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1
--Edited Flash
2
wait()
3-
player = game.Workspace.QuantumWaffle  
3+
player = game.Players.LocalPlayer
4
shirtid = 406115153 
5
pantid = 251781552
6
player.Shirt.ShirtTemplate = "rbxassetid://"..shirtid 
7
player.Pants.PantsTemplate = "rbxassetid://"..pantid
8
wait(1)
9
10
11
12
Player = game.Players.LocalPlayer
13
Object = Player.Character.HumanoidRootPart
14
Arm1 = Player.Character["Right Arm"]
15
PreviousA1 = Arm1.CFrame.p
16
Arm2 = Player.Character["Left Arm"]
17
PreviousA2 = Arm2.CFrame.p
18
19
Leg1 = Player.Character["Right Leg"]
20
PreviousL1 = Leg1.CFrame.p
21
Leg2 = Player.Character["Left Leg"]
22
PreviousL2 = Leg2.CFrame.p
23
24
Run = game["Run Service"]
25
26
PreviousP = Object.CFrame.p
27
Running = false
28
Phase = false
29
PhaseActive = false
30
Morph = false
31
MorphActive = false
32
Tornado = false
33
TornadoRadius = 50
34
TornadoActive = false
35
Portal = false
36
PortalEnd = false
37
MaxZ = 15
38
MinZ = -15
39
LightMaxX = 3
40
LightMinX = 1
41
LightMaxX2 = -1
42
LightMinX2 = -3
43
LightMaxY = 3
44
LightMinY = -1
45
Rotation = 0
46
Length = 10
47
Color = BrickColor.Yellow()
48
PColor = Color3.new(255,255,0)
49
PrevPoint1 = nil
50
PrevPoint2 = nil
51
PrevPoint3 = nil
52
PrevPoint4 = nil
53
PrevPoint5 = nil
54
PrevPoint6 = nil
55
PrevPoint7 = nil
56
PrevPoint8 = nil
57
PrevPoint9 = nil
58
PrevPoint10 = nil
59
PrevPoint11 = nil
60
PrevPoint12 = nil
61
angle = 0
62
Mouse = Player:GetMouse()
63
Player.Character.Humanoid.WalkSpeed = 100
64
65
Nil = function()
66
	PrevPoint1 = "Empty"
67
	PrevPoint2 = "Empty"
68
	PrevPoint3 = "Empty"
69
	PrevPoint4 = "Empty"
70
	PrevPoint5 = "Empty"
71
	PrevPoint6 = "Empty"
72
	PrevPoint7 = "Empty"
73
	PrevPoint8 = "Empty"
74
	PrevPoint9 = "Empty"
75
	PrevPoint10 = "Empty"
76
	PrevPoint11 = "Empty"
77
	PrevPoint12 = "Empty"
78
end
79
80
	local Lightning = coroutine.wrap(function()
81
while wait() do
82
		if Portal == false then
83
		angle = angle + 0.6
84
		local Model = Instance.new("Model",workspace)
85
		Model.Name = "Lightning"
86
		local Point1 = Instance.new("Part",Model)
87
		Point1.Transparency = 1
88
		Point1.Size = Vector3.new(0.2,0.2,0.2)
89
		Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
90
		Point1.Anchored = true
91
		Point1.CanCollide = false
92
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
93
94
		local Point2 = Instance.new("Part",Model)
95
		Point2.Transparency = 1
96
		Point2.Size = Vector3.new(0.2,0.2,0.2)
97
		Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
98
		Point2.Anchored = true
99
		Point2.CanCollide = false
100
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
101
102
		local Point3 = Instance.new("Part",Model)
103
		Point3.Transparency = 1
104
		Point3.Size = Vector3.new(0.2,0.2,0.2)
105
		Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
106
		Point3.Anchored = true
107
		Point3.CanCollide = false
108
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
109
110
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
111
		local Light = Instance.new("Part",Model)
112
		local PointLight = Instance.new("PointLight",Light)
113
		PointLight.Range = 5
114
		PointLight.Color = PColor
115
		Light.Transparency = 0.5
116
		Light.BrickColor = Color
117
		Light.Material = "Neon"
118
		Light.Size = Vector3.new(0.25,0.25,distance)
119
		Light.Anchored = true
120
		Light.CanCollide = false
121
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
122
123
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
124
		local Light = Instance.new("Part",Model)
125
		local PointLight = Instance.new("PointLight",Light)
126
		PointLight.Range = 5
127
		PointLight.Color = PColor
128
		Light.Transparency = 0.5
129
		Light.BrickColor = Color
130
		Light.Material = "Neon"
131
		Light.Size = Vector3.new(0.25,0.25,distance2)
132
		Light.Anchored = true
133
		Light.CanCollide = false
134
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
135
136
		local Point1 = Instance.new("Part",Model)
137
		Point1.Transparency = 1
138
		Point1.Size = Vector3.new(0.2,0.2,0.2)
139
		Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
140
		Point1.Anchored = true
141
		Point1.CanCollide = false
142
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
143
144
		local Point2 = Instance.new("Part",Model)
145
		Point2.Transparency = 1
146
		Point2.Size = Vector3.new(0.2,0.2,0.2)
147
		Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
148
		Point2.Anchored = true
149
		Point2.CanCollide = false
150
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
151
152
		local Point3 = Instance.new("Part",Model)
153
		Point3.Transparency = 1
154
		Point3.Size = Vector3.new(0.2,0.2,0.2)
155
		Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
156
		Point3.Anchored = true
157
		Point3.CanCollide = false
158
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
159
160
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
161
		local Light = Instance.new("Part",Model)
162
		local PointLight = Instance.new("PointLight",Light)
163
		PointLight.Range = 5
164
		PointLight.Color = PColor
165
		Light.Transparency = 0.5
166
		Light.BrickColor = Color
167
		Light.Material = "Neon"
168
		Light.Size = Vector3.new(0.25,0.25,distance)
169
		Light.Anchored = true
170
		Light.CanCollide = false
171
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
172
173
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
174
		local Light = Instance.new("Part",Model)
175
		local PointLight = Instance.new("PointLight",Light)
176
		PointLight.Range = 5
177
		PointLight.Color = PColor
178
		Light.Transparency = 0.5
179
		Light.BrickColor = Color
180
		Light.Material = "Neon"
181
		Light.Size = Vector3.new(0.3,0.3,distance2)
182
		Light.Anchored = true
183
		Light.CanCollide = false
184
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
185
		
