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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | - | local Player = game.Players.localPlayer |
| 6 | + | do |
| 7 | - | local Mouse = Player:GetMouse() |
| 7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | --[[By SezHu. If leaked or stolen, do not remove credit.--]] | |
| 87 | ||
| 88 | warn("Black Magic reject by SezHu")
| |
| 89 | wait(1 / 60) | |
| 90 | Effects = { }
| |
| 91 | local Player = owner | |
| 92 | local Character = Player.Character | |
| 93 | local Humanoid = Character.Humanoid | |
| 94 | local Head = Character.Head | |
| 95 | local RootPart = Character.HumanoidRootPart | |
| 96 | local Torso = Character.Torso | |
| 97 | local LeftArm = Character["Left Arm"] | |
| 98 | local RightArm = Character["Right Arm"] | |
| 99 | local LeftLeg = Character["Left Leg"] | |
| 100 | local RightLeg = Character["Right Leg"] | |
| 101 | local Camera = game.Workspace.CurrentCamera | |
| 102 | local RootJoint = RootPart.RootJoint | |
| 103 | local Equipped = false | |
| 104 | local Attack = false | |
| 105 | local Anim = 'Idle' | |
| 106 | local Idle = 0 | |
| 107 | local Combo = 1 | |
| 108 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 109 | local Velocity = RootPart.Velocity.y | |
| 110 | local Sine = 0 | |
| 111 | local Change = 1 | |
| 112 | local maxammo = 6 -- max ammo | |
| 113 | local AmmoCount = 6 --ammo in gun | |
| 114 | local AmmoUsage = 1 --boolets used | |
| 115 | local currentammo = AmmoCount | |
| 116 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 117 | local Create = RbxUtility.Create | |
| 118 | local relodee = false | |
| 119 | local UIS = game:GetService("UserInputService")
| |
| 120 | local stance = false | |
| 121 | local maincol = "Rust" | |
| 122 | local skillcolorscheme = BrickColor.new(maincol).Color | |
| 123 | local maincol2 = "Grey" | |
| 124 | local skillcolorscheme2 = BrickColor.new(maincol2).Color | |
| 125 | local desirefont = "SourceSansLight" | |
| 126 | ||
| 127 | local coZ = 6 | |
| 128 | local coX = 0 | |
| 129 | local coXZ = 5 | |
| 130 | local coXC = 8 | |
| 131 | local coXV = 10 | |
| 132 | local coC = 20 | |
| 133 | local coV = 25 | |
| 134 | ||
| 135 | ||
| 136 | local cooldownZ = 0 | |
| 137 | local cooldownX = 0 | |
| 138 | local cooldownXZ = 0 | |
| 139 | local cooldownXC = 0 | |
| 140 | local cooldownXV = 0 | |
| 141 | local cooldownC = 0 | |
| 142 | local cooldownV = 0 | |
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | local scrn = Instance.new('ScreenGui', Player.PlayerGui)
| |
| 147 | function makeframe(par, trans, pos, size, color) | |
| 148 | local frame = Instance.new('Frame', par)
| |
| 149 | frame.BackgroundTransparency = trans | |
| 150 | frame.BorderSizePixel = 0 | |
| 151 | frame.Position = pos | |
| 152 | frame.Size = size | |
| 153 | frame.BackgroundColor3 = color | |
| 154 | return frame | |
| 155 | end | |
| 156 | ||
| 157 | ||
| 158 | frameskZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 159 | frameskX = makeframe(scrn, .8, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 160 | frameskXZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 161 | frameskXC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 162 | frameskXV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 163 | frameskC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 164 | frameskV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
| 165 | ||
| 166 | barZ = makeframe(frameskZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 167 | barX = makeframe(frameskX, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 168 | barXZ = makeframe(frameskXZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 169 | barXC = makeframe(frameskXC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 170 | barXV = makeframe(frameskXV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 171 | barC = makeframe(frameskC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 172 | barV = makeframe(frameskV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 173 | text1 = Instance.new('TextLabel', frameskZ)
| |
| 174 | text1.BackgroundTransparency = 1 | |
| 175 | text1.Size = UDim2.new(1, 0, 1, 0) | |
| 176 | text1.Position = UDim2.new(0, 0, 0, 0) | |
| 177 | text1.TextColor3 = Color3.new(255, 255, 255) | |
| 178 | text1.TextStrokeTransparency = 0 | |
| 179 | text1.FontSize = Enum.FontSize.Size18 | |
| 180 | text1.Font = desirefont | |
| 181 | text1.BorderSizePixel = 0 | |
| 182 | text1.TextScaled = true | |
| 183 | text2 = Instance.new('TextLabel', frameskX)
| |
| 184 | text2.BackgroundTransparency = 1 | |
| 185 | text2.Size = UDim2.new(1, 0, 1, 0) | |
| 186 | text2.Position = UDim2.new(0, 0, 0, 0) | |
| 187 | text2.TextColor3 = Color3.new(255, 255, 255) | |
| 188 | text2.TextStrokeTransparency = 0 | |
| 189 | text2.FontSize = Enum.FontSize.Size18 | |
| 190 | text2.Font = desirefont | |
| 191 | text2.BorderSizePixel = 0 | |
| 192 | text2.TextScaled = true | |
| 193 | text3 = Instance.new('TextLabel', frameskC)
| |
| 194 | text3.BackgroundTransparency = 1 | |
| 195 | text3.Size = UDim2.new(1, 0, 1, 0) | |
| 196 | text3.Position = UDim2.new(0, 0, 0, 0) | |
| 197 | text3.TextColor3 = Color3.new(255, 255, 255) | |
| 198 | text3.TextStrokeTransparency = 0 | |
| 199 | text3.FontSize = Enum.FontSize.Size18 | |
| 200 | text3.Font = desirefont | |
| 201 | text3.BorderSizePixel = 0 | |
| 202 | text3.TextScaled = false | |
| 203 | text4 = Instance.new('TextLabel', frameskV)
| |
| 204 | text4.BackgroundTransparency = 1 | |
| 205 | text4.Size = UDim2.new(1, 0, 1, 0) | |
| 206 | text4.Position = UDim2.new(0, 0, 0, 0) | |
| 207 | text4.TextColor3 = Color3.new(255, 255, 255) | |
| 208 | text4.TextStrokeTransparency = 0 | |
| 209 | text4.FontSize = Enum.FontSize.Size18 | |
| 210 | text4.Font = desirefont | |
| 211 | text4.BorderSizePixel = 0 | |
| 212 | text4.TextScaled = true | |
| 213 | ||
| 214 | text1.Text = "[Z]\n Reposition" | |
| 215 | text2.Text = "[X]\n Battle Stance" | |
| 216 | text3.Text = "[C]\n Mend" | |
| 217 | text4.Text = "[V]\n Unload" | |
| 218 | ||
| 219 | textXZ = Instance.new('TextLabel', frameskXZ)
| |
| 220 | textXZ.BackgroundTransparency = 1 | |
| 221 | textXZ.Size = UDim2.new(1, 0, 1, 0) | |
| 222 | textXZ.Position = UDim2.new(0, 0, 0, 0) | |
| 223 | textXZ.TextColor3 = Color3.new(255, 255, 255) | |
| 224 | textXZ.TextStrokeTransparency = 0 | |
| 225 | textXZ.FontSize = Enum.FontSize.Size18 | |
| 226 | textXZ.Font = desirefont | |
| 227 | textXZ.BorderSizePixel = 0 | |
| 228 | textXZ.TextScaled = true | |
| 229 | textXC = Instance.new('TextLabel', frameskXC)
| |
| 230 | textXC.BackgroundTransparency = 1 | |
| 231 | textXC.Size = UDim2.new(1, 0, 1, 0) | |
| 232 | textXC.Position = UDim2.new(0, 0, 0, 0) | |
| 233 | textXC.TextColor3 = Color3.new(255, 255, 255) | |
| 234 | textXC.TextStrokeTransparency = 0 | |
| 235 | textXC.FontSize = Enum.FontSize.Size18 | |
| 236 | textXC.Font = desirefont | |
| 237 | textXC.BorderSizePixel = 0 | |
| 238 | textXC.TextScaled = true | |
| 239 | textXV = Instance.new('TextLabel', frameskXV)
| |
| 240 | textXV.BackgroundTransparency = 1 | |
| 241 | textXV.Size = UDim2.new(1, 0, 1, 0) | |
| 242 | textXV.Position = UDim2.new(0, 0, 0, 0) | |
| 243 | textXV.TextColor3 = Color3.new(255, 255, 255) | |
| 244 | textXV.TextStrokeTransparency = 0 | |
| 245 | textXV.FontSize = Enum.FontSize.Size18 | |
| 246 | textXV.Font = desirefont | |
| 247 | textXV.BorderSizePixel = 0 | |
| 248 | textXV.TextScaled = false | |
| 249 | ||
| 250 | textXZ.Text = " " | |
| 251 | textXC.Text = " " | |
| 252 | textXV.Text = " " | |
| 253 | ||
| 254 | ||
| 255 | ||
| 256 | frameskXZ.BackgroundTransparency = 1 | |
| 257 | frameskXC.BackgroundTransparency = 1 | |
| 258 | frameskXV.BackgroundTransparency = 1 | |
| 259 | barXZ.BackgroundTransparency = 1 | |
| 260 | barXC.BackgroundTransparency = 1 | |
| 261 | barXV.BackgroundTransparency = 1 | |
| 262 | ||
| 263 | ||
| 264 | reloadframe = makeframe(scrn, .8, UDim2.new(.8, 0, .4, 0), UDim2.new(.14, 0, .05, 0), skillcolorscheme) | |
| 265 | reloadbar = makeframe(reloadframe, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2) | |
| 266 | ||
| 267 | relodetext = Instance.new('TextLabel', reloadframe)
| |
| 268 | relodetext.BackgroundTransparency = 1 | |
| 269 | relodetext.Size = UDim2.new(1, 0, 1, 0) | |
| 270 | relodetext.Position = UDim2.new(0, 0, 0, 0) | |
| 271 | relodetext.TextColor3 = Color3.new(255, 255, 255) | |
| 272 | relodetext.TextStrokeTransparency = 0 | |
| 273 | relodetext.FontSize = Enum.FontSize.Size24 | |
| 274 | relodetext.Font = desirefont | |
| 275 | relodetext.BorderSizePixel = 0 | |
| 276 | relodetext.TextScaled = false | |
| 277 | relodetext.Text = currentammo..'/'..maxammo | |
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | Humanoid.WalkSpeed = 16 | |
| 283 | Humanoid.JumpPower = 60 | |
| 284 | Humanoid.Animator.Parent = nil | |
| 285 | Character.Animate.Parent = nil | |
| 286 | ||
| 287 | local newMotor = function(part0, part1, c0, c1) | |
| 288 | local w = Create('Motor'){
| |
| 289 | Parent = part0, | |
| 290 | Part0 = part0, | |
| 291 | Part1 = part1, | |
| 292 | C0 = c0, | |
| 293 | C1 = c1, | |
| 294 | } | |
| 295 | return w | |
| 296 | end | |
| 297 | ||
| 298 | ||
| 299 | ||
| 300 | function clerp(a, b, t) | |
| 301 | return a:lerp(b, t) | |
| 302 | end | |
| 303 | ||
| 304 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 305 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 306 | ||
| 307 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 308 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 309 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 310 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 311 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 312 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 313 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 314 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 315 | ||
| 316 | local rarmc1 = RW.C1 | |
| 317 | local larmc1 = LW.C1 | |
| 318 | local rlegc1 = RH.C1 | |
| 319 | local llegc1 = LH.C1 | |
| 320 | ||
| 321 | local resetc1 = false | |
| 322 | ||
| 323 | function PlayAnimationFromTable(table, speed, bool) | |
| 324 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 325 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 326 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 327 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 328 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 329 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 330 | if bool == true then | |
| 331 | if resetc1 == false then | |
| 332 | resetc1 = true | |
| 333 | RootJoint.C1 = RootJoint.C1 | |
| 334 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 335 | RW.C1 = rarmc1 | |
| 336 | LW.C1 = larmc1 | |
| 337 | RH.C1 = rlegc1 | |
| 338 | LH.C1 = llegc1 | |
| 339 | end | |
| 340 | end | |
| 341 | end | |
| 342 | ||
| 343 | ArtificialHB = Create("BindableEvent"){
| |
| 344 | Parent = script, | |
| 345 | Name = "Heartbeat", | |
| 346 | } | |
| 347 | ||
| 348 | script:WaitForChild("Heartbeat")
| |
| 349 | ||
| 350 | frame = 1 / 35 | |
| 351 | tf = 0 | |
| 352 | allowframeloss = false | |
| 353 | tossremainder = false | |
| 354 | lastframe = tick() | |
| 355 | script.Heartbeat:Fire() | |
| 356 | ||
| 357 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 358 | tf = tf + s | |
| 359 | if tf >= frame then | |
| 360 | if allowframeloss then | |
| 361 | script.Heartbeat:Fire() | |
| 362 | lastframe = tick() | |
| 363 | else | |
| 364 | for i = 1, math.floor(tf / frame) do | |
| 365 | script.Heartbeat:Fire() | |
| 366 | end | |
| 367 | lastframe = tick() | |
| 368 | end | |
| 369 | if tossremainder then | |
| 370 | tf = 0 | |
| 371 | else | |
| 372 | tf = tf - frame * math.floor(tf / frame) | |
| 373 | end | |
| 374 | end | |
| 375 | end) | |
| 376 | ||
| 377 | function swait(num) | |
| 378 | if num == 0 or num == nil then | |
| 379 | ArtificialHB.Event:wait() | |
| 380 | else | |
| 381 | for i = 0, num do | |
| 382 | ArtificialHB.Event:wait() | |
| 383 | end | |
| 384 | end | |
| 385 | end | |
| 386 | ||
| 387 | local m = Create("Model"){
| |
| 388 | Parent = Character, | |
| 389 | Name = "WeaponModel" | |
| 390 | } | |
| 391 | ||
| 392 | function RemoveOutlines(part) | |
| 393 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 394 | end | |
| 395 | ||
| 396 | CFuncs = {
| |
| 397 | Part = {
| |
| 398 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 399 | local Part = Create("Part"){
| |
| 400 | Parent = Parent, | |
| 401 | Reflectance = Reflectance, | |
| 402 | Transparency = Transparency, | |
| 403 | CanCollide = false, | |
| 404 | Locked = true, | |
| 405 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 406 | Name = Name, | |
| 407 | Size = Size, | |
| 408 | Material = Material, | |
| 409 | } | |
| 410 | RemoveOutlines(Part) | |
| 411 | if Size == Vector3.new() then | |
| 412 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 413 | else | |
| 414 | Part.Size = Size | |
| 415 | end | |
| 416 | return Part | |
| 417 | end; | |
| 418 | }; | |
| 419 | ||
| 420 | Mesh = {
| |
| 421 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 422 | local Msh = Create(Mesh){
| |
| 423 | Parent = Part, | |
| 424 | Offset = OffSet, | |
| 425 | Scale = Scale, | |
| 426 | } | |
| 427 | if Mesh == "SpecialMesh" then | |
| 428 | Msh.MeshType = MeshType | |
| 429 | Msh.MeshId = MeshId | |
| 430 | end | |
| 431 | return Msh | |
| 432 | end; | |
| 433 | }; | |
| 434 | ||
| 435 | Weld = {
| |
| 436 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 437 | local Weld = Create("Weld"){
| |
| 438 | Parent = Parent, | |
| 439 | Part0 = Part0, | |
| 440 | Part1 = Part1, | |
| 441 | C0 = C0, | |
| 442 | C1 = C1, | |
| 443 | } | |
| 444 | return Weld | |
| 445 | end; | |
| 446 | }; | |
| 447 | ||
| 448 | Sound = {
| |
| 449 | Create = function(id, par, vol, pit) | |
| 450 | coroutine.resume(coroutine.create(function() | |
| 451 | local S = Create("Sound"){
| |
| 452 | Volume = vol, | |
| 453 | Pitch = pit or 1, | |
| 454 | SoundId = "rbxassetid://" .. id, | |
| 455 | Parent = par or workspace, | |
| 456 | } | |
| 457 | wait() | |
| 458 | S:play() | |
| 459 | game:GetService("Debris"):AddItem(S, 10)
| |
| 460 | end)) | |
| 461 | end; | |
| 462 | }; | |
| 463 | ||
| 464 | ParticleEmitter = {
| |
| 465 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 466 | local Particle = Create("ParticleEmitter"){
| |
| 467 | Parent = Parent, | |
| 468 | Color = ColorSequence.new(Color1, Color2), | |
| 469 | LightEmission = LightEmission, | |
| 470 | Size = Size, | |
| 471 | Texture = Texture, | |
| 472 | Transparency = Transparency, | |
| 473 | ZOffset = ZOffset, | |
| 474 | Acceleration = Accel, | |
| 475 | Drag = Drag, | |
| 476 | LockedToPart = LockedToPart, | |
| 477 | VelocityInheritance = VelocityInheritance, | |
| 478 | EmissionDirection = EmissionDirection, | |
| 479 | Enabled = Enabled, | |
| 480 | Lifetime = LifeTime, | |
| 481 | Rate = Rate, | |
| 482 | Rotation = Rotation, | |
| 483 | RotSpeed = RotSpeed, | |
| 484 | Speed = Speed, | |
| 485 | VelocitySpread = VelocitySpread, | |
| 486 | } | |
