| 613 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 614 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 615 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 616 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 617 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 618 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y | |
| 619 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 620 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 621 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 622 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 623 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 624 | swait() | |
| 625 | end | |
| 626 | DeathFire() | |
| 627 | for i = 1,15 do | |
| 628 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 629 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 630 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.1) -- Y, X, Z | |
| 631 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y | |
| 632 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 633 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y | |
| 634 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 635 | lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1) | |
| 636 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 637 | lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1) | |
| 638 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 639 | swait() | |
| 640 | end | |
| 641 | DeathFire() | |
| 642 | for i = 1,15 do | |
| 643 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0) | |
| 644 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 645 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 646 | lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y | |
| 647 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 648 | lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y | |
| 649 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 650 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 651 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 652 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 653 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 654 | swait() | |
| 655 | end | |
| 656 | c.HumanoidRootPart.Anchored = false | |
| 657 | attack = false | |
| 658 | Reload() | |
| 659 | end | |
| 660 | end | |
| 661 | ||
| 662 | mouse.KeyDown:connect(function(key) | |
| 663 | if c.Humanoid.Health <= 0 then return end | |
| 664 | if attack == true then return end | |
| 665 | if key == "b" then | |
| 666 | Phase() | |
| 667 | end | |
| 668 | - | if key == "e" then |
| 668 | + | if key == "f" then |
| 669 | DeathBlossom() | |
| 670 | end | |
| 671 | - | if key == "r" then |
| 671 | + | |
| 672 | Reload() | |
| 673 | end | |
| 674 | - | if key == "z" then |
| 674 | + | if key == "t" then |
| 675 | Teleport() | |
| 676 | end | |
| 677 | end) | |
| 678 | ||
| 679 | idletime = 0 | |
| 680 | sine = 0 | |
| 681 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 682 | if UltCharge >= 0 then | |
| 683 | UltCharge = 0 | |
| 684 | UltT.Text = "0%" | |
| 685 | else | |
| 686 | UltT.Text = math.floor(UltCharge).."%" | |
| 687 | end | |
| 688 | AmmoT.Text = Ammo.."/8" | |
| 689 | if attack == false then | |
| 690 | if c.HumanoidRootPart.Velocity.Y > 0.25 then idletime = 0 | |
| 691 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 692 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 693 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(75)), 0.1) -- Z, X, Y | |
| 694 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 695 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-75)), 0.1) -- Z, X, Y | |
| 696 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 697 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1) | |
| 698 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 699 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1) | |
| 700 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 701 | elseif c.HumanoidRootPart.Velocity.Y < -0.25 then idletime = 0 | |
| 702 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z | |
| 703 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z | |
| 704 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.1) -- Z, X, Y | |
| 705 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 706 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.1) -- Z, X, Y | |
| 707 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y | |
| 708 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1) | |
| 709 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 710 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1) | |
| 711 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) | |
| 712 | elseif (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then idletime = 0 | |
| 713 | sine = sine + 1 | |
| 714 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0+(math.cos(sine/3)*0.05)) * ang(rd(10), rd(0), rd(0)), 0.2)-- Y, X, Z | |
| 715 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.2) -- Y, X, Z | |
| 716 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(95+(math.cos(sine/3)*-2.5))), 0.2) -- Z, X, Y | |
| 717 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y | |
| 718 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(95+(math.cos(sine/3)*-2.5)))), 0.2) -- Z, X, Y | |
| 719 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y | |
| 720 | lerpz(RH, "C0", RHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd(-(15+math.cos(sine/6)*75))), 0.2) | |
| 721 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) | |
| 722 | lerpz(LH, "C0", LHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd((15-math.cos(sine/6)*75))), 0.2) | |
| 723 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) | |
| 724 | swait() | |
| 725 | else sine = sine + 1 idletime = idletime + 1 | |
| 726 | if idletime >= 200 then | |
| 727 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1+(math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z | |
| 728 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z | |
| 729 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(25+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y | |
| 730 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y | |
| 731 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(25+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y | |
| 732 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y | |
| 733 | lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05) | |
| 734 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) | |
| 735 | lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05) | |
| 736 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) | |
| 737 | else | |
| 738 | lerpz(RJ, "C0", RJC0 * cf(0, 0, (math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z | |
| 739 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z | |
| 740 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y | |
| 741 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y | |
| 742 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(90+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y | |
| 743 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y | |
| 744 | lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05) | |
| 745 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) | |
| 746 | lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05) | |
| 747 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) | |
| 748 | end | |
| 749 | swait() | |
| 750 | end | |
| 751 | --[[local ToMouse = (mouse.hit.p - Head.Position).unit | |
| 752 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
| 753 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Right Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Right Arm"].Size.Z / 2)), 0))) | |
| 754 | local ToMouseRightArm = ((mouse.hit.p - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
| 755 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
| 756 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
| 757 | if tostring(LateralAngle) == "-1.#IND" then | |
| 758 | LateralAngle = 0 | |
| 759 | end | |
| 760 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
| 761 | if LateralAngle > (math.pi / 2) then | |
| 762 | LateralAngle = (math.pi / 2) | |
| 763 | end | |
| 764 | if Cross.Y < 0 then | |
| 765 | LateralAngle = -LateralAngle | |
| 766 | end | |
| 767 | RS.C0 = CFrame.new(RS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0) | |
| 768 | RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90)) | |
| 769 | local FromLeftArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Left Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Left Arm"].Size.Z / 2)), 0))) | |
| 770 | local ToMouseLeftArm = ((mouse.hit.p - FromLeftArmPos) * Vector3.new(1 ,0, 1)).unit | |
| 771 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
| 772 | local LateralAngle = math.acos(ToMouseLeftArm:Dot(Look)) | |
| 773 | if tostring(LateralAngle) == "-1.#IND" then | |
| 774 | LateralAngle = 0 | |
| 775 | end | |
| 776 | local Cross = Head.CFrame.lookVector:Cross(ToMouseLeftArm) | |
| 777 | if LateralAngle > (math.pi * 2) then | |
| 778 | LateralAngle = (math.pi * 2) | |
| 779 | end | |
| 780 | if Cross.Y < 0 then | |
| 781 | LateralAngle = -LateralAngle | |
| 782 | end | |
| 783 | LS.C0 = CFrame.new(LS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0) | |
| 784 | LS.C0 = LS.C0*CFrame.Angles(0,0,math.rad(90)) LS.C0 = LS.C0*CFrame.Angles(0,math.rad(180),0)]] | |
| 785 | end | |
| 786 | end) |