186
		local Point1 = Instance.new("Part",Model)
187
		Point1.Transparency = 1
188
		Point1.Size = Vector3.new(0.2,0.2,0.2)
189
		Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
190
		Point1.Anchored = true
191
		Point1.CanCollide = false
192
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
193
194
		local Point2 = Instance.new("Part",Model)
195
		Point2.Transparency = 1
196
		Point2.Size = Vector3.new(0.2,0.2,0.2)
197
		Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
198
		Point2.Anchored = true
199
		Point2.CanCollide = false
200
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
201
202
		local Point3 = Instance.new("Part",Model)
203
		Point3.Transparency = 1
204
		Point3.Size = Vector3.new(0.2,0.2,0.2)
205
		Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
206
		Point3.Anchored = true
207
		Point3.CanCollide = false
208
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
209
210
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
211
		local Light = Instance.new("Part",Model)
212
		local PointLight = Instance.new("PointLight",Light)
213
		PointLight.Range = 5
214
		PointLight.Color = PColor
215
		Light.Transparency = 0.5
216
		Light.BrickColor = Color
217
		Light.Material = "Neon"
218
		Light.Size = Vector3.new(0.25,0.25,distance)
219
		Light.Anchored = true
220
		Light.CanCollide = false
221
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
222
223
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
224
		local Light = Instance.new("Part",Model)
225
		local PointLight = Instance.new("PointLight",Light)
226
		PointLight.Range = 5
227
		PointLight.Color = PColor
228
		Light.Transparency = 0.5
229
		Light.BrickColor = Color
230
		Light.Material = "Neon"
231
		Light.Size = Vector3.new(0.25,0.25,distance2)
232
		Light.Anchored = true
233
		Light.CanCollide = false
234
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
235
236
		local Point1 = Instance.new("Part",Model)
237
		Point1.Transparency = 1
238
		Point1.Size = Vector3.new(0.2,0.2,0.2)
239
		Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
240
		Point1.Anchored = true
241
		Point1.CanCollide = false
242
		Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
243
244
		local Point2 = Instance.new("Part",Model)
245
		Point2.Transparency = 1
246
		Point2.Size = Vector3.new(0.2,0.2,0.2)
247
		Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
248
		Point2.Anchored = true
249
		Point2.CanCollide = false
250
		Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
251
252
		local Point3 = Instance.new("Part",Model)
253
		Point3.Transparency = 1
254
		Point3.Size = Vector3.new(0.2,0.2,0.2)
255
		Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
256
		Point3.Anchored = true
257
		Point3.CanCollide = false
258
		Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
259
260
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
261
		local Light = Instance.new("Part",Model)
262
		local PointLight = Instance.new("PointLight",Light)
263
		PointLight.Range = 5
264
		PointLight.Color = PColor
265
		Light.Transparency = 0.5
266
		Light.BrickColor = Color
267
		Light.Material = "Neon"
268
		Light.Size = Vector3.new(0.25,0.25,distance)
269
		Light.Anchored = true
270
		Light.CanCollide = false
271
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
272
273
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
274
		local Light = Instance.new("Part",Model)
275
		local PointLight = Instance.new("PointLight",Light)
276
		PointLight.Range = 5
277
		PointLight.Color = PColor
278
		Light.Transparency = 0.5
279
		Light.BrickColor = Color
280
		Light.Material = "Neon"
281
		Light.Size = Vector3.new(0.25,0.25,distance2)
282
		Light.Anchored = true
283
		Light.CanCollide = false
284
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
285
		
