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| 1 | ||
| 2 | --//====================================================\\-- | |
| 3 | --|| CREATED BY SHACKLUSTER | |
| 4 | --\\====================================================//-- | |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | wait(0.2) | |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | Player = game:GetService("Players").LocalPlayer
| |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Cam = workspace.CurrentCamera | |
| 15 | Backpack = Player.Backpack | |
| 16 | Character = Player.Character | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | Mouse = Player:GetMouse() | |
| 19 | RootPart = Character["HumanoidRootPart"] | |
| 20 | Torso = Character["Torso"] | |
| 21 | Head = Character["Head"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | LeftArm = Character["Left Arm"] | |
| 24 | RightLeg = Character["Right Leg"] | |
| 25 | LeftLeg = Character["Left Leg"] | |
| 26 | RootJoint = RootPart["RootJoint"] | |
| 27 | Neck = Torso["Neck"] | |
| 28 | RightShoulder = Torso["Right Shoulder"] | |
| 29 | LeftShoulder = Torso["Left Shoulder"] | |
| 30 | RightHip = Torso["Right Hip"] | |
| 31 | LeftHip = Torso["Left Hip"] | |
| 32 | local sick = Instance.new("Sound",Character)
| |
| 33 | sick.SoundId = "rbxassetid://716909925" | |
| 34 | - | sick.SoundId = "rbxassetid://342929664" |
| 34 | + | |
| 35 | sick.Pitch = 1 | |
| 36 | sick.Volume = 1 | |
| 37 | sick:Play() | |
| 38 | Humanoid.DisplayDistanceType = "None" | |
| 39 | ||
| 40 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 41 | naeeym2.AlwaysOnTop = true | |
| 42 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 43 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 44 | naeeym2.Adornee = Character.Head | |
| 45 | naeeym2.Name = "Name" | |
| 46 | naeeym2.PlayerToHideFrom = Player | |
| 47 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 48 | tecks2.BackgroundTransparency = 1 | |
| 49 | tecks2.TextScaled = true | |
| 50 | tecks2.BorderSizePixel = 0 | |
| 51 | tecks2.Text = "Duosis" | |
| 52 | tecks2.Font = "SciFi" | |
| 53 | tecks2.TextSize = 30 | |
| 54 | tecks2.TextStrokeTransparency = 0 | |
| 55 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 56 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
| 57 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 58 | tecks2.Parent = naeeym2 | |
| 59 | ||
| 60 | IT = Instance.new | |
| 61 | CF = CFrame.new | |
| 62 | VT = Vector3.new | |
| 63 | RAD = math.rad | |
| 64 | C3 = Color3.new | |
| 65 | UD2 = UDim2.new | |
| 66 | BRICKC = BrickColor.new | |
| 67 | ANGLES = CFrame.Angles | |
| 68 | EULER = CFrame.fromEulerAnglesXYZ | |
| 69 | COS = math.cos | |
| 70 | ACOS = math.acos | |
| 71 | SIN = math.sin | |
| 72 | ASIN = math.asin | |
| 73 | ABS = math.abs | |
| 74 | MRANDOM = math.random | |
| 75 | FLOOR = math.floor | |
| 76 | ||
| 77 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 78 | local NEWMESH = IT(MESH) | |
| 79 | if MESH == "SpecialMesh" then | |
| 80 | NEWMESH.MeshType = MESHTYPE | |
| 81 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 82 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 83 | end | |
| 84 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 85 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 86 | end | |
| 87 | end | |
| 88 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 89 | NEWMESH.Scale = SCALE | |
| 90 | NEWMESH.Parent = PARENT | |
| 91 | return NEWMESH | |
| 92 | end | |
| 93 | ||
| 94 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 95 | local NEWPART = IT("Part")
| |
| 96 | NEWPART.formFactor = FORMFACTOR | |
| 97 | NEWPART.Reflectance = REFLECTANCE | |
| 98 | NEWPART.Transparency = TRANSPARENCY | |
| 99 | NEWPART.CanCollide = false | |
| 100 | NEWPART.Locked = true | |
| 101 | NEWPART.Anchored = true | |
| 102 | if ANCHOR == false then | |
| 103 | NEWPART.Anchored = false | |
| 104 | end | |
| 105 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 106 | NEWPART.Name = NAME | |
| 107 | NEWPART.Size = SIZE | |
| 108 | NEWPART.Position = Torso.Position | |
| 109 | NEWPART.Material = MATERIAL | |
| 110 | NEWPART:BreakJoints() | |
| 111 | NEWPART.Parent = PARENT | |
| 112 | return NEWPART | |
| 113 | end | |
| 114 | ||
| 115 | --//=================================\\ | |
| 116 | --|| CUSTOMIZATION | |
| 117 | --\\=================================// | |
| 118 | ||
| 119 | Player_Size = 1 --Size of the player. | |
| 120 | Animation_Speed = 3 | |
| 121 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 122 | ||
| 123 | local Speed = 16 | |
| 124 | local Effects2 = {}
| |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --|| END OF CUSTOMIZATION | |
| 128 | --\\=================================// | |
| 129 | ||
| 130 | local function weldBetween(a, b) | |
| 131 | local weldd = Instance.new("ManualWeld")
| |
| 132 | weldd.Part0 = a | |
| 133 | weldd.Part1 = b | |
| 134 | weldd.C0 = CFrame.new() | |
| 135 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 136 | weldd.Parent = a | |
| 137 | return weldd | |
| 138 | end | |
| 139 | ||
| 140 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 141 | local acs = Instance.new("Part")
| |
| 142 | acs.CanCollide = false | |
| 143 | acs.Anchored = false | |
| 144 | acs.Size = Vector3.new(0,0,0) | |
| 145 | acs.CFrame = attachmentpart.CFrame | |
| 146 | acs.Parent = Character | |
| 147 | acs.BrickColor = color | |
| 148 | local meshs = Instance.new("SpecialMesh")
| |
| 149 | meshs.MeshId = mesh | |
| 150 | meshs.TextureId = texture | |
| 151 | meshs.Parent = acs | |
| 152 | meshs.Scale = scale | |
| 153 | meshs.Offset = offset | |
| 154 | weldBetween(attachmentpart,acs) | |
| 155 | end | |
| 156 | ||
| 157 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 158 | if TYPE == "Gem" then | |
| 159 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 160 | acs.Anchored = false | |
| 161 | acs.CanCollide = false | |
| 162 | acs.CFrame = PART.CFrame | |
| 163 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 164 | weldBetween(PART,acs) | |
| 165 | elseif TYPE == "Skull" then | |
