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1
pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
2
local plr = game.Players.LocalPlayer
3
repeat wait() until plr.Character
4
plr = game.Players.LocalPlayer    
5
char = plr.Character
6
torso = char.Torso
7
head = char.Head
8
neck = torso.Neck
9
head.face:Destroy()
10
sound = Instance.new("Sound", head)
11-
sound.SoundId = "rbxassetid://"
11+
sound.SoundId = "rbxassetid://751660262"
12
sound.Volume = 100
13
sound:Play()
14
sound.Looped = true
15
plr.Chatted:connect(function(message)
16
            if message:sub(1,4) == "Play" then
17
            sound:Stop()
18
                sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
19
    sound:Play()
20
    end
21
end)
22
23
24
25
26
---- [[ Left Eye]] ----
27
28
eye1 = Instance.new("Part", workspace)
29
eye1.Anchored = false
30
eye1.Parent = head
31
eye1.TopSurface = 0
32
eye1.BrickColor = BrickColor.new("Teal")
33
eye1.BottomSurface = 0
34
eye1m = Instance.new("SpecialMesh", eye1)
35
eye1m.MeshType = Enum.MeshType.Sphere
36
eye1m.Scale = Vector3.new(0.02,0.12,0.03)
37
ogsize = eye1m.Scale
38
weld = Instance.new("Weld", head)
39
weld.Part0 = eye1
40
weld.Part1 = head
41
weld.C1 = CFrame.new(-.17,.14,-.57)
42
43
44
45
---- [[ Right Eye ]] ----
46
47
48
eye2 = Instance.new("Part", workspace)
49
eye2.Anchored = false
50
eye2.Parent = head
51
eye2.TopSurface = 0
52
eye2.BrickColor = BrickColor.new("Teal")
53
eye2.BottomSurface = 0
54
eye2m = Instance.new("SpecialMesh", eye2)
55
eye2m.MeshType = Enum.MeshType.Sphere
56
eye2m.Scale = Vector3.new(0.02,0.12,0.03)
57
ogsize = eye2m.Scale
58
weld = Instance.new("Weld", head)
59
weld.Part0 = eye2
60
weld.Part1 = head
61
weld.C1 = CFrame.new(.17,.14,-.57)
62
63
64
65
---- [[ Mouth ]] ----
66
67
mouth = Instance.new("Part", workspace)
68
mouth.Anchored = false
69
mouth.Parent = head
70
mouth.TopSurface = 0
71
mouth.BrickColor = BrickColor.new("Teal")
72
mouth.BottomSurface = 0
73
mouth.Material = "SmoothPlastic"
74
mouthm = Instance.new("SpecialMesh", mouth)
75
mouthm.MeshType = Enum.MeshType.Sphere
76
mouthm.Scale = Vector3.new(.13,0.1,0.05)
77
ogsize = mouthm.Scale
78
weld = Instance.new("Weld", head)
79
weld.Part0 = mouth
80
weld.Part1 = head
81
weld.C1 = CFrame.new(0,-.25,-.6)
82
game:service'RunService'.RenderStepped:connect(function()
83
mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
84
neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100)    +math.rad(-90),0,math.rad(180)),0.1)
85
end)local isScriptNil = false
86
87
local PlrName = "xExplicitCass"
88
local Plrs = game:GetService("Players")
89
local RunService = game:GetService("RunService")
90
local Content = game:GetService("ContentProvider")
91
local LP = Plrs.LocalPlayer
92
local Char = LP.Character
93
local PlrGui = LP.PlayerGui
94
local Backpack = LP.Backpack
95
local Mouse = LP:GetMouse()
96
97
local Camera = Workspace.CurrentCamera
98
local LastCamCF = Camera.CoordinateFrame
99
local AnimJoints = {}
100
local Cons = {}
101
local mDown = false
102
local Multi = false
103
local Grabbing = false
104
local Current = {}
105
local Alpha = 1
106
local LightNum = 1
107
108
Current.Part = nil
109
Current.BP = nil
110
Current.BA = nil
111
Current.Mass = nil
112
113
local LastPart = nil
114
115
local Head = Char["Head"]
116
local Torso = Char["Torso"]
117
local Humanoid = Char["Humanoid"]
118
local LA = Char["Left Arm"]
119
local RA = Char["Right Arm"]
120
local LL = Char["Left Leg"]
121
local RL = Char["Right Leg"]
122
123
local LS, RS;
124
125
local OrigLS = Torso["Left Shoulder"]
126
local OrigRS = Torso["Right Shoulder"]
127
128
for _,v in pairs(Char:GetChildren()) do
129
	if v.Name == ModID then
130
		v:Destroy()
131
	end
132
end
133
134
for _,v in pairs(PlrGui:GetChildren()) do
135
	if v.Name == "PadsGui" then
136
		v:Destroy()
137
	end
138
end
139
140
local ModID = "Pads"
