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1 | =================================BiomeGenBaseME====================================== | |
2 | package com.raoul.minecraftexpension.world; | |
3 | ||
4 | import java.util.Random; | |
5 | ||
6 | import com.raoul.minecraftexpension.init.BlocksInit; | |
7 | ||
8 | import net.minecraft.block.Block; | |
9 | import net.minecraft.block.BlockStone; | |
10 | import net.minecraft.block.material.Material; | |
11 | import net.minecraft.init.Blocks; | |
12 | import net.minecraft.world.World; | |
13 | import net.minecraft.world.biome.BiomeGenBase; | |
14 | ||
15 | public class BiomeGenBaseME extends BiomeGenBase | |
16 | { | |
17 | public BiomeGenBaseME(int par1) | |
18 | { | |
19 | super(par1); | |
20 | this.topBlock = Blocks.grass; | |
21 | this.fillerBlock = Blocks.dirt; | |
22 | } | |
23 | } | |
24 | ||
25 | ||
26 | ============================ChunkProviderME===================================== | |
27 | ||
28 | ||
29 | package com.raoul.minecraftexpension.world; | |
30 | ||
31 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE; | |
32 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT; | |
33 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE; | |
34 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE; | |
35 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD; | |
36 | import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE; | |
37 | import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS; | |
38 | import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON; | |
39 | import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE; | |
40 | import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE; | |
41 | import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA; | |
42 | ||
43 | import java.util.List; | |
44 | import java.util.Random; | |
45 | ||
46 | import com.raoul.minecraftexpension.init.BlocksInit; | |
47 | ||
48 | import cpw.mods.fml.common.eventhandler.Event.Result; | |
49 | import net.minecraft.block.Block; | |
50 | import net.minecraft.block.BlockFalling; | |
51 | import net.minecraft.entity.EnumCreatureType; | |
52 | import net.minecraft.init.Blocks; | |
53 | import net.minecraft.util.IProgressUpdate; | |
54 | import net.minecraft.util.MathHelper; | |
55 | import net.minecraft.world.ChunkPosition; | |
56 | import net.minecraft.world.SpawnerAnimals; | |
57 | import net.minecraft.world.World; | |
58 | import net.minecraft.world.WorldType; | |
59 | import net.minecraft.world.biome.BiomeGenBase; | |
60 | import net.minecraft.world.chunk.Chunk; | |
61 | import net.minecraft.world.chunk.IChunkProvider; | |
62 | import net.minecraft.world.gen.MapGenBase; | |
63 | import net.minecraft.world.gen.MapGenCaves; | |
64 | import net.minecraft.world.gen.MapGenRavine; | |
65 | import net.minecraft.world.gen.NoiseGenerator; | |
66 | import net.minecraft.world.gen.NoiseGeneratorOctaves; | |
67 | import net.minecraft.world.gen.NoiseGeneratorPerlin; | |
68 | import net.minecraft.world.gen.feature.WorldGenDungeons; | |
69 | import net.minecraft.world.gen.feature.WorldGenLakes; | |
70 | import net.minecraft.world.gen.structure.MapGenMineshaft; | |
71 | import net.minecraft.world.gen.structure.MapGenScatteredFeature; | |
72 | import net.minecraft.world.gen.structure.MapGenStronghold; | |
73 | import net.minecraft.world.gen.structure.MapGenVillage; | |
74 | import net.minecraftforge.common.MinecraftForge; | |
75 | import net.minecraftforge.event.terraingen.ChunkProviderEvent; | |
76 | import net.minecraftforge.event.terraingen.PopulateChunkEvent; | |
77 | import net.minecraftforge.event.terraingen.TerrainGen; | |
78 | ||
79 | public class ChunkProviderME implements IChunkProvider | |
80 | { | |
81 | //TODO Customize the World | |
82 | //TODO Add Custom Ore Generation | |
83 | ||
84 | /** RNG. */ | |
85 | private Random rand; | |
86 | private NoiseGeneratorOctaves field_147431_j; | |
87 | private NoiseGeneratorOctaves field_147432_k; | |
88 | private NoiseGeneratorOctaves field_147429_l; | |
89 | private NoiseGeneratorPerlin field_147430_m; | |
90 | /** A NoiseGeneratorOctaves used in generating terrain */ | |
91 | public NoiseGeneratorOctaves noiseGen5; | |
92 | /** A NoiseGeneratorOctaves used in generating terrain */ | |
93 | public NoiseGeneratorOctaves noiseGen6; | |
94 | public NoiseGeneratorOctaves mobSpawnerNoise; | |