| 166 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 167 | acs.Anchored = false | |
| 168 | acs.CanCollide = false | |
| 169 | acs.CFrame = PART.CFrame | |
| 170 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 171 | weldBetween(PART,acs) | |
| 172 | elseif TYPE == "Eye" then | |
| 173 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 174 | acs.Anchored = false | |
| 175 | acs.CanCollide = false | |
| 176 | acs.CFrame = PART.CFrame | |
| 177 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 178 | weldBetween(PART,acs) | |
| 179 | end | |
| 180 | end | |
| 181 | ||
| 182 | --//=================================\\ | |
| 183 | --|| USEFUL VALUES | |
| 184 | --\\=================================// | |
| 185 | ||
| 186 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 187 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 188 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 189 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 190 | local CHANGEDEFENSE = 0 | |
| 191 | local CHANGEDAMAGE = 0 | |
| 192 | local CHANGEMOVEMENT = 0 | |
| 193 | local ANIM = "Idle" | |
| 194 | local ATTACK = false | |
| 195 | local EQUIPPED = false | |
| 196 | local HOLD = false | |
| 197 | local COMBO = 1 | |
| 198 | local Rooted = false | |
| 199 | local SINE = 0 | |
| 200 | local KEYHOLD = false | |
| 201 | local CHANGE = 2 / Animation_Speed | |
| 202 | local WALKINGANIM = false | |
| 203 | local WALK = 0 | |
| 204 | local VALUE1 = false | |
| 205 | local VALUE2 = false | |
| 206 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 207 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 208 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 209 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 210 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 211 | WEAPONGUI.Name = "Weapon GUI" | |
| 212 | local Weapon = IT("Model")
| |
| 213 | Weapon.Name = "Adds" | |
| 214 | local Effects = IT("Folder", Weapon)
| |
| 215 | Effects.Name = "Effects" | |
| 216 | local ANIMATOR = Humanoid.Animator | |
| 217 | local ANIMATE = Character.Animate | |
| 218 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 219 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 220 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
| |
| 221 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 222 | local UNANCHOR = true | |
| 223 | ||
| 224 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 225 | ||
| 226 | --//=================================\\ | |
| 227 | --\\=================================// | |
| 228 | ||
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 232 | --\\=================================// | |
| 233 | ||
| 234 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 235 | ArtificialHB.Name = "ArtificialHB" | |
| 236 | ||
| 237 | script:WaitForChild("ArtificialHB")
| |
| 238 | ||
| 239 | frame = Frame_Speed | |
| 240 | tf = 0 | |
| 241 | allowframeloss = false | |
| 242 | tossremainder = false | |
| 243 | lastframe = tick() | |
| 244 | script.ArtificialHB:Fire() | |
| 245 | ||
| 246 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 247 | tf = tf + s | |
| 248 | if tf >= frame then | |
| 249 | if allowframeloss then | |
| 250 | script.ArtificialHB:Fire() | |
| 251 | lastframe = tick() | |
| 252 | else | |
| 253 | for i = 1, math.floor(tf / frame) do | |
| 254 | script.ArtificialHB:Fire() | |
| 255 | end | |
| 256 | lastframe = tick() | |
| 257 | end | |
| 258 | if tossremainder then | |
| 259 | tf = 0 | |
| 260 | else | |
| 261 | tf = tf - frame * math.floor(tf / frame) | |
| 262 | end | |
| 263 | end | |
| 264 | end) | |
| 265 | ||
| 266 | --//=================================\\ | |
| 267 | --\\=================================// | |
| 268 | ||
| 269 | ||
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | --//=================================\\ | |
| 274 | --|| SOME FUNCTIONS | |
| 275 | --\\=================================// | |
| 276 | ||
| 277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 279 | end | |
| 280 | ||
| 281 | function PositiveAngle(NUMBER) | |
| 282 | if NUMBER >= 0 then | |
| 283 | NUMBER = 0 | |
| 284 | end | |
| 285 | return NUMBER | |
| 286 | end | |
| 287 | ||
| 288 | function NegativeAngle(NUMBER) | |
| 289 | if NUMBER <= 0 then | |
| 290 | NUMBER = 0 | |
| 291 | end | |
| 292 | return NUMBER | |
| 293 | end | |
| 294 | ||
| 295 | function Swait(NUMBER) | |
| 296 | if NUMBER == 0 or NUMBER == nil then | |
| 297 | ArtificialHB.Event:wait() | |
| 298 | else | |
| 299 | for i = 1, NUMBER do | |
| 300 | ArtificialHB.Event:wait() | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | ||
| 305 | function QuaternionFromCFrame(cf) | |
| 306 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 307 | local trace = m00 + m11 + m22 | |
| 308 | if trace > 0 then | |
| 309 | local s = math.sqrt(1 + trace) | |
| 310 | local recip = 0.5 / s | |
| 311 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 312 | else | |
| 313 | local i = 0 | |
| 314 | if m11 > m00 then | |
| 315 | i = 1 | |
| 316 | end | |
| 317 | if m22 > (i == 0 and m00 or m11) then | |
| 318 | i = 2 | |
| 319 | end | |
| 320 | if i == 0 then | |
| 321 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 322 | local recip = 0.5 / s | |
| 323 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 324 | elseif i == 1 then | |
| 325 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 326 | local recip = 0.5 / s | |
| 327 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 328 | elseif i == 2 then | |
| 329 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 330 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | ||
| 335 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 336 | local xs, ys, zs = x + x, y + y, z + z | |
| 337 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 338 | local xx = x * xs | |
| 339 | local xy = x * ys | |
| 340 | local xz = x * zs | |
| 341 | local yy = y * ys | |
| 342 | local yz = y * zs | |
| 343 | local zz = z * zs | |
| 344 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 345 | end | |
| 346 | ||
| 347 | function QuaternionSlerp(a, b, t) | |