141
local Objects = {}
142
local Grav = 196.2
143
144
local sin=math.sin
145
local cos=math.cos
146
local max=math.max
147
local min=math.min
148
local atan2=math.atan2
149
local random=math.random
150
local tau = 2 * math.pi
151
152
local BodyObjects = {
153
	["BodyVelocity"] = true;
154
	["BodyAngularVelocity"] = true;
155
	["BodyForce"] = true;
156
	["BodyThrust"] = true;
157
	["BodyPosition"] = true;
158
	["RocketPropulsion"] = true;
159
}
160
161
if LP.Name == PlrName and isScriptNil then
162
	script.Parent = nil
163
end
164
165
LP.CameraMode = "Classic"
166
167
local Assets = {
168
}
169
170
local LS0, LS1 = OrigLS.C0, OrigLS.C1
171
local RS0, RS1 = OrigRS.C0, OrigRS.C1
172
173
for i,v in pairs(Assets) do
174
	local ID = tostring(Assets[i])
175
	Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
176
	Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
177
end
178
179
function QuaternionFromCFrame(cf)
180
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
181
	local trace = m00 + m11 + m22 if trace > 0 then 
182
		local s = math.sqrt(1 + trace);
183
		local recip = 0.5/s;
184
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
185
	else 
186
		local i = 0;
187
		if m11 > m00 then 
188
			i = 1;
189
		end;
190
		if m22 > (i == 0 and m00 or m11) then
191
			i = 2 end if i == 0 then
192
			local s = math.sqrt(m00-m11-m22+1);
193
			local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; 
194
		elseif i == 1 then
195
			local s = math.sqrt(m11-m22-m00+1);
196
			local recip = 0.5/s;
197
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
198
		elseif i == 2 then
199
			local s = math.sqrt(m22-m00-m11+1);
200
			local recip = 0.5/s;
201
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
202
		end;
203
	end; 
204
end;
205
206
function QuaternionToCFrame(px, py, pz, x, y, z, w)
207
	local xs, ys, zs = x + x, y + y, z + z;
208
	local wx, wy, wz = w*xs, w*ys, w*zs;
209
	local xx = x*xs;
210
	local xy = x*ys;
211
	local xz = x*zs;
212
	local yy = y*ys;
213
	local yz = y*zs;
214
	local zz = z*zs;
215
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
216
end;
217
218
function QuaternionSlerp(a, b, t)
219
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
220
	local startInterp, finishInterp; 
221
	if cosTheta >= 0.0001 then
222
		if (1 - cosTheta) > 0.0001 then
223
			local theta = math.acos(cosTheta);
224
			local invSinTheta = 1/math.sin(theta);
225
			startInterp = math.sin((1-t)*theta)*invSinTheta;
226
			finishInterp = math.sin(t*theta)*invSinTheta;
227
		else
228
			startInterp = 1-t finishInterp = t;
229
		end;
230
	else 
231
		if (1+cosTheta) > 0.0001 then
232
			local theta = math.acos(-cosTheta);
233
			local invSinTheta = 1/math.sin(theta);
234
			startInterp = math.sin((t-1)*theta)*invSinTheta;
235
			finishInterp = math.sin(t*theta)*invSinTheta;
236
		else startInterp = t-1 finishInterp = t;
237
		end;
238
	end;
239
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
240
end;
241
242
function CLerp(a,b,t)
243
	local qa={QuaternionFromCFrame(a)};
244
	local qb={QuaternionFromCFrame(b)};
245
	local ax,ay,az=a.x,a.y,a.z;
246
	local bx,by,bz=b.x,b.y,b.z;
247
	local _t=1-t;
248
	return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
249
end
250
251
function GetWeld(weld) 
252
	local obj 
253
	for i, v in pairs(AnimJoints) do 
254
		if v[1] == weld then 
255
			obj = v 
256
			break 
257
		end 
258
	end 
259
	if not obj then 
260
		obj = {weld,NV} 
261
		table.insert(AnimJoints,obj) 
262
	end 
263
	return weld.C0.p, obj[2] 
264
end 
265
266
function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) 
267
	smooth = smooth or 1 
268
	local obj 
269
	for i, v in pairs(AnimJoints) do 
270
		if v[1] == weld then 
271
			obj = v 
272
			break 
273
		end 
274
	end 
275
	if not obj then 
276
		obj = {weld,NV} 
277
		table.insert(AnimJoints,obj) 
278
	end 
279
	
