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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | Players = game:service'Players' | |
88 | Debris = game:service'Debris' | |
89 | ||
90 | CF = CFrame.new | |
91 | CFa = CFrame.Angles | |
92 | CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end | |
93 | V3 = Vector3.new | |
94 | MR = math.rad | |
95 | MD = math.deg | |
96 | MRND = math.random | |
97 | CFN=CF(0,0,0) | |
98 | V3N=V3(0,0,0) | |
99 | V3M=V3(1/0,1/0,1/0) | |
100 | ||
101 | ||
102 | newI = function(tab) | |
103 | local p = Instance.new(tab[1],tab[2]) | |
104 | for i,v in pairs(tab) do | |
105 | if i=="Debris" then | |
106 | Debris:AddItem(p,v) | |
107 | elseif (i~=1 and i~=2) then | |
108 | p[i] = v | |
109 | end | |
110 | end | |
111 | return p | |
112 | end | |
113 | ||
114 | ------------Assets | |
115 | assets = {} | |
116 | --Meshes | |
117 | assets.Ring = "3270017" | |
118 | assets.Bullet1 = "10207677" | |
119 | assets.MuzzleFlash = "25212400" | |
120 | --MeshTexture | |
121 | ||
122 | --Decals | |
123 | ||
124 | --Gui Decals | |
125 | ||
126 | --Sounds | |
127 | assets.Minigun1 = "2766581" | |
128 | assets.Fire1 = "2760979" | |
129 | -- | |
130 | assetprefix = "http://www.roblox.com/asset/?id=" | |
131 | for i,v in pairs(assets) do | |
132 | if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then | |
133 | assets[i]=assetprefix..v | |
134 | end | |
135 | end | |
136 | ---------------------------- | |
137 | PlaySound=function(soundId,Parent,Pit,Vol) | |
138 | local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5} | |
139 | v:Play() | |
140 | end | |
141 | ||
142 | newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff) | |
143 | local Materials = {} | |
144 | for i,v in pairs{ | |
145 | "Plastic","SmoothPlastic","Wood", "WoodPlanks", | |
146 | "Marble", "Slate","Concrete", "Granite", | |
147 | "Brick","Pebble", "Cobblestone","CorrodedMetal", | |
148 | "DiamondPlate", "Foil", "Metal","Grass", | |
149 | "Sand","Fabric","Ice","Neon"} do | |
150 | Materials[v]=v | |
151 | end | |
152 | local mat,col | |
153 | local part = Instance.new("Part",parent or Model) | |
154 | for i,v in pairs{aa,bb,cc,dd,ee,ff} do | |
155 | if Materials[v] then mat=v end | |
156 | if BrickColor.new(v).Name==v then col=v end | |
157 | if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end | |
158 | if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end | |
159 | if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end | |
160 | if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end | |
161 | if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end | |
162 | if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end | |
163 | if v=="nonCollide" then part.CanCollide=false end | |
164 | if v=="Transparent" then part.Transparency=1 end | |
165 | if v=="Anchored" then part.Anchored=true end | |
166 | if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end | |
167 | end | |
168 | if part.className~="CornerWedgePart" then part.formFactor="Custom" end | |
169 | for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do | |
170 | part[v.."Surface"]="SmoothNoOutlines" | |
171 | end | |
172 | part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1) | |
173 | part.CFrame=cframe or CF(0,-50,0) | |
174 | part.BrickColor=BrickColor.new(col or '') | |
175 | part.Material = mat or 'SmoothPlastic' | |
176 | part:BreakJoints() | |
177 | part.Elasticity = 0 | |
178 | part.Name="z" | |
179 | part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0) | |
180 | return part,cframe | |
181 | end | |
182 | ||
183 | newMesh=function(parent,dtype,sx,sy,sz) | |
184 | local filemesh | |
185 | local mesh | |
186 | if dtype=="Block" or dtype=="Cylinder" then | |
187 | mesh=INEW(types.."Mesh",parent) | |
188 | elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then | |
189 | mesh=INEW("SpecialMesh",parent) | |
190 | mesh.MeshType="FileMesh" | |
191 | mesh.MeshId=dtype | |
192 | filemesh=true | |
193 | else | |
194 | mesh=INEW("SpecialMesh",parent) | |
195 | mesh.MeshType=dtype | |
196 | end | |
197 | if parent.Size.x<=0.2 then parent.CanCollide=false end | |
198 | local yes=parent.Size.x<0.2001 and 5 or 1 | |
199 | if filemesh then yes=1 end | |
200 | mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes | |
201 | return mesh | |
202 | end | |
203 | ||
204 | newWeld = function(parent,P0,P1,C0,C1) | |
205 | local weld=Instance.new("Weld",parent or P0) | |
206 | weld.Part0=P0 | |
207 | weld.Part1=P1 | |
208 | weld.C0=C0 or weld.C0 | |
209 | weld.C1=C1 or weld.C1 | |
210 | return weld | |
211 | end | |
212 | newWeld6D = function(parent,P0,P1,C0,C1) | |
213 | local weld=Instance.new("Motor6D",parent or P0) | |
214 | weld.Part0=P0 | |
215 | weld.Part1=P1 | |
216 | weld.C0=C0 or weld.C0 | |
217 | weld.C1=C1 or weld.C1 | |
218 | return weld | |
219 | end | |
220 | ||
221 | ray = function(Origin,Direction,tab,length) -- ray cast | |
222 | return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab) | |
223 | end | |
224 | addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit) | |
225 | local current = CF(Origin,Destination.p) | |
226 | local co = 0 | |
227 | doIn(4,function(i,wkey,step) | |
228 | co=co+1 | |
229 | if co%2==0 then | |
230 | local Speed2 = Speed*step | |
231 | local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2) | |
232 | if Hit then | |
233 | current=current*CF(0,0,-(current.p-Pos).magnitude) | |
234 | doInT[wkey] = nil | |
235 | onHit(Hit) | |
236 | else | |
237 | current=current*CF(0,0,-Speed2) | |
238 | end | |
239 | extra(current,i*4) | |
240 | end | |
241 | end,function() | |
242 | if noHit and noHit~=0 then | |
243 | noHit() | |
244 | end | |
245 | end) | |
246 | end | |
247 | ||
248 | checkCF = function(weld) | |
249 | local x,y,z = weld.C0:toEulerAnglesXYZ() | |
250 | print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z)) | |
251 | local x,y,z = weld.C1:toEulerAnglesXYZ() | |
252 | print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z)) | |
253 | end | |
254 | ||
255 | GetX = function(Part,Point) | |
256 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
257 | return math.deg(x) | |
258 | end | |
259 | GetY = function(Part,Point) | |
260 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
261 | return math.deg(y) | |
262 | end | |
263 | ||
264 | getTriangleValues = function(Points) | |
265 | local G, V = 0 | |
266 | for S = 1, 3 do | |
267 | local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude | |
268 | G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V | |
269 | end | |
270 | local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2])) | |
271 | local C, B = (D-V[1]).unit, (V[2]-V[3]).unit | |
272 | local A = B:Cross(C) | |
273 | S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
274 | S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
275 | C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2 | |
276 | C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2 | |
277 | return C1, C2, S1, S2 | |
278 | end | |
279 | ||
280 | fillTriangle = function(...) | |
281 | local C1,C2,S1,S2 = getTriangleValues(...) | |
282 | local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge") | |
283 | local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge") | |
284 | --for i=1,3 do | |
285 | --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored") | |
286 | --end | |
287 | return tri1,tri2 | |
288 | end | |
289 | ||
290 | ||
291 | ||
292 | n = "" | |
293 | ||
294 | ThighAngle = -40 | |
295 | LegAngle = 135 | |
