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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | plr = game.Players.LocalPlayer | |
| 7 | repeat wait() until plr.Character | |
| 8 | char = plr.Character | |
| 9 | ||
| 10 | local music = Instance.new("Sound",char)
| |
| 11 | music.Looped = true | |
| 12 | music.Volume = 4 | |
| 13 | music.SoundId = "rbxassetid://182755167" | |
| 14 | music:Play() | |
| 15 | ||
| 16 | local player = game.Players.LocalPlayer | |
| 17 | ||
| 18 | ||
| 19 | local chara = player.Character | |
| 20 | local human = chara.Humanoid | |
| 21 | local neck = Instance.new("Weld",char)
| |
| 22 | neck.Part0 = char.Torso | |
| 23 | neck.Part1 = char.Head | |
| 24 | neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 25 | local human2 = Instance.new("Weld",char)
| |
| 26 | human2.Part0 = char.HumanoidRootPart | |
| 27 | human2.Part1 = char.Torso | |
| 28 | human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 29 | necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 30 | local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone() | |
| 31 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 32 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 33 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 34 | rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) | |
| 35 | local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone() | |
| 36 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 37 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 38 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 39 | lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) | |
| 40 | local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 41 | llegweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 42 | llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"] | |
| 43 | llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0) | |
| 44 | local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone() | |
| 45 | game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove() | |
| 46 | local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 47 | rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 48 | rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"] | |
| 49 | rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0) | |
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | effect = Instance.new("Model",char)
| |
| 54 | ||
| 55 | for i,v in pairs(char:GetChildren()) do | |
| 56 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 57 | local cp = v:Clone() | |
| 58 | cp.Parent = effect | |
| 59 | cp.BrickColor = BrickColor.new("New Yeller")
| |
| 60 | cp.Transparency = 0.7 | |
| 61 | cp.CanCollide = false | |
| 62 | cp.Material = Enum.Material.Neon | |
| 63 | cp.Name = "Forcefield" .. v.Name | |
| 64 | if cp.Name == "ForcefieldHead" then | |
| 65 | cp.face:Destroy() | |
| 66 | end | |
| 67 | if v ~= char.Head then | |
| 68 | cp.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
| 69 | else | |
| 70 | cp.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
| 71 | end | |
| 72 | local weld = Instance.new("Weld",cp)
| |
| 73 | weld.Part0 = v | |
| 74 | weld.Part1 = cp | |
| 75 | end | |
| 76 | end | |
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | function remakemusic(PARENT, VOLUME, LOOPED) | |
| 81 | local music = music:Clone() | |
| 82 | music.Parent = PARENT | |
| 83 | music.Volume = VOLUME | |
| 84 | music.Looped = LOOPED | |
| 85 | music:Resume() | |
| 86 | end | |
| 87 | ||
| 88 | coroutine.wrap(function() | |
| 89 | while true do | |
| 90 | wait() | |
| 91 | if char:FindFirstChildOfClass("Sound") == nil then
| |
| 92 | remakemusic(char, 4, true) | |
| 93 | end | |
| 94 | end | |
| 95 | end)() | |
| 96 | ||
| 97 | S = Instance.new("Sound")
| |
| 98 | ||
