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1
-----------------------
2
--WhAT ANOTHER ONE????????!--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--This edit by 2003boobear
7
8
--Discord Creterisk#2958 
9
10
11
--https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
12
-------------------------------------------------------
13
14
local FavIDs = {
15
	340106355, --Nefl Crystals
16
	927529620, --Dimension
17
	876981900, --Fantasy
18
	398987889, --Ordinary Days
19
	1117396305, --Oh wait, it's you.
20
	885996042, --Action Winter Journey
21
	919231299, --Sprawling Idiot Effigy
22
	743466274, --Good Day Sunshine
23
	727411183, --Knife Fight
24
	1402748531, --The Earth Is Counting On You!
25
	595230126 --Robot Language
26
	}
27
28
29
30
--The reality of my life isn't real but a Universe -makhail07
31
wait()
32
local Player = game.Players.localPlayer
33
local Character = Player.Character
34
local plr = game:service'Players'.LocalPlayer
35
local char = plr.Character
36
local hum = char.Humanoid
37
local ra = char["Right Arm"]
38
local la= char["Left Arm"]
39
local rl= char["Right Leg"]
40
local ll = char["Left Leg"]
41
local hed = char.Head
42
local root = char.HumanoidRootPart
43
local rootj = root.RootJoint
44
local tors = char.Torso
45
local mouse = plr:GetMouse()
46
local LeftArm = Character["Left Arm"]
47
local RightArm = Character["Right Arm"]
48
local LeftLeg = Character["Left Leg"]
49
local RightLeg = Character["Right Leg"]
50
local Head = Character.Head
51
local Torso = Character.Torso
52
local cam = game.Workspace.CurrentCamera
53
local RootPart = Character.HumanoidRootPart
54
local RootJoint = RootPart.RootJoint
55
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
56
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
57
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
58-
local EdgyMode = false
58+
local Eat headMode = false
59
local Divinity = false
60-
local Fighter = false
60+
local fat sumo wrestler = false
61-
local Purity = false
61+
local Pure = false
62-
local Destruction = false
62+
local Heightening Death = false
63-
local helpme = false
63+
local Broken Mind = false
64-
local Planetary = false
64+
local Gravity = false
65-
local Solar = false
65+
local i can fly = false
66-
local Lunar = false
66+
local teleporting boi = false
67-
local Frost = false
67+
local Frosty = false
68-
local Ashes = false
68+
local Ash Ketchem = false
69
local notmenacing = true
70
local maincolor = BrickColor.new("Institutional white")
71
72
--do a die
73
74
-------------------------------------------------------
75
--Start Good Stuff--
76
-------------------------------------------------------
77
CF = CFrame.new
78
VT = Vector3.new
79
angles = CFrame.Angles
80
attack = false
81
Euler = CFrame.fromEulerAnglesXYZ
82
Rad = math.rad
83
IT = Instance.new
84
BrickC = BrickColor.new
85
Cos = math.cos
86
Acos = math.acos
87
Sin = math.sin
88
Asin = math.asin
89
Abs = math.abs
90
Mrandom = math.random
91
Floor = math.floor
92
local cn = CFrame.new
93
local mr = math.rad
94
local angles = CFrame.Angles
95
local ud = UDim2.new
96
local c3 = Color3.new
97
-------------------------------------------------------
98
--End Good Stuff--
99
-------------------------------------------------------
100
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
101
RSH, LSH = nil, nil 
102
RW = Instance.new("Weld") 
103
LW = Instance.new("Weld")
104
RH = tors["Right Hip"]
105
LH = tors["Left Hip"]
106
RSH = tors["Right Shoulder"] 
107
LSH = tors["Left Shoulder"] 
108
RSH.Parent = nil 
109
LSH.Parent = nil 
110
RW.Name = "RW"
111
RW.Part0 = tors 
112
RW.C0 = CF(1.5, 0.5, 0)
113
RW.C1 = CF(0, 0.5, 0) 
114
RW.Part1 = ra
115
RW.Parent = tors 
116
LW.Name = "LW"
117
LW.Part0 = tors 
118
LW.C0 = CF(-1.5, 0.5, 0)
119
LW.C1 = CF(0, 0.5, 0) 
120
LW.Part1 = la
121
LW.Parent = tors
122
Effects = {}
123
124
-------------------------------------------------------
125
--Start HeartBeat--
126
-------------------------------------------------------
127
ArtificialHB = Instance.new("BindableEvent", script)
128
ArtificialHB.Name = "Heartbeat"
129
script:WaitForChild("Heartbeat")
130
131
frame = 1 / 60
132
tf = 0
133
allowframeloss = false
134
tossremainder = false
135
136
137
lastframe = tick()
138
script.Heartbeat:Fire()
139
140
141
game:GetService("RunService").Heartbeat:connect(function(s, p)
142
	tf = tf + s
143
	if tf >= frame then
144
		if allowframeloss then
145
			script.Heartbeat:Fire()
146
			lastframe = tick()
147
		else
148
			for i = 1, math.floor(tf / frame) do
149
				script.Heartbeat:Fire()
150
			end
151
			lastframe = tick()
152
		end
153
		if tossremainder then
154
			tf = 0
155
		else
156
			tf = tf - frame * math.floor(tf / frame)
157
		end
158
	end
159
end)
160
161
-------------------------------------------------------
162
--End HeartBeat--
163
-------------------------------------------------------
164
165
local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
166
167
local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
168
169
local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"} 
170
171
-------------------------------------------------------
172
--Start Important Functions--
173
-------------------------------------------------------
174
function swait(num)
175
	if num == 0 or num == nil then
176
		game:service("RunService").Stepped:wait(0)
177
	else
178
		for i = 0, num do
179
			game:service("RunService").Stepped:wait(0)
180
		end
181
	end
182
end
183
function thread(f)
184
	coroutine.resume(coroutine.create(f))
185
end
186
function clerp(a, b, t)
187
	local qa = {
188
		QuaternionFromCFrame(a)
189
	}
190
	local qb = {
191
		QuaternionFromCFrame(b)
192
	}
193
	local ax, ay, az = a.x, a.y, a.z
194
	local bx, by, bz = b.x, b.y, b.z
195
	local _t = 1 - t
196
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
197
end
198
function QuaternionFromCFrame(cf)
199
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
200
	local trace = m00 + m11 + m22
201
	if trace > 0 then
202
		local s = math.sqrt(1 + trace)
203
		local recip = 0.5 / s
204
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
205
	else
206
		local i = 0
207
		if m00 < m11 then
208
			i = 1
209
		end
210
		if m22 > (i == 0 and m00 or m11) then
211
			i = 2
212
		end
213
		if i == 0 then
214
			local s = math.sqrt(m00 - m11 - m22 + 1)
215
			local recip = 0.5 / s
216
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
217
		elseif i == 1 then
218
			local s = math.sqrt(m11 - m22 - m00 + 1)
219
			local recip = 0.5 / s
220
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
221
		elseif i == 2 then
222
			local s = math.sqrt(m22 - m00 - m11 + 1)
223
			local recip = 0.5 / s
224
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
225
		end
226
	end
227
end
228
function QuaternionToCFrame(px, py, pz, x, y, z, w)
229
	local xs, ys, zs = x + x, y + y, z + z
230
	local wx, wy, wz = w * xs, w * ys, w * zs
231
	local xx = x * xs
232
	local xy = x * ys
233
	local xz = x * zs
234
	local yy = y * ys
235
	local yz = y * zs
236
	local zz = z * zs
237
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
238
end
239
function QuaternionSlerp(a, b, t)
240
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
241
	local startInterp, finishInterp
242
	if cosTheta >= 1.0E-4 then
243
		if 1 - cosTheta > 1.0E-4 then
244
			local theta = math.acos(cosTheta)
245
			local invSinTheta = 1 / Sin(theta)
246
			startInterp = Sin((1 - t) * theta) * invSinTheta
247
			finishInterp = Sin(t * theta) * invSinTheta
248
		else
249
			startInterp = 1 - t
250
			finishInterp = t
251
		end
252
	elseif 1 + cosTheta > 1.0E-4 then
253
		local theta = math.acos(-cosTheta)
254
		local invSinTheta = 1 / Sin(theta)
255
		startInterp = Sin((t - 1) * theta) * invSinTheta
256
		finishInterp = Sin(t * theta) * invSinTheta
257
	else
258
		startInterp = t - 1
259
		finishInterp = t
260
	end
261
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
262
end
263
function rayCast(Position, Direction, Range, Ignore)
264
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
265
end
266
local RbxUtility = LoadLibrary("RbxUtility")
267
local Create = RbxUtility.Create
268
269
warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
270
271
warn("Please support the original creator, makhail07.")