296 | FootAngle = -40 | |
297 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
298 | ||
299 | ThighAngle = -25 | |
300 | LegAngle = 75 | |
301 | FootAngle = 10 | |
302 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
303 | ||
304 | --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP | |
305 | pcall(function() workspace["RM Mech 2"]:Remove() end) | |
306 | mech = newI{"Model",workspace,Name="RM Mech 2"} | |
307 | ||
308 | Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide") | |
309 | Base.Transparency=1 | |
310 | Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") | |
311 | BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0)) | |
312 | Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn | |
313 | Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0)) | |
314 | Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso | |
315 | Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0)) | |
316 | ||
317 | ||
318 | --[[ | |
319 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used) | |
320 | Stand.Name = "Left Leg" | |
321 | StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0)) | |
322 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") | |
323 | Stand.Name = "Right Leg" | |
324 | StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]] | |
325 | ||
326 | ------------------ | |
327 | fillTriangle1Mech = function(...) | |
328 | local t1,t2 = fillTriangle(...) | |
329 | newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame)) | |
330 | newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame)) | |
331 | return t1,t2 | |
332 | end | |
333 | ||
334 | ------------------ | |
335 | LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
336 | LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
337 | RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
338 | RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
339 | for i,v in pairs{[-1]=LThigh,[1]=RThigh} do | |
340 | newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90)) | |
341 | newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90)) | |
342 | newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90)) | |
343 | ||
344 | newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90)) | |
345 | newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90)) | |
346 | newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1)) | |
347 | ||
348 | local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil) | |
349 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0)) | |
350 | if i==-1 then | |
351 | LThighPad = newp | |
352 | LThighPadW = newpw | |
353 | else | |
354 | RThighPad = newp | |
355 | RThighPadW = newpw | |
356 | end | |
357 | local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil) | |
358 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0)) | |
359 | if i==-1 then | |
360 | LThighPad2 = newp | |
361 | LThighPad2W = newpw | |
362 | else | |
363 | RThighPad2 = newp | |
364 | RThighPad2W = newpw | |
365 | end | |
366 | ||
367 | newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0)) | |
368 | newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1)) | |
369 | newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0)) | |
370 | for i=-1,1,2 do | |
371 | newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0)) | |
372 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0)) | |
373 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180)) | |
374 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0)) | |
375 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180)) | |
376 | end | |
377 | end | |
378 | LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
379 | LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
380 | RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
381 | RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
382 | for i,v in pairs{LLeg,RLeg} do | |
383 | newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90)) | |
384 | newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90)) | |
385 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49)) | |
386 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0)) | |
387 | newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0)) | |
388 | newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0)) | |
389 | for i=-1,1,2 do | |
390 | local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey") | |
391 | newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i)) | |
392 | newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0)) | |
393 | newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0)) | |
394 | newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0)) | |
395 | end | |
396 | end | |
397 | LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
398 | LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
399 | RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
400 | RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
401 | for i,v in pairs{LFoot,RFoot} do | |
402 | newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90)) | |
403 | newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90)) | |
404 | newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90)) | |
405 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90)) | |
406 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90)) | |
407 | newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5)) | |
408 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5)) | |
409 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5)) | |
410 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90)) | |
411 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90)) | |
412 | newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd | |
413 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) | |
414 | newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90)) | |
415 | for i=-1,1,2 do | |
416 | newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel | |
417 | newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0)) | |
418 | newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0)) | |
419 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0)) | |
420 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0)) | |
421 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0)) | |
422 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0)) | |
423 | end | |
424 | end | |
425 | LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") | |
426 | LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0)) | |
427 | RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") | |
428 | RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0)) | |
429 | for i,v in pairs{LToe,RToe} do | |
430 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") | |
431 | newWeld(Torso,v,part,CF(-0.65,0,-1.75)) | |
432 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") | |
433 | newWeld(Torso,v,part,CF(0.65,0,-1.75)) | |
434 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") | |
435 | newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0)) | |
436 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") | |
437 | newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0)) | |
438 | newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5)) | |
439 | end | |
440 | ||
441 | ||
442 | ---------------TORSO1 LOWER (NOT Y TURN) | |
443 | newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso | |
444 | newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90)) | |
445 | for i=-1,1,2 do | |