| 487 | return Particle | |
| 488 | end; | |
| 489 | }; | |
| 490 | ||
| 491 | CreateTemplate = {
| |
| 492 | ||
| 493 | }; | |
| 494 | } | |
| 495 | ||
| 496 | --Shotgun Model | |
| 497 | ||
| 498 | Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(0.230977222, 0.505653977, 0.244424)) | |
| 499 | HandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858)) | |
| 500 | fHandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","fHandle",Vector3.new(0.230977222, 0.505653977, 0.244424)) | |
| 501 | fHandleWeld=CFuncs.Weld.Create(m,Handle,fHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858)) | |
| 502 | Stockbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Stockbox",Vector3.new(1.35000181, 1.25999975, 1.21000016)) | |
| 503 | StockboxWeld=CFuncs.Weld.Create(m,fHandle,Stockbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.624462128, -0.121447086, -0.0863800049, 0.0217821598, 0.976389289, 0.214917779, -0.119256809, 0.215971515, -0.969089329, -0.992624402, -0.00452160835, 0.121145353)) | |
| 504 | Shellmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Shellmaker",Vector3.new(0.294364125, 0.10708534, 0.0960408598)) | |
| 505 | ShellmakerWeld=CFuncs.Weld.Create(m,fHandle,Shellmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01054192, -0.63139534, -0.123239517, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 506 | bulletmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","bulletmaker",Vector3.new(0.0773126334, 0.0921989903, 0.084515892)) | |
| 507 | bulletmakerWeld=CFuncs.Weld.Create(m,fHandle,bulletmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09943199, -0.656896591, -0.0268611908, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 508 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0763523355, 0.74047333, 0.0622474775)) | |
| 509 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.020904541, -2.09744072, -0.430066109, 1.1920929e-07, -7.4505806e-07, 1.00000012, 1, -2.98023224e-08, -1.78813934e-07, 2.98023224e-08, 1, 7.59959221e-07)) | |
| 510 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.678870738))
| |
| 511 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.182476982, 0.119570628, 0.16326943)) | |
| 512 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0352497101, 0.183197975, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 513 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.183437362, 0.465309709, 0.16326943)) | |
| 514 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0454616547, -0.0627765656, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012)) | |
| 515 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.119570628, 0.172873542)) | |
| 516 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.129617691, 0.184212685, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 517 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.371197164, 0.172873527)) | |
| 518 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0450191498, 0.00573158264, -0.0285778046, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012)) | |
| 519 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.486446053, 0.144061252)) | |
| 520 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.084405899, -0.0508937836, -0.0285682678, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012)) | |
| 521 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
| |
| 522 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.119090639, 0.144061252)) | |
| 523 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16843605, 0.182041168, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 524 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
| |
| 525 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.154145062, 0.159900382, 0.16326943)) | |
| 526 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.22857666, -0.191133022, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 527 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.112847812, 0.172873542)) | |
| 528 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00222587585, -0.22913456, -0.0285568237, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1)) | |
| 529 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252)) | |
| 530 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0371608734, -0.228617668, -0.0285663605, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1)) | |
| 531 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
| |
| 532 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252)) | |
| 533 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.105619431, -0.289684772, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 534 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
| |
| 535 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0854762271, 0.172873542)) | |
| 536 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.12963295, -0.276510715, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 537 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 538 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.112847812, 0.172873542)) | |
| 539 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.316268921, -0.173998833, -0.0285587311, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1)) | |
| 540 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.54772383, 1, 1))
| |
| 541 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252)) | |
| 542 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298994064, -0.173471451, -0.0285644531, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1)) | |
| 543 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.239147544, 1, 1))
| |
| 544 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0950803086, 0.172873542)) | |
| 545 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208971024, -0.221178055, -0.0285568237, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012)) | |
| 546 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 547 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.146461785, 0.196876034, 0.16326943)) | |
| 548 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.327466965, -0.178565979, -0.0285739899, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012)) | |
| 549 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.246817216, 0.16326943)) | |
| 550 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409929276, -0.000652313232, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 551 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.987445176, 1, 1))
| |
| 552 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.256908506, 0.250178576, 0.175754741)) | |
| 553 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0943717957, -0.513149977, -0.0285682678, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 554 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.81730479, 0.0997623056, 0.0997624695)) | |
| 555 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.471679688, -0.463490486, -0.0529289246, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 556 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.504212916, 0.0997623056, 0.0997624695)) | |
| 557 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.374668121, -0.534323692, -0.0529251099, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 558 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 0.272275418, 0.184398398)) | |
| 559 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.242843628, -0.510847807, -0.0285606384, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 560 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 1.11887383, 0.184398398)) | |
| 561 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.454176903, -0.655622482, -0.0285568237, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 562 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.296285421, 0.194002435)) | |
| 563 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.280355453, 0.50044775, -0.0285720825, -0.965925932, -0.258818686, 0, 0.258818686, -0.965925872, 9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 564 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200575769, 1, 1))
| |
| 565 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.283319652, 0.249225661, 0.184398398)) | |
| 566 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.314329147, -0.559855938, -0.0285587311, 0.995653629, 0.0931321532, 2.32458115e-06, -0.0931321681, 0.995653749, 7.5250864e-07, -2.29477882e-06, -9.83476639e-07, 1)) | |
| 567 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.133496568, 0.172873542)) | |
| 568 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.349269867, -0.24421072, -0.0285644531, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012)) | |
| 569 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 570 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.192081362, 0.172873542)) | |
| 571 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.293024063, -0.294204473, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 572 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 573 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542)) | |
| 574 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356941223, 0.0116996765, -0.0285701752, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012)) | |
| 575 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 576 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542)) | |
| 577 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.28327179, 0.268438339, -0.0285663605, 0.258818686, 0.965925872, 1.57952309e-06, -0.965925932, 0.258818716, -5.66244125e-07, -1.07288361e-06, -1.37090683e-06, 1)) | |
| 578 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 579 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542)) | |
| 580 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.192222595, 0.423189163, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 581 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 582 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542)) | |
| 583 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0651254654, 0.542451859, -0.0285663605, -0.500002563, 0.866023898, -1.69873238e-06, -0.866023898, -0.500002503, -5.36441803e-07, -1.37090683e-06, 1.1920929e-06, 1.00000012)) | |
| 584 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 585 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542)) | |
| 586 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.349715233, 0.488988876, -0.0285606384, -0.866025507, 0.499999702, 1.78813934e-07, -0.499999762, -0.866025507, -8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012)) | |
| 587 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
| |
| 588 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542)) | |
| 589 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.468893051, 0.414321899, -0.0285682678, -0.965925932, 0.258819044, -7.74860382e-07, -0.258818984, -0.965925813, -1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1)) | |
| 590 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
| |
| 591 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.166150421, 0.172873542)) | |
| 592 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.564922333, 0.374081612, -0.0285587311, -0.999999881, 1.49011612e-08, 2.98023224e-08, 1.49011612e-08, -0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 593 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
| |
| 594 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775)) | |
| 595 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.446313858, 0.0350942612, -0.0285625458, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012)) | |
| 596 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
| |
| 597 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775)) | |
| 598 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391670227, -0.236137867, -0.0285568237, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012)) | |
| 599 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
| |
| 600 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.10526102, 0.0622474775)) | |
| 601 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208478928, -0.470833778, -0.0285587311, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1)) | |
| 602 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 1, 0.327713668))
| |
| 603 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.853799939, 0.249225661, 0.184398398)) | |
| 604 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.811216354, -0.600500107, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 605 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.86222541, 0.142131716, 0.142131925)) | |
| 606 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.88418007, -0.649424553, -0.0289115906, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 607 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398)) | |
| 608 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843883514, -0.728718758, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 609 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
| |
| 610 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398)) | |
| 611 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.746054649, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 612 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
| |
| 613 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.152704939)) | |
| 614 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.734283447, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 615 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.401151627, 1))
| |
| 616 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 617 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391284943, -0.759021759, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 618 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
| |
