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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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local player = owner
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local Cha = player.Character
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local mouse = player:GetMouse()
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local henshine = false
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local RAC = Cha.Torso:WaitForChild("Right Shoulder")
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local LAC = Cha.Torso:WaitForChild("Left Shoulder")
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local Neck = Cha.Torso:WaitForChild("Neck")
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local RA = Cha:FindFirstChild("Right Arm")
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local LA = Cha:FindFirstChild("Left Arm")
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local Torso = Cha.Torso
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local Head = Cha.Head
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local RL = Cha:FindFirstChild("Right Leg")
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local LL = Cha:FindFirstChild("Left Leg")
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local Humanoid = Cha.Humanoid
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player.Chatted:connect(function(message)
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	local msg = string.lower(message)
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    Torso.Neck.C0 = CFrame.Angle(24.16, 0, 0)
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    wait()
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    Torso.Neck.C0 = CFrame.Angle(-9.48, 0, 0)
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    Neck.C0 = CFrame.Angle(24.16, 0, 0)
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    wait(0.4)
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    Neck.C0 = CFrame.Angle(-9.48, 0, 0)
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    Sound0 = Instance.new("Sound")
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ParticleEmitter1 = Instance.new("ParticleEmitter")
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ParticleEmitter2 = Instance.new("ParticleEmitter")
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ParticleEmitter3 = Instance.new("ParticleEmitter")
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Sound0.Name = "Spit Sound"
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Sound0.Parent = mas
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Sound0.SoundId = "rbxassetid://1370363170"
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ParticleEmitter1.Name = "1"
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ParticleEmitter1.Parent = Head
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ParticleEmitter1.Speed = NumberRange.new(30, 35)
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ParticleEmitter1.Rotation = NumberRange.new(-180, 180)
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ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 1, 1),Color3.new(0.666667, 1, 1))
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ParticleEmitter1.LightEmission = 0.20000000298023
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ParticleEmitter1.Texture = "rbxassetid://241685484"
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ParticleEmitter1.Transparency = NumberSequence.new(0.70624995231628,0.41874998807907,1)
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ParticleEmitter1.ZOffset = 1
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ParticleEmitter1.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
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ParticleEmitter1.Acceleration = Vector3.new(0, -100, 0)
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ParticleEmitter1.EmissionDirection = Enum.NormalId.Front
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ParticleEmitter1.Lifetime = NumberRange.new(1.2999999523163, 1.2999999523163)
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ParticleEmitter1.Rate = 1
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ParticleEmitter1.RotSpeed = NumberRange.new(-180, 180)
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ParticleEmitter1.SpreadAngle = Vector2.new(6, 6)
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ParticleEmitter1.VelocitySpread = 6
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ParticleEmitter2.Name = "1"
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ParticleEmitter2.Parent = Head
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ParticleEmitter2.Speed = NumberRange.new(30, 35)
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ParticleEmitter2.Rotation = NumberRange.new(-180, 180)
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ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 1, 1),Color3.new(0.666667, 1, 1))
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ParticleEmitter2.LightEmission = 0.20000000298023
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ParticleEmitter2.Texture = "rbxassetid://241685484"
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ParticleEmitter2.Transparency = NumberSequence.new(0.70624995231628,0.41874998807907,1)
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ParticleEmitter2.ZOffset = 1
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ParticleEmitter2.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
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ParticleEmitter2.Acceleration = Vector3.new(0, -100, 0)
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ParticleEmitter2.EmissionDirection = Enum.NormalId.Front
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ParticleEmitter2.Lifetime = NumberRange.new(1.2999999523163, 1.2999999523163)
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ParticleEmitter2.Rate = 1
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ParticleEmitter2.RotSpeed = NumberRange.new(-180, 180)
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ParticleEmitter2.SpreadAngle = Vector2.new(6, 6)
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ParticleEmitter2.VelocitySpread = 6
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ParticleEmitter3.Name = "1"
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ParticleEmitter3.Parent = Head
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ParticleEmitter3.Speed = NumberRange.new(30, 35)
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ParticleEmitter3.Rotation = NumberRange.new(-180, 180)
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ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.666667, 1, 1),Color3.new(0.666667, 1, 1))
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ParticleEmitter3.LightEmission = 0.20000000298023
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ParticleEmitter3.Texture = "rbxassetid://241685484"
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ParticleEmitter3.Transparency = NumberSequence.new(0.70624995231628,0.41874998807907,1)
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ParticleEmitter3.ZOffset = 1
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ParticleEmitter3.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
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ParticleEmitter3.Acceleration = Vector3.new(0, -100, 0)
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ParticleEmitter3.EmissionDirection = Enum.NormalId.Front
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ParticleEmitter3.Lifetime = NumberRange.new(1.2999999523163, 1.2999999523163)
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ParticleEmitter3.Rate = 1
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ParticleEmitter3.RotSpeed = NumberRange.new(-180, 180)
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ParticleEmitter3.SpreadAngle = Vector2.new(6, 6)
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ParticleEmitter3.VelocitySpread = 6
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Sound0:Play()
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wait(1)
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Sound0:Destroy()
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ParticleEmitter1:Destroy()
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ParticleEmitter2:Destroy()
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ParticleEmitter3:Destroy()
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end
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end)