280
	local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops 
281
	
282
	local tox,toy,toz = 0,0,0 
283
	tox = math.abs(origangle.x - nextangle.x) *perc 
284
	toy = math.abs(origangle.y - nextangle.y) *perc 
285
	toz = math.abs(origangle.z - nextangle.z) *perc 
286
	tox = ((origangle.x > nextangle.x and -tox) or tox)
287
	toy = ((origangle.y > nextangle.y and -toy) or toy)
288
	toz = ((origangle.z > nextangle.z and -toz) or toz)
289
	
290
	local tox2,toy2,toz2 = 0,0,0 
291
	tox2 = math.abs(origpos.x - nextpos.x) *perc 
292
	toy2 = math.abs(origpos.y - nextpos.y) *perc 
293
	toz2 = math.abs(origpos.z - nextpos.z) *perc 
294
	tox2 = (origpos.x > nextpos.x and -tox2) or tox2 
295
	toy2 = (origpos.y > nextpos.y and -toy2) or toy2 
296
	toz2 = (origpos.z > nextpos.z and -toz2) or toz2 
297
	
298
	obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) 
299
	weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
300
end 
301
302
function RotateCamera(x, y)
303
	Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
304
end
305
306
function GetAngles(cf)
307
	local lv = cf.lookVector
308
	return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
309
end
310
311
local LastCamCF = Camera.CoordinateFrame
312
313
function Look()
314
	if AlphaOn == true then
315
		local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
316
		Camera.CoordinateFrame = LastCamCF
317
		RotateCamera(x * -(Alpha), y * -(Alpha))
318
		LastCamCF = Camera.CoordinateFrame
319
	end
320
end
321
322
function Cor(Func)
323
	local Ok, Err = coroutine.resume(coroutine.create(Func))
324
	if not Ok then
325
		print(Err)
326
	end
327
end
328
329
function Cor2(Func)
330
	local Ok, Err = ypcall(Func)
331
	if not Ok then
332
		print(Err)
333
	end
334
end
335
336
function MakePads()
337
	-- 1 - VTelekinesis
338
	P1 = Instance.new("Model")
339
	P1.Name = ModID
340
341
	-- 2 - RBase
342
	P2 = Instance.new("Part")
343
	P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
344
	P2.FormFactor = Enum.FormFactor.Custom
345
	P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
346
	P2.Anchored = true
347
	P2.BrickColor = BrickColor.new("White")
348
	P2.Friction = 0.30000001192093
349
	P2.Shape = Enum.PartType.Block
350
	P2.Name = "RBase"
351
	P2.Parent = P1
352
    P2.Transparency = 1
353
	-- 3 - Mesh
354
	P3 = Instance.new("CylinderMesh")
355
	P3.Scale = Vector3.new(1, 0.5, 1)
356
	P3.Parent = P2
357
358
	-- 4 - LBase
359
	P4 = Instance.new("Part")
360
	P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
361
	P4.FormFactor = Enum.FormFactor.Custom
362
	P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
363
	P4.Anchored = true
364
	P4.BrickColor = BrickColor.new("White")
365
	P4.Friction = 0.30000001192093
366
	P4.Shape = Enum.PartType.Block
367
	P4.Name = "LBase"
368
	P4.Parent = P1
369
    P4.Transparency = 1
370
	-- 5 - Mesh
371
	P5 = Instance.new("CylinderMesh")
372
	P5.Scale = Vector3.new(1, 0.5, 1)
373
	P5.Parent = P4
374
375
	-- 7 - Mesh
376
	P7 = Instance.new("CylinderMesh")
377
	P7.Scale = Vector3.new(1, 0.5, 1)
378
	P7.Parent = P6
379
380
	
381
382
	-- 9 - Mesh
383
	P9 = Instance.new("CylinderMesh")
384
	P9.Scale = Vector3.new(1, 0.5, 1)
385
	P9.Parent = P8
386
387
	
388
389
	-- 11 - Mesh
390
	P11 = Instance.new("CylinderMesh")
391
	P11.Scale = Vector3.new(1, 0.5, 1)
392
	P11.Parent = P10
393
394
	
395
	-- 13 - Mesh
396
	P13 = Instance.new("CylinderMesh")
397
	P13.Scale = Vector3.new(1, 0.5, 1)
398
	P13.Parent = P12
399
400
401
	-- 15 - Mesh
402
	P15 = Instance.new("CylinderMesh")
403
	P15.Scale = Vector3.new(1, 0.5, 1)
404
	P15.Parent = P14
405
406
	-- 17 - Mesh
407
	P17 = Instance.new("CylinderMesh")
408
	P17.Scale = Vector3.new(1, 0.5, 1)
409
	P17.Parent = P16
410
411
	P1.Parent = LP.Character
412
	P1:MakeJoints()
413
	return P1
414
end
415
416
weldModel = function(model, unanchor, rooty)
417
	local parts = {}
418
	local function recurse(object)
419
		if object:IsA("BasePart") then
420
			table.insert(parts, object)
421
		end
422
		for _,child in pairs(object:GetChildren()) do
423
			recurse(child)
424
		end
425
	end
426
	recurse(model)
427
	
428
	local rootPart = rooty or parts[1]
429
	for _, part in pairs(parts) do
430
		local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
431
		local weld = Instance.new("Weld")
432
		weld.Part0 = rootPart
433
		weld.Part1 = part
434
		weld.C0 = cframe
435
		weld.Parent = rootPart
436
	end
437
	
438
	if unanchor then
439
		for _, part in pairs(parts) do
440
			part.Anchored = false
441
			part.CanCollide = false
442
		end
443
	end
444
end
445
446
weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
447
	local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
448
	local weld = Instance.new("Weld")
449
	weld.Name = "Weld"
450
	weld.Part0 = rootPart
451
	weld.Part1 = Item
452
	weld.C0 = cframe
453
	weld.Parent = ParentItem and Item or rootPart
454
	
