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1-
--+2 rep triangulum on v3rm for scripts
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    print("FE Compatibility code V2 by Mokiros")
7
    local RealPlayer = RealPlayer
8
    script.Parent = RealPlayer.Character
9
 
10
    --Fake event to make stuff like Mouse.KeyDown work
11
    local Disconnect_Function = function(this)
12
        this[1].Functions[this[2]] = nil
13
    end
14
    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
    local FakeEvent_Metatable = {__index={
16
        Connect = function(this,f)
17
            local i = tostring(math.random(0,10000))
18
            while this.Functions[i] do
19
                i = tostring(math.random(0,10000))
20
            end
21
            this.Functions[i] = f
22
            return setmetatable({this,i},Disconnect_Metatable)
23
        end
24
    }}
25
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
    local function fakeEvent()
27
        return setmetatable({Functions={}},FakeEvent_Metatable)
28
    end
29
 
30
    --Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
    end}
38
    --Merged 2 functions into one by checking amount of arguments
39
    CAS.UnbindAction = CAS.BindAction
40
 
41
    --This function will trigger the events that have been :Connect()'ed
42
    local function TriggerEvent(self,ev,...)
43
        for _,f in pairs(self[ev].Functions) do
44
            f(...)
45
        end
46
    end
47
    FakeMouse.TriggerEvent = TriggerEvent
48
    UIS.TriggerEvent = TriggerEvent
49
 
50
    --Client communication
51
    local Event = Instance.new("RemoteEvent")
52
    Event.Name = "UserInput_Event"
53
    Event.OnServerEvent:Connect(function(plr,io)
54
        if plr~=RealPlayer then return end
55
        FakeMouse.Target = io.Target
56
        FakeMouse.Hit = io.Hit
57
        if not io.isMouse then
58
            local b = io.UserInputState == Enum.UserInputState.Begin
59
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
            end
62
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
            end
65
            for _,t in pairs(CAS.Actions) do
66
                for _,k in pairs(t.Keys) do
67
                    if k==io.KeyCode then
68
                        t.Function(t.Name,io.UserInputState,io)
69
                    end
70
                end
71
            end
72
            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
        end
75
    end)
76
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
    local Mouse = owner:GetMouse()
78
    local UIS = game:GetService("UserInputService")
79
    local input = function(io,RobloxHandled)
80
        if RobloxHandled then return end
81
        --Since InputObject is a client-side instance, we create and pass table instead
82
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
    end
84
    UIS.InputBegan:Connect(input)
85
    UIS.InputEnded:Connect(input)
86
    local h,t
87
    --Give the server mouse data every second frame, but only if the values changed
88
    --If player is not moving their mouse, client won't fire events
89
    local HB = game:GetService("RunService").Heartbeat
90
    while true do
91
        if h~=Mouse.Hit or t~=Mouse.Target then
92
            h,t=Mouse.Hit,Mouse.Target
93
            Event:FireServer({isMouse=true,Target=t,Hit=h})
94
        end
95
        --Wait 2 frames
96
        for i=1,2 do
97
            HB:Wait()
98
        end
99
    end]==],script)
100
 
101
    ----Sandboxed game object that allows the usage of client-side methods and services
102
    --Real game object
103
    local RealGame = game
104
 
105
    --Metatable for fake service
106
    local FakeService_Metatable = {
107
        __index = function(self,k)
108
            local s = rawget(self,"_RealService")
109
            if s then
110
                return typeof(s[k])=="function"
111
                and function(_,...)return s[k](s,...)end or s[k]
112
            end
113
        end,
114
        __newindex = function(self,k,v)
115
            local s = rawget(self,"_RealService")
116
            if s then s[k]=v end
117
        end
118
    }
119
    local function FakeService(t,RealService)
120
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
        return setmetatable(t,FakeService_Metatable)
122
    end
123
 