286
	local Children = Model:GetChildren()
287
	wait(0.1)
288
	for i = 1,#Children do
289
		if Children[i]:IsA("Part") then
290
		Children[i].Transparency = 1
291
		end
292
		game.Debris:AddItem(Children[i],0)
293
	end	
294
295
		end
296
		end
297
	end)
298
Lightning()
299
300
TornadoFunction = function()
301
	local TornadoModel = Instance.new("Model",workspace)
302
	local Center = Instance.new("Part",TornadoModel)
303
	Center.Anchored = true
304
	Center.CanCollide = false
305
	Center.Transparency = 1
306
	Center.Size = Vector3.new(2,2,2)
307
	Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)	
308
	local Death = Instance.new("Part",TornadoModel)
309
	Death.Anchored = true
310
	Death.CanCollide = false
311
	Death.Transparency = 1
312
	Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
313
	Death.CFrame = Center.CFrame
314
	Death.Touched:connect(function(Touch)
315
		if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
316
			Touch.Parent.Humanoid.Health = 0
317
		end
318
	end)
319
	local TornadoFunc = function()
320
		local Tornanimation = coroutine.wrap(function()
321
			while Run.Stepped:wait() do
322
				if Tornado == false then Death:Destroy() break end
323
				angle = angle + 0.1
324
				Object.Anchored = false
325
				Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
326
				Object.CFrame =	Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
327
			end
328
		end)
329
		Tornanimation()
330
	end
331
	TornadoFunc()
332
end
333
334
PhaseFunction = function()
335
	local Phase = coroutine.wrap(function()
336
	while wait() do
337
	if Phase == false then break end
338
	if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
339
		Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
340
	end
341
	end
342
	end)
343
	Phase()
344
end
345
346
347
PortalFunction = function()
348
	local PortalBlock = Instance.new("Part",workspace)
349
	PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
350
	PortalBlock.Transparency = 1
351
	PortalBlock.Anchored = true
352
	PortalBlock.CanCollide = false
353
	PortalBlock.Size = Vector3.new(20,20,0.2)
354
	PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
355
	local Gui = Instance.new("SurfaceGui",PortalBlock)
356
	local Img = Instance.new("ImageLabel",Gui)
357
	Img.Size = UDim2.new(2,0,2,0)
358
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
359
	Img.Transparency = 1
360
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
361
	local Gui = Instance.new("SurfaceGui",PortalBlock)                          
362
	Gui.Face = "Back"
363
	local Img = Instance.new("ImageLabel",Gui)
364
	Img.Size = UDim2.new(2,0,2,0)
365
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
366
	Img.Transparency = 1
367
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
368
	Object.CFrame = PortalBlock.CFrame
369
	local Face = Object.Parent.Head.face.Texture
370
	local ObjectC = Object.Parent:GetChildren()
371
	for i = 1,#ObjectC do
372
		if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
373
			ObjectC[i].Transparency = 1
374
		elseif ObjectC[i]:IsA("Hat") then
375
			ObjectC[i].Handle.Transparency = 1
376
		end
377
		if ObjectC[i].Name == "Head" then
378
			ObjectC[i].face.Texture = ""
379
		end
380
	end
381
 