272
273
warn("Also, 2003boobear made this edit.")
274
275
        shirt = Instance.new("Shirt", char)
276
        shirt.Name = "Shirt"
277
        pants = Instance.new("Pants", char)
278
        pants.Name = "Pants"
279
        char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
280
        char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
281
282
local BC = char["Body Colors"]
283
	BC.HeadColor = BrickColor.new("Fossil")
284
	BC.LeftArmColor = BrickColor.new("Fossil")
285
	BC.LeftLegColor = BrickColor.new("Fossil")
286
	BC.RightArmColor = BrickColor.new("Smoky grey")
287
	BC.RightLegColor = BrickColor.new("Fossil")
288
	BC.TorsoColor = BrickColor.new("Fossil")
289
-------------------------------------------------------
290
--Start Damage Function--
291
-------------------------------------------------------
292
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
293
	if hit.Parent == nil then
294
		return
295
	end
296
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
297
	for _, v in pairs(hit.Parent:children()) do
298
		if v:IsA("Humanoid") then
299
			h = v
300
		end
301
	end
302
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
303
	
304
         hit.Parent:FindFirstChild("Head"):BreakJoints()
305
         end
306
307
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
308
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
309
			if hit.Parent.DebounceHit.Value == true then
310
				return
311
			end
312
		end
313
         if insta == true then
314
         hit.Parent:FindFirstChild("Head"):BreakJoints()
315
         end
316
		local c = Create("ObjectValue"){
317
			Name = "creator",
318
			Value = game:service("Players").LocalPlayer,
319
			Parent = h,
320
		}
321
		game:GetService("Debris"):AddItem(c, .5)
322
		if HitSound ~= nil and HitPitch ~= nil then
323
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
324
		end
325
		local Damage = math.random(minim, maxim)
326
		local blocked = false
327
		local block = hit.Parent:findFirstChild("Block")
328
		if block ~= nil then
329
			if block.className == "IntValue" then
330
				if block.Value > 0 then
331
					blocked = true
332
					block.Value = block.Value - 1
333
					print(block.Value)
334
				end
335
			end
336
		end
337
		if blocked == false then
338
			h.Health = h.Health - Damage
339
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
340
		else
341
			h.Health = h.Health - (Damage / 2)
342
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
343
		end
344
		if Type == "Knockdown" then
345
			local hum = hit.Parent.Humanoid
346
			hum.PlatformStand = true
347
			coroutine.resume(coroutine.create(function(HHumanoid)
348
				swait(1)
349
				HHumanoid.PlatformStand = false
350
			end), hum)
351
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
352
			local bodvol = Create("BodyVelocity"){
353
				velocity = angle * knockback,
354
				P = 5000,
355
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
356
				Parent = hit,
357
			}
358
			local rl = Create("BodyAngularVelocity"){
359
				P = 3000,
360
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
361
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
362
				Parent = hit,
363
			}
364
			game:GetService("Debris"):AddItem(bodvol, .5)
365
			game:GetService("Debris"):AddItem(rl, .5)
366
		elseif Type == "Normal" then
367
			local vp = Create("BodyVelocity"){
368
				P = 500,
369
				maxForce = Vector3.new(math.huge, 0, math.huge),
370
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
371
			}
372
			if knockback > 0 then
373
				vp.Parent = hit.Parent.Torso
374
			end
375
			game:GetService("Debris"):AddItem(vp, .5)
376
		elseif Type == "Up" then
377
			local bodyVelocity = Create("BodyVelocity"){
378
				velocity = Vector3.new(0, 20, 0),
379
				P = 5000,
380
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
381
				Parent = hit,
382
			}
383
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
384
		elseif Type == "DarkUp" then
385
			coroutine.resume(coroutine.create(function()
386
				for i = 0, 1, 0.1 do
387
					swait()
388
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
389
				end
390
			end))
391
			local bodyVelocity = Create("BodyVelocity"){
392
				velocity = Vector3.new(0, 20, 0),
393
				P = 5000,
394
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
395
				Parent = hit,
396
			}
397
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
398
		elseif Type == "Snare" then
399
			local bp = Create("BodyPosition"){
400
				P = 2000,
401
				D = 100,
402
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
403
				position = hit.Parent.Torso.Position,
404
				Parent = hit.Parent.Torso,
405
			}
406
			game:GetService("Debris"):AddItem(bp, 1)
407
		elseif Type == "Freeze" then
408
			local BodPos = Create("BodyPosition"){
409
				P = 50000,
410
				D = 1000,
411
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
412
				position = hit.Parent.Torso.Position,
413
				Parent = hit.Parent.Torso,
414
			}
415
			local BodGy = Create("BodyGyro") {
416
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
417
				P = 20e+003,
418
				Parent = hit.Parent.Torso,
419
				cframe = hit.Parent.Torso.CFrame,
420
			}
421
			hit.Parent.Torso.Anchored = true
422
			coroutine.resume(coroutine.create(function(Part) 
423
				swait(1.5)
424
				Part.Anchored = false
425
			end), hit.Parent.Torso)
426
			game:GetService("Debris"):AddItem(BodPos, 3)
427
			game:GetService("Debris"):AddItem(BodGy, 3)
428
		end
429
		local debounce = Create("BoolValue"){
430
			Name = "DebounceHit",
431
			Parent = hit.Parent,
432
			Value = true,
433
		}
434
		game:GetService("Debris"):AddItem(debounce, Delay)
435
		c = Create("ObjectValue"){
436
			Name = "creator",
437
			Value = Player,
438
			Parent = h,
439
		}
440
		game:GetService("Debris"):AddItem(c, .5)
441
	end
442
end
443
-------------------------------------------------------
444
--End Damage Function--
445
-------------------------------------------------------
446
local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
447
ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
448
ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
449
ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
450
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
451
ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
452
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
453
ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
454
local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
455
local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
456
local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
457
DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
458
DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 
459
DTrail2.Enabled = false
460
local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
461
local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
462
local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
463
DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
464
DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 