| 99 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 100 | local NEWSOUND = nil | |
| 101 | coroutine.resume(coroutine.create(function() | |
| 102 | NEWSOUND = S:Clone() | |
| 103 | NEWSOUND.Parent = PARENT | |
| 104 | NEWSOUND.Volume = VOLUME | |
| 105 | NEWSOUND.Pitch = PITCH | |
| 106 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 107 | NEWSOUND:play() | |
| 108 | NEWSOUND.Name = "Audio" | |
| 109 | if DOESLOOP == true then | |
| 110 | NEWSOUND.Looped = true | |
| 111 | else | |
| 112 | repeat wait() until NEWSOUND.Playing == false | |
| 113 | NEWSOUND:remove() | |
| 114 | end | |
| 115 | end)) | |
| 116 | return NEWSOUND | |
| 117 | end | |
| 118 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 119 | local NEWPART = Instance.new("Part")
| |
| 120 | NEWPART.formFactor = FORMFACTOR | |
| 121 | NEWPART.Reflectance = REFLECTANCE | |
| 122 | NEWPART.Transparency = TRANSPARENCY | |
| 123 | NEWPART.CanCollide = false | |
| 124 | NEWPART.Locked = true | |
| 125 | NEWPART.Anchored = true | |
| 126 | if ANCHOR == false then | |
| 127 | NEWPART.Anchored = false | |
| 128 | end | |
| 129 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
| 130 | NEWPART.Name = NAME | |
| 131 | NEWPART.Size = SIZE | |
| 132 | NEWPART.Position = char.HumanoidRootPart.Position | |
| 133 | NEWPART.Material = MATERIAL | |
| 134 | NEWPART:BreakJoints() | |
| 135 | NEWPART.Parent = PARENT | |
| 136 | return NEWPART | |
| 137 | end | |
| 138 | MRANDOM = math.random | |
| 139 | VT = Vector3.new | |
| 140 | Effect = Instance.new("Model",char)
| |
| 141 | CF = CFrame.new | |
| 142 | ||
| 143 | function Shatter(Part) | |
| 144 | if Part.Transparency == 0 then | |
| 145 | local SOUNDPART = CreatePart(3, char, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 146 | game:GetService("Debris"):AddItem(SOUNDPART,5)
| |
| 147 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 148 | local SIZESET = SIZE/4 | |
| 149 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 150 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 151 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 152 | for x = 1, math.ceil(XOffset) do | |
| 153 | for y = 1, math.ceil(YOffset) do | |
| 154 | for z = 1, math.ceil(ZOffset) do | |
| 155 | local SHARD = CreatePart(3, Effect, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 156 | SHARD.CanCollide = true | |
| 157 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 158 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 159 | game:GetService("Debris"):AddItem(SHARD,MRANDOM(10,25)/3)
| |
| 160 | end | |
| 161 | end | |
| 162 | end | |
| 163 | end | |
| 164 | Part:remove() | |
| 165 | end | |
| 166 | ||
| 167 | char.Torso.Touched:connect(function(part) | |
| 168 | local human = part.Parent:FindFirstChildOfClass("Humanoid")
| |
| 169 | if human and human.Parent.Name ~= char.Name then | |
| 170 | for i,v in pairs(human.Parent:GetChildren()) do | |
| 171 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 172 | Shatter(v) | |
| 173 | end | |
| 174 | end | |
| 175 | end | |
| 176 | end) | |
| 177 | pose = "Standing" | |
| 178 | ||
| 179 | ||
| 180 | cananimate = true | |
| 181 | abletolongjump = false | |
| 182 | crouching = false | |
| 183 | longjumping = false | |
| 184 | walking = false | |
| 185 | ||
| 186 | local speed = 0 | |
| 187 | ||
| 188 | char.Humanoid.Running:connect(function(s) | |
| 189 | speed = s | |
| 190 | end) | |
| 191 | ||
| 192 | char.Humanoid.JumpPower = 70 | |
| 193 | ||
| 194 | local BODY = {}
| |
| 195 | LeftArm = char["Left Arm"] | |
| 196 | RightLeg = char["Right Leg"] | |
| 197 | LeftLeg = char["Left Leg"] | |
| 198 | for _, c in pairs(char:GetDescendants()) do | |
| 199 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 200 | if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 201 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 202 | end | |