446 | newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0)) | |
447 | newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0)) | |
448 | end | |
449 | --Tail | |
450 | newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0)) | |
451 | newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0)) | |
452 | newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0)) | |
453 | ||
454 | ||
455 | ||
456 | ||
457 | CockpitGlass = {} | |
458 | ---------------------TORSO2 UPPER | |
459 | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0)) | |
460 | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0)) | |
461 | newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0)) | |
462 | ||
463 | for i=0.2,1.8,0.4 do | |
464 | newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0)) | |
465 | end | |
466 | newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper | |
467 | ||
468 | Ceiling = newPart(4,0.2,6,mech,nil) | |
469 | newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0)) | |
470 | ||
471 | newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front | |
472 | --front glass part | |
473 | newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0)) | |
474 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal | |
475 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1 | |
476 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal | |
477 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1 | |
478 | newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling | |
479 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal | |
480 | ||
481 | ||
482 | for i=-1,1,2 do | |
483 | newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos | |
484 | newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun | |
485 | ||
486 | newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge | |
487 | newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i)) | |
488 | ||
489 | newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls | |
490 | newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper | |
491 | newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front | |
492 | ||
493 | --metal glasses | |
494 | newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0)) | |
495 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)) | |
496 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)) | |
497 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)) | |
498 | local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p | |
499 | local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p | |
500 | local len = (p1-p2).magnitude | |
501 | local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
502 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
503 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0))) | |
504 | p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p | |
505 | len = (p1-p2).magnitude | |
506 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
507 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
508 | p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p | |
509 | len = (p1-p2).magnitude | |
510 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
511 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
512 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0))) | |
513 | p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p | |
514 | len = (p1-p2).magnitude | |
515 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
516 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
517 | ||
518 | local t1,t2 = fillTriangle1Mech{ --upper glass | |
519 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
520 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
521 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
522 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
523 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
524 | local t1,t2 = fillTriangle1Mech{ --mid glass | |
525 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
526 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
527 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
528 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
529 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
530 | local t1,t2 = fillTriangle1Mech{ --lower glass | |
531 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
532 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
533 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
534 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
535 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
536 | ||
537 | fillTriangle1Mech{ --sidewall upper front | |
538 | (Torso2.CFrame*CF(2.2*i,17,-3)).p; | |
539 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
540 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
541 | ||
542 | fillTriangle1Mech{ --sidewall lower front | |
543 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
544 | (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p; | |
545 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
546 | ||
547 | fillTriangle1Mech{ --sides and back ceiling | |
548 | (Torso2.CFrame*CF(2*i,8,4)).p; | |
549 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
550 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
551 | fillTriangle1Mech{ | |
552 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
553 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
554 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
555 | fillTriangle1Mech{ | |
556 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
557 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
558 | (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;} | |
559 | ||
560 | ||
561 | ||
562 | ||
563 | end | |
564 | ||
565 | --roof designs | |
566 | newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5)) | |
567 | newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2)) | |
568 | newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1)) | |
569 | newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0)) | |
570 | newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1)) | |
571 | newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0)) | |
572 | ||
573 | LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") | |
574 | LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8)) | |
575 | RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") | |
576 | RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8)) | |
577 | ||
578 | BackBooster = {} | |
579 | for i=-1,1,2 do --back torso design | |
580 | local v = newPart(4,4,4,mech,nil,"CylinderMesh") | |
581 | newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i)) | |
582 | newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0)) | |
583 | newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1)) | |
584 | local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon") | |
585 | newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1)) | |
586 | BackBooster[i] = newI{"ParticleEmitter",backboost | |
587 | ,Lifetime = NumberRange.new(0.8,1) | |
588 | ,LightEmission=1 | |
589 | ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255)) | |
590 | ,Texture = assetprefix.."346519018" | |
591 | ,LockedToPart=true | |
592 | ,EmissionDirection="Bottom" | |
593 | ,Rate=600 | |
594 | ,Speed = NumberRange.new(6,6) | |
595 | ,Rotation = NumberRange.new(-180,-180) | |
596 | ,RotSpeed = NumberRange.new(-90,-90) | |
597 | ,VelocitySpread=0 | |
598 | ,Acceleration=V3(0,-15,0) | |
599 | ,Enabled=false | |
600 | } | |
601 | for y=1,6 do | |
602 | newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0)) | |