| 348 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 349 | local startInterp, finishInterp; | |
| 350 | if cosTheta >= 0.0001 then | |
| 351 | if (1 - cosTheta) > 0.0001 then | |
| 352 | local theta = ACOS(cosTheta) | |
| 353 | local invSinTheta = 1 / SIN(theta) | |
| 354 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 355 | finishInterp = SIN(t * theta) * invSinTheta | |
| 356 | else | |
| 357 | startInterp = 1 - t | |
| 358 | finishInterp = t | |
| 359 | end | |
| 360 | else | |
| 361 | if (1 + cosTheta) > 0.0001 then | |
| 362 | local theta = ACOS(-cosTheta) | |
| 363 | local invSinTheta = 1 / SIN(theta) | |
| 364 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 365 | finishInterp = SIN(t * theta) * invSinTheta | |
| 366 | else | |
| 367 | startInterp = t - 1 | |
| 368 | finishInterp = t | |
| 369 | end | |
| 370 | end | |
| 371 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 372 | end | |
| 373 | ||
| 374 | function Clerp(a, b, t) | |
| 375 | local qa = {QuaternionFromCFrame(a)}
| |
| 376 | local qb = {QuaternionFromCFrame(b)}
| |
| 377 | local ax, ay, az = a.x, a.y, a.z | |
| 378 | local bx, by, bz = b.x, b.y, b.z | |
| 379 | local _t = 1 - t | |
| 380 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 381 | end | |
| 382 | ||
| 383 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 384 | local frame = IT("Frame")
| |
| 385 | frame.BackgroundTransparency = TRANSPARENCY | |
| 386 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 387 | frame.Position = POSITION | |
| 388 | frame.Size = SIZE | |
| 389 | frame.BackgroundColor3 = COLOR | |
| 390 | frame.BorderColor3 = BORDERCOLOR | |
| 391 | frame.Name = NAME | |
| 392 | frame.Parent = PARENT | |
| 393 | return frame | |
| 394 | end | |
| 395 | ||
| 396 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 397 | local label = IT("TextLabel")
| |
| 398 | label.BackgroundTransparency = 1 | |
| 399 | label.Size = UD2(1, 0, 1, 0) | |
| 400 | label.Position = UD2(0, 0, 0, 0) | |
| 401 | label.TextColor3 = TEXTCOLOR | |
| 402 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 403 | label.TextTransparency = TRANSPARENCY | |
| 404 | label.FontSize = TEXTFONTSIZE | |
| 405 | label.Font = TEXTFONT | |
| 406 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 407 | label.TextScaled = false | |
| 408 | label.Text = TEXT | |
| 409 | label.Name = NAME | |
| 410 | label.Parent = PARENT | |
| 411 | return label | |
| 412 | end | |
| 413 | ||
| 414 | function NoOutlines(PART) | |
| 415 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 416 | end | |
| 417 | ||
| 418 | ||
| 419 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 420 | local NEWWELD = IT(TYPE) | |
| 421 | NEWWELD.Part0 = PART0 | |
| 422 | NEWWELD.Part1 = PART1 | |
| 423 | NEWWELD.C0 = C0 | |
| 424 | NEWWELD.C1 = C1 | |
| 425 | NEWWELD.Parent = PARENT | |
| 426 | return NEWWELD | |
| 427 | end | |
| 428 | ||
| 429 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 430 | local NEWSOUND = nil | |
| 431 | coroutine.resume(coroutine.create(function() | |
| 432 | NEWSOUND = IT("Sound", PARENT)
| |
| 433 | NEWSOUND.Volume = VOLUME | |
| 434 | NEWSOUND.Pitch = PITCH | |
| 435 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 436 | Swait() | |
| 437 | NEWSOUND:play() | |
| 438 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 439 | end)) | |
| 440 | return NEWSOUND | |
| 441 | end | |
| 442 | ||
| 443 | function CFrameFromTopBack(at, top, back) | |
| 444 | local right = top:Cross(back) | |
| 445 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 446 | end | |
| 447 | ||
| 448 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 449 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 450 | local mesh = IT("SpecialMesh",wave)
| |
| 451 | mesh.MeshType = "FileMesh" | |
| 452 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 453 | mesh.Scale = SIZE | |
| 454 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 455 | wave.CFrame = CFRAME | |
| 456 | coroutine.resume(coroutine.create(function(PART) | |
| 457 | for i = 1, WAIT do | |
| 458 | Swait() | |
| 459 | mesh.Scale = mesh.Scale + GROW | |
| 460 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 461 | if DOESROT == true then | |
| 462 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 463 | end | |
| 464 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 465 | if wave.Transparency > 0.99 then | |
| 466 | wave:remove() | |
| 467 | end | |
| 468 | end | |
| 469 | end)) | |
| 470 | end | |
| 471 | ||
| 472 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,MATERIAL) | |
| 473 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 474 | local mesh = IT("SpecialMesh",wave)
| |
| 475 | mesh.MeshType = "Sphere" | |
| 476 | mesh.Scale = SIZE | |
| 477 | mesh.Offset = VT(0,0,0) | |
| 478 | wave.CFrame = CFRAME | |
| 479 | coroutine.resume(coroutine.create(function(PART) | |
| 480 | for i = 1, WAIT do | |
| 481 | Swait() | |
| 482 | mesh.Scale = mesh.Scale + GROW | |
| 483 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 484 | if wave.Transparency > 0.99 then | |
| 485 | wave:remove() | |
| 486 | end | |
| 487 | end | |
| 488 | end)) | |
| 489 | end | |
| 490 | ||
| 491 | function MakeForm(PART,TYPE) | |
| 492 | if TYPE == "Cyl" then | |
| 493 | local MSH = IT("CylinderMesh",PART)
| |
| 494 | elseif TYPE == "Ball" then | |
| 495 | local MSH = IT("SpecialMesh",PART)
| |
| 496 | MSH.MeshType = "Sphere" | |
| 497 | elseif TYPE == "Wedge" then | |
| 498 | local MSH = IT("SpecialMesh",PART)
| |
| 499 | MSH.MeshType = "Wedge" | |
| 500 | elseif TYPE == "Head" then | |
| 501 | local MSH = IT("SpecialMesh",PART)
| |
| 502 | MSH.Scale = VT(1.25,1.25,1.25) | |
| 503 | end | |
| 504 | end | |
| 505 | ||
| 506 | function CheckTableForString(Table, String) | |
| 507 | for i, v in pairs(Table) do | |
| 508 | if string.find(string.lower(String), string.lower(v)) then | |
| 509 | return true | |
| 510 | end | |
| 511 | end | |
| 512 | return false | |
| 513 | end | |
| 514 | ||
| 515 | function CheckIntangible(Hit) | |
| 516 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 517 | if Hit and Hit.Parent then | |
