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| 1 | #include <iostream> | |
| 2 | #include<GL/gl.h> | |
| 3 | #include<GL/glut.h> | |
| 4 | #include<stdio.h> | |
| 5 | #include <vector> | |
| 6 | #include <fstream> | |
| 7 | ||
| 8 | using namespace std; | |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | //globals | |
| 14 | ||
| 15 | ||
| 16 | GLuint car; | |
| 17 | float carrot; | |
| 18 | int nTriangles; | |
| 19 | ||
| 20 | //typedef struct Vertex | |
| 21 | //{
| |
| 22 | // double x; //num de vertices | |
| 23 | // double y; //qtd de posições | |
| 24 | // double z; //texturas | |
| 25 | // double faces; //qtd faces | |
| 26 | // | |
| 27 | //} | |
| 28 | //Vertex; | |
| 29 | ||
| 30 | class Vertex {
| |
| 31 | double x, y,z; | |
| 32 | public: | |
| 33 | Vertex (int,int,int); | |
| 34 | Vertex(); | |
| 35 | ~Vertex(); | |
| 36 | double getX(void); | |
| 37 | double getY(void); | |
| 38 | double getZ(void); | |
| 39 | }; | |
| 40 | ||
| 41 | Vertex::Vertex(int nx, int ny, int nz) {
| |
| 42 | x = nx; | |
| 43 | y = ny; | |
| 44 | z = nz; | |
| 45 | } | |
| 46 | ||
| 47 | Vertex::~Vertex(void) | |
| 48 | {
| |
| 49 | ||
| 50 | } | |
| 51 | ||
| 52 | Vertex::Vertex(void){
| |
| 53 | ||
| 54 | } | |
| 55 | ||
| 56 | double Vertex::getX(void){
| |
| 57 | return x; | |
| 58 | } | |
| 59 | ||
| 60 | double Vertex::getY(void){
| |
| 61 | return y; | |
| 62 | } | |
| 63 | ||
| 64 | double Vertex::getZ(void){
| |
| 65 | return z; | |
| 66 | } | |
| 67 | ||
| 68 | ||
| 69 | vector <Vertex> globalVertices; | |
| 70 | ||
| 71 | typedef struct Triangle | |
| 72 | {
| |
| 73 | - | Vertex vertices[3]; |
| 73 | + | |
| 74 | ||
| 75 | } Triangle; | |
| 76 | ||
| 77 | - | vector < vector<Vertex> > globalTriangles; |
| 77 | + | int globalTriangles[680000][3]; |
| 78 | ||
| 79 | //other functions and main | |
| 80 | //.obj loader code | |
| 81 | ||
| 82 | ||
| 83 | void loadObj(char *fname) | |
| 84 | {
| |
| 85 | // FILE *fp; | |
| 86 | int read; | |
| 87 | GLfloat x, y, z; | |
| 88 | int vindex = 0,vtindex = 0,vnindex = 0; | |
| 89 | char ch; | |
| 90 | car=glGenLists(1); | |
| 91 | streampos Position; | |
| 92 | streamoff Offset=0; | |
| 93 | ifstream fp (fname); | |
| 94 | // fstream InputFile(fname,ios::in); | |
| 95 | // fp=f(fname,"r"); | |
| 96 | // | |
| 97 | ||
| 98 | if (!fp) | |
| 99 | {
| |
| 100 | printf("can't open file %s\n", fname);
| |
| 101 | exit(1); | |
| 102 | } | |
| 103 | // filebuf * InputBuffer=InputFile.rdbuf(); | |
| 104 | glPointSize(2.0); | |
| 105 | // glPushMatrix(); | |
| 106 | // glBegin(GL_TRIANGLES); | |
| 107 | nTriangles = 0; | |
| 108 | while(!fp.eof()) | |
| 109 | {
| |
| 110 | string type; | |
| 111 | string line; | |
| 112 | ||
| 113 | while (getline(fp, line)) | |
| 114 | {
| |
| 115 | type = line.substr(0,2); | |
| 116 | //cout << "linha: " << line << endl; | |
| 117 | ||
| 118 | if (type != "") | |
| 119 | {
| |
| 120 | if(type.compare("v ") == 0)
| |
| 121 | {
| |
| 122 | sscanf (line.c_str(), "%c %f %f %f",&ch,&x,&y,&z); | |
| 123 | Vertex v(x,y,z); | |
| 124 | globalVertices.push_back(v); | |
| 125 | //cout << "vertex" << " x: "<< x << "y: " << y << "z: " << z << endl; | |
| 126 | } | |
| 127 | else if (type.compare("vt") == 0)
| |
| 128 | {
| |
| 129 | char tempc; | |
| 130 | sscanf (line.c_str(), "%c%c %f %f %f",&ch, &tempc, &x,&y,&z); | |
