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1 | -- This script has been converted to FE by iPxter | |
2 | - | Player = game.Players.LocalPlayer |
2 | + | |
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | - | Player = game:GetService("Players").LocalPlayer |
28 | + | CAS.UnbindAction = CAS.BindAction |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | - | Mouse = Player:GetMouse() |
34 | + | t.Function(...) |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | wait(1) | |
88 | Player = owner | |
89 | Character = Player.Character | |
90 | local txt = Instance.new("BillboardGui", Character) | |
91 | txt.Adornee = Character.Head | |
92 | txt.Name = "_status" | |
93 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
94 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
95 | local text = Instance.new("TextLabel", txt) | |
96 | text.Size = UDim2.new(10, 0, 7, 0) | |
97 | text.FontSize = "Size24" | |
98 | text.TextScaled = true | |
99 | text.TextTransparency = 0 | |
100 | text.BackgroundTransparency = 1 | |
101 | text.TextTransparency = 0 | |
102 | text.TextStrokeTransparency = 0 | |
103 | text.Font = "Antique" | |
104 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
105 | text.Text = "Head Hunter" | |
106 | script.Name = "Banisher Gun V3 / 1" | |
107 | --//====================================================\\-- | |
108 | --|| CREATED BY SHACKLUSTER | |
109 | --\\====================================================//-- | |
110 | ||
111 | script:ClearAllChildren() | |
112 | wait(0.2) | |
113 | ||
114 | Player = owner | |
115 | PlayerGui = Player.PlayerGui | |
116 | Cam = workspace.CurrentCamera | |
117 | Backpack = Player.Backpack | |
118 | Character = Player.Character | |
119 | Humanoid = Character.Humanoid | |
120 | RootPart = Character["HumanoidRootPart"] | |
121 | Torso = Character["Torso"] | |
122 | Head = Character["Head"] | |
123 | RightArm = Character["Right Arm"] | |
124 | LeftArm = Character["Left Arm"] | |
125 | RightLeg = Character["Right Leg"] | |
126 | LeftLeg = Character["Left Leg"] | |
127 | RootJoint = RootPart["RootJoint"] | |
128 | Neck = Torso["Neck"] | |
129 | RightShoulder = Torso["Right Shoulder"] | |
130 | LeftShoulder = Torso["Left Shoulder"] | |
131 | RightHip = Torso["Right Hip"] | |
132 | LeftHip = Torso["Left Hip"] | |
133 | local TIME = 0 | |
134 | local sick = Instance.new("Sound",Torso) | |
135 | Player_Size = 1.15 --Size of the player. | |
136 | Animation_Speed = 1.2 | |
137 | Attack_Animation_Speed = 2.5 | |
138 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
139 | IT = Instance.new | |
140 | CF = CFrame.new | |
141 | VT = Vector3.new | |
142 | RAD = math.rad | |
143 | C3 = Color3.new | |
144 | UD2 = UDim2.new | |
145 | BRICKC = BrickColor.new | |
146 | ANGLES = CFrame.Angles | |
147 | EULER = CFrame.fromEulerAnglesXYZ | |
148 | COS = math.cos | |
149 | ACOS = math.acos | |
150 | SIN = math.sin | |
151 | ASIN = math.asin | |
152 | ABS = math.abs | |
153 | MRANDOM = math.random | |
154 | FLOOR = math.floor | |
155 | ||
156 | --//=================================\\ | |
157 | --|| USEFUL VALUES | |
158 | --\\=================================// | |
159 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
160 | Animation_Speed = 3 | |
161 | local FORCERESET = false | |
162 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
163 | local Speed = 16 | |
164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
168 | local DAMAGEMULTIPLIER = 1 | |
169 | local ANIM = "Idle" | |
170 | local ATTACK = false | |
171 | local EQUIPPED = false | |
172 | local HOLD = false | |
173 | local COMBO = 1 | |
174 | local Rooted = false | |
175 | local SINE = 0 | |
176 | local KEYHOLD = false | |
177 | local CHANGE = 2 / Animation_Speed | |
178 | local WALKINGANIM = false | |
179 | local VALUE1 = false | |
180 | local VALUE2 = false | |
181 | local ROBLOXIDLEANIMATION = IT("Animation") | |
182 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
183 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
184 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
185 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
186 | WEAPONGUI.Name = "BanishV3Gui" | |
187 | local Weapon = IT("Model") | |
188 | Weapon.Name = "Adds" | |
189 | local Effects = IT("Folder", Weapon) | |
190 | Effects.Name = "Effects" | |
191 | local ANIMATOR = Humanoid.Animator | |
192 | local ANIMATE = Character:FindFirstChild("Animate") | |
193 | local UNANCHOR = true | |
194 | local TOBANISH = {} | |
195 | script.Parent = PlayerGui | |
196 | ||
197 | --//=================================\\ | |
198 | --\\=================================// | |
199 | ||
200 | ||
201 | --//=================================\\ | |
202 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
203 | --\\=================================// | |
204 | ||
205 | ArtificialHB = Instance.new("BindableEvent", script) | |
206 | ArtificialHB.Name = "ArtificialHB" | |
207 | ||
208 | script:WaitForChild("ArtificialHB") | |
209 | ||
210 | frame = Frame_Speed | |
211 | tf = 0 | |
212 | allowframeloss = false | |
213 | tossremainder = false | |
214 | lastframe = tick() | |
215 | script.ArtificialHB:Fire() | |
216 | ||
217 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
218 | tf = tf + s | |
219 | if tf >= frame then | |
220 | if allowframeloss then | |
221 | script.ArtificialHB:Fire() | |
222 | lastframe = tick() | |
223 | else | |
224 | for i = 1, math.floor(tf / frame) do | |
225 | script.ArtificialHB:Fire() | |
226 | end | |
227 | lastframe = tick() | |
228 | end | |
229 | if tossremainder then | |
230 | tf = 0 | |
231 | else | |
232 | tf = tf - frame * math.floor(tf / frame) | |
233 | end | |
234 | end | |
235 | end) | |
236 | ||
237 | --//=================================\\ | |
238 | --\\=================================// | |
239 | ||
240 | --//=================================\\ | |
241 | --|| SOME FUNCTIONS | |
242 | --\\=================================// | |
243 | ||
244 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
245 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
246 | end | |
247 | ||
248 | function PositiveAngle(NUMBER) | |
249 | if NUMBER >= 0 then | |
250 | NUMBER = 0 | |
251 | end | |
252 | return NUMBER | |
253 | end | |
254 | ||
255 | function NegativeAngle(NUMBER) | |
256 | if NUMBER <= 0 then | |
257 | NUMBER = 0 | |
258 | end | |
259 | return NUMBER | |
260 | end | |
261 | ||
262 | function Swait(NUMBER) | |
263 | if NUMBER == 0 or NUMBER == nil then | |
264 | ArtificialHB.Event:wait() | |
265 | else | |
266 | for i = 1, NUMBER do | |
267 | ArtificialHB.Event:wait() | |
268 | end | |
269 | end | |
270 | end | |
271 | ||
272 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
273 | local NEWMESH = IT(MESH) | |
274 | if MESH == "SpecialMesh" then | |
275 | NEWMESH.MeshType = MESHTYPE | |
276 | if MESHID ~= "nil" and MESHID ~= "" then | |
277 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
278 | end | |
279 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
280 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
281 | end | |
282 | end | |
283 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
284 | NEWMESH.Scale = SCALE | |
285 | NEWMESH.Parent = PARENT | |
286 | return NEWMESH | |
287 | end | |
288 | ||
289 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
290 | local NEWPART = IT("Part") | |
291 | NEWPART.formFactor = FORMFACTOR | |
292 | NEWPART.Reflectance = REFLECTANCE | |
293 | NEWPART.Transparency = TRANSPARENCY | |
294 | NEWPART.CanCollide = false | |
295 | NEWPART.Locked = true | |
296 | NEWPART.Anchored = true | |
297 | if ANCHOR == false then | |
298 | NEWPART.Anchored = false | |
299 | end | |
300 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
301 | NEWPART.Name = NAME | |
302 | NEWPART.Size = SIZE | |
303 | NEWPART.Position = Torso.Position | |