455
	if unanchor then
456
		Item.Anchored = false
457
	end
458
	return weld, cframe
459
end
460
461
scaleModel = function(model, scale)
462
	local parts = {}
463
	local function recurse(object)
464
		if object:IsA("BasePart") then
465
			table.insert(parts, object)
466
		end
467
		for _,child in pairs(object:GetChildren()) do
468
			recurse(child)
469
		end
470
	end
471
	recurse(model)
472
	
473
	local top, bottom, left, right, back, front
474
	for _, part in pairs(parts) do
475
		if top == nil or top < part.Position.y then			top = part.Position.y end
476
		if bottom == nil or bottom > part.Position.y then	bottom = part.Position.y end
477
		if left == nil or left > part.Position.x then		left = part.Position.x end
478
		if right == nil or right < part.Position.x then		right = part.Position.x end
479
		if back == nil or back > part.Position.z then		back = part.Position.z end
480
		if front == nil or front < part.Position.z then		front = part.Position.z end
481
	end
482
	
483
	local middle = Vector3.new( left+right, top+bottom, back+front )/2
484
	local minSize = Vector3.new(0.2, 0.2, 0.2)
485
	
486
	for _, part in pairs(parts) do
487
		local foo = part.CFrame.p - middle
488
		local rotation = part.CFrame - part.CFrame.p
489
		local newSize = part.Size*scale
490
		part.FormFactor = "Custom"
491
		part.Size = newSize
492
		part.CFrame = CFrame.new( middle + foo*scale ) * rotation
493
		
494
		if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
495
			local mesh
496
			for _, child in pairs(part:GetChildren()) do
497
				if child:IsA("DataModelMesh") then
498
					mesh = child
499
					break
500
				end
501
			end
502
			
503
			if mesh == nil then
504
				mesh = Instance.new("BlockMesh", part)
505
			end
506
			
507
			local oScale = mesh.Scale
508
			local newScale = newSize/minSize * oScale
509
			if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
510
			if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
511
			if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
512
			
513
			mesh.Scale = newScale
514
		end
515
	end
516
end
517
518
function getMass(Obj, Total)
519
	local newTotal = Total
520
	local returnTotal = 0
521
	
522
	if Obj:IsA("BasePart") then
523
		newTotal = newTotal + Objects[Obj]
524
	elseif BodyObjects[Obj.ClassName] then
525
		Obj:Destroy()
526
	end
527
	
528
	if Obj:GetChildren() and #Obj:GetChildren() > 0 then
529
		for _,v in pairs(Obj:GetChildren()) do
530
			returnTotal = returnTotal + getMass(v, newTotal)
531
		end
532
	else
533
		returnTotal = newTotal
534
	end
535
	
536
	return returnTotal
537
end
538
539
function getTargFromCurrent()
540
	local Current = Current.Part
541
	if Current:IsA("BasePart") then
542
		return Current
543
	elseif Current:findFirstChild("Torso") then
544
		return Current.Torso
545
	else
546
		for _,v in pairs(Current:GetChildren()) do
547
			if v:IsA("BasePart") then
548
				return v
549
			end
550
		end
551
	end
552
end
553
554
function Fire(Part, Vec, Inv)
555
	pcall(function()
556
		Current.BP:Destroy()
557
		Current.BP = nil
558
	end)
559
	pcall(function()
560
		Current.BA:Destroy()
561
		Current.BA = nil
562
	end)
563
	pcall(function()
564
		if Inv then
565
			Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
566
		else
567
			Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
568
		end
569
		Current.Mass = nil
570
	end)
571
	Reset()
572
end
573
574
function Reset()
575
	LS.Parent = nil
576
	RS.Parent = nil
577
	
578
	OrigLS.Parent = Torso
579
	OrigRS.Parent = Torso
580
	
581
	OrigLS.C0 = LS0
582
	OrigRS.C0 = RS0
583
end
584
585
function Start()
586
	Cor(function()
587
		repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
588
		Char = LP.Character
589
		PlrGui = LP.PlayerGui
590
		Backpack = LP.Backpack
591
		Mouse = LP:GetMouse()
592
		
593
		for _,v in pairs(Cons) do
594
			v:disconnect()
595
		end
596
		Cons = {}
597
598
		Camera = Workspace.CurrentCamera
599
		LastCamCF = Camera.CoordinateFrame
600
		AnimJoints = {}
601
		mDown = false
602
		Multi = false
603
		Grabbing = false
604
		Current = {}
605
		Alpha = 1
606
607
		Head = Char["Head"]
608
		Torso = Char["Torso"]
609
		Humanoid = Char["Humanoid"]
610
		LA = Char["Left Arm"]
611
		RA = Char["Right Arm"]
612
		LL = Char["Left Leg"]
613
		RL = Char["Right Leg"]
614
		
615
		OrigLS = Torso["Left Shoulder"]
616
		OrigRS = Torso["Right Shoulder"]
617
618
		for _,v in pairs(Char:GetChildren()) do
619
			if v.Name == ModID then
620
				v:Destroy()
621
			end
622
		end
623
624
		for _,v in pairs(PlrGui:GetChildren()) do
625
			if v.Name == "PadsGui" then
626
				v:Destroy()
627
			end
628
		end
629
		
