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1-
-->Made By XDavodioX<--
1+
-- Created by Nebula_Zorua --
2
-- edit by MarvellTheAwesome --
3-
--:MarvellTheAwesome_Memer:--
3+
-- If karma had escaped the TSA while he was unstable --
4
-- Discord: Nebula the Zorua#6969
5-
--//No leak\\--
5+
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
6
7
print([[
8
	karma, The Maniac.
9
	HEIGHT: 4'3
10-
all of the commands of my script
10+
	WEIGHT: 72 kg
11-
l - victory if t-pose eat chips
11+
	STATUS: ESCAPED. UNSTABLE. KILL ON SIGHT.
12-
k - kill urself but if t-pose drink soda
12+
13-
j- what huh and if t-pose laugh 
13+
14-
h- MEEM and if t-pose AAAAAAAAAAAAAAAA
14+
15-
g- that was fun
15+
	karma was sent to mental institution at the age of 18 due to his unstable state. He attacked anyone, killing some.
16-
f- Xd
16+
	He was mentally unstable, believing everyone was against him.
17-
r- AAH oh my god aah
17+
	He escaped after a year, as he seemed to be better. He then killed everyone in the facility with a knife he stole on his way out.
18-
t- squat
18+
	The TSA found him by a tracker he hadn't had removed, and captured him. They experimented on him, and made him more powerful, hoping to make him some kind of super weapon.
19-
y- laugh and if t-pose think
19+
	He was released after he was done, with two gauntlets, to be rehabilitated into human society.
20-
u- ooh boi and if t-pose is chew 5 gum
20+
	However, what if he escaped while he was unstable, with prototype gauntlets, and unstable powers?
21-
i- fbi open up
21+
22-
o- no u
22+
	You get im back.
23-
p - bug
23+
24-
v- game over
24+
25-
c- REEE and if tpose then change music
25+
print([[
26-
x- dude shut up and if tpose then waiting
26+
-------------------------------------------------
27-
z- dab
27+
CONTROLS:
28-
e- wtf
28+
M - Change where music is played from
29-
q- ur screwed
29+
30-
m- to stop squat,think,waiting,wtf instantly
30+
LClick - Click Combo
31
Z - Laser
32-
in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
32+
X - Stomp
33
C - No name (just hover your mouse over a noob and press the key)
34
T - Taunt
35-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
35+
36-
local Player,game,owner = owner,game
36+
37-
local RealPlayer = Player
37+
wait(1/60)
38-
do
38+
39-
	warn("MarvellTheAwesome_Memeboi Made by XDavodioX")
39+
--// Shortcut Variables \\--
40-
	local rp = RealPlayer
40+
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
41-
	script.Parent = rp.Character
41+
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
42
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
43-
	--RemoteEvent for communicating
43+
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
44-
	local Event = Instance.new("RemoteEvent")
44+
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
45-
	Event.Name = "UserInput_Event"
45+
local R3 = {N=Region3.new}
46
local De = S.Debris
47-
	--Fake event to make stuff like Mouse.KeyDown work
47+
local WS = workspace
48-
	local function fakeEvent()
48+
local Lght = S.Lighting
49-
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
49+
local RepS = S.ReplicatedStorage
50-
		t.connect = t.Connect
50+
local IN = Instance.new
51-
		return t
51+
local Plrs = S.Players
52
53
--// Initializing \\--
54-
	--Creating fake input objects with fake variables
54+
local Plr = Plrs.LocalPlayer
55-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
55+
local Char = Plr.Character
56-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
56+
local Hum = Char:FindFirstChildOfClass'Humanoid'
57-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
57+
local RArm = Char["Right Arm"]
58-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
58+
local LArm = Char["Left Arm"]
59-
	end}
59+
local RLeg = Char["Right Leg"]
60-
	--Merged 2 functions into one by checking amount of arguments
60+
local LLeg = Char["Left Leg"]	
61-
	CAS.UnbindAction = CAS.BindAction
61+
local Root = Char:FindFirstChild'HumanoidRootPart'
62
local Torso = Char.Torso
63-
	--This function will trigger the events that have been :Connect()'ed
63+
local Head = Char.Head
64-
	local function te(self,ev,...)
64+
local NeutralAnims = true
65-
		local t = m[ev]
65+
local Attack = false
66-
		if t and t._fakeEvent then
66+
local Debounces = {Debounces={}}
67-
			for _,f in pairs(t.Functions) do
67+
local Mouse = Plr:GetMouse()
68-
				f(...)
68+
local Hit = {}
69
local Sine = 0
70
local Change = 1
71
local BloodPuddles = {}
72-
	m.TrigEvent = te
72+
local CliccAttack = 0;
73-
	UIS.TrigEvent = te
73+
74
local PlrGui = Plr:WaitForChild'PlayerGui'
75-
	Event.OnServerEvent:Connect(function(plr,io)
75+
76-
	    if plr~=rp then return end
76+
local Glitching = false
77-
		m.Target = io.Target
77+
78-
		m.Hit = io.Hit
78+
local Effects = IN("Folder",Char)
79-
		if not io.isMouse then
79+
Effects.Name = "Effects"
80-
			local b = io.UserInputState == Enum.UserInputState.Begin
80+
81-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
81+
82-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
82+
--// Debounce System \\--
83
84-
			for _,t in pairs(CAS.Actions) do
84+
85-
				for _,k in pairs(t.Keys) do
85+
function Debounces:New(name,cooldown)
86-
					if k==io.KeyCode then
86+
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
87-
						t.Function(t.Name,io.UserInputState,io)
87+
	setmetatable(aaaaa,{__index = Debounces})
88
	Debounces.Debounces[name] = aaaaa
89
	return aaaaa
90
end
91-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
91+
92-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
92+
function Debounces:Use(overrideUsable)
93-
	    end
93+
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
94-
	end)
94+
	if(self.Usable or overrideUsable)then
95-
	Event.Parent = NLS([==[
95+
		self.Usable = false
96-
	local Player = game:GetService("Players").LocalPlayer
96+
		self.CoolingDown = true
97-
	local Event = script:WaitForChild("UserInput_Event")
97+
		local LastUse = time()
98
		self.LastUse = LastUse
99-
	local Mouse = Player:GetMouse()
99+
		delay(self.Cooldown or 2,function()
100-
	local UIS = game:GetService("UserInputService")
100+
			if(self.LastUse == LastUse)then
101-
	local input = function(io,a)
101+
				self.CoolingDown = false
102-
		if a then return end
102+
				self.Usable = true
103-
		--Since InputObject is a client-side instance, we create and pass table instead
103+
104-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
104+
105
	end
106-
	UIS.InputBegan:Connect(input)
106+
107-
	UIS.InputEnded:Connect(input)
107+
108
function Debounces:Get(name)
109-
	local h,t
109+
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
110-
	--Give the server mouse data 30 times every second, but only if the values changed
110+
	for i,v in next, Debounces.Debounces do
111-
	--If player is not moving their mouse, client won't fire events
111+
		if(i == name)then
112-
	while wait(1/30) do
112+
			return v;
113-
		if h~=Mouse.Hit or t~=Mouse.Target then
113+
114-
			h,t=Mouse.Hit,Mouse.Target
114+
115-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
115+
116
117-
	end]==],Player.Character)
117+
function Debounces:GetProgressPercentage()
118
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
119-
	----Sandboxed game object that allows the usage of client-side methods and services
119+
	if(self.CoolingDown and not self.Usable)then
120-
	--Real game object
120+
		return math.max(
121-
	local _rg = game
121+
			math.floor(
122
				(
123-
	--Metatable for fake service
123+
					(time()-self.LastUse)/self.Cooldown or 2
124-
	local fsmt = {
124+
				)*100
125-
		__index = function(self,k)
125+
			)
126-
			local s = rawget(self,"_RealService")
126+
		)
127-
			if s then return s[k] end
127+
128-
		end,
128+
		return 100
129-
		__newindex = function(self,k,v)
129+
130-
			local s = rawget(self,"_RealService")
130+
131-
			if s then s[k]=v end
131+
132-
		end,
132+
--// Instance Creation Functions \\--
133-
		__call = function(self,...)
133+
134-
			local s = rawget(self,"_RealService")
134+
local baseSound = IN("Sound")
135-
			if s then return s(...) end
135+
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
136
	local Sound = baseSound:Clone()
137
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
138-
	local function FakeService(t,RealService)
138+
	Sound.Pitch = pitch or 1
139-
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
139+
	Sound.Volume = volume or 1
140-
		return setmetatable(t,fsmt)
140+
	Sound.Looped = looped or false
141
	if(autoPlay)then
142
		coroutine.wrap(function()
143-
	--Fake game object
143+
			repeat wait() until Sound.IsLoaded
144-
	local g = {
144+
			Sound.Playing = autoPlay or false
145-
		GetService = function(self,s)
145+
		end)()
146-
			return self[s]
146+
147-
		end,
147+
	if(not looped and effect)then
148-
		Players = FakeService({
148+
		Sound.Stopped:connect(function()
149-
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
149+
			Sound.Volume = 0
150-
		},"Players"),
150+
			Sound:destroy()
151-
		UserInputService = FakeService(UIS,"UserInputService"),
151+
152-
		ContextActionService = FakeService(CAS,"ContextActionService"),
152+
	elseif(effect)then
153
		warn("Sound can't be looped and a sound effect!")
154-
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
154+
155-
	g.service = g.GetService
155+
	Sound.Parent =parent or Torso
156
	return Sound
157-
	g.RunService = FakeService({
157+
158-
		RenderStepped = _rg:GetService("RunService").Heartbeat,
158+
function Part(parent,color,material,size,cframe,anchored,cancollide)
159-
		BindToRenderStep = function(self,name,_,fun)
159+
	local part = IN("Part")
160
	part.Parent = parent or Char
161-
		end,
161+
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
162-
		UnbindFromRenderStep = function(self,name)
162+
	part.Material = material or Enum.Material.SmoothPlastic
163-
			self._btrs[name]:Disconnect()
163+
	part.TopSurface,part.BottomSurface=10,10
164-
		end,
164+
	part.Size = size or V3.N(1,1,1)
165-
	},"RunService")
165+
	part.CFrame = cframe or CF.N(0,0,0)
166
	part.CanCollide = cancollide or false
167-
	setmetatable(g,{
167+
	part.Anchored = anchored or false
168-
		__index=function(self,s)
168+
	return part
169-
			return _rg:GetService(s) or typeof(_rg[s])=="function"
169+
170-
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
170+
171-
		end,
171+
function Weld(part0,part1,c0,c1)
172-
		__newindex = fsmt.__newindex,
172+
	local weld = IN("Weld")
173-
		__call = fsmt.__call
173+
	weld.Parent = part0
174
	weld.Part0 = part0
175-
	--Changing owner to fake player object to support owner:GetMouse()
175+
	weld.Part1 = part1
176-
	game,owner = g,g.Players.LocalPlayer
176+
	weld.C0 = c0 or CF.N()
177
	weld.C1 = c1 or CF.N()
178-
print("Good sir do not leak this.")
178+
	return weld
179-
print("Don't u dare report the audio.")
179+
180
181-
local cansilence = true
181+
function Mesh(parent,meshtype,meshid,textid,scale,offset)
182
	local part = IN("SpecialMesh")
183-
function SHUTUPXDD()
183+
	part.MeshId = meshid or ""
184-
    if cansilence then
184+
	part.TextureId = textid or ""
185-
        cansilence = false
185+
	part.Scale = scale or V3.N(1,1,1)
186-
        local function search(instance)
186+
	part.Offset = offset or V3.N(0,0,0)
187-
            for i,v in pairs(instance:GetChildren()) do
187+
	part.MeshType = meshtype or Enum.MeshType.Sphere
188-
                search(v)
188+
	part.Parent = parent
189-
                if v.ClassName == "Sound" then
189+
	return part
190-
                    if v.Parent ~= game.Players.LocalPlayer.Character then
190+
191-
                        v.Volume = 0
191+
192-
                    end
192+
NewInstance = function(instance,parent,properties)
193-
                end
193+
	local inst = Instance.new(instance)
194-
            end
194+
	inst.Parent = parent
195-
        end
195+
	if(properties)then
196-
        search(workspace)
196+
		for i,v in next, properties do
197-
        wait(3)
197+
			pcall(function() inst[i] = v end)
198-
        cansilence = false
198+
199-
    end
199+
200
	return inst;
201
end
202-
game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
202+
203
function Clone(instance,parent,properties)
204-
Player_Size = 1 --Size of the player.
204+
	local inst = instance:Clone()
205
	inst.Parent = parent
206
	if(properties)then
207-
local Player = owner
207+
		for i,v in next, properties do
208-
local Character = Player.Character
208+
			pcall(function() inst[i] = v end)
209-
local plr = owner
209+
210-
local Humanoid = Character.Humanoid
210+
211-
local char = plr.Character
211+
	return inst;
212-
local hum = char.Humanoid
212+
213-
local ra = char["Right Arm"]
213+
214-
local la= char["Left Arm"]
214+
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
215-
local rl= char["Right Leg"]
215+
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
216-
local ll = char["Left Leg"]
216+
	local Sound = baseSound:Clone()
217-
local hed = char.Head
217+
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
218-
local root = char.HumanoidRootPart
218+
	Sound.Pitch = pitch or 1
219-
local rootj = root.RootJoint
219+
	Sound.Volume = volume or 1
220-
local tors = char.Torso
220+
	Sound.Looped = looped or false
221-
local LeftArm = Character["Left Arm"]
221+
	if(autoPlay)then
222-
local RightArm = Character["Right Arm"]
222+
		coroutine.wrap(function()
223-
local LeftLeg = Character["Left Leg"]
223+
			repeat wait() until Sound.IsLoaded
224-
local RightLeg = Character["Right Leg"]
224+
			Sound.Playing = autoPlay or false
225-
local Head = Character.Head
225+
		end)()
226-
local Torso = Character.Torso
226+
227-
local mouse = plr:GetMouse()
227+
	if(not looped and effect)then
228-
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
228+
		Sound.Stopped:connect(function()
229-
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
229+
			Sound.Volume = 0
230-
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
230+
			soundPart:destroy()
231-
local cam = game.Workspace.CurrentCamera
231+
232-
trazx = Instance.new("ParticleEmitter")
232+
	elseif(effect)then
233-
c = game.Players.LocalPlayer.Character
233+
		warn("Sound can't be looped and a sound effect!")
234-
local sine=0
234+
235-
Character.Head.face.Texture = "rbxassetid://620619801"
235+
	Sound.Parent = soundPart
236
	return Sound
237-
hum.MaxHealth = "Inf"
237+
238-
hum.Health = "Inf"
238+
239
240-
local forcefield = Instance.new("ForceField",char)
240+
--// Extended ROBLOX tables \\--
241-
forcefield.Name = "feaqurmam"
241+
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
242-
forcefield.Visible = false
242+
--// Require stuff \\--
243-
-----------------------------------------------------------
243+
function CamShake(who,times,intense,origin) 
244-
h = char.Head
244+
	coroutine.wrap(function()
245-
t = char.Torso
245+
		if(script:FindFirstChild'CamShake')then
246-
rs = t["Right Shoulder"]
246+
			local cam = script.CamShake:Clone()
247-
ls = t["Left Shoulder"]
247+
			cam:WaitForChild'intensity'.Value = intense
248-
rh = t["Right Hip"]
248+
			cam:WaitForChild'times'.Value = times
249-
lh = t["Left Hip"]
249+
			
250-
nec = t.Neck
250+
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value' or typeof(origin) == 'CFrame' and 'CFrameValue'),cam,{Name='origin',Value=origin}) end
251-
rut = char.HumanoidRootPart
251+
			cam.Parent = who
252-
rutj = rut.RootJoint
252+
			wait()
253-
it = Instance.new
253+
			cam.Disabled = false
254
		elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
255-
local txt = Instance.new("BillboardGui", char)
255+
			local intensity = intense
256-
txt.Adornee = char.Head
256+
			local cam = workspace.CurrentCamera
257-
txt.Name = "_status"
257+
			if(Hum and not Hum:FindFirstChild'CamShaking')then
258-
txt.Size = UDim2.new(2, 0, 1.2, 0)
258+
				local cam = workspace.CurrentCamera
259-
txt.StudsOffset = Vector3.new(-9, 8, 0)
259+
				local oCO = Hum.CameraOffset
260-
local text = Instance.new("TextLabel", txt)
260+
				local cs = Instance.new("BoolValue",Hum)
261-
text.Size = UDim2.new(10, 0, 7, 0)
261+
				cs.Name = "CamShaking"
262-
text.FontSize = "Size24"
262+
				for i = 1, times do
263-
text.TextScaled = true
263+
					local camDistFromOrigin
264-
text.TextTransparency = 0
264+
					if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
265-
text.BackgroundTransparency = 1
265+
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
266-
text.TextTransparency = 0
266+
					elseif(typeof(origin) == 'Vector3')then
267-
text.TextStrokeTransparency = 1
267+
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
268-
text.Font = "Cartoon"
268+
					elseif(typeof(origin) == 'CFrame')then
269-
text.TextStrokeColor3 = Color3.new(0, 0, 0)
269+
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.p).magnitude )/25
270-
v = Instance.new("Part")
270+
271-
v.Name = "ColorBrick"
271+
					if(camDistFromOrigin)then
272-
v.Parent = Player.Character
272+
						intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
273-
v.FormFactor = "Symmetric"
273+
274-
v.Anchored = true
274+
					--cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
275-
v.CanCollide = false
275+
					if(Hum)then
276-
v.BottomSurface = "Smooth"
276+
						Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
277-
v.TopSurface = "Smooth"
277+
278-
v.Size = Vector3.new(10, 5, 3)
278+
279-
v.Transparency = 1
279+
280-
v.CFrame = char.Torso.CFrame
280+
				if(Hum)then
281-
v.BrickColor = BrickColor.new("Really black")
281+
					Hum.CameraOffset = oCO
282-
v.Transparency = 1
282+
283-
v.Shape = "Block"
283+
				cs:destroy()
284-
spawn(function()
284+
285-
local TweenService = game:GetService("TweenService")
285+
286-
local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
286+
	end)()
287-
local Int = 0
287+
288-
while wait(0.5) do
288+
289-
    if Int == #Colours then Int = 0 end
289+
290-
    Int = Int+1
290+
function CamShakeAll(times,intense,origin)
291-
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
291+
	for _,v in next, Plrs:players() do
292
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
293
	end
294-
text.Text = "MarvellTheAwesome "
294+
295
296
function ServerScript(code)
297-
local txtd = Instance.new("BillboardGui", char)
297+
	if(script:FindFirstChild'Loadstring')then
298-
txtd.Adornee = char.Head
298+
		local load = script.Loadstring:Clone()
299-
txtd.Name = "_status"
299+
		load:WaitForChild'Sauce'.Value = code
300-
txtd.Size = UDim2.new(2, 0, 1.2, 0)
300+
		load.Disabled = false
301-
txtd.StudsOffset = Vector3.new(-9, 8, 0)
301+
		load.Parent = workspace
302-
local texth = Instance.new("TextLabel", txtd)
302+
	elseif(NS and typeof(NS) == 'function')then
303-
texth.Size = UDim2.new(10, 0, 7, 0)
303+
		NS(code,workspace)
304-
texth.FontSize = "Size24"
304+
305-
texth.TextScaled = true
305+
		warn("no serverscripts lol")
306-
texth.TextTransparency = 0
306+
	end	
307-
texth.BackgroundTransparency = 1
307+
308-
texth.TextTransparency = 0
308+
309-
texth.TextStrokeTransparency = 1
309+
function LocalOnPlayer(who,code)
310-
texth.Font = "Cartoon"
310+
	ServerScript([[
311-
texth.TextStrokeColor3 = Color3.new(0, 0, 0)
311+
		wait()
312-
v = Instance.new("Part")
312+
		script.Parent=nil
313-
v.Name = "ColorBrick"
313+
		if(not _G.Http)then _G.Http = game:service'HttpService' end
314-
v.Parent = Player.Character
314+
		
315-
v.FormFactor = "Symmetric"
315+
		local Http = _G.Http or game:service'HttpService'
316-
v.Anchored = true
316+
		