304 | NEWPART.Material = MATERIAL | |
305 | NEWPART:BreakJoints() | |
306 | NEWPART.Parent = PARENT | |
307 | return NEWPART | |
308 | end | |
309 | ||
310 | local function weldBetween(a, b) | |
311 | local weldd = Instance.new("ManualWeld") | |
312 | weldd.Part0 = a | |
313 | weldd.Part1 = b | |
314 | weldd.C0 = CFrame.new() | |
315 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
316 | weldd.Parent = a | |
317 | return weldd | |
318 | end | |
319 | ||
320 | ||
321 | function QuaternionFromCFrame(cf) | |
322 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
323 | local trace = m00 + m11 + m22 | |
324 | if trace > 0 then | |
325 | local s = math.sqrt(1 + trace) | |
326 | local recip = 0.5 / s | |
327 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
328 | else | |
329 | local i = 0 | |
330 | if m11 > m00 then | |
331 | i = 1 | |
332 | end | |
333 | if m22 > (i == 0 and m00 or m11) then | |
334 | i = 2 | |
335 | end | |
336 | if i == 0 then | |
337 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
338 | local recip = 0.5 / s | |
339 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
340 | elseif i == 1 then | |
341 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
342 | local recip = 0.5 / s | |
343 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
344 | elseif i == 2 then | |
345 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
346 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
347 | end | |
348 | end | |
349 | end | |
350 | ||
351 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
352 | local xs, ys, zs = x + x, y + y, z + z | |
353 | local wx, wy, wz = w * xs, w * ys, w * zs | |
354 | local xx = x * xs | |
355 | local xy = x * ys | |
356 | local xz = x * zs | |
357 | local yy = y * ys | |
358 | local yz = y * zs | |
359 | local zz = z * zs | |
360 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
361 | end | |
362 | ||
363 | function QuaternionSlerp(a, b, t) | |
364 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
365 | local startInterp, finishInterp; | |
366 | if cosTheta >= 0.0001 then | |
367 | if (1 - cosTheta) > 0.0001 then | |
368 | local theta = ACOS(cosTheta) | |
369 | local invSinTheta = 1 / SIN(theta) | |
370 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
371 | finishInterp = SIN(t * theta) * invSinTheta | |
372 | else | |
373 | startInterp = 1 - t | |
374 | finishInterp = t | |
375 | end | |
376 | else | |
377 | if (1 + cosTheta) > 0.0001 then | |
378 | local theta = ACOS(-cosTheta) | |
379 | local invSinTheta = 1 / SIN(theta) | |
380 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
381 | finishInterp = SIN(t * theta) * invSinTheta | |
382 | else | |
383 | startInterp = t - 1 | |
384 | finishInterp = t | |
385 | end | |
386 | end | |
387 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
388 | end | |
389 | ||
390 | function Clerp(a, b, t) | |
391 | local qa = {QuaternionFromCFrame(a)} | |
392 | local qb = {QuaternionFromCFrame(b)} | |
393 | local ax, ay, az = a.x, a.y, a.z | |
394 | local bx, by, bz = b.x, b.y, b.z | |
395 | local _t = 1 - t | |
396 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
397 | end | |
398 | ||
399 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
400 | local frame = IT("Frame") | |
401 | frame.BackgroundTransparency = TRANSPARENCY | |
402 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
403 | frame.Position = POSITION | |
404 | frame.Size = SIZE | |
405 | frame.BackgroundColor3 = COLOR | |
406 | frame.BorderColor3 = BORDERCOLOR | |
407 | frame.Name = NAME | |
408 | frame.Parent = PARENT | |
409 | return frame | |
410 | end | |
411 | ||
412 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
413 | local label = IT("TextLabel") | |
414 | label.BackgroundTransparency = 1 | |
415 | label.Size = UD2(1, 0, 1, 0) | |
416 | label.Position = UD2(0, 0, 0, 0) | |
417 | label.TextColor3 = TEXTCOLOR | |
418 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
419 | label.TextTransparency = TRANSPARENCY | |
420 | label.FontSize = TEXTFONTSIZE | |
421 | label.Font = TEXTFONT | |
422 | label.BorderSizePixel = BORDERSIZEPIXEL | |
423 | label.TextScaled = false | |
424 | label.Text = TEXT | |
425 | label.Name = NAME | |
426 | label.Parent = PARENT | |
427 | return label | |
428 | end | |
429 | ||
430 | function NoOutlines(PART) | |
431 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
432 | end | |
433 | ||
434 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
435 | local NEWWELD = IT(TYPE) | |
436 | NEWWELD.Part0 = PART0 | |
437 | NEWWELD.Part1 = PART1 | |
438 | NEWWELD.C0 = C0 | |
439 | NEWWELD.C1 = C1 | |
440 | NEWWELD.Parent = PARENT | |
441 | return NEWWELD | |
442 | end | |
443 | ||
444 | local S = IT("Sound") | |
445 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
446 | local NEWSOUND = nil | |
447 | coroutine.resume(coroutine.create(function() | |
448 | NEWSOUND = S:Clone() | |
449 | NEWSOUND.Parent = PARENT | |
450 | NEWSOUND.Volume = VOLUME | |
451 | NEWSOUND.Pitch = PITCH | |
452 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
453 | NEWSOUND:play() | |
454 | if DOESLOOP == true then | |
455 | NEWSOUND.Looped = true | |
456 | else | |
457 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
458 | NEWSOUND:remove() | |
459 | end | |
460 | end)) | |
461 | return NEWSOUND | |
462 | end | |
463 | ||
464 | function CFrameFromTopBack(at, top, back) | |
465 | local right = top:Cross(back) | |
466 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
467 | end | |
468 | ||
469 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
470 | function WACKYEFFECT(Table) | |
471 | local TYPE = (Table.EffectType or "Sphere") | |
472 | local SIZE = (Table.Size or VT(1,1,1)) | |
473 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
474 | local TRANSPARENCY = (Table.Transparency or 0) | |
475 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
476 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
477 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
478 | local ROTATION1 = (Table.RotationX or 0) | |
479 | local ROTATION2 = (Table.RotationY or 0) | |
480 | local ROTATION3 = (Table.RotationZ or 0) | |
481 | local MATERIAL = (Table.Material or "Neon") | |
482 | local COLOR = (Table.Color or C3(1,1,1)) | |
483 | local TIME = (Table.Time or 45) | |
484 | local SOUNDID = (Table.SoundID or nil) | |
485 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
486 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
487 | coroutine.resume(coroutine.create(function() | |
488 | local PLAYSSOUND = false | |
489 | local SOUND = nil | |
490 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
491 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
492 | PLAYSSOUND = true | |
493 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
494 | end | |
495 | EFFECT.Color = COLOR | |
496 | local MSH = nil | |
497 | if TYPE == "Sphere" then | |
498 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
499 | elseif TYPE == "Block" then | |
500 | MSH = IT("BlockMesh",EFFECT) | |
501 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
502 | elseif TYPE == "Wave" then | |
503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
504 | elseif TYPE == "Ring" then | |
505 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
506 | elseif TYPE == "Slash" then | |
507 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
508 | elseif TYPE == "Round Slash" then | |
509 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
510 | elseif TYPE == "Swirl" then | |
511 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
512 | elseif TYPE == "Skull" then | |
513 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
514 | elseif TYPE == "Crystal" then | |
515 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
516 | end | |
517 | if MSH ~= nil then | |
518 | local MOVESPEED = nil | |
519 | if MOVEDIRECTION ~= nil then | |