| 518 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 519 | return true | |
| 520 | end | |
| 521 | end | |
| 522 | return false | |
| 523 | end | |
| 524 | ||
| 525 | Debris = game:GetService("Debris")
| |
| 526 | ||
| 527 | function CreateGUICircle(TARGET) | |
| 528 | local GUI = Instance.new("BillboardGui",Character)
| |
| 529 | GUI.Size = UDim2.new(15,0,15,0) | |
| 530 | GUI.Adornee = TARGET | |
| 531 | local GUI2 = IT("ImageLabel",GUI)
| |
| 532 | GUI2.BackgroundTransparency = 1 | |
| 533 | GUI2.BorderSizePixel = 0 | |
| 534 | GUI2.Size = UDim2.new(1,0,0,0) | |
| 535 | GUI2.Position = UDim2.new(0,0,0.5,0) | |
| 536 | GUI2.SizeConstraint = "RelativeYY" | |
| 537 | GUI.AlwaysOnTop = true | |
| 538 | GUI2.Image = "http://www.roblox.com/asset/?id=74329608" | |
| 539 | return GUI,GUI2 | |
| 540 | end | |
| 541 | ||
| 542 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 543 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 544 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 545 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 546 | if RayHit and CheckIntangible(RayHit) then | |
| 547 | if DelayIfHit then | |
| 548 | wait() | |
| 549 | end | |
| 550 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 551 | end | |
| 552 | return RayHit, RayPos, RayNormal | |
| 553 | end | |
| 554 | ||
| 555 | function turnto(position) | |
| 556 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 557 | end | |
| 558 | ||
| 559 | --//=================================\\ | |
| 560 | --|| WEAPON CREATION | |
| 561 | --\\=================================// | |
| 562 | ||
| 563 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(0.501,1.001,1.001),false) | |
| 564 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.25,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 565 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
| 566 | local weld = CreateWeldOrSnapOrMotor("Weld", body, Torso, body, CF(0.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 567 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
| 568 | local weld = CreateWeldOrSnapOrMotor("Weld", body, RightArm, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 569 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
| 570 | local weld = CreateWeldOrSnapOrMotor("Weld", body, RightLeg, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 571 | ||
| 572 | ||
| 573 | for _, c in pairs(Weapon:GetChildren()) do | |
| 574 | if c.ClassName == "Part" then | |
| 575 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 576 | end | |
| 577 | end | |
| 578 | ||
| 579 | Weapon.Parent = Character | |
| 580 | ||
| 581 | Humanoid.Died:connect(function() | |
| 582 | ATTACK = true | |
| 583 | end) | |
| 584 | ||
| 585 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 586 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 587 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 588 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 589 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 590 | ||
| 591 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Light array", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 1") | |
| 592 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow field", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 2") | |
| 593 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 3") | |
| 594 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow eye", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 4") | |
| 595 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", C3(), 6, "Legacy", 0, 2, 1, "Text 5") | |
| 596 | ||
| 597 | --//=================================\\ | |
| 598 | --|| DAMAGE FUNCTIONS | |
| 599 | --\\=================================// | |
| 600 | ||
| 601 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 602 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 603 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 604 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 605 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 606 | BODYPOSITION.P = 2000 | |
| 607 | BODYPOSITION.D = 100 | |
| 608 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 609 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 610 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 611 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 612 | BILLBOARDGUI.Adornee = STATPART | |
| 613 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 614 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 615 | BILLBOARDGUI.AlwaysOnTop = true | |
| 616 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 617 | TEXTLABEL.BackgroundTransparency = 1 | |
| 618 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 619 | TEXTLABEL.Text = TEXT | |
| 620 | TEXTLABEL.Font = "SciFi" | |
| 621 | TEXTLABEL.FontSize="Size42" | |
| 622 | TEXTLABEL.TextColor3 = COLOR | |
| 623 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 624 | TEXTLABEL.TextScaled = true | |
| 625 | TEXTLABEL.TextWrapped = true | |
| 626 | Debris:AddItem(STATPART,10) | |
| 627 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 628 | if LABELTYPE == "Normal" then | |
| 629 | for i = 1, 10 do | |
| 630 | wait() | |
| 631 | STATPART.Position = STATPART.Position + VT(0, (5-i)/10 ,0) | |
| 632 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
| 633 | end | |
| 634 | elseif LABELTYPE == "Debuff" then | |
| 635 | for i = 1, 10 do | |
| 636 | wait() | |
| 637 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 638 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
| 639 | end | |
| 640 | elseif LABELTYPE == "Shock" then | |
| 641 | local ORIGIN = STATPART.Position | |
| 642 | for i = 1, 10 do | |
| 643 | wait() | |
| 644 | STATPART.Position = ORIGIN + VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)) | |
| 645 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
| 646 | end | |
| 647 | end | |
| 648 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 649 | end | |
| 650 | ||
| 651 | --//=================================\\ | |
| 652 | --|| DAMAGING | |
| 653 | --\\=================================// | |
| 654 | ||