| 619 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 620 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.433917999, -0.758702278, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 621 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 622 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 623 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.479598999, -0.758406639, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 624 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 625 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 626 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.519172668, -0.759467125, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 627 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 628 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 629 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.564876556, -0.759284019, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 630 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 631 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 632 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.74656105, -0.757936478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 633 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 634 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 635 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700839996, -0.758119583, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 636 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 637 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 638 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615558624, -0.759425163, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 639 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 640 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 641 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.661268234, -0.759130478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 642 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 643 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 644 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.790523529, -0.757699966, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 645 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 646 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 647 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10312653, -0.756930351, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 648 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 649 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 650 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05741501, -0.757115364, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 651 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 652 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 653 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.836206436, -0.757403374, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 654 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 655 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 656 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.875770569, -0.75846386, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 657 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 658 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 659 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.972162247, -0.758422852, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 660 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 661 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 662 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01785469, -0.758123398, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 663 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 664 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 665 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.921495438, -0.758282661, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 666 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 667 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 668 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.23103142, -0.755340576, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 669 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 670 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 671 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14575386, -0.756649017, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 672 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 673 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 674 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.26502037, -0.755158424, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 675 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 676 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 677 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19145584, -0.756355286, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 678 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
| |
| 679 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398)) | |
| 680 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29557228, -0.757285118, -0.0285549164, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 681 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
| |
| 682 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 683 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608816147, 0.439056396, -0.133686066, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 684 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 685 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608924866, 0.559501648, -0.141916275, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 686 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 687 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609196663, 0.676843643, -0.133676529, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 688 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 689 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695789337, 0.558382034, -0.141908646, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 690 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 691 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079)) | |
| 692 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612273216, 0.558391571, -0.141902924, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 693 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079)) | |
| 694 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612018585, 0.438463211, -0.137260437, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 695 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 696 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695731163, 0.438491821, -0.137289047, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 697 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 698 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079)) | |
| 699 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.611670494, 0.676483154, -0.133932114, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 700 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 701 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695570946, 0.676485062, -0.133947372, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 702 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 703 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.427860439, 0.156066164, 0.156066418)) | |
| 704 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02061081, -0.622268677, -0.0845718384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 705 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0773126855, 0.309250325, 0.184398398)) | |
| 706 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.805314064, -1.1217041, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012)) | |
| 707 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.261230201, 0.185357824, 0.158467412)) | |
| 708 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.552032471, -1.27363014, -0.0285682678, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 709 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398)) | |
| 710 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.876041412, -0.700925827, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 711 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
| |
| 712 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398)) | |
| 713 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.822029114, -0.663985252, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 714 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
| |
| 715 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398)) | |
| 716 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.787355423, -0.642092705, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 717 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
| |
| 718 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.228096232, 1.19426513, 0.0672286227)) | |
| 719 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.572554588, -1.87078285, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 720 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(1.1721741, 0.0672284812, 0.0672286004)) | |
| 721 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.94434929, -0.457939148, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 722 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 1.18610215, 0.119090654)) | |
| 723 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60875988, -1.8666954, -0.0285606384, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 724 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 0.837954462, 0.119090654)) | |
| 725 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.593738556, -1.92202759, -0.0285644531, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 726 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775)) | |
| 727 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51939106, -2.09714317, 0.0765304565, 3.62284482e-07, -0.965925813, -0.258818895, 0.99999994, 3.27825546e-07, 8.94069672e-08, 0, -0.258818865, 0.965925932)) | |
| 728 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
| |
| 729 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775)) | |
| 730 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.508298635, -2.09652901, -0.119865417, -1.25169754e-06, -0.965925932, 0.258818418, 1, -1.11758709e-06, 6.85453415e-07, -4.76837158e-07, 0.258818418, 0.965926051)) | |
| 731 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
| |
| 732 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.51359856, 0.108333342, 0.108333521)) | |
| 733 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70987511, -0.587060928, -0.0289077759, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 734 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.116297506, 0.126513839, 0.126514062)) | |
| 735 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.51787376, -0.492711067, -0.0289020538, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 736 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.281487226, 0.0818847269, 0.0818848684)) | |
| 737 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59470558, -0.490480423, -0.0289134979, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 738 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.128214061, 0.210328475, 0.119090654)) | |
| 739 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.553534508, -2.6796627, -0.0285625458, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 740 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775)) | |
| 741 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289173126, -0.551986694, -2.5983963, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07)) | |
| 742 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
| |
| 743 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775)) | |
| 744 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289115906, -0.555045128, -2.70437813, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07)) | |
| 745 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
| |
| 746 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775)) | |
| 747 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289211273, -0.556861877, -2.75073242, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07)) | |
| 748 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
| |
| 749 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.325578123, 0.120581053, 0.120581254)) | |
| 750 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.89797592, -0.653188705, -0.0289173126, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 751 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0812890455, 0.0622474775)) | |
| 752 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78231049, 0.759439468, 0.0285625458, -0.866025448, -0.499999702, 2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, -6.2584877e-07, 6.55651093e-07, -1.00000012)) | |
| 753 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
| |
| 754 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0745662153, 0.0622474775)) | |
| 755 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76589775, -0.741744041, 0.0285568237, -0.999999881, 1.49011612e-08, 2.98023224e-08, -1.49011612e-08, 0.999999881, 0, 2.98023224e-08, 0, -1.00000012)) | |
| 756 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
| |
| 757 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Lily white","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775)) | |
| 758 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.76446533, -0.764004707, -0.028553009, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012)) | |
| 759 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.617152989, 0.408864677, 0.339435399))
| |
| 760 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(1.09150016, 0.159420162, 0.175754741)) | |
| 761 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.903377533, -0.564111233, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012)) | |
| 762 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.799536645, 0.156538948, 0.175754741)) | |
| 763 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.757575989, -0.625374794, -0.0285549164, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1)) | |
| 764 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.15222393, 0.0696221218, 0.175754741)) | |
| 765 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.413620949, -0.488759995, -0.0285682678, 0.0912402272, 0.995828867, 1.47521496e-06, -0.995828867, 0.0912402719, 5.66244125e-07, 3.27825546e-07, -1.5348196e-06, 1.00000012)) | |
| 766 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741)) | |
| 767 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.716959, -0.339764595, -0.0285701752, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1)) | |
| 768 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 769 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741)) | |
| 770 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.607765198, -0.601490259, -0.0285663605, 0.908034444, 0.418895423, -5.66244125e-07, -0.418895513, 0.908034563, -2.60770321e-07, 3.57627869e-07, 4.61935997e-07, 1.00000012)) | |
| 771 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 772 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038)) | |
| 773 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.873703957, 0.431451797, -0.0285663605, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1)) | |
| 774 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 775 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038)) | |
| 776 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909405231, 0.553689957, -0.0285549164, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1)) | |
| 777 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 778 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038)) | |
| 779 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.927492619, 0.657333374, -0.0285587311, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1)) | |
| 780 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 781 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038)) | |
| 782 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.11587906, -0.356192112, -0.028547287, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1)) | |