630
		LS = Instance.new("Weld")
631
		RS = Instance.new("Weld")
632
633
		LS.Name = OrigLS.Name
634
		LS.Part0 = Torso
635
		LS.Part1 = LA
636
		LS.C0 = LS0
637
		LS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
638
639
		RS.Name = OrigRS.Name
640
		RS.Part0 = Torso
641
		RS.Part1 = RA
642
		RS.C0 = RS0
643
		RS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
644
645
		local Pads = MakePads()
646
		local LPad = Pads.LBase
647
		local RPad = Pads.RBase
648
649
		weldModel(LPad, true, LPad)
650
		weldModel(RPad, true, RPad)
651
652
		local GripWeldL = Instance.new("Weld")
653
		GripWeldL.Name = "GripWeldL"
654
		GripWeldL.Part0 = LA
655
		GripWeldL.Part1 = LPad
656
		GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
657
		GripWeldL.Parent = LA
658
659
		local GripWeldR = Instance.new("Weld")
660
		GripWeldR.Name = "GripWeldR"
661
		GripWeldR.Part0 = RA
662
		GripWeldR.Part1 = RPad
663
		GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
664
		GripWeldR.Parent = RA
665
		
666
		local isParts = false
667
668
		table.insert(Cons, Mouse.KeyDown:connect(function(Key)
669
			Key = Key:lower()
670
			if Key == "z" then
671
				--Stuff
672
			elseif Key == "f" then
673
				local Current = Current.Part
674
				if Current and Current.Parent ~= nil and not Multi then
675
					Current:BreakJoints()
676
				end
677
			elseif Key == "q" then
678
				if isParts then
679
					isParts = false
680
					for _,v in pairs(Workspace:GetChildren()) do
681
						if v.Name == "MyPartV" and v:IsA("BasePart") then
682
							v:Destroy()
683
						end
684
					end
685
				else
686
					isParts = true
687
					for i = 1, 50 do
688
						local Part = Instance.new("Part")
689
						Part.Color = Color3.new(math.random(), math.random(), math.random())
690
						Part.Transparency = 0
691
						Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
692
						Part.Archivable = true
693
						Part.CanCollide = false
694
						Part.Material = "Neon"
695
						Part.Locked = false
696
						Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
697
						Part.Anchored = true
698
						Part.Name = "MyPartV"
699
						Part.TopSurface = "Smooth"
700
						Part.BottomSurface = "Smooth"
701
						Part.Parent = Workspace
702
					end
703
				end
704
			elseif Key == "e" then
705
				local Targ;
706
				if Current.Part and Current.Part ~= nil then
707
					Targ = getTargFromCurrent()
708
				else
709
					Targ = LastPart
710
				end
711
				if Targ and Targ.Parent ~= nil and not Multi then
712
					local Ex = Instance.new("Explosion", Workspace)
713
					Ex.Position = Targ.CFrame.p
714
					Ex.BlastRadius = 16
715
					Ex.DestroyJointRadiusPercent = 0.5
716
				end
717
			elseif Key == "c" then
718
				if Current.Part and Current.Part.Parent ~= nil and not Multi then
719
					local Part = getTargFromCurrent()
720
					if Part then
721
						Grabbing = false
722
						if Mouse.Hit then
723
							local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
724
							Fire(Part, TargPos.p)
725
						else
726
							Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
727
						end
728
					end
729
				end
730
			end
731
		end))
732
733
		table.insert(Cons, Mouse.Button1Up:connect(function()
734
			mDown = false
735
			if Grabbing == true and Multi == false then
736
				Grabbing = false
737
				Reset()
738
			end
739
			if Current.Part ~= nil then
740
				LastPart = getTargFromCurrent()
741
				Current = {}
742
			end
743
		end))
744
745
		local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
746
			local oldParts = {}
747
			for _,v in pairs(Par:GetChildren()) do
748
				v.CFrame = CFrame.new(5e5, 5e5, 5e5)
749
				table.insert(oldParts, v)
750
			end
751
			local Distance = (Start-End).Magnitude
752
			local ArcScale = ArcScale or 1
753
			local RandomScale = RandomScale or 0
754
			local Last = Start
755
			local IterNum = 0
756
757
			while Par.Parent do
758
				IterNum = IterNum + 1
759
				local New = nil
760
				if (Last-End).Magnitude < Length then
761
					New = CFrame.new(End)
762
				else
763
					if (End-Last).Magnitude < Length*2 then
764
						RandomScale = RandomScale*0.5
765
						ArcScale = ArcScale*0.5
766
					end
767
					local Direct = CFrame.new(Last,End)
768
					New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
769
					New = New*CFrame.new(0,0,-Length)
770
				end
771
				local Trail = nil
772
				if oldParts[IterNum] then
773
					Trail = oldParts[IterNum]
774
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
775
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
776
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
777
					oldParts[IterNum] = nil
778
				else
779
					Trail = Instance.new("Part")
780
					Trail.Name = "Part"
781
					Trail.FormFactor = "Custom"
782
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
783
					Trail.Transparency = 0
784
					Trail.Anchored = true
785
					Trail.CanCollide = false
786
					Trail.Locked = true
787
					Trail.BackSurface = "SmoothNoOutlines"
788
					Trail.BottomSurface = "SmoothNoOutlines"
789
					Trail.FrontSurface = "SmoothNoOutlines"
790
					Trail.LeftSurface = "SmoothNoOutlines"
791
					Trail.RightSurface = "SmoothNoOutlines"
792
					Trail.TopSurface = "SmoothNoOutlines"
793
					Trail.Material = "Neon"
794
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
795
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
796
					Trail.Parent = Par
797
				end
798
				Last = New.p
799
				if (Last-End).Magnitude < 1 then
800
					break
801
				end
802
			end
803
			for _,v in pairs(oldParts) do
804
				v:Destroy()
805
			end
806
		end
807
808
		table.insert(Cons, Mouse.Button1Down:connect(function()
809
			mDown = true
810
			local Targ = Mouse.Target
811
			Cor(function()
812
				if Targ and Objects[Targ] and not Multi then
813
					Grabbing = true
814
					Current.Part = Targ
815
					local Mass = Objects[Targ]
816
					local ForceNum = 0
817
					local Hum = nil
818
					