95 | /** Reference to the World object. */ | |
96 | private World worldObj; | |
97 | /** are map structures going to be generated (e.g. strongholds) */ | |
98 | private final boolean mapFeaturesEnabled; | |
99 | private WorldType field_147435_p; | |
100 | private final double[] field_147434_q; | |
101 | private final float[] parabolicField; | |
102 | private double[] stoneNoise = new double[256]; | |
103 | private MapGenBase caveGenerator = new MapGenCaves(); | |
104 | /** Holds Stronghold Generator */ | |
105 | private MapGenStronghold strongholdGenerator = new MapGenStronghold(); | |
106 | /** Holds Village Generator */ | |
107 | private MapGenVillage villageGenerator = new MapGenVillage(); | |
108 | /** Holds Mineshaft Generator */ | |
109 | private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft(); | |
110 | private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature(); | |
111 | /** Holds ravine generator */ | |
112 | private MapGenBase ravineGenerator = new MapGenRavine(); | |
113 | /** The biomes that are used to generate the chunk */ | |
114 | private BiomeGenBase[] biomesForGeneration; | |
115 | double[] field_147427_d; | |
116 | double[] field_147428_e; | |
117 | double[] field_147425_f; | |
118 | double[] field_147426_g; | |
119 | int[][] field_73219_j = new int[32][32]; | |
120 | private static final String __OBFID = "CL_00000396"; | |
121 | ||
122 | { | |
123 | caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE); | |
124 | strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD); | |
125 | villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE); | |
126 | mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT); | |
127 | scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE); | |
128 | ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE); | |
129 | } | |
130 | ||
131 | public ChunkProviderME(World par1World, long par2, boolean par4) | |
132 | { | |
133 | this.worldObj = par1World; | |
134 | this.mapFeaturesEnabled = par4; | |
135 | this.field_147435_p = par1World.getWorldInfo().getTerrainType(); | |
136 | this.rand = new Random(par2); | |
137 | this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16); | |
138 | this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16); | |
139 | this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8); | |
140 | this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4); | |
141 | this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10); | |
142 | this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16); | |
143 | this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8); | |
144 | this.field_147434_q = new double[825]; | |
145 | this.parabolicField = new float[25]; | |
146 | ||
147 | for (int j = -2; j <= 2; ++j) | |
148 | { | |
149 | for (int k = -2; k <= 2; ++k) | |
150 | { | |
151 | float f = 10.0F / MathHelper.sqrt_float((float)(j * j + k * k) + 0.2F); | |
152 | this.parabolicField[j + 2 + (k + 2) * 5] = f; | |
153 | } | |
154 | } | |
155 | ||
156 | NoiseGenerator[] noiseGens = {field_147431_j, field_147432_k, field_147429_l, field_147430_m, noiseGen5, noiseGen6, mobSpawnerNoise}; | |
157 | noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens); | |
158 | this.field_147431_j = (NoiseGeneratorOctaves)noiseGens[0]; | |
159 | this.field_147432_k = (NoiseGeneratorOctaves)noiseGens[1]; | |
160 | this.field_147429_l = (NoiseGeneratorOctaves)noiseGens[2]; | |
161 | this.field_147430_m = (NoiseGeneratorPerlin)noiseGens[3]; | |
162 | this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4]; | |
163 | this.noiseGen6 = (NoiseGeneratorOctaves)noiseGens[5]; | |
164 | this.mobSpawnerNoise = (NoiseGeneratorOctaves)noiseGens[6]; | |
165 | } | |
166 | ||
167 | ||
168 | public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) | |
169 | { | |
170 | byte b0 = 63; | |
171 | this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); | |
172 | this.func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4); | |
173 | ||
174 | for (int k = 0; k < 4; ++k) | |
175 | { | |
176 | int l = k * 5; | |
177 | int i1 = (k + 1) * 5; | |
178 | ||
179 | for (int j1 = 0; j1 < 4; ++j1) | |
180 | { | |
181 | int k1 = (l + j1) * 33; | |
182 | int l1 = (l + j1 + 1) * 33; | |
183 | int i2 = (i1 + j1) * 33; | |
184 | int j2 = (i1 + j1 + 1) * 33; | |
185 | ||
186 | for (int k2 = 0; k2 < 32; ++k2) | |
187 | { | |
188 | double d0 = 0.125D; | |