603 | end | |
604 | end | |
605 | ||
606 | ||
607 | for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do | |
608 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x | |
609 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x | |
610 | newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder | |
611 | newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0)) | |
612 | ||
613 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0)) | |
614 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0)) | |
615 | newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0)) | |
616 | ||
617 | newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0)) | |
618 | ||
619 | ||
620 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0)) | |
621 | newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180)) | |
622 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0)) | |
623 | ||
624 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0)) | |
625 | newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180)) | |
626 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0)) | |
627 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7)) | |
628 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7)) | |
629 | ||
630 | newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder | |
631 | newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90)) | |
632 | newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90)) | |
633 | newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90)) | |
634 | newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90)) | |
635 | newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0)) | |
636 | newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0)) | |
637 | for x=50,110,30 do | |
638 | newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0)) | |
639 | newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0)) | |
640 | end | |
641 | newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7)) | |
642 | newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7)) | |
643 | newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8)) | |
644 | ||
645 | newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0)) | |
646 | ||
647 | end | |
648 | ||
649 | LElbow = newPart(1,1,1,mech,nil) | |
650 | LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0)) | |
651 | RElbow = newPart(1,1,1,mech,nil) | |
652 | RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0)) | |
653 | ||
654 | for i,v in pairs{[-1]=LElbow,[1]=RElbow} do | |
655 | newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) | |
656 | newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90)) | |
657 | newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90)) | |
658 | if i == -1 then | |
659 | newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x | |
660 | newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0)) | |
661 | ||
662 | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0)) | |
663 | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0)) | |
664 | ||
665 | newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5)) | |
666 | newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0)) | |
667 | ||
668 | end | |
669 | end | |
670 | ||
671 | --Left Arm | |
672 | newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0)) | |
673 | newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) | |
674 | newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) | |
675 | newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90)) | |
676 | --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0)) | |
677 | for i=-1,1,2 do | |
678 | newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0)) | |
679 | newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0)) | |
680 | end | |
681 | newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) -- | |
682 | newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0)) | |
683 | newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0)) | |
684 | newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90)) | |
685 | newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90)) | |
686 | newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3)) | |
687 | newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1)) | |
688 | newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1)) | |
689 | newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1)) | |
690 | newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0)) | |
691 | newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2)) | |
692 | newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180)) | |
693 | ||
694 | LeftGunUse = false | |
695 | LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey") | |
696 | LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0)) | |
697 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)) | |
698 | LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2} | |
699 | for i=120,360,120 do | |
700 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8)) | |
701 | newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25) | |
702 | newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81)) | |
703 | local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon") | |
704 | newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole | |
705 | end | |
706 | ||
707 | --Right Arm | |
708 | local of1 = 2 | |
709 | local of2 = -5.2 | |
710 | newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0)) | |
711 | newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90)) | |
712 | newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0)) | |
713 | newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0)) | |
714 | newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0)) | |
715 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long | |
716 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0)) | |
717 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0)) | |
718 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long | |
719 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0)) | |
720 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0)) | |
721 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180)) | |
722 | newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180)) | |
723 | newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180)) | |
724 | newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180)) | |
725 | ||
726 | ||
727 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180)) | |
728 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180)) | |
729 | newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0)) | |
730 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0)) | |
731 | ||
732 | newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0)) | |
733 | for x=60,360,60 do | |
734 | newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0)) | |
735 | end | |
736 | newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90)) | |
737 | for i=-1,1,2 do | |
738 | newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1)) | |
739 | for ii=1,10 do | |
740 | newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0)) | |
741 | end | |
742 | end | |
743 | ||
744 | ||
745 | Hatch = newPart(4,6,0.2,mech,nil) | |
746 | HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20 | |
747 | newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0)) | |
748 | ||
749 | Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"} | |
