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1 | CLS = Clears console history. | |
2 | SETTIME time = Sets the time of day to time | |
3 | SETTIMESCALE scale = Sets the timescale for time of day | |
4 | ROOM = returns the room the player currently is in. | |
5 | FPS = shows the frame rate and other information. | |
6 | GOD = toggles god mode. | |
7 | SPEED = Toggles additional speed for the character. | |
8 | GODSPEED = Toggles both god and speed mode. | |
9 | DAMAGE SHAPES = toggles damage shapes on and off. | |
10 | AIFREEZE = toggles monsters AI to turn on and off. | |
11 | PLAYERNOTARGET = makes monsters not target the player. | |
12 | DISABLEPET = disables/enables the player's pet. | |
13 | LEVELUP = increase XP to next level. | |
14 | RELOAD = reloads textures. | |
15 | PATHING = toggles pathing debug display. | |
16 | COMBATLOG = toggles combat log. | |
17 | SOUNDDEBUG = toggles sound debug. | |
18 | KILLALL = kills all monsters. | |
19 | ASCEND = Goes down a floor. | |
20 | DESCEND = Goes up a floor. | |
21 | CLEARHISTORY = Clears level history. | |
22 | MISSILETRAILS = Shows missile trails. | |
23 | ALWAYSCRIT = Player always hits critically | |
24 | DEBUGLOGIC = Toggles if the logic events are fired to the ogre log | |
25 | NOXP = Player doesn't gain XP | |
26 | MONEY count = Gives you gold. | |
27 | STATPOINTS count = Gives you stat points | |
28 | STRENGTH count = Gives you melee points | |
29 | DEXTERITY count = Gives you ranged points | |
30 | MAGIC count = Gives you magic points | |
31 | DEFENSE count = Gives you defense points | |
32 | ALLSTATS count = Gives you the count to all stats | |
33 | FAME count = Gives you fame points | |
34 | ANIMATIONSPEED fps = changes the animation of everything to match the FPS | |
35 | HURTME pct = reduces the player and the player's pet HP by the given percent | |
36 | RESETSTATS = resets the player's stat points | |
37 | RESETSKILLS = resets the player's skills | |
38 | RESETPLAYERLEVEL = resets the player's level to 1 | |
39 | RESETPETLEVEL = resets pet's level to 1 | |
40 | RESETPLAYER = resets player's stats, skills, and level | |
41 | SKILLPOINTS count = Gives you skill points | |
42 | SETPETLEVEL level = Sets the pet's level | |
43 | CAMERADISTANCE mult = the mult the camera will be from the player | |
44 | SKILL name/index = type just skill to see a list of skills. Type the number or the name of the skill to make active on the player. | |
45 | SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn't intended for your character. | |
46 | ITEM index,count = the params are option. Type items to see indexes of all monsters in the game. | |
47 | ITEM itemName,count = creates count of itemName. | |
48 | ALLITEMS = spawns all items. | |
49 | ALLITEMS unittype = spawns all items of a given unittype (use "_" for spaces) | |
50 | IDENTIFYALL identify all items in the player's inventory. | |
51 | ANY index,count = the params are option. Type any to see indexes of all units in the game. | |
52 | EDITOROBJECT objectName,count = Creates an object from the editor for testing memory use. | |
53 | UNIT unitName,count = creates a unit by name and count. | |
54 | SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. Pass in Zero or a negative number for level will use the dungeon depth as the level. | |
55 | MONSTER index,count = the params are option. Type monster to see indices of all monsters in the game. | |
56 | MONSTER monsterName,count = creates count of monsterName | |
57 | MONSTERMEM monsterName,count = the params are option. Creates and deletes a monster for memory testing. | |
58 | MODEL modelpath,count = the params are optional. Creates and deletes a model for memory testing. | |
59 | DUNGEON dungeonName = sets the current dungeon | |
60 | CLEANUP = releases unused resources | |
61 | CHARGEBARMULT = makes the charge by X percent easier to fill | |
62 | UNITTYPES = displays all unittypes | |
63 | RESTARTLEVEL = restarts the current level | |
64 | QUESTS = lists all quests | |
65 | QUESTACTIVE questName = sets a quest to active | |
66 | QUESTSHOWACTIVE = Shows all the players active quests | |
67 | QUESTCOMPLETE questName = sets a quest to complete | |
68 | QUESTRESET questName = resets a quest to not be active or complete | |
69 | QUESTSCOMPLETE = Lists all the quests complete | |
70 | SHOWBLOOD = toggles blood particles | |
71 | DIFFICULTY = displays the current game difficulty | |
72 | SETDIFFICULTY index = sets the current difficulty | |
73 | ACHIEVEMENTS = Lists the achievements and if they are complete | |
74 | MEMORY = Dumps the memory allocation to the console. | |
75 | TAGS = Dumps all tags used in the level and what got created. | |
76 | ITEMBYMESH = Pass in part of a mesh name to spawn all items with that contain the string you passed. | |
77 | UIREFRESH = forces a refresh on the UI. | |
78 | MODIFYSIGHT = changes the sight distance of monsters activation. Pass 0 to reset. | |
79 | MODIFYMOTION = changes the motion distance of monsters activation. Pass 0 to reset. | |
80 | CHARACTER COUNT = returns the number of characters updating in the level | |
81 | PLAYERANIMATION = Dumps to the console which animation the player is playing and stopping. | |
82 | DOLLYMIN mindis = The min dolly distance for interaction. | |
83 | BLOOM = Toggle fullscreen bloom. | |
84 | LOGCONSOLE = Show the logging console. | |
85 | CONNECTIONDATA = Dump a connection data file. | |
86 | ADDFRIENDBYUSER = Add a friend by username or email. | |
87 | DROPCONN = Drop the given connection id. |