| 655 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 656 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 657 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 658 | local dmg = math.random(min,max) | |
| 659 | if humanoid.Health > 0 then | |
| 660 | if beserk == true then | |
| 661 | humanoid.Health = 0 | |
| 662 | else | |
| 663 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 664 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 665 | if math.random(1,100) < critrate+1 then | |
| 666 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 667 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 668 | else | |
| 669 | humanoid.Health = humanoid.Health - dmg | |
| 670 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 671 | end | |
| 672 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 673 | defence.Name = ("HitBy"..Player.Name)
| |
| 674 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | end | |
| 679 | ||
| 680 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison) | |
| 681 | local dmg = math.random(min,max) | |
| 682 | for i,v in ipairs(workspace:GetChildren()) do | |
| 683 | if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
| |
| 684 | local body = v:GetChildren() | |
| 685 | for part = 1, #body do | |
| 686 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 687 | if(body[part].Position - position).Magnitude < radius then | |
| 688 | if v.ClassName == "Model" then | |
| 689 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 690 | if v.Humanoid.Health ~= 0 then | |
| 691 | if CanBeDodgedByJumping == true then | |
| 692 | if body[part].Position.Y < position.Y+5 then | |
| 693 | if math.random(1,100) < critrate+1 then | |
| 694 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
| |
| 695 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 696 | else | |
| 697 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
| |
| 698 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 699 | end | |
| 700 | local defence = Instance.new("BoolValue",v)
| |
| 701 | defence.Name = ("HitBy"..Player.Name)
| |
| 702 | game:GetService("Debris"):AddItem(defence, 0.005)
| |
| 703 | end | |
| 704 | else | |
| 705 | if beserk == true then | |
| 706 | v.Humanoid.Health = 0 | |
| 707 | end | |
| 708 | if math.random(1,100) < critrate+1 then | |
| 709 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
| |
| 710 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 711 | else | |
| 712 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
| |
| 713 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 714 | end | |
| 715 | local defence = Instance.new("BoolValue",v)
| |
| 716 | defence.Name = ("HitBy"..Player.Name)
| |
| 717 | game:GetService("Debris"):AddItem(defence, 0.005)
| |
| 718 | end | |
| 719 | end | |
| 720 | end | |
| 721 | end | |
| 722 | if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
| |
| 723 | Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
| |
| 724 | end | |
| 725 | if maxstrength < 0 then | |
| 726 | local bv = Instance.new("BodyVelocity")
| |
| 727 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 728 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 729 | bv.Parent = body[part] | |
| 730 | bv.Name = "PROJECTILEVELOCITY" | |
| 731 | Debris:AddItem(bv,0.2) | |
| 732 | else | |
| 733 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | end | |
| 738 | end | |
| 739 | end | |
| 740 | end | |
| 741 | ||
| 742 | function AoEStun(POS,RANGE,LAST) | |
| 743 | for i,v in ipairs(workspace:GetChildren()) do | |
| 744 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 745 | local body = v:GetChildren() | |
| 746 | for part = 1, #body do | |
| 747 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 748 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 749 | if v.ClassName == "Model" then | |
| 750 | if v:FindFirstChild("Humanoid") then
| |
| 751 | if v.Humanoid.Health ~= 0 then | |
| 752 | Stun(v.Humanoid,LAST) | |
| 753 | local defence = Instance.new("BoolValue",v)
| |
| 754 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 755 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 756 | end | |
| 757 | end | |
| 758 | end | |
| 759 | end | |
| 760 | end | |
| 761 | end | |
| 762 | end | |
| 763 | end | |
| 764 | end | |
| 765 | ||
| 766 | function Stun(HUMANOID,LAST) | |
| 767 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 768 | HUMANOID.PlatformStand = true | |
| 769 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 770 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 771 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 772 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 773 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 774 | end | |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | Swait(LAST*50) | |
| 777 | HUMANOID.PlatformStand = false | |
| 778 | end)) | |
| 779 | end | |
| 780 | end | |
| 781 | ||
| 782 | function Poison(HUMANOID,LAST,DAMAGE) | |
| 783 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
| |
| 784 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 785 | defence.Name = ("PoisonedBy"..Player.Name)
| |
| 786 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 787 | coroutine.resume(coroutine.create(function() | |
| 788 | for i = 1, LAST/2 do | |
| 789 | if HUMANOID then | |
| 790 | if HUMANOID.Health == 0 then | |
| 791 | break | |
| 792 | end | |
| 793 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 794 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
| |
| 795 | end | |
| 796 | Swait(50) | |
| 797 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
| 798 | end | |
| 799 | end | |
| 800 | end)) | |
| 801 | end | |
| 802 | end | |
| 803 | ||
| 804 | function killnearest(position,range,maxstrength) | |
| 805 | for i,v in ipairs(workspace:GetChildren()) do | |
| 806 | local body = v:GetChildren() | |
| 807 | for part = 1, #body do | |
| 808 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 809 | if(body[part].Position - position).Magnitude < range then | |
| 810 | if v.ClassName == "Model" then | |
| 811 | v:BreakJoints() | |
| 812 | end | |