520 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
521 | end | |
522 | local GROWTH = SIZE - ENDSIZE | |
523 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
524 | if TYPE == "Block" then | |
525 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
526 | else | |
527 | EFFECT.CFrame = CFRAME | |
528 | end | |
529 | for LOOP = 1, TIME+1 do | |
530 | Swait() | |
531 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
532 | if TYPE == "Wave" then | |
533 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
534 | end | |
535 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
536 | if TYPE == "Block" then | |
537 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
538 | else | |
539 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
540 | end | |
541 | if MOVEDIRECTION ~= nil then | |
542 | local ORI = EFFECT.Orientation | |
543 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
544 | EFFECT.Orientation = ORI | |
545 | end | |
546 | end | |
547 | if PLAYSSOUND == false then | |
548 | EFFECT:remove() | |
549 | else | |
550 | SOUND.Stopped:Connect(function() | |
551 | EFFECT:remove() | |
552 | end) | |
553 | end | |
554 | else | |
555 | if PLAYSSOUND == false then | |
556 | EFFECT:remove() | |
557 | else | |
558 | repeat Swait() until SOUND.Playing == false | |
559 | EFFECT:remove() | |
560 | end | |
561 | end | |
562 | end)) | |
563 | end | |
564 | ||
565 | function MakeForm(PART,TYPE) | |
566 | if TYPE == "Cyl" then | |
567 | local MSH = IT("CylinderMesh",PART) | |
568 | elseif TYPE == "Ball" then | |
569 | local MSH = IT("SpecialMesh",PART) | |
570 | MSH.MeshType = "Sphere" | |
571 | elseif TYPE == "Wedge" then | |
572 | local MSH = IT("SpecialMesh",PART) | |
573 | MSH.MeshType = "Wedge" | |
574 | end | |
575 | end | |
576 | ||
577 | function SpawnTrail(FROM,TO,BIG) | |
578 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
579 | MakeForm(TRAIL,"Cyl") | |
580 | local DIST = (FROM - TO).Magnitude | |
581 | if BIG == true then | |
582 | TRAIL.Size = VT(0.5,DIST,0.5) | |
583 | else | |
584 | TRAIL.Size = VT(0.25,DIST,0.25) | |
585 | end | |
586 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
587 | coroutine.resume(coroutine.create(function() | |
588 | for i = 1, 5 do | |
589 | Swait() | |
590 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
591 | end | |
592 | TRAIL:remove() | |
593 | end)) | |
594 | end | |
595 | ||
596 | Debris = game:GetService("Debris") | |
597 | ||
598 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
599 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
600 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
601 | end | |
602 | ||
603 | function turnto(position) | |
604 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
605 | end | |
606 | ||
607 | --//=================================\\ | |
608 | --|| WEAPON CREATION | |
609 | --\\=================================// | |
610 | ||
611 | local Particle = IT("ParticleEmitter",nil) | |
612 | Particle.Enabled = false | |
613 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
614 | Particle.LightEmission = 0.5 | |
615 | Particle.Rate = 150 | |
616 | Particle.ZOffset = 0.2 | |
617 | Particle.Rotation = NumberRange.new(-180, 180) | |
618 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
619 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
620 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
621 | ||
622 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
623 | function ParticleEmitter(Table) | |
624 | local PRTCL = Particle:Clone() | |
625 | local Speed = Table.Speed or 5 | |
626 | local Drag = Table.Drag or 0 | |
627 | local Size1 = Table.Size1 or 1 | |
628 | local Size2 = Table.Size2 or 5 | |
629 | local Lifetime1 = Table.Lifetime1 or 1 | |
630 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
631 | local Parent = Table.Parent or Torso | |
632 | local Emit = Table.Emit or 100 | |
633 | local Offset = Table.Offset or 360 | |
634 | local Acel = Table.Acel or VT(0,0,0) | |
635 | local Enabled = Table.Enabled or false | |
636 | PRTCL.Parent = Parent | |
637 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
638 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
639 | PRTCL.Speed = NumberRange.new(Speed) | |
640 | PRTCL.VelocitySpread = Offset | |
641 | PRTCL.Drag = Drag | |
642 | PRTCL.Acceleration = Acel | |
643 | if Enabled == false then | |
644 | PRTCL:Emit(Emit) | |
645 | Debris:AddItem(PRTCL,Lifetime2) | |
646 | else | |
647 | PRTCL.Enabled = true | |
648 | end | |
649 | return PRTCL | |
650 | end | |
651 | ||
652 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
653 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
654 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
655 | MakeForm(Part,"Wedge") | |
656 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
657 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
658 | MakeForm(Part,"Wedge") | |
659 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
660 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
661 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
662 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
663 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
664 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
665 | MakeForm(Part,"Cyl") | |
666 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
667 | for i = 1, 8 do | |
668 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
669 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
670 | end | |
671 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
672 | MakeForm(Part,"Cyl") | |
673 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
674 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
675 | MakeForm(Part,"Ball") | |
676 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
677 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
678 | MakeForm(Part,"Wedge") | |
679 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
680 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
681 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
682 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
683 | MakeForm(Part,"Cyl") | |
684 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
685 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
686 | MakeForm(Part,"Cyl") | |
687 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
688 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
689 | MakeForm(Part,"Cyl") | |
690 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
691 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
692 | MakeForm(Part,"Wedge") | |
693 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
694 | local LASTPART = Handle | |
695 | for i = 1, 10 do | |
696 | if LASTPART == Handle then | |
697 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
698 | LASTPART = Part | |
699 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
700 | else | |
701 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
702 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
703 | LASTPART = Part | |
704 | end | |
705 | end | |
706 | ||
707 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
708 | MakeForm(Barrel,"Cyl") | |
709 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
710 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
711 | MakeForm(Part,"Cyl") | |
712 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
713 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
714 | MakeForm(Part,"Wedge") | |
715 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
716 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
717 | MakeForm(Hole,"Cyl") | |
718 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
719 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
720 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
721 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