317-
v.CanCollide = false
317+
		local source = ]].."[["..code.."]]"..[[
318-
v.BottomSurface = "Smooth"
318+
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
319-
v.TopSurface = "Smooth"
319+
		local asd = Http:PostAsync(link,source)
320-
v.Size = Vector3.new(10, 5, 3)
320+
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
321-
v.Transparency = 1
321+
		local ID = Http:JSONDecode(asd).Result.Require_ID
322-
v.CFrame = char.Torso.CFrame
322+
		local vs = require(ID).VORTH_SCRIPT
323-
v.BrickColor = BrickColor.new("Really black")
323+
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
324-
v.Transparency = 1
324+
	]])
325-
v.Shape = "Block"
325+
326-
spawn(function()
326+
327-
local TweenService = game:GetService("TweenService")
327+
328-
local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
328+
--// Customization \\--
329-
local Intt = 0
329+
330-
while wait(0.2) do
330+
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
331-
    if Intt == #Colourss then Intt = 0 end
331+
local Remove_Hats = false
332-
    Intt = Intt+1
332+
local Remove_Clothing = false
333-
    TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
333+
334
local DamageColor = BrickColor.Random()
335
local MusicID = 1589736206
336-
texth.Text = ""
336+
local MusicParent = PlrGui
337
338
local God = true
339-
spawn(function()
339+
local Muted = false
340-
	while wait() do
340+
341-
		Head.BrickColor = BrickColor.new("Really blue")
341+
local WalkSpeed = 16
342-
		RightArm.BrickColor = BrickColor.new("Really blue")
342+
343-
		LeftArm.BrickColor = BrickColor.new("Really Blue")
343+
--// Localization \\--
344-
		Torso.BrickColor = BrickColor.new("New Yeller")
344+
if(not script:FindFirstChild'Dust')then
345-
		RightLeg.BrickColor = BrickColor.new("really blue")
345+
	NewInstance('ParticleEmitter',script,{Enabled=false,Name='Dust',Color=ColorSequence.new(C3.N(1,1,1)),LightEmission=1,LightInfluence=0,Size=NumberSequence.new(2,0),Texture='rbxasset://textures/particles/sparkles_main.dds',Transparency=NumberSequence.new(0,1),Lifetime=NumberRange.new(1),Rate=75})
346-
		LeftLeg.BrickColor = BrickColor.new("Relly blue")
346+
347
if(not script:FindFirstChild'Soul')then
348
	NewInstance('ParticleEmitter',script,{Enabled=false,Name='Soul',Color=ColorSequence.new(C3.N(1,1,1)),LightEmission=1,LightInfluence=0,Size=NumberSequence.new(2),Texture='rbxasset://textures/particles/sparkles_main.dds',Transparency=NumberSequence.new(0,1),Lifetime=NumberRange.new(1),Rate=50,Speed=NumberRange.new(0)})
349-
for i,v in pairs(Character:children()) do
349+
350-
    if v:IsA("") then
350+
351-
        v:Destroy()
351+
--// Weapon and GUI creation, and Character Customization \\--
352-
    end
352+
353
local miniRadio = Part(Char,BrickColor.new'Black',Enum.Material.Plastic,V3.N(.91,.455,.199),CF.N(),false,false)
354-
for i,v in pairs(Character:children()) do
354+
local radioM = Mesh(miniRadio,Enum.MeshType.FileMesh,'rbxassetid://212302951',"",V3.N(1,1,1))
355-
    if v:IsA("Accessory") then
355+
local RW = Weld(RLeg,miniRadio,CF.N(.5,.3,0)*CF.A(0,M.R(-90),M.R(-20)))
356-
        v:Destroy()
356+
local FT,RA,LA,RL,LL = Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh")
357-
    end
357+
358
miniRadio.Name = 'Radio'
359-
for i,v in pairs(Character:children()) do
359+
local naeeym2 = Instance.new("BillboardGui",Char)
360-
    if v:IsA("Hair") then
360+
naeeym2.AlwaysOnTop = true
361-
        v:Destroy()
361+
naeeym2.Size = UDim2.new(5,35,2,35)
362-
    end
362+
naeeym2.StudsOffset = Vector3.new(0,2,0)
363
naeeym2.Adornee = Head
364-
for i,v in pairs(Character:children()) do
364+
naeeym2.Name = "Name"
365-
    if v:IsA("Shirt") then
365+
366-
        v:Destroy()
366+
local tecks2 = Instance.new("TextLabel",naeeym2)
367-
    end
367+
tecks2.BackgroundTransparency = 1
368
tecks2.TextScaled = true
369-
for i,v in pairs(Character:children()) do
369+
tecks2.BorderSizePixel = 0
370-
    if v:IsA("Pants") then
370+
tecks2.Text = "karma?"
371-
        v:Destroy()
371+
tecks2.Font = "Garamond"
372-
    end
372+
tecks2.TextSize = 30
373
tecks2.TextStrokeTransparency = 0
374-
for i,v in pairs(Character:children()) do
374+
tecks2.TextColor3 = Color3.new(0,0,0)
375-
    if v:IsA("Graphic Shirt") then
375+
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
376-
        v:Destroy()
376+
tecks2.Size = UDim2.new(1,0,0.5,0)
377-
    end
377+
tecks2.Parent = naeeym2
378
379-
for i,v in pairs(Character:children()) do
379+
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
380-
    if v:IsA("GraphicShirt") then
380+
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
381-
        v:Destroy()
381+
382-
    end
382+
New = function(Object, Parent, Name, Data)
383
	local Object = Instance.new(Object)
384
	for Index, Value in pairs(Data or {}) do
385-
for _,v in pairs(Character:children()) do
385+
		Object[Index] = Value
386-
if v:IsA("Shirt") then
386+
387-
v.ShirtTemplate = "rbxassetid://0"
387+
	Object.Parent = Parent
388-
elseif v:IsA("Pants") then
388+
	Object.Name = Name
389-
v.PantsTemplate = "rbxassetid://0"
389+
	return Object
390-
elseif v:IsA("ShirtGraphic") then
390+
391-
v:Remove()
391+
392-
wait(.1)
392+
393-
Torso.roblox:Remove()
393+
Clock = New("Model",Char,"Clock",{})
394-
elseif v:IsA("Accessory") then
394+
MainCl = New("Part",Clock,"MainCl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.51000011, 0.490000248),CFrame = CFrame.new(34.0555, 30.2650127, 5.16792202, 1.22671281e-07, -4.40194015e-08, 1, -4.40194547e-08, 1, 0, -1, -1.13001988e-07, 9.28689516e-08),Color = Color3.new(0.388235, 0.372549, 0.384314),})
395-
v:Remove()
395+
AAMesh = New("SpecialMesh",MainCl,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
396
Mid = New("Part",Clock,"Mid",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.140000105, 0.11000032),CFrame = CFrame.new(34.0564346, 30.2683582, 5.17302704, 1.52473604e-07, -8.80388029e-08, 1, 2.49630752e-08, 1, -4.40194121e-08, -1, -1.81984518e-07, 6.30666221e-08),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
397
AAMesh = New("SpecialMesh",Mid,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
398
mot = New("Motor",Mid,"mot",{Part0 = Mid,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),C1 = CFrame.new(-0.00510501862, 0.0033454895, 0.00093460083, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
399-
local Hair = Instance.new("Part")
399+
Arm1 = New("Part",Clock,"Arm1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.28, 0.05, 0.05),CFrame = CFrame.new(34.0549316, 30.1833611, 5.18896484, 4.40194086e-08, -7.35137178e-08, -1, -1, -1.12693911e-07, 4.40194086e-08, 2.52711487e-08, 1, -1.39090659e-08),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
400-
Hair.Parent = char
400+
AAMesh = New("BlockMesh",Arm1,"Mesh",{Scale = Vector3.new(1, 1, 0.5),})
401-
Hair.Name = "BeautifulBlondeHairforBeautifulPeople"
401+
mota1 = New("Weld",Arm1,"mot",{Part0 = Arm1,Part1 = Mid,})
402-
Hair.Size = Vector3.new(0.1, 0.1, 0.1)
402+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(33.8822937, 30.3650169, 5.17792177, -0.866025388, 0.49999994, 1.14618437e-07, 0.50000006, 0.866025388, 4.68187729e-08, -1.01898181e-07, -1.26069892e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
403-
Hair.CFrame = char.Head.CFrame
403+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
404-
Hair:BreakJoints()
404+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -0.866025388, 0.5, -9.32164781e-08, 0.49999997, 0.866025388, -5.14281133e-08, 8.48161079e-08, -2.21637606e-08, -1),C1 = CFrame.new(-0.00999975204, 0.100004196, -0.173206329, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
405-
Hair.CanCollide = false
405+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(33.9555016, 30.4382191, 5.17792177, -0.50000006, 0.866025448, 1.30617906e-07, 0.866025448, 0.49999994, 6.28182448e-08, -1.45425147e-07, -3.63749635e-08, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
406-
Hair.BrickColor = BrickColor.new("Medium Stone")
406+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
407-
Hair.TopSurface = "Smooth"
407+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -0.5, 0.866025448, -1.00585687e-07, 0.866025448, 0.49999997, 2.39258817e-08, 1.00815583e-07, -6.16428153e-09, -1),C1 = CFrame.new(-0.00999975204, 0.173206329, -0.0999984741, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
408-
Hair.BottomSurface = "Smooth"
408+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.0555, 30.4650173, 5.17792177, -4.43274217e-08, 1, 1.52473604e-07, 1, -8.77307968e-08, 6.8674467e-08, -1.38273123e-07, 6.30666364e-08, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
409-
Weld = Instance.new("Weld") 
409+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
410-
Weld.Name = "Weld"
410+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -3.08018527e-10, 1, -6.92905928e-08, 1, -4.37113883e-08, 9.28689587e-08, 1.22671281e-07, -3.08066461e-10, -1),C1 = CFrame.new(-0.00999975204, 0.200004578, 0, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
411-
Weld.Part0 = char.Head 
411+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.1554985, 30.4382191, 5.17792177, 0.49999997, 0.866025388, 1.74329301e-07, 0.866025388, -0.500000119, 6.28182448e-08, -8.23584969e-08, 1.45609576e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
412-
Weld.Part1 = Hair
412+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
413-
Weld.Parent = char.Head 
413+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 0.5, 0.866025388, -7.71671793e-09, 0.866025388, -0.50000006, 1.36927866e-07, 1.44526979e-07, -6.16428153e-09, -1),C1 = CFrame.new(-0.00999975204, 0.173206329, 0.0999984741, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
414-
Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) 
414+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.2287064, 30.3650169, 5.17792177, 0.866025388, 0.500000179, 1.90328791e-07, 0.5, -0.866025388, 4.68187658e-08, 7.3364248e-09, 1.89136529e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
415-
Mesh = Instance.new("SpecialMesh")
415+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
416-
Mesh.Parent = Hair
416+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 0.866025388, 0.50000006, 6.76372593e-08, 0.500000119, -0.866025388, 1.44297076e-07, 1.60526454e-07, -2.21637588e-08, -1),C1 = CFrame.new(-0.00999975204, 0.100004196, 0.173206329, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
417-
Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
417+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.2555008, 30.2650127, 5.17792177, 1, 6.16029894e-10, 1.96184999e-07, -1.31442192e-07, -1, 2.49630681e-08, 1.06778039e-07, 1.81984518e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
418-
Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
418+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
419-
Mesh.Scale = Vector3.new(1, 1, 1)
419+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 1.36580354e-07, -4.34033751e-08, -1, 1.13001981e-07, 1.66382677e-07, -4.40194583e-08, -1),C1 = CFrame.new(-0.00999975204, 0, 0.200000763, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
420-
-------------------------------------------------------
420+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.2287064, 30.16502, 5.17792177, 0.866025388, -0.499999911, 1.90328791e-07, -0.5, -0.866025388, 3.10737747e-09, 1.89320957e-07, 1.26069907e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
421-
--Start Good Stuff--
421+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
422-
-------------------------------------------------------
422+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 0.866025388, -0.49999997, 1.80639262e-07, -0.49999994, -0.866025388, 5.14281169e-08, 1.60526454e-07, -6.58751489e-08, -1),C1 = CFrame.new(-0.00999975204, -0.0999927521, 0.173206329, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
423-
CF = CFrame.new
423+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.1554985, 30.0918102, 5.17792177, 0.49999997, -0.866025448, 1.74329301e-07, -0.866025448, -0.499999881, -1.28921052e-08, 2.3284791e-07, 3.63749422e-08, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
424-
angles = CFrame.Angles
424+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
425-
attack = false
425+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 0.49999994, -0.866025448, 1.88008443e-07, -0.866025448, -0.499999911, -2.39258888e-08, 1.44526979e-07, -8.18746315e-08, -1),C1 = CFrame.new(-0.00999975204, -0.173202515, 0.0999984741, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
426-
timetofly = true
426+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(34.0555, 30.0650139, 5.17792177, 7.61139134e-08, -1, 1.52473604e-07, -1, 5.59442945e-08, -1.87483131e-08, 2.25695914e-07, -6.30666293e-08, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
427-
Euler = CFrame.fromEulerAnglesXYZ
427+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
428-
Rad = math.rad
428+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, 3.20945119e-08, -1, 1.56713384e-07, -1, 1.19248806e-08, -9.28689516e-08, 1.22671281e-07, -8.77308395e-08, -1),C1 = CFrame.new(-0.00999975204, -0.199998856, 0, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
429-
IT = Instance.new
429+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(33.9555016, 30.0918102, 5.17792177, -0.499999851, -0.866025448, 1.3061792e-07, -0.866025448, 0.49999994, -1.28921052e-08, 1.69781302e-07, -1.45609533e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
430-
BrickC = BrickColor.new
430+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
431-
Cos = math.cos
431+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -0.499999881, -0.866025448, 9.51395123e-08, -0.866025448, 0.499999911, -1.36927852e-07, 1.00815591e-07, -8.18746315e-08, -1),C1 = CFrame.new(-0.00999975204, -0.173202515, -0.0999984741, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
432-
Acos = math.acos
432+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(33.8822937, 30.16502, 5.17792177, -0.866025329, -0.500000298, 1.14618437e-07, -0.500000119, 0.866025329, 3.10737036e-09, 8.00863873e-08, -1.89136514e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
433-
Sin = math.sin
433+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
434-
Asin = math.asin
434+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -0.866025329, -0.500000179, 1.97855385e-08, -0.500000238, 0.866025329, -1.44297076e-07, 8.48161079e-08, -6.5875156e-08, -1),C1 = CFrame.new(-0.00999975204, -0.0999927521, -0.173206329, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
435-
Abs = math.abs
435+
what = New("Part",Clock,"what",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(33.8554993, 30.2650127, 5.17792177, -1, 8.68067431e-08, 1.08762222e-07, 2.18864955e-07, 1, 2.49630823e-08, -1.93552623e-08, -1.81984504e-07, -1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
436-
Mrandom = math.random
436+
AAMesh = New("BlockMesh",what,"Mesh",{Scale = Vector3.new(1.20000005, 0.200000003, 1),})
437-
Floor = math.floor
437+
mot = New("Motor",what,"mot",{Part0 = what,Part1 = MainCl,C0 = CFrame.new(0, 0, 0, -1, 1.74845553e-07, -4.91575847e-08, 1.30826152e-07, 1, -1.13001974e-07, 7.89598928e-08, -4.40194476e-08, -1),C1 = CFrame.new(-0.00999975204, 0, -0.200000763, 1.22671281e-07, -4.40194547e-08, -1, -4.40194015e-08, 1, -1.13001988e-07, 1, 0, 9.28689516e-08),})
438-
random = math.random
438+
439-
radian = math.rad
439+
Gauntlet = New("Model",Char,"Gauntlet",{})
440-
Vec3 = Vector3.new
440+
Main = New("Part",Gauntlet,"Main",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10000145, 0.485000312, 1.04000056),CFrame = CFrame.new(34.4499779, 31.8724632, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
441-
cFrame = CFrame.new
441+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(33.8949776, 30.829998, -6.75732088, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
442-
Euler = CFrame.fromEulerAnglesXYZ
442+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.555000305, -1.04246521, 0.128534794, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
443-
-------------------------------------------------------
443+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(33.8949776, 31.3549976, -7.00732088, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
444-
--End Good Stuff--
444+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(-0.555000305, -0.517465591, -0.121465206, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
445-
-------------------------------------------------------
445+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(33.8949776, 30.829998, -7.00732088, -1, 0, 0, 0, -1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
446-
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
446+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(-0.555000305, -1.04246521, -0.121465206, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
447-
RSH, LSH = nil, nil 
447+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(33.8949776, 31.3549976, -6.75732088, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
448-
RW = Instance.new("Weld") 
448+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.555000305, -0.517465591, 0.128534794, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
449-
LW = Instance.new("Weld")
449+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 32.3474617, -7.20585442, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
450-
RH = tors["Right Hip"]
450+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
451-
LH = tors["Left Hip"]
451+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, 0.474998474, -0.319998741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
452-
RSH = tors["Right Shoulder"] 
452+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.0499763, 31.3549976, -6.38231945, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
453-
LSH = tors["Left Shoulder"] 
453+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.400001526, -0.517465591, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
454-
RSH.Parent = nil 
454+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.2999763, 31.3549976, -6.38231945, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
455-
LSH.Parent = nil 
455+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.150001526, -0.517465591, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
456-
RW.Name = "RW"
456+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.0499763, 30.829998, -6.38231945, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
457-
RW.Part0 = tors 
457+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.400001526, -1.04246521, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
458-
RW.C0 = CF(1.5, 0.5, 0)
458+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.2999763, 30.829998, -6.38231945, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
459-
RW.C1 = CF(0, 0.5, 0) 
459+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(-0.150001526, -1.04246521, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
460-
RW.Part1 = ra
460+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.0499763, 30.829998, -7.3823185, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
461-
RW.Parent = tors 
461+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.400001526, -1.04246521, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
462-
LW.Name = "LW"
462+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.5499687, 31.3549976, -7.3823185, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
463-
LW.Part0 = tors 
463+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0999908447, -0.517465591, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
464-
LW.C0 = CF(-1.5, 0.5, 0)
464+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.7999687, 31.3549976, -7.3823185, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
465-
LW.C1 = CF(0, 0.5, 0) 
465+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.349990845, -0.517465591, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
466-
LW.Part1 = la
466+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.0499763, 31.3549976, -7.3823185, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
467-
LW.Parent = tors
467+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.400001526, -0.517465591, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
468-
Effects = {}
468+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.5499687, 30.829998, -7.3823185, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
469
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0.0999908447, -1.04246521, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
470-
BTAUNT = Instance.new("Sound", tors)
470+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.7999687, 30.829998, -7.3823185, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
471-
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
471+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(0.349990845, -1.04246521, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
472-
BTAUNT.Volume = 10
472+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.2999763, 31.3549976, -7.3823185, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
473-
BTAUNT.Pitch = 1
473+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.150001526, -0.517465591, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
474-
BTAUNT.Looped = false
474+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.2999763, 30.829998, -7.3823185, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
475-
BTAUNT.TimePosition = 0.2
475+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(-0.150001526, -1.04246521, -0.496462822, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
476
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(35.004982, 30.829998, -7.02732086, -1, 0, 0, 0, -1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
477-
brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
477+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.55500412, -1.04246521, -0.141465187, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
478
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(35.004982, 30.829998, -6.77732086, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
479-
bat = Instance.new("Part", game.Players.LocalPlayer.Character)
479+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.55500412, -1.04246521, 0.108534813, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
480-
bat.Size = Vector3.new(1, 1, 5)
480+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(35.004982, 31.3549976, -7.02732086, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
481-
bat.CanCollide = false
481+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.55500412, -0.517465591, -0.141465187, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
482-
bat:BreakJoints()
482+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(35.004982, 31.3549976, -6.77732086, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
483
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.55500412, -0.517465591, 0.108534813, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
484-
LeDrink = it("Model")
484+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.5499687, 30.829998, -6.38231945, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
485-
LeDrink.Parent = char
485+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0.0999908447, -1.04246521, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
486-
LeDrink.Name = "LeDrink"
486+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.650000572, 0.250000119),CFrame = CFrame.new(34.7999687, 30.829998, -6.38231945, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
487-
RHe = it("Part")
487+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(0.349990845, -1.04246521, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
488-
RHe.Parent = LeDrink
488+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.5499687, 31.3549976, -6.38231945, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
489-
RHe.BrickColor = BrickColor.new("Really black")
489+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0999908447, -0.517465591, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
490-
RHe.Locked = true
490+
Recolor = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.75,Transparency = 0.75,Size = Vector3.new(0.0500000007, 0.400000274, 0.250000119),CFrame = CFrame.new(34.7999687, 31.3549976, -6.38231945, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
491-
RHe.CanCollide = false
491+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.349990845, -0.517465591, 0.503536224, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
492-
RHe.Transparency = 1
492+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Maroon"),Size = Vector3.new(1.10000145, 0.115000226, 1.04000056),CFrame = CFrame.new(34.4499779, 32.4774742, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
493-
PMesh = it("SpecialMesh")
493+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0, 0.605010986, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
494-
RHe.formFactor =  "Symmetric"
494+
Hitbox = New("Part",Gauntlet,"Hitbox",{BrickColor = BrickColor.new("Black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1.1, 2.045, 1.04),CFrame = CFrame.new(34.4499779, 31.8524494, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
495-
PMesh.MeshType = "FileMesh"
495+
mot = New("Motor",Hitbox,"mot",{Part0 = Hitbox,Part1 = Main,C1 = CFrame.new(0, -0.0200138092, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
496-
PMesh.MeshId = "rbxassetid://10470609"
496+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Maroon"),Size = Vector3.new(1.10000145, 0.115000226, 1.04000056),CFrame = CFrame.new(34.4499779, 32.1474686, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
497-
PMesh.TextureId = "rbxassetid://111405256"
497+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0, 0.275005341, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
498-
PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
498+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 31.4374714, -6.58084679, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
499-
PMesh.Parent = RHe
499+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
500-
local RWeld = it("Weld")
500+
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, -0.434991837, 0.305008888, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
501-
RWeld.Parent = RHe
501+
Band = New("Part",Gauntlet,"Band",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10000145, 0.235000312, 1.04000056),CFrame = CFrame.new(34.4499779, 31.3974819, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
502-
RWeld.Part0 = RHe
502+
mot = New("Motor",Band,"mot",{Part0 = Band,Part1 = Main,C1 = CFrame.new(0, -0.474981308, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
503-
RWeld.Part1 = ra
503+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 31.4374714, -6.88085127, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
504-
RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
504+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
505
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, -0.434991837, 0.00500440598, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
506-
LeChips = it("Model")
506+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 31.4374638, -7.20585442, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
507-
LeChips.Parent = char
507+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
508-
LeChips.Name = "LeChips"
508+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, -0.434999466, -0.319998741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
509-
RHk = it("Part")
509+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10000145, 0.115000226, 1.04000056),CFrame = CFrame.new(34.4499779, 31.2374687, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
510-
RHk.Parent = LeChips
510+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0, -0.634994507, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
511-
RHk.BrickColor = BrickColor.new("Really black")
511+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 31.4374638, -6.88585138, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
512-
RHk.Locked = true
512+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
513-
RHk.CanCollide = false
513+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, -0.434999466, 4.29153442e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
514-
RHk.Transparency = 1
514+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 31.4374638, -6.5858469, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
515-
PMeshe = it("SpecialMesh")
515+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
516-
RHk.formFactor =  "Symmetric"
516+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, -0.434999466, 0.300008774, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
517-
PMeshe.MeshType = "FileMesh"
517+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.08269346, 0.251731187, 0.260000527),CFrame = CFrame.new(34.1399841, 31.4374638, -6.88084316, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
518-
PMeshe.MeshId = "rbxassetid://19106014"
518+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
519-
PMeshe.TextureId = "rbxassetid://342435650"
519+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.309993744, -0.434999466, 0.00501251221, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
520-
PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
520+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.07269347, 0.251731187, 0.260000527),CFrame = CFrame.new(34.7599945, 31.4374638, -6.87584305, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
521-
PMeshe.Parent = RHk
521+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
522-
local RWelds = it("Weld")
522+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.310016632, -0.434999466, 0.0100126266, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
523-
RWelds.Parent = RHk
523+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.08269346, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4599876, 31.4374638, -6.88084316, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
524-
RWelds.Part0 = RHk
524+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
525-
RWelds.Part1 = ra
525+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0100097656, -0.434999466, 0.00501251221, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
526-
RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
526+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.09269345, 0.171731144, 0.190000519),CFrame = CFrame.new(34.7649918, 31.4374714, -6.86585045, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
527
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
528-
local LeDrink = "wiplolnotyet"
528+
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.315013885, -0.434991837, 0.0200052261, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
529-
local LeChips = "wipaswelllol"
529+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 31.4374714, -7.2008543, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
530-
local Sitt = false
530+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
531
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, -0.434991837, -0.314998627, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
532-
-------------------------------------------------------
532+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10269344, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4649887, 31.4374714, -6.87085009, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
533-
--Start HeartBeat--
533+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
534-
-------------------------------------------------------
534+
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0150108337, -0.434991837, 0.0150055885, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
535-
ArtificialHB = Instance.new("BindableEvent", script)
535+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.11269343, 0.171731144, 0.190000519),CFrame = CFrame.new(34.1449852, 31.4374714, -6.8758502, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
536
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
537
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.304992676, -0.434991837, 0.0100054741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
538
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Maroon"),Size = Vector3.new(1.10000145, 0.115000226, 1.04000056),CFrame = CFrame.new(34.4499779, 31.5674801, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
539-
frame = 1 / 60
539+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0, -0.304983139, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
540-
tf = 0
540+
Wedge = New("WedgePart",Gauntlet,"Wedge",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11000025, 0.948717952, 1.02461576),CFrame = CFrame.new(34.4549637, 32.8243484, -6.85354662, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
541-
allowframeloss = false
541+
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Main,C1 = CFrame.new(0.00498580933, 0.951885223, 0.0323090553, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
542-
tossremainder = false
542+
Wedge = New("WedgePart",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.05583346, 0.902421594, 0.974615693),CFrame = CFrame.new(34.4549637, 32.8560638, -6.83271885, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
543
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Main,C1 = CFrame.new(0.00498580933, 0.983600616, 0.0531368256, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
544
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 32.3474693, -6.88085127, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
545-
lastframe = tick()
545+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
546-
script.Heartbeat:Fire()
546+
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, 0.475006104, 0.00500440598, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
547
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 32.3474617, -6.88585138, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
548
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
549
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, 0.474998474, 4.29153442e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
550
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.07269347, 0.251731187, 0.260000527),CFrame = CFrame.new(34.7599945, 32.3474617, -6.87584305, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
551
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
552
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.310016632, 0.474998474, 0.0100126266, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
553
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.09269345, 0.171731144, 0.190000519),CFrame = CFrame.new(34.7649918, 32.3474693, -6.86585045, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
554
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
555
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.315013885, 0.475006104, 0.0200052261, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
556
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10269344, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4649887, 32.3474693, -6.87085009, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
557-
				script.Heartbeat:Fire()
557+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
558
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0150108337, 0.475006104, 0.0150055885, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
559
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.08269346, 0.251731187, 0.260000527),CFrame = CFrame.new(34.1399841, 32.3474617, -6.88084316, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
560
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
561
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.309993744, 0.474998474, 0.00501251221, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
562
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.08269346, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4599876, 32.3474617, -6.88084316, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
563
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
564
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0100097656, 0.474998474, 0.00501251221, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
565
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.11269343, 0.171731144, 0.190000519),CFrame = CFrame.new(34.1449852, 32.3474693, -6.8758502, 0, 0, 1, 0, 1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
566
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
567
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.304992676, 0.475006104, 0.0100054741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
568-
-------------------------------------------------------
568+
Band = New("Part",Gauntlet,"Band",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.10000145, 0.235000312, 1.04000056),CFrame = CFrame.new(34.4499779, 32.3074799, -6.88585567, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
569-
--End HeartBeat--
569+
mot = New("Motor",Band,"mot",{Part0 = Band,Part1 = Main,C1 = CFrame.new(0, 0.435016632, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
570-
-------------------------------------------------------
570+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 32.3474693, -6.58084679, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
571
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
572
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, 0.475006104, 0.305008888, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
573-
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
573+
Recolor = New("Part",Gauntlet,"Recolor",{BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(1.12269342, 0.251731187, 0.260000527),CFrame = CFrame.new(34.4549828, 32.3474617, -6.5858469, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.592157, 0, 0),})
574-
	coroutine.resume(coroutine.create(function()
574+
SMesh = New("SpecialMesh",Recolor,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
575-
		local intensity = 1 * Intensity
575+
mot = New("Motor",Recolor,"mot",{Part0 = Recolor,Part1 = Main,C1 = CFrame.new(0.00500488281, 0.474998474, 0.300008774, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
576-
		local rotM = 0.01 * Intensity
576+
Nail = New("Part",Gauntlet,"Nail",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.15269339, 0.171731144, 0.190000519),CFrame = CFrame.new(34.4499893, 32.3474693, -7.2008543, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
577-
		for i = 0, Length, 0.1 do
577+
SMesh = New("SpecialMesh",Nail,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
578
mot = New("Motor",Nail,"mot",{Part0 = Nail,Part1 = Main,C1 = CFrame.new(1.14440918e-05, 0.475006104, -0.314998627, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
579-
			intensity = intensity - 0.05 * Intensity / Length
579+
580-
			rotM = rotM - 5.0E-4 * Intensity / Length
580+
for _,v in next, Gauntlet:children() do
581-
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
581+
	if(v:IsA'BasePart')then
582-
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
582+
		if(v.Name == 'Recolor')then
583
			v.Material = Enum.Material.Neon
584-
		Humanoid.CameraOffset = Vec3(0, 0, 0)
584+
585-
	end))
585+
586
end
587
588-
        local joyemoji = Instance.new('ParticleEmitter', tors)
588+
589-
        joyemoji.VelocitySpread = 2000
589+
local Gauntlet2 = Gauntlet:Clone();
590-
        joyemoji.Lifetime = NumberRange.new(1)
590+
local Main2 = Gauntlet2.Main
591-
        joyemoji.Speed = NumberRange.new(40)
591+
local Hitbox2 = Gauntlet2.Hitbox
592-
joy= {}
592+
593-
for i=0, 19 do
593+
Gauntlet2.Parent = Char
594-
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
594+
Gauntlet.Parent = Char
595
596-
joyemoji.Size = NumberSequence.new(joy)
596+
local NeonParts = {}
597-
        joyemoji.Rate = 0
597+
for _,v in next, Gauntlet:children() do
598-
        joyemoji.LockedToPart = false
598+
	if(v:IsA'BasePart' and v.Name == 'Recolor')then
599-
        joyemoji.LightEmission = 0
599+
		v.Color = Color3.new(math.random(),math.random(),math.random())
600-
        joyemoji.Texture = "rbxassetid://1176402123"
600+
		table.insert(NeonParts,v)
601-
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
601+
602
end
603
for _,v in next, Gauntlet2:children() do
604-
        local LIT = Instance.new('ParticleEmitter', tors)
604+
	if(v:IsA'BasePart' and v.Name == 'Recolor')then
605-
        LIT.VelocitySpread = 2000
605+
		v.Color = Color3.new(math.random(),math.random(),math.random())
606-
        LIT.Lifetime = NumberRange.new(1)
606+
		table.insert(NeonParts,v)
607-
        LIT.Speed = NumberRange.new(45)
607+
608-
nani= {}
608+
609-
for i=0, 19 do
609+
610-
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
610+
for _,v in next, Gauntlet:children() do
611
	if(v:IsA'Part' and not v:findFirstChildOfClass'SpecialMesh')then
612-
LIT.Size = NumberSequence.new(nani)
612+
		Instance.new("BlockMesh",v)
613-
        LIT.Rate = 0
613+
614-
        LIT.LockedToPart = false
614+
	if(v:IsA'BasePart')then v.CanCollide = false end
615-
        LIT.LightEmission = 0
615+
616-
        LIT.Texture = "rbxassetid://1492670151"
616+
for _,v in next, Gauntlet2:children() do
617-
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
617+
	if(v:IsA'Part' and not v:findFirstChildOfClass'SpecialMesh')then
618
		Instance.new("BlockMesh",v)
619-
        local toast = Instance.new('ParticleEmitter', tors)
619+
620-
        toast.VelocitySpread = 2000
620+
	if(v:IsA'BasePart')then v.CanCollide = false end
621-
        toast.Lifetime = NumberRange.new(1)
621+
622-
        toast.Speed = NumberRange.new(60)
622+
623-
toasterstoasttoast= {}
623+
624-
for i=0, 19 do
624+
table.insert(NeonParts,MainCl)
625-
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
625+
if(PlayerSize ~= 1)then
626
	for _,v in next, Char:GetDescendants() do
627-
toast.Size = NumberSequence.new(toasterstoasttoast)
627+
		if(v:IsA'BasePart')then
628-
        toast.Rate = 0
628+
			v.Size = v.Size * PlayerSize
629-
        toast.LockedToPart = false
629+
630-
        toast.LightEmission = 0
630+
631-
        toast.Texture = "rbxassetid://436096230"
631+
632-
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
632+
633
634-
        local ok = Instance.new('ParticleEmitter', tors)
634+
local Music = Sound(MusicParent,MusicID,1,3,true,false,true)
635-
        ok.VelocitySpread = 2000
635+
Music.Name = 'Music'
636-
        ok.Lifetime = NumberRange.new(1)
636+
637-
        ok.Speed = NumberRange.new(50)
637+
local Static = Sound(Torso,1588058260,1,3,true,false,true)
638-
cool= {}
638+
Static.Name = 'Static'
639-
for i=0, 19 do
639+
640-
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
640+
--// Stop animations \\--
641
for _,v in next, Hum:GetPlayingAnimationTracks() do
642-
ok.Size = NumberSequence.new(cool)
642+
	v:Stop();
643-
        ok.Rate = 0
643+
644-
        ok.LockedToPart = false
644+
645-
        ok.LightEmission = 0
645+
pcall(game.Destroy,Char:FindFirstChild'Animate')
646-
        ok.Texture = "rbxassetid://636768448"
646+
pcall(game.Destroy,Hum:FindFirstChild'Animator')
647-
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
647+
648
--// Joints \\--
649-
maincolor = BrickC("Really red")
649+
650-
-------------------------------------------------------
650+
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
651-
--Start Kyu's shitty stuff--
651+
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
652-
-------------------------------------------------------
652+
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
653-
function un_fun()
653+
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
654-
        attack = true
654+
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
655-
	hum.WalkSpeed = 0
655+
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
656-
        BTAUNT:Play()
656+
local HW1 = Weld(Main,RArm,CF.N(0,.47,0)*CF.A(0,M.R(-90),0))
657-
        repeat
657+
local HW2 = Weld(Main2,LArm,CF.N(0,.47,0)*CF.A(0,M.R(90),0))
658-
        swait()
658+
local CW = Weld(MainCl,LArm,CF.N(.55,.45,0))
659-
        BTAUNT.Parent = tors
659+
660-
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
660+
local LSC0 = LS.C0
661-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
661+
local RSC0 = RS.C0
662-
	RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
662+
local NKC0 = NK.C0
663-
	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
663+
local LHC0 = LH.C0
664-
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
664+
local RHC0 = RH.C0
665-
	LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
665+
local RJC0 = RJ.C0
666-
	until BTAUNT.Playing == false
666+
667-
        attack = false
667+
--// Artificial HB \\--
668-
	hum.WalkSpeed = 40
668+
669
local ArtificialHB = IN("BindableEvent", script)
670
ArtificialHB.Name = "Heartbeat"
671-
function Tauntmelon()
671+
672-
	attack = true
672+
673-
	hum.WalkSpeed = 0
673+
674-
        CreateSound("1486343908", tors, 10, 1)
674+
local tf = 0
675-
	for i = 0, 9, 0.1 do
675+
local allowframeloss = false
676
local tossremainder = false
677-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
677+
local lastframe = tick()
678-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
678+
local frame = 1/Frame_Speed
679-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
679+
ArtificialHB:Fire()
680-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
680+
681-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
681+
682-
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
682+
683
	if tf >= frame then
684-
	attack = false
684+
685-
	hum.WalkSpeed = 40
685+
686
			lastframe = tick()
687
		else
688-
function fbiopenup()
688+
689-
	attack = true
689+
				ArtificialHB:Fire()
690-
	hum.WalkSpeed = 6
690+
691-
        CreateSound("2156386052", tors, 10, 1)
691+
692-
        Character.Head.face.Texture = "rbxassetid://12117740"
692+
693-
	for i = 0, 5.56, 0.1 do
693+
694
			tf = 0
695-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
695+
696-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
696+
697-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
697+
698-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
698+
699-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
699+
700-
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
700+
701
function swait(num)
702-
	for i = 0,1.57,0.1 do
702+
703
		ArtificialHB.Event:wait()
704-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
704+
705-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
705+
706-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
706+
			ArtificialHB.Event:wait()
707-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
707+
708-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
708+
709-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
709+
710
711-
	for i = 0,1.2,0.1 do
711+
712
--// Effect Function(s) \\--
713-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
713+
714-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
714+
function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
715-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
715+
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
716-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
716+
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
717-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
717+
	local Scale = 1
718-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
718+
	local speeder = Speed
719
	if(Type == "Multiply")then
720-
	for i = 0,1.2,0.1 do
720+
		Scale = 1*Inc
721
	elseif(Type == "Divide")then
722-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
722+
		Scale = 1/Inc
723-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
723+
724-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
724+
	if(MeshId == 20329976)then
725-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
725+
		fxM.Offset = V3.N(0,0,-fxM.Scale.x/8)
726-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
726+
727-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
727+
	coroutine.wrap(function()
728
		for i = 0,10/Lifetime,.1 do
729-
	for i = 0,1.2,0.1 do
729+
			if(Type == "Multiply")then
730
				Scale = Scale - 0.01*Inc/Lifetime
731-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
731+
			elseif(Type == "Divide")then
732-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
732+
				Scale = Scale - 0.01/Inc*Lifetime
733-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
733+
734-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
734+
			speeder = speeder - 0.01*Speed*Lifetime
735-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
735+
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
736-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
736+
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
737
			if(Axis == 'x')then
738-
	for i = 0,1.2,0.1 do
738+
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
739
			elseif(Axis == 'y')then
740-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
740+
				fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
741-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
741+
			elseif(Axis == 'z')then
742-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
742+
				fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
743-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
743+
			elseif(Axis == 'xyz')then
744-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
744+
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
745-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
745+
			elseif(Axis == 'yz')then
746
				fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
747-
	for i = 0,1,0.1 do
747+
			elseif(Axis == 'xz')then
748
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
749-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
749+
			else
750-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
750+
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
751-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
751+
752-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
752+
			if(MeshId == 20329976)then
753-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
753+
				fxM.Offset = V3.N(0,0,-fxM.Scale.x/8)
754-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
754+
755
			if(fxP.Transparency >= 1)then break end
756-
	for i = 0,1,0.1 do
756+
757
		end
758-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
758+
		fxP:destroy()
759-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
759+
	end)()
760-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
760+
	return fxP
761-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
761+
762-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
762+
763-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
763+
764
function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
765-
	attack = false
765+
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
766-
        Character.Head.face.Texture = "rbxassetid://620619801"
766+
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
767-
	hum.WalkSpeed = 40
767+
768
	local Scale = 1
769
	if(Type == "Multiply")then
770-
function FindNearestHead(Position, Distance, SinglePlayer)
770+
		Scale = 1*Inc
771-
	if SinglePlayer then
771+
	elseif(Type == "Divide")then
772-
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
772+
		Scale = 1/Inc
773
	end
774-
	local List = {}
774+
	coroutine.wrap(function()
775-
	for i, v in pairs(workspace:GetChildren()) do
775+
		for i = 0,10/Lifetime,.1 do
776-
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
776+
777-
			table.insert(List, v)
777+
			if(Type == "Multiply")then
778
				Scale = Scale - 0.01*Inc/Lifetime
779
			elseif(Type == "Divide")then
780-
	return List
780+
				Scale = Scale - 0.01/Inc*Lifetime
781
			end
782
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
783-
function SoulSteal(dude)
783+
			fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
784-
if dude.Name ~= char then
784+
785-
local bgf = IT("BodyGyro", dude.Head)
785+
786-
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
786+
		fxP:destroy()
787-
local val = IT("BoolValue", dude)
787+
	end)()
788-
val.Name = "IsHit"
788+
789-
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
789+
790-
local soulst = coroutine.wrap(function()
790+
function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
791-
local soul = Instance.new("Part",dude)
791+
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
792-
soul.Size = Vector3.new(1,1,1)
792+
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
793-
soul.CanCollide = false
793+
	local Scale = 1
794-
soul.Anchored = false
794+
	local speeder = Speed
795-
soul.Position = torso.Position
795+
	if(Type == "Multiply")then
796-
soul.Transparency = 1
796+
		Scale = 1*Inc
797-
local PartEmmit1 = IT("ParticleEmitter", soul)
797+
	elseif(Type == "Divide")then
798-
PartEmmit1.LightEmission = 1
798+
		Scale = 1/Inc
799-
PartEmmit1.Texture = "rbxassetid://569507414"
799+
800-
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
800+
	coroutine.wrap(function()
801-
PartEmmit1.Rate = 250
801+
		for i = 0,10/Lifetime,.1 do
802-
PartEmmit1.Lifetime = NumberRange.new(1.6)
802+
			if(Type == "Multiply")then
803-
PartEmmit1.Size = NumberSequence.new({
803+
				Scale = Scale - 0.01*Inc/Lifetime
804-
	NumberSequenceKeypoint.new(0, 1, 0),
804+
			elseif(Type == "Divide")then
805-
	NumberSequenceKeypoint.new(1, 0, 0)
805+
				Scale = Scale - 0.01/Inc*Lifetime
806-
})
806+
807-
PartEmmit1.Transparency = NumberSequence.new({
807+
			if(Fade)then
808-
	NumberSequenceKeypoint.new(0, 0, 0),
808+
				fxP.Transparency = i/(10/Lifetime)
809-
	NumberSequenceKeypoint.new(1, 1, 0)
809+
810-
})
810+
			speeder = speeder - 0.01*Speed*Lifetime/10
811-
PartEmmit1.Speed = NumberRange.new(0, 0)
811+
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
812-
PartEmmit1.VelocitySpread = 30000
812+
			fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
813-
PartEmmit1.Rotation = NumberRange.new(-360, 360)
813+
814-
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
814+
815-
local BodPoss = IT("BodyPosition", soul)
815+
		fxP:destroy()
816-
BodPoss.P = 3000
816+
	end)()
817-
BodPoss.D = 1000
817+
818-
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
818+
819-
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
819+
function Bezier(startpos, pos2, pos3, endpos, t)
820-
wait(1.6)
820+
	local A = startpos:lerp(pos2, t)
821-
soul.Touched:connect(function(hit)
821+
	local B  = pos2:lerp(pos3, t)
822-
	if hit.Parent == char then
822+
	local C = pos3:lerp(endpos, t)
823-
	soul:Destroy()
823+
	local lerp1 = A:lerp(B, t)
824
	local lerp2 = B:lerp(C, t)
825
	local cubic = lerp1:lerp(lerp2, t)
826-
wait(1.2)
826+
	return cubic
827-
while soul do
827+
828
function Puddle(hit,pos,norm,data)
829-
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
829+
	local material = data.Material or Enum.Material.SmoothPlastic
830-
	BodPoss.Position = tors.Position
830+
	local color = data.Color or BrickColor.new'Crimson'
831
	local size = data.Size or 1
832
		