| 131 | //cout << "vt x y z " << " x: "<< x << "y: " << y << "z: " << z << endl; | |
| 132 | } | |
| 133 | else if (type.compare("vn") == 0)
| |
| 134 | {
| |
| 135 | char tempc; | |
| 136 | sscanf (line.c_str(), "%c%c %f %f %f",&ch,&tempc, &x,&y,&z); | |
| 137 | //cout << "vn x y z " << " x: "<< x << "y: " << y << "z: " << z << endl; | |
| 138 | } | |
| 139 | else if (type.compare("f ") == 0)
| |
| 140 | {
| |
| 141 | //cout << "entrou em f" << endl; | |
| 142 | int temp, vnum, tnum, nnum, v2num, t2num, n2num, v3num, t3num, n3num; | |
| 143 | string tempString; | |
| 144 | temp = sscanf (line.c_str(), "%c %i/%i/%i",&ch,&vnum,&tnum,&nnum); | |
| 145 | //cout << "LIDO F: " << temp << endl; | |
| 146 | if (temp == 4) | |
| 147 | {
| |
| 148 | - | Vertex v1 = globalVertices.at(vnum); |
| 148 | + | |
| 149 | - | Vertex v2 = globalVertices.at(v2num); |
| 149 | + | |
| 150 | - | Vertex v3 = globalVertices.at(v3num); |
| 150 | + | // Vertex v1 = globalVertices.at(vnum); |
| 151 | - | globalTriangles[nTriangles].push_back(v1); |
| 151 | + | // Vertex v2 = globalVertices.at(v2num); |
| 152 | - | globalTriangles[nTriangles].push_back(v2); |
| 152 | + | // Vertex v3 = globalVertices.at(v3num); |
| 153 | - | globalTriangles[nTriangles].push_back(v3); |
| 153 | + | // globalTriangles[nTriangles].push_back(v1); |
| 154 | - | nTriangles++; |
| 154 | + | // globalTriangles[nTriangles].push_back(v2); |
| 155 | // globalTriangles[nTriangles].push_back(v3); | |
| 156 | // nTriangles++; | |
| 157 | globalTriangles[nTriangles][0] = vnum; | |
| 158 | globalTriangles[nTriangles][1] = v2num; | |
| 159 | globalTriangles[nTriangles][2] = v3num; | |
| 160 | nTriangles++; | |
| 161 | } | |
| 162 | else | |
| 163 | - | Vertex v1 = globalVertices.at(vnum); |
| 163 | + | |
| 164 | - | Vertex v2 = globalVertices.at(v2num); |
| 164 | + | |
| 165 | - | Vertex v3 = globalVertices.at(v3num); |
| 165 | + | |
| 166 | - | globalTriangles[nTriangles].push_back(v1); |
| 166 | + | |
| 167 | - | globalTriangles[nTriangles].push_back(v2); |
| 167 | + | |
| 168 | - | globalTriangles[nTriangles].push_back(v3); |
| 168 | + | |
| 169 | // Vertex v1 = globalVertices.at(vnum); | |
| 170 | // Vertex v2 = globalVertices.at(v2num); | |
| 171 | // Vertex v3 = globalVertices.at(v3num); | |
| 172 | // globalTriangles[nTriangles].push_back(v1); | |
| 173 | - | temp = sscanf (line.c_str(), "%c %i/%i %i/%i %i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); |
| 173 | + | // globalTriangles[nTriangles].push_back(v2); |
| 174 | // globalTriangles[nTriangles].push_back(v3); | |
| 175 | // nTriangles++; | |
| 176 | - | Vertex v1 = globalVertices.at(vnum); |
| 176 | + | globalTriangles[nTriangles][0] = vnum; |
| 177 | - | Vertex v2 = globalVertices.at(v2num); |
| 177 | + | globalTriangles[nTriangles][1] = v2num; |
| 178 | - | Vertex v3 = globalVertices.at(v3num); |
| 178 | + | globalTriangles[nTriangles][2] = v3num; |
| 179 | - | globalTriangles[nTriangles].push_back(v1); |
| 179 | + | |
| 180 | - | globalTriangles[nTriangles].push_back(v2); |
| 180 | + | |
| 181 | - | globalTriangles[nTriangles].push_back(v3); |
| 181 | + | |
| 182 | - | nTriangles++; |
| 182 | + | |
| 183 | temp = sscanf (line.c_str(), "%c %i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); | |
| 184 | if (temp == 3) | |
| 185 | {
| |
| 186 | temp = sscanf (line.c_str(), "%c %i/%i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); | |