750 | SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0)) | |
751 | newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5)) | |
752 | newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0)) | |
753 | newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0)) | |
754 | ||
755 | ||
756 | Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent") | |
757 | Head.Name="Head" | |
758 | HeadW = newWeld(Torso,Torso,Head,CF(0,2,0)) | |
759 | ||
760 | for i,v in pairs(CockpitGlass) do | |
761 | v.Transparency = 0.6 | |
762 | end | |
763 | CockpitGlassD = false | |
764 | for i,v in pairs(mech:children()) do | |
765 | if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then | |
766 | v.Material="Metal" | |
767 | end | |
768 | end | |
769 | ||
770 | Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip" | |
771 | Torso.Name="Torso" | |
772 | Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip" | |
773 | Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip" | |
774 | LThigh.Name = "LeftThigh" LThighW.Name = "LThigh" | |
775 | RThigh.Name = "RightThigh" RThighW.Name = "RThigh" | |
776 | LLeg.Name = "LeftLeg" LLegW.Name = "LLeg" | |
777 | RLeg.Name = "RightLeg" RLegW.Name = "RLeg" | |
778 | LFoot.Name = "LeftFoot" LFootW.Name = "LFoot" | |
779 | RFoot.Name = "RightFoot" RFootW.Name = "RFoot" | |
780 | LToe.Name = "LeftToe" LToeW.Name = "LToe" | |
781 | RToe.Name = "RightToe" RToeW.Name = "RToe" | |
782 | LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder" | |
783 | RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder" | |
784 | LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow" | |
785 | RElbow.Name = "RightElbow" RElbowW.Name = "RElbow" | |
786 | Hatch.Name = "Hatch" HatchW.Name = "Hatch" | |
787 | SeatW.Name="Seat" | |
788 | ||
789 | ||
790 | ---- | |
791 | checkGroundTouch = function() | |
792 | local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3) | |
793 | local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3) | |
794 | if Hit1 or Hit2 then return 1 end | |
795 | return 0 | |
796 | end | |
797 | ---- | |
798 | ||
799 | doAfterT = {} | |
800 | doAfter = function(t,f) | |
801 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
802 | doAfterT[key] = {Time=t,Func=f,Current=0} | |
803 | return key | |
804 | end | |
805 | doInT = {} | |
806 | doIn = function(t,f,f2) | |
807 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
808 | doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0} | |
809 | return key | |
810 | end | |
811 | ||
812 | ||
813 | Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW, | |
814 | ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW} | |
815 | ||
816 | print(#mech:getChildren().." Parts") | |
817 | _G.mech = mech | |
818 | _G.RMM2 = getfenv() | |
819 | _G.m = _G.RMM2 | |
820 | ||
821 | gw = function() | |
822 | print(" ") | |
823 | for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do | |
824 | weld = getfenv()[weldn] | |
825 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
826 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
827 | inde = function(n) | |
828 | n = math.floor(n*1000+0.5)/1000 | |
829 | return string.rep(" ",5-#(""..n))..n | |
830 | end | |
831 | --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")") | |
832 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})") | |
833 | end | |
834 | print(" ") | |
835 | end | |
836 | gwBool = newI{"BoolValue",mech,Name="GetWelds"} | |
837 | gwBool.Changed:connect(function() | |
838 | if not gwBool.Value then return end | |
839 | gwBool.Value=false | |
840 | gw() | |
841 | end) | |
842 | gw2 = function() | |
843 | print(" ") | |
844 | for i,weldn in pairs{"LS","RS","LH","RH"} do | |
845 | weld = getfenv()[weldn] | |
846 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
847 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
848 | inde = function(n) | |
849 | n = math.floor(n*1000+0.5)/1000 | |
850 | return string.rep(" ",5-#(""..n))..n | |
851 | end | |
852 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})") | |
853 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})") | |
854 | end | |
855 | print(" ") | |
856 | end | |
857 | ------ | |
858 | Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current} | |
859 | addAnim = function(weld,C0or1,Time,CFStart,CFEnd) | |
860 | if not weld then return end | |
861 | local CC = "C"..C0or1 | |
862 | if not CFStart then | |
863 | local a,b,c = weld[CC]:toEulerAnglesXYZ() | |
864 | CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)} | |
865 | end | |
866 | if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then | |
867 | CFEnd[1] = weld[CC].x | |
868 | CFEnd[2] = weld[CC].y | |
869 | CFEnd[3] = weld[CC].z | |
870 | end | |
871 | Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0} | |
872 | end | |
873 | -- | |
874 | WalkKey = {} | |
875 | loadAnim = {} _G.la = loadAnim | |
876 | -- | |
877 | ClearWalk = function() | |
878 | for i,v in pairs(WalkKey) do | |
879 | doAfterT[i] = nil | |
880 | WalkKey[i] = nil | |
881 | end | |
882 | end | |
883 | -- | |
884 | loadAnim.Open = function(a,t) | |
885 | t = t or 1.5 | |
886 | addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0}) | |
887 | addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0}) | |
888 | addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0}) | |
889 | addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
890 | addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0}) | |
891 | addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0}) | |
892 | addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0}) | |
893 | addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
894 | addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8}) | |
895 | addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0}) | |
896 | addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8}) | |
897 | addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0}) | |
898 | addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0}) | |
899 | addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
900 | addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
901 | addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0}) | |
902 | addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0}) | |
903 | doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end) | |
904 | end | |
905 | loadAnim.Close = function(a,t) | |
906 | addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0}) | |
907 | doAfter(t*0.5,function() loadAnim:Standing(1) end) | |
908 | end | |
909 | loadAnim.Standing = function(a,t) | |
910 | t = t or 1 | |
911 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0}) | |
912 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
913 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
914 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
915 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0}) | |
916 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
917 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
918 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
919 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8}) | |
920 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0}) | |
921 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
922 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0}) | |
923 | addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
924 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
925 | addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