| 783 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 784 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.495088696, 0.0622474775, 0.0864367038)) | |
| 785 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.322112083, -1.28462601, -0.0285587311, 0.345870823, 0.938282073, -7.4505806e-07, -0.938282132, 0.345870882, 1.07288361e-06, 1.25169754e-06, 3.27825546e-07, 1.00000012)) | |
| 786 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 787 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.257387787, 0.159420162, 0.175754741)) | |
| 788 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.3693037, 0.223978043, -0.0285739899, 0.874038696, -0.485856384, 3.57627869e-07, 0.485856295, 0.874038756, 3.57627869e-07, -5.66244125e-07, -1.78813934e-07, 1.00000012)) | |
| 789 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.706377685, 0.0622474775, 0.0864367038)) | |
| 790 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.269904137, -1.45611191, -0.0285568237, -0.000838190317, 0.999999642, 7.74860382e-07, -0.999999642, -0.000838235021, 2.38418579e-07, 1.1920929e-07, -7.89761543e-07, 1.00000012)) | |
| 791 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
| |
| 792 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.107085116, 0.0622474775, 0.0864367038)) | |
| 793 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4155426, 0.194704056, -0.028553009, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1)) | |
| 794 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
| |
| 795 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.181996748, 0.0622474775, 0.0864367038)) | |
| 796 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.30640793, -0.446501732, -0.0285644531, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1)) | |
| 797 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
| |
| 798 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.196883038, 0.188232288, 0.0864367038)) | |
| 799 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27062798, -0.612149715, -0.0285511017, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1)) | |
| 800 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.737585008, 0.175754741)) | |
| 801 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52254105, -0.293103695, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012)) | |
| 802 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.400002003, 0.175754741)) | |
| 803 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57855415, -0.319172859, -0.0285606384, 0.997218013, -0.0745394826, 8.94069672e-07, 0.0745394677, 0.997218013, -1.1920929e-07, -9.83476639e-07, 1.49011612e-07, 1.00000024)) | |
| 804 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112847485, 0.34814018, 0.175754741)) | |
| 805 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5480423, -0.172746658, -0.0285549164, 0.997943401, 0.0641013086, -2.98023224e-08, -0.0641013458, 0.997943401, 8.49366188e-07, 0, -8.64267349e-07, 1.00000012)) | |
| 806 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 807 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696815491, -0.553442001, -0.102174759, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 808 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 809 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 810 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696748734, -0.673355103, -0.0975265503, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 811 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 812 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893)) | |
| 813 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696596146, -0.435348511, -0.094203949, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 814 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
| |
| 815 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079)) | |
| 816 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613293648, -0.553445816, -0.102149963, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 817 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079)) | |
| 818 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613039017, -0.673345566, -0.0975208282, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 819 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 820 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609944344, -0.552326202, -0.102172852, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 821 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 822 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.610219002, -0.434988022, -0.0939350128, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 823 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645)) | |
| 824 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609839439, -0.672796249, -0.0939388275, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 825 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079)) | |
| 826 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612697601, -0.435344696, -0.0941925049, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012)) | |
| 827 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.330372602, 0.16326943)) | |
| 828 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190822601, -0.254428864, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 829 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
| |
| 830 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.216564372, 0.16326943)) | |
| 831 | PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.217577934, -0.165513992, -0.0285587311, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012)) | |
| 832 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
| |
| 833 | ||
| 834 | ||
| 835 | ||
| 836 | function RayCast(Position, Direction, Range, Ignore) | |
| 837 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 838 | end | |
| 839 | ||
| 840 | FindNearestTorso = function(pos) | |
| 841 | local list = (game.Workspace:children()) | |
| 842 | local torso = nil | |
| 843 | local dist = 1000 | |
| 844 | local temp, human, temp2 = nil, nil, nil | |
| 845 | for x = 1, #list do | |
| 846 | temp2 = list[x] | |
| 847 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 848 | temp = temp2:findFirstChild("Torso")
| |
| 849 | human = temp2:findFirstChild("Humanoid")
| |
| 850 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 851 | local dohit = true | |
| 852 | if dohit == true then | |
| 853 | torso = temp | |
| 854 | dist = (temp.Position - pos).magnitude | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | return torso, dist | |
| 860 | end | |
| 861 | ||
| 862 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 863 | if hit.Parent == nil then | |
| 864 | return | |
| 865 | end | |
| 866 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 867 | for _, v in pairs(hit.Parent:children()) do | |
| 868 | if v:IsA("Humanoid") then
| |
| 869 | h = v | |
| 870 | end | |
| 871 | end | |
| 872 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 873 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 874 | if hit.Parent.DebounceHit.Value == true then | |
| 875 | return | |
| 876 | end | |
| 877 | end | |
| 878 | local c = Create("ObjectValue"){
| |
| 879 | Name = "creator", | |
| 880 | Value = game:service("Players").LocalPlayer,
| |
| 881 | Parent = h, | |
| 882 | } | |
| 883 | game:GetService("Debris"):AddItem(c, .5)
| |
| 884 | if HitSound ~= nil and HitPitch ~= nil then | |
| 885 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 886 | end | |
| 887 | local Damage = math.random(minim, maxim) | |
| 888 | local blocked = false | |
| 889 | local block = hit.Parent:findFirstChild("Block")
| |
| 890 | if block ~= nil then | |
| 891 | if block.className == "IntValue" then | |
| 892 | if block.Value > 0 then | |
| 893 | blocked = true | |
| 894 | block.Value = block.Value - 1 | |
| 895 | print(block.Value) | |
| 896 | end | |
| 897 | end | |
| 898 | end | |
| 899 | if blocked == false then | |
| 900 | h.Health = h.Health - Damage | |
| 901 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(math.random(-5,5), math.random(3,5),0)), -Damage, 1, BrickColor.new("White").Color)
| |
| 902 | else | |
| 903 | h.Health = h.Health - (Damage / 2) | |
| 904 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 905 | end | |
| 906 | if Type == "Knockdown" then | |
| 907 | local hum = hit.Parent.Humanoid | |
| 908 | hum.PlatformStand = true | |
| 909 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 910 | swait(1) | |
| 911 | HHumanoid.PlatformStand = false | |
| 912 | end), hum) | |
| 913 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 914 | local bodvol = Create("BodyVelocity"){
| |
| 915 | velocity = angle * knockback, | |
| 916 | P = 5000, | |
| 917 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 918 | Parent = hit, | |
| 919 | } | |
| 920 | local rl = Create("BodyAngularVelocity"){
| |
| 921 | P = 3000, | |
| 922 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 923 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 924 | Parent = hit, | |
| 925 | } | |
| 926 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 927 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 928 | elseif Type == "Normal" then | |
| 929 | local vp = Create("BodyVelocity"){
| |
| 930 | P = 500, | |
| 931 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 932 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 933 | } | |
| 934 | if knockback > 0 then | |
| 935 | vp.Parent = hit.Parent.Torso | |
| 936 | end | |
| 937 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 938 | elseif Type == "Up" then | |
| 939 | local bodyVelocity = Create("BodyVelocity"){
| |
| 940 | velocity = Vector3.new(0, 20, 0), | |
| 941 | P = 5000, | |
| 942 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 943 | Parent = hit, | |
| 944 | } | |
| 945 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 946 | elseif Type == "DarkUp" then | |
| 947 | coroutine.resume(coroutine.create(function() | |
| 948 | for i = 0, 1, 0.1 do | |
| 949 | swait() | |
| 950 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 951 | end | |
| 952 | end)) | |
| 953 | local bodyVelocity = Create("BodyVelocity"){
| |
| 954 | velocity = Vector3.new(0, 20, 0), | |
| 955 | P = 5000, | |
| 956 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 957 | Parent = hit, | |
| 958 | } | |
| 959 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 960 | elseif Type == "Snare" then | |
| 961 | local bp = Create("BodyPosition"){
| |
| 962 | P = 2000, | |
| 963 | D = 100, | |
| 964 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 965 | position = hit.Parent.Torso.Position, | |
| 966 | Parent = hit.Parent.Torso, | |
| 967 | } | |
| 968 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 969 | elseif Type == "Freeze" then | |
| 970 | local BodPos = Create("BodyPosition"){
| |
| 971 | P = 50000, | |
| 972 | D = 1000, | |
| 973 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 974 | position = hit.Parent.Torso.Position, | |
| 975 | Parent = hit.Parent.Torso, | |
| 976 | } | |
| 977 | local BodGy = Create("BodyGyro") {
| |
| 978 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 979 | P = 20e+003, | |
| 980 | Parent = hit.Parent.Torso, | |
| 981 | cf = hit.Parent.Torso.CFrame, | |
| 982 | } | |
| 983 | hit.Parent.Torso.Anchored = true | |
| 984 | coroutine.resume(coroutine.create(function(Part) | |
| 985 | swait(1.5) | |
| 986 | Part.Anchored = false | |
| 987 | end), hit.Parent.Torso) | |
| 988 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 989 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 990 | end | |
| 991 | if Delay > 0 then | |
| 992 | local debounce = Create("BoolValue"){
| |
| 993 | Name = "DebounceHit", | |
| 994 | Parent = hit.Parent, | |
| 995 | Value = true, | |
| 996 | } | |
| 997 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 998 | end | |
| 999 | ||
| 1000 | c = Create("ObjectValue"){
| |
| 1001 | Name = "creator", | |
| 1002 | Value = Player, | |
| 1003 | Parent = h, | |
| 1004 | } | |
| 1005 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1006 | end | |
| 1007 | end | |
| 1008 | ||
| 1009 | function ShowDamage(Pos, Text, Time, Color) | |
| 1010 | local Rate = (1 / 30) | |
| 1011 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1012 | local Text = (Text or "") | |
| 1013 | local Time = (Time or 2) | |
| 1014 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1015 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1016 | EffectPart.Anchored = true | |
| 1017 | local BillboardGui = Create("BillboardGui"){
| |
| 1018 | Size = UDim2.new(3, 0, 3, 0), | |
| 1019 | Adornee = EffectPart, | |
| 1020 | Parent = EffectPart, | |
| 1021 | } | |
| 1022 | local TextLabel = Create("TextLabel"){
| |
| 1023 | BackgroundTransparency = 1, | |
| 1024 | Size = UDim2.new(1, 0, 1, 0), | |
| 1025 | Text = Text, | |
| 1026 | Font = "SourceSansLight", | |
| 1027 | TextColor3 = Color, | |
| 1028 | TextScaled = true, | |
| 1029 | Parent = BillboardGui, | |
| 1030 | } | |
| 1031 | game.Debris:AddItem(EffectPart, (Time)) | |
| 1032 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1033 | delay(0, function() | |
| 1034 | local Frames = (Time / Rate) | |
| 1035 | for Frame = 1, Frames do | |
| 1036 | wait(Rate) | |
| 1037 | local Percent = (Frame / Frames) | |
| 1038 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1039 | TextLabel.TextTransparency = Percent | |
| 1040 | end | |
| 1041 | if EffectPart and EffectPart.Parent then | |
| 1042 | EffectPart:Destroy() | |
| 1043 | end | |
| 1044 | end) | |
| 1045 | end | |
| 1046 | ||
| 1047 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 1048 | for _, c in pairs(workspace:children()) do | |
| 1049 | local hum = c:findFirstChild("Humanoid")
| |
| 1050 | if hum ~= nil then | |
| 1051 | local head = c:findFirstChild("Torso")
| |
| 1052 | if head ~= nil then | |
| 1053 | local targ = head.Position - Part.Position | |
| 1054 | local mag = targ.magnitude | |
| 1055 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 1056 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch) | |
| 1057 | end | |
| 1058 | end | |
| 1059 | end | |
| 1060 | end | |
| 1061 | end | |
| 1062 | ||
| 1063 | EffectModel = Create("Model"){
| |
| 1064 | Parent = Character, | |
| 1065 | Name = "EffectModel", | |
| 1066 | } | |
| 1067 | ||
| 1068 | Effects = {
| |
| 1069 | Block = {
| |
| 1070 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 1071 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1072 | prt.Anchored = true | |
| 1073 | prt.CFrame = cframe | |
| 1074 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1075 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1076 | if Type == 1 or Type == nil then | |
| 1077 | table.insert(Effects, {
| |
| 1078 | prt, | |
| 1079 | "Block1", | |
| 1080 | delay, | |
| 1081 | x3, | |
| 1082 | y3, | |
| 1083 | z3, | |
| 1084 | msh | |
| 1085 | }) | |
| 1086 | elseif Type == 2 then | |
| 1087 | table.insert(Effects, {
| |
| 1088 | prt, | |
| 1089 | "Block2", | |
| 1090 | delay, | |
| 1091 | x3, | |
| 1092 | y3, | |
| 1093 | z3, | |
| 1094 | msh | |
| 1095 | }) | |
