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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | using System.Threading.Tasks; | |
| 6 | using System.Threading; | |
| 7 | ||
| 8 | namespace FallingStones | |
| 9 | {
| |
| 10 | struct Object | |
| 11 | {
| |
| 12 | public int row; | |
| 13 | public int col; | |
| 14 | public string str; | |
| 15 | public ConsoleColor color; | |
| 16 | } | |
| 17 | class FallingRocks | |
| 18 | {
| |
| 19 | static void PrintOnPosition(int col, int row, string objects, ConsoleColor color = ConsoleColor.Black) | |
| 20 | {
| |
| 21 | Console.ForegroundColor = color; | |
| 22 | Console.SetCursorPosition(col, row); | |
| 23 | Console.Write(objects); | |
| 24 | } | |
| 25 | static void PrintCharOnPosition(int col, int row, char objects, ConsoleColor color = ConsoleColor.Black) | |
| 26 | {
| |
| 27 | Console.ForegroundColor = color; | |
| 28 | Console.SetCursorPosition(col, row); | |
| 29 | Console.Write(objects); | |
| 30 | } | |
| 31 | static void Main() | |
| 32 | {
| |
| 33 | Console.BufferHeight = Console.WindowHeight = 25; | |
| 34 | Console.BufferWidth = Console.WindowWidth = 60; | |
| 35 | Console.BackgroundColor = ConsoleColor.White; | |
| 36 | Console.ForegroundColor = ConsoleColor.Black; | |
| 37 | ||
| 38 | int playerField = 20; | |
| 39 | int livesCount = 2; | |
| 40 | int playerPoints = 0; | |
| 41 | int roundsCounter = 0; | |
| 42 | int threadSpeed = 150; | |
| 43 | ||
| 44 | Random randomNumbers = new Random(); | |
| 45 | ||
| 46 | Object dwarf = new Object(); | |
| 47 | dwarf.col = playerField / 2 - 1; | |
| 48 | dwarf.row = Console.WindowHeight - 1; | |
| 49 | dwarf.str = "(0)"; | |
| 50 | dwarf.color = ConsoleColor.Black; | |
| 51 | PrintOnPosition(dwarf.col, dwarf.row, dwarf.str,dwarf.color); | |
| 52 | List<Object> objects = new List<Object>(); | |
| 53 | ||
| 54 | string[] enemys = { "@", "*", "+", "-", "^", "&", "%", "!", "#", "$", ".", ";", "++", "--" };
| |
| 55 | string[] colorNames = {"Black", "Cyan", "Green", "Magenta",
| |
| 56 | "DarkBlue", "DarkCyan", "DarkGreen", "DarkMagenta", "DarkRed", "DarkYellow"} ; | |
| 57 | ||
| 58 | //Console.BufferHeight = 300; | |
| 59 | //foreach (string color in colorNames) | |
| 60 | //{
| |
| 61 | // Console.WriteLine(color); | |
| 62 | //} | |
| 63 | //Console.ReadLine(); | |
| 64 | while (true) | |
| 65 | {
| |
| 66 | ||
| 67 | // stoneGenerator = -1 = empty row stoneGenerator = 0-3 = 1 to 4 stones per row | |
| 68 | int stoneGenerator = randomNumbers.Next(-1, 3); | |
| 69 | // random col | |
| 70 | int colGenerator = randomNumbers.Next(0, playerField); | |
| 71 | // Choosing random color . it is -1 beacuse last color in the array is white and the console is white so the item will not be seen | |
| 72 | string colorName = colorNames[randomNumbers.Next(colorNames.Length)]; | |
| 73 | // chance to get life or enemys | |
| 74 | int chance = randomNumbers.Next(0, 100); | |
| 75 | // if the row is not empty | |
| 76 | if (stoneGenerator != -1) | |
| 77 | {
| |
| 78 | // 3% chance to generate row with Life on it | |
| 79 | if (chance < 4) | |
| 80 | {
| |
| 81 | Object livePlus = new Object(); | |
| 82 | livePlus.col = colGenerator; | |
| 83 | livePlus.row = 0; | |
| 84 | livePlus.str = "L"; | |
| 85 | livePlus.color = ConsoleColor.Red; | |
| 86 | objects.Add(livePlus); | |
| 87 | } | |
| 88 | else | |
| 89 | {
| |
| 90 | for (int i = 0; i <= stoneGenerator; i++) | |
| 91 | {
| |
| 92 | int enemysGenerator = randomNumbers.Next(enemys.Length); | |
| 93 | Object enemyObjects = new Object(); | |
| 94 | enemyObjects.col = colGenerator; | |
| 95 | enemyObjects.row = 0; | |