| 187 | // Vertex v1 = globalVertices.at(vnum); | |
| 188 | // Vertex v2 = globalVertices.at(v2num); | |
| 189 | // Vertex v3 = globalVertices.at(v3num); | |
| 190 | // globalTriangles[nTriangles].push_back(v1); | |
| 191 | // globalTriangles[nTriangles].push_back(v2); | |
| 192 | // globalTriangles[nTriangles].push_back(v3); | |
| 193 | // nTriangles++; | |
| 194 | // cout << "formato f v1/t1" << endl; | |
| 195 | globalTriangles[nTriangles][0] = vnum; | |
| 196 | globalTriangles[nTriangles][1] = v2num; | |
| 197 | globalTriangles[nTriangles][2] = v3num; | |
| 198 | nTriangles++; | |
| 199 | } | |
| 200 | } | |
| 201 | } | |
| 202 | } | |
| 203 | } | |
| 204 | } | |
| 205 | } | |
| 206 | // glEnd(); | |
| 207 | // glEndList(); | |
| 208 | // fclose(fp); | |
| 209 | } | |
| 210 | ||
| 211 | ||
| 212 | //.obj loader code ends here | |
| 213 | void reshape(int w,int h) | |
| 214 | {
| |
| 215 | glViewport(0,0,w,h); | |
| 216 | glMatrixMode(GL_PROJECTION); | |
| 217 | glLoadIdentity(); | |
| 218 | gluPerspective (60, (GLfloat)w / (GLfloat)h, 0.1, 1000.0); | |
| 219 | //glOrtho(-25,25,-2,2,0.1,100); | |
| 220 | glMatrixMode(GL_MODELVIEW); | |
| 221 | } | |
| 222 | ||
| 223 | ||
| 224 | void drawCar() | |
| 225 | {
| |
| 226 | glPushMatrix(); | |
| 227 | - | glBegin(GL_LINES); |
| 227 | + | |
| 228 | glColor3f(1.0,0.23,0.27); | |
| 229 | - | cout << globalTriangles.size() << endl; |
| 229 | + | |
| 230 | - | for (int i = 0; i < globalVertices.size(); i++) {
|
| 230 | + | |
| 231 | - | glVertex3f(globalVertices[i].getX(), globalVertices[i].getY(), globalVertices[i].getZ()); |
| 231 | + | |
| 232 | glPopMatrix(); | |
| 233 | - | glEnd(); |
| 233 | + | |
| 234 | if(carrot>360)carrot=carrot-360; | |
| 235 | } | |
| 236 | ||
| 237 | void display(void) | |
| 238 | {
| |
| 239 | glClearColor (0.0,0.0,0.0,1.0); | |
| 240 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 241 | glLoadIdentity(); | |
| 242 | ||
| 243 | glColor3f(1.0f, 0.0f, 0.0f); | |
| 244 | // cout << globalTriangles.size() << endl; | |
| 245 | for (int i = 0; i < nTriangles; i++) {
| |
| 246 | ||
| 247 | Vertex v0 = globalVertices[globalTriangles[i][0]]; | |
| 248 | Vertex v1 = globalVertices[globalTriangles[i][1]]; | |
| 249 | - | loadObj("./casa/casa.obj");//replace porsche.obj with radar.obj or any other .obj to display it
|
| 249 | + | Vertex v2 = globalVertices[globalTriangles[i][2]]; |
| 250 | glBegin(GL_TRIANGLES); | |
| 251 | glVertex3f(v0.getX(), v0.getY(), v0.getZ()); | |
| 252 | glVertex3f(v1.getX(), v1.getY(), v1.getZ()); | |
| 253 | glVertex3f(v2.getX(), v2.getY(), v2.getZ()); | |
| 254 | glEnd(); | |
| 255 | } | |
| 256 | ||
| 257 | drawCar(); | |
| 258 | glutSwapBuffers(); //swap the buffers | |
| 259 | } | |
| 260 | ||
| 261 | ||
| 262 | int main(int argc,char **argv) | |
| 263 | {
| |
| 264 | glutInit(&argc,argv); | |
| 265 | glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); | |
| 266 | glutInitWindowSize(800,600); | |
| 267 | glutInitWindowPosition(20,20); | |
| 268 | glutCreateWindow("ObjLoader");
| |
| 269 | glutReshapeFunc(reshape); | |
| 270 | glutDisplayFunc(display); | |
| 271 | glutIdleFunc(display); | |
| 272 | loadObj("./paredesSimples.obj");//replace porsche.obj with radar.obj or any other .obj to display it
| |
| 273 | glutMainLoop(); | |
| 274 | return 0; | |
| 275 | } |