| 1096 | elseif Type == 3 then | |
| 1097 | table.insert(Effects, {
| |
| 1098 | prt, | |
| 1099 | "Block3", | |
| 1100 | delay, | |
| 1101 | x3, | |
| 1102 | y3, | |
| 1103 | z3, | |
| 1104 | msh, | |
| 1105 | Part | |
| 1106 | }) | |
| 1107 | elseif Type == 4 then | |
| 1108 | table.insert(Effects, {
| |
| 1109 | prt, | |
| 1110 | "Block2Fire", | |
| 1111 | delay, | |
| 1112 | x3, | |
| 1113 | y3, | |
| 1114 | z3, | |
| 1115 | msh | |
| 1116 | }) | |
| 1117 | end | |
| 1118 | end | |
| 1119 | }; | |
| 1120 | ||
| 1121 | Sphere = {
| |
| 1122 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 1123 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1124 | prt.Anchored = true | |
| 1125 | prt.CFrame = cframe | |
| 1126 | if parent == nil then | |
| 1127 | prt.Parent = workspace | |
| 1128 | else | |
| 1129 | prt.Parent = parent | |
| 1130 | end | |
| 1131 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1132 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1133 | table.insert(Effects, {
| |
| 1134 | prt, | |
| 1135 | "Cylinder", | |
| 1136 | delay, | |
| 1137 | x3, | |
| 1138 | y3, | |
| 1139 | z3, | |
| 1140 | msh | |
| 1141 | }) | |
| 1142 | end | |
| 1143 | }; | |
| 1144 | ||
| 1145 | Blood = {
| |
| 1146 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1147 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1148 | prt.Anchored = true | |
| 1149 | prt.CFrame = cframe | |
| 1150 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1151 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1152 | table.insert(Effects, {
| |
| 1153 | prt, | |
| 1154 | "Blood", | |
| 1155 | delay, | |
| 1156 | x3, | |
| 1157 | y3, | |
| 1158 | z3, | |
| 1159 | msh | |
| 1160 | }) | |
| 1161 | end | |
| 1162 | }; | |
| 1163 | ||
| 1164 | Blast = {
| |
| 1165 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 1166 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1167 | prt.Anchored = true | |
| 1168 | prt.CFrame = cframe | |
| 1169 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1170 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1171 | table.insert(Effects, {
| |
| 1172 | prt, | |
| 1173 | "Block4", | |
| 1174 | delay, | |
| 1175 | x3, | |
| 1176 | y3, | |
| 1177 | z3, | |
| 1178 | msh, | |
| 1179 | Part | |
| 1180 | }) | |
| 1181 | end | |
| 1182 | }; | |
| 1183 | ||
| 1184 | Ring = {
| |
| 1185 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1186 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1187 | prt.Anchored = true | |
| 1188 | prt.CFrame = cframe | |
| 1189 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1190 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1191 | table.insert(Effects, {
| |
| 1192 | prt, | |
| 1193 | "Cylinder", | |
| 1194 | delay, | |
| 1195 | x3, | |
| 1196 | y3, | |
| 1197 | z3, | |
| 1198 | msh | |
| 1199 | }) | |
| 1200 | end | |
| 1201 | }; | |
| 1202 | ||
| 1203 | Cylinder = {
| |
| 1204 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1205 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1206 | prt.Anchored = true | |
| 1207 | prt.CFrame = cframe | |
| 1208 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1209 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1210 | table.insert(Effects, {
| |
| 1211 | prt, | |
| 1212 | "Cylinder", | |
| 1213 | delay, | |
| 1214 | x3, | |
| 1215 | y3, | |
| 1216 | z3, | |
| 1217 | msh | |
| 1218 | }) | |
| 1219 | end | |
| 1220 | }; | |
| 1221 | ||
| 1222 | Head = {
| |
| 1223 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1224 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1225 | prt.Anchored = true | |
| 1226 | prt.CFrame = cframe | |
| 1227 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1228 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1229 | table.insert(Effects, {
| |
| 1230 | prt, | |
| 1231 | "Cylinder", | |
| 1232 | delay, | |
| 1233 | x3, | |
| 1234 | y3, | |
| 1235 | z3, | |
| 1236 | msh | |
| 1237 | }) | |
| 1238 | end | |
| 1239 | }; | |
| 1240 | ||
| 1241 | Wave = {
| |
| 1242 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1243 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1244 | prt.Anchored = true | |
| 1245 | prt.CFrame = cframe | |
| 1246 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1247 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1248 | table.insert(Effects, {
| |
| 1249 | prt, | |
| 1250 | "Cylinder", | |
| 1251 | delay, | |
| 1252 | x3, | |
| 1253 | y3, | |
| 1254 | z3, | |
| 1255 | msh | |
| 1256 | }) | |
| 1257 | end | |
| 1258 | }; | |
| 1259 | ||
| 1260 | Break = {
| |
| 1261 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1262 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1263 | prt.Anchored = true | |
| 1264 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1265 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1266 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1267 | local num = math.random(10, 50) / 1000 | |
| 1268 | table.insert(Effects, {
| |
| 1269 | prt, | |
| 1270 | "Shatter", | |
| 1271 | num, | |
| 1272 | prt.CFrame, | |
| 1273 | math.random() - math.random(), | |
| 1274 | 0, | |
| 1275 | math.random(50, 100) / 100 | |
| 1276 | }) | |
| 1277 | end | |
| 1278 | }; | |
| 1279 | ||
| 1280 | Elec = {
| |
| 1281 | Create = function(brickcolor, cff, x, y, z) | |
| 1282 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1283 | prt.Anchored = true | |
| 1284 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1285 | prt.CFrame = CFrame.new(prt.Position) | |
| 1286 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1287 | xval = math.random() / 9 | |
| 1288 | yval = math.random() / 9 | |
| 1289 | zval = math.random() / 9 | |
| 1290 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1291 | eul1 = math.random(-50, 50) | |
| 1292 | eul2 = math.random(-50, 50) | |
| 1293 | eul3 = math.random(-50, 50) | |
| 1294 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1295 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1296 | table.insert(Effects, {
| |
| 1297 | prt, | |
| 1298 | "Elec", | |
| 1299 | .05, | |
| 1300 | x, | |
| 1301 | y, | |
| 1302 | z, | |
| 1303 | xval, | |
| 1304 | yval, | |
| 1305 | zval, | |
| 1306 | msh, | |
| 1307 | euld, | |
| 1308 | euld2 | |
| 1309 | }) | |
| 1310 | end | |
| 1311 | }; | |
| 1312 | ||
| 1313 | Elec2 = {
| |
| 1314 | Create = function(brickcolor, cff, x, y, z) | |
| 1315 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1316 | prt.Anchored = true | |
| 1317 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1318 | prt.CFrame = CFrame.new(prt.Position) | |
| 1319 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1320 | xval = math.random() / 7 | |
| 1321 | yval = math.random() / 7 | |
| 1322 | zval = math.random() / 7 | |
| 1323 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1324 | eul1 = math.random(-50, 50) | |
| 1325 | eul2 = math.random(-50, 50) | |
| 1326 | eul3 = math.random(-50, 50) | |
| 1327 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1328 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1329 | table.insert(Effects, {
| |
| 1330 | prt, | |
| 1331 | "Elec", | |
| 1332 | .1, | |
| 1333 | x, | |
| 1334 | y, | |
| 1335 | z, | |
| 1336 | xval, | |
| 1337 | yval, | |
| 1338 | zval, | |
| 1339 | msh, | |
| 1340 | euld, | |
| 1341 | euld2 | |
| 1342 | }) | |
| 1343 | end | |
| 1344 | }; | |
| 1345 | ||
| 1346 | Clone = {
| |
| 1347 | Create = function() | |
| 1348 | for _, v in pairs(Torso.Parent:children()) do | |
| 1349 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 1350 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 1351 | c.Anchored = true | |
| 1352 | c.CFrame = v.CFrame | |
| 1353 | game:GetService("Debris"):AddItem(c, 5)
| |
| 1354 | local cmsh = nil | |
| 1355 | if v.Name == "Head" then | |
| 1356 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 1357 | else | |
| 1358 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1359 | end | |
| 1360 | table.insert(Effects, {
| |
| 1361 | c, | |
| 1362 | "Cylinder", | |
| 1363 | 0.05, | |
| 1364 | 0.1, | |
| 1365 | 0.1, | |
| 1366 | 0.1, | |
| 1367 | cmsh | |
| 1368 | }) | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | }; | |
| 1373 | ||
| 1374 | EffectTemplate = {
| |
| 1375 | ||
| 1376 | }; | |
| 1377 | } | |
| 1378 | ||
| 1379 | ||
| 1380 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1381 | ||
| 1382 | prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1)) | |
| 1383 | prt.Anchored = true | |
| 1384 | prt.CFrame = cframe | |
| 1385 | prt.Material = "Neon" | |
| 1386 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1387 | game:GetService("Debris"):AddItem(prt, 1)
| |
| 1388 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1389 | ||
| 1390 | for i = 0, 1, delay do | |
| 1391 | swait() | |
| 1392 | Part.Transparency = i | |
| 1393 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1394 | end | |
| 1395 | Part.Parent = nil | |
| 1396 | end | |
| 1397 | ), prt, msh) | |
| 1398 | end | |
| 1399 | ||
| 1400 | wshoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
| 1401 | ||
| 1402 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1403 | local MainPos = partt.Position | |
| 1404 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 1405 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1406 | local speed = 1000 | |
| 1407 | local num = .5 | |
| 1408 | coroutine.resume(coroutine.create(function() | |
| 1409 | ||
| 1410 | repeat | |
| 1411 | swait() | |
| 1412 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1413 | local mag = (MainPos - pos).magnitude | |
| 1414 | Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
| |
| 1415 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1416 | num = num - 1 | |
| 1417 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
| 1418 | if hit ~= nil then | |
| 1419 | if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then | |
| 1420 | num = 0 | |
| 1421 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1422 | refpart.Anchored = true | |
| 1423 | refpart.CFrame = CFrame.new(pos) | |
| 1424 | local hitsound = math.random(1,3) | |
| 1425 | if hitsound == 1 then | |
| 1426 | CFuncs.Sound.Create("898398743", refpart, .5, 1)
| |
| 1427 | elseif hitsound == 2 then | |
| 1428 | CFuncs.Sound.Create("898398730", refpart, .5, 1)
| |
| 1429 | elseif hitsound == 3 then | |
| 1430 | CFuncs.Sound.Create("898398706", refpart, .5, 1)
| |
| 1431 | end | |
| 1432 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1433 | smonk.LightEmission = .1 | |
| 1434 | smonk.Size = NumberSequence.new(0.2) | |
| 1435 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1436 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
| |
| 1437 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1438 | smonk.Transparency = bbb | |
| 1439 | smonk.Size = aaa | |
| 1440 | smonk.ZOffset = 0 | |
| 1441 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1442 | smonk.LockedToPart = false | |
| 1443 | smonk.EmissionDirection = "Back" | |
| 1444 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1445 | smonk.Rate = 50 | |
| 1446 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1447 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1448 | smonk.Speed = NumberRange.new(4) | |
| 1449 | smonk.VelocitySpread = 50 | |
| 1450 | smonk.Enabled=true | |
| 1451 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1452 | elseif hit.Name == "Head" then | |
| 1453 | num = 0 | |
| 1454 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1455 | refpart.Anchored = true | |
| 1456 | refpart.CFrame = CFrame.new(pos) | |
| 1457 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1458 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1459 | smonk.LightEmission = .1 | |
| 1460 | smonk.Size = NumberSequence.new(0.2) | |
| 1461 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1462 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
| |
| 1463 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1464 | smonk.Transparency = bbb | |
| 1465 | smonk.Size = aaa | |
| 1466 | smonk.ZOffset = 0 | |
| 1467 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1468 | smonk.LockedToPart = false | |
| 1469 | smonk.EmissionDirection = "Back" | |
| 1470 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1471 | smonk.Rate = 50 | |
| 1472 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1473 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1474 | smonk.Speed = NumberRange.new(4) | |
| 1475 | smonk.VelocitySpread = 100 | |
| 1476 | smonk.Enabled=true | |
| 1477 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1478 | else | |
| 1479 | num = 0 | |
| 1480 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1481 | refpart.Anchored = true | |
| 1482 | refpart.CFrame = CFrame.new(pos) | |
| 1483 | CFuncs.Sound.Create("342190504", prt, 1, 1)
| |
| 1484 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1485 | end | |
| 1486 | end | |
| 1487 | do | |
| 1488 | if num <= 0 then | |
| 1489 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new()) | |
| 1490 | refpart.Anchored = true | |
| 1491 | refpart.CFrame = CFrame.new(pos) | |
| 1492 | if hit ~= nil then | |
| 1493 | MagnitudeDamage(refpart, 5, 2, 2, .01, "Normal", " ", 1) | |
| 1494 | end | |
| 1495 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1496 | end | |
| 1497 | end | |
| 1498 | until num <= 0 | |
| 1499 | end | |
| 1500 | )) | |
| 1501 | end | |
| 1502 | ||
| 1503 | ||
| 1504 | ||
| 1505 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
| 1506 | ||
| 1507 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1508 | local MainPos = partt.Position | |
| 1509 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 1510 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1511 | local speed = 1000 | |
| 1512 | local num = .5 | |
| 1513 | coroutine.resume(coroutine.create(function() | |
| 1514 | ||
| 1515 | repeat | |
| 1516 | swait() | |
| 1517 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1518 | local mag = (MainPos - pos).magnitude | |
| 1519 | Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
| |
| 1520 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1521 | num = num - 1 | |
| 1522 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
| 1523 | if hit ~= nil then | |
| 1524 | if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then | |
| 1525 | num = 0 | |
| 1526 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1527 | refpart.Anchored = true | |
| 1528 | refpart.CFrame = CFrame.new(pos) | |
| 1529 | local hitsound = math.random(1,3) | |
| 1530 | if hitsound == 1 then | |
| 1531 | CFuncs.Sound.Create("898398743", refpart, .5, 1)
| |
| 1532 | elseif hitsound == 2 then | |
| 1533 | CFuncs.Sound.Create("898398730", refpart, .5, 1)
| |
| 1534 | elseif hitsound == 3 then | |
| 1535 | CFuncs.Sound.Create("898398706", refpart, .5, 1)
| |
| 1536 | end | |
| 1537 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1538 | smonk.LightEmission = .1 | |
| 1539 | smonk.Size = NumberSequence.new(0.2) | |
| 1540 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1541 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
| |
| 1542 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1543 | smonk.Transparency = bbb | |