833-
	soulst()
833+
	if(hit.Name ~= 'BloodPuddle')then
834
		local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
835
		local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
836-
function FaceMouse()
836+
		BloodPuddles[Puddle] = 0
837-
local	Cam = workspace.CurrentCamera
837+
838-
	return {
838+
		local cyl = hit:FindFirstChild'CylinderMesh'
839-
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
839+
		if(cyl)then
840-
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
840+
			BloodPuddles[hit] = 0
841
			cyl.Scale = cyl.Scale + V3.N(size,0,size)
842
			hit.Transparency = 0
843
		end
844-
function Eviscerate(dude)
844+
845-
	if dude.Name ~= char then
845+
846-
		local bgf = IT("BodyGyro", dude.Head)
846+
847-
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
847+
function Droplet(data)
848-
		local val = IT("BoolValue", dude)
848+
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=RArm.CFrame,Speed=10}
849-
		val.Name = "IsHit"
849+
	local Size = data.Size or 1
850-
		local ds = coroutine.wrap(function()
850+
	local Color = data.Color or BrickColor.new'Crimson'
851-
			dude:WaitForChild("Head"):BreakJoints()
851+
	local StudsPerFrame = data.Speed or 1
852-
			wait(0.5)
852+
	local Shape = data.Shape or 'Ball'
853-
			target = nil
853+
	local Frames = (data.Frames or 160)+1
854-
			coroutine.resume(coroutine.create(function()
854+
	local Pos = data.Origin or Root.CFrame
855-
				for i, v in pairs(dude:GetChildren()) do
855+
	local Direction = data.Direction or Root.CFrame.lookVector*100000
856-
					if v:IsA("Accessory") then
856+
	local Material = data.Material or Enum.Material.SmoothPlastic
857-
						v:Destroy()
857+
	local Drop = data.Drop or .05
858
	local Ignorelist = data.Ignorelist or nil
859-
					if v:IsA("Humanoid") then
859+
860-
						v:Destroy()
860+
	local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
861
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
862-
					if v:IsA("CharacterMesh") then
862+
	if(Shape == 'Ball')then
863-
						v:Destroy()
863+
		BMesh.MeshType = Enum.MeshType.Sphere
864
	elseif(Shape == 'Head')then
865-
					if v:IsA("Model") then
865+
		BMesh.MeshType = Enum.MeshType.Head
866-
						v:Destroy()
866+
	elseif(Shape == 'Cylinder')then
867
		BMesh.MeshType = Enum.MeshType.Cylinder
868-
					if v:IsA("Part") or v:IsA("MeshPart") then
868+
869-
						for x, o in pairs(v:GetChildren()) do
869+
870-
							if o:IsA("Decal") then
870+
	coroutine.wrap(function()
871-
								o:Destroy()
871+
		for i = 1, Frames do
872-
							end
872+
			Pos = Pos * CF.N(0,-(Drop*i),0)
873
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
874-
						coroutine.resume(coroutine.create(function()
874+
			if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
875-
							v.Material = "Neon"
875+
				Puddle(hit,pos,norm,data)
876-
							v.CanCollide = false
876+
				break;
877-
							local PartEmmit1 = IT("ParticleEmitter", v)
877+
			else
878-
							PartEmmit1.LightEmission = 1
878+
				Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
879-
							PartEmmit1.Texture = "rbxassetid://284205403"
879+
880-
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
880+
881-
							PartEmmit1.Rate = 150
881+
882-
							PartEmmit1.Lifetime = NumberRange.new(1)
882+
		Bullet:destroy()
883-
							PartEmmit1.Size = NumberSequence.new({
883+
	end)()
884-
								NumberSequenceKeypoint.new(0, 0.75, 0),
884+
885-
								NumberSequenceKeypoint.new(1, 0, 0)
885+
886-
							})
886+
function SphereFX(duration,color,scale,pos,endScale,increment)
887-
							PartEmmit1.Transparency = NumberSequence.new({
887+
	return Effect{
888-
								NumberSequenceKeypoint.new(0, 0, 0),
888+
		Effect='ResizeAndFade',
889-
								NumberSequenceKeypoint.new(1, 1, 0)
889+
		Color=color,
890-
							})
890+
		Size=scale,
891-
							PartEmmit1.Speed = NumberRange.new(0, 0)
891+
		Mesh={MeshType=Enum.MeshType.Sphere},
892-
							PartEmmit1.VelocitySpread = 30000
892+
		CFrame=pos,
893-
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
893+
		FXSettings={
894-
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
894+
			EndSize=endScale,
895-
							local BodPoss = IT("BodyPosition", v)
895+
			EndIsIncrement=increment
896-
							BodPoss.P = 3000
896+
897-
							BodPoss.D = 1000
897+
898-
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
898+
899-
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
899+
900-
							v.Color = maincolor.Color
900+
function BlastFX(duration,color,scale,pos,endScale,increment)
901-
							coroutine.resume(coroutine.create(function()
901+
	return Effect{
902-
								for i = 0, 49 do
902+
		Effect='ResizeAndFade',
903-
									swait(1)
903+
		Color=color,
904-
									v.Transparency = v.Transparency + 0.08
904+
		Size=scale,
905-
								end
905+
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
906-
								wait(0.5)
906+
		CFrame=pos,
907-
								PartEmmit1.Enabled = false
907+
		FXSettings={
908-
								wait(3)
908+
			EndSize=endScale,
909-
								v:Destroy()
909+
			EndIsIncrement=increment
910-
								dude:Destroy()
910+
911-
							end))
911+
912-
						end))
912+
913
914
function BlockFX(duration,color,scale,pos,endScale,increment)
915-
			end))
915+
	return Effect{
916
		Effect='ResizeAndFade',
917-
		ds()
917+
		Color=color,
918
		Size=scale,
919
		CFrame=pos,
920
		FXSettings={
921-
function ragdoll(model)
921+
			EndSize=endScale,
922-
    local char = model
922+
			EndIsIncrement=increment
923-
    torso = char.HumanoidRootPart
923+
924-
    torso2 = char.Torso
924+
925-
    LW.Parent = nil
925+
926-
    RW.Parent = nil
926+
927-
    LH.Parent = nil
927+
function ShootBullet(data)
928-
    RH.Parent = nil
928+
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=RArm.CFrame,Speed=10}
929-
		if hum ~= nil then
929+
	local Size = data.Size or V3.N(2,2,2)
930-
		hum.PlatformStand = true
930+
	local Color = data.Color or BrickColor.new'Crimson'
931
	local StudsPerFrame = data.Speed or 10
932
	local Shape = data.Shape or 'Ball'
933-
		local Head = char:FindFirstChild("Head")
933+
	local Frames = data.Frames or 160
934-
		if Head then
934+
	local Pos = data.Origin or Torso.CFrame
935-
			local Neck = Instance.new("Weld")
935+
	local Direction = data.Direction or Mouse.Hit
936-
			Neck.Name = "Neck"
936+
	local Material = data.Material or Enum.Material.Neon
937-
			Neck.Part0 = torso
937+
	local OnHit = data.HitFunction or function(hit,pos)
938-
			Neck.Part1 = Head
938+
		AOEDamage(pos,10,{MinimumDamage=5,MaximumDamage=15,DamageFX={DeathFunction=GrabANoobsSoul}})
939-
			Neck.C0 = CFrame.new(0, 1.5, 0)
939+
		Effect{
940-
			Neck.C1 = CFrame.new()
940+
			Effect='ResizeAndFade',
941-
			Neck.Parent = torso
941+
			Color=Color,
942
			Size=V3.N(10,10,10),
943-
		local Limb = char:FindFirstChild("Right Arm")
943+
			Mesh={MeshType=Enum.MeshType.Sphere},
944-
		if Limb then
944+
			CFrame=CF.N(pos),
945
			FXSettings={
946-
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
946+
				EndSize=V3.N(.05,.05,.05),
947-
			local Joint = Instance.new("Glue")
947+
				EndIsIncrement=true
948-
			Joint.Name = "RightShoulder"
948+
949-
			Joint.Part0 = torso
949+
950-
			Joint.Part1 = Limb
950+
		for i = 1, 5 do
951-
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
951+
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
952-
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
952+
			Effect{
953-
			Joint.Parent = torso
953+
				Effect='Fade',
954
				Frames=65,
955-
			local B = Instance.new("Part")
955+
				Size=V3.N(5,5,10),
956-
			B.TopSurface = 0
956+
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
957-
			B.BottomSurface = 0
957+
				Mesh = {MeshType=Enum.MeshType.Sphere},
958-
			B.formFactor = "Symmetric"
958+
				Material=Enum.Material.Neon,
959-
			B.Size = Vector3.new(1, 1, 1)
959+
				Color=Color,
960-
			B.Transparency = 1
960+
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
961-
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
961+
			}	
962-
			B.Parent = char
962+
963-
			local W = Instance.new("Weld")
963+
	end	
964-
			W.Part0 = Limb
964+
965-
			W.Part1 = B
965+
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
966-
			W.C0 = CFrame.new(0, -0.5, 0)
966+
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
967-
			W.Parent = Limb
967+
	if(Shape == 'Ball')then
968
		BMesh.MeshType = Enum.MeshType.Sphere
969
	elseif(Shape == 'Head')then
970-
		local Limb = char:FindFirstChild("Left Arm")
970+
		BMesh.MeshType = Enum.MeshType.Head
971-
		if Limb then
971+
	elseif(Shape == 'Cylinder')then
972
		BMesh.MeshType = Enum.MeshType.Cylinder
973-
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
973+
974-
			local Joint = Instance.new("Glue")
974+
975-
			Joint.Name = "LeftShoulder"
975+
	coroutine.wrap(function()
976-
			Joint.Part0 = torso
976+
		for i = 1, Frames+1 do
977-
			Joint.Part1 = Limb
977+
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
978-
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
978+
			if(hit)then
979-
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
979+
				OnHit(hit,pos,norm,dist)
980-
			Joint.Parent = torso
980+
				break;
981
			else
982-
			local B = Instance.new("Part")
982+
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
983-
			B.TopSurface = 0
983+
984-
			B.BottomSurface = 0
984+
985-
			B.formFactor = "Symmetric"
985+
986-
			B.Size = Vector3.new(1, 1, 1)
986+
		Bullet:destroy()
987-
			B.Transparency = 1
987+
	end)()
988-
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
988+
989-
			B.Parent = char
989+
990-
			local W = Instance.new("Weld")
990+
991-
			W.Part0 = Limb
991+
992-
			W.Part1 = B
992+
function Zap(data)
993-
			W.C0 = CFrame.new(0, -0.5, 0)
993+
	local sCF,eCF = data.StartCFrame,data.EndCFrame
994-
			W.Parent = Limb
994+
	assert(sCF,"You need a start CFrame!")
995
	assert(eCF,"You need an end CFrame!")
996
	local parts = data.PartCount or 15
997-
		local Limb = char:FindFirstChild("Right Leg")
997+
	local zapRot = data.ZapRotation or {-5,5}
998-
		if Limb then
998+
	local startThick = data.StartSize or 3;
999
	local endThick = data.EndSize or startThick/2;
1000-
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
1000+
	local color = data.Color or BrickColor.new'Electric blue'
1001-
			local Joint = Instance.new("Glue")
1001+
	local delay = data.Delay or 35
1002-
			Joint.Name = "RightHip"
1002+
	local delayInc = data.DelayInc or 0
1003-
			Joint.Part0 = torso
1003+
	local lastLightning;
1004-
			Joint.Part1 = Limb
1004+
	local MagZ = (sCF.p - eCF.p).magnitude
1005-
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1005+
	local thick = startThick
1006-
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1006+
	local inc = (startThick/parts)-(endThick/parts)
1007-
			Joint.Parent = torso
1007+
1008
	for i = 1, parts do
1009-
			local B = Instance.new("Part")
1009+
		local pos = sCF.p
1010-
			B.TopSurface = 0
1010+
		if(lastLightning)then
1011-
			B.BottomSurface = 0
1011+
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
1012-
			B.formFactor = "Symmetric"
1012+
1013-
			B.Size = Vector3.new(1, 1, 1)
1013+
		delay = delay + delayInc
1014-
			B.Transparency = 1
1014+
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
1015-
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1015+
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
1016-
			B.Parent = char
1016+
		if(parts == i)then
1017-
			local W = Instance.new("Weld")
1017+
			local MagZ = (pos-eCF.p).magnitude
1018-
			W.Part0 = Limb
1018+
			zapPart.Size = V3.N(endThick,endThick,MagZ)
1019-
			W.Part1 = B
1019+
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
1020-
			W.C0 = CFrame.new(0, -0.5, 0)
1020+
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
1021-
			W.Parent = Limb
1021+
1022
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
1023
		end
1024-
		local Limb = char:FindFirstChild("Left Leg")
1024+
		