124
    --Fake game object
125
    local FakeGame = {
126
        GetService = function(self,s)
127
            return rawget(self,s) or RealGame:GetService(s)
128
        end,
129
        Players = FakeService({
130
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
        },"Players"),
132
        UserInputService = FakeService(UIS,"UserInputService"),
133
        ContextActionService = FakeService(CAS,"ContextActionService"),
134
        RunService = FakeService({
135
            _btrs = {},
136
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
            BindToRenderStep = function(self,name,_,fun)
138
                self._btrs[name] = self.Heartbeat:Connect(fun)
139
            end,
140
            UnbindFromRenderStep = function(self,name)
141
                self._btrs[name]:Disconnect()
142
            end,
143
        },"RunService")
144
    }
145
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
    FakeGame.service = FakeGame.GetService
147
    FakeService(FakeGame,game)
148
    --Changing owner to fake player object to support owner:GetMouse()
149
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end 
151
152
Player=game:GetService("Players").LocalPlayer
153
Character=Player.Character 
154
PlayerGui=Player.PlayerGui
155
Backpack=Player.Backpack 
156
Torso=Character.Torso 
157
Head=Character.Head 
158
Humanoid=Character.Humanoid
159
m=Instance.new('Model',Character)
160
LeftArm=Character["Left Arm"] 
161
LeftLeg=Character["Left Leg"] 
162
RightArm=Character["Right Arm"] 
163
RightLeg=Character["Right Leg"] 
164
LS=Torso["Left Shoulder"] 
165
LH=Torso["Left Hip"] 
166
RS=Torso["Right Shoulder"] 
167
RH=Torso["Right Hip"] 
168
Face = Head.face
169
Neck=Torso.Neck
170
it=Instance.new
171
attacktype=1
172
vt=Vector3.new
173
cf=CFrame.new
174
euler=CFrame.fromEulerAnglesXYZ
175
angles=CFrame.Angles
176
cloaked=false
177
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
178
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
179
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
180
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
181
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
182
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
183
RootPart=Character.HumanoidRootPart
184
RootJoint=RootPart.RootJoint
185
RootCF=euler(-1.57,0,3.14)
186
attack = false 
187
attackdebounce = false 
188
deb=false
189
equipped=true
190
hand=false
191
MMouse=nil
192
combo=0
193
mana=0
194
trispeed=.2
195
attackmode='none'
196
local idle=0
197
local Anim="Idle"
198
local Effects={}
199
local gun=false
200
local shoot=false
201
player=nil 
202
mana=0
203
204
mouse=Player:GetMouse()
205
--save shoulders 
206
RSH, LSH=nil, nil 
207
--welds 
208
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
209
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
210
LH=Torso["Left Hip"]
211
RH=Torso["Right Hip"]
212
TorsoColor=Torso.BrickColor
213
function NoOutline(Part)
214
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
215
end
216
player=Player 
217
ch=Character
218
RSH=ch.Torso["Right Shoulder"] 
219
LSH=ch.Torso["Left Shoulder"] 
220
-- 
221
RSH.Parent=nil 
222
LSH.Parent=nil 
223
-- 
224
RW.Name="Right Shoulder"
225
RW.Part0=ch.Torso 
226
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
227
RW.C1=cf(0, 0.5, 0) 
228
RW.Part1=ch["Right Arm"] 
229
RW.Parent=ch.Torso 
230
-- 
231
LW.Name="Left Shoulder"
232
LW.Part0=ch.Torso 
233
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
234
LW.C1=cf(0, 0.5, 0) 
235
LW.Part1=ch["Left Arm"] 
236
LW.Parent=ch.Torso 
237
238
        Player=game:GetService('Players').LocalPlayer
239
        Character=Player.Character
240
        Mouse=Player:GetMouse()
241
        m=Instance.new('Model',Character)
242
243
244
        local function weldBetween(a, b)
245
            local weldd = Instance.new("ManualWeld")
246
            weldd.Part0 = a
247
            weldd.Part1 = b
248
            weldd.C0 = CFrame.new()
249
            weldd.C1 = b.CFrame:inverse() * a.CFrame
250
            weldd.Parent = a
251
            return weldd
252
        end
253
        
254
        function swait(num)
255
    if num==0 or num==nil then
256
    game:service'RunService'.Stepped:wait(0)
257
    else
258
    for i=0,num do
259
    game:service'RunService'.Stepped:wait(0)
260
    end
261
    end
262
            end
263
        
264
        function nooutline(part)
265
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
266
        end
267
        
268
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
269
                local fp=it("Part")
270
                fp.formFactor=formfactor
271
                fp.Parent=parent
272
                fp.Reflectance=reflectance
273
                fp.Transparency=transparency
274
                fp.CanCollide=false
275
                fp.Locked=true
276
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
277
                fp.Name=name
278
                fp.Size=size
279
                fp.Position=Character.Torso.Position
280
                nooutline(fp)
281
                fp.Material=material
282
                fp:BreakJoints()
283
                return fp
284
        end
285
        