382
	local PortalR = coroutine.wrap(function()
383
	wait(0.1)
384
	Portal = true
385
	PortalEnd = true
386
	while wait(0.001) do
387
	if Portal == false then 
388
		break 
389
	end
390
		Nil()
391
		PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
392
	wait(0.01)
393
	end
394
		PortalBlock:Destroy() 
395
	for i = 1,#ObjectC do
396
		if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
397
			ObjectC[i].Transparency = 0
398
		elseif ObjectC[i]:IsA("Hat") then
399
			ObjectC[i].Handle.Transparency = 0
400
		end
401
		if ObjectC[i].Name == "Head" then
402
			ObjectC[i].face.Texture = Face
403
		end
404
	end
405
	game.Players.LocalPlayer.Character.Part.Transparency = 1
406
	local PortalBlock = Instance.new("Part",workspace)
407
	PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
408
	PortalBlock.Transparency = 1
409
	PortalBlock.Anchored = true
410
	PortalBlock.CanCollide = false
411
	PortalBlock.Size = Vector3.new(20,20,0.2)
412
	PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
413
	local Gui = Instance.new("SurfaceGui",PortalBlock)
414
	local Img = Instance.new("ImageLabel",Gui)
415
	Img.Size = UDim2.new(2,0,2,0)
416
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
417
	Img.Transparency = 1
418
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
419
	local Gui = Instance.new("SurfaceGui",PortalBlock)
420
	Gui.Face = "Back"
421
	local Img = Instance.new("ImageLabel",Gui)
422
	Img.Size = UDim2.new(2,0,2,0)
423
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
424
	Img.Transparency = 1
425
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
426
	Object.CFrame = PortalBlock.CFrame
427
	PreviousA1 = Arm1.CFrame.p
428
	PreviousA2 = Arm2.CFrame.p
429
	PreviousL1 = Leg1.CFrame.p
430
	PreviousL2 = Leg2.CFrame.p
431
	PreviousP = Object.CFrame.p
432
	PortalEnd = false
433
	wait(2)
434
	PortalBlock:Destroy()
435
	end)
436
	PortalR()
437
end
438
439
MorphFunction = function()
440
	local MaxX = 100
441
	local MinX = -100
442
	local MaxY = 100
443
	local MinY = -100
444
	local MaxZ = 100
445
	local MinZ = -100
446
	local Morph = coroutine.wrap(function()
447
	while Run.Stepped:wait(0.1) do
448
	if Morph == false then break end
449
	local Model = Instance.new("Model",workspace)
450
	if Player.Character:FindFirstChild("Shirt") then
451
	local Shirt = Player.Character.Shirt:Clone()
452
	Shirt.Parent = Model
453
	end
454
	if Player.Character:FindFirstChild("Pants") then
455
	local Pants = Player.Character.Pants:Clone()
456
	Pants.Parent = Model
457
	end
458
	local Humanoid = Instance.new("Humanoid",Model)
459
	local LeftArm = Player.Character["Left Arm"]:Clone()
460
	LeftArm.Parent = Model
461
	LeftArm.Transparency = 0.4
462
	LeftArm.Anchored = true 
463
	LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
464
	local RightArm = Player.Character["Right Arm"]:Clone()
465
	RightArm.Parent = Model
466
	RightArm.Transparency = 0.4
467
	RightArm.Anchored = true
468
	RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
469
	local LeftLeg = Player.Character["Left Leg"]:Clone()
470
	LeftLeg.Parent = Model
471
	LeftLeg.Transparency = 0.4
472
	LeftLeg.Anchored = true
473
	LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
474
	local RightLeg = Player.Character["Right Leg"]:Clone()
475
	RightLeg.Parent = Model	
476
	RightLeg.Transparency = 0.4
477
	RightLeg.Anchored = true	
478
	RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
479
	local Children = Model:GetChildren()
480
	wait(0.01)
481
	for i = 1,#Children do
482
		if Children[i]:IsA("Part") then
483
		Children[i].Transparency = 1
484
		end
485
		game.Debris:AddItem(Children[i],0)
486
	end	
487
	end
488
	end)
489
	Morph()
490
end
491
492
local Guis = coroutine.wrap(function()
493
	local Gui = Instance.new("ScreenGui",Player.PlayerGui)
494
	local TextBox = Instance.new("TextBox",Gui)
495
	TextBox.Text = "Speed"
496
	TextBox.BackgroundColor3 = Color3.new(255,255,255)
497
	TextBox.BorderColor3 = Color3.new(0,0,0)
498
	TextBox.Size = UDim2.new(0,200,0,25)
499
	TextBox.Position = UDim2.new(0,10,0.5,-12.5)
500
	TextBox.FocusLost:connect(function(EnterPressed)
501
		if EnterPressed then
502
	 		Player.Character.Humanoid.WalkSpeed = TextBox.Text
503
		end
504
	end)
505
	local Flash = Instance.new("TextButton",Gui)
506
	Flash.BackgroundColor3 = Color3.new(255,255,255)
507
	Flash.BorderColor3 = Color3.new(0,0,0)
508
	Flash.Size = UDim2.new(0,200,0,25)
509
	Flash.Position = UDim2.new(0,10,0.5,22.5)
510
	Flash.Text = "The Flash"
511
	Flash.MouseButton1Click:connect(function()
512
		Color = BrickColor.Yellow()
513
		PColor = Color3.new(255,255,0)
514
	end)
515
	local RFlash = Instance.new("TextButton",Gui)
516
	RFlash.BackgroundColor3 = Color3.new(255,255,255)
517
	RFlash.BorderColor3 = Color3.new(0,0,0)
518
	RFlash.Size = UDim2.new(0,200,0,25)
519
	RFlash.Position = UDim2.new(0,10,0.5,57.5)
520
	RFlash.Text = "The Reverse Flash"
521
	RFlash.MouseButton1Click:connect(function()
522
		Color = BrickColor.new("Really red")
523
		PColor = Color3.new(255,0,0)
524
	end)
525
	local Zoom = Instance.new("TextButton",Gui)
526
	Zoom.BackgroundColor3 = Color3.new(255,255,255)
527
	Zoom.BorderColor3 = Color3.new(0,0,0)
528
	Zoom.Size = UDim2.new(0,200,0,25)
529
	Zoom.Position = UDim2.new(0,10,0.5,92.5)
530
	Zoom.Text = "Zoom"
531
	Zoom.MouseButton1Click:connect(function()
532
		Color = BrickColor.new("Cyan")
533
		PColor = Color3.new(0,170,255)
534
	end)
535
	local Radius = Instance.new("TextBox",Gui)
536
	Radius.Text = "Tornado Radius"
537
	Radius.BackgroundColor3 = Color3.new(255,255,255)
538
	Radius.BorderColor3 = Color3.new(0,0,0)
539
	Radius.Size = UDim2.new(0,200,0,25)
540
	Radius.Position = UDim2.new(0,10,0.5,127.5)
541
	Radius.FocusLost:connect(function(EnterPressed)
542
		if EnterPressed then
543
	 		TornadoRadius = Radius.Text
544
		end
545
	end)
546
	Mouse.KeyDown:connect(function(Key)
547
		if Key == "f" then
548
			if Portal == false then
549
				PortalFunction()
550
				Nil()
551
			else
552
				Portal = false
553
			end
554
		end
555
		if Key == "r" then
556
			if Phase == false then
557
				Phase = true
558
				PhaseFunction()
559
				print "PhaseFunction"
560
			else
561
				Phase = false
562
			end
563
		end
564
		if Key == "e" then
565
			if Tornado == false then
566
				Tornado = true
567
				TornadoFunction()
568
			else
569
				Tornado = false
570
			end
571
		end
572
		if Key == "t" then
573
			if Morph == false then
574
				Morph = true
575
				MorphFunction()
576
			else
577
				Morph = false
578
			end
579
		end
580
	end)
581
end)
582
Guis()
583
584
Run.RenderStepped:connect(function()
585
	if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
586
	local Model = Instance.new("Model",workspace)
587
	Model.Name = "Ray"
588
	local Humanoid = Instance.new("Humanoid",Model)
589
	if Player.Character:FindFirstChild("Shirt") ~= nil then
590
		Player.Character.Shirt:Clone().Parent = Model
591
	end
592
	if Player.Character:FindFirstChild("Pants") ~= nil then
593
		Player.Character.Pants:Clone().Parent = Model
594
	end
595
	local distance = (Object.CFrame.p - PreviousP).magnitude
596
	local Light = Instance.new("Part",Model)
597
	Light.Anchored = true
598
	Light.CanCollide = false
599
	Light.TopSurface = "SmoothNoOutlines"
600
	Light.BottomSurface = "SmoothNoOutlines"
601
	Light.BackSurface = "SmoothNoOutlines"
602
	Light.FrontSurface = "SmoothNoOutlines"
603
	Light.LeftSurface = "SmoothNoOutlines"
604
	Light.RightSurface = "SmoothNoOutlines"
605
	Light.Transparency = 1
606
	Light.BrickColor = BrickColor.Black()
607
	Light.Size = Vector3.new(2,2,distance)
608
	Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) 
609
	