1025-
		if Limb then
1025+
		lastLightning = zapPart
1026
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
1027-
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
1027+
		
1028-
			local Joint = Instance.new("Glue")
1028+
		thick=thick-inc
1029-
			Joint.Name = "LeftHip"
1029+
		
1030-
			Joint.Part0 = torso
1030+
1031-
			Joint.Part1 = Limb
1031+
1032-
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1032+
1033-
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1033+
function Zap2(data)
1034-
			Joint.Parent = torso
1034+
	local Color = data.Color or BrickColor.new'Electric blue'
1035
	local StartPos = data.Start or Torso.Position
1036-
			local B = Instance.new("Part")
1036+
	local EndPos = data.End or Mouse.Hit.p
1037-
			B.TopSurface = 0
1037+
	local SegLength = data.SegL or 2
1038-
			B.BottomSurface = 0
1038+
	local Thicc = data.Thickness or 0.5
1039-
			B.formFactor = "Symmetric"
1039+
	local Fades = data.Fade or 45
1040-
			B.Size = Vector3.new(1, 1, 1)
1040+
	local Parent = data.Parent or Effects
1041-
			B.Transparency = 1
1041+
	local MaxD = data.MaxDist or 200
1042-
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1042+
	local Branch = data.Branches or false
1043-
			B.Parent = char
1043+
	local Material = data.Material or Enum.Material.Neon
1044-
			local W = Instance.new("Weld")
1044+
	local Raycasts = data.Raycasts or false
1045-
			W.Part0 = Limb
1045+
	local Offset = data.Offset or {0,360}
1046-
			W.Part1 = B
1046+
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1047-
			W.C0 = CFrame.new(0, -0.5, 0)
1047+
	if((StartPos-EndPos).magnitude > MaxD)then
1048-
			W.Parent = Limb
1048+
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1049
	end
1050
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1051-
		--[
1051+
	if(Raycasts)then
1052-
		local Bar = Instance.new("Part")
1052+
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1053-
		Bar.TopSurface = 0
1053+
1054-
		Bar.BottomSurface = 0
1054+
	local segments = dist/SegLength
1055-
		Bar.formFactor = "Symmetric"
1055+
	local model = IN("Model",Parent)
1056-
		Bar.Size = Vector3.new(1, 1, 1)
1056+
	model.Name = 'Lightning'
1057-
		Bar.Transparency = 1
1057+
	local Last;
1058-
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
1058+
	for i = 1, segments do
1059-
		Bar.Parent = char
1059+
		local size = (segments-i)/25
1060-
		local Weld = Instance.new("Weld")
1060+
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1061-
		Weld.Part0 = torso
1061+
		if(AddMesh)then IN("CylinderMesh",prt) end
1062-
		Weld.Part1 = Bar
1062+
		if(Last and math.floor(segments) == i)then
1063-
		Weld.C0 = CFrame.new(0, 0.5, 0)
1063+
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1064-
		Weld.Parent = torso
1064+
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1065-
		--]]
1065+
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1066
		elseif(not Last)then
1067-
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
1067+
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1068
		else
1069
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1070
		end
1071-
-------------------------------------------------------
1071+
		Last = prt
1072-
--End Kyu's shitty stuff--
1072+
		if(Branch)then
1073-
-------------------------------------------------------
1073+
			local choice = M.RNG(1,7+((segments-i)*2))
1074
			if(choice == 1)then
1075-
-------------------------------------------------------
1075+
				local LastB;
1076-
--Start Important Functions--
1076+
				for i2 = 1,M.RNG(2,5) do
1077-
-------------------------------------------------------
1077+
					local size2 = ((segments-i)/35)/i2
1078
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1079
					if(AddMesh)then IN("CylinderMesh",prt) end
1080-
		game:service("RunService").Stepped:wait(0)
1080+
					if(not LastB)then
1081
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1082
					else
1083-
			game:service("RunService").Stepped:wait(0)
1083+
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1084
					end
1085
					LastB = prt
1086
				end
1087-
function thread(f)
1087+
1088-
	coroutine.resume(coroutine.create(f))
1088+
1089
	end
1090-
function clerp(a, b, t)
1090+
	if(Fades > 0)then
1091-
	local qa = {
1091+
		coroutine.wrap(function()
1092-
		QuaternionFromCFrame(a)
1092+
			for i = 1, Fades do
1093
				for _,v in next, model:children() do
1094-
	local qb = {
1094+
					if(v:IsA'BasePart')then
1095-
		QuaternionFromCFrame(b)
1095+
						v.Transparency = (i/Fades)
1096
					end
1097-
	local ax, ay, az = a.x, a.y, a.z
1097+
1098-
	local bx, by, bz = b.x, b.y, b.z
1098+
				swait()
1099-
	local _t = 1 - t
1099+
1100-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1100+
			model:destroy()
1101
		end)()
1102-
function QuaternionFromCFrame(cf)
1102+
1103-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1103+
		S.Debris:AddItem(model,.01)
1104-
	local trace = m00 + m11 + m22
1104+
1105-
	if trace > 0 then
1105+
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1106-
		local s = math.sqrt(1 + trace)
1106+
1107-
		local recip = 0.5 / s
1107+
1108-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1108+
function Tween(obj,props,time,easing,direction,repeats,backwards)
1109
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1110-
		local i = 0
1110+
	local tween = S.TweenService:Create(obj, info, props)
1111-
		if m00 < m11 then
1111+
1112-
			i = 1
1112+
	tween:Play()
1113
end
1114-
		if m22 > (i == 0 and m00 or m11) then
1114+
1115-
			i = 2
1115+
function Effect(data)
1116
	local FX = data.Effect or 'ResizeAndFade'
1117-
		if i == 0 then
1117+
	local Parent = data.Parent or Effects
1118-
			local s = math.sqrt(m00 - m11 - m22 + 1)
1118+
	local Color = data.Color or C3.N(0,0,0)
1119-
			local recip = 0.5 / s
1119+
	local Size = data.Size or V3.N(1,1,1)
1120-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1120+
	local MoveDir = data.MoveDirection or nil
1121-
		elseif i == 1 then
1121+
	local MeshData = data.Mesh or nil
1122-
			local s = math.sqrt(m11 - m22 - m00 + 1)
1122+
	local SndData = data.Sound or nil
1123-
			local recip = 0.5 / s
1123+
	local Frames = data.Frames or 45
1124-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1124+
	local Manual = data.Manual or nil
1125-
		elseif i == 2 then
1125+
	local Material = data.Material or nil
1126-
			local s = math.sqrt(m22 - m00 - m11 + 1)
1126+
	local CFra = data.CFrame or Torso.CFrame
1127-
			local recip = 0.5 / s
1127+
	local Settings = data.FXSettings or {}
1128-
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1128+
	local Shape = data.Shape or Enum.PartType.Block
1129
	local Snd,Prt,Msh;
1130
	local RotInc = data.RotInc or {0,0,0}
1131
	if(typeof(RotInc) == 'number')then
1132-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1132+
		RotInc = {RotInc,RotInc,RotInc}
1133-
	local xs, ys, zs = x + x, y + y, z + z
1133+
1134-
	local wx, wy, wz = w * xs, w * ys, w * zs
1134+
	coroutine.wrap(function()
1135-
	local xx = x * xs
1135+
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1136-
	local xy = x * ys
1136+
			Prt = Manual
1137-
	local xz = x * zs
1137+
1138-
	local yy = y * ys
1138+
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1139-
	local yz = y * zs
1139+
			Prt.Shape = Shape
1140-
	local zz = z * zs
1140+
1141-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1141+
		if(typeof(MeshData) == 'table')then
1142
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1143-
function QuaternionSlerp(a, b, t)
1143+
		elseif(typeof(MeshData) == 'Instance')then
1144-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1144+
			Msh = MeshData:Clone()
1145-
	local startInterp, finishInterp
1145+
			Msh.Parent = Prt
1146-
	if cosTheta >= 1.0E-4 then
1146+
		elseif(Shape == Enum.PartType.Block)then
1147-
		if 1 - cosTheta > 1.0E-4 then
1147+
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1148-
			local theta = math.acos(cosTheta)
1148+
1149-
			local invSinTheta = 1 / Sin(theta)
1149+
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
1150-
			startInterp = Sin((1 - t) * theta) * invSinTheta
1150+
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1151-
			finishInterp = Sin(t * theta) * invSinTheta
1151+
1152
		if(Snd)then
1153-
			startInterp = 1 - t
1153+
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1154-
			finishInterp = t
1154+
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1155
		end
1156-
	elseif 1 + cosTheta > 1.0E-4 then
1156+
		Size = (Msh and Msh.Scale or Size)
1157-
		local theta = math.acos(-cosTheta)
1157+
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1158-
		local invSinTheta = 1 / Sin(theta)
1158+
		
1159-
		startInterp = Sin((t - 1) * theta) * invSinTheta
1159+
		local MoveSpeed = nil;
1160-
		finishInterp = Sin(t * theta) * invSinTheta
1160+
		if(MoveDir)then
1161
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1162-
		startInterp = t - 1
1162+
1163-
		finishInterp = t
1163+
		if(FX ~= 'Arc')then
1164
			for Frame = 1, Frames do
1165-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1165+
				if(FX == "Fade")then
1166
					Prt.Transparency  = (Frame/Frames)
1167-
function rayCast(Position, Direction, Range, Ignore)
1167+
				elseif(FX == "Resize")then
1168-
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1168+
					if(not Settings.EndSize)then
1169
						Settings.EndSize = V3.N(0,0,0)
1170-
local RbxUtility = LoadLibrary("RbxUtility")
1170+
1171-
local Create = RbxUtility.Create
1171+
					if(Settings.EndIsIncrement)then
1172-
local insta = true
1172+
						if(Msh)then
1173
							Msh.Scale = Msh.Scale + Settings.EndSize
1174-
-------------------------------------------------------
1174+
						else
1175-
--Start Damage Function--
1175+
							Prt.Size = Prt.Size + Settings.EndSize
1176-
-------------------------------------------------------
1176+
						end					
1177-
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1177+
1178-
	if hit.Parent == nil then
1178+
						if(Msh)then
1179-
		return
1179+
							Msh.Scale = Msh.Scale - grow/Frames
1180
						else
1181-
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1181+
							Prt.Size = Prt.Size - grow/Frames
1182-
	for _, v in pairs(hit.Parent:children()) do
1182+
1183-
		if v:IsA("Humanoid") then
1183+
					end 
1184-
			h = v
1184+
				elseif(FX == "ResizeAndFade")then
1185
					if(not Settings.EndSize)then
1186
						Settings.EndSize = V3.N(0,0,0)
1187-
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
1187+
1188-
         hit.Parent:FindFirstChild("Head"):BreakJoints()
1188+
					if(Settings.EndIsIncrement)then
1189-
         end
1189+
						if(Msh)then
1190
							Msh.Scale = Msh.Scale + Settings.EndSize
1191-
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1191+
						else
1192-
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
1192+
							Prt.Size = Prt.Size + Settings.EndSize
1193-
			if hit.Parent.DebounceHit.Value == true then
1193+
						end					
1194-
				return
1194+
1195
						if(Msh)then
1196
							Msh.Scale = Msh.Scale - grow/Frames
1197-
         if insta == true then
1197+
						else
1198-
         hit.Parent:FindFirstChild("Head"):BreakJoints()
1198+
							Prt.Size = Prt.Size - grow/Frames
1199-
         end
1199+
1200-
		local c = Create("ObjectValue"){
1200+
					end 
1201-
			Name = "creator",
1201+
					Prt.Transparency = (Frame/Frames)
1202-
			Value = game:service("Players").LocalPlayer,
1202+
1203-
			Parent = h,
1203+
				if(Settings.RandomizeCFrame)then
1204
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1205-
		game:GetService("Debris"):AddItem(c, .5)
1205+
				else
1206-
		CreateSound("958257111", hit, 10, 1) 
1206+
					Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
1207-
		local Damage = math.random(minim, maxim)
1207+
1208-
		hit.Parent:FindFirstChild("Head"):BreakJoints()
1208+
				if(MoveDir and MoveSpeed)then
1209-
		local blocked = false
1209+
					local Orientation = Prt.Orientation
1210-
		local block = hit.Parent:findFirstChild("Block")
1210+
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1211-
		if block ~= nil then
1211+
					Prt.Orientation = Orientation
1212-
			if block.className == "IntValue" then
1212+
1213-
				if block.Value > 0 then
1213+
				swait()
1214-
					blocked = true
1214+
1215-
					block.Value = block.Value - 1
1215+
			Prt:destroy()
1216
		else
1217
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1218
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1219-
		if blocked == false then
1219+
			if(start and endP)then
1220-
			h.Health = h.Health - Damage
1220+
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1221-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
1221+
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1222
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1223-
			h.Health = h.Health - (Damage / 2)
1223+
					if(Settings.Home)then
1224-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
1224+
						endP = Settings.Home.CFrame
1225
					end
1226-
		if Type == "Knockdown" then
1226+
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1227-
			local hum = hit.Parent.Humanoid
1227+
1228-
			hum.PlatformStand = true
1228+
				if(Settings.RemoveOnGoal)then
1229-
			coroutine.resume(coroutine.create(function(HHumanoid)
1229+
					Prt:destroy()
1230-
				swait(1)
1230+
1231-
				HHumanoid.PlatformStand = false
1231+
			else
1232-
			end), hum)
1232+
				Prt:destroy()
1233-
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
1233+
				assert(start,"You need a start position!")
1234-
			local bodvol = Create("BodyVelocity"){
1234+
				assert(endP,"You need a start position!")
1235-
				velocity = angle * knockback,
1235+
1236-
				P = 5000,
1236+
1237-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1237+
	end)()
1238-
				Parent = hit,
1238+
	return Prt,Msh,Snd
1239
end
1240-
			local rl = Create("BodyAngularVelocity"){
1240+
function SoulSteal(whom)
1241-
				P = 3000,
1241+
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1242-
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1242+
	print(torso)
1243-
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1243+
	if(torso and torso:IsA'BasePart')then
1244-
				Parent = hit,
1244+
		local Model = Instance.new("Model",Effects)
1245
		Model.Name = whom.Name.."'s Soul"
1246-
			game:GetService("Debris"):AddItem(bodvol, .5)
1246+
		whom:BreakJoints()
1247-
			game:GetService("Debris"):AddItem(rl, .5)
1247+
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1248-
		elseif Type == "Normal" then
1248+
		Soul.Name = 'Head'
1249-
			local vp = Create("BodyVelocity"){
1249+
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1250-
				P = 500,
1250+
		Effect{
1251-
				maxForce = Vector3.new(math.huge, 0, math.huge),
1251+
			Effect="Arc",
1252-
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
1252+
			Manual = Soul,
1253
			FXSettings={
1254-
			if knockback > 0 then
1254+
				Start=torso.CFrame,
1255-
				vp.Parent = hit.Parent.Torso
1255+
				Home = Torso,
1256
				RemoveOnGoal = true,
1257-
			game:GetService("Debris"):AddItem(vp, .5)
1257+
1258-
		elseif Type == "Up" then
1258+
1259-
			local bodyVelocity = Create("BodyVelocity"){
1259+
		local lastPoint = Soul.CFrame.p
1260-
				velocity = Vector3.new(0, 20, 0),
1260+
1261-
				P = 5000,
1261+
		for i = 0, 1, 0.01 do 
1262-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1262+
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1263-
				Parent = hit,
1263+
				local mag = (lastPoint - Soul.Position).magnitude
1264
				Effect{
1265-
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
1265+
					Effect = "Fade",
1266-
		elseif Type == "DarkUp" then
1266+
					CFrame = point * CF.N(0, mag/2, 0),
1267-
			coroutine.resume(coroutine.create(function()
1267+
					Size = V3.N(.5,mag+.5,.5),
1268-
				for i = 0, 1, 0.1 do
1268+
					Color = Soul.BrickColor
1269
				}
1270-
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
1270+
				lastPoint = Soul.CFrame.p
1271
			swait()
1272-
			end))
1272+
1273-
			local bodyVelocity = Create("BodyVelocity"){
1273+
		for i = 1, 5 do
1274-
				velocity = Vector3.new(0, 20, 0),
1274+
			Effect{
1275-
				P = 5000,
1275+
				Effect="Fade",
1276-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1276+
				Color = BrickColor.new'Really red',
1277-
				Parent = hit,
1277+
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1278
			}	
1279-
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1279+
1280-
		elseif Type == "Snare" then
1280+
1281-
			local bp = Create("BodyPosition"){
1281+
1282-
				P = 2000,
1282+
1283-
				D = 100,
1283+
--// Other Functions \\ --
1284-
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1284+
1285-
				position = hit.Parent.Torso.Position,
1285+
function CastRay(startPos,endPos,range,ignoreList)
1286-
				Parent = hit.Parent.Torso,
1286+
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1287
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1288-
			game:GetService("Debris"):AddItem(bp, 1)
1288+
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1289-
		elseif Type == "Freeze" then
1289+
1290-
			local BodPos = Create("BodyPosition"){
1290+
1291-
				P = 50000,
1291+
function getRegion(point,range,ignore)
1292-
				D = 1000,
1292+
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1293-
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1293+
1294-
				position = hit.Parent.Torso.Position,
1294+
1295-
				Parent = hit.Parent.Torso,
1295+
function clerp(startCF,endCF,alpha)
1296
	return startCF:lerp(endCF, alpha)
1297-
			local BodGy = Create("BodyGyro") {
1297+
1298-
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
1298+
1299-
				P = 20e+003,
1299+
function GetTorso(char)
1300-
				Parent = hit.Parent.Torso,
1300+
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1301-
				cframe = hit.Parent.Torso.CFrame,
1301+
1302
1303-
			hit.Parent.Torso.Anchored = true
1303+
1304-
			coroutine.resume(coroutine.create(function(Part) 
1304+
1305-
				swait(1.5)
1305+
	coroutine.wrap(function()
1306-
				Part.Anchored = false
1306+
	local Rate = (1 / Frame_Speed)
1307-
			end), hit.Parent.Torso)
1307+
1308-
			game:GetService("Debris"):AddItem(BodPos, 3)
1308+
1309-
			game:GetService("Debris"):AddItem(BodGy, 3)
1309+
1310
	local Color = (Color or Color3.new(1, 0, 1))
1311-
		local debounce = Create("BoolValue"){
1311+
	local EffectPart = NewInstance("Part",Effects,{
1312-
			Name = "DebounceHit",
1312+
		Material=Enum.Material.SmoothPlastic,
1313-
			Parent = hit.Parent,
1313+
		Reflectance = 0,
1314-
			Value = true,
1314+
		Transparency = 1,
1315
		Name = "Effect",
1316-
		game:GetService("Debris"):AddItem(debounce, Delay)
1316+
		Size = Vector3.new(0,0,0),
1317-
		c = Create("ObjectValue"){
1317+
		Anchored = true,
1318-
			Name = "creator",
1318+
		CFrame = CF.N(Pos)
1319-
			Value = Player,
1319+
1320-
			Parent = h,
1320+
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1321
		Size = UDim2.new(1.25, 0, 1.25, 0),
1322-
		game:GetService("Debris"):AddItem(c, .5)
1322+
1323
	})
1324
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1325-
-------------------------------------------------------
1325+
1326-
--End Damage Function--
1326+
1327-
-------------------------------------------------------
1327+
1328
		Font = "Bodoni",
1329-
-------------------------------------------------------
1329+
		TextColor3 = C3.N(M.RNG(),M.RNG(),M.RNG()),
1330-
--Start Damage Function Customization--
1330+
		TextStrokeColor3 = Color3.new(0,0,0),
1331-
-------------------------------------------------------
1331+
		TextStrokeTransparency=0,
1332
		TextScaled = true,
1333-
	local Rate = (1 / 30)
1333+
1334
	S.Debris:AddItem(EffectPart, (Time))
1335
	EffectPart.Parent = workspace
1336
	delay(0, function()
1337
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1338-
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1338+
1339-
	EffectPart.Anchored = true
1339+
1340-
	local BillboardGui = Create("BillboardGui"){
1340+
1341-
		Size = UDim2.new(3, 0, 3, 0),
1341+
1342
			TextLabel.TextTransparency = Percent
1343-
		Parent = EffectPart,
1343+
			TextLabel.TextStrokeTransparency = Percent
1344
		end
1345-
	local TextLabel = Create("TextLabel"){
1345+
1346
			EffectPart:Destroy()
1347
		end
1348
	end) end)()
1349
end
1350-
		TextColor3 = Color,
1350+
1351
function GrabANoobsSoul(char,hum)
1352-
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
1352+
	char:BreakJoints()
1353-
		Parent = BillboardGui,
1353+
	hum:destroy()
1354
	local soulEjected = false
1355-
	game.Debris:AddItem(EffectPart, (Time))
1355+
	for _,v in next, char:children() do
1356-
	EffectPart.Parent = game:GetService("Workspace")
1356+
		if(v:IsA'BasePart')then
1357
			local dust = script.Dust:Clone();
1358
			dust.Parent = v
1359
			dust.Enabled = true
1360-
			wait(Rate)
1360+
			local bv = NewInstance('BodyPosition',v,{d=1000,p=2500,position=v.Position+V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5))})
1361
			v.Color = C3.N(M.RNG(),M.RNG(),M.RNG())
1362-
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1362+
			coroutine.wrap(function()
1363
				for i = 0, 1, .025 do
1364
					v.Transparency = i
1365
					v.Color = C3.N(M.RNG(),M.RNG(),M.RNG()) 
1366
					dust.Color = ColorSequence.new(C3.N(M.RNG(),M.RNG(),M.RNG()))
1367
					swait()  
1368-
	end)
1368+
1369
				v:destroy()
1370-
-------------------------------------------------------
1370+
				if(not soulEjected and (v.Name == 'Torso' or v.Name == 'HumanoidRootPart' or v.Name == 'UpperTorso'))then
1371-
--End Damage Function Customization--
1371+
					soulEjected = true
1372-
-------------------------------------------------------
1372+
					local soul = Part(Effects,C3.N(M.RNG(),M.RNG(),M.RNG()),Enum.Material.Neon,V3.N(.05,.05,.05),v.CFrame,true,false)
1373
					soul.Transparency = 1
1374-
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1374+
					local pe = script.Soul:Clone();
1375-
  for _, c in pairs(workspace:children()) do
1375+
					pe.Parent = soul
1376-
    local hum = c:findFirstChild("Humanoid")
1376+
					pe:Emit(1)
1377-
    if hum ~= nil then
1377+
					repeat swait()
1378-
      local head = c:findFirstChild("Head")
1378+
						soul.CFrame = CF.N(soul.CFrame.p,Torso.CFrame.p)*CF.N(0,0,-.15)
1379-
      if head ~= nil then
1379+
						pe.Enabled = true
1380-
        local targ = head.Position - Part.Position
1380+
						pe.Color = ColorSequence.new(C3.N(M.RNG(),M.RNG(),M.RNG()))
1381-
        local mag = targ.magnitude
1381+
					until not soul.Parent or (soul.CFrame.p-Torso.CFrame.p).magnitude < 1
1382-
        if magni >= mag and c.Name ~= plr.Name then
1382+
					pe.Enabled = false
1383-
	       