| 203 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 204 | elseif c:IsA("JointInstance") then
| |
| 205 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 206 | end | |
| 207 | end | |
| 208 | for e = 1, #BODY do | |
| 209 | if BODY[e] ~= nil then | |
| 210 | local STUFF = BODY[e] | |
| 211 | local PART = STUFF[1] | |
| 212 | local PARENT = STUFF[2] | |
| 213 | local MATERIAL = STUFF[3] | |
| 214 | local COLOR = STUFF[4] | |
| 215 | local TRANSPARENCY = STUFF[5] | |
| 216 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
| 217 | PART.Material = MATERIAL | |
| 218 | PART.Color = COLOR | |
| 219 | PART.Transparency = TRANSPARENCY | |
| 220 | end | |
| 221 | PART.AncestryChanged:Connect(function() | |
| 222 | PART.Parent = PARENT | |
| 223 | end) | |
| 224 | end | |
| 225 | end | |
| 226 | function refit() | |
| 227 | char.Parent = workspace | |
| 228 | for e = 1, #BODY do | |
| 229 | if BODY[e] ~= nil then | |
| 230 | local STUFF = BODY[e] | |
| 231 | local PART = STUFF[1] | |
| 232 | local PARENT = STUFF[2] | |
| 233 | local MATERIAL = STUFF[3] | |
| 234 | local COLOR = STUFF[4] | |
| 235 | local TRANSPARENCY = STUFF[5] | |
| 236 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
| 237 | PART.Material = MATERIAL | |
| 238 | PART.Color = COLOR | |
| 239 | PART.Transparency = TRANSPARENCY | |
| 240 | end | |
| 241 | if PART.Parent ~= PARENT then | |
| 242 | char:FindFirstChildOfClass("Humanoid"):remove()
| |
| 243 | PART.Parent = PARENT | |
| 244 | Humanoid = Instance.new("Humanoid",char)
| |
| 245 | end | |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | char.Humanoid.Died:connect(function() | |
| 250 | refit() | |
| 251 | end) | |
| 252 | ||
| 253 | local update = game:GetService("RunService")
| |
| 254 | update.RenderStepped:connect(function() | |
| 255 | local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300) | |
| 256 | local p, position = game.Workspace:FindPartOnRay(ray, char, true, false) | |
| 257 | local dis = (chara.Torso.Position - position).magnitude | |
| 258 | if dis > 3.8 and chara.Torso.Velocity.Y > 0 then | |
| 259 | pose = "Jumping" | |
| 260 | char.Humanoid.WalkSpeed = 50 | |
| 261 | end | |
| 262 | if dis> 3.8 and chara.Torso.Velocity.Y < 0 then | |
| 263 | pose = "Falling" | |
| 264 | char.Humanoid.WalkSpeed = 50 | |
| 265 | end | |
| 266 | if dis < 3.8 and speed == 0 then | |
| 267 | pose = "Standing" | |
| 268 | char.Humanoid.WalkSpeed = 50 | |
| 269 | end | |
| 270 | if dis < 3.8 and speed > 0 then | |
| 271 | pose = "Walking" | |
| 272 | char.Humanoid.WalkSpeed = 50 | |
| 273 | end | |
| 274 | end) | |
| 275 | coroutine.wrap(function() | |
| 276 | while true do | |
| 277 | if char.Humanoid.Health > 1 then | |
| 278 | refit() | |
| 279 | end | |
| 280 | effect.Parent = char | |
| 281 | update.RenderStepped:wait() | |
| 282 | end | |
| 283 | end)() | |
| 284 | while true do | |
| 285 | wait() | |
| 286 | if pose == "Standing" and cananimate then | |
| 287 | walking = false | |
| 288 | for i = 0,1 , 0.05 do | |
| 289 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i) | |
| 290 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i) | |
| 291 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499999523, -2.00000048, -9.53674316e-07, 0.970465422, 0, -0.241240621, 0, 1, 0, 0.241240621, 0, 0.970465422),i) | |
| 292 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999523, -2.00000048, 0, 0.825716197, -3.35415825e-06, -0.564085841, -0.00202200096, 0.999993622, -0.00296577741, 0.564082265, 0.00358947273, 0.825710893),i) | |
| 293 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.779511273, 0, 0.626388252, 0, 0.999997616, 0, -0.626388252, 0, 0.779511273):inverse(),i) | |
| 294 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 0.726146579, 0, 0.687539995, 0, 1, 0, -0.687539995, 0, 0.726146579),i) | |