465
DTrail3.Enabled = false
466
local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
467
local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
468
local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
469
DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
470
DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 
471
DTrail4.Enabled = false
472
local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
473
local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
474
local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
475
DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
476
DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 
477
DTrail5.Enabled = false
478
local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
479
local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
480
local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
481
DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
482
DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 
483
DTrail.Enabled = false
484
-------------------------------------------------------
485
--Start Damage Function Customization--
486
-------------------------------------------------------
487
function ShowDamage(Pos, Text, Time, Color)
488
	local Rate = (1 / 30)
489
	local Pos = (Pos or Vector3.new(0, 0, 0))
490
	local Text = (Text or "")
491
	local Time = (Time or 2)
492
	local Color = (Color or Color3.new(1, 0, 1))
493
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
494
	EffectPart.Anchored = true
495
	local BillboardGui = Create("BillboardGui"){
496
		Size = UDim2.new(3, 0, 3, 0),
497
		Adornee = EffectPart,
498
		Parent = EffectPart,
499
	}
500
	local TextLabel = Create("TextLabel"){
501
		BackgroundTransparency = 1,
502
		Size = UDim2.new(1, 0, 1, 0),
503
		Text = Text,
504
		Font = "Highway",
505
		TextColor3 = Color,
506
		TextScaled = true,
507
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
508
		Parent = BillboardGui,
509
	}
510
	game.Debris:AddItem(EffectPart, (Time))
511
	EffectPart.Parent = game:GetService("Workspace")
512
	delay(0, function()
513
		local Frames = (Time / Rate)
514
		for Frame = 1, Frames do
515
			wait(Rate)
516
			local Percent = (Frame / Frames)
517
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
518
			TextLabel.TextTransparency = Percent
519
		end
520
		if EffectPart and EffectPart.Parent then
521
			EffectPart:Destroy()
522
		end
523
	end)
524
end
525
-------------------------------------------------------
526
--End Damage Function Customization--
527
-------------------------------------------------------
528
529
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
530
  for _, c in pairs(workspace:children()) do
531
    local hum = c:findFirstChild("Humanoid")
532
    if hum ~= nil then
533
      local head = c:findFirstChild("Head")
534
      if head ~= nil then
535
        local targ = head.Position - Part.Position
536
        local mag = targ.magnitude
537
        if magni >= mag and c.Name ~= plr.Name then
538
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
539
        end
540
      end
541
    end
542
  end
543
end
544
545
function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
546
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
547
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
548
	RW.C0 = clerp(RW.C0, table[3], speed) 
549
	LW.C0 = clerp(LW.C0, table[4], speed) 
550
	RH.C0 = clerp(RH.C0, table[5], speed) 
551
	LH.C0 = clerp(LH.C0, table[6], speed) 
552
	if bool == true then
553
		if resetc1 == false then
554
			resetc1 = true
555
			RootJoint.C1 = RootJoint.C1
556
			Torso.Neck.C1 = Torso.Neck.C1
557
			RW.C1 = rarmc1
558
			LW.C1 = larmc1
559
			RH.C1 = rlegc1
560
			LH.C1 = llegc1
561
		end
562
	end
563
end
564
565
CFuncs = {
566
	Part = {
567
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
568
			local Part = Create("Part")({
569
				Parent = Parent,
570
				Reflectance = Reflectance,
571
				Transparency = Transparency,
572
				CanCollide = false,
573
				Locked = true,
574
				BrickColor = BrickColor.new(tostring(BColor)),
575
				Name = Name,
576
				Size = Size,
577
				Material = Material
578
			})
579
			RemoveOutlines(Part)
580
			return Part
581
		end
582
	},
583
	Mesh = {
584
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
585
			local Msh = Create(Mesh)({
586
				Parent = Part,
587
				Offset = OffSet,
588
				Scale = Scale
589
			})
590
			if Mesh == "SpecialMesh" then
591
				Msh.MeshType = MeshType
592
				Msh.MeshId = MeshId
593
			end
594
			return Msh
595
		end
596
	},
597
	Mesh = {
598
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
599
			local Msh = Create(Mesh)({
600
				Parent = Part,
601
				Offset = OffSet,
602
				Scale = Scale
603
			})
604
			if Mesh == "SpecialMesh" then
605
				Msh.MeshType = MeshType
606
				Msh.MeshId = MeshId
607
			end
608
			return Msh
609
		end
610
	},
611
	Weld = {
612
		Create = function(Parent, Part0, Part1, C0, C1)
613
			local Weld = Create("Weld")({
614
				Parent = Parent,
615
				Part0 = Part0,
616
				Part1 = Part1,
617
				C0 = C0,
618
				C1 = C1
619
			})
620
			return Weld
621
		end
622
	},
623
	Sound = {
624
		Create = function(id, par, vol, pit)
625
			coroutine.resume(coroutine.create(function()
626
				local S = Create("Sound")({
627
					Volume = vol,
628
					Pitch = pit or 1,
629
					SoundId = id,
630
					Parent = par or workspace
631
				})
632
				wait()
633
				S:play()
634
				game:GetService("Debris"):AddItem(S, 6)
635
			end))
636
		end
637
	},
638
	ParticleEmitter = {
639
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
640
			local fp = Create("ParticleEmitter")({
641
				Parent = Parent,
642
				Color = ColorSequence.new(Color1, Color2),
643
				LightEmission = LightEmission,
644
				Size = Size,
645
				Texture = Texture,
646
				Transparency = Transparency,
647
				ZOffset = ZOffset,
648
				Acceleration = Accel,
649
				Drag = Drag,
650
				LockedToPart = LockedToPart,
651
				VelocityInheritance = VelocityInheritance,
652
				EmissionDirection = EmissionDirection,
653
				Enabled = Enabled,
654
				Lifetime = LifeTime,
655
				Rate = Rate,
656
				Rotation = Rotation,
657
				RotSpeed = RotSpeed,
658
				Speed = Speed,
659
				VelocitySpread = VelocitySpread
660
			})
661
			return fp
662
		end
663
	}
664
}
665
function RemoveOutlines(part)
666
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
667
end
668
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
669
	local Part = Create("Part")({
670
		formFactor = FormFactor,
671
		Parent = Parent,
672
		Reflectance = Reflectance,
673
		Transparency = Transparency,
674
		CanCollide = false,
675
		Locked = true,
676
		BrickColor = BrickColor.new(tostring(BColor)),
677
		Name = Name,
678
		Size = Size,
679
		Material = Material
680
	})
681
	RemoveOutlines(Part)
682
	return Part
683
end
684
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
685
	local Msh = Create(Mesh)({
686
		Parent = Part,
687
		Offset = OffSet,
688
		Scale = Scale
689
	})
690
	if Mesh == "SpecialMesh" then
691
		Msh.MeshType = MeshType