722 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
723 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
724 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
725 | coroutine.resume(coroutine.create(function() | |
726 | while wait() do | |
727 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
728 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
729 | end | |
730 | end)) | |
731 | ||
732 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
733 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
734 | ||
735 | for _, c in pairs(Weapon:GetDescendants()) do | |
736 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
737 | c.Material = "Glass" | |
738 | c.Color = C3(0,0,0) | |
739 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
740 | c.Color = C3(1,0,0) | |
741 | c.Material = "Neon" | |
742 | end | |
743 | end | |
744 | ||
745 | Weapon.Parent = Character | |
746 | for _, c in pairs(Weapon:GetChildren()) do | |
747 | if c.ClassName == "Part" then | |
748 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
749 | end | |
750 | end | |
751 | local BODY = {} | |
752 | ||
753 | for _, c in pairs(Character:GetDescendants()) do | |
754 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
755 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
756 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
757 | end | |
758 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
759 | elseif c:IsA("JointInstance") then | |
760 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
761 | end | |
762 | end | |
763 | ||
764 | for e = 1, #BODY do | |
765 | if BODY[e] ~= nil then | |
766 | local STUFF = BODY[e] | |
767 | local PART = STUFF[1] | |
768 | local PARENT = STUFF[2] | |
769 | local MATERIAL = STUFF[3] | |
770 | local COLOR = STUFF[4] | |
771 | local TRANSPARENCY = STUFF[5] | |
772 | if PART.ClassName == "Part" and PART ~= RootPart then | |
773 | PART.Material = MATERIAL | |
774 | PART.Color = COLOR | |
775 | PART.Transparency = TRANSPARENCY | |
776 | end | |
777 | PART.AncestryChanged:Connect(function() | |
778 | PART.Parent = PARENT | |
779 | end) | |
780 | end | |
781 | end | |
782 | ||
783 | function refit() | |
784 | Character.Parent = workspace | |
785 | for e = 1, #BODY do | |
786 | if BODY[e] ~= nil then | |
787 | local STUFF = BODY[e] | |
788 | local PART = STUFF[1] | |
789 | local PARENT = STUFF[2] | |
790 | local MATERIAL = STUFF[3] | |
791 | local COLOR = STUFF[4] | |
792 | local TRANSPARENCY = STUFF[5] | |
793 | if PART.ClassName == "Part" and PART ~= RootPart then | |
794 | PART.Material = MATERIAL | |
795 | PART.Color = COLOR | |
796 | PART.Transparency = TRANSPARENCY | |
797 | end | |
798 | if PART.Parent ~= PARENT then | |
799 | Humanoid:remove() | |
800 | PART.Parent = PARENT | |
801 | Humanoid = IT("Humanoid",Character) | |
802 | end | |
803 | end | |
804 | end | |
805 | end | |
806 | local SKILLTEXTCOLOR = C3(1,0,0) | |
807 | local SKILLFONT = "Antique" | |
808 | local SKILLTEXTSIZE = 7 | |
809 | Humanoid.Died:connect(function() | |
810 | refit() | |
811 | end) | |
812 | Humanoid.Died:connect(function() | |
813 | ATTACK = true | |
814 | end) | |
815 | ||
816 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
817 | ---local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
818 | ---local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
819 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
820 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
821 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
822 | ||
823 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
824 | --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
825 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
826 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
827 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Banisherbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
828 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[C] Smite/Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
829 | ||
830 | function printbye(Name) | |
831 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
832 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
833 | end | |
834 | ||
835 | workspace.ChildAdded:connect(function(instance) | |
836 | for BANISH = 1, #TOBANISH do | |
837 | if TOBANISH[BANISH] ~= nil then | |
838 | if instance.Name == TOBANISH[BANISH] then | |
839 | coroutine.resume(coroutine.create(function() | |
840 | printbye(instance.Name) | |
841 | instance:ClearAllChildren() | |
842 | Debris:AddItem(instance,0.0005) | |
843 | end)) | |
844 | end | |
845 | end | |
846 | end | |
847 | end) | |
848 | ||
849 | --//=================================\\ | |
850 | --|| DAMAGING | |
851 | --\\=================================// | |
852 | local asd = Instance.new("ParticleEmitter") | |
853 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
854 | asd.LightEmission = .1 | |
855 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
856 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
857 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
858 | asd.Transparency = bbb | |
859 | asd.Size = aaa | |
860 | asd.ZOffset = .9 | |
861 | asd.Acceleration = Vector3.new(0, -15, 0) | |
862 | asd.LockedToPart = false | |
863 | asd.EmissionDirection = "Back" | |
864 | asd.Lifetime = NumberRange.new(1, 2) | |
865 | asd.Rotation = NumberRange.new(-100, 100) | |
866 | asd.RotSpeed = NumberRange.new(-100, 100) | |
867 | asd.Speed = NumberRange.new(10) | |
868 | asd.Enabled = false | |
869 | asd.VelocitySpread = 999 | |
870 | ||
871 | function getbloody(victim,amount) | |
872 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
873 | PART.CFrame = victim.CFrame | |
874 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
875 | Debris:AddItem(PART,5) | |
876 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
877 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
878 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
879 | local prtcl = asd:Clone() | |
880 | prtcl.Parent = PART | |
881 | prtcl:Emit(amount*10) | |
882 | end | |
883 | function Kill(Char) | |
884 | local NewCharacter = IT("Model",Effects) | |
885 | NewCharacter.Name = "Ow im ded ;-;" | |
886 | for _, c in pairs(Char:GetDescendants()) do | |
887 | if c:IsA("BasePart") and c.Transparency == 0 then | |
888 | if c.Parent == Char then | |
889 | getbloody(c,5) | |
890 | end | |
891 | c:BreakJoints() | |
892 | c.Material = "Glass" | |
893 | c.Color = C3(0.5,0,0) | |
894 | c.CanCollide = true | |
895 | c.Transparency = 0.3 | |
896 | if c:FindFirstChildOfClass("SpecialMesh") then | |
897 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
898 | end | |
899 | if c.Name == "Head" then | |
900 | c:ClearAllChildren() | |
901 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
902 | end | |
903 | if c.ClassName == "MeshPart" then | |
904 | c.TextureID = "" | |
905 | end | |
906 | if c:FindFirstChildOfClass("BodyPosition") then | |
907 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
908 | end | |
909 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
910 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
911 | end | |
912 | c.Parent = NewCharacter | |
913 | c.Name = "DeadPart" | |
914 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
915 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
916 | end | |
917 | end | |
918 | Char:remove() | |
919 | Debris:AddItem(NewCharacter,5) | |
920 | end | |
921 | ||
922 | function Banish(Foe) | |
923 | if Foe then | |
924 | coroutine.resume(coroutine.create(function() | |
925 | --if game.Players:FindFirstChild(Foe.Name) then | |
926 | table.insert(TOBANISH,Foe.Name) | |
927 | printbye(Foe.Name) | |
928 | --end | |
929 | Foe.Archivable = true | |
930 | local CLONE = Foe:Clone() | |
931 | Foe:Destroy() | |
932 | CLONE.Parent = Effects | |
933 | CLONE:BreakJoints() | |