926 | addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0}) | |
927 | addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0}) | |
928 | end | |
929 | loadAnim.ReturnLeg = function(a,t) | |
930 | t = t or 0.5 | |
931 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0}) | |
932 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
933 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
934 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
935 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0}) | |
936 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
937 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
938 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
939 | end | |
940 | loadAnim.ReturnArm = function(a,t) | |
941 | t = t or 0.5 | |
942 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8}) | |
943 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0}) | |
944 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
945 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0}) | |
946 | end | |
947 | loadAnim.WalkL = function(a,t) | |
948 | local WalkSpeed = 0.3 | |
949 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
950 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0}) | |
951 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
952 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0}) | |
953 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
954 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0}) | |
955 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0}) | |
956 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0}) | |
957 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0}) | |
958 | wkey = doAfter(WalkSpeed,function() | |
959 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0}) | |
960 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
961 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0}) | |
962 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
963 | end) | |
964 | WalkKey[wkey] = true | |
965 | wkey = doAfter(WalkSpeed*2,function() | |
966 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0}) | |
967 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0}) | |
968 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0}) | |
969 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
970 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0}) | |
971 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0}) | |
972 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
973 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
974 | end) | |
975 | WalkKey[wkey] = true | |
976 | end | |
977 | loadAnim.WalkR = function(a,t) | |
978 | local WalkSpeed = 0.3 | |
979 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
980 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0}) | |
981 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0}) | |
982 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0}) | |
983 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0}) | |
984 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0}) | |
985 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
986 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0}) | |
987 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
988 | wkey = doAfter(WalkSpeed,function() | |
989 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0}) | |
990 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
991 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0}) | |
992 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
993 | end) | |
994 | WalkKey[wkey] = true | |
995 | wkey = doAfter(WalkSpeed*2,function() | |
996 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0}) | |
997 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0}) | |
998 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
999 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
1000 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0}) | |
1001 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0}) | |
1002 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0}) | |
1003 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
1004 | end) | |
1005 | WalkKey[wkey] = true | |
1006 | end | |
1007 | loadAnim.Walk2L = function(a,t) | |
1008 | local WalkSpeed = 0.4 | |
1009 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1010 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0}) | |
1011 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0}) | |
1012 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0}) | |
1013 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0}) | |
1014 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0}) | |
1015 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0}) | |
1016 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0}) | |
1017 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0}) | |
1018 | wkey = doAfter(WalkSpeed,function() | |
1019 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0}) | |
1020 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1021 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0}) | |
1022 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0}) | |
1023 | end) | |
1024 | WalkKey[wkey] = true | |
1025 | end | |
1026 | loadAnim.Walk2R = function(a,t) | |
1027 | - | Player = Players.LocalPlayer |
1027 | + | |
1028 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1029 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0}) | |
1030 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0}) | |
1031 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0}) | |
1032 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0}) | |
1033 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0}) | |
1034 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0}) | |
1035 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0}) | |
1036 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0}) | |
1037 | wkey = doAfter(WalkSpeed,function() | |
1038 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0}) | |
1039 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1040 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0}) | |
1041 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0}) | |
1042 | end) | |
1043 | WalkKey[wkey] = true | |
1044 | end | |
1045 | loadAnim.RunL = function(a,t) | |
1046 | local WalkSpeed = 0.24 | |
1047 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0}) | |
1048 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1049 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0}) | |
1050 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0}) | |
1051 | addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0}) | |
1052 | addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0}) | |
1053 | addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0}) | |
1054 | addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0}) | |
1055 | wkey = doAfter(WalkSpeed,function() | |
1056 | WalkSpeed = 0.12 | |
1057 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0}) | |
1058 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0}) | |
1059 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1060 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
1061 | end) | |
1062 | WalkKey[wkey] = true | |
1063 | end | |
1064 | loadAnim.RunR = function(a,t) | |
1065 | local WalkSpeed = 0.24 | |
1066 | addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0}) | |
1067 | addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0}) | |
1068 | addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0}) | |