| 813 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 814 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | if v.ClassName == "Part" then | |
| 819 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 820 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 821 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 822 | end | |
| 823 | end | |
| 824 | end | |
| 825 | end | |
| 826 | ||
| 827 | --//=================================\\ | |
| 828 | --|| ATTACK FUNCTIONS AND STUFF | |
| 829 | --\\=================================// | |
| 830 | ||
| 831 | function AttackTemplate() | |
| 832 | ATTACK = true | |
| 833 | Rooted = false | |
| 834 | for i=0, 1, 0.1 / Animation_Speed do | |
| 835 | Swait() | |
| 836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 842 | end | |
| 843 | ATTACK = false | |
| 844 | Rooted = false | |
| 845 | end | |
| 846 | ||
| 847 | function clerp(a, b, t) | |
| 848 | return a:lerp(b, t) | |
| 849 | end | |
| 850 | ||
| 851 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 852 | local A = clerp(startpos, pos2, t) | |
| 853 | local B = clerp(pos2, pos3, t) | |
| 854 | local C = clerp(pos3, endpos, t) | |
| 855 | local lerp1 = clerp(A, B, t) | |
| 856 | local lerp2 = clerp(B, C, t) | |
| 857 | local cubic = clerp(lerp1, lerp2, t) | |
| 858 | return cubic | |
| 859 | end | |
| 860 | ||
| 861 | function Mortar(Target) | |
| 862 | local newball = Instance.new("Part", workspace)
| |
| 863 | newball.Anchored = true | |
| 864 | newball.Shape = "Ball" | |
| 865 | newball.Material = "Neon" | |
| 866 | newball.Size = Vector3.new(0,0,0) | |
| 867 | newball.CanCollide = false | |
| 868 | newball.CFrame = CF(Target) | |
| 869 | newball.Color = C3(1,1,1) | |
| 870 | newball.Transparency = 1 | |
| 871 | local POS = Mouse.Hit.p | |
| 872 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 873 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 874 | local A1 = IT("Attachment",newball)
| |
| 875 | A1.Position = Vector3.new(0, 2.5, 0) | |
| 876 | local A2 = IT("Attachment",newball)
| |
| 877 | A2.Position = Vector3.new(0, -2.5, 0) | |
| 878 | local Trail = IT("Trail",newball)
| |
| 879 | Trail.LightEmission = 1 | |
| 880 | Trail.FaceCamera = true | |
| 881 | Trail.Texture = "rbxassetid://945758042" | |
| 882 | Trail.Attachment0 = A1 | |
| 883 | Trail.Attachment1 = A2 | |
| 884 | Trail.Lifetime = 1 | |
| 885 | Trail.MinLength = 0 | |
| 886 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 887 | Trail.Color = ColorSequence.new(newball.Color) | |
| 888 | coroutine.resume(coroutine.create(function() | |
| 889 | for i = 0, 1, 0.07 do | |
| 890 | Swait() | |
| 891 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
| 892 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
| 893 | end | |
| 894 | AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true) | |
| 895 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
| 896 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
| 897 | for i = 1, 10 do | |
| 898 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 899 | end | |
| 900 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 901 | end)) | |
| 902 | end | |
| 903 | ||
| 904 | function LightArray() | |
| 905 | ATTACK = true | |
| 906 | Rooted = false | |
| 907 | for i=0, 1, 0.1 / Animation_Speed do | |
| 908 | Swait() | |
| 909 | turnto(Mouse.Hit.p) | |
| 910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 916 | end | |
| 917 | local LOOP = 0 | |
| 918 | for i = 1, 30 do | |
| 919 | Swait() | |
| 920 | turnto(Mouse.Hit.p) | |
| 921 | LOOP = LOOP + 1 | |
| 922 | if LOOP == 10 then | |
| 923 | LOOP = 0 | |
| 924 | Mortar(LeftArm.CFrame*CF(0,-1,0).p) | |
| 925 | end | |
| 926 | end | |
| 927 | ATTACK = false | |
| 928 | Rooted = false | |
| 929 | end | |
| 930 | ||
| 931 | function ShadowField() | |
| 932 | ATTACK = true | |
| 933 | Rooted = true | |
| 934 | for i=0, 2, 0.1 / Animation_Speed do | |
| 935 | Swait() | |
| 936 | turnto(Mouse.Hit.p) | |
| 937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
| 938 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 941 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 943 | end | |
| 944 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 945 | Swait() | |
| 946 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.5 / Animation_Speed) | |
| 948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 950 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 952 | end | |
| 953 | local Target = RightArm.CFrame*CF(0,-1,0).p | |
| 954 | local newball = Instance.new("Part", workspace)
| |
| 955 | newball.Anchored = true | |
| 956 | newball.Shape = "Ball" | |
| 957 | newball.Material = "Neon" | |
| 958 | newball.Size = Vector3.new(0,0,0) | |
| 959 | newball.CanCollide = false | |
| 960 | newball.CFrame = CF(Target) | |
| 961 | newball.BrickColor = BRICKC"Really black" | |
| 962 | newball.Transparency = 1 | |
| 963 | local POS = Mouse.Hit.p | |
| 964 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 965 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 966 | local A1 = IT("Attachment",newball)
| |
| 967 | A1.Position = Vector3.new(0, 2.5, 0) | |
| 968 | local A2 = IT("Attachment",newball)
| |
| 969 | A2.Position = Vector3.new(0, -2.5, 0) | |
| 970 | local Trail = IT("Trail",newball)
| |
| 971 | Trail.LightEmission = 0 | |
| 972 | Trail.FaceCamera = true | |
| 973 | Trail.Texture = "rbxassetid://945758042" | |
| 974 | Trail.Attachment0 = A1 | |
| 975 | Trail.Attachment1 = A2 | |
| 976 | Trail.Lifetime = 1 | |
| 977 | Trail.MinLength = 0 | |
| 978 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 979 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
| 980 | for i = 0, 1, 0.07 do | |
| 981 | Swait() | |
| 982 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
| 983 | end | |
| 984 | MagicSphere(VT(25,25,25),55,Torso.CFrame,"Really black",VT(-0.5,-0.5,-0.5)) | |
| 985 | UNANCHOR = false | |
| 986 | RootPart.Anchored = true | |
| 987 | RootPart.CFrame = CF(newball.Position,Mouse.Hit.p) | |
| 988 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 991 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 996 | end | |
| 997 | CreateSound("1021477796", newball, 10, 0.6)