692
		Msh.MeshId = MeshId
693
	end
694
	return Msh
695
end
696
function CreateWeld(Parent, Part0, Part1, C0, C1)
697
	local Weld = Create("Weld")({
698
		Parent = Parent,
699
		Part0 = Part0,
700
		Part1 = Part1,
701
		C0 = C0,
702
		C1 = C1
703
	})
704
	return Weld
705
end
706
707
708
-------------------------------------------------------
709
--Start Effect Function--
710
-------------------------------------------------------
711
EffectModel = Instance.new("Model", char)
712
Effects = {
713
  Block = {
714
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
715
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
716
      prt.Anchored = true
717
      prt.CFrame = cframe
718
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
719
      game:GetService("Debris"):AddItem(prt, 10)
720
      if Type == 1 or Type == nil then
721
        table.insert(Effects, {
722
          prt,
723
          "Block1",
724
          delay,
725
          x3,
726
          y3,
727
          z3,
728
          msh
729
        })
730
      elseif Type == 2 then
731
        table.insert(Effects, {
732
          prt,
733
          "Block2",
734
          delay,
735
          x3,
736
          y3,
737
          z3,
738
          msh
739
        })
740
      else
741
        table.insert(Effects, {
742
          prt,
743
          "Block3",
744
          delay,
745
          x3,
746
          y3,
747
          z3,
748
          msh
749
        })
750
      end
751
    end
752
  },
753
  Sphere = {
754
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
755
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
756
      prt.Anchored = true
757
      prt.CFrame = cframe
758
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
759
      game:GetService("Debris"):AddItem(prt, 10)
760
      table.insert(Effects, {
761
        prt,
762
        "Cylinder",
763
        delay,
764
        x3,
765
        y3,
766
        z3,
767
        msh
768
      })
769
    end
770
  },
771
  Cylinder = {
772
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
773
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
774
      prt.Anchored = true
775
      prt.CFrame = cframe
776
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
777
      game:GetService("Debris"):AddItem(prt, 10)
778
      table.insert(Effects, {
779
        prt,
780
        "Cylinder",
781
        delay,
782
        x3,
783
        y3,
784
        z3,
785
        msh
786
      })
787
    end
788
  },
789
  Wave = {
790
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
791
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
792
      prt.Anchored = true
793
      prt.CFrame = cframe
794
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
795
      game:GetService("Debris"):AddItem(prt, 10)
796
      table.insert(Effects, {
797
        prt,
798
        "Cylinder",
799
        delay,
800
        x3 / 60,
801
        y3 / 60,
802
        z3 / 60,
803
        msh
804
      })
805
    end
806
  },
807
  Ring = {
808
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
809
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
810
      prt.Anchored = true
811
      prt.CFrame = cframe
812
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
813
      game:GetService("Debris"):AddItem(prt, 10)
814
      table.insert(Effects, {
815
        prt,
816
        "Cylinder",
817
        delay,
818
        x3,
819
        y3,
820
        z3,
821
        msh
822
      })
823
    end
824
  },
825
  Break = {
826
    Create = function(brickcolor, cframe, x1, y1, z1)
827
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
828
      prt.Anchored = true
829
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
830
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
831
      local num = math.random(10, 50) / 1000
832
      game:GetService("Debris"):AddItem(prt, 10)
833
      table.insert(Effects, {
834
        prt,
835
        "Shatter",
836
        num,
837
        prt.CFrame,
838
        math.random() - math.random(),
839
        0,
840
        math.random(50, 100) / 100
841
      })
842
    end
843
  },
844
Spiral = {
845
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
846
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
847
      prt.Anchored = true
848
      prt.CFrame = cframe
849
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
850
      game:GetService("Debris"):AddItem(prt, 10)
851
      table.insert(Effects, {
852
        prt,
853
        "Cylinder",
854
        delay,
855
        x3,
856
        y3,
857
        z3,
858
        msh
859
      })
860
    end
861
  },
862
Push = {
863
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
864
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
865
      prt.Anchored = true
866
      prt.CFrame = cframe
867
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
868
      game:GetService("Debris"):AddItem(prt, 10)
869
      table.insert(Effects, {
870
        prt,
871
        "Cylinder",
872
        delay,
873
        x3,
874
        y3,
875
        z3,
876
        msh
877
      })
878
    end
879
  }
880
}
881
-------------------------------------------------------
882
--End Effect Function--
883
-------------------------------------------------------
884
885
function CreateSound(ID, PARENT, VOLUME, PITCH)
886
	local NSound = nil
887
	coroutine.resume(coroutine.create(function()
888
		NSound = Instance.new("Sound", PARENT)
889
		NSound.Volume = VOLUME
890
		NSound.Pitch = PITCH
891
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
892
		swait()
893
		NSound:play()
894
		game:GetService("Debris"):AddItem(NSound, 10)
895
	end))
896
	return NSound
897
end
898
899
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
900
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
901
  prt.Anchored = true
902
  prt.CFrame = cframe
903
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
904
  game:GetService("Debris"):AddItem(prt, 10)
905
  if Type == 1 or Type == nil then
906
    table.insert(Effects, {
907
      prt,
908
      "Block1",
909
      delay,
910
      x3,
911
      y3,
912
      z3,
913
      msh
914
    })
915
  elseif Type == 2 then
916
    table.insert(Effects, {
917
      prt,
918
      "Block2",
919
      delay,
920
      x3,
921
      y3,
922
      z3,
923
      msh
924
    })
925
  elseif Type == 3 then
926
    table.insert(Effects, {
927
      prt,
928
      "Block3",
929
      delay,
930
      x3,
931
      y3,
932
      z3,
933
      msh
934
    })
935
  end
936
end
937
938
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
939
local fp=Instance.new("Part")
940
fp.formFactor=formfactor 
941
fp.Parent=parent
942
fp.Reflectance=reflectance
943
fp.Transparency=transparency
944
fp.CanCollide=false 
945
fp.Locked=true
946
fp.BrickColor=brickcolor
947
fp.Name=name
948
fp.Size=size
949
fp.Position=tors.Position 
950
RemoveOutlines(fp)
951
fp.Material="SmoothPlastic"
952
fp:BreakJoints()
953
return fp 
954
end 
955
 
956
function mesh(Mesh,part,meshtype,meshid,offset,scale)
957
local mesh=Instance.new(Mesh) 
958
mesh.Parent=part