| 96 | enemyObjects.str = enemys[enemysGenerator]; | |
| 97 | enemyObjects.color = (ConsoleColor)Enum.Parse(typeof(ConsoleColor), colorName); | |
| 98 | objects.Add(enemyObjects); | |
| 99 | } | |
| 100 | } | |
| 101 | } | |
| 102 | // moving the dwarf | |
| 103 | while (Console.KeyAvailable) | |
| 104 | {
| |
| 105 | ||
| 106 | ConsoleKeyInfo pressedKey = Console.ReadKey(true); | |
| 107 | if (pressedKey.Key == ConsoleKey.LeftArrow) | |
| 108 | {
| |
| 109 | if (dwarf.col - 1 >= 0) | |
| 110 | {
| |
| 111 | dwarf.col = dwarf.col - 1; | |
| 112 | PrintOnPosition(dwarf.col, dwarf.row, dwarf.str, dwarf.color); | |
| 113 | PrintOnPosition(dwarf.col + 3, dwarf.row, " "); | |
| 114 | } | |
| 115 | } | |
| 116 | if (pressedKey.Key == ConsoleKey.RightArrow) | |
| 117 | {
| |
| 118 | if (dwarf.col + 2 <= playerField) | |
| 119 | {
| |
| 120 | dwarf.col = dwarf.col + 1; | |
| 121 | PrintOnPosition(dwarf.col, dwarf.row, dwarf.str, dwarf.color); | |
| 122 | PrintOnPosition(dwarf.col - 1, dwarf.row, " "); | |
| 123 | } | |
| 124 | } | |
| 125 | } | |
| 126 | ||
| 127 | List<Object> newObjects = new List<Object>(); | |
| 128 | for (int i = 0; i < objects.Count; i++ ) | |
| 129 | {
| |
| 130 | Object oldObject = objects[i]; | |
| 131 | Object newObject = new Object(); | |
| 132 | newObject.col = oldObject.col; | |
| 133 | newObject.row = oldObject.row + 1; | |
| 134 | newObject.str = oldObject.str; | |
| 135 | newObject.color = oldObject.color; | |
| 136 | if (newObject.row == dwarf.row) // Points | |
| 137 | {
| |
| 138 | playerPoints += 10; | |
| 139 | } | |
| 140 | if (newObject.str == "L" && newObject.row == dwarf.row && (newObject.col >= dwarf.col && newObject.col <= dwarf.col + 2)) // lives++ | |
| 141 | {
| |
| 142 | livesCount++; | |
| 143 | if (livesCount >= 5) livesCount = 5; | |
| 144 | } | |
| 145 | else if ((newObject.row == dwarf.row && (newObject.col >= dwarf.col && newObject.col <= dwarf.col + 2)) || // check colision with single character stones | |
| 146 | ((newObject.str == "++" || newObject.str == "--") && (newObject.row == dwarf.row) && // check colision with double character stones | |
| 147 | (newObject.col + 1 >= dwarf.col && newObject.col + 1 <= dwarf.col + 2))) | |
| 148 | {
| |
| 149 | playerPoints -= 1000; | |
| 150 | if (playerPoints <= 0) playerPoints = 0; | |
| 151 | objects.Clear(); | |
| 152 | livesCount--; | |
| 153 | if (livesCount == 0) | |
| 154 | {
| |
| 155 | PrintOnPosition(25, 15, "GAME OVER", ConsoleColor.Red); | |
| 156 | PrintOnPosition(25, 10, "Lives :" + livesCount, ConsoleColor.Black); | |
| 157 | Console.SetCursorPosition(25,16); | |
| 158 | Console.ReadLine(); | |
| 159 | return; | |
| 160 | } | |
| 161 | } | |
| 162 | if (newObject.row < Console.WindowHeight) | |
| 163 | {
| |
| 164 | newObjects.Add(newObject); | |
| 165 | } | |
| 166 | } | |
| 167 | Console.Clear(); | |
| 168 | objects = newObjects; | |
| 169 | ||
| 170 | // print everything | |
| 171 | PrintOnPosition(dwarf.col, dwarf.row, dwarf.str, dwarf.color); | |
| 172 | foreach (Object obj in objects) | |
| 173 | {
| |
| 174 | PrintOnPosition(obj.col, obj.row, obj.str, obj.color); | |
| 175 | } | |
| 176 | ||
| 177 | PrintOnPosition(25, 10, "Lives :" + livesCount, ConsoleColor.Black); | |
| 178 | PrintOnPosition(25, 11, "Points : " + playerPoints, ConsoleColor.Black); | |
| 179 | // Press button to reset speed | |
| 180 | ||
| 181 | roundsCounter++; | |
| 182 | - | if (roundsCounter == 500) |
| 182 | + | if (playerPoints % 1000 == 0) |
| 183 | {
| |
| 184 | threadSpeed -= 5; | |
| 185 | } | |
| 186 | Thread.Sleep(threadSpeed); | |
| 187 | ||
| 188 | } | |
| 189 | } | |
| 190 | } | |
| 191 | } |