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| 1 | - | Gameplay Changes: |
| 1 | + | Gameplay Changes/Plugins |
| 2 | ||
| 3 | - | I've done my best to configure the server so that its a fun modded experience but isnt laggy as hell, I hope you enjoy your stay! |
| 3 | + | I've done my best to configure the server so that it's a fun modded experience but isn't laggy as hell, I hope you enjoy your stay! |
| 4 | ||
| 5 | - | - Surface Rework |
| 5 | + | Surface Rework |
| 6 | - | New rooms and things on the surface, be sure to check it out! |
| 6 | + | One of the biggest things changes to the server is our surface rework. |
| 7 | - | - Late join |
| 7 | + | The server rework uses Map Editor Reborn to load models using unity. |
| 8 | - | 60 seconds after the game has begun, you can still spawn. |
| 8 | + | |
| 9 | - | - 914 mode: DroppedAndHeld |
| 9 | + | Currently these changes include custom Gate-A & B buildings, custom MTF area with Forklifts and cargo crates scattered around. Theres plenty of meme areas such as the spinning toliet at Gate-A. |
| 10 | - | You can upgrade items that are in your hands and dropped items. |
| 10 | + | |
| 11 | - | - Auto Warhead |
| 11 | + | So much is changed in this surface rework! |
| 12 | - | After around 20 minutes, the auto nuke will go off to prevent stalling. |
| 12 | + | Credits to Moklman#6531 for a majority of these items. |
| 13 | ||
| 14 | - | Plugins: |
| 14 | + | Late Join |
| 15 | - | - Respawn Timer |
| 15 | + | 60 seconds after the game has began, you can still spawn in as a random class. This is to ensure that players on low connections, or just people who joined late can still enjoy the experience. |
| 16 | - | Displays how much time it will take to respawn when spectating, and also tells you what you will spawn as. |
| 16 | + | |
| 17 | - | - Hints |
| 17 | + | This is a bit broken at the moment due to items not being given on spawn. |
| 18 | ||
| 19 | - | - AFK System |
| 19 | + | 914 mode: DroppedAndHeld |
| 20 | - | This is supposed to prevent stalling and allow to join if the game is full. |
| 20 | + | Items that are dropped and in your hands can be upgraded in SCP-914. |
| 21 | - | - Auto FF |
| 21 | + | |
| 22 | - | Friendly fire turns on at the end of the round. |
| 22 | + | Auto Warhead |
| 23 | - | - PinkCandy |
| 23 | + | After 20 minutes into the game, the Alpha Warhead will automatically go off in order to get the round finished quicker and to prevent stalling. |
| 24 | ||
| 25 | - | - Disarm Team Switch |
| 25 | + | Respawn Timer |
| 26 | - | If an MTF/CI is disarmed, they will switch teams on escaping. |
| 26 | + | This plugin displays the time till respawn, this is perfect if you want to grab a drink but don't want to miss spawn. |
| 27 | - | - 914 changes |
| 27 | + | Also displays the tickets amount and what you will spawn as. |
| 28 | - | Did some changes to how items and players will be in 914, for example being on rough will do some strange side effects to you. |
| 28 | + | |
| 29 | - | - Ragdoll cleanup |
| 29 | + | Hints |
| 30 | - | In order to save CPU power, the server will automatically clean up ragdolls. |
| 30 | + | |
| 31 | - | - Health on Kill |
| 31 | + | |
| 32 | - | SCP 049, 939, and 173 all get 30 health on a kill. |
| 32 | + | Ultimate AFK System |
| 33 | - | - Peanut Explodes |
| 33 | + | This plugin prevents people from stalling up the round, it will also replace the AFK player with a spectator. |
| 34 | - | Upon death peanut will explode, killing anyone close to it. |
| 34 | + | |
| 35 | - | - Facility Scan |
| 35 | + | This is broken at the moment. |
| 36 | - | The facility will do scans, notifying everyone of the remaining survivors and scps. |
| 36 | + | |
| 37 | - | - SCP proximity chat |
| 37 | + | Auto Friendly-Fire |
| 38 | - | When an SCP presses ALT, they toggle the ability to talk to a player near them. |
| 38 | + | At the end of the round friendly fire is temporarily turned on, this serves no real purpose and is just to have fun. |
| 39 | - | - SCP-966 |
| 39 | + | |
| 40 | Personnel Report | |
| 41 | Every round CASSIE will randomly send personnel reports to notify everyone whos alive. This can help with stalling but is more of a cool gameplay feature to me. | |
| 42 | - | - CiSpy |
| 42 | + | |
| 43 | - | For every NTF wave with 6+ people, there's a chance a CiSpy can spawn. |
| 43 | + | SCP proximity chat |
| 44 | - | CiSpy is an NTF that is on the side of the Chaos Insurgency. |
| 44 | + | SCP's can toggle proximity chat by pressing ALT! |
| 45 | - | - Custom Items |
| 45 | + | You still have to hold Q to talk though. This hopefully should make the game more fun for SCP's. |
| 46 | - | There are custom items that spawn around the map, for example a grenade launcher! |
| 46 | + | |
| 47 | - | [WIP] |
| 47 | + | SCP-966 |
| 48 | - | - Serpents Hand |
| 48 | + | |
| 49 | - | - Abilities for SCP-049 and 079 |
| 49 | + | |
| 50 | - | - a bunch of other custom classes and plugins. |
| 50 | + | |
| 51 | This is temporarily disabled until we can figure out how to make it spawn normally with other SCP's. | |
| 52 | ||
| 53 | CiSpy | |