| |
| 998 | for i = 1, 100 do | |
| 999 | Swait(5) | |
| 1000 | MagicSphere(VT(75,75,75),15,newball.CFrame,"Really black",VT(-5,-5,-5)) | |
| 1001 | MagicSphere(VT(5,5,85),15,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
| 1002 | AoEDamage(newball.Position,25,1,1,-15,false,2,2,false,false) | |
| 1003 | end | |
| 1004 | game:GetService("Debris"):AddItem(newball, 15)
| |
| 1005 | UNANCHOR = true | |
| 1006 | ATTACK = false | |
| 1007 | Rooted = false | |
| 1008 | end | |
| 1009 | ||
| 1010 | function Oblivion() | |
| 1011 | ATTACK = true | |
| 1012 | Rooted = true | |
| 1013 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1014 | Swait() | |
| 1015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1017 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1022 | end | |
| 1023 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1024 | Swait() | |
| 1025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1027 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1032 | end | |
| 1033 | for i = 1, 75 do | |
| 1034 | Swait() | |
| 1035 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 1036 | end | |
| 1037 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1038 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1039 | AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true) | |
| 1040 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5)) | |
| 1041 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5)) | |
| 1042 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 1043 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 1044 | ATTACK = false | |
| 1045 | Rooted = false | |
| 1046 | end | |
| 1047 | ||
| 1048 | function ShadowEye() | |
| 1049 | ATTACK = true | |
| 1050 | Rooted = true | |
| 1051 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1052 | Swait() | |
| 1053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1055 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1060 | end | |
| 1061 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1062 | Swait() | |
| 1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1065 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1070 | end | |
| 1071 | local POS = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Black side", VT(0,0,0)) | |
| 1072 | POS.CFrame = CF(Mouse.Hit.p) | |
| 1073 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1074 | local GUI3,GUI4 = CreateGUICircle(POS) | |
| 1075 | CreateSound("1021477796", POS, 10, 0.6)
| |
| 1076 | for i = 1, 75 do | |
| 1077 | Swait() | |
| 1078 | GUI2.Size = UDim2.new(1,0,i/75,0) | |
| 1079 | GUI2.Position = GUI2.Position - UDim2.new(0,0,0.5/75,0) | |
| 1080 | GUI4.Size = UDim2.new(1,0,i/75,0) | |
| 1081 | GUI4.Position = GUI4.Position - UDim2.new(0,0,0.5/75,0) | |
| 1082 | end | |
| 1083 | for i = 1, 90 do | |
| 1084 | Swait(5) | |
| 1085 | MagicSphere(VT(75,75,75),5,POS.CFrame,"Really black",VT(-15,-15,-15)) | |
| 1086 | AoEDamage(POS.Position,35,1,1,-15,false,0,2,false,false) | |
| 1087 | --MagicSphere(VT(0.5,0.5,15),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
| 1088 | MagicSphere(VT(0.5,0.5,15),50,CF(POS.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,POS.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
| 1089 | end | |
| 1090 | for i = 1, 25 do | |
| 1091 | Swait() | |
| 1092 | GUI2.Size = UDim2.new(1,0,1-(i/25),0) | |
| 1093 | GUI2.Position = GUI2.Position + UDim2.new(0,0,0.5/25,0) | |
| 1094 | GUI4.Size = UDim2.new(1,0,1-(i/25),0) | |
| 1095 | GUI4.Position = GUI4.Position + UDim2.new(0,0,0.5/25,0) | |
| 1096 | end | |
| 1097 | GUI:remove() | |
| 1098 | GUI3:remove() | |
| 1099 | ATTACK = false | |
| 1100 | Rooted = false | |
| 1101 | end | |
| 1102 | ||
| 1103 | function Taunt() | |
| 1104 | ATTACK = true | |
| 1105 | Rooted = true | |
| 1106 | for i = 1, 3 do | |
| 1107 | for i=0, 0.7, 0.1 / Animation_Speed do | |
| 1108 | Swait() | |
| 1109 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1115 | end | |
| 1116 | for i=0, 0.7, 0.1 / Animation_Speed do | |
| 1117 | Swait() | |
| 1118 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ATTACK = false | |
| 1127 | Rooted = false | |
| 1128 | end | |
| 1129 | ||
| 1130 | --//=================================\\ | |
| 1131 | --|| ASSIGN THINGS TO KEYS | |
| 1132 | --\\=================================// | |
| 1133 | ||
| 1134 | function MouseDown(Mouse) | |
| 1135 | if ATTACK == false then | |
| 1136 | end | |
| 1137 | end | |
| 1138 | ||
| 1139 | function MouseUp(Mouse) | |
| 1140 | HOLD = false | |
| 1141 | end | |
| 1142 | ||
| 1143 | function KeyDown(Key) | |
| 1144 | KEYHOLD = true | |
| 1145 | if Key == "z" and ATTACK == false then | |
| 1146 | LightArray() | |
| 1147 | end | |
| 1148 | ||
| 1149 | if Key == "b" and ATTACK == false then | |
| 1150 | ShadowField() | |
| 1151 | end | |
| 1152 | ||
| 1153 | if Key == "c" and ATTACK == false then | |
| 1154 | Oblivion() | |
| 1155 | end | |
| 1156 | ||
| 1157 | if Key == "v" and ATTACK == false then | |
| 1158 | ShadowEye() | |
| 1159 | end | |
| 1160 | ||
| 1161 | if Key == "t" and ATTACK == false then | |
| 1162 | Taunt() | |
| 1163 | end | |
| 1164 | end | |
| 1165 | ||
| 1166 | function KeyUp(Key) | |
| 1167 | KEYHOLD = false | |
| 1168 | end | |
| 1169 | ||
| 1170 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1171 | MouseDown(NEWKEY) | |
| 1172 | end) | |
| 1173 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1174 | MouseUp(NEWKEY) | |
| 1175 | end) | |
| 1176 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1177 | KeyDown(NEWKEY) | |
| 1178 | end) | |
| 1179 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1180 | KeyUp(NEWKEY) | |
| 1181 | end) | |
| 1182 | ||
| 1183 | --//=================================\\ | |
| 1184 | --\\=================================// | |
| 1185 | ||
| 1186 | ||
| 1187 | function unanchor() | |
| 1188 | if UNANCHOR == true then | |
| 1189 | g = Character:GetChildren() | |
| 1190 | for i = 1, #g do | |
| 1191 | if g[i].ClassName == "Part" then | |
| 1192 | g[i].Anchored = false | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | ||
| 1198 | ||