819
					for _,v in pairs(Targ:GetChildren()) do
820
						if BodyObjects[v.ClassName] then
821
							v:Destroy()
822
						end
823
					end
824
					
825
					for _,v in pairs(Workspace:GetChildren()) do
826
						if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
827
							Hum = v.Humanoid
828
							Mass = getMass(v, 0)
829
							Current.Part = v
830
							break
831
						end
832
					end
833
					
834
					Current.Mass = Mass
835
					
836
					if not Hum then
837
						Targ:BreakJoints()
838
					end
839
					
840
					ForceNum = Mass * Grav
841
					Targ.CanCollide = true
842
					Targ.Anchored = false
843
					
844
					local BP = Instance.new("BodyPosition")
845
					BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
846
					BP.Parent = Targ
847
					
848
					local Ang = Instance.new("BodyAngularVelocity")
849
					Ang.Parent = Targ
850
					
851
					Current.BP = BP
852
					Current.BA = Ang
853
					
854
					OrigLS.Parent = nil
855
					OrigRS.Parent = nil
856
					
857
					LS.Parent = Torso
858
					RS.Parent = Torso
859
					
860
					LS.C0 = LS0
861
					RS.C0 = RS0
862
					
863
					local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
864
					local BPPos = Vector3.new(0, 0, 0)
865
					local Vel = Vector3.new(0, 0, 0)
866
					local Vlev = random() * math.pi
867
					local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
868
					
869
					local Ball = Instance.new("Part")
870
					Ball.Name = "Ball"
871
					Ball.FormFactor = "Custom"
872
					Ball.Color = Color3.new(0, 1, 1)
873
					Ball.Transparency = 0.3
874
					Ball.Anchored = true
875
					Ball.CanCollide = false
876
					Ball.Locked = true
877
					Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
878
					Ball.Size = Vector3.new(0.5, 0.5, 0.5)
879
					Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
880
					Ball.Parent = Char
881
882
					if Targ.Name == "MyPartV" then
883
						Targ.Name = "MyPartF"
884
					end
885
886
					local LightMod = Instance.new("Model", Char)
887
						
888
					local Mesh = Instance.new("SpecialMesh")
889
					Mesh.MeshType = "Sphere"
890
					Mesh.Parent = Ball
891
					
892
					local Size = 0.5
893
					local Rise = true
894
					
895
					while Grabbing and BP and Ang and Targ.Parent ~= nil do
896
						local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
897
						Ang.angularvelocity = Vel
898
						BP.position = BPPos + RPos
899
						RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
900
						Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
901
						Vlev = (Vlev + 0.05) % tau
902
						
903
						if Hum then
904
							Hum.Sit = true
905
						end
906
						
907
						if LA.Parent ~= nil and RA.Parent ~= nil then
908
							local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
909
							local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
910
							if Rise == true then
911
								if Size < 0.6 then
912
									Size = Size + 0.05
913
								else
914
									Size = Size + 0.1
915
								end
916
								if Size >= 2.2 then
917
									Rise = false
918
								end
919
							else
920
								if Size > 2.1 then
921
									Size = Size - 0.05
922
								else
923
									Size = Size - 0.1
924
								end
925
								if Size <= 0.5 then
926
									Rise = true
927
								end
928
							end
929
							Ball.Size = Vector3.new(Size, Size, Size)
930
							Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
931
							LightNum = LightNum + 1
932
							makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
933
						elseif Ball.Parent ~= nil then
934
							Ball:Destroy()
935
						end
936
						
937
						if LS and LS.Parent == Torso then
938
							LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
939
						end
940
						if RS and RS.Parent == Torso then
941
							RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
942
						end
943
						RunService.Heartbeat:wait()
944
					end
945
946
					coroutine.resume(coroutine.create(function()
947
						for i = 0.5, 1, 0.1 do
948
							for i2,v in pairs(LightMod:GetChildren()) do
949
								--v.Light.Range = 6-(i*5)
950
								v.Transparency = i
951
							end
952
							wait(1/30)
953
						end
954
						LightMod:Destroy()
955
					end))
956
					