| 1544 | smonk.Size = aaa | |
| 1545 | smonk.ZOffset = 0 | |
| 1546 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1547 | smonk.LockedToPart = false | |
| 1548 | smonk.EmissionDirection = "Back" | |
| 1549 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1550 | smonk.Rate = 50 | |
| 1551 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1552 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1553 | smonk.Speed = NumberRange.new(4) | |
| 1554 | smonk.VelocitySpread = 50 | |
| 1555 | smonk.Enabled=true | |
| 1556 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1557 | elseif hit.Name == "Head" then | |
| 1558 | num = 0 | |
| 1559 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1560 | refpart.Anchored = true | |
| 1561 | refpart.CFrame = CFrame.new(pos) | |
| 1562 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1563 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1564 | smonk.LightEmission = .1 | |
| 1565 | smonk.Size = NumberSequence.new(0.2) | |
| 1566 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1567 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
| |
| 1568 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1569 | smonk.Transparency = bbb | |
| 1570 | smonk.Size = aaa | |
| 1571 | smonk.ZOffset = 0 | |
| 1572 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1573 | smonk.LockedToPart = false | |
| 1574 | smonk.EmissionDirection = "Back" | |
| 1575 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1576 | smonk.Rate = 50 | |
| 1577 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1578 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1579 | smonk.Speed = NumberRange.new(4) | |
| 1580 | smonk.VelocitySpread = 100 | |
| 1581 | smonk.Enabled=true | |
| 1582 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1583 | else | |
| 1584 | num = 0 | |
| 1585 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1586 | refpart.Anchored = true | |
| 1587 | refpart.CFrame = CFrame.new(pos) | |
| 1588 | CFuncs.Sound.Create("342190504", prt, 1, 1)
| |
| 1589 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1590 | end | |
| 1591 | end | |
| 1592 | do | |
| 1593 | if num <= 0 then | |
| 1594 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new()) | |
| 1595 | refpart.Anchored = true | |
| 1596 | refpart.CFrame = CFrame.new(pos) | |
| 1597 | if hit ~= nil then | |
| 1598 | MagnitudeDamage(refpart, 3, 2, 5, 0, "Normal", " ", 1) | |
| 1599 | end | |
| 1600 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1601 | end | |
| 1602 | end | |
| 1603 | until num <= 0 | |
| 1604 | end | |
| 1605 | )) | |
| 1606 | end | |
| 1607 | ||
| 1608 | ||
| 1609 | ||
| 1610 | ||
| 1611 | ||
| 1612 | function fire() | |
| 1613 | Attack = true | |
| 1614 | Humanoid.WalkSpeed = 8 | |
| 1615 | Humanoid.JumpPower = 0 | |
| 1616 | Humanoid.AutoRotate = false | |
| 1617 | local bodygyro = Instance.new("BodyGyro",RootPart)
| |
| 1618 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
| 1619 | bodygyro.P = 8000 | |
| 1620 | CFuncs.Sound.Create("873073703", Handle, 1, 1)
| |
| 1621 | for i = 0, 1, 0.1 do | |
| 1622 | swait() | |
| 1623 | PlayAnimationFromTable({
| |
| 1624 | CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1625 | CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1626 | CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1627 | CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1628 | CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1629 | CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1630 | }, .3, false) | |
| 1631 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1632 | end | |
| 1633 | ||
| 1634 | AmmoCount = AmmoCount - AmmoUsage | |
| 1635 | for i = 0, 9, 1 do | |
| 1636 | shoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/math.random(17,20) , 0) | |
| 1637 | end | |
| 1638 | Torso.Velocity=RootPart.CFrame.lookVector*-20 | |
| 1639 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1640 | CFuncs.Sound.Create("1132379030", Handle, 1, 1)
| |
| 1641 | bodygyro:Destroy() | |
| 1642 | for i = 0, 1, 0.1 do | |
| 1643 | swait() | |
| 1644 | PlayAnimationFromTable({
| |
| 1645 | CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1646 | CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1647 | CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1648 | CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0), | |
| 1649 | CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1650 | CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1651 | }, .3, false) | |
| 1652 | end | |
| 1653 | Humanoid.AutoRotate = true | |
| 1654 | CFuncs.Sound.Create("131072992", Handle, 1, 1)
| |
| 1655 | for i = 0, 1, 0.1 do | |
| 1656 | swait() | |
| 1657 | PlayAnimationFromTable({
| |
| 1658 | CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1659 | CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1660 | CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1661 | CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1662 | CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1663 | CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1664 | }, .3, false) | |
| 1665 | end | |
| 1666 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Bright red", "Effect", Vector3.new(.5,.8,.5)) | |
| 1667 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
| |
| 1668 | shell.Anchored = false | |
| 1669 | shell.Position = Shellmaker.Position | |
| 1670 | shell.CanCollide = true | |
| 1671 | shell.Velocity=RootPart.CFrame.rightVector*20 | |
| 1672 | game:GetService("Debris"):AddItem(shell, 3)
| |
| 1673 | local shellsound = math.random(1,2) | |
| 1674 | if shellsound == 1 then | |
| 1675 | CFuncs.Sound.Create("1132378823", shell, .5, 1)
| |
| 1676 | elseif shellsound == 2 then | |
| 1677 | CFuncs.Sound.Create("1132378791", shell, .5, 1)
| |
| 1678 | end | |
| 1679 | for i = 0, 1, 0.1 do | |
| 1680 | swait() | |
| 1681 | PlayAnimationFromTable({
| |
| 1682 | CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1683 | CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1684 | CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1685 | CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1686 | CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1687 | CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1688 | }, .3, false) | |
| 1689 | end | |
| 1690 | for i = 0, .2, 0.1 do | |
| 1691 | swait() | |
| 1692 | PlayAnimationFromTable({
| |
| 1693 | CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0), | |
| 1694 | CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0), | |
| 1695 | CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1696 | CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1697 | CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1698 | CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1699 | }, .3, false) | |
| 1700 | end | |
| 1701 | Humanoid.WalkSpeed = 16 | |
| 1702 | Humanoid.JumpPower = 60 | |
| 1703 | Attack = false | |
| 1704 | end | |
| 1705 | ||
| 1706 | ||
| 1707 | function dryfire() | |
| 1708 | Attack = true | |
| 1709 | Humanoid.WalkSpeed = 8 | |
| 1710 | Humanoid.JumpPower = 0 | |
| 1711 | Humanoid.AutoRotate = false | |
| 1712 | local bodygyro = Instance.new("BodyGyro",RootPart)
| |
| 1713 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
| 1714 | bodygyro.P = 8000 | |
| 1715 | CFuncs.Sound.Create("873073703", Handle, 1, 1)
| |
| 1716 | for i = 0, 1, 0.1 do | |
| 1717 | swait() | |
| 1718 | PlayAnimationFromTable({
| |
| 1719 | CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1720 | CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1721 | CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1722 | CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1723 | CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1724 | CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1725 | }, .3, false) | |
| 1726 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1727 | end | |
| 1728 | CFuncs.Sound.Create("132464034", Handle, 1, 1)
| |
| 1729 | for i = 0, .5, 0.1 do | |
| 1730 | swait() | |
| 1731 | PlayAnimationFromTable({
| |
| 1732 | CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1733 | CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1734 | CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1735 | CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1736 | CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1737 | CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1738 | }, .3, false) | |
| 1739 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1740 | end | |
| 1741 | bodygyro:Destroy() | |
| 1742 | Humanoid.AutoRotate = true | |
| 1743 | Humanoid.WalkSpeed = 16 | |
| 1744 | Humanoid.JumpPower = 60 | |
| 1745 | Attack = false | |
| 1746 | end | |
| 1747 | ||
| 1748 | ||
| 1749 | ||
| 1750 | ||
| 1751 | ||
| 1752 | ||
| 1753 | ||
| 1754 | function relode() | |
| 1755 | Attack = true | |
| 1756 | relodee = true | |
| 1757 | Humanoid.WalkSpeed = 5 | |
| 1758 | CFuncs.Sound.Create("1132378728", Handle, .5, 1)
| |
| 1759 | for i = 0, 1, 0.1 do | |
| 1760 | swait() | |
| 1761 | PlayAnimationFromTable({
| |
| 1762 | CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0), | |
| 1763 | CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1764 | CFrame.new(1.07593381, -0.046435535, 0.399106979, -0.603867352, -0.0212483108, -0.796801686, 0.102590129, 0.989258587, -0.104129925, 0.790455341, -0.144624621, -0.595201015) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1765 | CFrame.new(-0.52289784, 0.315474898, -1.0689652, 0.117606997, -0.938983917, -0.323230416, -0.303329468, 0.275966793, -0.912049174, 0.945600212, 0.205308646, -0.252365857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1766 | CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1767 | CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1768 | }, .3, false) | |
| 1769 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3) | |
| 1770 | end | |
| 1771 | for i = 0, 1, 0.1 do | |
| 1772 | swait() | |
| 1773 | PlayAnimationFromTable({
| |
| 1774 | CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0), | |
| 1775 | CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1776 | CFrame.new(1.28816545, 0.371927321, -0.785959482, 0.833941579, -0.0145216882, -0.551661849, -0.529568017, -0.302267253, -0.79258585, -0.155239552, 0.953112662, -0.25976342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1777 | CFrame.new(-0.522895455, 0.31547451, -1.06896842, -0.0472328961, -0.986910462, -0.154198274, -0.250799775, 0.161142588, -0.954532683, 0.966886103, -0.0064124465, -0.255128086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1778 | CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1779 | CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1780 | }, .3, false) | |
| 1781 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3) | |
| 1782 | end | |
| 1783 | AmmoCount = AmmoCount + AmmoUsage | |
| 1784 | print(AmmoCount) | |
| 1785 | CFuncs.Sound.Create("1001714844", Handle, 1, 1)
| |
| 1786 | Humanoid.WalkSpeed = 16 | |
| 1787 | Humanoid.JumpPower = 60 | |
| 1788 | Attack = false | |
| 1789 | end | |
| 1790 | ||
| 1791 | ||
| 1792 | function hop() | |
| 1793 | Attack = true | |
| 1794 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1795 | Humanoid.Jump = true | |
| 1796 | Humanoid.JumpPower = 60 | |
| 1797 | for i = 0, .5, 0.1 do | |
| 1798 | swait() | |
| 1799 | PlayAnimationFromTable({
| |
| 1800 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1801 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1802 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1803 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1804 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1805 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1806 | }, .3, false) | |
| 1807 | end | |
| 1808 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
| 1809 | for i = 0, .9, 0.1 do | |
| 1810 | swait() | |
| 1811 | PlayAnimationFromTable({
| |
| 1812 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1813 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1814 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1815 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1816 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1817 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1818 | }, .3, false) | |
| 1819 | end | |
| 1820 | Torso.Velocity=RootPart.CFrame.upVector*0 | |
| 1821 | Humanoid.WalkSpeed = 16 | |
| 1822 | Humanoid.JumpPower = 60 | |
| 1823 | Attack = false | |
| 1824 | end | |
| 1825 | ||
| 1826 | ||
| 1827 | ||
| 1828 | function pump() | |
| 1829 | Attack = true | |
| 1830 | Humanoid.WalkSpeed = 8 | |
| 1831 | CFuncs.Sound.Create("131072992", Handle, 1, 1)
| |
| 1832 | for i = 0, 1, 0.1 do | |
| 1833 | swait() | |
| 1834 | PlayAnimationFromTable({
| |
| 1835 | CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1836 | CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1837 | CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1838 | CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1839 | CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1840 | CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1841 | }, .3, false) | |
| 1842 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3) | |
| 1843 | end | |
| 1844 | for i = 0, 1, 0.1 do | |
| 1845 | swait() | |
| 1846 | PlayAnimationFromTable({
| |
| 1847 | CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1848 | CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1849 | CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1850 | CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1851 | CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1852 | CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1853 | }, .3, false) | |
| 1854 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3) | |
| 1855 | end | |
| 1856 | Humanoid.WalkSpeed = 16 | |
| 1857 | Humanoid.JumpPower = 60 | |
| 1858 | Attack = false | |
| 1859 | end | |
| 1860 | ||
| 1861 | ||
| 1862 | function patchedup() | |
| 1863 | Attack = true | |
| 1864 | Humanoid.WalkSpeed = 0 | |
| 1865 | Humanoid.JumpPower = 0 | |
| 1866 | for i = 0, .5, 0.1 do | |
| 1867 | swait() | |
| 1868 | PlayAnimationFromTable({
| |
| 1869 | CFrame.new(0.0266105551, -0.00228797412, -0.00301300199, 0.984924495, 0.00856173038, 0.172772706, -0.0739319623, 0.923793733, 0.375685036, -0.156389832, -0.382794857, 0.91050005) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1870 | CFrame.new(0.0833636597, 1.5589056, -0.0514357612, 0.983785033, 0.098459132, -0.149909437, -0.0804414302, 0.989283204, 0.121852726, 0.160300359, -0.107818037, 0.98116219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1871 | CFrame.new(1.75938904, 0.357653558, -0.556756616, 0.863215625, -0.470763803, -0.182319537, -0.20867531, -0.00388178229, -0.977977395, 0.459688604, 0.882250845, -0.101587564) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1872 | CFrame.new(-1.14530098, -0.0176402628, -0.497072637, 0.927982748, -0.326782674, -0.179056004, 0.238273218, 0.889843524, -0.389107317, 0.286485285, 0.318420619, 0.903622985) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1873 | CFrame.new(0.600150764, -1.42493248, -0.842450619, 0.983785033, 0.0984595343, -0.149909154, -0.0804414302, 0.989282846, 0.121855408, 0.160300359, -0.10782069, 0.981161833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1874 | CFrame.new(-0.608668685, -1.83582413, -0.778081357, 0.983785033, 0.0412500128, -0.174543589, -0.0804414302, 0.971299112, -0.22384648, 0.160300359, 0.234257326, 0.958867729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1875 | }, .3, false) | |