610
	local PointLight = Instance.new("PointLight",Light)
611
	PointLight.Range = 15
612
	PointLight.Brightness = 100
613
	PointLight.Color = PColor
614
615
	local distance = (Arm1.CFrame.p - PreviousA1).magnitude
616
617
	local Arm1Light = Instance.new("Part",Model)
618
	Arm1Light.Name = "Right Arm"
619
	Arm1Light.Anchored = true
620
	Arm1Light.CanCollide = false
621
	Arm1Light.TopSurface = "SmoothNoOutlines"
622
	Arm1Light.BottomSurface = "SmoothNoOutlines"
623
	Arm1Light.BackSurface = "SmoothNoOutlines"
624
	Arm1Light.FrontSurface = "SmoothNoOutlines"
625
	Arm1Light.LeftSurface = "SmoothNoOutlines"
626
	Arm1Light.RightSurface = "SmoothNoOutlines"
627
	Arm1Light.Transparency = 0.5
628
	Arm1Light.BrickColor = BrickColor.Black()
629
	Arm1Light.Size = Vector3.new(1,2,distance)
630
	Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
631
632
	local distance = (Arm2.CFrame.p - PreviousA2).magnitude
633
634
	local Arm2Light = Instance.new("Part",Model)
635
	Arm2Light.Name = "Left Arm"
636
	Arm2Light.Anchored = true
637
	Arm2Light.CanCollide = false
638
	Arm2Light.TopSurface = "SmoothNoOutlines"
639
	Arm2Light.BottomSurface = "SmoothNoOutlines"
640
	Arm2Light.BackSurface = "SmoothNoOutlines"
641
	Arm2Light.FrontSurface = "SmoothNoOutlines"
642
	Arm2Light.LeftSurface = "SmoothNoOutlines"
643
	Arm2Light.RightSurface = "SmoothNoOutlines"
644
	Arm2Light.Transparency = 0.5
645
	Arm2Light.BrickColor = BrickColor.Black()
646
	Arm2Light.Size = Vector3.new(1,2,distance)
647
	Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
648
649
	local distance = (Leg1.CFrame.p - PreviousL1).magnitude
650
651
	local Leg1Light = Instance.new("Part",Model)
652
	Leg1Light.Name = "Right Leg"
653
	Leg1Light.Anchored = true
654
	Leg1Light.CanCollide = false
655
	Leg1Light.TopSurface = "SmoothNoOutlines"
656
	Leg1Light.BottomSurface = "SmoothNoOutlines"
657
	Leg1Light.BackSurface = "SmoothNoOutlines"
658
	Leg1Light.FrontSurface = "SmoothNoOutlines"
659
	Leg1Light.LeftSurface = "SmoothNoOutlines"
660
	Leg1Light.RightSurface = "SmoothNoOutlines"
661
	Leg1Light.Transparency = 0.5
662
	Leg1Light.BrickColor = BrickColor.Black()
663
	Leg1Light.Size = Vector3.new(1,2,distance)
664
	Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
665
666
	local distance = (Leg2.CFrame.p - PreviousL2).magnitude
667
668
	local Leg1Light = Instance.new("Part",Model)
669
	Leg1Light.Name = "Left Leg"
670
	Leg1Light.Anchored = true
671
	Leg1Light.CanCollide = false
672
	Leg1Light.TopSurface = "SmoothNoOutlines"
673
	Leg1Light.BottomSurface = "SmoothNoOutlines"
674
	Leg1Light.BackSurface = "SmoothNoOutlines"
675
	Leg1Light.FrontSurface = "SmoothNoOutlines"
676
	Leg1Light.LeftSurface = "SmoothNoOutlines"
677
	Leg1Light.RightSurface = "SmoothNoOutlines"
678
	Leg1Light.Transparency = 0.5
679
	Leg1Light.BrickColor = BrickColor.Black()
680
	Leg1Light.Size = Vector3.new(1,2,distance)
681
	Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
682
683
	local Point1 = Instance.new("Part",Model)
684
	Point1.Transparency = 1
685
	Point1.Anchored = true
686
	Point1.CanCollide = false
687
	Point1.Size = Vector3.new(0.2,0.2,0.2)
688
	Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
689
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
690
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
691
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
692
	