1383+
					S.Debris:AddItem(soul,2)
1384-
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
1384+
					Sound(Torso,260496290,1,6,false,true,true)
1385-
        end
1385+
					for i = 1, 10 do
1386-
      end
1386+
						NoobySphere(2,M.RNG(25,50)/100,'Multiply',soul.CFrame*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)),V3.N(1,1,1),.1,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'z')
1387-
    end
1387+
1388-
  end
1388+
1389
				end
1390
			end)()
1391
		end
1392-
CFuncs = {
1392+
1393-
	Part = {
1393+
1394-
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1394+
1395-
			local Part = Create("Part")({
1395+
function DealDamage(data)
1396-
				Parent = Parent,
1396+
	local Who = data.Who;
1397-
				Reflectance = Reflectance,
1397+
	local MinDam = data.MinimumDamage or 15;
1398-
				Transparency = Transparency,
1398+
	local MaxDam = data.MaximumDamage or 30;
1399-
				CanCollide = false,
1399+
	local MaxHP = data.MaxHP or 1e5; 
1400-
				Locked = true,
1400+
1401-
				BrickColor = BrickColor.new(tostring(BColor)),
1401+
	local DB = data.Debounce or .2;
1402-
				Name = Name,
1402+
1403-
				Size = Size,
1403+
	local CritData = data.Crit or {}
1404-
				Material = Material
1404+
	local CritChance = CritData.Chance or 0;
1405-
			})
1405+
	local CritMultiplier = CritData.Multiplier or 1;
1406-
			RemoveOutlines(Part)
1406+
1407-
			return Part
1407+
	local DamageEffects = data.DamageFX or {}
1408
	local DamageType = DamageEffects.Type or "Normal"
1409-
	},
1409+
	local DeathFunction = DamageEffects.DeathFunction
1410-
	Mesh = {
1410+
1411-
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1411+
	assert(Who,"Specify someone to damage!")	
1412-
			local Msh = Create(Mesh)({
1412+
1413-
				Parent = Part,
1413+
	local Humanoid = Who:FindFirstChildOfClass'Humanoid'
1414-
				Offset = OffSet,
1414+
	local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
1415-
				Scale = Scale
1415+
1416-
			})
1416+
	local canHit = true
1417-
			if Mesh == "SpecialMesh" then
1417+
	if(Humanoid)then
1418-
				Msh.MeshType = MeshType
1418+
		for _, p in pairs(Hit) do
1419-
				Msh.MeshId = MeshId
1419+
			if p[1] == Humanoid then
1420
				if(time() - p[2] <= DB) then
1421-
			return Msh
1421+
					canHit = false
1422
				else
1423-
	},
1423+
					Hit[_] = nil
1424-
	Mesh = {
1424+
1425-
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1425+
1426-
			local Msh = Create(Mesh)({
1426+
1427-
				Parent = Part,
1427+
		if(canHit)then
1428-
				Offset = OffSet,
1428+
			table.insert(Hit,{Humanoid,time()})
1429-
				Scale = Scale
1429+
			local HitTorso = GetTorso(Who)
1430-
			})
1430+
			local player = S.Players:GetPlayerFromCharacter(Who)
1431-
			if Mesh == "SpecialMesh" then
1431+
			if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
1432-
				Msh.MeshType = MeshType
1432+
				if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
1433-
				Msh.MeshId = MeshId
1433+
					print'Got kill'
1434
					Humanoid.Health = 0;
1435-
			return Msh
1435+
					Who:BreakJoints();
1436
					if(DeathFunction)then DeathFunction(Who,Humanoid) end
1437-
	},
1437+
				else
1438-
	Weld = {
1438+
					local  c = Instance.new("ObjectValue",Hum)
1439-
		Create = function(Parent, Part0, Part1, C0, C1)
1439+
					c.Name = "creator"
1440-
			local Weld = Create("Weld")({
1440+
					c.Value = Plr
1441-
				Parent = Parent,
1441+
					S.Debris:AddItem(c,0.35)	
1442-
				Part0 = Part0,
1442+
					if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
1443-
				Part1 = Part1,
1443+
						ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
1444-
				C0 = C0,
1444+
1445-
				C1 = C1
1445+
					if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
1446-
			})
1446+
					Humanoid.Health = Humanoid.Health - DoneDamage
1447-
			return Weld
1447+
1448
					if(DamageType == 'Knockback' and HitTorso)then
1449-
	},
1449+
						local up = DamageEffects.KnockUp or 25
1450-
	Sound = {
1450+
						local back = DamageEffects.KnockBack or 25
1451-
		Create = function(id, par, vol, pit)
1451+
						local origin = DamageEffects.Origin or Root
1452-
			coroutine.resume(coroutine.create(function()
1452+
						local decay = DamageEffects.Decay or .5;
1453-
				local S = Create("Sound")({
1453+
						
1454-
					Volume = vol,
1454+
						local bfos = Instance.new("BodyVelocity",HitTorso)
1455-
					Pitch = pit or 1,
1455+
						bfos.P = 20000	
1456-
					SoundId = id,
1456+
						bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
1457-
					Parent = par or workspace
1457+
						bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
1458-
				})
1458+
						S.Debris:AddItem(bfos,decay)
1459-
				wait()
1459+
1460-
				S:play()
1460+
1461-
				game:GetService("Debris"):AddItem(S, 6)
1461+
1462-
			end))
1462+
1463
	end		
1464-
	},
1464+
1465-
	ParticleEmitter = {
1465+
1466-
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1466+
function AOEDamage(where,range,options)
1467-
			local fp = Create("ParticleEmitter")({
1467+
	local hit = {}
1468-
				Parent = Parent,
1468+
	for _,v in next, getRegion(where,range,{Char}) do
1469-
				Color = ColorSequence.new(Color1, Color2),
1469+
		if(options.BreakGlass and v.Material == Enum.Material.Glass)then
1470-
				LightEmission = LightEmission,
1470+
			SoundPart(260496290,1,6,false,true,true,v.CFrame)
1471-
				Size = Size,
1471+
			v:destroy()
1472-
				Texture = Texture,
1472+
1473-
				Transparency = Transparency,
1473+
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
1474-
				ZOffset = ZOffset,
1474+
			local callTable = {Who=v.Parent}
1475-
				Acceleration = Accel,
1475+
			hit[v.Parent] = true
1476-
				Drag = Drag,
1476+
			for _,v in next, options do callTable[_] = v end
1477-
				LockedToPart = LockedToPart,
1477+
			DealDamage(callTable)
1478-
				VelocityInheritance = VelocityInheritance,
1478+
1479-
				EmissionDirection = EmissionDirection,
1479+
1480-
				Enabled = Enabled,
1480+
	return hit
1481-
				Lifetime = LifeTime,
1481+
1482-
				Rate = Rate,
1482+
1483-
				Rotation = Rotation,
1483+
function AOEHeal(where,range,amount)
1484-
				RotSpeed = RotSpeed,
1484+
	local healed = {}
1485-
				Speed = Speed,
1485+
	for _,v in next, getRegion(where,range,{Char}) do
1486-
				VelocitySpread = VelocitySpread
1486+
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1487-
			})
1487+
		if(hum and not healed[hum])then
1488-
			return fp
1488+
			hum.Health = hum.Health + amount
1489
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1490
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1491
			end
1492-
function RemoveOutlines(part)
1492+
1493-
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1493+
1494
end
1495-
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1495+
1496-
	local Part = Create("Part")({
1496+
--// Anti-death \\--
1497-
		formFactor = FormFactor,
1497+
1498-
		Parent = Parent,
1498+
local REGENSOUND = 300208779
1499-
		Reflectance = Reflectance,
1499+
for _, c in pairs(Char:GetDescendants()) do
1500-
		Transparency = Transparency,
1500+
	if c and c.Parent then
1501-
		CanCollide = false,
1501+
		if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
1502-
		Locked = true,
1502+
			local ACCESSORY = c.Parent
1503-
		BrickColor = BrickColor.new(tostring(BColor)),
1503+
			c.Parent = Char
1504-
		Name = Name,
1504+
			if c then
1505-
		Size = Size,
1505+
				if(c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment"))then
1506-
		Material = Material
1506+
					--weldBetween(Head,c)
1507
					Weld(Head,c,CF.N(),c.CFrame:inverse()*Head.CFrame)
1508-
	RemoveOutlines(Part)
1508+
				else
1509-
	return Part
1509+
					--weldBetween(Torso,c)
1510
					Weld(Torso,c,CF.N(),c.CFrame:inverse()*Head.CFrame)
1511-
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1511+
1512-
	local Msh = Create(Mesh)({
1512+
1513-
		Parent = Part,
1513+
			ACCESSORY:remove()
1514-
		Offset = OffSet,
1514+
1515-
		Scale = Scale
1515+
1516
end
1517-
	if Mesh == "SpecialMesh" then
1517+
1518-
		Msh.MeshType = MeshType
1518+
local BODY = {}
1519-
		Msh.MeshId = MeshId
1519+
local FULLREGEN = false
1520
for _, c in pairs(Char:GetDescendants()) do
1521-
	return Msh
1521+
	if c:IsA("BasePart") and not c.Parent.Name:lower():find'secret' then
1522
		if(c ~= Root and c ~= Torso and c ~= Head and c ~= RArm and c ~= LArm and c ~= RLeg and c ~= LLeg)then
1523-
function CreateWeld(Parent, Part0, Part1, C0, C1)
1523+
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1524-
	local Weld = Create("Weld")({
1524+
1525-
		Parent = Parent,
1525+
		local REGENVALUE = IN("BoolValue",c)
1526-
		Part0 = Part0,
1526+
		REGENVALUE.Name = "IsRegening"
1527-
		Part1 = Part1,
1527+
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
1528-
		C0 = C0,
1528+
	elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
1529-
		C1 = C1
1529+
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
1530
	end
1531-
	return Weld
1531+
1532
1533
function FullBodyRegen() -- thanks shack bb
1534-
-------------------------------------------------------
1534+
	if not FULLREGEN then
1535-
--Start Effect Function--
1535+
		Sound(Head,REGENSOUND,M.RNG(80,120)/100,3,false,true,true)
1536-
-------------------------------------------------------
1536+
		FULLREGEN = true
1537-
EffectModel = Instance.new("Model", char)
1537+
		Hum.MaxHealth = "inf"
1538-
Effects = {
1538+
		Hum.Health = "inf"
1539-
  Block = {
1539+
		Hum.Parent = nil
1540-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1540+
		Char.Parent = workspace
1541-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1541+
		for e = 1, #BODY do
1542-
      prt.Anchored = true
1542+
			if BODY[e] ~= nil then
1543-
      prt.CFrame = cframe
1543+
				local STUFF = BODY[e]
1544-
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1544+
				local PART = STUFF[1]
1545-
      game:GetService("Debris"):AddItem(prt, 10)
1545+
				local PARENT = STUFF[2]
1546-
      if Type == 1 or Type == nil then
1546+
				local MATERIAL = STUFF[3]
1547-
        table.insert(Effects, {
1547+
				local COLOR = STUFF[4]
1548-
          prt,
1548+
				local TRANSPARENCY = STUFF[5]
1549-
          "Block1",
1549+
				--local SIZE = STUFF[6]
1550-
          delay,
1550+
				local NAME = STUFF[7]
1551-
          x3,
1551+
				local VALUE = STUFF[8]
1552-
          y3,
1552+
				PART.Parent = PARENT
1553-
          z3,
1553+
				
1554-
          msh
1554+
1555-
        })
1555+
1556-
      elseif Type == 2 then
1556+
		FULLREGEN = false
1557-
        table.insert(Effects, {
1557+
		Hum = IN("Humanoid",Char)
1558-
          prt,
1558+
		Hum.Died:Connect(FullBodyRegen)
1559-
          "Block2",
1559+
1560-
          delay,
1560+
1561-
          x3,
1561+
1562-
          y3,
1562+
Hum.Died:connect(FullBodyRegen)
1563-
          z3,
1563+
1564-
          msh
1564+
--// Attack Functions \\--
1565-
        })
1565+
1566-
      else
1566+
function Taunt()
1567-
        table.insert(Effects, {
1567+
	Attack = true
1568-
          prt,
1568+
	NeutralAnims = false
1569-
          "Block3",
1569+
	local oWS = WalkSpeed
1570-
          delay,
1570+
	WalkSpeed = 8
1571-
          x3,
1571+
1572-
          y3,
1572+
1573-
          z3,
1573+
		local Alpha = .1
1574-
          msh
1574+
		RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1575-
        })
1575+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816116, 0.0216168761, 0.980170131, 7.27576055e-11, 0.198157549, -0.00124608271, 0.999980211, 0.006163646, -0.198153645, -0.00628834311, 0.980150878),Alpha)
1576-
      end
1576+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498538613, -0.990978837, 0.0154614588, 0.974127889, 7.27576055e-11, -0.225997537, 0.00142114982, 0.999980211, 0.0061256499, 0.225993097, -0.00628834311, 0.974108756),Alpha)
1577-
    end
1577+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.21096981, 0.74825114, -0.289877862, 0.911424756, -0.398663461, 0.101844907, -0.377689809, -0.908785701, -0.177366614, 0.163264811, 0.123190522, -0.978861034),Alpha)
1578-
  },
1578+
		RS.C0 = clerp(RS.C0,CFrame.new(1.12800264, 0.737565041, -0.20420365, 0.897937059, 0.439862728, -0.0151603902, 0.423085958, -0.872155368, -0.245648772, -0.12127395, 0.214162976, -0.969240546),Alpha)
1579-
  Sphere = {
1579+
		NK.C0 = clerp(NK.C0,CFrame.new(8.16642296e-06, 1.49894738, -0.0144004971, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1580-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1580+
1581-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1581+
	Sound(Torso,363808674,1.3,10,false,true,true)
1582-
      prt.Anchored = true
1582+
1583-
      prt.CFrame = cframe
1583+
1584-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
1584+
		local Alpha = 1
1585-
      game:GetService("Debris"):AddItem(prt, 10)
1585+
		RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1586-
      table.insert(Effects, {
1586+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816116, 0.0216168761, 0.980170131, 7.27576055e-11, 0.198157549, -0.00124608271, 0.999980211, 0.006163646, -0.198153645, -0.00628834311, 0.980150878),Alpha)
1587-
        prt,
1587+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498538822, -0.990978837, 0.0154605275, 0.974127889, 7.27576055e-11, -0.225997537, 0.00142114982, 0.999980211, 0.0061256499, 0.225993097, -0.00628834311, 0.974108756),Alpha)
1588-
        "Cylinder",
1588+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.22952282, 0.929760218, 0.0582782328, 0.898733914, -0.247438282, 0.362010598, -0.419819236, -0.723916769, 0.547445357, 0.126606628, -0.643986762, -0.754487872),Alpha)
1589-
        delay,
1589+
		RS.C0 = clerp(RS.C0,CFrame.new(1.00443649, 1.08148849, -0.22035557, 0.783190131, 0.597044468, 0.173641399, 0.566939712, -0.571022332, -0.593728125, -0.255329013, 0.563446164, -0.785707235),Alpha)
1590-
        x3,
1590+
		NK.C0 = clerp(NK.C0,CFrame.new(8.05407763e-06, 1.49894309, -0.0144012496, -0.0156119671, -0.0575570092, 0.998220086, -0.00628757617, 0.998327732, 0.0574648753, -0.999858439, -0.00537924562, -0.0159477536),Alpha)
1591-
        y3,
1591+
1592-
        z3,
1592+
	Sound(Torso,363808674,1.15,10,false,true,true)
1593-
        msh
1593+
1594-
      })
1594+
1595-
    end
1595+
		local Alpha = .3
1596-
  },
1596+
		RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1597-
  Cylinder = {
1597+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816116, 0.0216168761, 0.980170131, 7.27576055e-11, 0.198157549, -0.00124608271, 0.999980211, 0.006163646, -0.198153645, -0.00628834311, 0.980150878),Alpha)
1598-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1598+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498533249, -0.990978837, 0.0154592311, 0.974127889, 7.27576055e-11, -0.225997537, 0.00142114982, 0.999980211, 0.0061256499, 0.225993097, -0.00628834311, 0.974108756),Alpha)
1599-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1599+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.23011494, 0.825429916, -0.106563747, 0.895470679, -0.436958104, 0.0848518461, -0.313485146, -0.754420936, -0.576694131, 0.3160052, 0.48981297, -0.812541783),Alpha)
1600-
      prt.Anchored = true
1600+
		RS.C0 = clerp(RS.C0,CFrame.new(1.13026094, 0.666716635, -0.0574921668, 0.900917113, 0.433720857, -0.0153176785, 0.42869699, -0.883876204, 0.187034056, 0.0675816536, -0.175068855, -0.98223412),Alpha)
1601-
      prt.CFrame = cframe
1601+
		NK.C0 = clerp(NK.C0,CFrame.new(1.10268593e-05, 1.49894726, -0.0144011229, 0.912795186, 0.0235101581, -0.407740325, 0.00256826938, 0.997991681, 0.0632933378, 0.408409536, -0.0588210449, 0.910901666),Alpha)
1602-
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1602+
1603-
      game:GetService("Debris"):AddItem(prt, 10)
1603+
	WalkSpeed = oWS
1604-
      table.insert(Effects, {
1604+
	Attack = false
1605-
        prt,
1605+
	NeutralAnims = true
1606-
        "Cylinder",
1606+
1607-
        delay,
1607+
1608-
        x3,
1608+
function SnapAFaggotsNeck()
1609-
        y3,
1609+
	local whom = (Mouse.Target and Mouse.Target.Parent)
1610-
        z3,
1610+
	local hum = (whom and whom:FindFirstChildOfClass'Humanoid')
1611-
        msh
1611+
	local hed = (whom and whom:FindFirstChild'Head')
1612-
      })
1612+
	if(whom and hum and hed and hum.Health > 0)then
1613-
    end
1613+
		Attack = true
1614-
  },
1614+
		NeutralAnims = false
1615-
  Wave = {
1615+
		