934 | local MATERIALS = {"Glass","Neon"} | |
935 | for _, c in pairs(CLONE:GetDescendants()) do | |
936 | if c:IsA("BasePart") then | |
937 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
938 | CreateSound(340722848, c, 10, 1, false) | |
939 | end | |
940 | c.Anchored = true | |
941 | c.Transparency = c.Transparency + 0.2 | |
942 | c.Material = MATERIALS[MRANDOM(1,2)] | |
943 | c.Color = C3(1,0,0) | |
944 | if c.ClassName == "MeshPart" then | |
945 | c.TextureID = "" | |
946 | end | |
947 | if c:FindFirstChildOfClass("SpecialMesh") then | |
948 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
949 | end | |
950 | if c:FindFirstChildOfClass("Decal") then | |
951 | c:FindFirstChildOfClass("Decal"):remove() | |
952 | end | |
953 | c.Name = "Banished" | |
954 | c.CanCollide = false | |
955 | else | |
956 | c:remove() | |
957 | end | |
958 | end | |
959 | local A = false | |
960 | for i = 1, 35 do | |
961 | if A == false then | |
962 | A = true | |
963 | elseif A == true then | |
964 | A = false | |
965 | end | |
966 | for _, c in pairs(CLONE:GetDescendants()) do | |
967 | if c:IsA("BasePart") then | |
968 | c.Anchored = true | |
969 | c.Material = MATERIALS[MRANDOM(1,2)] | |
970 | c.Transparency = c.Transparency + 0.8/35 | |
971 | if A == false then | |
972 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
973 | elseif A == true then | |
974 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
975 | end | |
976 | end | |
977 | end | |
978 | Swait() | |
979 | end | |
980 | CLONE:remove() | |
981 | end)) | |
982 | end | |
983 | end | |
984 | ||
985 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
986 | local CHILDREN = workspace:GetDescendants() | |
987 | for index, CHILD in pairs(CHILDREN) do | |
988 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
989 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
990 | if HUM then | |
991 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
992 | if TORSO then | |
993 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
994 | if ISBANISH == true then | |
995 | Banish(CHILD) | |
996 | else | |
997 | if ISBANISH == "Gravity" then | |
998 | HUM.PlatformStand = true | |
999 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1000 | local grav = Instance.new("BodyPosition",TORSO) | |
1001 | grav.D = 15 | |
1002 | grav.P = 20000 | |
1003 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1004 | grav.position = TORSO.Position | |
1005 | grav.Name = "V3BanishForce"..Player.Name | |
1006 | else | |
1007 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1008 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1009 | end | |
1010 | else | |
1011 | HUM.PlatformStand = false | |
1012 | end | |
1013 | end | |
1014 | elseif ISBANISH == "Gravity" then | |
1015 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1016 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1017 | HUM.PlatformStand = false | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | ||
1026 | --//=================================\\ | |
1027 | --|| ATTACK FUNCTIONS AND STUFF | |
1028 | --\\=================================// | |
1029 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1030 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1031 | end | |
1032 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
1033 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
1034 | local mesh = IT("SpecialMesh",wave) | |
1035 | mesh.MeshType = "FileMesh" | |
1036 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1037 | mesh.Scale = VT(size,size,size) | |
1038 | mesh.Offset = VT(0,0,-size/8) | |
1039 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
1040 | coroutine.resume(coroutine.create(function(PART) | |
1041 | for i = 1, waitt do | |
1042 | Swait() | |
1043 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1044 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1045 | if doesrotate == true then | |
1046 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1047 | end | |
1048 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1049 | if wave.Transparency > 0.99 then | |
1050 | wave:remove() | |
1051 | end | |
1052 | end | |
1053 | end)) | |
1054 | end | |
1055 | ||
1056 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2) | |
1057 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
1058 | local mesh = IT("SpecialMesh",wave) | |
1059 | mesh.MeshType = "FileMesh" | |
1060 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1061 | mesh.Scale = VT(size,size,size) | |
1062 | mesh.Offset = VT(0,0,0) | |
1063 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
1064 | coroutine.resume(coroutine.create(function(PART) | |
1065 | for i = 1, waitt do | |
1066 | Swait() | |
1067 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1068 | if doesrotate == true then | |
1069 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
1070 | end | |
1071 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1072 | if wave.Transparency > 0.99 then | |
1073 | wave:remove() | |
1074 | end | |
1075 | end | |
1076 | end)) | |
1077 | end | |
1078 | ||
1079 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
1080 | local sinkhole = IT("Part",Effects) | |
1081 | sinkhole.Size = VT(size,0,size) | |
1082 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
1083 | sinkhole.Material = "Neon" | |
1084 | sinkhole.Color = C3(170, 0, 170) | |
1085 | sinkhole.Anchored = true | |
1086 | sinkhole.CanCollide = false | |
1087 | sinkhole.Transparency = 1 | |
1088 | local decal = IT("Decal",sinkhole) | |
1089 | decal.Face = "Top" | |
1090 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
1091 | coroutine.resume(coroutine.create(function(PART) | |
1092 | for i = 1, waitt do | |
1093 | Swait() | |
1094 | if doesrotate == true then | |
1095 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1096 | end | |
1097 | if i > waitt-11 then | |
1098 | decal.Transparency = decal.Transparency + 0.1 | |
1099 | end | |
1100 | end | |
1101 | sinkhole:remove() | |
1102 | end)) | |
1103 | return sinkhole | |
1104 | end | |
1105 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
1106 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
1107 | local mesh = IT("SpecialMesh",wave) | |
1108 | mesh.MeshType = "FileMesh" | |
1109 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1110 | mesh.Scale = VT(size,size,size) | |
1111 | mesh.Offset = VT(0,0,-size/8) | |
1112 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
1113 | coroutine.resume(coroutine.create(function(PART) | |
1114 | for i = 1, waitt do | |
1115 | Swait() | |
1116 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1117 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1118 | if doesrotate == true then | |
1119 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1120 | end | |
1121 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1122 | if wave.Transparency > 0.99 then | |
1123 | wave:remove() | |
1124 | end | |
1125 | end | |
1126 | end)) | |
1127 | end | |
1128 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1129 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT()) | |
1130 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1131 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1132 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1133 | BODYPOSITION.P = 2000 | |
1134 | BODYPOSITION.D = 100 | |
1135 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1136 | if LABELTYPE == "Normal" then | |
1137 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1138 | elseif LABELTYPE == "Debuff" then | |
1139 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1140 | elseif LABELTYPE == "Interruption" then | |
1141 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1142 | end | |
1143 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1144 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1145 | BILLBOARDGUI.Adornee = STATPART | |