| 1199 | --//=================================\\ | |
| 1200 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1201 | --\\=================================// | |
| 1202 | ||
| 1203 | Humanoid.Changed:connect(function(Jump) | |
| 1204 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1205 | Humanoid.Jump = false | |
| 1206 | end | |
| 1207 | end) | |
| 1208 | ||
| 1209 | Speed = 65 | |
| 1210 | ||
| 1211 | while true do | |
| 1212 | Swait() | |
| 1213 | ANIMATE.Parent = nil | |
| 1214 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1215 | IDLEANIMATION:Play() | |
| 1216 | SINE = SINE + CHANGE | |
| 1217 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1218 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1219 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1220 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1221 | local WALKSPEEDVALUE = 3 | |
| 1222 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1223 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1224 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1225 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1226 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1227 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1228 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1229 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1230 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1231 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1232 | end | |
| 1233 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1234 | ANIM = "Jump" | |
| 1235 | if ATTACK == false then | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1242 | end | |
| 1243 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1244 | ANIM = "Fall" | |
| 1245 | if ATTACK == false then | |
| 1246 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1252 | end | |
| 1253 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1254 | ANIM = "Idle" | |
| 1255 | if ATTACK == false then | |
| 1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1262 | end | |
| 1263 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1264 | ANIM = "Walk" | |
| 1265 | WALK = WALK + 1 / Animation_Speed | |
| 1266 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1267 | WALK = 0 | |
| 1268 | if WALKINGANIM == true then | |
| 1269 | WALKINGANIM = false | |
| 1270 | elseif WALKINGANIM == false then | |
| 1271 | WALKINGANIM = true | |
| 1272 | end | |
| 1273 | end | |
| 1274 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1275 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1276 | if ATTACK == false then | |
| 1277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1279 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1282 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1284 | end | |
| 1285 | end | |
| 1286 | if #Effects2>0 then | |
| 1287 | for e=1,#Effects2 do | |
| 1288 | if Effects2[e]~=nil then | |
| 1289 | local Thing=Effects2[e] | |
| 1290 | if Thing~=nil then | |
| 1291 | local Part=Thing[1] | |
| 1292 | local Mode=Thing[2] | |
| 1293 | local Delay=Thing[3] | |
| 1294 | local IncX=Thing[4] | |
| 1295 | local IncY=Thing[5] | |
| 1296 | local IncZ=Thing[6] | |
| 1297 | local Part2=Thing[8] | |
| 1298 | if Thing[1].Transparency<=1 then | |
| 1299 | if Thing[2]=="Block1" then | |
| 1300 | Thing[1].CFrame=Thing[1].CFrame | |
| 1301 | Mesh=Thing[1].Mesh | |
| 1302 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1303 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1304 | elseif Thing[2]=="Cylinder" then | |
| 1305 | Mesh=Thing[1].Mesh | |
| 1306 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1307 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1308 | elseif Thing[2]=="Blood" then | |
| 1309 | Mesh=Thing[7] | |
| 1310 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1311 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1312 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1313 | elseif Thing[2]=="Elec" then | |
| 1314 | Mesh=Thing[1].Mesh | |
| 1315 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1316 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1317 | elseif Thing[2]=="Disappear" then | |
| 1318 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1319 | end | |
| 1320 | else | |
| 1321 | Part.Parent=nil | |
| 1322 | table.remove(Effects2,e) | |
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end | |
| 1328 | unanchor() | |
| 1329 | Humanoid.MaxHealth = "inf" | |
| 1330 | Humanoid.Health = "inf" | |
| 1331 | if Rooted == false then | |
| 1332 | Disable_Jump = false | |
| 1333 | Humanoid.WalkSpeed = Speed | |
| 1334 | elseif Rooted == true then | |
| 1335 | Disable_Jump = true | |
| 1336 | Humanoid.WalkSpeed = 0 | |
| 1337 | end | |
| 1338 | if Head:FindFirstChild("face") then
| |
| 1339 | Head.face:remove() | |
| 1340 | end | |
| 1341 | q = Character:GetChildren() | |
| 1342 | for u = 1, #q do | |
| 1343 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1344 | q[u]:remove() | |
| 1345 | elseif q[u].ClassName == "Shirt" then | |
| 1346 | q[u]:Destroy() | |
| 1347 | elseif q[u].ClassName == "Pants" then | |
| 1348 | q[u]:Destroy() | |
| 1349 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1350 | q[u]:remove() | |
| 1351 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1352 | q[u]:remove() | |
| 1353 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1354 | q[u].Color = Color3.new(0.6,0.6,0.6) | |
| 1355 | q[u].Material = "Neon" | |
| 1356 | end | |
| 1357 | end | |
| 1358 | if Head:FindFirstChild("Mesh") then
| |
| 1359 | local mesh = Head.Mesh | |
| 1360 | if mesh.ClassName == "SpecialMesh" then | |
| 1361 | mesh:remove() | |
| 1362 | local m = IT("BlockMesh",Head)
| |
| 1363 | m.Scale = VT(0.5,1,1) | |
| 1364 | end | |
| 1365 | end | |
| 1366 | end | |
| 1367 | ||
| 1368 | --//=================================\\ | |
| 1369 | --\\=================================// | |
| 1370 | ||
| 1371 | ||
| 1372 | ||
| 1373 | ||
| 1374 | ||
| 1375 | --//====================================================\\-- | |
| 1376 | --|| END OF SCRIPT | |
| 1377 | --\\====================================================//-- |