957
					if BP and BP.Parent ~= nil then
958
						BP:Destroy()
959
					end
960
					
961
					if Ang and Ang.Parent ~= nil then
962
						Ang:Destroy()
963
					end
964
					
965
					pcall(function() Ball:Destroy() end)
966
				end
967
			end)
968
		end))
969
	end)
970
end
971
972
function Add(Obj)
973
	if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
974
		Objects[Obj] = Obj:GetMass()
975
		Obj.Changed:connect(function(P)
976
			if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
977
				Objects[Obj] = Obj:GetMass()
978
			end
979
		end)
980
	end
981
end
982
983
function Rem(Obj)
984
	if Objects[Obj] then
985
		Objects[Obj] = nil
986
	end
987
end
988
989
function Recursion(Obj)
990
	ypcall(function()
991
		Add(Obj)
992
		if #Obj:GetChildren() > 0 then
993
			for _,v in pairs(Obj:GetChildren()) do 
994
				Recursion(v)
995
			end
996
		end
997
	end)
998
end
999
1000
Workspace.DescendantAdded:connect(function(Obj)
1001
	Add(Obj)
1002
end)
1003
1004
Workspace.DescendantRemoving:connect(function(Obj)
1005
	Rem(Obj)
1006
end)
1007
1008
for _,v in pairs(Workspace:GetChildren()) do
1009
	Recursion(v)
1010
end
1011
1012
Start()
1013
1014
if LP.Name == PlrName then
1015
	LP.CharacterAdded:connect(Start)
1016
end
1017
1018
local verlet = {}
1019
verlet.step_time = 1 / 50
1020
verlet.gravity = Vector3.new(0, -10, 0)
1021
1022
local char = game.Players.LocalPlayer.Character
1023
local torso = char:WaitForChild("Torso")
1024
local parts = {}
1025
local render = game:GetService("RunService").RenderStepped
1026
1027
wait(2)
1028
1029
local point = {}
1030
local link = {}
1031
local rope = {}
1032
1033
local function ccw(A,B,C)
1034
    return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
1035
end
1036
1037
local function intersect(A,B,C,D)
1038
    return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
1039
end
1040
1041
local function vec2(v)
1042
	return Vector2.new(v.x, v.z)
1043
end
1044
1045
function point:step()
1046
	if not self.fixed then
1047
		local derivative = (self.position - self.last_position) * 0.95
1048
		self.last_position = self.position
1049
		self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
1050
		--[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
1051
		local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
1052
		local pointE = self.position + torso.CFrame.lookVector * 100
1053
		local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
1054
		if not doIntersect then
1055
			self.postition = self.position - torso.CFrame.lookVector * 10
1056
		end]]
1057
	end
1058
end
1059
1060
function link:step()
1061
	for i = 1, 1 do
1062
		local distance = self.point1.position - self.point2.position
1063
		local magnitude = distance.magnitude
1064
		local differance = (self.length - magnitude) / magnitude
1065
		local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
1066
		if not self.point1.fixed then
1067
			self.point1.position = self.point1.position + translation
1068
		end
1069
		if not self.point2.fixed then
1070
			self.point2.position = self.point2.position - translation
1071
		end
1072
	end
1073
end
1074
1075
function verlet.new(class, a, b, c)
1076
	if class == "Point" then
1077
		local new = {}
1078
		setmetatable(new, {__index = point})
1079
		new.class = class
1080
		new.position = a or Vector3.new()
1081
		new.last_position = new.position
1082
		new.velocity = verlet.gravity
1083
		new.fixed = false
1084
		return new
1085
	elseif class == "Link" then
1086
		local new = {}
1087
		setmetatable(new, {__index = link})
1088
		new.class = class
1089
		new.point1 = a
1090
		new.point2 = b
1091
		new.length = c or (a.position - b.position).magnitude
1092
		return new
1093
	elseif class == "Rope" then
1094
		local new = {}
1095
		setmetatable(new, {__index = link})
1096
		new.class = class
1097
		new.start_point = a
1098
		new.finish_point = b
1099
		new.points = {}
1100
		new.links = {}
1101
		local inc = (b - a) / 10
1102
		for i = 0, 10 do
1103
			table.insert(new.points, verlet.new("Point", a + (i * inc)))
1104
		end
1105
		for i = 2, #new.points do
1106
			table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
1107
		end
1108
		return new
1109
	end
1110
end
1111
1112
local tris = {}
1113
local triParts = {}
1114
1115
local function GetDiscoColor(hue)
1116
 local section = hue % 1 * 3
1117
 local secondary = 0.5 * math.pi * (section % 1)
1118
 if section < 1 then
1119
  return Color3.new(0, 0, 0)
1120
 elseif section < 2 then
1121
  return Color3.new(0, 0, 0)
1122
 else
1123
  return Color3.new(0, 0, 0)
1124
 end
1125
end
1126
1127
local function setupPart(part)
1128
	part.Anchored = true
1129
	part.FormFactor = 3
1130
	part.CanCollide = false
1131
	part.TopSurface = 10
1132
	part.BottomSurface = 10
1133
	part.LeftSurface = 10
1134
	part.RightSurface = 10
1135
	part.FrontSurface = 10
1136
	part.BackSurface = 10
1137
	part.Material = "Neon"
1138
	local m = Instance.new("SpecialMesh", part)
1139
	m.MeshType = "Wedge"
1140
	m.Scale = Vector3.new(0.2, 1, 1)
1141
	return part
1142
end
1143
1144
local function CFrameFromTopBack(at, top, back)
1145
	local right = top:Cross(back)
1146
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x,  right.y, top.y, back.y, right.z, top.z, back.z)
1147
end
1148
1149
local function drawTri(parent, a, b, c)
1150
	local this = {}
1151
	local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1152
	local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1153
	function this:Set(a, b, c)
1154
		local ab, bc, ca = b-a, c-b, a-c
1155
		local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
1156
		local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
1157
		local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
1158
		local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
1159
		if edg1 < edg2 then
1160
			if edg1 >= edg3 then		
1161
				a, b, c = c, a, b
1162
				ab, bc, ca = ca, ab, bc
1163
				abm = cam
1164
			end
1165
		else
1166
			if edg2 < edg3 then
1167
				a, b, c = b, c, a
1168
				ab, bc, ca = bc, ca, ab
1169
				abm = bcm
1170
			else
1171
				a, b, c = c, a, b
1172
				ab, bc, ca = ca, ab, bc
1173
				abm = cam
1174
			end
1175
		end
1176
	 