693
	local Point2 = Instance.new("Part",Model)
694
	Point2.Transparency = 1
695
	Point2.Anchored = true
696
	Point2.CanCollide = false
697
	Point2.Size = Vector3.new(0.2,0.2,0.2)
698
	Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
699
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
700
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
701
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
702
	
703
	local Point5 = Instance.new("Part",Model)
704
	Point5.Transparency = 1
705
	Point5.Anchored = true
706
	Point5.CanCollide = false
707
	Point5.Size = Vector3.new(0.2,0.2,0.2)
708
	Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
709
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
710
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
711
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
712
	
713
	local Point6 = Instance.new("Part",Model)
714
	Point6.Transparency = 1
715
	Point6.Anchored = true
716
	Point6.CanCollide = false
717
	Point6.Size = Vector3.new(0.2,0.2,0.2)
718
	Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
719
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
720
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
721
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
722
	
723
	local Point3 = Instance.new("Part",Model)
724
	Point3.Transparency = 1
725
	Point3.Anchored = true
726
	Point3.CanCollide = false
727
	Point3.Size = Vector3.new(0.2,0.2,0.2)
728
	Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
729
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
730
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
731
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
732
	
733
	local Point4 = Instance.new("Part",Model)
734
	Point4.Transparency = 1
735
	Point4.Anchored = true
736
	Point4.CanCollide = false
737
	Point4.Size = Vector3.new(0.2,0.2,0.2)
738
	Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
739
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
740
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
741
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
742
743
	local Point7 = Instance.new("Part",Model)
744
	Point7.Transparency = 1
745
	Point7.Anchored = true
746
	Point7.CanCollide = false
747
	Point7.Size = Vector3.new(0.2,0.2,0.2)
748
	Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
749
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
750
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
751
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
752
	
753
	local Point8 = Instance.new("Part",Model)
754
	Point8.Transparency = 1
755
	Point8.Anchored = true
756
	Point8.CanCollide = false
757
	Point8.Size = Vector3.new(0.2,0.2,0.2)
758
	Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
759
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
760
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
761
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
762
763
	local Point9 = Instance.new("Part",Model)
764
	Point9.Transparency = 1
765
	Point9.Anchored = true
766
	Point9.CanCollide = false
767
	Point9.Size = Vector3.new(0.2,0.2,0.2)
768
	Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
769
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
770
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
771
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
772
	
773
	local Point10 = Instance.new("Part",Model)
774
	Point10.Transparency = 1
775
	Point10.Anchored = true
776
	Point10.CanCollide = false
777
	Point10.Size = Vector3.new(0.2,0.2,0.2)
778
	Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
779
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
780
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
781
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
782
	
783
	local Point11 = Instance.new("Part",Model)
784
	Point11.Transparency = 1
785
	Point11.Anchored = true
786
	Point11.CanCollide = false
787
	Point11.Size = Vector3.new(0.2,0.2,0.2)
788
	Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
789
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
790
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
791
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
792
	
