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CLS = Clears console history.
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SETTIME time = Sets the time of day to time
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SETTIMESCALE scale = Sets the timescale for time of day
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ROOM = returns the room the player currently is in.
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FPS = shows the frame rate and other information.
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GOD = toggles god mode.
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SPEED = Toggles additional speed for the character.
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GODSPEED = Toggles both god and speed mode.
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DAMAGE SHAPES = toggles damage shapes on and off.
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AIFREEZE = toggles monsters AI to turn on and off.
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PLAYERNOTARGET = makes monsters not target the player.
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DISABLEPET = disables/enables the player's pet.
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LEVELUP = increase XP to next level.
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RELOAD = reloads textures.
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PATHING = toggles pathing debug display.
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COMBATLOG = toggles combat log.
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SOUNDDEBUG = toggles sound debug.
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KILLALL = kills all monsters.
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ASCEND = Goes down a floor.
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DESCEND = Goes up a floor.
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CLEARHISTORY = Clears level history.
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MISSILETRAILS = Shows missile trails.
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ALWAYSCRIT = Player always hits critically
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DEBUGLOGIC = Toggles if the logic events are fired to the ogre log
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NOXP = Player doesn't gain XP
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MONEY count = Gives you gold.
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STATPOINTS count = Gives you stat points
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STRENGTH count = Gives you melee points
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DEXTERITY count = Gives you ranged points
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MAGIC count = Gives you magic points
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DEFENSE count = Gives you defense points
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ALLSTATS count = Gives you the count to all stats
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FAME count = Gives you fame points
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ANIMATIONSPEED fps = changes the animation of everything to match the FPS
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HURTME pct = reduces the player and the player's pet HP by the given percent
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RESETSTATS = resets the player's stat points
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RESETSKILLS = resets the player's skills
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RESETPLAYERLEVEL = resets the player's level to 1
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RESETPETLEVEL = resets pet's level to 1
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RESETPLAYER = resets player's stats, skills, and level
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SKILLPOINTS count = Gives you skill points
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SETPETLEVEL level = Sets the pet's level
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CAMERADISTANCE mult = the mult the camera will be from the player
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SKILL name/index = type just skill to see a list of skills. Type the number or the name of the skill to make active on the player.
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SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn't intended for your character.
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ITEM index,count = the params are option. Type items to see indexes of all monsters in the game.
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ITEM itemName,count = creates count of itemName.
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ALLITEMS = spawns all items.
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ALLITEMS unittype = spawns all items of a given unittype (use "_" for spaces)
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IDENTIFYALL identify all items in the player's inventory.
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ANY index,count = the params are option. Type any to see indexes of all units in the game.
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EDITOROBJECT objectName,count = Creates an object from the editor for testing memory use.
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UNIT unitName,count = creates a unit by name and count.
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SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. Pass in Zero or a negative number for level will use the dungeon depth as the level.
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MONSTER index,count = the params are option. Type monster to see indices of all monsters in the game.
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MONSTER monsterName,count = creates count of monsterName
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MONSTERMEM monsterName,count = the params are option. Creates and deletes a monster for memory testing.
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MODEL modelpath,count = the params are optional. Creates and deletes a model for memory testing.
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DUNGEON dungeonName = sets the current dungeon
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CLEANUP = releases unused resources
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CHARGEBARMULT = makes the charge by X percent easier to fill
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UNITTYPES = displays all unittypes
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RESTARTLEVEL = restarts the current level
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QUESTS = lists all quests
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QUESTACTIVE questName = sets a quest to active
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QUESTSHOWACTIVE = Shows all the players active quests
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QUESTCOMPLETE questName = sets a quest to complete
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QUESTRESET questName = resets a quest to not be active or complete
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QUESTSCOMPLETE = Lists all the quests complete
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SHOWBLOOD = toggles blood particles
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DIFFICULTY = displays the current game difficulty
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SETDIFFICULTY index = sets the current difficulty
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ACHIEVEMENTS = Lists the achievements and if they are complete
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MEMORY = Dumps the memory allocation to the console.
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TAGS = Dumps all tags used in the level and what got created.
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ITEMBYMESH = Pass in part of a mesh name to spawn all items with that contain the string you passed.
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UIREFRESH = forces a refresh on the UI.
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MODIFYSIGHT = changes the sight distance of monsters activation. Pass 0 to reset.
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MODIFYMOTION = changes the motion distance of monsters activation. Pass 0 to reset.
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CHARACTER COUNT = returns the number of characters updating in the level
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PLAYERANIMATION = Dumps to the console which animation the player is playing and stopping.
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DOLLYMIN mindis = The min dolly distance for interaction.
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BLOOM = Toggle fullscreen bloom.
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LOGCONSOLE = Show the logging console.
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CONNECTIONDATA = Dump a connection data file.
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ADDFRIENDBYUSER = Add a friend by username or email.
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DROPCONN = Drop the given connection id.