1177
		local len1 = -ca:Dot(ab)/abm
1178
		local len2 = abm - len1
1179
		local width = (ca + ab.unit*len1).magnitude
1180
	 
1181
		local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
1182
	 
1183
		if len1 > 0.2 then
1184
			mPart1.Parent = parent
1185
			mPart1.Size = Vector3.new(0.2, width, len1)
1186
			mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1187
		else
1188
			mPart1.Parent = nil
1189
		end
1190
		
1191
		if len2 > 0.2 then
1192
			mPart2.Parent = parent
1193
			mPart2.Size = Vector3.new(0.2, width, len2)
1194
			mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1195
		else
1196
			mPart2.Parent = nil
1197
		end	
1198
	end
1199
	function this:SetProperty(prop, value)
1200
		mPart1[prop] = value
1201
		mPart2[prop] = value
1202
	end
1203
	this:Set(a, b, c)
1204
	function this:Destroy()
1205
		mPart1:Destroy()
1206
		mPart2:Destroy()
1207
	end
1208
	this.p1 = mPart1
1209
	this.p2 = mPart2
1210
	this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
1211
	this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
1212
	return this
1213
end
1214
1215
function verlet.draw(object, id)
1216
	if object.class == "Point" then
1217
		local part = parts[id]
1218
		part.BrickColor = BrickColor.new(107, 0, 107)
1219
		part.Transparency = 0
1220
		part.formFactor = 3
1221
		part.Anchored = true
1222
		part.CanCollide = false
1223
		part.TopSurface = 0
1224
		part.BottomSurface = 0
1225
		part.Size = Vector3.new(0.35, 0.35, 0.35)
1226
		part.Material = "Neon"
1227
		part.CFrame = CFrame.new(object.position)
1228
		part.Parent = torso
1229
		return part
1230
	elseif object.class == "Link" then
1231
		local part = parts[id]
1232
		local dist = (object.point1.position - object.point2.position).magnitude
1233
		part.Size = Vector3.new(0.2, 0.2, dist)
1234
		part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
1235
		part.Parent = torso
1236
		return part
1237
	end
1238
end
1239
1240
function verlet.clear()
1241
	for _, v in pairs(workspace:GetChildren()) do
1242
		if v.Name == "Part" then
1243
			v:Destroy()
1244
		end
1245
	end
1246
end
1247
1248
local points = {}
1249
local links = {}
1250
1251
for x = 0, 2 do
1252
	points[x] = {}
1253
	for y = 0, 3 do
1254
		points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
1255
		points[x][y].fixed = y == 0
1256
	end
1257
end
1258
1259
for x = 1, 2 do
1260
	for y = 0, 3 do
1261
		links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
1262
	end
1263
end
1264
1265
for x = 0, 2 do
1266
	for y = 1, 3 do
1267
		links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
1268
	end
1269
end
1270
1271
render:connect(function()
1272
	for x = 0, 2 do
1273
		for y = 0, 3 do
1274
			if y == 0 then
1275
				points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
1276
			else
1277
				points[x][y]:step()
1278
			end
1279
		end
1280
	end
1281
	for i = 1, #links do
1282
		links[i]:step()
1283
	end
1284
	for i = 1, #tris do
1285
		triParts[#triParts + 1] = tris[i].p1
1286
		triParts[#triParts + 1] = tris[i].p2
1287
	end
1288
	tris = {}
1289
	for x = 1, 2 do
1290
		for y = 1, 3 do
1291
			tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
1292
			tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
1293
		end
1294
	end
1295
end)