286
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
287
                local mesh=it(Mesh)
288
                mesh.Parent=part
289
                if Mesh=="SpecialMesh" then
290
                        mesh.MeshType=meshtype
291
                        mesh.MeshId=meshid
292
                end
293
                mesh.Offset=offset
294
                mesh.Scale=scale
295
                return mesh
296
        end
297
        
298
        function weld(parent,part0,part1,c0,c1)
299
                local weld=it("Weld")
300
                weld.Parent=parent
301
                weld.Part0=part0
302
                weld.Part1=part1
303
                weld.C0=c0
304
                weld.C1=c1
305
                return weld
306
        end
307
        
308
        
309
local function CFrameFromTopBack(at, top, back)
310
local right = top:Cross(back)
311
return CFrame.new(at.x, at.y, at.z,
312
right.x, top.x, back.x,
313
right.y, top.y, back.y,
314
right.z, top.z, back.z)
315
end
316
317
function Triangle(a, b, c)
318
local edg1 = (c-a):Dot((b-a).unit)
319
local edg2 = (a-b):Dot((c-b).unit)
320
local edg3 = (b-c):Dot((a-c).unit)
321
if edg1 <= (b-a).magnitude and edg1 >= 0 then
322
a, b, c = a, b, c
323
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
324
a, b, c = b, c, a
325
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
326
a, b, c = c, a, b
327
else
328
assert(false, "unreachable")
329
end
330
 
331
local len1 = (c-a):Dot((b-a).unit)
332
local len2 = (b-a).magnitude - len1
333
local width = (a + (b-a).unit*len1 - c).magnitude
334
 
335
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
336
 
337
local list = {}
338
339
local TrailColor = ("Dark grey")
340
 
341
if len1 > 0.01 then
342
local w1 = Instance.new('WedgePart', m)
343
game:GetService("Debris"):AddItem(w1,5)
344
w1.Material = "SmoothPlastic"
345
w1.FormFactor = 'Custom'
346
w1.BrickColor = BrickColor.new(TrailColor)
347
w1.Transparency = 0
348
w1.Reflectance = 0
349
w1.Material = "SmoothPlastic"
350
w1.CanCollide = false
351
NoOutline(w1)
352
local sz = Vector3.new(0.2, width, len1)
353
w1.Size = sz
354
local sp = Instance.new("SpecialMesh",w1)
355
sp.MeshType = "Wedge"
356
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
357
w1:BreakJoints()
358
w1.Anchored = true
359
w1.Parent = workspace
360
w1.Transparency = 0.7
361
table.insert(Effects,{w1,"Disappear",.01})
362
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
363
table.insert(list,w1)
364
end
365
 
366
if len2 > 0.01 then
367
local w2 = Instance.new('WedgePart', m)
368
game:GetService("Debris"):AddItem(w2,5)
369
w2.Material = "SmoothPlastic"
370
w2.FormFactor = 'Custom'
371
w2.BrickColor = BrickColor.new(TrailColor)
372
w2.Transparency = 0
373
w2.Reflectance = 0
374
w2.Material = "SmoothPlastic"
375
w2.CanCollide = false
376
NoOutline(w2)
377
local sz = Vector3.new(0.2, width, len2)
378
w2.Size = sz
379
local sp = Instance.new("SpecialMesh",w2)
380
sp.MeshType = "Wedge"
381
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
382
w2:BreakJoints()
383
w2.Anchored = true
384
w2.Parent = workspace
385
w2.Transparency = 0.7
386
table.insert(Effects,{w2,"Disappear",.01})
387
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
388
table.insert(list,w2)
389
end
390
return unpack(list)
391
end
392
        
393
        
394
so = function(id,par,vol,pit) 
395
coroutine.resume(coroutine.create(function()
396
local sou = Instance.new("Sound",par or workspace)
397
sou.Volume=vol
398
sou.Pitch=pit or 1
399
sou.SoundId=id
400
swait() 
401
sou:play() 
402
game:GetService("Debris"):AddItem(sou,6)
403
end))
404
end
405
 
406
function clerp(a,b,t) 
407
local qa = {QuaternionFromCFrame(a)}
408
local qb = {QuaternionFromCFrame(b)} 
409
local ax, ay, az = a.x, a.y, a.z 
410
local bx, by, bz = b.x, b.y, b.z
411
local _t = 1-t
412
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
413
end 
414
 