| 1876 | end | |
| 1877 | ||
| 1878 | local heals2 = Instance.new("ParticleEmitter",LeftArm)
| |
| 1879 | heals2.Size = NumberSequence.new(.5,0) | |
| 1880 | heals2.Texture = "rbxassetid://242856226" | |
| 1881 | heals2.ZOffset = 0 | |
| 1882 | heals2.Acceleration = Vector3.new(0, -5, 0) | |
| 1883 | heals2.Lifetime = NumberRange.new(1) | |
| 1884 | heals2.Rate = 5 | |
| 1885 | heals2.Rotation = NumberRange.new(0, 0) | |
| 1886 | heals2.RotSpeed = NumberRange.new(0, 0) | |
| 1887 | heals2.Speed = NumberRange.new(2) | |
| 1888 | heals2.VelocitySpread = 10 | |
| 1889 | heals2.Enabled=true | |
| 1890 | heals2.EmissionDirection = "Front" | |
| 1891 | local particol1 = Color3.new(0,1,0) | |
| 1892 | local particol2 = Color3.new(1,1,1) | |
| 1893 | heals2.Color = ColorSequence.new(particol1,particol2) | |
| 1894 | game:GetService("Debris"):AddItem(heals2, 3.5)
| |
| 1895 | CFuncs.Sound.Create("1489909826", LeftArm, 1, .9)
| |
| 1896 | for i = 0, 4, 1 do | |
| 1897 | for i = 0, .5, 0.1 do | |
| 1898 | swait() | |
| 1899 | PlayAnimationFromTable({
| |
| 1900 | CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0), | |
| 1901 | CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0), | |
| 1902 | CFrame.new(0.587695718, 0.719740391, -0.886763453, -0.226821065, 0.740158081, -0.633023083, -0.919379234, -0.377204776, -0.111617722, -0.321394086, 0.556670964, 0.766043901) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1903 | CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1904 | CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1905 | CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1906 | }, .3, false) | |
| 1907 | end | |
| 1908 | for i = 0, .5, 0.1 do | |
| 1909 | swait() | |
| 1910 | PlayAnimationFromTable({
| |
| 1911 | CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1912 | CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0), | |
| 1913 | CFrame.new(0.579867244, 0.441816211, -1.01476061, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1914 | CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1915 | CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1916 | CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1917 | }, .3, false) | |
| 1918 | end | |
| 1919 | for i = 0, .5, 0.1 do | |
| 1920 | swait() | |
| 1921 | PlayAnimationFromTable({
| |
| 1922 | CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1923 | CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0), | |
| 1924 | CFrame.new(0.684166193, 0.417331696, -0.85110873, 0.302008986, 0.453297824, -0.838636816, -0.946748018, 0.245620534, -0.208179712, 0.111619003, 0.856849909, 0.503338397) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1925 | CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1926 | CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1927 | CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1928 | }, .3, false) | |
| 1929 | end | |
| 1930 | for i = 0, .5, 0.1 do | |
| 1931 | swait() | |
| 1932 | PlayAnimationFromTable({
| |
| 1933 | CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1934 | CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0), | |
| 1935 | CFrame.new(0.889964521, 0.489984095, -0.478169471, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1936 | CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 1937 | CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1938 | CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1939 | }, .3, false) | |
| 1940 | end | |
| 1941 | end | |
| 1942 | Attack = false | |
| 1943 | Humanoid.WalkSpeed = 16 | |
| 1944 | Humanoid.JumpPower = 60 | |
| 1945 | for i = 0, 9, 1 do | |
| 1946 | if Humanoid.Health < 100 then | |
| 1947 | Humanoid.Health = Humanoid.Health + 2 | |
| 1948 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 4)).p + Vector3.new(0, 2, 0)), "+2", 1, BrickColor.new("Lime green").Color)
| |
| 1949 | CFuncs.Sound.Create("588737722", Torso, .5, 1)
| |
| 1950 | wait(1) | |
| 1951 | end | |
| 1952 | end | |
| 1953 | end | |
| 1954 | ||
| 1955 | ||
| 1956 | function fireatwill() | |
| 1957 | Attack = true | |
| 1958 | Humanoid.WalkSpeed = 8 | |
| 1959 | Humanoid.AutoRotate = false | |
| 1960 | local bodygyro = Instance.new("BodyGyro",RootPart)
| |
| 1961 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
| 1962 | bodygyro.P = 8000 | |
| 1963 | ||
| 1964 | for i = 0, 6, 1 do | |
| 1965 | if AmmoCount <= 0 then | |
| 1966 | break | |
| 1967 | end | |
| 1968 | Torso.Velocity=RootPart.CFrame.lookVector*-5 | |
| 1969 | for i = 0, .5, 0.1 do | |
| 1970 | swait() | |
| 1971 | PlayAnimationFromTable({
| |
| 1972 | CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1973 | CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1974 | CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1975 | CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1976 | CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1977 | CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1978 | }, .3, false) | |
| 1979 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1980 | end | |
| 1981 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1982 | CFuncs.Sound.Create("1132379030", Handle, 1, 1)
| |
| 1983 | AmmoCount = AmmoCount - AmmoUsage | |
| 1984 | for i = 0, 9, 1 do | |
| 1985 | wshoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/15 , 0) | |
| 1986 | end | |
| 1987 | for i = 0, .5, 0.1 do | |
| 1988 | swait() | |
| 1989 | PlayAnimationFromTable({
| |
| 1990 | CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1991 | CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1992 | CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1993 | CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0), | |
| 1994 | CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1995 | CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1996 | }, .3, false) | |
| 1997 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1998 | end | |
| 1999 | end | |
| 2000 | bodygyro:Destroy() | |
| 2001 | Humanoid.WalkSpeed = 16 | |
| 2002 | Humanoid.JumpPower = 60 | |
| 2003 | Humanoid.AutoRotate = true | |
| 2004 | Attack = false | |
| 2005 | ||
| 2006 | end | |
| 2007 | ||
| 2008 | function stanceintro() | |
| 2009 | Attack = true | |
| 2010 | Humanoid.WalkSpeed = 0 | |
| 2011 | swait() | |
| 2012 | PlayAnimationFromTable({
| |
| 2013 | CFrame.new(0.401558101, -0.0234151632, 0.119796708, 0.764670074, 0.00020499996, 0.644422114, 0.024826102, 0.999248326, -0.02977648, -0.643943787, 0.0387676619, 0.764090121) * CFrame.new(0,0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 2014 | CFrame.new(0.0190042555, 1.53773534, -0.193438619, 0.64132297, 0.076782994, -0.763419509, 0.0574810207, 0.987376094, 0.147595912, 0.765114963, -0.138538778, 0.628813386) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0), | |
| 2015 | CFrame.new(1.56287539, 0.196361139, -0.218576014, -0.0478557944, -0.26976496, -0.961736321, -0.464462936, 0.858424187, -0.217674509, 0.884298742, 0.436273903, -0.166376382) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2016 | CFrame.new(-0.354559392, 0.216858774, -0.992860973, -0.0544251502, -0.876319766, -0.478645861, -0.108326986, 0.481708944, -0.86961019, 0.992624402, 0.00452160835, -0.121146157) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2017 | CFrame.new(0.540573061, -1.95806193, 0.106789596, 0.93969214, 0, -0.342021883, 0, 1, 0, 0.342021853, 0, 0.93969208) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 2018 | CFrame.new(-0.461303771, -1.99999595, -0.0524673536, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 2019 | }, .3, false) | |
| 2020 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3) | |
| 2021 | Humanoid.WalkSpeed = 16 | |
| 2022 | Humanoid.JumpPower = 60 | |
| 2023 | Attack = false | |
| 2024 | end | |
| 2025 | ||
| 2026 | ||
| 2027 | function quickkick() | |
| 2028 | Attack = true | |
| 2029 | Humanoid.WalkSpeed = 0 | |
| 2030 | Humanoid.JumpPower = 20 | |
| 2031 | Humanoid.Jump = true | |
| 2032 | for i = 0, .3, 0.1 do | |
| 2033 | swait() | |
| 2034 | PlayAnimationFromTable({
| |
| 2035 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2036 | CFrame.new(0, 1.50351071, 0.0460739173, 1, 0, -0, 0, 1.00000012, 0, -0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2037 | CFrame.new(1.50000381, 0.0324970335, 0.425725073, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2038 | CFrame.new(-1.5, -0.159844279, 0.285122991, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2039 | CFrame.new(0.5, -1.15181708, -0.124861211, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2040 | CFrame.new(-0.5, -1.8810792, 0.500639379, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2041 | }, .3, false) | |
| 2042 | end | |
| 2043 | CFuncs.Sound.Create("200632136", Handle, 1, 1)
| |
| 2044 | local con = RightLeg.Touched:connect(function(hit) | |
| 2045 | Damage(RightLeg, hit, 8, 12, 5, "Normal", RootPart, 0.2, "743521272", 1)end) | |
| 2046 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
| 2047 | for i = 0, 1, 0.1 do | |
| 2048 | swait() | |
| 2049 | PlayAnimationFromTable({
| |
| 2050 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2051 | CFrame.new(0, 1.56996083, -0.261622638, 1, 0, 0, 0, 0.939692736, 0.342019916, -0, -0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2052 | CFrame.new(1.50000381, 0.27931872, 0.728133559, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2053 | CFrame.new(-1.5, 0.34596175, 0.570588231, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2054 | CFrame.new(0.5, -1.39599705, -1.111431, 1, 0, -0, 0, 0.642786562, -0.766045451, -0, 0.766045451, 0.642786503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2055 | CFrame.new(-0.5, -1.70923471, 0.977958977, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2056 | }, .3, false) | |
| 2057 | end | |
| 2058 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 2059 | con:Disconnect() | |
| 2060 | Humanoid.WalkSpeed = 16 | |
| 2061 | Humanoid.JumpPower = 60 | |
| 2062 | Attack = false | |
| 2063 | end | |
| 2064 | ||
| 2065 | function hedbap() | |
| 2066 | Attack = true | |
| 2067 | for i = 0, 1, 0.1 do | |
| 2068 | swait() | |
| 2069 | PlayAnimationFromTable({
| |
| 2070 | CFrame.new(-0, -0.115550078, 0.250714004, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2071 | CFrame.new(0, 1.51567197, 0.00248532044, 1, 0, -0, 0, 1, 2.98023224e-08, -0, 2.98023224e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2072 | CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2073 | CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2074 | CFrame.new(0.5, -1.48346758, 0.057243526, 1, 0, 0, 0, 0.766044796, 0.642787218, -0, -0.642787218, 0.766044855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2075 | CFrame.new(-0.499999523, -1.82032359, 0.395741045, 0.984807849, 0, 0.173647985, -0.0593910702, 0.939692736, 0.33682391, -0.163175747, -0.342019886, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2076 | }, .3, false) | |
| 2077 | end | |
| 2078 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
| 2079 | CFuncs.Sound.Create("200632136", Handle, 1, 1)
| |
| 2080 | local con = Head.Touched:connect(function(hit) | |
| 2081 | Damage(RightLeg, hit, 15, 18, 3, "Knockdown", RootPart, 0.2, "1296132303", 1) Humanoid.Health = Humanoid.Health - 5 end) | |
| 2082 | for i = 0, 1, 0.1 do | |
| 2083 | swait() | |
| 2084 | PlayAnimationFromTable({
| |
| 2085 | CFrame.new(0, 0.0488227382, -0.156543747, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2086 | CFrame.new(0, 1.52236009, -0.201607227, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2087 | CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2088 | CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2089 | CFrame.new(0.5, -2.03161407, -0.00965765119, 1, 0, 0, 0, 0.98480773, 0.173648447, 0, -0.173648447, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2090 | CFrame.new(-0.5, -1.83802676, -0.920656502, 1, 0, 0, 0, 0.939692438, -0.342020959, 0, 0.342020929, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2091 | }, .3, false) | |
| 2092 | end | |
| 2093 | Attack = false | |
| 2094 | con:Disconnect() | |
| 2095 | end | |
| 2096 | ||
| 2097 | ||
| 2098 | function stockcrash() | |
| 2099 | Attack = true | |
| 2100 | Humanoid.WalkSpeed = 5 | |
| 2101 | Humanoid.JumpPower = 0 | |
| 2102 | CFuncs.Sound.Create("1073355392", Stockbox, 1, 1)
| |
| 2103 | for i = 0, 1.5, 0.1 do | |
| 2104 | swait() | |
| 2105 | PlayAnimationFromTable({
| |
| 2106 | CFrame.new(0.0377655476, -0, -0.109542102, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2107 | CFrame.new(-4.17232513e-07, 1.49999011, -3.93390656e-06, 0.856849194, 0.197328225, -0.476309896, -0.163177073, 0.980159342, 0.112521209, 0.489063263, -0.0186908543, 0.87204814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2108 | CFrame.new(1.75000632, 0.42197898, -0.563352466, 0.766044974, -0.64278698, -0, 0, 0, -1, 0.64278698, 0.766044974, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2109 | CFrame.new(-0.420839459, 0.476516426, -1.11699474, 0.418066114, -0.903488457, -0.09449514, -0.139175028, 0.0390909165, -0.989495933, 0.897692144, 0.42682609, -0.109400436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2110 | CFrame.new(0.637096405, -1.86514843, -0.291526765, 1, 0, 0, 0, 0.984807849, 0.173648059, 0, -0.173648059, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2111 | CFrame.new(-0.48112309, -1.99999511, 0.0593808591, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2112 | }, .3, false) | |
| 2113 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(3, .5, 1) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(-100)), 0.3) | |
| 2114 | end | |
| 2115 | CFuncs.Sound.Create("1073356365", Stockbox, 1, 1)
| |
| 2116 | local con = Stockbox.Touched:connect(function(hit) | |
| 2117 | Damage(Stockbox, hit, 18, 23, 5, "Knockdown", RootPart, 1, "146163534", 1) end) | |
| 2118 | for i = 0, .2, 0.1 do | |
| 2119 | swait() | |
| 2120 | PlayAnimationFromTable({
| |
| 2121 | CFrame.new(0.441541791, 2.43237423e-07, 0.00331187248, 0.336825132, -0.0593909472, 0.939692259, 0.173648059, 0.984807849, -3.82394944e-07, -0.92541635, 0.163175866, 0.342021108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2122 | CFrame.new(-0.104509205, 1.59855092, -0.215072125, 0.890994191, 0.0636333674, -0.449533641, 0.0275982097, 0.980707407, 0.193524063, 0.453175396, -0.184835091, 0.872048259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2123 | CFrame.new(1.75627017, 0.431958854, -0.449601173, 0.754407525, -0.653558016, -0.0610871017, -0.13302204, -0.0610866398, -0.989228785, 0.642786741, 0.754407406, -0.133021802) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2124 | CFrame.new(-0.367935598, 0.648825228, -1.07648134, 0.387547314, -0.915556669, -0.107533015, -0.209657595, 0.0260535926, -0.977427781, 0.897691965, 0.401344508, -0.181856394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2125 | CFrame.new(0.358966112, -1.63310397, -0.651200593, 0.984807909, 0.17100957, 0.0301558673, -0.173648059, 0.969846368, 0.171010047, -2.23517418e-06, -0.173648521, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2126 | CFrame.new(-0.654243588, -1.85264969, 0.148285508, 0.754406095, -0.0533300862, 0.654238164, -0.133022279, 0.963592768, 0.231935903, -0.642788172, -0.262002051, 0.71984601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2127 | }, .3, false) | |
