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| 1 | - | Crock's Wormverse Fanfic! |
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| 2 | Name: Sydney Krejci | |
| 3 | - | =========================================================================================================================== |
| 3 | + | |
| 4 | - | Backstory! |
| 4 | + | Age: 24 |
| 5 | ||
| 6 | - | Set in a world very similar to modern day Earth, 50 years prior to the start of the role-play, people all around the planet began to receive super powers without explanation. This soon gave rise to people donning costumes much like the heroes in comic books and using their powers to help others. Shortly after, criminals or otherwise less morally inclined Parahumans began to don costumes or second identities as Super Villains. Society consequently shifted to accommodate Parahumans and various organizations of heroes were formed to keep the Super Villain community around the world in check. Parahumans that chose to hide their identities behind code names and costumes soon became known as "capes" while those who decided to integrate their powers into their civilian life soon came to be regarded as "rogues". |
| 6 | + | Appearance: Standing at a massive 6'2, Sydney is a beast of a woman. However, she's not built like a brick wall, more lithe than her height would suggest. With brown eyes and brown hair, her features are relatively...normal. It's worth noting, for stuff later on, that she has a large bust. |
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| 8 | - | While the introduction of powers allowed for many technological advances around the world, overall the presence of Parahumans have done society more wrongs than goods. Super Villains and the conflicts between them and other capes have resulted in the destruction and collapse of society in many of the poorer parts of the world. Even in Western Civilization, many cities and even some entire European countries are under the control of either a powerful individual cape or a group of capes. Various World-Ending Threats loom over society alongside the delicate balance between villains and heroes and even global tolerance of capes is on the decline. |
| 8 | + | Backstory: Sydney was always the tallest one in her class, from the time she was a young'un until now. This lead to her getting bullied as being called to "manly", and stuff like that. As such, she went through martial arts training through the entirety of her life, in order to fight back against the bullies. Her life seemed to rise during college, as she got a good job as a computer worker, along with a husband. However, it spiraled downwards, out of her control, as her husband left her, she lost her job, got evicted, and found herself in massive amounts of debt. The debt collectors kidnapped her, and placed her over a container of bubbling acid. And then it was gone. Breaking herself out through the power of MUSCULAR WOMAN, she escaped, becoming a cape! This was just a bit ago. |
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| 10 | - | The setting for the majority of the role-play is within the fictional city of Brockton Bay, located north of Boston in an undisclosed State. Brockton Bay, once a booming port city, now happen to be one of the top 10 cities within the United States in terms of cape population. After the rise of Parahumans, gang warfare between cape led criminals ended the local shipping industry and forced a significant economic strain over the city. The destruction of surrounding major cities resulted in a heavy influx of migrant citizens, heroes, and villains which further stressed the inhabitants of the town and drew the attention of America's Cape Organization the Protectorate. The Protectorate assigned a dedicated team of heroes to the town of Brompton Bay and they were successful in reigning in much of the crime going on within the city and establishing order in most parts of it as well. In modern times, the city has recovered immensely and even has a thriving tourist industry in the better parts of town while the worse parts were more or less abandoned by the Protectorate and left for the gangs to fight over. |
| 10 | + | Power: Sydney can erase immediate dangers and send them away. I.E projectiles, barricades you might be moving towards, unfavorable battlefield conditions like mines etc. Doesn't work on living things. |
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| 12 | - | A week prior to the start of the role-play, a warning was issued to the city of Brompton Bay foretelling the arrival of one of the three Endbringers. The Endbringers are three massive monsters who started to make an appearance 30 years prior to the start of the role-play who take turns appearing at populated cities and causing as much destruction and death as possible. Their arrival always calls for a truce between heroes, villains, and rogues in the area to unite with the common goal of either fighting the Endbringer until they deal enough damage that it retreats or reducing the amount of destruction it causes. |
| 12 | + | Cape Name: 404 |
| 13 | ||
| 14 | - | The Players who were present during the start of the role-play faced the Endbringer as part of the role-play's prologue and managed to force it to retreat before it could level the city. Before it's defeat the Endbringer had slain multitudes of well known and powerful capes, both of the hero and villain variety. This left a power vacuum which has prompted the Protectorate to retreat it's forces from the mainland of the city and into their local HQ where they've focused on relief efforts and protecting civilians from the ensuing violence between rival gangs and newly arrived capes. |
| 14 | + | Costume: She wears a latex suit that is a confusing mixture of blacks and greens, all in small squares in a random order so that it's hard to follow. Across her breasts, in a bright white, are the numbers 4 0 4. Her mask is similar to the suit, a mixture of blacks and greens, with a bright red bullseye on her forehead, seeming to taunt people to try to hit her. |