1146 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1147 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1148 | BILLBOARDGUI.AlwaysOnTop = true | |
1149 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1150 | TEXTLABEL.BackgroundTransparency = 1 | |
1151 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1152 | TEXTLABEL.Text = TEXT | |
1153 | TEXTLABEL.Font = "Antique" | |
1154 | TEXTLABEL.FontSize="Size42" | |
1155 | TEXTLABEL.TextColor3 = COLOR | |
1156 | TEXTLABEL.TextStrokeTransparency = 1 | |
1157 | TEXTLABEL.TextScaled = true | |
1158 | TEXTLABEL.TextWrapped = true | |
1159 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1160 | wait(0.2) | |
1161 | for i=1, 5 do | |
1162 | wait() | |
1163 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1164 | end | |
1165 | wait(1.2) | |
1166 | for i=1, 5 do | |
1167 | wait() | |
1168 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1169 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1170 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1171 | end | |
1172 | THEPART.Parent = nil | |
1173 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1174 | end | |
1175 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1176 | local dmg = math.random(min,max) | |
1177 | for i,v in ipairs(workspace:GetChildren()) do | |
1178 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1179 | local body = v:GetChildren() | |
1180 | for part = 1, #body do | |
1181 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1182 | if(body[part].Position - position).Magnitude < radius then | |
1183 | if v.ClassName == "Model" then | |
1184 | if v:FindFirstChild("Humanoid") then | |
1185 | if v.Humanoid.Health ~= 0 then | |
1186 | if CanBeDodgedByJumping == true then | |
1187 | if body[part].Position.Y < position.Y+5 then | |
1188 | if math.random(1,100) < critrate+1 then | |
1189 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1190 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1191 | else | |
1192 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1193 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1194 | end | |
1195 | local defence = Instance.new("BoolValue",v) | |
1196 | defence.Name = ("HitBy"..Player.Name) | |
1197 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1198 | end | |
1199 | else | |
1200 | if beserk == true then | |
1201 | v.Humanoid.Health = 0 | |
1202 | end | |
1203 | if math.random(1,100) < critrate+1 then | |
1204 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1205 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1206 | else | |
1207 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1208 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1209 | end | |
1210 | local defence = Instance.new("BoolValue",v) | |
1211 | defence.Name = ("HitBy"..Player.Name) | |
1212 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1218 | end | |
1219 | end | |
1220 | end | |
1221 | if v.ClassName == "Part" then | |
1222 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1223 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | function killnearest(position,range,maxstrength) | |
1230 | for i,v in ipairs(workspace:GetChildren()) do | |
1231 | local body = v:GetChildren() | |
1232 | for part = 1, #body do | |
1233 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1234 | if(body[part].Position - position).Magnitude < range then | |
1235 | if v.ClassName == "Model" then | |
1236 | v:BreakJoints() | |
1237 | end | |
1238 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1239 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1240 | end | |
1241 | end | |
1242 | end | |
1243 | if v.ClassName == "Part" then | |
1244 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1245 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1246 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1247 | end | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | ||
1252 | local EyeSizes={ | |
1253 | NumberSequenceKeypoint.new(0,1.2,0), | |
1254 | NumberSequenceKeypoint.new(1,0,0) | |
1255 | } | |
1256 | local EyeTrans={ | |
1257 | NumberSequenceKeypoint.new(0,0.8,0), | |
1258 | NumberSequenceKeypoint.new(1,1,0) | |
1259 | } | |
1260 | local PE=Instance.new("ParticleEmitter") | |
1261 | PE.LightEmission=0 | |
1262 | PE.Size=NumberSequence.new(EyeSizes) | |
1263 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1264 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
1265 | PE.Rotation=NumberRange.new(0,360) | |
1266 | PE.Rate=999 | |
1267 | PE.Acceleration = Vector3.new(0,0,0) | |
1268 | PE.Drag = 5 | |
1269 | PE.LockedToPart = false | |
1270 | PE.Speed = NumberRange.new(0,0,0) | |
1271 | PE.Rotation = NumberRange.new(-100, 100) | |
1272 | PE.RotSpeed = NumberRange.new(-100, 100) | |
1273 | PE.Texture="http://www.roblox.com/asset/?id=669492379" | |
1274 | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) | |
1275 | PE.ZOffset = 0 | |
1276 | PE.Name = "Reign" | |
1277 | PE.Enabled = false | |
1278 | PE.VelocitySpread = 10000 | |
1279 | function particles(art) | |
1280 | local o = PE:Clone() | |
1281 | o.Parent = art | |
1282 | o.Enabled = true | |
1283 | return o | |
1284 | end | |
1285 | function Shot() | |
1286 | ATTACK = true | |
1287 | Rooted = false | |
1288 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1289 | Swait() | |
1290 | turnto(Mouse.Hit.p) | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1297 | end | |
1298 | repeat | |
1299 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1300 | Swait() | |
1301 | turnto(Mouse.Hit.p) | |
1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1308 | end | |
1309 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1310 | SpawnTrail(Hole.Position,POS) | |
1311 | if HIT ~= nil then | |
1312 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1313 | Banish(HIT.Parent) | |
1314 | end | |
1315 | end | |
1316 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1317 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1320 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1321 | Swait() | |
1322 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1328 | end | |
1329 | until KEYHOLD == false | |
1330 | ATTACK = false | |
1331 | Rooted = false | |
1332 | end | |
1333 | function Sinnerwave() | |
1334 | ATTACK = true | |
1335 | Rooted = true | |
1336 | for i=0, 2, 0.1 / Animation_Speed do | |
1337 | Swait() | |
1338 | Rooted = true | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1345 | end | |
1346 | Rooted = true | |
1347 | local Animation_Speed2 = Animation_Speed/2 | |
1348 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1349 | Swait() | |
1350 | Rooted = true | |
1351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1357 | end | |
1358 | CreateWave(0,4,true,0.2,45,RootPart,-5) | |
1359 | CreateWave(0,4.5,true,-0.2,40,RootPart,-5) | |
1360 | CreateWave(0,5,true,0.2,35,RootPart,-5) | |
1361 | CreateWave(0,5.5,true,-0.2,30,RootPart,-5) | |
1362 | CreateWave(0,6,true,0.2,25,RootPart,-5) | |
1363 | CreateSound("971126018", Torso, 2, 1) | |
1364 | coroutine.resume(coroutine.create(function() | |
1365 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character}) | |
1366 | local SpawnPosition = RayPos | |
1367 | local floor = RayHit | |
1368 | local needcframe = RootPart.CFrame | |
1369 | local LastPosition = RootPart.Position | |
1370 | local Delay = 1 | |
1371 | for i = 1, 6 do | |
1372 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1373 | local End = RayPos | |
1374 | LastPosition = End | |
1375 | local locatepart = Instance.new("Part",Effects) | |
1376 | locatepart.Size = VT(0.5,0.5,0.5) | |
1377 | locatepart.Position = End | |
1378 | locatepart.CanCollide = false | |
1379 | locatepart.Anchored = true | |
1380 | locatepart.Transparency = 1 | |
1381 | if SpawnPosition then | |
1382 | if i ~= 6 then | |