| 2128 | end | |
| 2129 | for i = 0, 1, 0.1 do | |
| 2130 | swait() | |
| 2131 | PlayAnimationFromTable({
| |
| 2132 | CFrame.new(0.278367251, 9.0772329e-07, 0.0731263831, 0.633022964, -0.111618958, 0.766043842, 0.173647985, 0.984807849, 5.96214491e-08, -0.754405856, 0.133021936, 0.64278841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2133 | CFrame.new(-0.104512498, 1.59855139, -0.215077341, 0.727161527, 0.0636337325, 0.683510542, -0.172414482, 0.980707347, 0.0921231061, -0.664461732, -0.184835523, 0.724103987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2134 | CFrame.new(0.400077015, 0.238431826, -1.01036751, 0.518464565, 0.840397179, 0.157882661, -0.035381794, 0.205562487, -0.978004277, -0.854366899, 0.50147438, 0.13631162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2135 | CFrame.new(-1.62448943, 0.329740167, -0.818884015, 0.598198533, 0.795001924, 0.100649826, -0.176135838, 0.25297159, -0.95130527, -0.781751156, 0.551341355, 0.29135555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2136 | CFrame.new(0.302916914, -1.95092583, 0.295360684, 0.98480773, 0.171009585, 0.0301554501, -0.173648, 0.969846547, 0.1710096, -1.81794167e-06, -0.173648, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2137 | CFrame.new(-0.801789224, -1.60096383, -0.361114919, 0.974819183, 0.117734738, 0.189383537, -0.166570976, 0.949086845, 0.267373323, -0.148262233, -0.292186439, 0.944799304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2138 | }, .3, false) | |
| 2139 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(1, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-50)), 0.3) | |
| 2140 | end | |
| 2141 | Humanoid.WalkSpeed = 16 | |
| 2142 | Humanoid.JumpPower = 60 | |
| 2143 | con:Disconnect() | |
| 2144 | Attack = false | |
| 2145 | end | |
| 2146 | ||
| 2147 | ||
| 2148 | ||
| 2149 | ||
| 2150 | ||
| 2151 | ||
| 2152 | Mouse.KeyDown:connect(function(Key) | |
| 2153 | Key = Key:lower() | |
| 2154 | while Attack == false and UIS:IsKeyDown(Enum.KeyCode.R) and AmmoCount >= 0 and AmmoCount <= maxammo - 1 do | |
| 2155 | relode() | |
| 2156 | if Attack == false and AmmoCount == maxammo then | |
| 2157 | pump() | |
| 2158 | end | |
| 2159 | end | |
| 2160 | end) | |
| 2161 | ||
| 2162 | ||
| 2163 | Mouse.KeyDown:connect(function(Key) | |
| 2164 | Key = Key:lower() | |
| 2165 | while Attack == false and UIS:IsKeyDown(Enum.KeyCode.X) and cooldownX >=coX do | |
| 2166 | stanceintro() | |
| 2167 | textXZ.Text = "[X+Z]\n Quick Kick" | |
| 2168 | text2.Text = "[X]\n HOLD" | |
| 2169 | textXC.Text = "[X+C]\n Headbutt" | |
| 2170 | textXV.Text = "[X+V]\n Stock Swing" | |
| 2171 | ||
| 2172 | text1.Text = " " | |
| 2173 | text3.Text = " " | |
| 2174 | text4.Text = " " | |
| 2175 | frameskXZ.BackgroundTransparency = .5 | |
| 2176 | frameskXC.BackgroundTransparency = .5 | |
| 2177 | frameskXV.BackgroundTransparency = .5 | |
| 2178 | barXZ.BackgroundTransparency = 0 | |
| 2179 | barXC.BackgroundTransparency = 0 | |
| 2180 | barXV.BackgroundTransparency = 0 | |
| 2181 | ||
| 2182 | frameskZ.BackgroundTransparency = 1 | |
| 2183 | frameskC.BackgroundTransparency = 1 | |
| 2184 | frameskV.BackgroundTransparency = 1 | |
| 2185 | barZ.BackgroundTransparency = 1 | |
| 2186 | barC.BackgroundTransparency = 1 | |
| 2187 | barV.BackgroundTransparency = 1 | |
| 2188 | ||
| 2189 | ||
| 2190 | if UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.Z) and cooldownXZ >=coXZ then | |
| 2191 | quickkick() | |
| 2192 | cooldownXZ = 0 | |
| 2193 | elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.C) and cooldownXC >=coXC then | |
| 2194 | hedbap() | |
| 2195 | cooldownXC = 0 | |
| 2196 | elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.V) and cooldownXV >=coXV then | |
| 2197 | stockcrash() | |
| 2198 | cooldownXV = 0 | |
| 2199 | end | |
| 2200 | end | |
| 2201 | end) | |
| 2202 | ||
| 2203 | ||
| 2204 | ||
| 2205 | Mouse.KeyDown:connect(function(Key) | |
| 2206 | if Attack == false and Key == 'z' and cooldownZ >=coZ then | |
| 2207 | cooldownZ = 0 | |
| 2208 | hop() | |
| 2209 | elseif Attack == false and Key == 'c' and cooldownC >=coC and Humanoid.Health < 100 then | |
| 2210 | cooldownC = 0 | |
| 2211 | patchedup() | |
| 2212 | elseif Attack == false and Key == 'v' and cooldownV >=coV then | |
| 2213 | cooldownV = 0 | |
| 2214 | fireatwill() | |
| 2215 | ||
| 2216 | end | |
| 2217 | end) | |
| 2218 | ||
| 2219 | ||
| 2220 | Mouse.Button1Down:connect(function() | |
| 2221 | if Attack == false and AmmoCount > 0 then | |
| 2222 | fire() | |
| 2223 | elseif Attack == false and AmmoCount == 0 then | |
| 2224 | dryfire() | |
| 2225 | end | |
| 2226 | end) | |
| 2227 | ||
| 2228 | ||
| 2229 | function updateskills1() | |
| 2230 | if cooldownZ <= coZ then | |
| 2231 | cooldownZ = cooldownZ + 1 / 35 | |
| 2232 | end | |
| 2233 | if cooldownX <= coX then | |
| 2234 | cooldownX = cooldownX + 1 / 35 | |
| 2235 | end | |
| 2236 | if cooldownXZ <= coXZ then | |
| 2237 | cooldownXZ = cooldownXZ + 1 / 35 | |
| 2238 | end | |
| 2239 | if cooldownXC <= coXC then | |
| 2240 | cooldownXC = cooldownXC + 1 / 35 | |
| 2241 | end | |
| 2242 | if cooldownXV <= coXV then | |
| 2243 | cooldownXV = cooldownXV + 1 / 35 | |
| 2244 | end | |
| 2245 | if cooldownC <= coC then | |
| 2246 | cooldownC = cooldownC + 1 / 35 | |
| 2247 | end | |
| 2248 | if cooldownV <= coV then | |
| 2249 | cooldownV = cooldownV + 1 / 35 | |
| 2250 | end | |
| 2251 | end | |
| 2252 | ||
| 2253 | ||
| 2254 | while true do | |
| 2255 | swait() | |
| 2256 | for i, v in pairs(Character:GetChildren()) do | |
| 2257 | if v:IsA("Part") then
| |
| 2258 | v.Material = "SmoothPlastic" | |
| 2259 | elseif v:IsA("Accessory") then
| |
| 2260 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2261 | end | |
| 2262 | end | |
| 2263 | for i, v in pairs(Character:GetChildren()) do | |
| 2264 | if v:IsA'Model' then | |
| 2265 | for _, c in pairs(v:GetChildren()) do | |
| 2266 | if c:IsA'Part' then | |
| 2267 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 2268 | end | |
| 2269 | end | |
| 2270 | end | |
| 2271 | end | |
| 2272 | updateskills1() | |
| 2273 | barZ:TweenSize(UDim2.new(1 * (cooldownZ / coZ), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2274 | barX:TweenSize(UDim2.new(1 * (cooldownX / coX), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2275 | barXZ:TweenSize(UDim2.new(1 * (cooldownXZ / coXZ), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2276 | barXC:TweenSize(UDim2.new(1 * (cooldownXC / coXC), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2277 | barXV:TweenSize(UDim2.new(1 * (cooldownXV / coXV), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2278 | barC:TweenSize(UDim2.new(1 * (cooldownC / coC), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2279 | barV:TweenSize(UDim2.new(1 * (cooldownV / coV), 0, 1, 0), 'Out', 'Quad', .5) | |
| 2280 | ||
| 2281 | if AmmoCount ~= 0 then | |
| 2282 | relodetext.Text = '[ '..AmmoCount..' / '..maxammo..' ]' | |
| 2283 | elseif AmmoCount == 0 then | |
| 2284 | relodetext.Text = '[ Hold R to Reload. ]' | |
| 2285 | end | |
| 2286 | ||
| 2287 | ||
| 2288 | if UIS:IsKeyDown(Enum.KeyCode.X) == false then | |
| 2289 | text1.Text = "[Z]\n Reposition" | |
| 2290 | text2.Text = "[X]\n Battle Stance" | |
| 2291 | text3.Text = "[C]\n Mend" | |
| 2292 | text4.Text = "[V]\n Unload" | |
| 2293 | textXZ.Text = " " | |
| 2294 | textXC.Text = " " | |
| 2295 | textXV.Text = " " | |
| 2296 | frameskZ.BackgroundTransparency = .5 | |
| 2297 | frameskC.BackgroundTransparency = .5 | |
| 2298 | frameskV.BackgroundTransparency = .5 | |
| 2299 | barZ.BackgroundTransparency = 0 | |
| 2300 | barC.BackgroundTransparency = 0 | |
| 2301 | barV.BackgroundTransparency = 0 | |
| 2302 | ||
| 2303 | frameskXZ.BackgroundTransparency = 1 | |
| 2304 | frameskXC.BackgroundTransparency = 1 | |
| 2305 | frameskXV.BackgroundTransparency = 1 | |
| 2306 | barXZ.BackgroundTransparency = 1 | |
| 2307 | barXC.BackgroundTransparency = 1 | |
| 2308 | barXV.BackgroundTransparency = 1 | |
| 2309 | end | |
| 2310 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2311 | Velocity = RootPart.Velocity.y | |
| 2312 | Sine = Sine + Change | |
| 2313 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2314 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2315 | Anim = "Jump" | |
| 2316 | if Attack == false then | |
| 2317 | Change = 1 | |
| 2318 | PlayAnimationFromTable({
| |
| 2319 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2320 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2321 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2322 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2323 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2324 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2325 | }, .3, false) | |
| 2326 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3) | |
| 2327 | end | |
| 2328 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2329 | Anim = "Fall" | |
| 2330 | if Attack == false then | |
| 2331 | Change = 1 | |
| 2332 | PlayAnimationFromTable({
| |
| 2333 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2334 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2335 | CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2336 | CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2337 | CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2338 | CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2339 | }, .3, false) | |
| 2340 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3) | |
| 2341 | end | |
| 2342 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 2343 | Anim = "Idle" | |
| 2344 | if Attack == false then | |
| 2345 | Change = 1 | |
| 2346 | PlayAnimationFromTable({
| |
| 2347 | CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0), | |
| 2348 | CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0), | |
| 2349 | CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2350 | CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0), | |
| 2351 | CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 2352 | CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 2353 | }, .3, false) | |
| 2354 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3) | |
| 2355 | end | |
| 2356 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 2357 | Anim = "Walk" | |
| 2358 | if Attack == false then | |
| 2359 | PlayAnimationFromTable({
| |
| 2360 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(-.2 + 0.05 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/5), 0), | |
| 2361 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0 + 0.05 * math.cos(Sine/30)) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0), | |
| 2362 | CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2363 | CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2364 | CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 - .5 * math.cos((Sine) / 5))), | |
| 2365 | CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 + .5 * math.cos((Sine) / 5))), | |
| 2366 | }, .3, false) | |
| 2367 | fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3) | |
| 2368 | end | |
| 2369 | end | |
| 2370 | if #Effects > 0 then | |
| 2371 | for e = 1, #Effects do | |
| 2372 | if Effects[e] ~= nil then | |
| 2373 | local Thing = Effects[e] | |
| 2374 | if Thing ~= nil then | |
| 2375 | local Part = Thing[1] | |
| 2376 | local Mode = Thing[2] | |
| 2377 | local Delay = Thing[3] | |
| 2378 | local IncX = Thing[4] | |
| 2379 | local IncY = Thing[5] | |
| 2380 | if Thing[1].Transparency <= 1 then | |
| 2381 | if Thing[2] == "Block1" then | |
| 2382 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2383 | Mesh = Thing[7] | |
| 2384 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2385 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2386 | elseif Thing[2] == "Ice" then | |
| 2387 | if Thing[6] <= Thing[5] then | |
| 2388 | Thing[6] = Thing[6] + .05 | |
| 2389 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 2390 | else | |
| 2391 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2392 | end | |
| 2393 | elseif Thing[2] == "Shatter" then | |
| 2394 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2395 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2396 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2397 | Thing[6] = Thing[6] + Thing[5] | |
| 2398 | elseif Thing[2] == "Block2" then | |
| 2399 | Thing[1].CFrame = Thing[1].CFrame | |
| 2400 | Mesh = Thing[7] | |
| 2401 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2402 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2403 | elseif Thing[2] == "Block3" then | |
| 2404 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2405 | Mesh = Thing[7] | |
| 2406 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2407 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2408 | elseif Thing[2] == "Block4" then | |
| 2409 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 2410 | Mesh = Thing[7] | |
| 2411 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2413 | elseif Thing[2] == "Block2Fire" then | |
| 2414 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2415 | Mesh = Thing[7] | |
| 2416 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2417 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2418 | if Thing[1].Transparency >= .3 then | |
| 2419 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 2420 | else | |
| 2421 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 2422 | end | |
| 2423 | elseif Thing[2] == "Cylinder" then | |
| 2424 | Mesh = Thing[7] | |
| 2425 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2426 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2427 | elseif Thing[2] == "Blood" then | |
| 2428 | Mesh = Thing[7] | |
| 2429 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 2430 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2431 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2432 | elseif Thing[2] == "Elec" then | |
| 2433 | Mesh = Thing[10] | |
| 2434 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2435 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2436 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 2437 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 2438 | elseif Thing[2] == "Disappear" then | |
| 2439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2440 | end | |
| 2441 | else | |
| 2442 | Part.Parent = nil | |
| 2443 | table.remove(Effects, e) | |
| 2444 | end | |
| 2445 | end | |
| 2446 | end | |
| 2447 | end | |
| 2448 | end | |
| 2449 | end |