959
if Mesh=="SpecialMesh" then
960
mesh.MeshType=meshtype
961
if meshid~="nil" then
962
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
963
end
964
end
965
mesh.Offset=offset
966
mesh.Scale=scale
967
return mesh
968
end
969
970
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
971
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
972
	prt.Anchored = true
973
	prt.Material = "Neon"
974
	prt.CFrame = cframe
975
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
976
	game:GetService("Debris"):AddItem(prt, 5)
977
	coroutine.resume(coroutine.create(function(Part, Mesh)
978
		local rtype = rottype
979
		for i = 0, 1, delay do
980
			swait()
981
			if rtype == 1 then
982
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
983
			elseif rtype == 2 then
984
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
985
			end
986
			prt.Transparency = i
987
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
988
		end
989
		Part.Parent = nil
990
	end), prt, msh)
991
end
992
993
994
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
995
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
996
	prt.Anchored = true
997
	prt.Material = "Neon"
998
	prt.CFrame = cframe
999
	prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1000
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1001
	game:GetService("Debris"):AddItem(prt, 5)
1002
	coroutine.resume(coroutine.create(function(Part, Mesh)
1003
		for i = 0, 1, delay do
1004
			swait()
1005
			Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1006
			Part.Transparency = i
1007
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1008
		end
1009
		Part.Parent = nil
1010
	end), prt, msh)
1011
end
1012
1013
1014
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1015
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1016
	prt.Anchored = true
1017
	prt.Material = "Neon"
1018
	prt.CFrame = cframe
1019
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
1020
	game:GetService("Debris"):AddItem(prt, 5)
1021
	coroutine.resume(coroutine.create(function(Part, Mesh)
1022
		local rtype = rottype
1023
		for i = 0, 1, delay do
1024
			swait()
1025
			if rtype == 1 then
1026
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1027
			elseif rtype == 2 then
1028
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1029
			end
1030
			prt.Transparency = i
1031
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
1032
		end
1033
		Part.Parent = nil
1034
	end), prt, msh)
1035
end
1036
1037
function Eviscerate(dude)
1038
	if dude.Name ~= char then
1039
		local bgf = IT("BodyGyro", dude.Head)
1040
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1041
		local val = IT("BoolValue", dude)
1042
		val.Name = "IsHit"
1043
		local ds = coroutine.wrap(function()
1044
			dude:WaitForChild("Head"):BreakJoints()
1045
			wait(0.5)
1046
			target = nil
1047
			coroutine.resume(coroutine.create(function()
1048
				for i, v in pairs(dude:GetChildren()) do
1049
					if v:IsA("Accessory") then
1050
						v:Destroy()
1051
					end
1052
					if v:IsA("Humanoid") then
1053
						v:Destroy()
1054
					end
1055
					if v:IsA("CharacterMesh") then
1056
						v:Destroy()
1057
					end
1058
					if v:IsA("Model") then
1059
						v:Destroy()
1060
					end
1061
					if v:IsA("Part") or v:IsA("MeshPart") then
1062
						for x, o in pairs(v:GetChildren()) do
1063
							if o:IsA("Decal") then
1064
								o:Destroy()
1065
							end
1066
						end
1067
						coroutine.resume(coroutine.create(function()
1068
							v.Material = "Neon"
1069
							v.CanCollide = false
1070
							local PartEmmit1 = IT("ParticleEmitter", v)
1071
							PartEmmit1.LightEmission = 1
1072
							PartEmmit1.Texture = "rbxassetid://284205403"
1073
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1074
							PartEmmit1.Rate = 150
1075
							PartEmmit1.Lifetime = NumberRange.new(1)
1076
							PartEmmit1.Size = NumberSequence.new({
1077
								NumberSequenceKeypoint.new(0, 0.75, 0),
1078
								NumberSequenceKeypoint.new(1, 0, 0)
1079
							})
1080
							PartEmmit1.Transparency = NumberSequence.new({
1081
								NumberSequenceKeypoint.new(0, 0, 0),
1082
								NumberSequenceKeypoint.new(1, 1, 0)
1083
							})
1084
							PartEmmit1.Speed = NumberRange.new(0, 0)
1085
							PartEmmit1.VelocitySpread = 30000
1086
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1087
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1088
							local BodPoss = IT("BodyPosition", v)
1089
							BodPoss.P = 3000
1090
							BodPoss.D = 1000
1091
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1092
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1093
							v.Color = maincolor.Color
1094
							coroutine.resume(coroutine.create(function()
1095
								for i = 0, 49 do
1096
									swait(1)
1097
									v.Transparency = v.Transparency + 0.08
1098
								end
1099
								wait(0.5)
1100
								PartEmmit1.Enabled = false
1101
								wait(3)
1102
								v:Destroy()
1103
								dude:Destroy()
1104
							end))
1105
						end))
1106
					end
1107
				end
1108
			end))
1109
		end)
1110
		ds()
1111
	end
1112
end
1113
function FindNearestHead(Position, Distance, SinglePlayer)
1114
	if SinglePlayer then
1115
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1116
	end
1117
	local List = {}
1118
	for i, v in pairs(workspace:GetChildren()) do
1119
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1120
			table.insert(List, v)
1121
		end
1122
	end
1123
	return List
1124
end
1125
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
1126
	local type = type
1127
	local rng = Instance.new("Part", char)
1128
	rng.Anchored = true
1129
	rng.BrickColor = color
1130
	rng.CanCollide = false
1131
	rng.FormFactor = 3
1132
	rng.Name = "Ring"
1133
	rng.Material = "Neon"
1134
	rng.Size = Vector3.new(1, 1, 1)
1135
	rng.Transparency = 0
1136
	rng.TopSurface = 0
1137
	rng.BottomSurface = 0
1138
	rng.CFrame = pos
1139
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1140
	local rngm = Instance.new("SpecialMesh", rng)
1141
	rngm.MeshType = "Sphere"
1142
	rngm.Scale = Vector3.new(x1, y1, z1)
1143
	local scaler2 = 1
1144
	local speeder = FastSpeed
1145
	if type == "Add" then
1146
		scaler2 = 1 * value
1147
	elseif type == "Divide" then
1148
		scaler2 = 1 / value
1149
	end
1150
	coroutine.resume(coroutine.create(function()
1151
		for i = 0, 10 / bonuspeed, 0.1 do
1152
			swait()
1153
			if type == "Add" then
1154
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1155
			elseif type == "Divide" then
1156
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1157
			end
1158
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1159
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1160
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1161
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1162
		end
1163
		rng:Destroy()
1164
	end))
1165
end
1166
-------------------------------------------------------
1167
--End Important Functions--
1168
-------------------------------------------------------
1169
1170
--[[
1171
		Thanks for using Build-To-Lua by jarredbcv.