189 | double d1 = this.field_147434_q[k1 + k2]; | |
190 | double d2 = this.field_147434_q[l1 + k2]; | |
191 | double d3 = this.field_147434_q[i2 + k2]; | |
192 | double d4 = this.field_147434_q[j2 + k2]; | |
193 | double d5 = (this.field_147434_q[k1 + k2 + 1] - d1) * d0; | |
194 | double d6 = (this.field_147434_q[l1 + k2 + 1] - d2) * d0; | |
195 | double d7 = (this.field_147434_q[i2 + k2 + 1] - d3) * d0; | |
196 | double d8 = (this.field_147434_q[j2 + k2 + 1] - d4) * d0; | |
197 | ||
198 | for (int l2 = 0; l2 < 8; ++l2) | |
199 | { | |
200 | double d9 = 0.25D; | |
201 | double d10 = d1; | |
202 | double d11 = d2; | |
203 | double d12 = (d3 - d1) * d9; | |
204 | double d13 = (d4 - d2) * d9; | |
205 | ||
206 | for (int i3 = 0; i3 < 4; ++i3) | |
207 | { | |
208 | int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; | |
209 | short short1 = 256; | |
210 | j3 -= short1; | |
211 | double d14 = 0.25D; | |
212 | double d16 = (d11 - d10) * d14; | |
213 | double d15 = d10 - d16; | |
214 | ||
215 | for (int k3 = 0; k3 < 4; ++k3) | |
216 | { | |
217 | if ((d15 += d16) > 0.0D) | |
218 | { | |
219 | - | //Set to MEStone for custom stone |
219 | + | p_147424_3_[j3 += short1] = Blocks.stone; |
220 | - | p_147424_3_[j3 += short1] = Blocks.stonebrick; |
220 | + | |
221 | else if (k2 * 8 + l2 < b0) | |
222 | { | |
223 | p_147424_3_[j3 += short1] = Blocks.water; | |
224 | } | |
225 | else | |
226 | { | |
227 | p_147424_3_[j3 += short1] = null; | |
228 | } | |
229 | } | |
230 | ||
231 | d10 += d12; | |
232 | d11 += d13; | |
233 | } | |
234 | ||
235 | d1 += d5; | |
236 | d2 += d6; | |
237 | d3 += d7; | |
238 | d4 += d8; | |
239 | } | |
240 | } | |
241 | } | |
242 | } | |
243 | } | |
244 | ||
245 | public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) | |
246 | { | |
247 | ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_4_, p_147422_5_); | |
248 | MinecraftForge.EVENT_BUS.post(event); | |
249 | if (event.getResult() == Result.DENY) return; | |
250 | ||
251 | double d0 = 0.03125D; | |
252 | this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, (double)(p_147422_1_ * 16), (double)(p_147422_2_ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); | |
253 | ||
254 | for (int k = 0; k < 16; ++k) | |
255 | { | |
256 | for (int l = 0; l < 16; ++l) | |
257 | { | |
258 | BiomeGenBase biomegenbase = p_147422_5_[l + k * 16]; | |
259 | biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[l + k * 16]); | |
260 | } | |
261 | } | |
262 | } | |
263 | ||
264 | /** | |
265 | * loads or generates the chunk at the chunk location specified | |
266 | */ | |
267 | public Chunk loadChunk(int par1, int par2) | |
268 | { | |
269 | return this.provideChunk(par1, par2); | |
270 | } | |
271 | ||
272 | /** | |
273 | * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the | |
274 | * specified chunk from the map seed and chunk seed | |
275 | */ | |
276 | public Chunk provideChunk(int par1, int par2) | |
277 | { | |
278 | this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); | |
279 | Block[] ablock = new Block[65536]; | |
280 | byte[] abyte = new byte[65536]; | |
281 | this.func_147424_a(par1, par2, ablock); | |
282 | this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); | |
283 | this.replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration); | |
284 | this.caveGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
285 | this.ravineGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
286 | ||
287 | if (this.mapFeaturesEnabled) | |
288 | { | |
289 | this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
290 | this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
291 | this.strongholdGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
292 | this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock); | |
293 | } | |
294 | ||
295 | Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2); | |
296 | byte[] abyte1 = chunk.getBiomeArray(); | |
297 | ||
298 | for (int k = 0; k < abyte1.length; ++k) | |
299 | { | |
300 | abyte1[k] = (byte)this.biomesForGeneration[k].biomeID; | |
301 | } | |
302 | ||
303 | chunk.generateSkylightMap(); | |
304 | return chunk; | |
305 | } | |
306 | ||
307 | private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) | |
308 | { | |
309 | double d0 = 684.412D; | |
310 | double d1 = 684.412D; | |
311 | double d2 = 512.0D; | |
312 | double d3 = 512.0D; | |