793
	local Point12 = Instance.new("Part",Model)
794
	Point12.Transparency = 1
795
	Point12.Anchored = true
796
	Point12.CanCollide = false
797
	Point12.Size = Vector3.new(0.2,0.2,0.2)
798
	Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
799
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
800
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
801
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
802
803
if PrevPoint2 == nil or PrevPoint2 == "Empty" then
804
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
805
		local Light = Instance.new("Part",Model)
806
		Light.Anchored = true
807
		Light.CanCollide = false
808
		Light.TopSurface = "SmoothNoOutlines"
809
		Light.BottomSurface = "SmoothNoOutlines"
810
		Light.BackSurface = "SmoothNoOutlines"
811
		Light.FrontSurface = "SmoothNoOutlines"
812
		Light.LeftSurface = "SmoothNoOutlines"
813
		Light.RightSurface = "SmoothNoOutlines"
814
		Light.Transparency = 0
815
		Light.Size = Vector3.new(0.4,0.4,distance)
816
		Light.Material = "Neon"
817
		Light.BrickColor = Color
818
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
819
	elseif PrevPoint2 ~= nil then
820
		local distance = (Point2.CFrame.p - PrevPoint2).magnitude
821
		local Light = Instance.new("Part",Model)
822
		Light.Anchored = true
823
		Light.CanCollide = false
824
		Light.TopSurface = "SmoothNoOutlines"
825
		Light.BottomSurface = "SmoothNoOutlines"
826
		Light.BackSurface = "SmoothNoOutlines"
827
		Light.FrontSurface = "SmoothNoOutlines"
828
		Light.LeftSurface = "SmoothNoOutlines"
829
		Light.RightSurface = "SmoothNoOutlines"
830
		Light.Transparency = 0
831
		Light.Size = Vector3.new(0.4,0.4,distance)
832
		Light.Material = "Neon"
833
		Light.BrickColor = Color
834
		Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)		
835
	end
836
837
if PrevPoint4 == nil or PrevPoint4 == "Empty" then
838
		local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
839
		local Light = Instance.new("Part",Model)
840
		Light.Anchored = true
841
		Light.CanCollide = false
842
		Light.TopSurface = "SmoothNoOutlines"
843
		Light.BottomSurface = "SmoothNoOutlines"
844
		Light.BackSurface = "SmoothNoOutlines"
845
		Light.FrontSurface = "SmoothNoOutlines"
846
		Light.LeftSurface = "SmoothNoOutlines"
847
		Light.RightSurface = "SmoothNoOutlines"
848
		Light.Transparency = 0
849
		Light.Size = Vector3.new(0.4,0.4,distance)
850
		Light.Material = "Neon"
851
		Light.BrickColor = Color
852
		Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)	
853
	elseif PrevPoint4 ~= nil then
854
		local distance = (Point4.CFrame.p - PrevPoint4).magnitude
855
		local Light = Instance.new("Part",Model)
856
		Light.Anchored = true
857
		Light.CanCollide = false
858
		Light.TopSurface = "SmoothNoOutlines"
859
		Light.BottomSurface = "SmoothNoOutlines"
860
		Light.BackSurface = "SmoothNoOutlines"
861
		Light.FrontSurface = "SmoothNoOutlines"
862
		Light.LeftSurface = "SmoothNoOutlines"
863
		Light.RightSurface = "SmoothNoOutlines"
864
		Light.Transparency = 0
865
		Light.Size = Vector3.new(0.4,0.4,distance)
866
		Light.Material = "Neon"
867
		Light.BrickColor = Color
868
		Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)	
869
	end
870
871
872
if PrevPoint6 == nil or PrevPoint6 == "Empty" then
873
		local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
874
		local Light = Instance.new("Part",Model)
875
		Light.Anchored = true
876
		Light.CanCollide = false
877
		Light.TopSurface = "SmoothNoOutlines"
878
		Light.BottomSurface = "SmoothNoOutlines"
879
		Light.BackSurface = "SmoothNoOutlines"
880
		Light.FrontSurface = "SmoothNoOutlines"
881
		Light.LeftSurface = "SmoothNoOutlines"
882
		Light.RightSurface = "SmoothNoOutlines"
883
		Light.Transparency = 0
884
		Light.Size = Vector3.new(0.4,0.4,distance)
885
		Light.Material = "Neon"
886
		Light.BrickColor = Color
887
		Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)	
888
	elseif PrevPoint6 ~= nil then
889
		local distance = (Point6.CFrame.p - PrevPoint6).magnitude
890
		local Light = Instance.new("Part",Model)
891
		Light.Anchored = true
892
		Light.CanCollide = false
893
		Light.TopSurface = "SmoothNoOutlines"
894
		Light.BottomSurface = "SmoothNoOutlines"
895
		Light.BackSurface = "SmoothNoOutlines"
896
		Light.FrontSurface = "SmoothNoOutlines"
897
		Light.LeftSurface = "SmoothNoOutlines"
898
		Light.RightSurface = "SmoothNoOutlines"
899
		Light.Transparency = 0
900
		Light.Size = Vector3.new(0.4,0.4,distance)
901
		Light.Material = "Neon"
902
		Light.BrickColor = Color
903
		Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)	
904
	end
905
	
906
if PrevPoint8 == nil or PrevPoint8 == "Empty" then
907
		local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
908
		local Light = Instance.new("Part",Model)
909
		Light.Anchored = true
910
		Light.CanCollide = false
911
		Light.TopSurface = "SmoothNoOutlines"
912
		Light.BottomSurface = "SmoothNoOutlines"
913
		Light.BackSurface = "SmoothNoOutlines"
914
		Light.FrontSurface = "SmoothNoOutlines"
915
		Light.LeftSurface = "SmoothNoOutlines"
916
		Light.RightSurface = "SmoothNoOutlines"
917
		Light.Transparency = 0
918
		Light.Size = Vector3.new(0.4,0.4,distance)
919
		Light.Material = "Neon"
920
		Light.BrickColor = Color
921
		Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)	
922
	elseif PrevPoint8 ~= nil then
923
		local distance = (Point8.CFrame.p - PrevPoint8).magnitude
924
		local Light = Instance.new("Part",Model)
925
		Light.Anchored = true
926
		Light.CanCollide = false
927
		Light.TopSurface = "SmoothNoOutlines"
928
		Light.BottomSurface = "SmoothNoOutlines"
929
		Light.BackSurface = "SmoothNoOutlines"
930
		Light.FrontSurface = "SmoothNoOutlines"
931
		Light.LeftSurface = "SmoothNoOutlines"
932
		Light.RightSurface = "SmoothNoOutlines"
933
		Light.Transparency = 0
934
		Light.Size = Vector3.new(0.4,0.4,distance)
935
		Light.Material = "Neon"
936
		Light.BrickColor = Color
937
		Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
938
	end
939
	