1616-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1616+
		local oWS = WalkSpeed
1617-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1617+
		WalkSpeed = 8
1618-
      prt.Anchored = true
1618+
		for i = 0, 12, 0.1 do
1619-
      prt.CFrame = cframe
1619+
1620-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
1620+
			local Alpha = .1
1621-
      game:GetService("Debris"):AddItem(prt, 10)
1621+
			RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1622-
      table.insert(Effects, {
1622+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816116, 0.0216168761, 0.980170131, 7.27576055e-11, 0.198157549, -0.00124608271, 0.999980211, 0.006163646, -0.198153645, -0.00628834311, 0.980150878),Alpha)
1623-
        prt,
1623+
			RH.C0 = clerp(RH.C0,CFrame.new(0.498538613, -0.990978837, 0.0154614588, 0.974127889, 7.27576055e-11, -0.225997537, 0.00142114982, 0.999980211, 0.0061256499, 0.225993097, -0.00628834311, 0.974108756),Alpha)
1624-
        "Cylinder",
1624+
			LS.C0 = clerp(LS.C0,CFrame.new(-1.21096981, 0.74825114, -0.289877862, 0.911424756, -0.398663461, 0.101844907, -0.377689809, -0.908785701, -0.177366614, 0.163264811, 0.123190522, -0.978861034),Alpha)
1625-
        delay,
1625+
			RS.C0 = clerp(RS.C0,CFrame.new(1.12800264, 0.737565041, -0.20420365, 0.897937059, 0.439862728, -0.0151603902, 0.423085958, -0.872155368, -0.245648772, -0.12127395, 0.214162976, -0.969240546),Alpha)
1626-
        x3 / 60,
1626+
			NK.C0 = clerp(NK.C0,CFrame.new(8.16642296e-06, 1.49894738, -0.0144004971, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1627-
        y3 / 60,
1627+
1628-
        z3 / 60,
1628+
		Sound(Torso,363808674,1.3,10,false,true,true)
1629-
        msh
1629+
		NoobySphere(2,0,'Multiply',hed.CFrame,V3.N(1,1,1),.2,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'xyz')
1630-
      })
1630+
		DealDamage{Who=whom,MaxHP=M.RNG(25,1e3),MinimumDamage=5,MaximumDamage=(M.RNG()*250)+5,DamageFX={DeathFunction=GrabANoobsSoul}}
1631-
    end
1631+
		for i = 0, 6, 0.1 do
1632-
  },
1632+
1633-
  Ring = {
1633+
			local Alpha = 1
1634-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1634+
			RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1635-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1635+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816116, 0.0216168761, 0.980170131, 7.27576055e-11, 0.198157549, -0.00124608271, 0.999980211, 0.006163646, -0.198153645, -0.00628834311, 0.980150878),Alpha)
1636-
      prt.Anchored = true
1636+
			RH.C0 = clerp(RH.C0,CFrame.new(0.498538822, -0.990978837, 0.0154605275, 0.974127889, 7.27576055e-11, -0.225997537, 0.00142114982, 0.999980211, 0.0061256499, 0.225993097, -0.00628834311, 0.974108756),Alpha)
1637-
      prt.CFrame = cframe
1637+
			LS.C0 = clerp(LS.C0,CFrame.new(-1.22952282, 0.929760218, 0.0582782328, 0.898733914, -0.247438282, 0.362010598, -0.419819236, -0.723916769, 0.547445357, 0.126606628, -0.643986762, -0.754487872),Alpha)
1638-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1638+
			RS.C0 = clerp(RS.C0,CFrame.new(1.00443649, 1.08148849, -0.22035557, 0.783190131, 0.597044468, 0.173641399, 0.566939712, -0.571022332, -0.593728125, -0.255329013, 0.563446164, -0.785707235),Alpha)
1639-
      game:GetService("Debris"):AddItem(prt, 10)
1639+
			NK.C0 = clerp(NK.C0,CFrame.new(8.05407763e-06, 1.49894309, -0.0144012496, -0.0156119671, -0.0575570092, 0.998220086, -0.00628757617, 0.998327732, 0.0574648753, -0.999858439, -0.00537924562, -0.0159477536),Alpha)
1640-
      table.insert(Effects, {
1640+
1641-
        prt,
1641+
		NoobySphere(4,0,'Multiply',Torso.CFrame,V3.N(1,1,1),.3,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'xyz')
1642-
        "Cylinder",
1642+
		Sound(Head,300208779,.8,10,false,true,true)
1643-
        delay,
1643+
		WalkSpeed = oWS
1644-
        x3,
1644+
		Attack = false
1645-
        y3,
1645+
		NeutralAnims = true
1646-
        z3,
1646+
1647-
        msh
1647+
1648-
      })
1648+
1649-
    end
1649+
function Wave()
1650-
  },
1650+
	Attack = true
1651-
  Break = {
1651+
	NeutralAnims = false
1652-
    Create = function(brickcolor, cframe, x1, y1, z1)
1652+
	WalkSpeed = 0	
1653-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1653+
	for i = 0, 15, .1 do
1654-
      prt.Anchored = true
1654+
		local Alpha = .1
1655-
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1655+
		RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.15+.1*M.C(Sine/24),0)*CF.A(M.R(-25),0,0),Alpha)
1656-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1656+
		NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
1657-
      local num = math.random(10, 50) / 1000
1657+
		if(M.RNG(1,45) == 45)then
1658-
      game:GetService("Debris"):AddItem(prt, 10)
1658+
			NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
1659-
      table.insert(Effects, {
1659+
1660-
        prt,
1660+
		if(not Glitching)then
1661-
        "Shatter",
1661+
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(-5-5*M.C(Sine/24))),Alpha)
1662-
        num,
1662+
1663-
        prt.CFrame,
1663+
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(25)+M.RRNG(-10,10)),Alpha)
1664-
        math.random() - math.random(),
1664+
1665-
        0,
1665+
		RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0)*CF.A(M.R(180),0,M.R(0+25*M.C(Sine/6))),Alpha)
1666-
        math.random(50, 100) / 100
1666+
		LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(-5)),Alpha)
1667-
      })
1667+
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(5)),Alpha)
1668-
    end
1668+
1669-
  },
1669+
1670-
Spiral = {
1670+
	WalkSpeed = 16
1671-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1671+
	Attack = false
1672-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1672+
	NeutralAnims = true
1673-
      prt.Anchored = true
1673+
1674-
      prt.CFrame = cframe
1674+
1675-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1675+
function Boolets()
1676-
      game:GetService("Debris"):AddItem(prt, 10)
1676+
	Attack = true
1677-
      table.insert(Effects, {
1677+
	NeutralAnims = false
1678-
        prt,
1678+
	local oWS = WalkSpeed
1679-
        "Cylinder",
1679+
	WalkSpeed = 0	
1680-
        delay,
1680+
1681-
        x3,
1681+
1682-
        y3,
1682+
		local Alpha = .3
1683-
        z3,
1683+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-4.68989847e-11, -1.07431245, 2.49501318e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1684-
        msh
1684+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.506277919, 0.0234779716, -0.612002969, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
1685-
      })
1685+
		RH.C0 = clerp(RH.C0,CFrame.new(0.488053799, -1.43056154, -0.653246641, 0.999878109, -0.0152971046, 0.0031194177, -9.8173201e-05, 0.193645224, 0.981071711, -0.015611616, -0.980952501, 0.19362013),Alpha)
1686-
    end
1686+
		LS.C0 = clerp(LS.C0,CFrame.new(-0.405749947, 0.473833799, -0.493766844, 0.365731448, -0.921088159, -0.133555874, 0.13443999, 0.19427453, -0.971690953, 0.920959532, 0.337422758, 0.194883406),Alpha)
1687-
  },
1687+
		RS.C0 = clerp(RS.C0,CFrame.new(0.949500263, 0.459093392, -0.375410318, 0.999878109, 0.0156117259, 7.85123193e-05, -9.8173201e-05, 0.0113163982, -0.999935985, -0.015611616, 0.999814153, 0.0113165528),Alpha)
1688-
Push = {
1688+
		NK.C0 = clerp(NK.C0,CFrame.new(1.00737707e-05, 1.49894547, -0.0144003704, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1689-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1689+
1690-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1690+
	for i = 1, 300 do
1691-
      prt.Anchored = true
1691+
		NoobyBlock(2,-.3,'Multiply',RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(1,1,1),0,C3.N(M.RNG(),M.RNG(),M.RNG()),25,true)
1692-
      prt.CFrame = cframe
1692+
1693-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1693+
1694-
      game:GetService("Debris"):AddItem(prt, 10)
1694+
	local origin = RArm.CFrame*CF.N(0,-1,0);
1695-
      table.insert(Effects, {
1695+
	local hit,pos,norm,dist = CastRay(origin.p,Mouse.Hit.p,750)
1696-
        prt,
1696+
	local ray = Part(Effects,C3.N(M.RNG(),M.RNG(),M.RNG()),Enum.Material.Neon,V3.N(2,2,dist),CF.N(origin.p,pos)*CF.N(0,0,-dist/2),true,false)
1697-
        "Cylinder",
1697+
	NoobyBlock(3,0,'Multiply',CF.N(pos)*CF.A(M.RNG(0,360),M.RNG(0,360),M.RNG(0,360)),V3.N(4,4,4),-.1,C3.N(M.RNG(),M.RNG(),M.RNG()),0,true)
1698-
        delay,
1698+
	Mesh(ray,Enum.MeshType.Sphere)
1699-
        x3,
1699+
	for i = 1, 9 do
1700-
        y3,
1700+
		NoobySphere(1,.6,"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,25),-0.05,C3.N(M.RNG(),M.RNG(),M.RNG()),0)
1701-
        z3,
1701+
		NoobySphere(2,.6,"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,25),-0.05,C3.N(M.RNG(),M.RNG(),M.RNG()),0)
1702-
        msh
1702+
1703-
      })
1703+
	CamShakeAll(15,120,CF.N(pos))
1704-
    end
1704+
	AOEDamage(pos,8,{MinimumDamage=100,MaximumDamage=500,MaxHP=0,DamageFX={DeathFunction=GrabANoobsSoul}})
1705-
  }
1705+
	Sound(RArm,1202656211,.8,6,false,true,true)
1706
	coroutine.wrap(function()
1707-
-------------------------------------------------------
1707+
		for i = 0, 1, .05 do
1708-
--End Effect Function--
1708+
			ray.Transparency = i
1709-
-------------------------------------------------------
1709+
1710
		end
1711-
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1711+
		ray:destroy()
1712-
	local NSound = nil
1712+
	end)()
1713-
	coroutine.resume(coroutine.create(function()
1713+
	for i = 0, .7, 0.1 do
1714-
		NSound = Instance.new("Sound", PARENT)
1714+
1715-
		NSound.Volume = VOLUME
1715+
		local Alpha = .3
1716-
		NSound.Pitch = PITCH
1716+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-4.68989847e-11, -1.07431245, 2.49501318e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1717-
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1717+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.506277919, 0.0234779716, -0.612002969, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
1718
		RH.C0 = clerp(RH.C0,CFrame.new(0.488053799, -1.43056154, -0.653246641, 0.999878109, -0.0152971046, 0.0031194177, -9.8173201e-05, 0.193645224, 0.981071711, -0.015611616, -0.980952501, 0.19362013),Alpha)
1719-
		NSound:play()
1719+
		LS.C0 = clerp(LS.C0,CFrame.new(-0.405749947, 0.473833799, -0.493766844, 0.365731448, -0.921088159, -0.133555874, 0.13443999, 0.19427453, -0.971690953, 0.920959532, 0.337422758, 0.194883406),Alpha)
1720-
		game:GetService("Debris"):AddItem(NSound, 10)
1720+
		RS.C0 = clerp(RS.C0,CFrame.new(0.949500263, 0.459093392, 0, 0.999878109, 0.0156117259, 7.85123193e-05, -9.8173201e-05, 0.0113163982, -0.999935985, -0.015611616, 0.999814153, 0.0113165528)*CF.A(M.R(25),0,0),Alpha)
1721-
	end))
1721+
		NK.C0 = clerp(NK.C0,CFrame.new(1.00737707e-05, 1.49894547, -0.0144003704, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1722-
	return NSound
1722+
1723
	for i = 0, 1, 0.1 do
1724
		swait()
1725
		local Alpha = .3
1726-
coroutine.resume(coroutine.create(function()
1726+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-4.68989847e-11, -1.07431245, 2.49501318e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
1727-
    while text ~= nil do
1727+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.506277919, 0.0234779716, -0.612002969, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
1728-
        swait()
1728+
		RH.C0 = clerp(RH.C0,CFrame.new(0.488053799, -1.43056154, -0.653246641, 0.999878109, -0.0152971046, 0.0031194177, -9.8173201e-05, 0.193645224, 0.981071711, -0.015611616, -0.980952501, 0.19362013),Alpha)
1729-
        text.Rotation = math.random(-1.8,1.8)
1729+
		LS.C0 = clerp(LS.C0,CFrame.new(-0.405749947, 0.473833799, -0.493766844, 0.365731448, -0.921088159, -0.133555874, 0.13443999, 0.19427453, -0.971690953, 0.920959532, 0.337422758, 0.194883406),Alpha)
1730-
    end
1730+
		RS.C0 = clerp(RS.C0,CFrame.new(0.949500263, 0.459093392, -0.375410318, 0.999878109, 0.0156117259, 7.85123193e-05, -9.8173201e-05, 0.0113163982, -0.999935985, -0.015611616, 0.999814153, 0.0113165528),Alpha)
1731-
end))
1731+
		NK.C0 = clerp(NK.C0,CFrame.new(1.00737707e-05, 1.49894547, -0.0144003704, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1732
	end
1733-
angery = false
1733+
1734
	WalkSpeed = oWS
1735
	Attack = false
1736-
-------------------------------------------------------
1736+
	NeutralAnims = true
1737-
--End Important Functions--
1737+
1738-
-------------------------------------------------------
1738+
1739
function karmaCrusher()
1740-
lul = Instance.new("Sound", tors) --le musice
1740+
	Attack = true
1741-
lul.Pitch = 1
1741+
	NeutralAnims = false
1742
	for i = 0, 1, 0.1 do
1743-
local mu = math.random(1,14)
1743+
1744-
if mu == 1 then
1744+
		local Alpha = .3
1745-
	lul.SoundId = "rbxassetid://193889412"
1745+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00522388704, 0.00628674403, -0.00522619626, 0.0688143149, -0.00627302658, -0.997609854, 2.14558099e-06, 0.99998033, -0.00628778478, 0.997629464, 0.000430549087, 0.0688129738),Alpha)
1746
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496492326, -0.990816116, 0.0216155611, 0.993310273, 0, 0.115476817, -0.000726110418, 0.99998033, 0.00624586828, -0.115474544, -0.00628793286, 0.993290722),Alpha)
1747-
if mu == 2 then
1747+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498532742, -0.990978837, 0.0154617764, 0.994481444, 0, -0.104913011, 0.000659685873, 0.99998033, 0.00625323225, 0.10491094, -0.00628793286, 0.994461834),Alpha)
1748-
	lul.SoundId = "rbxassetid://274690929"
1748+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.21578574, 0.745456934, 0.0146782137, -0.572345138, 0.819864511, 0.0156007186, -0.819891989, -0.572483957, 0.00629093405, 0.014088871, -0.00919030979, 0.999858677),Alpha)
1749
		RS.C0 = clerp(RS.C0,CFrame.new(1.46006393, 0.556873441, -0.0312470123, 0.974938631, -0.189474821, -0.116593234, 0.191492826, 0.981474221, 0.0062534851, 0.113248363, -0.0284235328, 0.993160248),Alpha)
1750-
if mu == 3 then
1750+
		NK.C0 = clerp(NK.C0,CFrame.new(0.00563911209, 1.52473295, -0.109123379, 0.0523908362, 0.00942024402, 0.998582244, -0.183145523, 0.983085871, 0.000334712997, -0.981688976, -0.182903409, 0.0532299653),Alpha)
1751-
	lul.SoundId = "rbxassetid://1241998626"
1751+
1752
for i = 0, 1, 0.1 do
1753-
if mu == 4 then
1753+
1754-
	lul.SoundId = "rbxassetid://1878962648"
1754+
	local Alpha = .3
1755
	RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0205445699, 0.193036824, -0.986245275, 0.0668300614, -0.013895493, -0.997667611, 0.487526804, 0.872867286, 0.0205003377, 0.870546579, -0.487759739, 0.0651082024),Alpha)
1756-
if mu == 5 then
1756+
	LH.C0 = clerp(LH.C0,CFrame.new(-0.653007567, -1.04005051, 0.0135816727, 0.875705957, 0.473324358, 0.0954113901, -0.468000621, 0.880668044, -0.0734798834, -0.118805602, 0.0196941663, 0.992722213),Alpha)
1757-
	lul.SoundId = "rbxassetid://185117072"
1757+
	RH.C0 = clerp(RH.C0,CFrame.new(0.572268248, -0.862032056, 0.0185812451, 0.875338256, 0.473323733, -0.0987298191, -0.472729653, 0.880668402, 0.0308205243, 0.101536319, 0.0196941309, 0.994636893),Alpha)
1758
	LS.C0 = clerp(LS.C0,CFrame.new(-1.50244987, 0.677883029, 0.00128105097, 0.880246103, 0.474452406, 0.00785287656, -0.474386185, 0.879492998, 0.0380767621, 0.0111590661, -0.0372422226, 0.999243975),Alpha)
1759-
if mu == 6 then
1759+
	RS.C0 = clerp(RS.C0,CFrame.new(1.46005797, 0.556865275, -0.0312457234, 0.974938869, -0.189474136, -0.116593227, 0.191492081, 0.98147428, 0.00625339895, 0.113248393, -0.0284233708, 0.993160188),Alpha)
1760-
	lul.SoundId = "rbxassetid://295856024"
1760+
	NK.C0 = clerp(NK.C0,CFrame.new(0.00564883649, 1.52473044, -0.109123766, 0.0523897149, 0.00942194462, 0.998582244, -0.183142692, 0.983086407, 0.000332683325, -0.981689572, -0.182900488, 0.0532291718),Alpha)
1761
end
1762-
if mu == 7 then
1762+
1763-
	lul.SoundId = "rbxassetid://2054013600"
1763+
1764
function BurnInHell()
1765-
if mu == 8 then
1765+
	Attack = true
1766-
	lul.SoundId = "rbxassetid://1463709693"
1766+
	NeutralAnims = false
1767-
	lul.Pitch = 1.4
1767+
	local oWS = WalkSpeed
1768
	WalkSpeed = 0
1769-
if mu == 9 then
1769+
	for i = 0, 4, 0.1 do
1770-
	lul.SoundId = "rbxassetid://575705300"
1770+
1771
		local Alpha = .3
1772-
if mu == 10 then
1772+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.00485810312, 0.0316153169, 0.311138451, 0.999987781, 0.00486974791, -0.000811986625, -0.00487500243, 0.948008895, -0.318206728, -0.000779815018, 0.318206787, 0.948021114),Alpha)
1773-
	lul.SoundId = "rbxassetid://142924062"
1773+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.510864973, -0.229482889, -0.90414387, 0.999878109, -0.00487500243, 0.014832234, -9.87363892e-05, 0.948008895, 0.31824407, -0.0156125315, -0.318206728, 0.947892845),Alpha)
1774
		RH.C0 = clerp(RH.C0,CFrame.new(0.498864055, -1.05720699, 0.0368085802, 0.999878109, -0.00487500243, 0.014832234, -9.87363892e-05, 0.948008895, 0.31824407, -0.0156125315, -0.318206728, 0.947892845),Alpha)
1775-
if mu == 11 then
1775+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.35505569, 0.670614362, -0.223142803, 0.959186316, 0.282539397, -0.0115337875, 0.200012222, -0.706719875, -0.678632736, -0.199891627, 0.648628354, -0.734387398),Alpha)
1776-
	lul.SoundId = "rbxassetid://251072363"
1776+
		RS.C0 = clerp(RS.C0,CFrame.new(1.36051559, 0.693020046, -0.238958716, 0.964897394, -0.262373805, -0.0115305167, -0.200247049, -0.70659554, -0.678692877, 0.169923812, 0.657177925, -0.734331787),Alpha)
1777
		NK.C0 = clerp(NK.C0,CFrame.new(7.16691147e-06, 1.49894702, -0.0144103244, 1, -2.56579369e-07, -9.6578151e-07, 3.18512321e-07, 0.997964621, 0.0637722015, 9.47155058e-07, -0.0637722015, 0.997964621),Alpha)
1778-
if mu == 12 then
1778+
1779-
	lul.SoundId = "rbxassetid://731061980"
1779+
	local hit,pos = CastRay(Root.CFrame.p,Root.CFrame*CF.N(0,-100,0).p,4)
1780
	if(hit)then
1781-
if mu == 13 then
1781+
		Sound(Root,331666100,1,10,false,true,true)
1782-
	lul.SoundId = "rbxassetid://455682677"
1782+
		NoobySphere(6,0,'Multiply',CF.N(pos),V3.N(25,.1,25),3,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'xz')
1783
		NoobySphere(6,0,'Multiply',CF.N(pos),V3.N(27,.1,27),3,C3.N(M.RNG(),M.RNG(),M.RNG()),0,20329976,'xyz')
1784-
if mu == 14 then
1784+
		CamShakeAll(25,480,CF.N(pos))
1785-
	lul.SoundId = "rbxassetid://1283123885"
1785+
		AOEDamage(pos,100,{MinimumDamage=65,MaximumDamage=125,DamageFX={DeathFunction=GrabANoobsSoul}})
1786
		for i = 0, 6, 0.1 do
1787
			swait()
1788-
lul.Volume = 4.7
1788+
			local Alpha = .7
1789-
lul.TimePosition = 0
1789+
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00231076009, 0.00770531036, -0.147999823, 0.99999398, -0.00343433861, -0.00036024116, 0.00343199959, 0.976900637, 0.213666588, -0.000381881371, -0.213666543, 0.976906598),Alpha)
1790-
lul.Looped = true
1790+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.507900298, -0.858686984, -0.710240602, 0.999878109, 0.00343199959, 0.0152302161, -9.81268749e-05, 0.976900637, -0.213694125, -0.015611805, 0.213666588, 0.976781964),Alpha)
1791-
lul:Play()
1791+
			RH.C0 = clerp(RH.C0,CFrame.new(0.497379601, -1.00486779, -0.0586356819, 0.999878109, 0.00343199959, 0.0152302161, -9.81268749e-05, 0.976900637, -0.213694125, -0.015611805, 0.213666588, 0.976781964),Alpha)
1792
			LS.C0 = clerp(LS.C0,CFrame.new(-1.32998621, 0.381940007, -0.114178419, 0.976541102, -0.214856252, 0.0142948823, 0.202841416, 0.895589113, -0.395949066, 0.0722698048, 0.389560163, 0.918161273),Alpha)
1793-
NEWS = Instance.new("Sound", tors) --O NO
1793+
			RS.C0 = clerp(RS.C0,CFrame.new(1.33391047, 0.313477397, -0.14020586, 0.964281619, 0.264514685, 0.0138949398, -0.230238646, 0.862955749, -0.4497751, -0.130962834, 0.4305107, 0.893033922),Alpha)
1794-
NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
1794+
			NK.C0 = clerp(NK.C0,CFrame.new(9.53666768e-06, 1.49893439, -0.0143984929, 1, 0, -9.31322575e-10, 0, 0.99796474, 0.0637705624, 9.31322575e-10, -0.0637705922, 0.99796474),Alpha)
1795-
NEWS.Volume = 100
1795+
		end	
1796-
NEWS.Pitch = 1
1796+
		
