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| 1 | [Code=cpp] | |
| 2 | #include <iostream> | |
| 3 | #include <fstream> | |
| 4 | #include <string> | |
| 5 | #include <vector> | |
| 6 | #include <cstdlib> | |
| 7 | #include <ctime> | |
| 8 | ||
| 9 | #include "player.h" | |
| 10 | #include "Dinosaur.h" | |
| 11 | ||
| 12 | - | void save(); |
| 12 | + | |
| 13 | - | void load(); |
| 13 | + | |
| 14 | - | void shop(); |
| 14 | + | |
| 15 | - | void arena(); |
| 15 | + | |
| 16 | - | void backpack(); |
| 16 | + | |
| 17 | - | void flags(); |
| 17 | + | std::cout << "Build 1.2.0" << std::endl; |
| 18 | - | void dinoSelect(); |
| 18 | + | |
| 19 | - | void stats(); |
| 19 | + | |
| 20 | - | void trex(); |
| 20 | + | |
| 21 | - | void velociraptor(); |
| 21 | + | |
| 22 | std::cout << "1) Load Game" << std::endl; | |
| 23 | std::cout << "2) New Game" << std::endl; | |
| 24 | std::cout << "3) Quit Game" << std::endl; | |
| 25 | std::cin >> choice; | |
| 26 | ||
| 27 | if(choice == 1) | |
| 28 | - | std::cout << "Build 1.0.0" << std::endl; |
| 28 | + | |
| 29 | pc.load(); | |
| 30 | } | |
| 31 | else if(choice == 2) | |
| 32 | {
| |
| 33 | pc.MainGame(); | |
| 34 | } | |
| 35 | else if(choice == 3) | |
| 36 | {
| |
| 37 | return 0; | |
| 38 | } | |
| 39 | } | |
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | /* | |
| 46 | =============| | |
| 47 | Save function| | |
| 48 | =============| | |
| 49 | */ | |
| 50 | ||
| 51 | void player::save() | |
| 52 | {
| |
| 53 | std::ofstream fileOut; | |
| 54 | ||
| 55 | fileOut.open("DASave.txt");
| |
| 56 | ||
| 57 | fileOut << get_playerHealth() << std::endl; | |
| 58 | fileOut << get_pistolAmmo() << std::endl; | |
| 59 | fileOut << get_shotgunAmmo() << std::endl; | |
| 60 | fileOut << get_rifleAmmo() << std::endl; | |
| 61 | fileOut << get_score() << std::endl; | |
| 62 | fileOut << get_money() << std::endl; | |
| 63 | fileOut << get_healthPacks() << std::endl; | |
| 64 | ||
| 65 | MainGame(); | |
| 66 | } | |
| 67 | ||
| 68 | ||
| 69 | ||
| 70 | ||
| 71 | ||
| 72 | /* | |
| 73 | =============| | |
| 74 | Load function| | |
| 75 | =============| | |
| 76 | */ | |
| 77 | ||
| 78 | void player::load() | |
| 79 | {
| |
| 80 | std::ifstream fileIn; | |
| 81 | ||
| 82 | fileIn.open("DASave.txt");
| |
| 83 | ||
| 84 | fileIn >> playerHealth; | |
| 85 | fileIn >> pistolAmmo; | |
| 86 | fileIn >> shotgunAmmo; | |
| 87 | fileIn >> rifleAmmo; | |
| 88 | fileIn >> score; | |
| 89 | fileIn >> money; | |
| 90 | fileIn >> healthPacks; | |
| 91 | ||
| 92 | std::cout << "Health: " << playerHealth << std::endl; | |
| 93 | std::cout << "Pistol Ammo: " << pistolAmmo << std::endl; | |
| 94 | std::cout << "Shotgun Ammo: " << shotgunAmmo << std::endl; | |
| 95 | std::cout << "Rifle Ammo: " << rifleAmmo << std::endl; | |
| 96 | std::cout << "Score: " << score << std::endl; | |
| 97 | std::cout << "Money: " << money << std::endl; | |
| 98 | std::cout << "Health Packs: " << healthPacks << std::endl; | |
| 99 | std::cout << "\n"; | |
| 100 | ||
| 101 | MainGame(); | |
| 102 | } | |
| 103 | ||
| 104 | ||
| 105 | ||
| 106 | ||
| 107 | ||
| 108 | /* | |
| 109 | =============| | |
| 110 | Shop function| | |
| 111 | =============| | |
| 112 | */ | |
| 113 | ||
| 114 | void player::shop() | |
| 115 | {
| |
| 116 | int menuChoice; | |
| 117 | int amountChoice = 0; | |
| 118 | std::string inv; | |
| 119 | ||
| 120 | items[0] = 0; | |
| 121 | items[1] = 0; | |
| 122 | items[2] = 0; | |
| 123 | items[3] = 0; | |
| 124 | ||
| 125 | std::cout << "\n"; | |
| 126 | std::cout << "GENERAL STORE\n" << std::endl; | |
| 127 | ||
| 128 | std::cout << "Type in -1 to quit" << std::endl; | |
| 129 | std::cout << "1) Health Pack - $5" << std::endl; | |
| 130 | std::cout << "2) Pistol Ammo - $2" << std::endl; | |
| 131 | std::cout << "3) Shotgun Ammo - $5" << std::endl; | |
| 132 | std::cout << "4) Rifle Ammo - $18" << std::endl; | |
| 133 | std::cin >> menuChoice; | |
| 134 | ||
| 135 | while((amountChoice != -1) || (menuChoice != -1)) | |
| 136 | {
| |
| 137 | if((amountChoice == -1) || (menuChoice == -1)) | |
| 138 | {
| |
| 139 | std::cout << "Thank you for shopping at the store\n" << std::endl; | |
| 140 | MainGame(); | |
| 141 | break; | |
| 142 | } | |
| 143 | else | |
| 144 | {
| |
| 145 | ||
| 146 | switch(menuChoice) | |
| 147 | {
| |
| 148 | case 1: | |
| 149 | {
| |
| 150 | std::cout << "How many Health Packs do you want to buy?" << std::endl; | |
| 151 | std::cout << "$5 per health pack" << std::endl; | |
| 152 | ||
| 153 | while(amountChoice != -1) | |
| 154 | {
| |
| 155 | std::cin >> amountChoice; | |
| 156 | ||
| 157 | items[0] = amountChoice; | |
| 158 | ||
| 159 | if(money >= items[0] * 5) | |
| 160 | {
| |
| 161 | money -= items[0] * 5; | |
| 162 | healthPacks += amountChoice; | |
| 163 | std::cout << "Current money equals $" << money << std::endl; | |
| 164 | std::cout << "Current Health Packs: " << healthPacks << std::endl; | |
| 165 | std::cout << "\n"; | |
| 166 | amountChoice = 0; | |
| 167 | ||
| 168 | save(); | |
| 169 | shop(); | |
| 170 | } | |
| 171 | else | |
| 172 | {
| |
| 173 | std::cout << "You do not have enough money" << std::endl; | |
| 174 | } | |
| 175 | } | |
| 176 | ||
| 177 | }break; | |
| 178 | ||
| 179 | case 2: | |
| 180 | {
| |
| 181 | std::cout << "How much Pistol Ammo do you want to buy?" << std::endl; | |
| 182 | std::cin >> amountChoice; | |
| 183 | ||
| 184 | items[1] = amountChoice; | |
| 185 | ||
| 186 | if(money >= items[1] * 2) | |
| 187 | {
| |
| 188 | money -= items[1] * 2; | |
| 189 | pistolAmmo += amountChoice; | |
| 190 | std::cout << "Current money equals $" << money << std::endl; | |
| 191 | std::cout << "Current Pistol Ammo: " << pistolAmmo << std::endl; | |
| 192 | std::cout << "\n"; | |
| 193 | amountChoice = 0; | |
| 194 | ||
| 195 | save(); | |
| 196 | shop(); | |
| 197 | } | |
| 198 | else | |
| 199 | {
| |
| 200 | std::cout << "You do not have enough money" << std::endl; | |
| 201 | } | |
| 202 | ||
| 203 | }break; | |
| 204 | ||
| 205 | case 3: | |
| 206 | {
| |
| 207 | std::cout << "How much Shotgun Ammo do you want to buy?" << std::endl; | |
| 208 | std::cin >> amountChoice; | |
| 209 | ||
| 210 | items[2] = amountChoice; | |
| 211 | ||
| 212 | if(money >= items[2] * 5) | |
| 213 | {
| |
| 214 | money -= items[2] * 5; | |
| 215 | shotgunAmmo += amountChoice; | |
| 216 | std::cout << "Current money equals $" << money << std::endl; | |
| 217 | std::cout << "Current Shotgun Ammo: " << shotgunAmmo << std::endl; | |
| 218 | std::cout << "\n"; | |
| 219 | amountChoice = 0; | |
| 220 | ||
| 221 | save(); | |
| 222 | shop(); | |
| 223 | } | |
| 224 | else | |
| 225 | {
| |
| 226 | std::cout << "You do not have enough money" << std::endl; | |
| 227 | } | |
| 228 | ||
| 229 | }break; | |
| 230 | ||
| 231 | case 4: | |
| 232 | {
| |
| 233 | std::cout << "How much Rifle Ammo do you want to buy?" << std::endl; | |
| 234 | std::cin >> amountChoice; | |
| 235 | ||
| 236 | items[3] = amountChoice; | |
| 237 | ||
| 238 | if(money >= items[3] * 18) | |
| 239 | {
| |
| 240 | money -= items[3] * 18; | |
| 241 | rifleAmmo += amountChoice; | |
| 242 | std::cout << "Current money equals $" << money << std::endl; | |
| 243 | std::cout << "Current Rifle Ammo: " << rifleAmmo << std::endl; | |
| 244 | std::cout << "\n"; | |
| 245 | amountChoice = 0; | |
| 246 | ||
| 247 | save(); | |
| 248 | shop(); | |
| 249 | } | |
| 250 | else | |
| 251 | {
| |
| 252 | std::cout << "You do not have enough money" << std::endl; | |
| 253 | } | |
| 254 | ||
| 255 | }break; | |
| 256 | }//End of switch statement | |
| 257 | } | |
| 258 | }//End of while loop | |
| 259 | } | |
| 260 | ||
| 261 | ||
| 262 | ||
| 263 | ||
| 264 | ||
| 265 | /* | |
| 266 | =================| | |
| 267 | Backpack function| | |
| 268 | =================| | |
| 269 | */ | |
| 270 | ||
| 271 | void player::backpack() | |
| 272 | {
| |
| 273 | std::cout << "ITEMS\n" << std::endl; | |
| 274 | ||
| 275 | std::cout << "Money $" << money << std::endl; | |
| 276 | std::cout << "Health Packs: " << healthPacks << std::endl; | |
| 277 | std::cout << "Pistol Ammo: " << pistolAmmo << std::endl; | |
| 278 | std::cout << "Shotgun Ammo: " << shotgunAmmo << std::endl; | |
| 279 | std::cout << "Rifle Ammo: " << rifleAmmo << std::endl; | |
| 280 | ||
| 281 | std::cout << "\n"; | |
| 282 | ||
| 283 | std::cout << "WEAPONS\n" << std::endl; | |
| 284 | ||
| 285 | std::cout << "Pistol - Does 3 points of damage against enemies" << std::endl; | |
| 286 | std::cout << "Shotgun - Does 9 points of damage against enemies" << std::endl; | |
| 287 | std::cout << "Rifle - Does 13 points of damage against enemies" << std::endl; | |
| 288 | } | |
| 289 | ||
| 290 | ||
| 291 | ||
| 292 | ||
| 293 | ||
| 294 | void player::stats() | |
| 295 | {
| |
| 296 | std::cout << "STATS\n" << std::endl; | |
| 297 | ||
| 298 | ||
| 299 | } | |
| 300 | ||
| 301 | ||
| 302 | ||
| 303 | ||
| 304 | ||
| 305 | /* | |
| 306 | ==================| | |
| 307 | Main Game function| | |
| 308 | ==================| | |
| 309 | */ | |
| 310 | ||
| 311 | void player::MainGame() | |
| 312 | {
| |
| 313 | int choice; | |
| 314 | ||
| 315 | std::cout << "1) Start Battle" << std::endl; | |
| 316 | std::cout << "2) View Stats" << std::endl; | |
| 317 | std::cout << "3) General Store" << std::endl; | |
| 318 | std::cout << "4) View Backpack" << std::endl; | |
| 319 | std::cout << "5) Save Game" << std::endl; | |
| 320 | std::cin >> choice; | |
| 321 | ||
| 322 | ||
| 323 | if(choice == 1) | |
| 324 | {
| |
| 325 | dinoSelect(); | |
| 326 | } | |
| 327 | else if(choice == 2) | |
| 328 | {
| |
| 329 | stats(); | |
| 330 | } | |
| 331 | else if(choice == 3) | |
| 332 | {
| |
| 333 | shop(); | |
| 334 | } | |
| 335 | else if(choice == 4) | |
| 336 | {
| |
| 337 | backpack(); | |
| 338 | } | |
| 339 | else if(choice == 5) | |
| 340 | {
| |
| 341 | save(); | |
| 342 | } | |
| 343 | } | |
| 344 | ||
| 345 | ||
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | /* | |
| 350 | ========================| | |
| 351 | Dinosaur select function| | |
| 352 | ========================| | |
| 353 | */ | |
| 354 | ||
| 355 | void player::dinoSelect() | |
| 356 | {
| |
| 357 | time_t T; | |
| 358 | time(&T); | |
| 359 | srand(T); | |
| 360 | int Time; | |
| 361 | ||
| 362 | dinosaur D; | |
| 363 | ||
| 364 | Time = rand() % 2; | |
| 365 | ||
| 366 | switch(Time) | |
| 367 | {
| |
| 368 | case 0: | |
| 369 | {
| |
| 370 | std::cout << "Your opponent is the T-Rex!!\n" << std::endl; | |
| 371 | do | |
| 372 | {
| |
| 373 | D.arena(); | |
| 374 | D.trex(); | |
| 375 | } | |
| 376 | while(playerHealth >= 1); | |
| 377 | }break; | |
| 378 | case 1: | |
| 379 | {
| |
| 380 | std::cout << "Your opponent is the Raptor!!\n" << std::endl; | |
| 381 | do | |
| 382 | {
| |
| 383 | D.arena(); | |
| 384 | D.velociraptor(); | |
| 385 | } | |
| 386 | while(playerHealth >= 1); | |
| 387 | }break; | |
| 388 | } | |
| 389 | } | |
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | /* | |
| 396 | ==============| | |
| 397 | Arena function| | |
| 398 | ==============| | |
| 399 | */ | |
| 400 | ||
| 401 | void dinosaur::arena() | |
| 402 | {
| |
| 403 | int choice; | |
| 404 | int miss; | |
| 405 | int useHealth; | |
| 406 | time_t T; | |
| 407 | time(&T); | |
| 408 | srand(T); | |
| 409 | ||
| 410 | for(int i = 0; i < 5; i++) | |
| 411 | {
| |
| 412 | miss = rand() % 5; | |
| 413 | } | |
| 414 | ||
| 415 | flags(); | |
| 416 | ||
| 417 | std::cout << "==========================" << std::endl; | |
| 418 | std::cout << "----------TURN " << turns << "----------"<< std::endl; | |
| 419 | std::cout << "==========================\n" << std::endl; | |
| 420 | ||
| 421 | turns++; | |
| 422 | ||
| 423 | std::cout << "Make your move\n" << std::endl; | |
| 424 | ||
| 425 | std::cout << "Your health " << get_playerHealth() << std::endl; | |
| 426 | std::cout << "Dinosaur health " << get_dinosaurHealth() << std::endl; | |
| 427 | std::cout << "\n"; | |
| 428 | std::cout << "ITEMS\n"; | |
| 429 | std::cout << "Pistol Ammo " << get_pistolAmmo() << std::endl; | |
| 430 | std::cout << "Shotgun Ammo " << get_shotgunAmmo() << std::endl; | |
| 431 | std::cout << "Rifle Ammo " << get_rifleAmmo() << std::endl; | |
| 432 | std::cout << "\n"; | |
| 433 | ||
| 434 | std::cout << "What do you want to use?" << std::endl; | |
| 435 | std::cout << "1) Pistol" << std::endl; | |
| 436 | std::cout << "\t Damage: 3" << std::endl; | |
| 437 | - | switch(miss) |
| 437 | + | |
| 438 | ||
| 439 | - | case 0: |
| 439 | + | |
| 440 | std::cout << "\t Damage: 9" << std::endl; | |
| 441 | - | std::cout << "Your attack missed!!\n" << std::endl; |
| 441 | + | |
| 442 | ||
| 443 | std::cout << "3) Rifle" << std::endl; | |
| 444 | - | }break; |
| 444 | + | |
| 445 | - | case 4: |
| 445 | + | |
| 446 | ||
| 447 | - | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 447 | + | |
| 448 | - | if(pistolAmmo >= 17) |
| 448 | + | |
| 449 | - | {
|
| 449 | + | |
| 450 | - | std::cout << "Enough ammo" << std::endl; |
| 450 | + | |
| 451 | - | pistolAmmo -= 17; |
| 451 | + | |
| 452 | - | dinosaurHealth -= 6; |
| 452 | + | |
| 453 | - | } |
| 453 | + | |
| 454 | - | if((pistolAmmo < 17) && (pistolAmmo >= 1)) |
| 454 | + | |
| 455 | - | {
|
| 455 | + | |
| 456 | - | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 456 | + | if(miss = 0) |
| 457 | - | std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl; |
| 457 | + | |
| 458 | - | pistolAmmo -= pistolAmmo; |
| 458 | + | std::cout << "Your attack missed!!\n" << std::endl; |
| 459 | - | dinosaurHealth -= 3; |
| 459 | + | dinosaurHealth -= 0; |
| 460 | - | } |
| 460 | + | pistolAmmo -= 0; |
| 461 | - | else if(pistolAmmo == 0) |
| 461 | + | |
| 462 | - | {
|
| 462 | + | if(miss = 4) |
| 463 | - | std::cout << "No ammo left for the Pistol!!" << std::endl; |
| 463 | + | |
| 464 | - | pistolAmmo -= 0; |
| 464 | + | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 465 | - | dinosaurHealth -= 0; |
| 465 | + | if(pistolAmmo >= 17) |
| 466 | - | } |
| 466 | + | |
| 467 | - | }break; |
| 467 | + | std::cout << "Enough ammo" << std::endl; |
| 468 | - | default: |
| 468 | + | pistolAmmo -= 17; |
| 469 | dinosaurHealth -= 6; | |
| 470 | - | std::cout << "You hit the enemy\n" << std::endl; |
| 470 | + | |
| 471 | - | if(pistolAmmo >= 17) |
| 471 | + | if((pistolAmmo < 17) && (pistolAmmo >= 1)) |
| 472 | - | {
|
| 472 | + | |
| 473 | - | std::cout << "Enough ammo" << std::endl; |
| 473 | + | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 474 | - | pistolAmmo -= 17; |
| 474 | + | std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl; |
| 475 | - | dinosaurHealth -= 3; |
| 475 | + | pistolAmmo -= pistolAmmo; |
| 476 | - | } |
| 476 | + | dinosaurHealth -= 3; |
| 477 | - | if((pistolAmmo < 17) && (pistolAmmo >= 1)) |
| 477 | + | |
| 478 | - | {
|
| 478 | + | if(pistolAmmo = 0) |
| 479 | - | std::cout << "Not enough Ammo" << std::endl; |
| 479 | + | |
| 480 | - | std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl; |
| 480 | + | std::cout << "No ammo left for the Pistol!!" << std::endl; |
| 481 | - | pistolAmmo -= pistolAmmo; |
| 481 | + | pistolAmmo -= 0; |
| 482 | - | dinosaurHealth -= 2; |
| 482 | + | dinosaurHealth -= 0; |
| 483 | - | } |
| 483 | + | |
| 484 | - | else if(pistolAmmo == 0) |
| 484 | + | |
| 485 | - | {
|
| 485 | + | else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement |
| 486 | - | std::cout << "No ammo left for the Pistol!!" << std::endl; |
| 486 | + | |
| 487 | - | pistolAmmo -= 0; |
| 487 | + | std::cout << "You hit the enemy\n" << std::endl; |
| 488 | - | dinosaurHealth -= 0; |
| 488 | + | if(pistolAmmo >= 17) |
| 489 | - | } |
| 489 | + | |
| 490 | std::cout << "Enough ammo" << std::endl; | |
| 491 | - | }//Miss Switch one |
| 491 | + | pistolAmmo -= 17; |
| 492 | dinosaurHealth -= 3; | |
| 493 | } | |
| 494 | if((pistolAmmo < 17) && (pistolAmmo >= 1)) | |
| 495 | {
| |
| 496 | std::cout << "Not enough Ammo" << std::endl; | |
| 497 | std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl; | |
| 498 | - | switch(miss) |
| 498 | + | pistolAmmo -= pistolAmmo; |
| 499 | dinosaurHealth -= 2; | |
| 500 | - | case 0: |
| 500 | + | |
| 501 | if(pistolAmmo = 0) | |
| 502 | - | std::cout << "Your attack missed!!\n" << std::endl; |
| 502 | + | |
| 503 | std::cout << "No ammo left for the Pistol!!" << std::endl; | |
| 504 | pistolAmmo -= 0; | |
| 505 | - | }break; |
| 505 | + | |
| 506 | - | case 4: |
| 506 | + | |
| 507 | }//End of else statement | |
| 508 | - | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 508 | + | }//end of else if |
| 509 | - | if(shotgunAmmo >= 8) |
| 509 | + | |
| 510 | - | {
|
| 510 | + | }break;//End of Case 1 |
| 511 | - | std::cout << "Enough ammo" << std::endl; |
| 511 | + | |
| 512 | - | shotgunAmmo -= 8; |
| 512 | + | |
| 513 | - | dinosaurHealth -= 16; |
| 513 | + | |
| 514 | - | } |
| 514 | + | |
| 515 | - | if((shotgunAmmo < 8) && (shotgunAmmo >= 1)) |
| 515 | + | if(miss = 0) |
| 516 | - | {
|
| 516 | + | |
| 517 | - | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 517 | + | std::cout << "Your attack missed!!\n" << std::endl; |
| 518 | - | std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl; |
| 518 | + | dinosaurHealth -= 0; |
| 519 | - | shotgunAmmo -= shotgunAmmo; |
| 519 | + | shotgunAmmo -= 0; |
| 520 | - | dinosaurHealth -= 8; |
| 520 | + | |
| 521 | - | } |
| 521 | + | if(miss = 4) |
| 522 | - | else if(shotgunAmmo == 0) |
| 522 | + | |
| 523 | - | {
|
| 523 | + | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 524 | - | std::cout << "No ammo left for the Shotgun!!" << std::endl; |
| 524 | + | if(shotgunAmmo >= 9) |
| 525 | - | shotgunAmmo -= 0; |
| 525 | + | |
| 526 | - | dinosaurHealth -= 0; |
| 526 | + | std::cout << "Enough ammo" << std::endl; |
| 527 | - | } |
| 527 | + | shotgunAmmo -= 8; |
| 528 | - | }break; |
| 528 | + | dinosaurHealth -= 6; |
| 529 | - | default: |
| 529 | + | |
| 530 | if((shotgunAmmo < 9) && (shotgunAmmo >= 1)) | |
| 531 | - | std::cout << "You hit the enemy\n" << std::endl; |
| 531 | + | |
| 532 | - | if(shotgunAmmo >= 17) |
| 532 | + | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 533 | - | {
|
| 533 | + | std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl; |
| 534 | - | std::cout << "Enough ammo" << std::endl; |
| 534 | + | shotgunAmmo -= shotgunAmmo; |
| 535 | - | shotgunAmmo -= 17; |
| 535 | + | dinosaurHealth -= 3; |
| 536 | - | dinosaurHealth -= 3; |
| 536 | + | |
| 537 | - | } |
| 537 | + | if(shotgunAmmo = 0) |
| 538 | - | if((shotgunAmmo < 8) && (shotgunAmmo >= 1)) |
| 538 | + | |
| 539 | - | {
|
| 539 | + | std::cout << "No ammo left for the Shotgun!!" << std::endl; |
| 540 | - | std::cout << "Not enough Ammo" << std::endl; |
| 540 | + | shotgunAmmo -= 0; |
| 541 | - | std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl; |
| 541 | + | dinosaurHealth -= 0; |
| 542 | - | shotgunAmmo -= shotgunAmmo; |
| 542 | + | |
| 543 | - | dinosaurHealth -= 3; |
| 543 | + | |
| 544 | - | } |
| 544 | + | else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement |
| 545 | - | else if(shotgunAmmo == 0) |
| 545 | + | |
| 546 | - | {
|
| 546 | + | std::cout << "You hit the enemy\n" << std::endl; |
| 547 | - | std::cout << "No ammo left for the Shotgun!!" << std::endl; |
| 547 | + | if(shotgunAmmo >= 9) |
| 548 | - | shotgunAmmo -= 0; |
| 548 | + | |
| 549 | - | dinosaurHealth -= 0; |
| 549 | + | std::cout << "Enough ammo" << std::endl; |
| 550 | - | } |
| 550 | + | shotgunAmmo -= 8; |
| 551 | dinosaurHealth -= 3; | |
| 552 | - | }//Miss Switch one |
| 552 | + | |
| 553 | if((shotgunAmmo < 9) && (shotgunAmmo >= 1)) | |
| 554 | {
| |
| 555 | std::cout << "Not enough Ammo" << std::endl; | |
| 556 | std::cout << "You used " << shotgunAmmo << " Shotgun rounds" << std::endl; | |
| 557 | shotgunAmmo -= shotgunAmmo; | |
| 558 | - | switch(miss) |
| 558 | + | dinosaurHealth -= 2; |
| 559 | } | |
| 560 | - | case 0: |
| 560 | + | if(shotgunAmmo == 0) |
| 561 | {
| |
| 562 | - | std::cout << "Your attack missed!!\n" << std::endl; |
| 562 | + | std::cout << "No ammo left for the Shotgun!!" << std::endl; |
| 563 | shotgunAmmo -= 0; | |
| 564 | dinosaurHealth -= 0; | |
| 565 | - | }break; |
| 565 | + | |
| 566 | - | case 4: |
| 566 | + | }//End of else statement |
| 567 | }//end of else if | |
| 568 | - | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 568 | + | |
| 569 | - | if(rifleAmmo >= 32) |
| 569 | + | }break;//End of Case 2 |
| 570 | - | {
|
| 570 | + | |
| 571 | - | std::cout << "Enough ammo" << std::endl; |
| 571 | + | |
| 572 | - | rifleAmmo -= 32; |
| 572 | + | |
| 573 | - | dinosaurHealth -= 26; |
| 573 | + | |
| 574 | - | } |
| 574 | + | if(miss = 0) |
| 575 | - | if((rifleAmmo < 32) && (rifleAmmo >= 1)) |
| 575 | + | |
| 576 | - | {
|
| 576 | + | std::cout << "Your attack missed!!\n" << std::endl; |
| 577 | - | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 577 | + | dinosaurHealth -= 0; |
| 578 | - | std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl; |
| 578 | + | rifleAmmo -= 0; |
| 579 | - | rifleAmmo -= rifleAmmo; |
| 579 | + | |
| 580 | - | dinosaurHealth -= 13; |
| 580 | + | if(miss = 4) |
| 581 | - | } |
| 581 | + | |
| 582 | - | else if(rifleAmmo == 0) |
| 582 | + | std::cout << "Double Damage Bonus!!\n" << std::endl; |
| 583 | - | {
|
| 583 | + | if(rifleAmmo >= 17) |
| 584 | - | std::cout << "No ammo left for the Rifle!!" << std::endl; |
| 584 | + | |
| 585 | - | rifleAmmo -= 0; |
| 585 | + | std::cout << "Enough ammo" << std::endl; |
| 586 | - | dinosaurHealth -= 0; |
| 586 | + | rifleAmmo -= 17; |
| 587 | - | } |
| 587 | + | dinosaurHealth -= 6; |
| 588 | - | }break; |
| 588 | + | |
| 589 | - | default: |
| 589 | + | if((rifleAmmo < 17) && (rifleAmmo >= 1)) |
| 590 | {
| |
| 591 | - | std::cout << "You hit the enemy\n" << std::endl; |
| 591 | + | std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl; |
| 592 | - | if(rifleAmmo >= 32) |
| 592 | + | std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl; |
| 593 | - | {
|
| 593 | + | rifleAmmo -= rifleAmmo; |
| 594 | - | std::cout << "Enough ammo" << std::endl; |
| 594 | + | dinosaurHealth -= 3; |
| 595 | - | rifleAmmo -= 32; |
| 595 | + | |
| 596 | - | dinosaurHealth -= 13; |
| 596 | + | if(rifleAmmo = 0) |
| 597 | - | } |
| 597 | + | |
| 598 | - | if((rifleAmmo < 32) && (rifleAmmo >= 1)) |
| 598 | + | std::cout << "No ammo left for the Rifle!!" << std::endl; |
| 599 | - | {
|
| 599 | + | rifleAmmo -= 0; |
| 600 | - | std::cout << "Not enough Ammo" << std::endl; |
| 600 | + | dinosaurHealth -= 0; |
| 601 | - | std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl; |
| 601 | + | |
| 602 | - | rifleAmmo -= rifleAmmo; |
| 602 | + | |
| 603 | - | dinosaurHealth -= 8; |
| 603 | + | else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement |
| 604 | - | } |
| 604 | + | |
| 605 | - | else if(rifleAmmo == 0) |
| 605 | + | std::cout << "You hit the enemy\n" << std::endl; |
| 606 | - | {
|
| 606 | + | if(rifleAmmo >= 17) |
| 607 | - | std::cout << "No ammo left for the Rifle!!" << std::endl; |
| 607 | + | |
| 608 | - | rifleAmmo -= 0; |
| 608 | + | std::cout << "Enough ammo" << std::endl; |
| 609 | - | dinosaurHealth -= 0; |
| 609 | + | rifleAmmo -= 17; |
| 610 | - | } |
| 610 | + | dinosaurHealth -= 3; |
| 611 | } | |
| 612 | - | }//Miss Switch one |
| 612 | + | if((rifleAmmo < 17) && (rifleAmmo >= 1)) |
| 613 | {
| |
| 614 | std::cout << "Not enough Ammo" << std::endl; | |
| 615 | std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl; | |
| 616 | - | case 4://Choice case |
| 616 | + | rifleAmmo -= rifleAmmo; |
| 617 | dinosaurHealth -= 2; | |
| 618 | } | |
| 619 | if(rifleAmmo = 0) | |
| 620 | {
| |
| 621 | std::cout << "No ammo left for the Rifle!!" << std::endl; | |
| 622 | - | std::cout << "\n"; |
| 622 | + | |
| 623 | - | std::cout << "Health pack used +15 health reshopd\n" << std::endl; |
| 623 | + | |
| 624 | - | playerHealth += 50; |
| 624 | + | |
| 625 | - | healthPacks -= 1; |
| 625 | + | }//End of else statement |
| 626 | }//end of else if | |
| 627 | }break; | |
| 628 | ||
| 629 | ||
| 630 | case 4://Health pack choice | |
| 631 | {
| |
| 632 | std::cout << "Use health pack?" << std::endl; | |
| 633 | std::cout << "1) Use" << std::endl; | |
| 634 | std::cout << "2) Don't Use" << std::endl; | |
| 635 | std::cin >> useHealth; | |
| 636 | ||
| 637 | if(useHealth == 1) | |
| 638 | {
| |
| 639 | - | //int attacks[5] = {5,9,13,19,23};
|
| 639 | + | std::cout << "\n"; |
| 640 | std::cout << "Health pack used +50 health restored\n" << std::endl; | |
| 641 | playerHealth += 50; | |
| 642 | healthPacks -= 1; | |
| 643 | } | |
| 644 | if(useHealth == 2) | |
| 645 | {
| |
| 646 | std::cout << "Did not use a health pack" << std::endl; | |
| 647 | } | |
| 648 | }break; | |
| 649 | } | |
| 650 | } | |
| 651 | ||
| 652 | ||
| 653 | ||
| 654 | ||
| 655 | ||
| 656 | /* | |
| 657 | ==============| | |
| 658 | T-Rex function| | |
| 659 | ==============| | |
| 660 | */ | |
| 661 | ||
| 662 | void dinosaur::trex() | |
| 663 | {
| |
| 664 | int TrexHealth = 0; | |
| 665 | time_t T; | |
| 666 | time(&T); | |
| 667 | srand(T); | |
| 668 | int Time; | |
| 669 | ||
| 670 | Time = rand() % 6; | |
| 671 | ||
| 672 | TrexHealth = dinosaurHealth; | |
| 673 | ||
| 674 | flags(); | |
| 675 | ||
| 676 | switch(Time) | |
| 677 | {
| |
| 678 | case 0: | |
| 679 | {
| |
| 680 | std::cout << "T-Rex used Bite!!\n" << std::endl; | |
| 681 | playerHealth -= 5; | |
| 682 | }break; | |
| 683 | case 1: | |
| 684 | {
| |
| 685 | std::cout << "T-Rex used Stomp!!\n" << std::endl; | |
| 686 | playerHealth -= 9; | |
| 687 | }break; | |
| 688 | case 2: | |
| 689 | {
| |
| 690 | std::cout << "T-Rex used Crunch\n" << std::endl; | |
| 691 | playerHealth -= 13; | |
| 692 | }break; | |
| 693 | case 3: | |
| 694 | {
| |
| 695 | - | //int attacks[5] = {5,9,13,19,23};
|
| 695 | + | |
| 696 | playerHealth -= 19; | |
| 697 | }break; | |
| 698 | case 4: | |
| 699 | {
| |
| 700 | std::cout << "T-Rex used Pulverize\n" << std::endl; | |
| 701 | playerHealth -= 23; | |
| 702 | }break; | |
| 703 | default: | |
| 704 | {
| |
| 705 | std::cout << "T-Rex attack missed!!\n" << std::endl; | |
| 706 | playerHealth -= 0; | |
| 707 | } | |
| 708 | } | |
| 709 | } | |
| 710 | ||
| 711 | ||
| 712 | ||
| 713 | ||
| 714 | ||
| 715 | /* | |
| 716 | ===============| | |
| 717 | Raptor function| | |
| 718 | ===============| | |
| 719 | */ | |
| 720 | ||
| 721 | void dinosaur::velociraptor() | |
| 722 | {
| |
| 723 | int RaptorHealth = 0; | |
| 724 | time_t T; | |
| 725 | time(&T); | |
| 726 | srand(T); | |
| 727 | int Time; | |
| 728 | ||
| 729 | Time = rand() % 6; | |
| 730 | ||
| 731 | RaptorHealth = dinosaurHealth; | |
| 732 | ||
| 733 | flags(); | |
| 734 | ||
| 735 | switch(Time) | |
| 736 | {
| |
| 737 | case 0: | |
| 738 | {
| |
| 739 | std::cout << "Raptor used Bite!!\n" << std::endl; | |
| 740 | playerHealth -= 5; | |
| 741 | }break; | |
| 742 | case 1: | |
| 743 | {
| |
| 744 | std::cout << "Raptor used Slash!!\n" << std::endl; | |
| 745 | playerHealth -= 9; | |
| 746 | }break; | |
| 747 | case 2: | |
| 748 | {
| |
| 749 | std::cout << "Raptor used Leap Attack\n" << std::endl; | |
| 750 | playerHealth -= 13; | |
| 751 | }break; | |
| 752 | case 3: | |
| 753 | {
| |
| 754 | std::cout << "Raptor used Slam\n" << std::endl; | |
| 755 | playerHealth -= 19; | |
| 756 | }break; | |
| 757 | case 4: | |
| 758 | {
| |
| 759 | std::cout << "Raptor used Shred\n" << std::endl; | |
| 760 | playerHealth -= 23; | |
| 761 | }break; | |
| 762 | default: | |
| 763 | {
| |
| 764 | std::cout << "Raptors attack missed!!\n" << std::endl; | |
| 765 | playerHealth -= 0; | |
| 766 | } | |
| 767 | } | |
| 768 | } | |
| 769 | ||
| 770 | - | [/Code] |
| 770 | + | |
| 771 | ||
| 772 | ||
| 773 | ||
| 774 | /* | |
| 775 | ==========================| | |
| 776 | Conditional flags function| | |
| 777 | ==========================| | |
| 778 | */ | |
| 779 | ||
| 780 | void dinosaur::flags() | |
| 781 | {
| |
| 782 | if(playerHealth <= 0) | |
| 783 | {
| |
| 784 | std::cout << "\n"; | |
| 785 | std::cout << "->You died game over<-\n" << std::endl; | |
| 786 | turns == 0; | |
| 787 | MainGame(); | |
| 788 | } | |
| 789 | ||
| 790 | if((playerHealth >= 1) && (dinosaurHealth <= 0)) | |
| 791 | {
| |
| 792 | money += 250; | |
| 793 | score++; | |
| 794 | ||
| 795 | std::cout << "\n"; | |
| 796 | std::cout << "->You have won!!!<-\n" << std::endl; | |
| 797 | std::cout << "Score " << score << std::endl; | |
| 798 | std::cout << "Money+ $" << money << std::endl; | |
| 799 | std::cout << "\n"; | |
| 800 | turns == 0; | |
| 801 | MainGame(); | |
| 802 | } | |
| 803 | } | |
| 804 | [/Code] | |
| 805 | ||
| 806 | player.h | |
| 807 | ||
| 808 | #ifndef PLAYER_H | |
| 809 | #define PLAYER_H | |
| 810 | ||
| 811 | #include <vector> | |
| 812 | #include <string> | |
| 813 | ||
| 814 | /* | |
| 815 | ============| | |
| 816 | Player Class| | |
| 817 | ============| | |
| 818 | */ | |
| 819 | ||
| 820 | class player | |
| 821 | {
| |
| 822 | protected: | |
| 823 | int playerHealth; | |
| 824 | int pistolAmmo; | |
| 825 | int shotgunAmmo; | |
| 826 | int rifleAmmo; | |
| 827 | int score; | |
| 828 | int money; | |
| 829 | int healthPacks; | |
| 830 | int turns; | |
| 831 | int *items; | |
| 832 | ||
| 833 | public: | |
| 834 | void save(); | |
| 835 | void load(); | |
| 836 | void MainGame(); | |
| 837 | void shop(); | |
| 838 | void backpack(); | |
| 839 | void stats(); | |
| 840 | void dinoSelect(); | |
| 841 | player(); | |
| 842 | ~player(); | |
| 843 | ||
| 844 | void set_health(int H); | |
| 845 | void set_pistolAmmo(int PA); | |
| 846 | void set_shotgunAmmo(int SA); | |
| 847 | void set_rifleAmmo(int RA); | |
| 848 | void set_score(int S); | |
| 849 | void set_money(int M); | |
| 850 | void set_items(int *I); | |
| 851 | void set_healthPacks(int HP); | |
| 852 | void set_turns(int T); | |
| 853 | ||
| 854 | int get_playerHealth(); | |
| 855 | int get_pistolAmmo(); | |
| 856 | int get_shotgunAmmo(); | |
| 857 | int get_rifleAmmo(); | |
| 858 | int get_score(); | |
| 859 | int get_money(); | |
| 860 | int *get_items(); | |
| 861 | int get_healthPacks(); | |
| 862 | int get_turns(); | |
| 863 | }; | |
| 864 | ||
| 865 | player::player(): playerHealth(100), pistolAmmo(9), shotgunAmmo(15), | |
| 866 | rifleAmmo(25), score(0), money(100), healthPacks(1), | |
| 867 | items(new int[4]), turns(1) | |
| 868 | {
| |
| 869 | for(int i = 0; i < 4; ++i) | |
| 870 | {
| |
| 871 | items[i] = 0; | |
| 872 | } | |
| 873 | } | |
| 874 | ||
| 875 | player::~player() | |
| 876 | {
| |
| 877 | if(items) | |
| 878 | {
| |
| 879 | delete[] items; | |
| 880 | } | |
| 881 | } | |
| 882 | ||
| 883 | void player::set_health(int H) | |
| 884 | {
| |
| 885 | playerHealth = H; | |
| 886 | } | |
| 887 | ||
| 888 | void player::set_pistolAmmo(int PA) | |
| 889 | {
| |
| 890 | pistolAmmo = PA; | |
| 891 | } | |
| 892 | ||
| 893 | void player::set_shotgunAmmo(int SA) | |
| 894 | {
| |
| 895 | shotgunAmmo = SA; | |
| 896 | } | |
| 897 | ||
| 898 | void player::set_rifleAmmo(int RA) | |
| 899 | {
| |
| 900 | rifleAmmo = RA; | |
| 901 | } | |
| 902 | ||
| 903 | void player::set_score(int S) | |
| 904 | {
| |
| 905 | score = S; | |
| 906 | } | |
| 907 | ||
| 908 | void player::set_money(int M) | |
| 909 | {
| |
| 910 | money = M; | |
| 911 | } | |
| 912 | ||
| 913 | void player::set_items(int *I) | |
| 914 | {
| |
| 915 | items = I; | |
| 916 | } | |
| 917 | ||
| 918 | void player::set_healthPacks(int HP) | |
| 919 | {
| |
| 920 | healthPacks = HP; | |
| 921 | } | |
| 922 | ||
| 923 | void player::set_turns(int T) | |
| 924 | {
| |
| 925 | turns = T; | |
| 926 | } | |
| 927 | ||
| 928 | ||
| 929 | ||
| 930 | int player::get_playerHealth() | |
| 931 | {
| |
| 932 | return playerHealth; | |
| 933 | } | |
| 934 | ||
| 935 | int player::get_pistolAmmo() | |
| 936 | {
| |
| 937 | return pistolAmmo; | |
| 938 | } | |
| 939 | ||
| 940 | int player::get_shotgunAmmo() | |
| 941 | {
| |
| 942 | return shotgunAmmo; | |
| 943 | } | |
| 944 | ||
| 945 | int player::get_rifleAmmo() | |
| 946 | {
| |
| 947 | return rifleAmmo; | |
| 948 | } | |
| 949 | ||
| 950 | int player::get_score() | |
| 951 | {
| |
| 952 | return score; | |
| 953 | } | |
| 954 | ||
| 955 | int player::get_money() | |
| 956 | {
| |
| 957 | return money; | |
| 958 | } | |
| 959 | ||
| 960 | int *player::get_items() | |
| 961 | {
| |
| 962 | return items; | |
| 963 | } | |
| 964 | ||
| 965 | int player::get_healthPacks() | |
| 966 | {
| |
| 967 | return healthPacks; | |
| 968 | } | |
| 969 | ||
| 970 | int player::get_turns() | |
| 971 | {
| |
| 972 | return turns; | |
| 973 | } | |
| 974 | ||
| 975 | #endif // PLAYER_H | |
| 976 | ||
| 977 | ||
| 978 | dinosaur.h | |
| 979 | ||
| 980 | #ifndef DINOSAUR_H_INCLUDED | |
| 981 | #define DINOSAUR_H_INCLUDED | |
| 982 | ||
| 983 | #include "player.h" | |
| 984 | ||
| 985 | /* | |
| 986 | ==============| | |
| 987 | Dinosaur Class| | |
| 988 | ==============| | |
| 989 | */ | |
| 990 | ||
| 991 | class dinosaur : public player | |
| 992 | {
| |
| 993 | protected: | |
| 994 | int dinosaurHealth; | |
| 995 | int *attacks; | |
| 996 | ||
| 997 | public: | |
| 998 | void trex(); | |
| 999 | void velociraptor(); | |
| 1000 | void flags(); | |
| 1001 | void arena(); | |
| 1002 | dinosaur(); | |
| 1003 | ~dinosaur(); | |
| 1004 | ||
| 1005 | void set_dinosaurHealth(int DH); | |
| 1006 | void set_attacks(int *A); | |
| 1007 | ||
| 1008 | int get_dinosaurHealth(); | |
| 1009 | int *get_attacks(); | |
| 1010 | ||
| 1011 | }; | |
| 1012 | ||
| 1013 | dinosaur::dinosaur(): dinosaurHealth(100), attacks(new int[0]) | |
| 1014 | {
| |
| 1015 | ||
| 1016 | } | |
| 1017 | ||
| 1018 | dinosaur::~dinosaur() | |
| 1019 | {
| |
| 1020 | if(attacks) | |
| 1021 | delete[] attacks; | |
| 1022 | } | |
| 1023 | ||
| 1024 | void dinosaur::set_dinosaurHealth(int DH) | |
| 1025 | {
| |
| 1026 | dinosaurHealth = DH; | |
| 1027 | } | |
| 1028 | ||
| 1029 | void dinosaur::set_attacks(int *A) | |
| 1030 | {
| |
| 1031 | if(attacks) | |
| 1032 | delete[] attacks; | |
| 1033 | attacks = A; | |
| 1034 | } | |
| 1035 | ||
| 1036 | //-------------------------------------------- | |
| 1037 | ||
| 1038 | int dinosaur::get_dinosaurHealth() | |
| 1039 | {
| |
| 1040 | return dinosaurHealth; | |
| 1041 | } | |
| 1042 | ||
| 1043 | int *dinosaur::get_attacks() | |
| 1044 | {
| |
| 1045 | return attacks; | |
| 1046 | } | |
| 1047 | ||
| 1048 | #endif // DINOSAUR_H_INCLUDED |