1383 | CreateSound("971125740", locatepart, 7, 1) | |
1384 | AoEDamage(End,15,25,30,15,false,5,3,false) | |
1385 | CreateWave(0,2.5,true,-0.05,25,locatepart,-2) | |
1386 | CreateWave(0,2,true,0.05,25,locatepart,-2) | |
1387 | CreateWave(0,1.5,true,-0.05,25,locatepart,-2) | |
1388 | CreateWave(0,1,true,0.05,25,locatepart,-2) | |
1389 | else | |
1390 | CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3) | |
1391 | CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3) | |
1392 | CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3) | |
1393 | CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3) | |
1394 | CreatePentagram(85,true,-0.05,75,CF(End),0) | |
1395 | CreateSound("971125740", locatepart, 7, 0.5) | |
1396 | AoEDamage(End,25,45,60,15,false,5,3,false) | |
1397 | CreateWave(0,6.5,true,-0.05,45,locatepart,-2) | |
1398 | CreateWave(0,6,true,0.05,45,locatepart,-2) | |
1399 | CreateWave(0,5.5,true,-0.05,45,locatepart,-2) | |
1400 | CreateWave(0,5,true,0.05,45,locatepart,-2) | |
1401 | local particle = particles(locatepart) | |
1402 | particle.Enabled = false | |
1403 | particle.Drag = 1 | |
1404 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
1405 | particle.Speed = NumberRange.new(25,25,25) | |
1406 | particle:Emit(250) | |
1407 | end | |
1408 | end | |
1409 | Swait(5) | |
1410 | game:GetService("Debris"):AddItem(locatepart, 5) | |
1411 | end | |
1412 | end)) | |
1413 | Swait(50) | |
1414 | ATTACK = false | |
1415 | Rooted = false | |
1416 | end | |
1417 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1418 | if FLOOR ~= nil then | |
1419 | coroutine.resume(coroutine.create(function() | |
1420 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1421 | PART.CFrame = CF(POSITION) | |
1422 | for i = 1, 45 do | |
1423 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1424 | RingPiece.Material = FLOOR.Material | |
1425 | RingPiece.Color = FLOOR.Color | |
1426 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1427 | Debris:AddItem(RingPiece,SWAIT) | |
1428 | end | |
1429 | PART:remove() | |
1430 | end)) | |
1431 | end | |
1432 | end | |
1433 | ||
1434 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1435 | if FLOOR ~= nil then | |
1436 | for i = 1, AMOUNT do | |
1437 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1438 | DEBREE.Material = FLOOR.Material | |
1439 | DEBREE.Color = FLOOR.Color | |
1440 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1441 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1442 | coroutine.resume(coroutine.create(function() | |
1443 | Swait(15) | |
1444 | DEBREE.Parent = workspace | |
1445 | DEBREE.CanCollide = true | |
1446 | Debris:AddItem(DEBREE,SWAIT) | |
1447 | end)) | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | ||
1452 | function SpawnSmite(POS) | |
1453 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1454 | local EMITPOS = HITPOS | |
1455 | if HITFLOOR ~= nil then | |
1456 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1457 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1458 | EMITPOS = HITPOS | |
1459 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1460 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1461 | EMITPOS = HITPOS | |
1462 | end | |
1463 | end | |
1464 | if HITFLOOR ~= nil then | |
1465 | ApplyAoE(EMITPOS,10) | |
1466 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1467 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1468 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1469 | for i = 1, 5 do | |
1470 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1471 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | local METEOR = IT("Model",Effects) | |
1478 | METEOR.Name = "Meteorite" | |
1479 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1480 | METEOR.PrimaryPart = CENTER | |
1481 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1482 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1483 | for i = 1, 15 do | |
1484 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
1485 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1486 | end | |
1487 | if ISDEBREE ~= true then | |
1488 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1489 | else | |
1490 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1491 | end | |
1492 | local IMPACT = false | |
1493 | CreateSound(463593339, CENTER, 10, 0.6) | |
1494 | if SIZE >= 3.5 then | |
1495 | for i = 1, MRANDOM(3,7) do | |
1496 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1497 | end | |
1498 | end | |
1499 | for i = 1, 200 do | |
1500 | Swait() | |
1501 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1502 | if HITFLOOR == nil then | |
1503 | local ORI = CENTER.Orientation | |
1504 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1505 | else | |
1506 | if HITFLOOR.Anchored == true then | |
1507 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1508 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1509 | end | |
1510 | IMPACT = true | |
1511 | break | |
1512 | end | |
1513 | end | |
1514 | if IMPACT == true then | |
1515 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1516 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1517 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1518 | ApplyAoE(CENTER.Position,30*SIZE) | |
1519 | end | |
1520 | METEOR:remove() | |
1521 | end)) | |
1522 | end | |
1523 | ||
1524 | function Deathbound() | |
1525 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1526 | ATTACK = true | |
1527 | Rooted = true | |
1528 | for i=0, 1, 0.1 / Animation_Speed do | |
1529 | Swait() | |
1530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | end | |
1537 | local DONE = false | |
1538 | local GATE = nil | |
1539 | local GATESPIN = true | |
1540 | coroutine.resume(coroutine.create(function() | |
1541 | repeat | |
1542 | Swait() | |
1543 | if GATE ~= nil then | |
1544 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1545 | end | |
1546 | until GATESPIN == false | |
1547 | end)) | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | repeat | |
1550 | Swait() | |
1551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1557 | until DONE == true | |
1558 | Swait(50) | |
1559 | for i = 1, 35 do | |
1560 | Swait(4) | |
1561 | local FIRED = false | |
1562 | local CHILDREN = workspace:GetDescendants() | |
1563 | for index, CHILD in pairs(CHILDREN) do | |
1564 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1565 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1566 | if HUM then | |
1567 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1568 | if TORSO then | |
1569 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1570 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1571 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1572 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1573 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1574 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1575 | Banish(CHILD) | |
1576 | FIRED = true | |
1577 | break | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | end | |
1583 | if FIRED == false then | |
1584 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1585 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1586 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1587 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1588 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1589 | if HITBOD ~= nil then | |
1590 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1591 | Banish(HITBOD.Parent) | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | end | |
1596 | for i = 1, 45 do | |
1597 | Swait() | |
1598 | GATE.Size = GATE.Size - VT(3,0,3) | |
1599 | end | |
1600 | GATESPIN = false | |
1601 | GATE:remove() | |
1602 | end)) | |
1603 | Swait(15) | |
1604 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1605 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