| 54 | For every NTF wave with 6+ people, there's a chance a CiSpy can spawn. CiSpy is an NTF that is on the side of the Chaos Insurgency. | |
| 55 | Theres a 5 percent chance for a Facility Guard CI-Spy. | |
| 56 | ||
| 57 | The CI Spy cannot shoot D-Class or other fellow Insurgents. | |
| 58 | ||
| 59 | SCP-096 Notifcations | |
| 60 | Players who look at 096's face will get a notifications saying they looked at him. | |
| 61 | 096 will get notifications alerting him of who saw him, including their username and role. | |
| 62 | ||
| 63 | Pink-Candy back in the bowl! | |
| 64 | This plugin brings the pink candy back into the bowl! | |
| 65 | Pink candy is a highly explosive candy that has a chance of spawning into the bowl. This was previously removed by Northwood but by using a plugin it was brought back from the dead. | |
| 66 | ||
| 67 | Disarm Team Switch | |
| 68 | If a MTF/CI is cuffed by the opposite team and escape, then they will switch to the other team. | |
| 69 | ||
| 70 | Upgradeable Coin | |
| 71 | Scientists and D-Class spawn with coins at the start of the round, these can be used to be upgraded in 914 into an item. | |
| 72 | ||
| 73 | Ragdoll cleanup | |
| 74 | In order to avoid lag when server is at high amounts, ragdolls will automatically be cleaned up. | |
| 75 | Don't worry as this doesn't effect items! | |
| 76 | ||
| 77 | Health on Kill | |
| 78 | 30 health on kill for 049, 939, 173. | |
| 79 | They really need this due to the amount of plugins. | |
| 80 | ||
| 81 | Peanut Explodes | |
| 82 | Peanut explodes on death to give the SCP's a bigger advantage since peanut can just be gunned down easily. | |
| 83 | Any players near 173 when it explodes will take damage and possibly die. | |
| 84 | ||
| 85 | SCP-035 | |
| 86 | SCP-035 is a corrosive mask that will disguise itself as a random item, when equipped the player will become 035. | |
| 87 | Custom Items | |
| 88 | There are a ton of new custom items that spawn across the facility! | |
| 89 | ||
| 90 | EMP Grenade | |
| 91 | This flashbang has been modified to emit a short-range EMP when it detonates. When detonated, any lights, doors, cameras and in the room, as well as all speakers in the facility, will be disabled for a short time. | |
| 92 | ||
| 93 | Grenade Launcher | |
| 94 | This weapon will launch grenades in the direction you are firing, instead of bullets. Requires Frag Grenades in your inventory to reload. | |
| 95 | Flash bang grenades also work. | |
| 96 | ||
| 97 | Implosion Grenade | |
| 98 | This grenade does almost 0 damage, however it will succ nearby players towards the center of the implosion area. | |
| 99 | ||
| 100 | Broken atm! ^^ | |
| 101 | ||
| 102 | Lethal Injection | |
| 103 | This is a Lethal Injection that, when used, will cause SCP-096 to immediately leave his enrage, regardless of how many targets he currently has, if you are one of his current targets. You always die when using this, even if there's no enrage to break, or you are not a target. | |
| 104 | ||
| 105 | Lucky Coins | |
| 106 | This coin has magical properties when it is dropped inside of SCP-106's pocket dimension. | |
| 107 | The coin will show you which exit is the correct one! | |
| 108 | ||
| 109 | Medi Gun | |
| 110 | A specialized weapon that fires darts filled with a special mixture of Painkillers, Antibiotics, Antiseptics and other medicines. When fires at friendly targets, they will be healed. When fired at instances of SCP-049-2, they will be slowly converted back to human form. Does nothing when fired at anyone else. | |
| 111 | ||
| 112 | SCP-127 | |
| 113 | SCP-127 is a pistol that slowly regenerates it's ammo over time but cannot be reloaded normally. | |
| 114 | ||
| 115 | SCP-1499 | |
| 116 | The gas mask that temporarily teleports you to another dimension, when you put it on. | |
| 117 | ||
| 118 | Sniper Rifle | |
| 119 | This modified E-11 Rifle fires high-velocity anti-personnel sniper rounds. | |
| 120 | ||
| 121 | Tranquilizer Gun | |
| 122 | This modified USP fires non-lethal tranquilizing darts. Those affected will be rendered unconscious for a short duration. Unreliable against SCPs. Repeated tranquilizing of the same person will render them resistant to it's effect. | |
| 123 | ||
| 124 | SCP-714 | |
| 125 | The green ring that protects you from SCP-049. | |
| 126 | ||
| 127 | Anti Memetic Pills | |
| 128 | Drugs that make you forget things. If you use these while you are targeted by SCP-096, you will forget what his face looks like, and thus no longer be a target. | |
| 129 | ||
| 130 | Deflector Shield | |
| 131 | A deflector shield that reflects bullets back at the shooter | |
| 132 | ITS VERY RARE DONT WORRY | |
| 133 | ||
| 134 | SCP-2818 | |
| 135 | When this weapon is fired, it uses the biomass of the shooter as the bullet. | |
| 136 | ||
| 137 | C4 Charges | |
| 138 | Explosive charge that can be remotly detonated. | |
| 139 | It will stick to walls and the radio is used to detonate it. | |
| 140 | ||
| 141 | Auto Gun | |
| 142 | In one trigger pull, shoot every enemy around you. | |
| 143 | This is a one percent chance because of obvious reasons lol. |