SHOW:
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- or go back to the newest paste.
| 1 | VALUE | POINTS | STAT | |
| 2 | ============================================================================= | |
| 3 | 3 | 6 | Body | |
| 4 | 5 | 10 | Mind | |
| 5 | 5 | 10 | Soul | |
| 6 | ||
| 7 | LEVEL | POINTS | ATTRIBUTE | |
| 8 | ============================================================================= | |
| 9 | 10(5) | 5 | Resilient (Ageing, Airborne Toxins, Disease, Lack of Air, Poisons; All Complete -5) | |
| 10 | 2 | 6 | Flight | |
| 11 | 2 | 4 | Armour (AR10) | |
| 12 | 1(3) | 2 | Undetectable (Sight, Sound, IR; Non-Adjacent [-1], Deplete [-1]) | |
| 13 | - | 2(3) | 8 | Force Field (Offensive [+1], Detectable (Sight, Sound) [-1], Activation 1 [-1]) |
| 13 | + | 3 | 12 | Force Field (Offensive [+1], Field-Penetrating [+1], Detectable (Sight, Sound) [-1], Activation 1 [-1]) |
| 14 | 2 | 2 | Heightened Awareness | |
| 15 | - | 4(5) | 16 | Alternate Form (Concentration [-1]) |
| 15 | + | 5 | 20 | Alternate Form |
| 16 | - | 8(2) | 16 | Weapon: Electric Zap (Weapon 2; Aura 2 [+2], Piercing [+2], Irritant [+1], Selective) |
| 16 | + | 5(+0) | 10 | Weapon: Electric Zap (Modifies Force-Field Offensive, Weapon +0; |
| 17 | | | Area 2 [+2], Piercing 2 [+2], Selective [+1]) | |
| 18 | 3 | 6 | Skill Group (Business) | |
| 19 | 2 | 4 | Skill Group (Technical) | |
| 20 | 1 | 2 | Data Access | |
| 21 | 5 | 5 | Attack Mastery | |
| 22 | 5 | 5 | Defense Mastery | |
| 23 | - | 2(3) | 8 | Telekinesis (Detectable (Sight) [-1]) |
| 23 | + | |
| 24 | - | 5 | 5 | Energised |
| 24 | + | 3 | 12 | Telekinesis (Detectable (Sight) [-1], Ranged +1 [+1]) |
| 25 | - | 2 | 4 | Tough |
| 25 | + | 1 | 1 | Energised |
| 26 | - | 1(2) | 5 | Regenerate (Concentration [-1]) |
| 26 | + | 2 | 2 | Tough |
| 27 | 1(4) | 5 | Regenerate (EP; Concentration 3 [-3]) | |
| 28 | | | | |
| 29 | ||
| 30 | LEVEL | POINTS | DEFECT | |
| 31 | ============================================================================= | |
| 32 | 3 | -9 | Impaired Manipulation | |
| 33 | 1 | -2 | Ism (Hardlight or a floaty ball, either is weird) | |
| 34 | 3 | -6 | Inept Defense (Melee) | |
| 35 | 1 | -2 | Ism (Weird floaty ball prototype failure) | |
| 36 | | | | |
| 37 | ||
| 38 | | TOTAL | | |
| 39 | ===================== | |
| 40 | | 109 | (add some more to this?) | |
| 41 | ||
| 42 | VALUE | DERIVED VALUE (STEALTH MODE) | |
| 43 | ============================================================================= | |
| 44 | 10 | Attack Combat Value | |
| 45 | 4 | Defence Combat Value (Melee) | |
| 46 | 10 | Defence Combat Value (Ranged) | |
| 47 | - | 100 | Energy |
| 47 | + | |
| 48 | 60 | Energy | |
| 49 | 6 | Damage Multiplier | |
| 50 | ||
| 51 | ============================================================================= | |
| 52 | =][= ALTERNATE FORM =][= | |
| 53 | ============================================================================= | |
| 54 | LEVEL | POINTS | ATTRIBUTE | |
| 55 | - | 2 | 4 | Armor (+10, AR20) |
| 55 | + | |
| 56 | +3 | 6 | Electric Zap (+1 Weapon Rating, Spreading 2 [+2], Ranged 3 [+3], Lose Area 2 [-2], Lose Selective [-1] | |
| 57 | +2 | 8 | Force Field +1 | |
| 58 | - | 2 | 4 | Tough |
| 58 | + | |
| 59 | - | | | |
| 59 | + | |
| 60 | 1 | 1 | Tough | |
| 61 | | | | |
| 62 | ============================================================================= | |
| 63 | | TOTAL | | |
| 64 | ============================================================================= | |
| 65 | | 25 | |