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| 1 | - | Name: |
| 1 | + | Name: Zeke Smith |
| 2 | ||
| 3 | - | Appearance: |
| 3 | + | Race: Human |
| 4 | ||
| 5 | - | Equipment: |
| 5 | + | Appearance: Standing at an average 5'8", Zeke is a relatively normal guy. Having neck-length blonde hair, with bright red tips, he passed for normal on his college campus, at least. |
| 6 | ||
| 7 | - | Background: |
| 7 | + | Equipment: Jeans, a T-shirt, a jacket, and a beanie with SUPREME written across it in bright red letters. |
| 8 | ||
| 9 | - | Weapons: |
| 9 | + | Background: This doesn't really matter and will be built on the spot! |
| 10 | ||
| 11 | - | Magic(If any): |
| 11 | + | Weapons: N/A |
| 12 | ||
| 13 | - | Vessel: This is an item with great sentamental value to your character, that your Quinth will house itself in |
| 13 | + | Magic(If any): Creation. |
| 14 | ||
| 15 | - | Quinth type/abilities: Fill this out later |
| 15 | + | Create Weapon: |
| 16 | Sword | |
| 17 | ||
| 18 | Vessel: An owl medallion, hanging from his neck 24/7. | |
| 19 | ||
| 20 | Quinth type/abilities: Creation. | |
| 21 | ||
| 22 | - | Agility: 3 How fast you are on your feet |
| 22 | + | Create Companion: |
| 23 | - | Luck: 3 How much loot you may or may not get |
| 23 | + | Animal |
| 24 | - | Resistance: 1 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon |
| 24 | + | |
| 25 | - | Wisdom: 3 How effective your critical attacks and Quinth spells are |
| 25 | + | |
| 26 | - | Dexterity: 3 How well you can use acrobatics/hold on to your weapons |
| 26 | + | |
| 27 | The Last Generation: These are people whom are been left over from the time when technology was key in the world, due to these fond memories of high-tech they can create a weapon once per day which has up to 7 moving parts, such as a single-shot flintlock or even a grenade. | |
| 28 | ||
| 29 | You get 20 points to spend in the various abilities, with a cap of 10 in each skill. | |
| 30 | ||
| 31 | Strength: 3 How hard you hit, as well as what you can move | |
| 32 | Agility: 6 How fast you are on your feet | |
| 33 | Luck: 10 How much loot you may or may not get | |
| 34 | Resistance: 5 | |
| 35 | Wisdom: 5 How effective your critical attacks and Quinth spells are | |
| 36 | Dexterity: 9 How well you can use acrobatics/hold on to your weapons | |
| 37 | Endurance: 3 How effectively you resist spells and damage |