1172
]]--
1173
1174
New = function(Object, Parent, Name, Data)
1175
	local Object = Instance.new(Object)
1176
	for Index, Value in pairs(Data or {}) do
1177
		Object[Index] = Value
1178
	end
1179
	Object.Parent = Parent
1180
	Object.Name = Name
1181
	return Object
1182
end
1183
1184
NewInstance = function(instance,parent,properties)
1185
	local inst = Instance.new(instance,parent)
1186
	if(properties)then
1187
		for i,v in next, properties do
1188
			pcall(function() inst[i] = v end)
1189
		end
1190
	end
1191
	return inst;
1192
end
1193
	
1194
Gunty = New("Model",char,"Gunty",{})
1195
Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1196
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1197
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1198
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
1199
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1200
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1201
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1202
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1203
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1204
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1205
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1206
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1207
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1208
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1209
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1210
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1211
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1212
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1213
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1214
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1215
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1216
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1217
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1218
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1219
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1220
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1221
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1222
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1223
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1224
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1225
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1226
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1227
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1228
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1229
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1230
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1231
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1232
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1233
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1234
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1235
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1236
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1237
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1238
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1239
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1240
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1241
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1242
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1243
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1244
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1245
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1246
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1247
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1248
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1249
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1250
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1251
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1252
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1253
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1254
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1255
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1256
1257
local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
1258
1259
for _,v in next, Gunty:children() do
1260
	v.CanCollide = false
1261
end
1262
1263
local all, last = {}, nil
1264
ArmourParts = {}
1265
ArmourParts2 = {}
1266
NeonParts = {}
1267
function scan(p)
1268
  for _, v in pairs(p:GetChildren()) do
1269
    if v:IsA("BasePart") then
1270
      if v.BrickColor == BrickColor.new("Smoky grey") then
1271
        table.insert(ArmourParts, v)
1272
      end
1273
	if v.BrickColor == BrickColor.new("Fossil") then
1274
		table.insert(ArmourParts2, v)
1275
	end
1276
      if v.BrickColor == BrickColor.new("Institutional white") then
1277
        table.insert(NeonParts, v)
1278
      end
1279
      if last then
1280
        local w = Instance.new("Weld")
1281
        w.Part0, w.Part1 = last, v
1282
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1283
        w.Parent = last
1284
      end
1285
      table.insert(all, v)
1286
      last = v
1287
    end
1288
    scan(v)
1289
  end
1290
end
1291
scan(Gunty)
1292
for _, v in pairs(all) do
1293
  v.Anchored = false
1294
  v.CanCollide = false
1295
end
1296
function resetmode()
1297
  for i, v in pairs(ArmourParts) do
1298
    v.BrickColor = BrickColor.new("Smoky grey")
1299
  end
1300
	for i, v in pairs(ArmourParts2) do
1301
    v.BrickColor = BrickColor.new("Fossil")
1302
  end
1303
  for i, v in pairs(NeonParts) do
1304
    v.BrickColor = BrickColor.new("Institutional white")
1305
  end
1306
	maincolor = BrickColor.new("Institutional white")
1307
char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
1308
end
1309
-------------------------------------------------------
1310
--Start Music Option--
1311
-------------------------------------------------------
1312
local Music = Instance.new("Sound",tors)
1313
Music.Volume = 7.5
1314
Music.SoundId = "rbxassetid://1117396305"
1315
Music.Looped = true
1316
Music.Pitch = 1 --Pitcher
1317
Music:Play()
1318
-------------------------------------------------------
1319
--End Music Option--
1320
-------------------------------------------------------
1321
1322
local naeeym2 = Instance.new("BillboardGui",char)
1323
naeeym2.AlwaysOnTop = true
1324
naeeym2.Size = UDim2.new(5,35,2,35)
1325
naeeym2.StudsOffset = Vector3.new(0,2,0)
1326
naeeym2.Adornee = hed
1327
naeeym2.Name = "Name"
1328
1329
local tecks2 = Instance.new("TextLabel",naeeym2)
1330
tecks2.BackgroundTransparency = 1
1331
tecks2.TextScaled = true
1332
tecks2.BorderSizePixel = 0
1333
tecks2.Text = "The idiot"
1334
tecks2.Font = "Code"
1335
tecks2.TextSize = 30
1336
tecks2.TextStrokeTransparency = 0
1337
tecks2.TextColor3 = Color3.new(0,0,0)
1338
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1339
tecks2.Size = UDim2.new(1,0,0.5,0)
1340
tecks2.Rotation = 0
1341
tecks2.Parent = naeeym2
1342
1343
-------------------------------------------------------
1344
--Start Attacks N Stuff--
1345
-------------------------------------------------------
1346
local sine=0
1347
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1348
  local Hitboxpart = Instance.new("Part", EffectModel)
1349
  RemoveOutlines(Hitboxpart)
1350
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1351
  Hitboxpart.CanCollide = false
1352
  Hitboxpart.Transparency = 1
1353
  Hitboxpart.Anchored = true
1354
  Hitboxpart.CFrame = Pose
1355
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1356
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1357
end
1358
wait2 = false
1359
combo = 1
1360
mouse.Button1Down:connect(function(key)
1361
  if attack == false then
1362
    attack = true
1363
    hum.WalkSpeed = 3.01
1364
    if combo == 1 and wait2 == false then
1365
      wait2 = true
1366
		for i = 0, 1.2, 0.1 do
1367
        swait()
1368
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1369
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1370
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1371
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1372
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1373
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1374
		  end
1375
		CreateSound("138097048", ra, 3, .8)
1376
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
1377
      for i = 0, 1.2, 0.1 do
1378
        swait()
1379
	BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1380
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
1381
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1382
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
1383
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1384
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
1385
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1386
      end
1387
      combo = 2
1388
    end
1389
 	if combo == 2 and wait2 == false then
1390
      wait2 = true
1391
   for i = 0, 1.2, 0.1 do
1392
        swait()
1393
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1394
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1395
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1396
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1397
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1398
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1399
      end
1400
	CreateSound("138097048", rl, 3, 1)
1401
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1402
    for i = 0, 1.6, 0.1 do
1403
        swait()
1404
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
1405
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1406
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
1407
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
1408
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1409
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
1410
      end
1411
      combo = 3
1412
    end
1413
   if combo == 3 and wait2 == false then
1414
    for i = 0, 1.2, 0.1 do
1415
        swait()
1416
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1417
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1418
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1419
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1420
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1421
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1422
      end
1423
	CreateSound("138097048", ra, 3, .8)
1424
      HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1425
      for i = 0, 1.2, 0.1 do
1426
        swait()
1427
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
1428
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1429
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
1430
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1431
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1432
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1433
      end
1434
		Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
1435
		Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
1436
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1437
	for i = 0, 1.2, 0.1 do
1438
        swait()
1439
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
1440
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1441
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
1442
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1443
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1444
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1445
      end
1446
      combo = 1
1447
    end
1448
    hum.WalkSpeed = 200
1449
    wait2 = false
1450
    attack = false
1451
	end
1452
end)
1453
function Decapitate()
1454
	local target = nil
1455
	local targettorso = nil
1456
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1457
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1458
			target = mouse.Target.Parent.Humanoid
1459
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1460
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1461
		end
1462
	end
1463
	if target ~= nil then
1464
		targettorso.Anchored = true
1465
		attack = true
1466
		hum.WalkSpeed = 0
1467
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1468
		for i = 0,4.2,0.1 do
1469
			swait()
1470
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1471
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1472
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1473
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1474
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
1475
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1476
		end
1477
		local ModelHead01 = New("Model", char, "", {})
1478
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
1479
        local Head01 = targethead:Clone()
1480
        targethead.Transparency = 1
1481
        Head01.Parent = ModelHead01
1482
        local weldHead01 = Instance.new("Weld")
1483
        weldHead01.Parent = Head01
1484
        weldHead01.Part0 = targethead
1485
        weldHead01.Part1 = Head01
1486
        weldHead01.C1 = CFrame.new(0, 0, 0)
1487
		targethead.face:Remove()
1488