1797-
NEWS.Looped = false
1797+
		Sound(Head,907332997,1,5,false,true,true)
1798-
NEWS.TimePosition = 1
1798+
1799
	WalkSpeed = oWS
1800-
AAAAA = Instance.new("Sound", tors) --aaa
1800+
	Attack = false
1801-
AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
1801+
	NeutralAnims = true
1802-
AAAAA.Volume = 10
1802+
1803-
AAAAA.Pitch = 1
1803+
1804-
AAAAA.Looped = false
1804+
function Punch1()
1805-
AAAAA.TimePosition = 1
1805+
	Attack = true
1806
	NeutralAnims = false
1807-
MERKIO = Instance.new("Sound", tors) --why
1807+
1808-
MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
1808+
1809-
MERKIO.Volume = 10
1809+
		local Alpha = .3
1810-
MERKIO.Pitch = 1
1810+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00303284684, -0.00845655054, 0.018393999, 0.829989552, -0.00170222612, -0.557776392, -0.0659508482, 0.992681146, -0.101166509, 0.553866267, 0.120752975, 0.82380271),Alpha)
1811-
MERKIO.Looped = false
1811+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.498080581, -0.967759907, -0.0813563764, 0.999878287, 0.00258669257, 0.0153926909, -9.47788358e-05, 0.987160385, -0.159732834, -0.0156083405, 0.159711912, 0.987040341),Alpha)
1812-
MERKIO.TimePosition = 0
1812+
		RH.C0 = clerp(RH.C0,CFrame.new(0.551928759, -0.937464952, 0.0919702426, 0.997745395, -0.0659520403, 0.0124365687, 0.0643434152, 0.992680907, 0.102198936, -0.0190857947, -0.101168282, 0.994686365),Alpha)
1813
		LS.C0 = clerp(LS.C0,CFrame.new(-1.19935811, 0.247517601, 0.102068216, 0.862561703, -0.47241962, -0.181127191, 0.5056777, 0.793171406, 0.339366257, -0.0166583657, -0.384316325, 0.923051357),Alpha)
1814-
MERKIO2 = Instance.new("Sound", tors) --why (again)
1814+
		RS.C0 = clerp(RS.C0,CFrame.new(1.36349249, 0.481498182, 0.454916179, 0.961948335, -0.273231745, 2.82377005e-06, 0.00172190368, 0.00605178624, -0.999980271, 0.273226321, 0.961929321, 0.00629197806),Alpha)
1815-
MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
1815+
		NK.C0 = clerp(NK.C0,CFrame.new(5.7220459e-06, 1.59853172, -0.197701856, 0.8530972, 0.111252025, -0.509753108, 0.0332853794, 0.963407874, 0.265965462, 0.520689368, -0.24386172, 0.818177402),Alpha)
1816-
MERKIO2.Volume = 10
1816+
1817-
MERKIO2.Pitch = 1
1817+
	Sound(RArm,138097048,.8,5,false,true,true)
1818-
MERKIO2.Looped = false
1818+
	CamShake(Char,10,20)
1819-
MERKIO2.TimePosition = 0
1819+
1820
		swait()
1821-
thonks = Instance.new("Sound", tors) --wat?
1821+
		AOEDamage(Hitbox.CFrame.p,1,{BreakGlass=true,MinimumDamage=25,MaximumDamage=45,DamageFX={DeathFunction=GrabANoobsSoul}})
1822-
thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
1822+
		local Alpha = .3
1823-
thonks.Volume = 10
1823+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.221829414, -0.041221004, -0.167406395, 0.655658543, -0.0240739044, 0.7546736, -0.126397654, 0.981888115, 0.141135931, -0.744402826, -0.187925935, 0.640740454),Alpha)
1824-
thonks.Pitch = 1
1824+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.38520214, -0.664491296, -0.834472895, 0.959806442, 0.145656854, -0.239907712, -0.00527707487, 0.864004254, 0.503456831, 0.280613184, -0.481955111, 0.830045581),Alpha)
1825-
thonks.Looped = false
1825+
		RH.C0 = clerp(RH.C0,CFrame.new(0.541060686, -0.867475212, -0.0686345175, 0.300405502, -0.230044976, -0.925654411, 0.0495565683, 0.972932756, -0.225711957, 0.952523351, 0.0219328459, 0.303674638),Alpha)
1826-
thonks.TimePosition = 0
1826+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.19936907, 0.247526154, 0.10210143, 0.862560809, -0.472424746, -0.181118309, 0.505679011, 0.793172836, 0.339360535, -0.016664207, -0.384306818, 0.923055112),Alpha)
1827
		RS.C0 = clerp(RS.C0,CFrame.new(1.32535827, 0.626296461, -0.365535617, 0.667200208, -0.734076262, 0.126396075, -0.0211371183, -0.188276812, -0.981888533, 0.744578481, 0.652444601, -0.14113459),Alpha)
1828-
gudsong = Instance.new("Sound", tors) --seizure time
1828+
		NK.C0 = clerp(NK.C0,CFrame.new(0.109995492, 1.54714108, -0.197692186, 0.891068459, 0.111260638, -0.44002074, 0.0119341798, 0.963409364, 0.267768592, 0.453712255, -0.243851393, 0.857135892),Alpha)
1829-
gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
1829+
1830-
gudsong.Volume = 10
1830+
	NoobySphere(2,0,'Multiply',RArm.CFrame*CF.N(0,-1.25,0),V3.N(1,1,1),.02,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'xyz')
1831-
gudsong.Pitch = 1
1831+
	CliccAttack = 1
1832-
gudsong.Looped = true
1832+
	Attack = false
1833-
gudsong.TimePosition = 6.6
1833+
	NeutralAnims = true
1834
end
1835-
-------------------------------------------------------
1835+
1836-
--Start Music Option--
1836+
function Punch2()
1837-
-------------------------------------------------------
1837+
	Attack = true
1838-
;
1838+
	NeutralAnims = false
1839-
-------------------------------------------------------
1839+
1840-
--End Music Option--
1840+
1841-
-------------------------------------------------------
1841+
		local Alpha = .3
1842-
--hi fat >:)
1842+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.00346098561, 0.00628894754, -0.0012467528, 0.726998925, 0.0043156785, 0.686625063, -1.47682942e-06, 0.99998033, -0.00628366228, -0.686638534, 0.00456720171, 0.72698462),Alpha)
1843-
-------------------------------------------------------
1843+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.526590466, -0.738100231, -0.162178785, 0.998713851, 0.0483061969, 0.015406251, -0.0501749068, 0.985334337, 0.163092062, -0.00730189681, -0.163655281, 0.986490667),Alpha)
1844-
--Start Attacks N Stuff--
1844+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498546928, -0.990978956, 0.0154537652, 0.737630069, 0, -0.675205052, 0.00424381625, 0.99998033, 0.00463617174, 0.67519176, -0.00628522551, 0.737615526),Alpha)
1845-
-------------------------------------------------------
1845+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.39983284, 0.47202, 0.441156834, 0.974284291, 0.225321591, 0.000400889665, -0.006716704, 0.0308211353, -0.99950248, -0.225221843, 0.973796844, 0.0315419659),Alpha)
1846
		RS.C0 = clerp(RS.C0,CFrame.new(1.12138152, 0.390171707, 0.100771606, 0.894619286, 0.425640225, -0.135966122, -0.326698512, 0.830674589, 0.450830519, 0.3048352, -0.358901739, 0.882193387),Alpha)
1847-
function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
1847+
		NK.C0 = clerp(NK.C0,CFrame.new(7.91251659e-06, 1.49894547, -0.0143923312, 0.911271095, -0.0442877896, 0.409418523, -0.0262595415, 0.985927641, 0.165097922, -0.41096884, -0.161200091, 0.897284389),Alpha)
1848-
	attack = true
1848+
1849
	Sound(LArm,138097048,.85,5,false,true,true)
1850-
	hum.WalkSpeed = 40
1850+
	CamShake(Char,10,20)
1851-
	lul:Pause()
1851+
1852-
        Character.Head.face.Texture = "rbxassetid://620619801"
1852+
1853-
        NEWS:Play()
1853+
		AOEDamage(Hitbox2.CFrame.p,1,{BreakGlass=true,MinimumDamage=25,MaximumDamage=45,DamageFX={DeathFunction=GrabANoobsSoul}})
1854-
        repeat
1854+
		local Alpha = .3
1855-
                NEWS.Parent = tors
1855+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.136174262, 0.00628654659, -0.0922046751, 0.677523315, -0.00462364964, -0.735486805, 1.58175465e-06, 0.99998033, -0.0062849354, 0.735501349, 0.00425702613, 0.677509904),Alpha)
1856
		LH.C0 = clerp(LH.C0,CFrame.new(-0.526590168, -0.738105536, -0.162170187, 0.998713851, 0.0483057015, 0.015409112, -0.050174918, 0.985334039, 0.163093939, -0.00730475783, -0.163657293, 0.98649025),Alpha)
1857-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
1857+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498551786, -0.990978837, 0.0154557731, 0.73763144, 0, -0.675203681, 0.00424459483, 0.99998033, 0.0046370402, 0.67519033, -0.00628639245, 0.737616837),Alpha)
1858-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
1858+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.25003541, 0.491848499, -0.0866259038, 0.787719667, 0.616033971, 0.000401966274, -0.0191161502, 0.025095908, -0.999502361, -0.615737379, 0.787319839, 0.0315447338),Alpha)
1859-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
1859+
		RS.C0 = clerp(RS.C0,CFrame.new(1.1213876, 0.39017421, 0.100768551, 0.894620538, 0.425638735, -0.135962933, -0.326698095, 0.83067435, 0.450831085, 0.304832101, -0.358903915, 0.882193565),Alpha)
1860-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
1860+
		NK.C0 = clerp(NK.C0,CFrame.new(4.991889e-06, 1.49894702, -0.0143903494, 0.742484093, -0.0442790203, 0.668398857, -0.0754856765, 0.985926628, 0.149166599, -0.665597081, -0.161208332, 0.728692353),Alpha)
1861-
		RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
1861+
1862-
		LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
1862+
	NoobySphere(2,0,'Multiply',LArm.CFrame*CF.N(0,-1.25,0),V3.N(1,1,1),.02,C3.N(M.RNG(),M.RNG(),M.RNG()),0,nil,'xyz')
1863-
    until NEWS.Playing == false
1863+
1864-
        local S = Instance.new("Explosion",workspace)    
1864+
	CliccAttack = 2
1865-
        S.Position = tors.Position
1865+
	Attack = false
1866-
        S.BlastPressure = 999
1866+
	NeutralAnims = true
1867-
        S.BlastRadius = 45
1867+
1868-
        S.ExplosionType = 0
1868+
1869-
	attack = false
1869+
function Balls()
1870-
	hum.WalkSpeed = 40
1870+
	Attack = true
1871-
	lul:Resume()
1871+
	NeutralAnims = false
1872-
        Character.Head.face.Texture = "rbxassetid://620619801"
1872+
	local col = C3.N(M.RNG(),M.RNG(),M.RNG())
1873-
    attack = false
1873+
1874-
    hum.WalkSpeed = 40
1874+
	for i = 0, .7, 0.1 do
1875
		swait()
1876
		local Alpha = .3
1877-
function sneakonehundred()
1877+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00215275097, 0.00629182765, -0.00059090578, 0.900342047, -0.00273694564, -0.435174465, 9.35837932e-07, 0.999980211, -0.00628724555, 0.435183108, 0.00566026382, 0.900324225),Alpha)
1878-
	attack = true
1878+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.469716221, -1.06538355, 0.0258644074, 0.974693179, 0.142052263, 0.172611207, -0.143726677, 0.989613414, -0.00282384129, -0.171219468, -0.0220564567, 0.984986067),Alpha)
1879-
	hum.WalkSpeed = 0.03
1879+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498543769, -0.990978837, 0.0154537726, 0.982019305, 0, 0.188781217, -0.00118727924, 0.999980211, 0.00617609732, -0.188777432, -0.00628918223, 0.981999874),Alpha)
1880-
        Character.Head.face.Texture = "rbxassetid://1667792"
1880+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.46611869, 0.607237041, 0.019460775, 0.975984871, 0.217278525, 0.01561445, -0.217396572, 0.976063132, 0.0062906472, -0.0138738751, -0.00953410566, 0.999858379),Alpha)
1881-
        CreateSound("1542642349", tors, 10, 1.05)
1881+
		RS.C0 = clerp(RS.C0,CFrame.new(1.21949148, 0.508351624, 0.358449012, 0.860025883, -0.505158067, 0.0719099715, 0.0637161881, -0.0335059837, -0.99740541, 0.506256819, 0.862376273, 0.00337073021),Alpha)
1882-
	for i = 0,20,0.1 do
1882+
		NK.C0 = clerp(NK.C0,CFrame.new(7.62939544e-06, 1.49894273, -0.0144160762, 1.00000012, 0, 0, 0, 0.99796468, 0.0637711138, 0, -0.0637711212, 0.997964621),Alpha)
1883
	end
1884-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
1884+
	Sound(LArm,138097048,.8,5,false,true,true)
1885-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
1885+
	for i = 0, .7, 0.1 do
1886-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1886+
1887-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1887+
		local Alpha = .3
1888-
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
1888+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.189023629, 0.00628119428, 0.0795610398, 0.764717221, 0.00405249046, 0.64435333, -1.38591895e-06, 0.99998033, -0.00628746813, -0.644366086, 0.00480724219, 0.764702141),Alpha)
1889-
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
1889+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.469702303, -1.06538916, 0.0258520916, 0.921251655, 0.142055079, 0.362099022, -0.140328288, 0.989613056, -0.0312121194, -0.362771749, -0.0220585242, 0.931616962),Alpha)
1890
		RH.C0 = clerp(RH.C0,CFrame.new(0.49855575, -0.990978956, 0.0154509144, 0.971297801, 0, -0.237866998, 0.00149597228, 0.99998033, 0.00610860158, 0.237862319, -0.00628911238, 0.971278608),Alpha)
1891-
        CreateSound("753450324", tors, 10, 1.05)
1891+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.45857167, 0.644691706, -0.0370098501, 0.975984752, 0.212625384, -0.0473736525, -0.217396557, 0.936839819, -0.27398926, -0.0138756037, 0.277708232, 0.960565329),Alpha)
1892-
        wait(0.25)
1892+
		RS.C0 = clerp(RS.C0,CFrame.new(1.20919418, 0.515175998, -0.398130298, 0.808712423, -0.588204265, 0, 0.00369928288, 0.00508608343, -0.99998033, 0.588192701, 0.808696389, 0.00628911238),Alpha)
1893-
        Character.Head.face.Texture = "rbxassetid://1223903433"
1893+
		NK.C0 = clerp(NK.C0,CFrame.new(1.44699588e-05, 1.49894357, -0.0144186728, 0.921718836, 0, -0.387858808, 0.00243928749, 0.99998033, 0.00579679385, 0.387851059, -0.00628911238, 0.921700656),Alpha)
1894-
	for i = 0,7,0.1 do
1894+
1895
	SoundPart(206083252,.8,4,false,true,true,RArm.CFrame*CF.N(0,-1.25,0))
1896-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
1896+
	CamShake(Char,25,45,RArm.CFrame*CF.N(0,-1.25,0))
1897-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
1897+
	AOEDamage(RArm.CFrame*CF.N(0,-1.25,0).p,4,{MinimumDamage=35,MaximumDamage=65,DamageFX={DeathFunction=GrabANoobsSoul}})
1898-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1898+
	for i = 1, 10 do
1899-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1899+
		NoobySphere(2,.1,'Multiply',RArm.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(1.5,1.5,1.5),-.01,col,0,nil,'xyz')
1900-
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
1900+
1901-
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
1901+
	NoobySphere(2,0,'Multiply',RArm.CFrame*CF.N(0,-1.25,0),V3.N(2,2,2),.02,col,0,nil,'xyz')
1902
	NoobySphere(4,0,'Multiply',RArm.CFrame*CF.N(0,-1.25,0),V3.N(2,2,2),.1,col,0,nil,'xyz')
1903-
        Character.Head.face.Texture = "rbxassetid://620619801"
1903+
	NoobySphere(2,0,'Multiply',RArm.CFrame*CF.N(0,-1.25,0)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(2.5,1.25,2.5),.02,col,0,1058822174,'xyz')
1904-
	attack = false
1904+
	CliccAttack = 3
1905-
	hum.WalkSpeed = 40
1905+
	Attack = false
1906
	NeutralAnims = true
1907
end
1908-
function WRY() --WRYYYYYYY
1908+
1909-
	attack = true
1909+
function Spin()
1910-
	hum.WalkSpeed = 0.30
1910+
	Attack = true
1911-
	CreateSound("794081034", hed, 10, 1)
1911+
	NeutralAnims = false
1912-
        Character.Head.face.Texture = "rbxassetid://396389196"
1912+
1913-
	for i = 0,2,0.1 do
1913+
1914
		local Alpha = .3
1915-
		CameraEnshaking(1, 2)
1915+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.130551443, 0.00628537219, -0.069158569, 0.567979217, 0.00517133344, 0.823026657, -1.77017421e-06, 0.99998033, -0.00628196634, -0.823042929, 0.00356656965, 0.567967951),Alpha)
1916-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1916+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496484399, -0.990816236, 0.021614084, 0.999878287, 0, 0.015612185, -9.80941113e-05, 0.99998033, 0.00628242362, -0.0156118274, -0.00628318777, 0.999858499),Alpha)
1917-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
1917+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498544514, -0.990978956, 0.0154505149, 0.999878287, 0, 0.015612185, -9.80941113e-05, 0.99998033, 0.00628242362, -0.0156118274, -0.00628318777, 0.999858499),Alpha)
1918-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1918+
		LS.C0 = clerp(LS.C0,CFrame.new(-0.867346704, 0.364127517, -0.592892349, 0.343383282, -0.928154707, 0.143585742, 0.611392558, 0.104853727, -0.784350157, 0.7129426, 0.357119888, 0.603471875),Alpha)
1919-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1919+
		RS.C0 = clerp(RS.C0,CFrame.new(0.586915255, 0.520536065, -0.638412833, 0.340278387, 0.762223601, 0.550659537, 0.0388735868, 0.573702097, -0.818141103, -0.939520955, 0.299801826, 0.165588096),Alpha)
1920-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
1920+
		NK.C0 = clerp(NK.C0,CFrame.new(4.76837204e-06, 1.49894536, -0.0143966526, 1.00000012, 0, 0, -2.32830644e-10, 0.997965157, 0.0637637973, 2.98023224e-08, -0.0637638047, 0.997965038),Alpha)
1921-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
1921+
1922
	for i = 0, 1, .06 do
1923-
	for i = 0,14.7,0.1 do
1923+
1924
		local col = C3.N(M.RNG(),M.RNG(),M.RNG())
1925-
		CameraEnshaking(1, 3)
1925+
		for i = 1, 3 do
1926-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
1926+
			NoobySphere(5,.1,'Multiply',Torso.CFrame*CF.N(-8,0,0)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(1,1,1),-.01,col,0,nil,'xyz')
1927-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
1927+
1928-
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
1928+
		SoundPart(206083252,1.2,1.6,false,true,true,Torso.CFrame*CF.N(-8,0,0))
1929-
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
1929+
		NoobySphere(5,0,'Multiply',Torso.CFrame*CF.N(-8,0,0),V3.N(1.5,1.5,1.5),.02,col,0,nil,'xyz')
1930-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
1930+
		AOEDamage(Torso.CFrame*CF.N(-8,0,0).p,3,{MinimumDamage=35,MaximumDamage=65,DamageFX={DeathFunction=GrabANoobsSoul}})
1931-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
1931+
		local Alpha = 1
1932
		RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271)*CF.A(0,M.R(i*385),0),Alpha)
1933-
	attack = false
1933+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990818024, 0.0216199681, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
1934-
        Character.Head.face.Texture = "rbxassetid://620619801"
1934+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990980625, 0.0154640935, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
1935-
	hum.WalkSpeed = 40
1935+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.452793, 0.502107382, 0.0199129172, -4.37788152e-08, 0.999878109, 0.0156119233, -0.999980211, -9.82169149e-05, 0.00628757617, 0.00628834357, -0.015611616, 0.999858439),Alpha)
1936
		RS.C0 = clerp(RS.C0,CFrame.new(1.42737567, 0.494466186, -0.0250103828, -4.36333032e-08, -0.999878109, 0.0156119233, 0.999980211, 9.8129487e-05, 0.00628757617, -0.00628834264, 0.015611616, 0.999858439),Alpha)
1937
		NK.C0 = clerp(NK.C0,CFrame.new(4.35172615e-06, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
1938-
function DANCEFORME()
1938+
1939-
	attack = true
1939+
1940-
	texth.Text = "Squ?ling."
1940+
1941-
	text.Text = ""
1941+
		local Alpha = .3
1942-
	lul:Pause()
1942+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.427243918, -0.920417011, 0.0234051645, 0.679439783, 0.549923182, -0.485742748, -0.444893807, 0.83520782, 0.323260784, 0.583464742, -0.00353231793, 0.812130868)*CF.A(0,M.R(-8.22),0),Alpha)
1943-
        Character.Head.face.Texture = "rbxassetid://1676553712"
1943+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.176611602, -0.983374894, -0.89919436, 0.920897245, -0.048158884, -0.386819303, 0.319696367, 0.661085546, 0.678793311, 0.223030806, -0.748763561, 0.624187946),Alpha)
1944-
        MERKIO:Play()
1944+
		RH.C0 = clerp(RH.C0,CFrame.new(0.359278589, 0.0876072049, -0.182106972, 0.910182238, -0.403486162, 0.0936347246, 0.411501646, 0.855026662, -0.315588117, 0.047275275, 0.325773478, 0.944265127),Alpha)
1945-
        repeat
1945+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.31082213, 0.463033974, 0.0179460477, 0.925886035, 0.377480268, 0.0156087875, -0.37760976, 0.925943553, 0.00628813449, -0.0120791793, -0.0117161274, 0.999858379),Alpha)
1946-
	for i = 0,0.37,0.03 do 
1946+
		RS.C0 = clerp(RS.C0,CFrame.new(1.46370375, 0.0682249963, -0.0286035687, 0.883351564, -0.45030269, 0.130067378, 0.468411744, 0.858031332, -0.210648447, -0.0167463124, 0.247001737, 0.968870401),Alpha)
1947
		NK.C0 = clerp(NK.C0,CFrame.new(2.31595841e-05, 1.49894369, -0.0143923387, 0.980648994, -0.195774525, -3.27825546e-07, 0.195376158, 0.978653729, 0.0637584627, -0.0124819279, -0.0625247359, 0.997965455),Alpha)
1948-
                MERKIO.Parent = tors
1948+
	end	
1949-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
1949+
	CliccAttack = 0
1950-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
1950+
	Attack = false
1951-
		RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1951+
	NeutralAnims = true
1952-
		LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1952+
1953-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
1953+
1954-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
1954+
--// Wrap it all up \\--
1955
1956-
        for i = 0,0.37,0.03 do
1956+
local Playlist = {
1957-
                swait()
1957+
	MusicID,
1958-
                MERKIO.Parent = tors
1958+
	1696854181,
1959-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
1959+
	1259371424,
1960-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
1960+
	1274310715,
1961-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1961+
	943961217,
1962-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
1962+
	206425245,
1963-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
1963+
	623662713,
1964-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
1964+
	1547875818,
1965-
        end
1965+
	1470848774,
1966-
        until MERKIO.Playing == false
1966+
	915169951
1967-
        MERKIO:Stop()
1967+
1968-
        Character.Head.face.Texture = "rbxassetid://620619801"
1968+
local nums = {Enum.KeyCode.One,Enum.KeyCode.Two,Enum.KeyCode.Three,Enum.KeyCode.Four,Enum.KeyCode.Five,Enum.KeyCode.Six,Enum.KeyCode.Seven,Enum.KeyCode.Eight,Enum.KeyCode.Nine,Enum.KeyCode.Zero}
1969-
	attack = false
1969+
1970-
	lul:Resume()
1970+
function KeyToNum(kc)
1971-
	texth.Text = ""
1971+
	for i,v in next, nums do
1972-
	text.Text = "MarvellTheAwesome "
1972+
		if(v == kc)then
1973-
	hum.WalkSpeed = 40
1973+
			return i
1974
		end
1975
	end
1976-
function takethat()
1976+
	return 0
1977-
        attack = true
1977+
1978-
        hum.WalkSpeed = 0
1978+
1979-
        CreateSound("1238240145", tors, 10, 1.05)
1979+
S.UserInputService.InputBegan:connect(function(io,gpe)
1980-
	for i = 0,8.3,0.1 do
1980+
	if(gpe)then return end
1981
	local num = KeyToNum(io.KeyCode)
1982-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
1982+
	if(num and Playlist[num])then
1983-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
1983+
		MusicID = Playlist[num]
1984-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
1984+
1985-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
1985+
	if(io.KeyCode == Enum.KeyCode.M)then
1986-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
1986+
		MusicParent = (MusicParent == miniRadio and PlrGui or miniRadio)
1987-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
1987+
		warn("Music is now in "..MusicParent.Name)
1988-
        end
1988+
		Music:Pause()
1989-
        CreateSound("135165859", tors, 10, 1.05)
1989+
1990-
	for i = 0,6,0.1 do
1990+
	if(Attack)then return end
1991
	if(io.KeyCode == Enum.KeyCode.LeftControl)then
1992-
	        rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1992+
		WalkSpeed = (WalkSpeed == 16 and 50 or 16)
1993-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
1993+
	elseif(io.KeyCode == Enum.KeyCode.T)then
1994-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
1994+
		Taunt()
1995-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
1995+
	elseif(io.KeyCode == Enum.KeyCode.Z)then
1996-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
1996+
		Boolets()
1997-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
1997+
	elseif(io.KeyCode == Enum.KeyCode.X)then
1998-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
1998+
		BurnInHell()
1999-
        end
1999+
	elseif(io.KeyCode == Enum.KeyCode.C)then
2000-
        attack = false
2000+
		SnapAFaggotsNeck()
2001-
        Character.Head.face.Texture = "rbxassetid://620619801"
2001+
2002-
        hum.WalkSpeed = 40
2002+
2003
end)
2004-
function thonki()
2004+
2005-
        attack = true
2005+
Mouse.Button1Down:connect(function()
2006-
	text.Text = "Thinking..."
2006+
	if(Attack)then return end
2007-
        hum.WalkSpeed = 6.5
2007+
	if(CliccAttack == 0)then
2008-
        Character.Head.face.Texture = "rbxassetid://1528105298"
2008+
		Punch1()
2009-
        thonks:Play()
2009+
	elseif(CliccAttack == 1)then
2010-
	lul:Pause()
2010+
		Punch2()	
2011-
        repeat
2011+
	elseif(CliccAttack == 2)then
2012-
	for i = 0,8.3,0.1 do
2012+
		Balls()	
2013
	elseif(CliccAttack == 3)then
2014-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
2014+
		Spin()	
2015-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
2015+
2016-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
2016+
2017-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
2017+
2018-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
2018+
Plr.Chatted:connect(function(m)
2019-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
2019+
	if(Attack)then return end
2020-
        end
2020+
	if(m == '/e wave')then
2021-
        until thonks.Playing == false
2021+
		Wave()
2022-
        thonks:Stop()
2022+
2023-
        attack = false
2023+
2024-
	text.Text = "MarvellTheAwesome "
2024+
2025-
        Character.Head.face.Texture = "rbxassetid://620619801"
2025+
local col = {
2026-
	lul:Resume()
2026+
	RLeg.Color,
2027-
        hum.WalkSpeed = 40
2027+
	LLeg.Color,
2028
	RArm.Color,
2029-
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2029+
	LArm.Color,
2030-
attack = true
2030+
	Head.Color,
2031-
        Character.Head.face.Texture = "rbxassetid://266304560"
2031+
	Torso.Color
2032-
	for i = 0,6,0.1 do
2032+
2033
2034-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2034+
local Nametags = {"karma","karma","im back","im back","end3r","end37","3nder","3nde7","karma","karma","karma","karma","karma","karma","H3LP"}
2035-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2035+
coroutine.wrap(function()
2036-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2036+
	while true do
2037-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2037+
		if(M.RNG(1,200) == 1 and not Glitching)then
2038-
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2038+
			Glitching = true
2039-
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2039+
			swait(M.RNG(15,30))
2040
			Glitching = false
2041-
    CreateSound("1093102664", hed, 10, 1)
2041+
2042-
	CameraEnshaking(3, 8)
2042+
2043-
	for i = 0,2,0.1 do
2043+
	end	
2044
end)()
2045-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2045+
2046-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2046+
local Meshes = {}
2047-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2047+
2048-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2048+
for _,v in next, Char:GetDescendants() do
2049-
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2049+
	if(v:IsA'DataModelMesh')then
2050-
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2050+
		table.insert(Meshes,v)
2051
	end
2052-
Character.Head.face.Texture = "rbxassetid://30128383"
2052+
2053-
hum.MaxHealth = 0
2053+
		