415
function QuaternionFromCFrame(cf) 
416
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
417
local trace = m00 + m11 + m22 
418
if trace > 0 then 
419
local s = math.sqrt(1 + trace) 
420
local recip = 0.5/s 
421
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
422
else 
423
local i = 0 
424
if m11 > m00 then
425
i = 1
426
end
427
if m22 > (i == 0 and m00 or m11) then 
428
i = 2 
429
end 
430
if i == 0 then 
431
local s = math.sqrt(m00-m11-m22+1) 
432
local recip = 0.5/s 
433
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
434
elseif i == 1 then 
435
local s = math.sqrt(m11-m22-m00+1) 
436
local recip = 0.5/s 
437
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
438
elseif i == 2 then 
439
local s = math.sqrt(m22-m00-m11+1) 
440
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
441
end 
442
end 
443
end
444
 
445
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
446
local xs, ys, zs = x + x, y + y, z + z 
447
local wx, wy, wz = w*xs, w*ys, w*zs 
448
local xx = x*xs 
449
local xy = x*ys 
450
local xz = x*zs 
451
local yy = y*ys 
452
local yz = y*zs 
453
local zz = z*zs 
454
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
455
end
456
 
457
function QuaternionSlerp(a, b, t) 
458
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
459
local startInterp, finishInterp; 
460
if cosTheta >= 0.0001 then 
461
if (1 - cosTheta) > 0.0001 then 
462
local theta = math.acos(cosTheta) 
463
local invSinTheta = 1/math.sin(theta) 
464
startInterp = math.sin((1-t)*theta)*invSinTheta 
465
finishInterp = math.sin(t*theta)*invSinTheta  
466
else 
467
startInterp = 1-t 
468
finishInterp = t 
469
end 
470
else 
471
if (1+cosTheta) > 0.0001 then 
472
local theta = math.acos(-cosTheta) 
473
local invSinTheta = 1/math.sin(theta) 
474
startInterp = math.sin((t-1)*theta)*invSinTheta 
475
finishInterp = math.sin(t*theta)*invSinTheta 
476
else 
477
startInterp = t-1 
478
finishInterp = t 
479
end 
480
end 
481
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
482
end
483
484
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
485
486
487
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
488
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
489
end 
490
491
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
492
        if hit.Parent==nil then
493
                return
494
        end
495
        h=hit.Parent:FindFirstChild("Humanoid")
496
        for _,v in pairs(hit.Parent:children()) do
497
        if v:IsA("Humanoid") then
498
        h=v
499
        end
500
        end
501
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
502
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
503
        end
504
        if hit.Parent.className=="Hat" then
505
        hit=hit.Parent.Parent:findFirstChild("Head")
506
        end
507
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
508
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
509
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
510
                        return
511
                end]]
512
--                        hs(hit,1.2) 
513
                        c=Instance.new("ObjectValue")
514
                        c.Name="creator"
515
                        c.Value=game:service("Players").LocalPlayer
516
                        c.Parent=h
517
                        game:GetService("Debris"):AddItem(c,.5)
518
                Damage=math.random(minim,maxim)
519
--                h:TakeDamage(Damage)
520
                blocked=false
521
                block=hit.Parent:findFirstChild("Block")
522
                if block~=nil then
523
                print(block.className)
524
                if block.className=="NumberValue" then
525
                if block.Value>0 then
526
                blocked=true
527
                if decreaseblock==nil then
528
                block.Value=block.Value-1
529
                end
530
                end
531
                end
532
                if block.className=="IntValue" then
533
                if block.Value>0 then
534
                blocked=true
535
                if decreaseblock~=nil then
536
                block.Value=block.Value-1
537
                end
538
                end
539
                end
540
                end
541
                if blocked==false then
542
--                h:TakeDamage(Damage)
543
                h.Health=h.Health-Damage
544
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
545
                else
546
                h.Health=h.Health-(Damage/2)
547
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
548
                end
549
                if Type=="Knockdown" then
550
                hum=hit.Parent.Humanoid
551
hum.PlatformStand=true
552
coroutine.resume(coroutine.create(function(HHumanoid)
553
swait(1)
554
HHumanoid.PlatformStand=false
555
end),hum)
556
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
557
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
558
local bodvol=Instance.new("BodyVelocity")
559
bodvol.velocity=angle*knockback
560
bodvol.P=5000
561
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
562
bodvol.Parent=hit
563
rl=Instance.new("BodyAngularVelocity")
564
rl.P=3000
565
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
566
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
567
rl.Parent=hit
568
game:GetService("Debris"):AddItem(bodvol,.5)
569
game:GetService("Debris"):AddItem(rl,.5)
570
                elseif Type=="Normal" then
571
                vp=Instance.new("BodyVelocity")
572
                vp.P=500
573
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
574
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
575
                if KnockbackType==1 then
576
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
577
                elseif KnockbackType==2 then
578
                vp.velocity=Property.CFrame.lookVector*knockback
579
                end
580
                if knockback>0 then
581
                        vp.Parent=hit.Parent.Torso
582
                end
583
                game:GetService("Debris"):AddItem(vp,.5)
584
                elseif Type=="Up" then
585
                local bodyVelocity=Instance.new("BodyVelocity")
586
                bodyVelocity.velocity=vt(0,60,0)
587
                bodyVelocity.P=5000
588
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
589
                bodyVelocity.Parent=hit
590
                game:GetService("Debris"):AddItem(bodyVelocity,1)
591
                rl=Instance.new("BodyAngularVelocity")
592
                rl.P=3000
593
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
594
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
595
                rl.Parent=hit
596
                game:GetService("Debris"):AddItem(rl,.5)
597
                elseif Type=="Snare" then
598
                bp=Instance.new("BodyPosition")
599
                bp.P=2000
600
                bp.D=100
601
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
602
                bp.position=hit.Parent.Torso.Position
603
                bp.Parent=hit.Parent.Torso
604
                game:GetService("Debris"):AddItem(bp,1)
605
                elseif Type=="Target" then
606
                if Targetting==false then
607
                ZTarget=hit.Parent.Torso
608
                coroutine.resume(coroutine.create(function(Part) 
609
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
610
                swait(5)
611
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
612
                end),ZTarget)
613
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
614
                targetgui=Instance.new("BillboardGui")
615
                targetgui.Parent=ZTarget
616
                targetgui.Size=UDim2.new(10,100,10,100)
617
                targ=Instance.new("ImageLabel")
618
                targ.Parent=targetgui
619
                targ.BackgroundTransparency=1
620
                targ.Image="rbxassetid://4834067"
621
                targ.Size=UDim2.new(1,0,1,0)
622
                cam.CameraType="Scriptable"
623
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
624-
local speak = {"ALLAHUAKBAR"}
624+
625
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
626
                Targetting=true
627
                RocketTarget=ZTarget
628
                for i=1,Property do
629
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
630
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
631
                swait()
632
                end
633
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
634
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
635
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
636
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
637
                end
638
                Targetting=false
639
                RocketTarget=nil
640
                targetgui.Parent=nil
641
                cam.CameraType="Custom"
642
                end
643
                end
644
                        debounce=Instance.new("BoolValue")
645
                        debounce.Name="DebounceHit"
646
                        debounce.Parent=hit.Parent
647
                        debounce.Value=true
648
                        game:GetService("Debris"):AddItem(debounce,Delay)
649
                        c=Instance.new("ObjectValue")
650
                        c.Name="creator"
651
                        c.Value=Player
652
                        c.Parent=h
653
                        game:GetService("Debris"):AddItem(c,.5)
654
                CRIT=false
655
                hitDeb=true
656
                AttackPos=6
657
        end
658
end
659
 