		weldHead01.Part0 = ra
1489
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1490
		targettorso:BreakJoints()
1491
		CreateSound("314390675", targettorso, 5, .7)
1492
		for i = 0,3.2,0.1 do
1493
			swait()
1494
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1495
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1496
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1497
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
1498
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
1499
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1500
		end
1501
		for i = 0,4.2,0.1 do
1502
			swait()
1503
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1504
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1505
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1506
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1507
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
1508
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1509
		end
1510
		CreateSound("541909763", targettorso, 5, .8)
1511
		weldHead01:Destroy()
1512
        Head01.CanCollide = true
1513
        local bodyVelocity2 = Create("BodyVelocity")({
1514
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1515
          P = 5000,
1516
          maxForce = Vector3.new(8000, 8000, 8000),
1517
          Parent = Head01
1518
        })
1519
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1520
		for i = 0,6.2,0.1 do
1521
			swait()
1522
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1523
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
1524
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1525
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1526
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
1527
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1528
		end
1529
		targettorso.Anchored = false
1530
		attack = false
1531
		hum.WalkSpeed = 8
1532
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1533
	end
1534
end
1535
function Laugh()
1536
	attack = true
1537
	hum.WalkSpeed = 0
1538
	CreateSound("300208779", hed, 10, 1)
1539
	for i = 0,9,0.1 do
1540
		swait()
1541
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
1542
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
1543
		if Mrandom(1,15) == 1 then
1544
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
1545
		end
1546
		RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
1547
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
1548
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
1549
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
1550
	end
1551
	attack = false
1552
	hum.WalkSpeed = 10
1553
end
1554
function Flying_Kick()
1555
	attack = true
1556
	hum.WalkSpeed = 0
1557
	for i = 0,2.7,0.1 do
1558
		swait()
1559
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1560
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1561
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1562
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1563
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
1564
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
1565
	end
1566
	local bodyVelocity = Create("BodyVelocity")({
1567
          velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
1568
          P = 5000,
1569
          maxForce = Vector3.new(9e99, 9e99, 9e99),
1570
          Parent = root
1571
        })
1572
      game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
1573
CreateSound("138097048", rl, 3, 1)
1574
	for i = 0,2.1,0.1 do
1575
		swait()
1576
		HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1577
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
1578
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1579
	RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
1580
	LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1581
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1582
	LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
1583
	end
1584
	attack = false
1585
	hum.WalkSpeed = 8
1586
end
1587
function UpperCut()
1588
	attack = true
1589
	hum.WalkSpeed = 0
1590
	for i = 0,2.3,0.1 do
1591
		swait()
1592
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1593
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1594
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1595
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1596
	RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
1597
	LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
1598
	end
1599
	CreateSound("138097048", ra, 3, .8)
1600
	HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1601
	for i = 0,2.8,0.1 do
1602
		swait()
1603
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
1604
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1605
	RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
1606
	LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1607
	RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
1608
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
1609
	end
1610
	attack = false
1611
	hum.WalkSpeed = 8
1612
end
1613
function Spinning_Kick()
1614
	attack = true
1615
	hum.WalkSpeed = 3.01
1616
	for i = 0, 1.2, 0.1 do
1617
        swait()
1618
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1619
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1620
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1621
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1622
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1623
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1624
      end
1625
    for i = 0, 4.6, 0.1 do
1626
        swait()
1627
	CreateSound("138097048", rl, 3, 1)
1628
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1629
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
1630
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1631
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
1632
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
1633
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1634
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
1635
      end
1636
	attack = false
1637
	hum.WalkSpeed = 8
1638
end
1639
function Beam_Of_Light()
1640
	
1641
end
1642
function Blast_Of_God()
1643
	attack = true
1644
	hum.WalkSpeed = 3.01
1645
	for i = 0,6.3,0.1 do
1646
		swait()
1647
		Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1648
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
1649
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1650
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
1651
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1652
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1653
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
1654
	end
1655
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1656
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
1657
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1658
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1659
 	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1660
	Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
1661
	CreateSound("142070127", tors, 10, 1)
1662
	MagniDamage(ra, 12, 40, 60, 10, "Normal")
1663
	for i = 0,2.6,0.1 do
1664
		swait()
1665
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
1666
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1667
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
1668
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1669
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
1670
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
1671
	end
1672
	attack = false
1673
	hum.WalkSpeed = 8
1674
end
1675
function Diablo_Explosion()
1676
	attack = true
1677
	hum.WalkSpeed = 3.01
1678
	for i = 0,6.3,0.1 do
1679
		swait()
1680
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1681
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1682
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1683
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1684
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1685
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1686
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1687
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1688
	end
1689
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
1690
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
1691
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
1692
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
1693
 	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1694
	Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1695
	CreateSound("142070127", tors, 10, 1)
1696
	MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
1697
	for i = 0,4.6,0.1 do
1698
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1699
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1700
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1701
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1702
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1703
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1704
	end
1705
	wait(.6)
1706
	attack = false
1707
	hum.WalkSpeed = 8
1708
end
1709
function Multi_Bombs()
1710
	attack = true
1711
	hum.WalkSpeed = 3.01
1712
	for i = 0,3,0.1 do
1713
		swait()
1714
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1715
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1716
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1717
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1718
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1719
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1720
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1721
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1722
	end
1723
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1724
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1725
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1726
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1727
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1728
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1729
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1730
	CreateSound("142070127", tors, 10, 1)
1731
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1732
	for i = 0,1,0.1 do
1733
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1734
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1735
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1736
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1737
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1738
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1739
	end
1740
	for i = 0,2,0.1 do
1741
		swait()
1742
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1743
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1744
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1745
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1746
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1747
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1748
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1749
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1750
	end
1751
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1752
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1753
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1754
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1755
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1756
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1757
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1758
	CreateSound("142070127", tors, 10, 1)
1759
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1760
	for i = 0,1,0.1 do
1761
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1762
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1763
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1764
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1765
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1766
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1767
	end
1768
	for i = 0,2,0.1 do
1769
		swait()
1770
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1771
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1772
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1773
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1774
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1775
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1776
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1777
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1778
	end
1779
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1780
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1781
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1782
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1783
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1784
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1785
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1786
	CreateSound("142070127", tors, 10, 1)
1787
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1788
	for i = 0,1,0.1 do
1789
