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Ephraim Truesilver
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Ephream Este
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Image: 
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== DETAILS ==
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http://static.zerochan.net/Marth.full.998795.jpg
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Race: Human
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Gender: Male
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Armor:
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Age: 20
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https://s-media-cache-ak0.pinimg.com/originals/ab/1f/3c/ab1f3cdf74e77425bddf728bcf6d9614.jpg
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Height: 175~180 cm
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Weight: 65~70 kg
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Battlemap Icon: 
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Background: Noble
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http://s6.postimg.org/f6nwxg6j1/ephraim.png
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Class(Level): Fighter (1)
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Human Fighter (Purple Dragon Knight)
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Origin: Cormyr
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== IMAGE == 
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http://s6.postimg.org/axcutnys1/VOC_eph.png
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=== Background Story ===
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Ephraim was born as the eldest son in current generation of Truesilver House of Cormyr. Being a scion of Cormyrean military noble family, he was raised and trained to become a capable combatant, as well as a competent leader. Ephraim managed to enter his name as one of the notable member of Purple Dragon Knights within his generation. Some also deemed him as the leader of Purple Dragon Knight in the distant future, though there are also many who disagreed with that notion, especially since Ephraim still had a long way ahead of him.
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== LANGUAGES ==
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Nonetheless, seemingly not too bothered with these matters, Ephraim wandered through the land of Faerun as a knight errant, as if continuing an unspoken tradition of his family. Coincidentally, land of the North became his latest destination of journey so far.
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Human: Common, Dwarvish
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Noble: Elvish
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His encounter with the Agents of Harper was a rather fortunate for him, as they once saved his life in an unfortunate event on his journey in the North. Felt that he owed them a great favor, Ephraim decided to aid the Harpers for some time being.
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At least until his time to return to Cormyr has arrived.
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== ABILITY SCORES ==
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Starting Score: Point Buy 27: {9, 11, 12, 13, 14, 14}
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Human (+1 to all stats, +1 to STR and CHA)
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== Languages ==
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Chondathan: Chondathan
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Human: Common, Draconic
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Noble: Elvish (temp)
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Str 16 (+3) {+5} [14+1+1]	7
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Dex 10 (+0) {+0} [09+1]		1
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Con 14 (+2) {+4} [13+1]		5
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== Ability Scores ==
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Starting Score: Point Buy 27: {9, 11, 12, 13, 13, 15}, upgrade Cha +2 on Fighter 4
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Human (+1 to all stats)
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Cha 16 (+3) {+3} [14+1+1]	7
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== Combat Statistics ==
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Str 16 (+3) {+6} [15+1]		9
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HP: 12 (10 (10) Fighter + 2 (2) Constitution
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AC: 16 [18] (Chain Mail 16, [Shield 2])
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Con 14 (+2) {+5} [13+1]		5
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-- Attack Options --
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Cha 16 (+3) {+3} [13+1+2]	5
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Greatsword: Melee +5, 2d6+3 slashing
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Longsword; Melee +4, 1d8+3 slashing
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Longsword (2h); Melee +4, 1d10+3 slashing
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Dagger; Melee +6, 1d4+3 piercing
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HP: 44 (34 (10 + 4x6) Fighter + 10 (5x2) Constitution
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AC: 17 [19] (Splint Mail 17, [Shield 2])
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== Proficiency ==
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Proficiency Bonus/Max Rank: +2
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Greatsword: Melee +6, 2d6+3 silver slashing
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Weapons: Simple Weapons [F], Martial Weapons [F]
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Longsword; Melee +6, 1d8+3 silver slashing
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Armors: All Armor [F], Shield [F]
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Longsword (2h); Melee +6, 1d10+3 silver slashing
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Tools: Gaming Set: Dragonchess set [N]
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Skills: History [N], Persuasion [N], Insight [F], Athletics [F]
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Saves: Strength [F], Constitution [F]
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Background [Noble]: History, Persuasion, Languages: Elvish, Feature: Position of Privilege
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== Rank ==
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Fighter Proficiencies: Athletics, Insight, Strength Saves, Constitution Saves
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-- Weapons --
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All Simple Weapons: +1
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Fighter Features: Fighting Style (Great Weapon Fighting), Second Wind (1d10+5), Action Surge, Rallying Cry (5hp), Ability Score Improvement (Cha +2), Extra Attack
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Other Martial Weapons: +1
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Greatsword: +2 [Lvl1 - 1 pt]
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Starting Wealth: 1,000 g)
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-- Tools --
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- Potion of Healing x4 [200], 2 lb.
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Gaming Set - Dragonchess Set: +1
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- Antitoxin x2 [50],  -
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- Silver Greatsword [150], 6 lb.
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-- Skills --
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- Silver Longsword [115], 3 lb.
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Athletics: +1
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History: +1
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Insight: +1
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- Splint Mail [200], 60 lb.
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Persuasion: +2 [Lvl1 - 1 pt]
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-- Saves --
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Strength: +2 [Lvl1 - 1 pt]
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Constitution: +2 [Lvl1 - 1 pt]
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== Feats ==
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[Level 1] Charger
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When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
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If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
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== Features ==
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-- Background --
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- Signet Ring [5], -
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[Noble]: Advantage to Charisma (Persuasion) check
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- Scroll of pedigree [?], -
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-- Fighter --
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- Rope, Silk (50ft) [10], 5 lb.
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[FIghting Style] Great Weapon Fighting
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[Second Wind] 1d10+1
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- Blanket [.5], 3 lb.
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- Remaining: 210gp (Golden Lion)
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Starting Wealth: 250 gp [150 gp (Starter) + 100 gp (Noble; 4x25)]
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Remaining: 48 gp
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- Fine Clothing. 6 lb
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- Signet Ring
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- Scroll of Pedigree
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- Greatsword [50], 6 lb.
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- Longsword [15], 3 lb.
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- Dagger [2], 1 lb.
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- Shield [10], 6 lb.
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- Chain Mail [75], 55 lb.
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- Diplomat's Pack [39] (?)
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-- Chest. 25 lb.
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-- Maps and Scroll Case x2. 2 lb
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-- Fine Clothes. 6 lb
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-- Bottle of Ink. -
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-- Ink pen. -
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-- Lamp. 1 lb
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-- Oil x2. 2 lb
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-- Paper x5. -
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-- Perfume. -
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-- Sealing Wax. -
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-- Soap. -
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- Oil 5x [.5], 5 lb.
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- Paper x5 [1], -
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- Backpack [2], 5 lb.
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- Rope, Hempen (50ft) [1], 5 lb.
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- Hooded Lantern [5], 2 lb.
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- Bedroll [1], 7 lb.
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- Blanket [.5], 3 lb.