940
if PrevPoint10 == nil or PrevPoint10 == "Empty" then
941
		local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
942
		local Light = Instance.new("Part",Model)
943
		Light.Anchored = true
944
		Light.CanCollide = false
945
		Light.TopSurface = "SmoothNoOutlines"
946
		Light.BottomSurface = "SmoothNoOutlines"
947
		Light.BackSurface = "SmoothNoOutlines"
948
		Light.FrontSurface = "SmoothNoOutlines"
949
		Light.LeftSurface = "SmoothNoOutlines"
950
		Light.RightSurface = "SmoothNoOutlines"
951
		Light.Transparency = 0
952
		Light.Size = Vector3.new(0.4,0.4,distance)
953
		Light.Material = "Neon"
954
		Light.BrickColor = Color
955
		Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
956
elseif PrevPoint10 ~= nil then
957
		local distance = (Point10.CFrame.p - PrevPoint10).magnitude
958
		local Light = Instance.new("Part",Model)
959
		Light.Anchored = true
960
		Light.CanCollide = false
961
		Light.TopSurface = "SmoothNoOutlines"
962
		Light.BottomSurface = "SmoothNoOutlines"
963
		Light.BackSurface = "SmoothNoOutlines"
964
		Light.FrontSurface = "SmoothNoOutlines"
965
		Light.LeftSurface = "SmoothNoOutlines"
966
		Light.RightSurface = "SmoothNoOutlines"
967
		Light.Transparency = 0
968
		Light.Size = Vector3.new(0.4,0.4,distance)
969
		Light.Material = "Neon"
970
		Light.BrickColor = Color
971
		Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)	
972
	end
973
974
	
975
if PrevPoint12 == nil or PrevPoint12 == "Empty" then
976
		local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
977
		local Light = Instance.new("Part",Model)
978
		Light.Anchored = true
979
		Light.CanCollide = false
980
		Light.TopSurface = "SmoothNoOutlines"
981
		Light.BottomSurface = "SmoothNoOutlines"
982
		Light.BackSurface = "SmoothNoOutlines"
983
		Light.FrontSurface = "SmoothNoOutlines"
984
		Light.LeftSurface = "SmoothNoOutlines"
985
		Light.RightSurface = "SmoothNoOutlines"
986
		Light.Transparency = 0
987
		Light.Size = Vector3.new(0.4,0.4,distance)
988
		Light.Material = "Neon"
989
		Light.BrickColor = Color
990
		Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)	
991
	elseif PrevPoint12 ~= nil then
992
		local distance = (Point12.CFrame.p - PrevPoint12).magnitude
993
		local Light = Instance.new("Part",Model)
994
		Light.Anchored = true
995
		Light.CanCollide = false
996
		Light.TopSurface = "SmoothNoOutlines"
997
		Light.BottomSurface = "SmoothNoOutlines"
998
		Light.BackSurface = "SmoothNoOutlines"
999
		Light.FrontSurface = "SmoothNoOutlines"
1000
		Light.LeftSurface = "SmoothNoOutlines"
1001
		Light.RightSurface = "SmoothNoOutlines"
1002
		Light.Transparency = 0
1003
		Light.Size = Vector3.new(0.4,0.4,distance)
1004
		Light.Material = "Neon"
1005
		Light.BrickColor = Color
1006
		Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
1007
	end
1008
	PreviousP = Object.CFrame.p
1009
	PreviousA1 = Arm1.CFrame.p
1010
	PreviousA2 = Arm2.CFrame.p
1011
	PreviousL1 = Leg1.CFrame.p
1012
	PreviousL2 = Leg2.CFrame.p
1013
	PrevPoint1 = Point1.CFrame.p
1014
	PrevPoint2 = Point2.CFrame.p
1015
	PrevPoint3 = Point3.CFrame.p
1016
	PrevPoint4 = Point4.CFrame.p
1017
	PrevPoint5 = Point5.CFrame.p
1018
	PrevPoint6 = Point6.CFrame.p
1019
	PrevPoint7 = Point7.CFrame.p
1020
	PrevPoint8 = Point8.CFrame.p
1021
	PrevPoint9 = Point9.CFrame.p
1022
	PrevPoint10 = Point10.CFrame.p
1023
	PrevPoint11 = Point11.CFrame.p
1024
	PrevPoint12 = Point12.CFrame.p
1025
	local Children = Model:GetChildren()
1026
	wait(1)
1027
	for i = 1,10 do
1028
	local Remove = coroutine.wrap(function()
1029
	for i = 1,#Children do
1030
		if Children[i]:IsA("Part") then
1031
		Children[i].Transparency = Children[i].Transparency + 0.1
1032
			if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
1033
				 and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
1034
				 and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
1035
				game.Debris:AddItem(Children[i],0)
1036
			end
1037
		end
1038
		if Children[i].ClassName ~= "Part" then
1039
			game.Debris:AddItem(Children[i],0)
1040
		end
1041
	end			
1042
	end)
1043
		Remove()
1044
		wait(0.05)
1045
	end
1046
	game.Debris:AddItem(Light,0)
1047
	game.Debris:AddItem(Point1,0)
1048
	game.Debris:AddItem(Point2,0)
1049
	game.Debris:AddItem(Point3,0)
1050
	game.Debris:AddItem(Point4,0)
1051
	game.Debris:AddItem(Point5,0)
1052
	game.Debris:AddItem(Point6,0)
1053
	game.Debris:AddItem(Point7,0)
1054
	game.Debris:AddItem(Point8,0)
1055
	game.Debris:AddItem(Point9,0)
1056
	game.Debris:AddItem(Point10,0)
1057
	game.Debris:AddItem(Point11,0)
1058
	game.Debris:AddItem(Point12,0)
1059
end
1060
end)