| 295 | update.RenderStepped:wait() | |
| 296 | end | |
| 297 | end | |
| 298 | if pose == "Walking" and cananimate then | |
| 299 | walking = true | |
| 300 | for i = 0,1 ,0.05 do | |
| 301 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.369194984, 0.541806221, 1, -1.04308128e-07, 1.63912773e-07, -1.49011612e-07, 0.0614573658, 0.998109818, -7.4505806e-08, -0.998109758, 0.0614573658),i) | |
| 302 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.46131897, 0.351869583, 1, -1.04308128e-07, 1.34110451e-07, -1.49011612e-07, 0.059670981, 0.998218119, -7.4505806e-08, -0.998218179, 0.0596710257),i) | |
| 303 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i) | |
| 304 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i) | |
| 305 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829):inverse(),i) | |
| 306 | neck.C0 = neck.C0:lerp(CFrame.new(-9.53674316e-07, 1.42333794, -0.394411087, 1, 2.44219436e-08, 1.78813934e-07, -1.49011612e-07, 0.70710665, 0.707106948, -7.4505806e-08, -0.707106888, 0.707106709),i) | |
| 307 | game:GetService("RunService").RenderStepped:wait()
| |
| 308 | end | |
| 309 | walking = true | |
| 310 | for i = 0,1 ,0.05 do | |
| 311 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i) | |
| 312 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i) | |
| 313 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.369194984, 0.541806221, 1, -1.04308128e-07, 1.63912773e-07, -1.49011612e-07, 0.0614573658, 0.998109818, -7.4505806e-08, -0.998109758, 0.0614573658),i) | |
| 314 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.46131897, 0.351869583, 1, -1.04308128e-07, 1.34110451e-07, -1.49011612e-07, 0.059670981, 0.998218119, -7.4505806e-08, -0.998218179, 0.0596710257),i) | |
| 315 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829):inverse(),i) | |
| 316 | neck.C0 = neck.C0:lerp(CFrame.new(-9.53674316e-07, 1.42333794, -0.394411087, 1, 2.44219436e-08, 1.78813934e-07, -1.49011612e-07, 0.70710665, 0.707106948, -7.4505806e-08, -0.707106888, 0.707106709),i) | |
| 317 | game:GetService("RunService").RenderStepped:wait()
| |
| 318 | end | |
| 319 | walking = true | |
| 320 | end | |
| 321 | if pose == "Jumping" and cananimate then | |
| 322 | walking = false | |
| 323 | for i = 0,1 ,0.03 do | |
| 324 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -0.302403927, -1.00209022, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i) | |
| 325 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.999998093, 0.401779056, -0.300704479, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i) | |
| 326 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.999984741, 0.403417826, -0.400689125, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i) | |
| 327 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499996185, -0.299546242, -1.00121045, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i) | |
| 328 | human2.C0 = human2.C0 * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) | |
| 329 | neck.C0 = neck.C0:lerp(necc,i) | |
| 330 | game:GetService("RunService").RenderStepped:wait()
| |
| 331 | end | |
| 332 | end | |
| 333 | if pose == "Falling" and cananimate then | |
| 334 | walking = false | |
| 335 | for i = 0,1 ,0.03 do | |
| 336 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -0.302403927, -1.00209022, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i) | |
| 337 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.999998093, 0.401779056, -0.300704479, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i) | |
| 338 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.999984741, 0.403417826, -0.400689125, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i) | |