660
showDamage=function(Char,Dealt,du,Color)
661
        m=Instance.new("Model")
662
        m.Name=tostring(Dealt)
663
        h=Instance.new("Humanoid")
664
        h.Health=0
665
        h.MaxHealth=0
666
        h.Parent=m
667
        c=Instance.new("Part")
668
        c.Transparency=0
669
        c.BrickColor=Color
670
        c.Name="Head"
671
        c.TopSurface=0
672
        c.BottomSurface=0
673
        c.formFactor="Plate"
674
        c.Size=Vector3.new(1,.4,1)
675
        ms=Instance.new("CylinderMesh")
676
        ms.Scale=Vector3.new(.8,.8,.8)
677
        if CRIT==true then
678
                ms.Scale=Vector3.new(1,1.25,1)
679
        end
680
        ms.Parent=c
681
        c.Reflectance=0
682
        Instance.new("BodyGyro").Parent=c
683
        c.Parent=m
684
        if Char:findFirstChild("Head")~=nil then
685
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
686
        elseif Char.Parent:findFirstChild("Head")~=nil then
687
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
688
        end
689
        f=Instance.new("BodyPosition")
690
        f.P=2000
691
        f.D=100
692
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
693
        f.position=c.Position+Vector3.new(0,3,0)
694
        f.Parent=c
695
        game:GetService("Debris"):AddItem(m,.5+du)
696
        c.CanCollide=false
697
        m.Parent=workspace
698
        c.CanCollide=false
699
end
700
701
VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
702
handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
703
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
704
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
705
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
706
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
707
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
708
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
709
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
710
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
711
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
712
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
713
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
714
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
715
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
716
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
717
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
718
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
719
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
720
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
721
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
722
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
723
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
724
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
725
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
726
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
727
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
728
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
729
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
730
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
731
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
732
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
733
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
734
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
735
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
736
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
737
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
738
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
739
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
740
FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
741
FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
742
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
743
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
744
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
745
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
746
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
747
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
748
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
749
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
750
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
751
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
752
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
753
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
754
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
755
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
756
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
757
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
758
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
759
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
760
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
761
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
762
mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
763
local Decal1 = Instance.new("Decal",FlagLogo)
764
Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
765
Decal1.Face = "Front"
766
local Decal2 = Instance.new("Decal",FlagLogo)
767
Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
768
Decal2.Face = "Back"
769
Humanoid.WalkSpeed = 50
770
771
function ALLAHUAKBAR()
772
attack = true
773
local speak = {"BOOM BOOM BOOM!!!"}
774
local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
775
local chat = game:GetService("Chat")
776
chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
777
for i = 0,1,0.05 do
778
swait()
779
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
780
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
781
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
782
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
783
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
784
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
785
end
786
for i = 0,1,0.05 do
787
swait()
788
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
789
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
790
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
791
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
792
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
793
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
794
end
795
for i = 1,20 do
796
--so("http://roblox.com/asset/?id=197815953",workspace,1,1) 
797
so("rbxassetid://134854740",Torso,1,1.3) 
798
so("rbxassetid://247893371",workspace,1,1)
799
so("rbxassetid://137994058",Torso,1,1) 
800
so("rbxassetid://165969964",Torso,1,1) 
801
local S = Instance.new("Explosion",workspace)
802
S.Position = Torso.Position
803
S.BlastPressure = 5
804
S.BlastRadius = 50
805
S.ExplosionType = 2
806
end
807
attack = false
808
end
809
810
mouse.Button1Down:connect(function()
811
ALLAHUAKBAR()
812
end)
813
814
mouse.KeyDown:connect(function(k)
815
        k=k:lower()
816
        