2054-
ragdoll(char)
2054+
2055-
CreateSound("534269232", hed, 5, 1)
2055+
2056
	Sine = Sine + Change
2057
	if(not Music or not Music.Parent)then
2058-
function dead()
2058+
		local tp = (Music and Music.TimePosition)
2059-
	attack = true
2059+
		Music = Sound(MusicParent,MusicID,1,10,true,false,true)
2060-
	hum.WalkSpeed = 0.20
2060+
		Music.Name = 'Music'
2061-
	CreateSound("137225991", hed, 10, 1)
2061+
		Music.TimePosition = tp
2062-
        Character.Head.face.Texture = "rbxassetid://297512410"
2062+
2063-
	for i = 0,1.1,0.1 do
2063+
	--
2064
	Music.SoundId = "rbxassetid://"..MusicID
2065-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2065+
	Music.Parent = MusicParent
2066-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2066+
	Music.Pitch = .85
2067-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2067+
	Music.Volume = (MusicParent ~= PlrGui and Plr.UserId ~= 5719877 and 1 or 5)
2068-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2068+
	Music.Playing = not Glitching
2069-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2069+
2070-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2070+
	if(not Static or not Static.Parent)then
2071
		local tp = (Static and Static.TimePosition)
2072-
	for i = 0,1.1,0.1 do
2072+
		Static = Sound(Torso,MusicID,1,10,true,false,true)
2073
		Static.Name = 'Music'
2074-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
2074+
		Static.TimePosition = tp
2075-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2075+
2076-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2076+
	Static.SoundId = "rbxassetid://1588058260"
2077-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2077+
	Static.Parent = Torso
2078-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2078+
	Static.Pitch = M.RNG(90,95)/100
2079-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2079+
	Static.Volume = 5
2080
	
2081-
	for i = 0,1.1,0.1 do
2081+
	miniRadio.Color = C3.N(M.RNG(),M.RNG(),M.RNG())
2082
	if(God)then
2083-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
2083+
		Hum.MaxHealth = 1e100
2084-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2084+
		Hum.Health = 1e100
2085-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2085+
		if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
2086-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2086+
		Hum.Name = M.RNG()*100
2087-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2087+
2088-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2088+
2089
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
2090-
	for i = 0,1.1,0.1 do
2090+
2091
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
2092-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
2092+
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
2093-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2093+
	if(not Effects or not Effects.Parent)then
2094-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2094+
		Effects = IN("Model",Char)
2095-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2095+
		Effects.Name = "Effects"
2096-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2096+
	end																																																																																																				
2097-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2097+
	if(State == 'Run')then
2098
		local wsVal = 16 / (Hum.WalkSpeed/16)
2099-
	for i = 0,1.1,0.1 do
2099+
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
2100
		Change = 1
2101-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2101+
		RH.C1 = RH.C1:lerp(CF.N(0,1-.5*M.C(Sine/wsVal)/2,.5*M.C(Sine/wsVal)/2)*CF.A(M.R(25-15*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2,0,0),Alpha)
2102-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2102+
		LH.C1 = LH.C1:lerp(CF.N(0,1+.5*M.C(Sine/wsVal)/2,-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(25+15*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2,0,0),Alpha)
2103-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2103+
	elseif(State == 'Walk')then
2104-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2104+
		local wsVal = 7 / (Hum.WalkSpeed/16)
2105-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2105+
		local Alpha = math.min(.15 * (Hum.WalkSpeed/16),1)
2106-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2106+
		Change = 1
2107
		RH.C1 = RH.C1:lerp(CF.N(0,1-.5*M.C(Sine/wsVal)/2,.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-5*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2,0,0),Alpha)
2108-
	for i = 0,1.1,0.1 do
2108+
		LH.C1 = LH.C1:lerp(CF.N(0,1+.5*M.C(Sine/wsVal)/2,-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+5*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2,0,0),Alpha)
2109
	else
2110-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
2110+
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
2111-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2111+
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
2112-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2112+
2113-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2113+
2114-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2114+
	mota1.C0 = mota1.C0:lerp(CF.A(0,M.RRNG(-180,180),M.R(90)),.2)
2115-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2115+
2116
	Hum.WalkSpeed = WalkSpeed
2117-
	for i = 0,1.1,0.1 do
2117+
	if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
2118
	if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
2119-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
2119+
2120-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2120+
	for _,v in next, NeonParts do
2121-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2121+
		v.Color = C3.N(M.RNG(),M.RNG(),M.RNG())
2122-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2122+
2123-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2123+
2124-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2124+
	tecks2.TextStrokeColor3 = C3.N(M.RNG(),M.RNG(),M.RNG())
2125
	if(Glitching)then
2126-
	for i = 0,1.1,0.1 do
2126+
		Static:Resume()
2127
		Music:Pause()
2128-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
2128+
		RA.Parent = RArm
2129-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2129+
		LA.Parent = LArm
2130-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2130+
		FT.Parent = Torso
2131-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2131+
		RL.Parent = RLeg
2132-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2132+
		LL.Parent = LLeg
2133-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2133+
		for _,v in next, Meshes do
2134
			v.Offset = V3.N(M.RNG(-15,15)/100,M.RNG(-15,15)/100,M.RNG(-15,15)/100)
2135-
	for i = 0,1.1,0.1 do
2135+
2136
		tecks2.Text = Nametags[M.RNG(1,#Nametags)].."?"
2137-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2137+
		RLeg.Color = C3.N(M.RNG(),M.RNG(),M.RNG())	
2138-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2138+
		LLeg.Color = C3.N(M.RNG(),M.RNG(),M.RNG())
2139-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
2139+
		RArm.Color = C3.N(M.RNG(),M.RNG(),M.RNG())	
2140-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
2140+
		LArm.Color = C3.N(M.RNG(),M.RNG(),M.RNG())	
2141-
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
2141+
		Torso.Color = C3.N(M.RNG(),M.RNG(),M.RNG())	
2142-
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
2142+
		Head.Color = C3.N(M.RNG(),M.RNG(),M.RNG())	
2143
2144-
        Character.Head.face.Texture = "rbxassetid://273309187"
2144+
		RLeg.Material = Enum.Material.Neon
2145-
	for i = 0,9,0.1 do
2145+
		LLeg.Material = Enum.Material.Neon
2146
		RArm.Material = Enum.Material.Neon
2147-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
2147+
		LArm.Material = Enum.Material.Neon
2148-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2148+
		Torso.Material = Enum.Material.Neon	
2149-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2149+
		Head.Material = Enum.Material.Neon	
2150-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
2150+
2151-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
2151+
		for _,v in next, Meshes do
2152-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
2152+
			v.Offset = V3.N(0,0,0)
2153
		end
2154-
	attack = false
2154+
		Static:Stop()
2155-
        Character.Head.face.Texture = "rbxassetid://620619801"
2155+
		Music:Resume()
2156-
	hum.WalkSpeed = 40
2156+
2157
		LA.Parent = nil
2158
		FT.Parent = nil
2159-
function ShutTheHellUp()
2159+
2160-
	attack = true
2160+
2161-
	hum.WalkSpeed = 2.01
2161+
		tecks2.Text = "karma?"
2162-
	CreateSound("336377340", hed, 10, 1)
2162+
		RLeg.Color = col[1]
2163-
	for i = 0,3,0.1 do
2163+
		LLeg.Color = col[2]
2164
		RArm.Color = col[3]
2165-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2165+
		LArm.Color = col[4]
2166-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2166+
		Head.Color = col[5]
2167-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2167+
		Torso.Color = col[6]
2168-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2168+
		RLeg.Material = Enum.Material.SmoothPlastic
2169-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2169+
		LLeg.Material = Enum.Material.SmoothPlastic
2170-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2170+
		RArm.Material = Enum.Material.SmoothPlastic
2171
		LArm.Material = Enum.Material.SmoothPlastic
2172-
	for i = 0,1.2,0.1 do
2172+
		Torso.Material = Enum.Material.SmoothPlastic
2173
		Head.Material = Enum.Material.SmoothPlastic
2174-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2174+
2175-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2175+
	if(NeutralAnims)then	
2176-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2176+
		if(State == 'Idle')then
2177-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2177+
			local Alpha = .1
2178-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2178+
			Change = 1
2179-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2179+
			NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),.3)
2180
			if(M.RNG(1,45) == 45)then
2181-
	for i = 0,1.2,0.1 do
2181+
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
2182
			end
2183-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2183+
			if(not Glitching)then
2184-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2184+
				RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.15+.1*M.C(Sine/24),0)*CF.A(M.R(-25),0,0),Alpha)
2185-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2185+
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(-5-5*M.C(Sine/24))),Alpha)
2186-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2186+
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(5+5*M.C(Sine/24))),Alpha)
2187-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2187+
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(-5)),Alpha)
2188-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2188+
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(25),0,M.R(5)),Alpha)
2189
			else
2190-
	for i = 0,1.2,0.1 do
2190+
				RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.2+.1*M.C(Sine/24),0)*CF.A(M.R(-45),0,0),1)
2191
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(25)+M.RRNG(-10,10)),1)
2192-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2192+
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(-25)+M.RRNG(-10,10)),1)
2193-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2193+
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(45),0,M.R(-5)),1)
2194-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2194+
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(45),0,M.R(5)),1)
2195-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2195+
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-10,10),0),.1)
2196-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2196+
2197-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2197+
			-- idle
2198
		elseif(State == 'Run')then
2199-
	for i = 0,1.2,0.1 do
2199+
			local wsVal = 16 / (Hum.WalkSpeed/16)
2200
			local Alpha = math.min(.15 * (Hum.WalkSpeed/16),1)
2201-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2201+
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),.3)
2202-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2202+
			if(M.RNG(1,45) == 45)then
2203-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2203+
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
2204-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2204+
2205-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2205+
			RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-25-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha)
2206-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2206+
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(75*M.C(Sine/wsVal)),0,M.R(-5-7*M.S(Sine/wsVal))+LArm.RotVelocity.y/35),Alpha)
2207
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-75*M.C(Sine/wsVal)),0,M.R(5+7*M.S(Sine/wsVal))+RArm.RotVelocity.y/35),Alpha)
2208-
	for i = 0,2,0.1 do
2208+
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(25+2.5*M.C(Sine/(wsVal/2))),0,0),Alpha)
2209
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(25+2.5*M.C(Sine/(wsVal/2))),0,0),Alpha)
2210-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2210+
		elseif(State == 'Walk')then
2211-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2211+
			local wsVal = 7 / (Hum.WalkSpeed/16)
2212-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2212+
			local Alpha = math.min(.15 * (Hum.WalkSpeed/16),1)			
2213-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2213+
			NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),.3)
2214-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
2214+
			if(M.RNG(1,45) == 45)then
2215-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2215+
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
2216
			end
2217-
	for i = 0,2,0.1 do
2217+
			if(not Glitching)then
2218
				RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-15-2.5*M.C(Sine/(wsVal/2))),M.R(4*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha)
2219-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2219+
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5-7*M.S(Sine/wsVal))+LArm.RotVelocity.y/35),Alpha)
2220-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2220+
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5+7*M.S(Sine/wsVal))+RArm.RotVelocity.y/35),Alpha)
2221-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2221+
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15+2.5*M.C(Sine/(wsVal/2))),M.R(-4*M.C(Sine/wsVal)),0),Alpha)
2222-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2222+
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15+2.5*M.C(Sine/(wsVal/2))),M.R(-4*M.C(Sine/wsVal)),0),Alpha)
2223-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2223+
			else
2224-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2224+
				RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.2+.1*M.C(Sine/24),0)*CF.A(M.R(-45),0,0),1)
2225
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(25)+M.RRNG(-10,10)),1)
2226-
	hum.WalkSpeed = 40
2226+
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(-25)+M.RRNG(-10,10)),1)
2227-
	attack = false
2227+
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(45),0,M.R(-5)),1)
2228
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.1*M.C(Sine/24),0)*CF.A(M.R(45),0,M.R(5)),1)
2229
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-10,10),0),.1)
2230-
function NO_U()
2230+
2231-
	attack = true
2231+
2232-
	hum.WalkSpeed = 4.01
2232+
		elseif(State == 'Jump')then
2233-
        Character.Head.face.Texture = "rbxassetid://304904077"
2233+
			local Alpha = .1
2234-
	CreateSound("1543318456", hed, 10, 1)
2234+
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2235-
	for i = 0,6,0.1 do
2235+
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
2236
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
2237-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2237+
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2238-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2238+
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
2239-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2239+
			if(M.RNG(1,45) == 45)then
2240-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2240+
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
2241-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2241+
2242-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2242+
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2243
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2244-
	for i = 0,3.2,0.1 do
2244+
		elseif(State == 'Fall')then
2245
			local Alpha = .1
2246-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2246+
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2247-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2247+
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
2248-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2248+
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
2249-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2249+
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2250-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2250+
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
2251-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2251+
			if(M.RNG(1,45) == 45)then
2252
				NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
2253-
	hum.WalkSpeed = 40
2253+
2254-
        Character.Head.face.Texture = "rbxassetid://620619801"
2254+
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2255-
	attack = false
2255+
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2256
		elseif(State == 'Paralyzed')then
2257
			-- paralyzed
2258-
function EndMySufferingV2()
2258+
		elseif(State == 'Sit')then
2259-
	attack = true
2259+
			local Alpha = .1
2260-
	hum.WalkSpeed = 1.01
2260+
			RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
2261-
	CreateSound("577475178", hed, 10, 1)
2261+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.466096163, -0.994458497, -0.733146906, 0.978622258, 0.0421638973, 0.201297805, -0.0426979661, 0.999086678, -0.0016900585, -0.201185226, -0.0069410787, 0.979528725),Alpha)
2262-
	for i = 0,18,0.1 do
2262+
			RH.C0 = clerp(RH.C0,CFrame.new(0.487065285, -0.997798502, -0.719440222, 0.998841465, 0.000311898883, -0.048122026, -0.000977467163, 0.999904215, -0.0138079338, 0.0481131151, 0.0138389766, 0.998746097),Alpha)
2263
			LS.C0 = clerp(LS.C0,CFrame.new(-1.50068951, 0.376530707, -0.0506974161, 0.999878109, 0.0145290866, 0.00571295246, -9.8173201e-05, 0.371779412, -0.928321123, -0.015611616, 0.928207576, 0.371735603),Alpha)
2264-
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
2264+
			RS.C0 = clerp(RS.C0,CFrame.new(1.4989773, 0.376236171, -0.0975327194, 0.999878109, 0.0145290866, 0.00571295246, -9.8173201e-05, 0.371779412, -0.928321123, -0.015611616, 0.928207576, 0.371735603),Alpha)
2265-
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
2265+
			NK.C0 = clerp(NK.C0,CFrame.new(8.16642296e-06, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
2266-
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
2266+
2267-
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
2267+
2268-
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
2268+
2269-
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
2269+
	for i,v in next, BloodPuddles do
2270
		local mesh = i:FindFirstChild'CylinderMesh'
2271-
	attack = false
2271+
		BloodPuddles[i] = v + 1
2272-
	hum.WalkSpeed = 40
2272+
		if(not mesh or i.Transparency >= 1)then
2273
			i:destroy() 
2274
			BloodPuddles[i] = nil
2275-
function Victory()
2275+
		elseif(v >= Frame_Speed*4)then
2276-
	attack = true
2276+
			local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
2277-
	hum.WalkSpeed = 1.01
2277+
			i.Transparency = trans
2278-
        Character.Head.face.Texture = "rbxassetid://616284160"
2278+
	            if(mesh.Scale.Z > 0)then
2279-
        Humanoid.Jump = true
2279+
	                mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
2280-
        CreateSound("130834939", hed, 10, 1)
2280+
	            end
2281-
        for i = 0,3.7,0.1 do
2281+
2282
			i.Transparency = 0
2283-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2283+
2284-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2284+
2285-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
2285+
end