313 | this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D); | |
314 | this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); | |
315 | this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); | |
316 | this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); | |
317 | boolean flag1 = false; | |
318 | boolean flag = false; | |
319 | int l = 0; | |
320 | int i1 = 0; | |
321 | double d4 = 8.5D; | |
322 | ||
323 | for (int j1 = 0; j1 < 5; ++j1) | |
324 | { | |
325 | for (int k1 = 0; k1 < 5; ++k1) | |
326 | { | |
327 | float f = 0.0F; | |
328 | float f1 = 0.0F; | |
329 | float f2 = 0.0F; | |
330 | byte b0 = 2; | |
331 | BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10]; | |
332 | ||
333 | for (int l1 = -b0; l1 <= b0; ++l1) | |
334 | { | |
335 | for (int i2 = -b0; i2 <= b0; ++i2) | |
336 | { | |
337 | BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; | |
338 | float f3 = biomegenbase1.rootHeight; | |
339 | float f4 = biomegenbase1.heightVariation; | |
340 | ||
341 | if (this.field_147435_p == WorldType.AMPLIFIED && f3 > 0.0F) | |
342 | { | |
343 | f3 = 1.0F + f3 * 2.0F; | |
344 | f4 = 1.0F + f4 * 4.0F; | |
345 | } | |
346 | ||
347 | float f5 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F); | |
348 | ||
349 | if (biomegenbase1.rootHeight > biomegenbase.rootHeight) | |
350 | { | |
351 | f5 /= 2.0F; | |
352 | } | |
353 | ||
354 | f += f4 * f5; | |
355 | f1 += f3 * f5; | |
356 | f2 += f5; | |
357 | } | |
358 | } | |
359 | ||
360 | f /= f2; | |
361 | f1 /= f2; | |
362 | f = f * 0.9F + 0.1F; | |
363 | f1 = (f1 * 4.0F - 1.0F) / 8.0F; | |
364 | double d12 = this.field_147426_g[i1] / 8000.0D; | |
365 | ||
366 | if (d12 < 0.0D) | |
367 | { | |
368 | d12 = -d12 * 0.3D; | |
369 | } | |
370 | ||
371 | d12 = d12 * 3.0D - 2.0D; | |
372 | ||
373 | if (d12 < 0.0D) | |
374 | { | |
375 | d12 /= 2.0D; | |
376 | ||
377 | if (d12 < -1.0D) | |
378 | { | |
379 | d12 = -1.0D; | |
380 | } | |
381 | ||
382 | d12 /= 1.4D; | |
383 | d12 /= 2.0D; | |
384 | } | |
385 | else | |
386 | { | |
387 | if (d12 > 1.0D) | |
388 | { | |
389 | d12 = 1.0D; | |
390 | } | |
391 | ||
392 | d12 /= 8.0D; | |
393 | } | |
394 | ||
395 | ++i1; | |
396 | double d13 = (double)f1; | |
397 | double d14 = (double)f; | |
398 | d13 += d12 * 0.2D; | |
399 | d13 = d13 * 8.5D / 8.0D; | |
400 | double d5 = 8.5D + d13 * 4.0D; | |
401 | ||
402 | for (int j2 = 0; j2 < 33; ++j2) | |
403 | { | |
404 | double d6 = ((double)j2 - d5) * 12.0D * 128.0D / 256.0D / d14; | |
405 | ||
406 | if (d6 < 0.0D) | |
407 | { | |
408 | d6 *= 4.0D; | |
409 | } | |
410 | ||
411 | double d7 = this.field_147428_e[l] / 512.0D; | |
412 | double d8 = this.field_147425_f[l] / 512.0D; | |
413 | double d9 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D; | |
414 | double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; | |
415 | ||
416 | if (j2 > 29) | |
417 | { | |
418 | double d11 = (double)((float)(j2 - 29) / 3.0F); | |
419 | d10 = d10 * (1.0D - d11) + -10.0D * d11; | |
420 | } | |
421 | ||
422 | this.field_147434_q[l] = d10; | |
423 | ++l; | |
424 | } | |
425 | } | |
426 | } | |
427 | } | |
428 | ||
429 | /** | |
430 | * Checks to see if a chunk exists at x, y | |
431 | */ | |
432 | public boolean chunkExists(int par1, int par2) | |
433 | { | |
434 | return true; | |
435 | } | |
436 | ||
437 | /** | |
438 | * Populates chunk with ores etc etc | |
439 | */ | |
440 | public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) | |
441 | { | |
442 | BlockFalling.fallInstantly = true; | |
443 | int k = par2 * 16; | |
444 | int l = par3 * 16; | |
445 | BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); | |
446 | this.rand.setSeed(this.worldObj.getSeed()); | |
447 | long i1 = this.rand.nextLong() / 2L * 2L + 1L; | |
448 | long j1 = this.rand.nextLong() / 2L * 2L + 1L; | |
449 | this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed()); | |
450 | boolean flag = false; | |
451 | ||
452 | MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); | |
453 | ||
454 | if (this.mapFeaturesEnabled) | |
455 | { | |
456 | this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); | |
457 | flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); | |
458 | this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); | |
459 | this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); | |
460 | } | |
461 | ||
462 | int k1; | |
463 | int l1; | |
464 | int i2; | |
465 | ||