817
end)
818
819
820
local sine = 0
821
local change = 1
822
local val = 0
823
824
while true do
825
swait()
826
sine = sine + change
827
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
828
local velderp=RootPart.Velocity.y
829
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
830
if equipped==true or equipped==false then
831
if attack==false then
832
idle=idle+1
833
else
834
idle=0
835
end
836
if idle>=500 then
837
if attack==false then
838
--Sheath()
839
end
840
end
841
if RootPart.Velocity.y > 1 and hitfloor==nil then 
842
Anim="Jump"
843
if attack==false then
844
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
845
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
846
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
847
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
848
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
849
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
850
end
851
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
852
Anim="Fall"
853
if attack==false then
854
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
855
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
856
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
857
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
858
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
859
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
860
end
861
elseif torvel<1 and hitfloor~=nil then
862
Anim="Idle"
863
if attack==false then
864
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
865
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
866
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
867
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
868
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
869
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
870
end
871
elseif torvel>2 and hitfloor~=nil then
872
Anim="Walk"
873
if attack==false then
874
change=3
875
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
876
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
877
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
878
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
879
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
880
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
881
end
882
end
883
end
884
if #Effects>0 then
885
--table.insert(Effects,{prt,"Block1",delay})
886
for e=1,#Effects do
887
if Effects[e]~=nil then
888
--for j=1,#Effects[e] do
889
local Thing=Effects[e]
890
if Thing~=nil then
891
local Part=Thing[1]
892
local Mode=Thing[2]
893
local Delay=Thing[3]
894
local IncX=Thing[4]
895
local IncY=Thing[5]
896
local IncZ=Thing[6]
897
if Thing[1].Transparency<=1 then
898
if Thing[2]=="Block1" then
899
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
900
Mesh=Thing[1].Mesh
901
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
902
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
903
elseif Thing[2]=="Cylinder" then
904
Mesh=Thing[1].Mesh
905
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
906
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
907
elseif Thing[2]=="Blood" then
908
Mesh=Thing[7]
909
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
910
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
911
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
912
elseif Thing[2]=="Elec" then
913
Mesh=Thing[1].Mesh
914
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
915
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
916
elseif Thing[2]=="Disappear" then
917
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
918
end
919
else
920
Part.Parent=nil
921
table.remove(Effects,e)
922
end
923
end
924
--end
925
end
926
end
927
end
928
end