1069 | addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0}) | |
1070 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0}) | |
1071 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1072 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0}) | |
1073 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
1074 | wkey = doAfter(WalkSpeed,function() | |
1075 | WalkSpeed = 0.12 | |
1076 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0}) | |
1077 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0}) | |
1078 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1079 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0}) | |
1080 | end) | |
1081 | WalkKey[wkey] = true | |
1082 | end | |
1083 | loadAnim.Jump = function(a,t) | |
1084 | local t = 0.4 | |
1085 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613}) | |
1086 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0}) | |
1087 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0}) | |
1088 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1089 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88}) | |
1090 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0}) | |
1091 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0}) | |
1092 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1093 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8}) | |
1094 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0}) | |
1095 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
1096 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0}) | |
1097 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0}) | |
1098 | doAfter(t,function() | |
1099 | local t = 0.2 | |
1100 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077}) | |
1101 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0}) | |
1102 | - | Mouse = Player:GetMouse() |
1102 | + | |
1103 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0}) | |
1104 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88}) | |
1105 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0}) | |
1106 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0}) | |
1107 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0}) | |
1108 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1109 | end) | |
1110 | end | |
1111 | Base.CanCollide=false | |
1112 | -------------------------------------------------------------------------- | |
1113 | Player = owner | |
1114 | if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end | |
1115 | Hum = newI{"Humanoid",mech} Hum.PlatformStand=true | |
1116 | Char = Player.Character | |
1117 | CTorso = Char.Torso | |
1118 | CHRP = Char.HumanoidRootPart | |
1119 | LS = CTorso:findFirstChild'Left Shoulder' | |
1120 | RS = CTorso:findFirstChild'Right Shoulder' | |
1121 | LH = CTorso:findFirstChild'Left Hip' | |
1122 | RH = CTorso:findFirstChild'Right Hip' | |
1123 | ||
1124 | if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end | |
1125 | mech.Parent = Char | |
1126 | Base.Name="HRP" | |
1127 | ------ | |
1128 | Pilot = nil | |
1129 | Anim = "Opening" | |
1130 | AnimLegs = true --use leg pose | |
1131 | AnimArms = true --use arm pose | |
1132 | AnimTorso = true --use torso pose | |
1133 | WalkDir = 0 | |
1134 | ------ | |
1135 | SeatWeld = nil | |
1136 | Seat.ChildAdded:connect(function(weld) | |
1137 | SeatWeld = weld | |
1138 | Pilot = weld.Part1==CHRP and CHRP or nil | |
1139 | pcall(function() | |
1140 | weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0) | |
1141 | LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil | |
1142 | RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil | |
1143 | LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil | |
1144 | RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil | |
1145 | LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"} | |
1146 | RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"} | |
1147 | LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"} | |
1148 | RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"} | |
1149 | LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0) | |
1150 | LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10) | |
1151 | RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0) | |
1152 | RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10) | |
1153 | LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0) | |
1154 | LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5) | |
1155 | RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0) | |
1156 | RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5) | |
1157 | end) | |
1158 | end) | |
1159 | Seat.ChildRemoved:connect(function(weld) | |
1160 | pcall(function() | |
1161 | local mm = weld.Part1.Parent | |
1162 | for i=1,4 do | |
1163 | mm.Torso["RM"..i]:Destroy() | |
1164 | end | |
1165 | LS2.Parent = mm.Torso | |
1166 | LS2.Part0 = mm.Torso | |
1167 | LS2.Part1 = mm["Left Arm"] | |
1168 | RS2.Parent = mm.Torso | |
1169 | RS2.Part0 = mm.Torso | |
1170 | RS2.Part1 = mm["Right Arm"] | |
1171 | LH2.Parent = mm.Torso | |
1172 | LH2.Part0 = mm.Torso | |
1173 | LH2.Part1 = mm["Left Leg"] | |
1174 | RH2.Parent = mm.Torso | |
1175 | RH2.Part0 = mm.Torso | |
1176 | RH2.Part1 = mm["Right Leg"] | |
1177 | end) | |
1178 | Pilot = nil | |
1179 | end) | |
1180 | ------ | |
1181 | Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000} | |
1182 | WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)} | |
1183 | Turn = 0 | |
1184 | Velo = newI{"BodyVelocity",Base,maxForce=V3N} | |
1185 | veloym = 0 | |
1186 | veloy = 0 | |
1187 | ------ | |
1188 | Key = {} | |
1189 | --[[ | |
1190 | X Open/Close | |
1191 | C Jump | |
1192 | WASD Movement | |
1193 | P Cockpit glass | |
1194 | --]] | |
1195 | WalkingSpeed = 16 | |
1196 | onKeyDown = function(k) | |
1197 | if k=="a" then | |
1198 | Turn = 10 | |
1199 | elseif k=="d" then | |
1200 | Turn = -10 | |
1201 | end | |
1202 | -- | |
1203 | if k=="x" and Anim=="Opened" then | |
1204 | Anim="Closing" | |
1205 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
1206 | loadAnim:Close(2) | |
1207 | wait(2) | |
1208 | Anim="None" | |
1209 | AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true | |
1210 | elseif k=="x" and Anim=="None" then | |
1211 | Anim="Opening" | |
1212 | ClearWalk() | |
1213 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
1214 | loadAnim:Open(2) | |
1215 | wait(3) | |
1216 | Anim="Opened" | |
1217 | elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then | |
1218 | WalkDir=1 | |
1219 | ClearWalk() | |
1220 | local whichLeg = -1 | |
1221 | while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do | |
1222 | loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]() | |
1223 | WalkingSpeed = Key["0"] and 18*4.5 or 18 | |
1224 | whichLeg = whichLeg*-1 | |
1225 | if not AnimLegs then repeat wait() until AnimLegs end | |
1226 | local duration = (Key["0"] and 0.36 or 0.9) | |
1227 | for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end | |
1228 | if not AnimLegs then repeat wait() until AnimLegs end | |
1229 | end | |
1230 | WalkDir=0 | |
1231 | ClearWalk() | |
1232 | if Movement and Anim=="None" then | |
1233 | loadAnim:Standing(0.5) | |
1234 | end | |
1235 | elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then | |
1236 | WalkDir=-1 | |
1237 | ClearWalk() | |
1238 | local whichLeg = -1 | |
1239 | while Key.s and not Key.w and Movement and Pilot do | |
1240 | loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]() | |
1241 | whichLeg = whichLeg*-1 | |