466 | if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 | |
467 | && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE)) | |
468 | { | |
469 | k1 = k + this.rand.nextInt(16) + 8; | |
470 | l1 = this.rand.nextInt(256); | |
471 | i2 = l + this.rand.nextInt(16) + 8; | |
472 | (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); | |
473 | } | |
474 | ||
475 | if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) | |
476 | { | |
477 | k1 = k + this.rand.nextInt(16) + 8; | |
478 | l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); | |
479 | i2 = l + this.rand.nextInt(16) + 8; | |
480 | ||
481 | if (l1 < 63 || this.rand.nextInt(10) == 0) | |
482 | { | |
483 | (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); | |
484 | } | |
485 | } | |
486 | ||
487 | boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); | |
488 | for (k1 = 0; doGen && k1 < 8; ++k1) | |
489 | { | |
490 | l1 = k + this.rand.nextInt(16) + 8; | |
491 | i2 = this.rand.nextInt(256); | |
492 | int j2 = l + this.rand.nextInt(16) + 8; | |
493 | (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); | |
494 | } | |
495 | ||
496 | biomegenbase.decorate(this.worldObj, this.rand, k, l); | |
497 | if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) | |
498 | { | |
499 | SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); | |
500 | } | |
501 | k += 8; | |
502 | l += 8; | |
503 | ||
504 | doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE); | |
505 | for (k1 = 0; doGen && k1 < 16; ++k1) | |
506 | { | |
507 | for (l1 = 0; l1 < 16; ++l1) | |
508 | { | |
509 | i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1); | |
510 | ||
511 | if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) | |
512 | { | |
513 | this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2); | |
514 | } | |
515 | ||
516 | if (this.worldObj.func_147478_e(k1 + k, i2, l1 + l, true)) | |
517 | { | |
518 | this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow_layer, 0, 2); | |
519 | } | |
520 | } | |
521 | } | |
522 | ||
523 | MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); | |
524 | ||
525 | BlockFalling.fallInstantly = false; | |
526 | } | |
527 | ||
528 | /** | |
529 | * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. | |
530 | * Return true if all chunks have been saved. | |
531 | */ | |
532 | public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) | |
533 | { | |
534 | return true; | |
535 | } | |
536 | ||
537 | /** | |
538 | * Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently | |
539 | * unimplemented. | |
540 | */ | |
541 | public void saveExtraData() {} | |
542 | ||
543 | /** | |
544 | * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. | |
545 | */ | |
546 | public boolean unloadQueuedChunks() | |
547 | { | |
548 | return false; | |
549 | } | |
550 | ||
551 | /** | |
552 | * Returns if the IChunkProvider supports saving. | |
553 | */ | |
554 | public boolean canSave() | |
555 | { | |
556 | return true; | |
557 | } | |
558 | ||
559 | /** | |
560 | * Converts the instance data to a readable string. | |
561 | */ | |
562 | public String makeString() | |
563 | { | |
564 | return "RandomLevelSource"; | |
565 | } | |
566 | ||
567 | /** | |
568 | * Returns a list of creatures of the specified type that can spawn at the given location. | |
569 | */ | |
570 | public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | |
571 | { | |
572 | BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); | |
573 | return par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType); | |
574 | } | |
575 | ||
576 | public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) | |
577 | { | |
578 | return "Stronghold".equals(p_147416_2_) && this.strongholdGenerator != null ? this.strongholdGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_, p_147416_5_) : null; | |
579 | } | |
580 | ||
581 | public int getLoadedChunkCount() | |
582 | { | |
583 | return 0; | |
584 | } | |
585 | ||
586 | public void recreateStructures(int par1, int par2) | |
587 | { | |
588 | if (this.mapFeaturesEnabled) | |
589 | { | |
590 | this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); | |
591 | this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); | |
592 | this.strongholdGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); | |
593 | this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); | |
594 | } | |
595 | } | |
596 | } |