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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | using Photon.Pun; | |
| 6 | using TMPro; | |
| 7 | using Photon.Realtime; | |
| 8 | ||
| 9 | public class GameLauncher : MonoBehaviourPunCallbacks | |
| 10 | {
| |
| 11 | byte maxPlayerPerRoom = 2; //liczba graczy w pokoju | |
| 12 | bool isConnecting; //czy istnieje połączenie | |
| 13 | public TMP_Text networkText; //nasz network text | |
| 14 | string gameVersion = "0.1"; //wersja gry | |
| 15 | ||
| 16 | void Awake() | |
| 17 | {
| |
| 18 | //właczamy synchronizację | |
| 19 | PhotonNetwork.AutomaticallySyncScene = true; | |
| 20 | } | |
| 21 | ||
| 22 | ||
| 23 | ||
| 24 | public override void OnConnectedToMaster() | |
| 25 | {
| |
| 26 | if(isConnecting) | |
| 27 | {
| |
| 28 | networkText.text += "OnConnectToMaster...\n"; | |
| 29 | PhotonNetwork.JoinRandomRoom(); | |
| 30 | } | |
| 31 | } | |
| 32 | ||
| 33 | //Wywołanie przy rozłączeniu | |
| 34 | public override void OnDisconnected(DisconnectCause cause) | |
| 35 | {
| |
| 36 | networkText.text += "Disconnected because " + cause + "\n"; | |
| 37 | isConnecting = false; | |
| 38 | } | |
| 39 | ||
| 40 | //Wywołanie przy dołączeniu do pokoju | |
| 41 | public override void OnJoinedRoom() | |
| 42 | {
| |
| 43 | networkText.text = "Joined Room with " + PhotonNetwork.CurrentRoom.PlayerCount + "players.\n"; | |
| 44 | //Uruchomienie sceny z grą | |
| 45 | PhotonNetwork.LoadLevel("PongOnline");
| |
| 46 | } | |
| 47 | ||
| 48 | //Wywołanie kiedy nie udało się dołączyć do żadnego pokoju | |
| 49 | public override void OnJoinRandomFailed(short returnCode, string message) | |
| 50 | {
| |
| 51 | networkText.text += "Failed to join random room. \n"; | |
| 52 | //Stworzenie nowego pokoju | |
| 53 | PhotonNetwork.CreateRoom(null, new RoomOptions { MaxPlayers = this.maxPlayerPerRoom });
| |
| 54 | } | |
| 55 | ||
| 56 | //Połączenie z siecią | |
| 57 | public void ConnectNetwork() | |
| 58 | {
| |
| 59 | networkText.text = ""; | |
| 60 | isConnecting = true; | |
| 61 | if (PhotonNetwork.IsConnected) | |
| 62 | {
| |
| 63 | networkText.text += "Joining Room...\n"; | |
| 64 | PhotonNetwork.JoinRandomRoom(); | |
| 65 | } else | |
| 66 | {
| |
| 67 | networkText.text += "Connecting...\n"; | |
| 68 | PhotonNetwork.GameVersion = gameVersion; | |
| 69 | PhotonNetwork.ConnectUsingSettings(); | |
| 70 | } | |
| 71 | } | |
| 72 | } | |
| 73 |