1242 | if not AnimLegs then repeat wait() until AnimLegs end | |
1243 | for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end | |
1244 | if not AnimLegs then repeat wait() until AnimLegs end | |
1245 | end | |
1246 | WalkDir=0 | |
1247 | ClearWalk() | |
1248 | if Movement and Anim=="None" then | |
1249 | loadAnim:Standing(0.5) | |
1250 | end | |
1251 | elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then | |
1252 | AnimLegs,AnimArms,AnimTorso=false,false,false | |
1253 | ClearWalk() | |
1254 | loadAnim:Jump() | |
1255 | wait(0.5) | |
1256 | AnimTorso=true | |
1257 | AnimArms=true | |
1258 | veloym = 10000000 | |
1259 | loadAnim:ReturnArm(0.3) | |
1260 | if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end | |
1261 | BackBooster[-1].Enabled = false BackBooster[1].Enabled = false | |
1262 | veloym = 0 | |
1263 | veloy = 0 | |
1264 | AnimLegs=true | |
1265 | if WalkDir==0 then loadAnim:ReturnLeg() end | |
1266 | elseif k=="p" and not CockpitGlassD and Pilot then | |
1267 | CockpitGlassD = true | |
1268 | if CockpitGlass[1].Transparency==0 then | |
1269 | doIn(0.7,function(i) | |
1270 | for x,v in pairs(CockpitGlass) do | |
1271 | v.Transparency = 0.6*i | |
1272 | end | |
1273 | end) | |
1274 | else | |
1275 | doIn(0.7,function(i) | |
1276 | for x,v in pairs(CockpitGlass) do | |
1277 | v.Transparency = 0.6-0.6*i | |
1278 | end | |
1279 | end) | |
1280 | end | |
1281 | wait(0.8) | |
1282 | CockpitGlassD = false | |
1283 | elseif k =="q" and not LeftGunUse then | |
1284 | LeftGunUse=true | |
1285 | if not spinSpeed then spinSpeed=0 end | |
1286 | for i=1,50 do | |
1287 | if spinSpeed>40 then spinSpeed=40 end | |
1288 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1289 | spinSpeed=spinSpeed+0.7 | |
1290 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
1291 | wait() | |
1292 | end | |
1293 | local co=0 | |
1294 | LeftGunSmoke.Enabled=true | |
1295 | local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller") | |
1296 | newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)} | |
1297 | local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0)) | |
1298 | repeat | |
1299 | co=co+1 | |
1300 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1301 | if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end | |
1302 | if co%2==0 then | |
1303 | muzzleFlash.Transparency = 0.5 | |
1304 | PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4) | |
1305 | local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'} | |
1306 | newI{"CylinderMesh",bullet} | |
1307 | local rotRand = MRND(1,3)*120 | |
1308 | bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85) | |
1309 | addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end) | |
1310 | muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0) | |
1311 | else | |
1312 | muzzleFlash.Transparency=1 | |
1313 | end | |
1314 | wait() | |
1315 | until not Key.q | |
1316 | muzzleFlash:Destroy() | |
1317 | LeftGunSmoke.Enabled=false | |
1318 | LeftGunUse=false | |
1319 | for i=50,1,-0.5 do | |
1320 | if LeftGunUse then break end | |
1321 | if spinSpeed<0 then spinSpeed=0 end | |
1322 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1323 | spinSpeed=spinSpeed-0.35 | |
1324 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
1325 | wait() | |
1326 | end | |
1327 | elseif k=="]" then | |
1328 | Pilot = Char.Torso | |
1329 | Char.Humanoid.Sit = true | |
1330 | elseif k=="0" then | |
1331 | end | |
1332 | end | |
1333 | ------ | |
1334 | onKeyUp = function(k) | |
1335 | if k=="a" and not Key.d then | |
1336 | Turn = 0 | |
1337 | elseif k=="d" and not Key.a then | |
1338 | Turn = 0 | |
1339 | end | |
1340 | end | |
1341 | ------ | |
1342 | onButton1Down = function(k) | |
1343 | end | |
1344 | ------ | |
1345 | onButton1Up = function(k) | |
1346 | end | |
1347 | ------ | |
1348 | Mouse.KeyDown:connect(function(k) | |
1349 | Key[k]=true | |
1350 | onKeyDown(k) | |
1351 | end) | |
1352 | ------------------------- | |
1353 | Mouse.KeyUp:connect(function(k) | |
1354 | Key[k]=false | |
1355 | onKeyUp(k) | |
1356 | end) | |
1357 | Mouse.Button1Down:connect(function() | |
1358 | Button1=true | |
1359 | onButton1Down() | |
1360 | end) | |
1361 | Mouse.Button1Up:connect(function() | |
1362 | Button1=false | |
1363 | onButton1Up() | |
1364 | end) | |
1365 | ||
1366 | doAfter(1,function() Base.CanCollide=false end) | |
1367 | runcount = 0 | |
1368 | game:getService'RunService'.Stepped:connect(function(aa,step) | |
1369 | runcount = runcount+1 | |
1370 | -- | |
1371 | if runcount%10==0 and AnimTorso and Movement and Pilot then | |
1372 | local y=GetY(Base,Mouse.Hit.p) | |
1373 | addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0}) | |
1374 | end | |
1375 | -- | |
1376 | if AnimArms and Movement and Pilot then | |
1377 | local x=GetX(Torso2,Mouse.Hit.p) | |
1378 | if x>40 then x = 40 end | |
1379 | if x<-120 then x = -120 end | |
1380 | addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0}) | |
1381 | if x<-60 then x = -60 end | |
1382 | addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0}) | |
1383 | end | |
1384 | -- | |
1385 | if runcount%5==0 and Turn~=0 and Movement and Pilot then | |
1386 | local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1) | |
1387 | Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z)) | |
1388 | end | |
1389 | -- | |
1390 | if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then | |
1391 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1392 | local velo = Base.CFrame.lookVector*WalkingSpeed | |
1393 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
1394 | elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then | |
1395 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1396 | local velo = Base.CFrame.lookVector*-12 | |
1397 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
1398 | else | |
1399 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1400 | Velo.Velocity = V3(0,veloy,0) | |
1401 | end | |
1402 | -- | |
1403 | for i,anim in pairs(Anims) do | |
1404 | anim.Current = anim.Current + step | |
1405 | local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6]) | |
1406 | local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6]) | |
1407 | anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time) | |
1408 | --print(anim.Current) | |
1409 | if anim.Current>=anim.Time then | |
1410 | anim.weld[anim.CC] = CFEnd -- 100% | |
1411 | Anims[i]=nil | |
1412 | end | |
1413 | end | |
1414 | -- | |
1415 | for i,v in pairs(doAfterT) do | |
1416 | v.Current = v.Current + step | |
1417 | if v.Current>=v.Time then | |
1418 | v.Func() | |
1419 | doAfterT[i] = nil | |
1420 | end | |
1421 | end | |
1422 | -- | |
1423 | for i,v in pairs(doInT) do | |
1424 | v.Current = v.Current + step | |
1425 | if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds | |
1426 | v.Func(v.Current/v.Time,i,step) | |
1427 | if doInT[i] and v.Current>=v.Time then | |
1428 | if v.FuncEnd then v.FuncEnd() end | |
1429 | doInT[i] = nil | |
1430 | end | |
1431 | end | |
1432 | -- | |
1433 | end) | |
1434 | loadAnim:Open(0.2) | |
1435 | Anim = "Opened" | |
1436 | mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p) | |
1437 | ||
1438 | --(CTorso.CFrame*CF(0,0,-16)).p) | |
1439 | -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua | |
1440 | -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0}) | |
1441 | -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45}) | |
1442 | -- l/_G.la:Open() l/_G.la:Standing() | |
1443 | -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew |