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| 1 | if script.ClassName~="LocalScript" then wait(math.huge) end | |
| 2 | - | peron = game.Players["lifeepic"] |
| 2 | + | peron = game.Players["MaxyTDM"] |
| 3 | Player=peron | |
| 4 | player=peron | |
| 5 | person=peron | |
| 6 | Person=peron | |
| 7 | script.Parent=peron | |
| 8 | FF=false | |
| 9 | FF2=Instance.new("ForceField")
| |
| 10 | --if peron.Backpack:findFirstChild("Chair") == nil then
| |
| 11 | -- local h = Instance.new("HopperBin")
| |
| 12 | -- h.Name = "Chair" h.Parent = peron.Backpack | |
| 13 | -- script.Parent = h | |
| 14 | -- p = Instance.new("IntValue")
| |
| 15 | -- p.Name = "Damage" p.Parent = h | |
| 16 | -- p.Value = 75 | |
| 17 | -- wait(math.huge) | |
| 18 | -- end | |
| 19 | range = 50 | |
| 20 | speed = 15 | |
| 21 | function chair() | |
| 22 | local h = Instance.new("HopperBin")
| |
| 23 | FIRE=false | |
| 24 | h.Name = "Chair" h.Parent = peron.Backpack | |
| 25 | p = Instance.new("IntValue")
| |
| 26 | p.Name = "Damage" p.Parent = h | |
| 27 | p.Value = 75 | |
| 28 | wait(1) | |
| 29 | local bin = peron.Backpack.Chair | |
| 30 | me1 = peron me = peron.Character | |
| 31 | distance = 3/2 | |
| 32 | follow = false | |
| 33 | damage = bin.Damage | |
| 34 | p = Instance.new("IntValue")
| |
| 35 | p.Name = "Safe" p.Parent = me | |
| 36 | if me:findFirstChild("part1") == nil then
| |
| 37 | local part1 = Instance.new("Seat")
| |
| 38 | part1.BrickColor = BrickColor.new("Black")
| |
| 39 | part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1" | |
| 40 | local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere"
| |
| 41 | bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
| |
| 42 | bp.Parent = part1 | |
| 43 | bp.position=peron.Character.Torso.Position | |
| 44 | part1.CFrame=peron.Character.Torso.CFrame | |
| 45 | local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1
| |
| 46 | main = part1:Clone() | |
| 47 | local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2"
| |
| 48 | local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3)
| |
| 49 | local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3"
| |
| 50 | local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5)
| |
| 51 | local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4"
| |
| 52 | local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5)
| |
| 53 | local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5"
| |
| 54 | local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5)
| |
| 55 | local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6"
| |
| 56 | local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere"
| |
| 57 | local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7"
| |
| 58 | local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1)
| |
| 59 | local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8"
| |
| 60 | local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1)
| |
| 61 | local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9"
| |
| 62 | local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3)
| |
| 63 | local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10"
| |
| 64 | local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3)
| |
| 65 | part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11"
| |
| 66 | local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5)
| |
| 67 | part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12"
| |
| 68 | local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me
| |
| 69 | ||
| 70 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
| |
| 71 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
| |
| 72 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75)
| |
| 73 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1)
| |
| 74 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25)
| |
| 75 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0)
| |
| 76 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0)
| |
| 77 | ||
| 78 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0)
| |
| 79 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0)
| |
| 80 | ||
| 81 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75)
| |
| 82 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75)
| |
| 83 | ||
| 84 | end | |
| 85 | beam=Instance.new("Part")
| |
| 86 | beam1=Instance.new("Part")
| |
| 87 | function wire(pos1,pos2,ref) | |
| 88 | local P = beam | |
| 89 | local P2 = pos1 | |
| 90 | local P1 = pos2 | |
| 91 | P.Parent=peron | |
| 92 | P.Name = "Beam" | |
| 93 | local Place0 = CFrame.new(P2.x,P2.y,P2.z) | |
| 94 | P.formFactor = 0 | |
| 95 | --P.Size = Vector3.new(1,1,(P1 - P2).magnitude) | |
| 96 | P.Size=Vector3.new(0.1,0.1,0.1) | |
| 97 | P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) | |
| 98 | P.Parent = player.Character | |
| 99 | P.BrickColor = BrickColor.new("Bright blue")
| |
| 100 | P.Transparency = 0.5 | |
| 101 | P.Reflectance = ref | |
| 102 | P.Anchored = true | |
| 103 | P.CanCollide = false | |
| 104 | P.TopSurface = "Smooth" | |
| 105 | P.BottomSurface = "Smooth" | |
| 106 | local m = Instance.new("SpecialMesh")
| |
| 107 | m.Parent = P | |
| 108 | m.MeshType = "Brick" | |
| 109 | m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) | |
| 110 | return P | |
| 111 | end | |
| 112 | ||
| 113 | ||
| 114 | function wire2(pos1,pos2,ref) | |
| 115 | local P = beam1 | |
| 116 | local P2 = pos1 | |
| 117 | local P1 = pos2 | |
| 118 | P.Name = "Beam" | |
| 119 | local Place0 = CFrame.new(P2.x,P2.y,P2.z) | |
| 120 | P.formFactor = 0 | |
| 121 | P.Parent=peron | |
| 122 | --P.Size = Vector3.new(1,1,(P1 - P2).magnitude) | |
| 123 | P.Size=Vector3.new(0.1,0.1,0.1) | |
| 124 | P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) | |
| 125 | P.Parent = player.Character | |
| 126 | P.BrickColor = BrickColor.new("Bright blue")
| |
| 127 | P.Transparency = 0.5 | |
| 128 | P.Reflectance = ref | |
| 129 | P.Anchored = true | |
| 130 | P.CanCollide = false | |
| 131 | P.TopSurface = "Smooth" | |
| 132 | P.BottomSurface = "Smooth" | |
| 133 | local m = Instance.new("SpecialMesh")
| |
| 134 | m.Parent = P | |
| 135 | m.MeshType = "Brick" | |
| 136 | m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) | |
| 137 | return P | |
| 138 | end | |
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | function Balefire(pos, obj) | |
| 143 | hum = obj.Parent:findFirstChild("Humanoid")
| |
| 144 | if hum ~= nil then | |
| 145 | local P = Instance.new("Part")
| |
| 146 | P.Name = "Laser" | |
| 147 | local Place0 = me.part12.CFrame | |
| 148 | P.formFactor = 0 | |
| 149 | P.Parent = game.Workspace | |
| 150 | P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
| 151 | P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false | |
| 152 | pl = Instance.new("BlockMesh")
| |
| 153 | pl.Scale = Vector3.new(0.1,0.2,1) | |
| 154 | pl.Parent = P | |
| 155 | P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) | |
| 156 | P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) | |
| 157 | if hum.Health <= 100 then | |
| 158 | hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end | |
| 159 | end | |
| 160 | function Balefire1(pos, obj) | |
| 161 | hum = obj.Parent:findFirstChild("Humanoid")
| |
| 162 | if hum ~= nil then | |
| 163 | local P = Instance.new("Part") P.Name = "Laser"
| |
| 164 | local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace | |
| 165 | P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
| 166 | P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false | |
| 167 | pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P
| |
| 168 | P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) | |
| 169 | if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end | |
| 170 | end | |
| 171 | function findNearestTorso(pos) | |
| 172 | local list = game.Workspace:getChildren() | |
| 173 | local torso = nil | |
| 174 | local dist = range | |
| 175 | local temp = nil | |
| 176 | local human = nil | |
| 177 | local temp2 = nil | |
| 178 | for x = 1, #list do | |
| 179 | temp2 = list[x] | |
| 180 | local safe = temp2:findFirstChild("Safe")
| |
| 181 | if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then | |
| 182 | temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid")
| |
| 183 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 184 | if (temp.Position - pos).magnitude < dist then | |
| 185 | torso = temp dist = (temp.Position - pos).magnitude | |
| 186 | end | |
| 187 | end | |
| 188 | end | |
| 189 | if (temp2.className == "Model") and damage.Value <= 0 then | |
| 190 | temp = temp2:findFirstChild("Torso")
| |
| 191 | human = temp2:findFirstChild("Humanoid")
| |
| 192 | if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then | |
| 193 | if (temp.Position - pos).magnitude < dist then | |
| 194 | torso = temp | |
| 195 | dist = (temp.Position - pos).magnitude | |
| 196 | end | |
| 197 | end | |
| 198 | end | |
| 199 | end | |
| 200 | return torso | |
| 201 | end | |
| 202 | function onButton1Down(mouse) | |
| 203 | local player = peron | |
| 204 | main = me.part1 | |
| 205 | main.Anchored = false | |
| 206 | me1 = peron | |
| 207 | follow = true | |
| 208 | while follow == true do | |
| 209 | distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then | |
| 210 | main_mousehit = (main.BodyPosition.position - mousehit).unit*speed | |
| 211 | else | |
| 212 | main_mousehit = (main.BodyPosition.position - mousehit).unit*1 | |
| 213 | end | |
| 214 | start1 = main.BodyPosition.position-main_mousehit | |
| 215 | main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z) | |
| 216 | local dir = (mousehit - main.Position).unit | |
| 217 | local spawnPos = main.Position | |
| 218 | local pos = spawnPos + (dir * 1) | |
| 219 | local dir = (pos - main.Position) | |
| 220 | local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100 | |
| 221 | if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end | |
| 222 | ||
| 223 | Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end | |
| 224 | wait() end end | |
| 225 | function onButton1Up(mouse) | |
| 226 | main = me.part1 | |
| 227 | main.Anchored = false | |
| 228 | follow = false | |
| 229 | end | |
| 230 | local msg = Instance.new("Hint")
| |
| 231 | ||
| 232 | function say(tehmessage) | |
| 233 | msg.Parent = me1 | |
| 234 | msg.Text = tehmessage | |
| 235 | wait(2) | |
| 236 | msg.Parent = nil | |
| 237 | end | |
| 238 | ||
| 239 | function onKeyUp(key,mouse) | |
| 240 | if (key=="e") then FIRE=false end | |
| 241 | end | |
| 242 | ||
| 243 | function onKeyDown(key,mouse) | |
| 244 | if (key~=nil) then | |
| 245 | if (key=="f") then speed = speed+1 say("speed: "..speed)
| |
| 246 | elseif (key=="c") then | |
| 247 | speed = speed-1 say("speed: "..speed)
| |
| 248 | elseif (key=="g") then | |
| 249 | range = range+1 say("range: "..range)
| |
| 250 | elseif (key=="x") then | |
| 251 | FF3=Instance.new("ForceField",peron.Character)
| |
| 252 | main.Anchored=true | |
| 253 | X=Instance.new("Explosion")
| |
| 254 | X.Parent=workspace | |
| 255 | X.BlastPressure=math.huge | |
| 256 | X.BlastRadius=10 | |
| 257 | X.Position=peron.Character.Torso.Position | |
| 258 | while X.Parent do wait() end | |
| 259 | wait() | |
| 260 | FF3:remove() | |
| 261 | main.Anchored=false | |
| 262 | elseif (key=="v") then | |
| 263 | if range == 0 then return end | |
| 264 | range = range-1 say("range: "..range)
| |
| 265 | elseif (key=="h") then | |
| 266 | damage.Value = damage.Value+1 say("damage: "..damage.Value)
| |
| 267 | elseif (key=="m") then | |
| 268 | main.CFrame=peron.Character.Torso.CFrame | |
| 269 | main.BodyPosition.position=peron.Character.Torso.Position | |
| 270 | elseif (key=="n") then | |
| 271 | FF=not FF | |
| 272 | if FF then FF2.Parent=peron.Character else FF2.Parent=nil end | |
| 273 | elseif (key=="b") then | |
| 274 | damage.Value = damage.Value-1 say("damage: "..damage.Value)
| |
| 275 | elseif (key=="r") then | |
| 276 | speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range)
| |
| 277 | elseif (key=="e") then | |
| 278 | FIRE=true | |
| 279 | while FIRE do | |
| 280 | wire(part11.Position,mouse.Hit.p,math.huge) | |
| 281 | wire2(part12.Position,mouse.Hit.p,math.huge) | |
| 282 | if mouse.Target then | |
| 283 | mouse.Target:breakJoints() | |
| 284 | if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end | |
| 285 | end | |
| 286 | wait() | |
| 287 | end | |
| 288 | beam.Parent=nil | |
| 289 | beam1.Parent=nil | |
| 290 | elseif (key=="q") then | |
| 291 | local target = findNearestTorso(me.Torso.Position) | |
| 292 | if target ~= nil then | |
| 293 | baned = game.Players:children() | |
| 294 | for x = 1, #baned do | |
| 295 | if baned[x].Name == peron.Name then | |
| 296 | head = target.Parent:findFirstChild("Humanoid")
| |
| 297 | if head.Health ~= 0 then | |
| 298 | tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head
| |
| 299 | Balefire(target.Position, target) Balefire1(target.Position, target) | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | end | |
| 307 | ||
| 308 | function onSelected(mouse) | |
| 309 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 310 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 311 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 312 | mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end) | |
| 313 | mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end) | |
| 314 | end | |
| 315 | ||
| 316 | bin.Selected:connect(onSelected) -- LEGO | |
| 317 | end | |
| 318 | peron.CharacterAdded:connect(function() wait() chair() end) | |
| 319 | chair() | |
| 320 | ||
| 321 | ||
| 322 | ||
| 323 | ||
| 324 | ||
| 325 | ||
| 326 | local HINT=Instance.new("ScreenGui",peron.PlayerGui)
| |
| 327 | local Text=Instance.new("Frame",HINT)
| |
| 328 | --Instance.new("ForceField",peron.Character)
| |
| 329 | Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0) | |
| 330 | Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0) | |
| 331 | --Text.Style="RobloxRound" | |
| 332 | Text.BackgroundTransparency=0.5 | |
| 333 | local INNER=Instance.new("TextLabel")
| |
| 334 | INNER.Parent=Text | |
| 335 | INNER.Position=UDim2.new(0.5,0,0.5,0) | |
| 336 | INNER.TextColor3=Color3.new(1,1,1) | |
| 337 | while wait() do | |
| 338 | INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call " | |
| 339 | Text.Parent=HINT | |
| 340 | INNER.Parent=Text | |
| 341 | HINT.Parent=peron.PlayerGui | |
| 342 | end | |
| 343 | ||
| 344 | --mediafire gtfo password |