1606 | local DECAL = IT("Decal",GATE) | |
1607 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
1608 | DECAL.Face = "Top" | |
1609 | GATE.CFrame = CF(HITPOS) | |
1610 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1611 | for i = 1, 45 do | |
1612 | Swait() | |
1613 | GATE.Size = GATE.Size + VT(3,0,3) | |
1614 | end | |
1615 | CreateSound(145080998, Handle, 7, 1, false) | |
1616 | CreateSound(145080998, Handle, 7, 1, false) | |
1617 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1618 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1619 | ATTACK = false | |
1620 | Rooted = false | |
1621 | DONE = true | |
1622 | end | |
1623 | function AttackTemplate() | |
1624 | ATTACK = true | |
1625 | Rooted = false | |
1626 | for i=0, 1, 0.1 / Animation_Speed do | |
1627 | Swait() | |
1628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1634 | end | |
1635 | ATTACK = false | |
1636 | Rooted = false | |
1637 | end | |
1638 | function Smite() | |
1639 | ATTACK = true | |
1640 | Rooted = false | |
1641 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1642 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1643 | Swait() | |
1644 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1647 | end | |
1648 | local POWER = 0 | |
1649 | repeat | |
1650 | Swait() | |
1651 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1654 | POWER = POWER + 0.5 | |
1655 | if POWER >= 85 then | |
1656 | POWER = 85 | |
1657 | end | |
1658 | until KEYHOLD == false | |
1659 | if POWER < 0.6 then | |
1660 | SpawnSmite(Mouse.Hit.p) | |
1661 | else | |
1662 | if POWER < 15 then | |
1663 | POWER = 15 | |
1664 | end | |
1665 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1666 | end | |
1667 | ATTACK = false | |
1668 | Rooted = false | |
1669 | end | |
1670 | function Taunt() | |
1671 | ATTACK = true | |
1672 | Rooted = false | |
1673 | local TAUNT = true | |
1674 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1675 | Swait() | |
1676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1679 | end | |
1680 | for i=0, 3, 0.1 / Animation_Speed do | |
1681 | Swait() | |
1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1685 | end | |
1686 | CreateSound(363808674, Torso, 10, 1.3) | |
1687 | for i=0, 1, 0.1 / Animation_Speed do | |
1688 | Swait() | |
1689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1692 | end | |
1693 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1694 | CreateSound(649634100, Torso, 10, 0.8) | |
1695 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1696 | Swait() | |
1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1700 | end | |
1701 | ATTACK = false | |
1702 | Rooted = false | |
1703 | TAUNT = false | |
1704 | end | |
1705 | --//=================================\\ | |
1706 | --|| ASSIGN THINGS TO KEYS | |
1707 | --\\=================================// | |
1708 | ||
1709 | function MouseDown(Mouse) | |
1710 | if ATTACK == false then | |
1711 | end | |
1712 | end | |
1713 | ||
1714 | function MouseUp(Mouse) | |
1715 | HOLD = false | |
1716 | end | |
1717 | ||
1718 | function KeyDown(Key) | |
1719 | KEYHOLD = true | |
1720 | if Key == "z" and ATTACK == false then | |
1721 | Shot() | |
1722 | end | |
1723 | ||
1724 | if Key == "b" and ATTACK == false then | |
1725 | end | |
1726 | ||
1727 | if Key == "c" and ATTACK == false then | |
1728 | Smite() | |
1729 | end | |
1730 | ||
1731 | if Key == "v" and ATTACK == false then | |
1732 | end | |
1733 | ||
1734 | if Key == "t" and ATTACK == false then | |
1735 | Taunt() | |
1736 | end | |
1737 | ||
1738 | if Key == "x" and ATTACK == false then | |
1739 | Deathbound() | |
1740 | end | |
1741 | end | |
1742 | ||
1743 | function KeyUp(Key) | |
1744 | KEYHOLD = false | |
1745 | end | |
1746 | ||
1747 | Mouse.Button1Down:connect(function(NEWKEY) | |
1748 | MouseDown(NEWKEY) | |
1749 | end) | |
1750 | Mouse.Button1Up:connect(function(NEWKEY) | |
1751 | MouseUp(NEWKEY) | |
1752 | end) | |
1753 | Mouse.KeyDown:connect(function(NEWKEY) | |
1754 | KeyDown(NEWKEY) | |
1755 | end) | |
1756 | Mouse.KeyUp:connect(function(NEWKEY) | |
1757 | KeyUp(NEWKEY) | |
1758 | end) | |
1759 | ||
1760 | --//=================================\\ | |
1761 | --\\=================================// | |
1762 | ||
1763 | ||
1764 | function unanchor() | |
1765 | if UNANCHOR == true then | |
1766 | g = Character:GetChildren() | |
1767 | for i = 1, #g do | |
1768 | if g[i].ClassName == "Part" then | |
1769 | g[i].Anchored = false | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | end | |
1774 | ||
1775 | ||
1776 | --//=================================\\ | |
1777 | --|| WRAP THE WHOLE SCRIPT UP | |
1778 | --\\=================================// | |
1779 | ||
1780 | Humanoid.Changed:connect(function(Jump) | |
1781 | if Jump == "Jump" and (Disable_Jump == true) then | |
1782 | Humanoid.Jump = false | |
1783 | end | |
1784 | end) | |
1785 | ||
1786 | local CONNECT = nil | |
1787 | ||
1788 | while true do | |
1789 | Swait() | |
1790 | ANIMATE.Parent = nil | |
1791 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1792 | Humanoid = IT("Humanoid",Character) | |
1793 | end | |
1794 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1795 | v:Stop(); | |
1796 | end | |
1797 | SINE = SINE + CHANGE | |
1798 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1799 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1800 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1801 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1802 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1803 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1804 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1805 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1806 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1807 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1808 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1809 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1810 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1811 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1812 | end | |
1813 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1814 | ANIM = "Jump" | |
1815 | if ATTACK == false then | |
1816 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1822 | end | |
1823 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1824 | ANIM = "Fall" | |
1825 | if ATTACK == false then | |
1826 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1832 | end | |
1833 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1834 | ANIM = "Idle" | |
1835 | if ATTACK == false then | |
1836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1842 | end | |
1843 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1844 | ANIM = "Walk" | |
1845 | if ATTACK == false then | |
1846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1850 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1852 | end | |
1853 | end | |
1854 | unanchor() | |
1855 | Humanoid.MaxHealth = "inf" | |
1856 | Humanoid.Health = "inf" | |
1857 | if Rooted == false then | |
1858 | Disable_Jump = false | |
1859 | Humanoid.WalkSpeed = Speed | |
1860 | elseif Rooted == true then | |
1861 | Disable_Jump = true | |
1862 | Humanoid.WalkSpeed = 0 | |
1863 | end | |
1864 | sick.Parent = Torso | |
1865 | sick:resume() | |
1866 | sick.Volume = 8.2 | |
1867 | sick.Pitch = 1 | |
1868 | sick.SoundId = "rbxassetid://900318768" | |
1869 | sick.Name = "Dead" | |
1870 | ||
1871 | end | |
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | --//====================================================\\-- | |
1878 | --|| ANTI DEATH | |
1879 | --\\====================================================//-- | |
1880 | ||
1881 | ||
1882 | ||
1883 | --//====================================================\\-- | |
1884 | --|| END OF SCRIPT | |
1885 | --\\====================================================//-- |