| 339 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499996185, -0.299546242, -1.00121045, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i) | |
| 340 | human2.C0 = human2.C0 * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) | |
| 341 | neck.C0 = neck.C0:lerp(necc,i) | |
| 342 | game:GetService("RunService").RenderStepped:wait()
| |
| 343 | end | |
| 344 | end | |
| 345 | if pose == "LongJump" and cananimate then | |
| 346 | for i = 0,1 ,0.05 do | |
| 347 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.268796921, 0.378599167, 1, 0, 0, 0, 0.479244441, 0.877675295, 0, -0.877680123, 0.479247063),i) | |
| 348 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.3865062, -0.938074112, 1, 0, 0, 0, 0.285262436, -0.958443761, 0, 0.958449006, 0.285263985),i) | |
| 349 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.49999988, 0.223083735, 0.169561386, 1, 0, 0, 0, 0.60511744, 0.796129346, 0, -0.796133697, 0.605120778),i) | |
| 350 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.53550446, -0.961566925, 1, 0, 0, 0, 0.407492548, -0.913202584, 0, 0.913207591, 0.407494754),i) | |
| 351 | human2.C0 = human2.C0:lerp(human2co,i) | |
| 352 | neck.C0 = neck.C0:lerp(necc,i) | |
| 353 | update.RenderStepped:wait() | |
| 354 | end | |
| 355 | end | |
| 356 | if pose == "CrouchIdle" and cananimate then | |
| 357 | walking = false | |
| 358 | for i = 0,1 ,0.05 do | |
| 359 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i) | |
| 360 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i) | |
| 361 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.500001907, -0.912134171, -1.33790898, 0.999999821, 4.32133675e-07, 2.32458115e-06, 2.38418579e-06, 0.0123845953, -0.999923229, -4.60073352e-07, 0.999923527, 0.0123845842),i) | |
| 362 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i) | |
| 363 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499998093, -0.951980591, -1.32859886, 0.999999762, 3.56696546e-07, -6.85453415e-07, -6.85453415e-07, 0.0145149324, -0.999894559, -3.42726707e-07, 0.999894857, 0.0145149129),i) | |
| 364 | neck.C0 = neck.C0:lerp(necc,i) | |
| 365 | update.RenderStepped:wait() | |
| 366 | end | |
| 367 | end | |
| 368 | if pose == "CrouchWalk" and cananimate then | |
| 369 | walking = true | |
| 370 | for i = 0,1, 0.05 do | |
| 371 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i) | |
| 372 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.08789825, -1.2466166, 0.999999821, -6.70552254e-07, 2.29477882e-06, 2.38418579e-06, 0.460938156, -0.887432218, -4.60073352e-07, 0.887432396, 0.460938305),i) | |
| 373 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999046, 0.152124405, -1.14450228, 0.999999881, -5.96046448e-07, -1.16229057e-06, -1.22189522e-06, -0.641044497, -0.76750356, -3.22237611e-07, 0.767503738, -0.641044617),i) | |
| 374 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i) | |
| 375 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i) | |
| 376 | neck.C0 = neck.C0:lerp(necc,i) | |
| 377 | update.RenderStepped:wait() | |
| 378 | end | |
| 379 | for i = 0,1, 0.05 do | |
| 380 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i) | |
| 381 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.500027657, -0.210391998, -1.34505367, 0.999999762, 1.38282776e-05, 2.73883343e-05, 3.06665897e-05, -0.405213743, -0.914221942, -1.54413283e-06, 0.914222181, -0.405213833),i) | |
| 382 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.500020981, -1.04758263, -1.2475245, 0.999999821, -2.4586916e-05, 5.15282154e-05, 5.70416451e-05, 0.470286787, -0.882513642, -2.55182385e-06, 0.882513881, 0.470286816),i) | |
| 383 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i) | |
| 384 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i) | |
| 385 | neck.C0 = neck.C0:lerp(necc,i) | |
| 386 | update.RenderStepped:wait() | |
| 387 | end | |
| 388 | end | |
| 389 | end |