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1790
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1791
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1792
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1793
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1794
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1795
	end
1796
	wait(.6)
1797
	attack = false
1798
	hum.WalkSpeed = 8
1799
end
1800
function Hell_From_Above()
1801
	local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
1802
	attack = true
1803
	hum.WalkSpeed = 3.01
1804
	for i = 0,6.3,0.1 do
1805
		swait()
1806
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1807
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1808
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1809
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1810
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1811
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1812
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1813
	end
1814
	CreateSound("142070127", tors, 10, 1)
1815
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1816
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1817
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1818
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1819
	for i = 0,3.8,0.1 do
1820
		swait()
1821
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1822
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1823
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1824
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1825
		RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1826
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1827
	end
1828
	CreateSound("224339201", tors, 10, 0.5)
1829
	for i = 1, 3 do
1830
	MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
1831
	UhhhhThing.CFrame = mouse.Hit
1832
	Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
1833
	Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
1834
	end
1835
	UhhhhThing:Destroy()
1836
	attack = false
1837
	hum.WalkSpeed = 8
1838
end
1839
function Spinning_Below()
1840
	attack = true
1841
	hum.WalkSpeed = 3.01
1842
	CreateSound("649634100", tors, 10, 0.5)
1843
	for i = 0,6.3,0.1 do
1844
		swait()
1845
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1846
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1847
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
1848
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1849
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1850
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1851
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1852
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1853
	end
1854
	attack = false
1855
	hum.WalkSpeed = 8
1856
end
1857
function Blizzard()
1858
	attack = true
1859
	hum.WalkSpeed = 2
1860
        hum.JumpPower = 0
1861
	for i = 0,70,0.1 do
1862
	        MagniDamage(tors, 41, 1, 3, 1, "Normal")
1863
	        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
1864
		swait()
1865
		Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1866
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1867
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1868
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1869
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1870
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
1871
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
1872
	end
1873
	hum.WalkSpeed = 16
1874
        hum.JumpPower = 50
1875
	attack = false
1876
end
1877
1878
function Cryo_Freeze()
1879
	attack = true
1880
	for i = 0,5.2,0.03 do
1881
		swait()
1882
		Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1883
		Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1884
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1885
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1886
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1887
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1888
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1889
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1890
	end
1891
	CreateSound("331666100", tors, 10, 1)
1892
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
1893
	for i = 1,3,0.1 do
1894
	hum.WalkSpeed = 0.10
1895
	MagniDamage(tors, 400, 1, 10, 0, "Normal")
1896
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
1897
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
1898
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
1899
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1900
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
1901
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
1902
	end
1903
	for i = 1,10,0.1 do
1904
        swait(10)
1905
	hum.WalkSpeed = 0.10
1906
	MagniDamage(tors, 400, 1, 1, 0, "Normal")
1907
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
1908
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
1909
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
1910
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
1911
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1912
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
1913
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
1914
	end
1915
	wait(.6)
1916
	attack = false
1917
end
1918
function Menacing_Aura()
1919
	attack = true
1920
        notmenacing = false
1921
	for i = 0,2,0.1 do
1922
		swait()
1923
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1924
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1925
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1926
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1927
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1928
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1929
	end
1930
	CreateSound("331666100", tors, 10, 1)
1931
	coroutine.resume(coroutine.create(function() 
1932
		for i = 0,25,0.1 do
1933
			swait(10)
1934
	        MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
1935
                Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
1936
		end
1937
                notmenacing = true
1938
	end))
1939
	wait(.6)
1940
	attack = false
1941
end
1942
local alternatecooldownbecausewhynotdood = false
1943
function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
1944
	attack = true
1945
	alternatecooldownbecausewhynotdood = true
1946
	for i = 0,2,0.1 do
1947
		swait()
1948
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1949
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1950
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1951
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1952
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1953
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1954
	end
1955
Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
1956
ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
1957
      coroutine.resume(coroutine.create(function()
1958
            for i = 1,150,0.1 do
1959
            swait()	
1960
            MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
1961
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1962
            Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1963
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1964
            end
1965
            swait(50)
1966
            alternatecooldownbecausewhynotdood = false
1967
            ref:Remove() -- still lazy to use debris
1968
      end))
1969
attack = false	
1970
end
1971
function Eruption()
1972
	attack = true
1973
	hum.WalkSpeed = 2
1974
        hum.JumpPower = 0
1975
	for i = 0,7,0.1 do
1976
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
1977
		swait()
1978
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1979
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1980
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1981
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1982
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1983
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1984
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
1985
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
1986
	end
1987
	CreateSound("144699494", tors, 10, 1)
1988
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
1989
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
1990
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
1991
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
1992
	MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
1993
	coroutine.resume(coroutine.create(function() 
1994
		for i = 0,1.8,0.1 do
1995
			swait()
1996
			hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
1997
		end
1998
		for i = 0,1.8,0.1 do
1999
			swait()
2000
		hum.CameraOffset = Vector3.new(0,0,0)
2001
		end
2002
	end))
2003
        local vel2 = Instance.new("BodyVelocity",tors)
2004
        vel2.Velocity = Vector3.new(0,55,0)
2005
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
2006
	for i = 0,4,0.1 do
2007
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
2008
		swait()
2009
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2010
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2011
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2012
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2013
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2014
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2015
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2016
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
2017
	end
2018
	hum.WalkSpeed = 16
2019
        vel2:Destroy()
2020
        hum.JumpPower = 50
2021
	attack = false
2022
end
2023
function Solar_Flare()
2024
	attack = true
2025
	hum.WalkSpeed = 2
2026
        hum.JumpPower = 75
2027
        hum.Jump = true
2028
        wait(0.4)
2029
	CreateSound("144699494", tors, 10, 1)
2030
        hum.JumpPower = 0
2031
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
2032
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
2033
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
2034
	for i = 0,20,0.1 do
2035
                root.Velocity = root.CFrame.lookVector * 60
2036
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
2037
		swait()
2038
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2039
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2040
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
2041
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2042
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2043
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2044
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2045
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2046
	end
2047
	hum.WalkSpeed = 16
2048
        hum.JumpPower = 50
2049
	attack = false
2050
end
2051
function ShadowWarp()
2052
	MagniDamage(tors, 5, 5, 10, 0, "Normal")
2053
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2054
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2055
		Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2056
		local pos = root.Position
2057
		root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
2058
		CreateSound("769380905", tors, 10, 1)
2059
	MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
2060
		Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2061
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2062
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2063
end
2064
function Shade()
2065
	hum.WalkSpeed = 3
2066
	attack = true
2067
	for i = 0,2,0.1 do
2068
		swait()
2069
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2070
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2071
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2072
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2073
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2074
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2075
	end
2076
	hum.WalkSpeed = 3
2077
	CreateSound("588736969", tors, 10, 1)
2078
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2079
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2080
	for i = 0,3,0.1 do
2081
		swait()
2082
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2083
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2084
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2085
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2086
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2087
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2088
        end
2089
	hum.WalkSpeed = 3
2090
	CreateSound("588736969", tors, 10, 1)
2091
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2092
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2093
	for i = 0,3,0.1 do
2094
		swait()
2095
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2096
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2097
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2098
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2099
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2100
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2101
        end
2102
	CreateSound("588736969", tors, 10, 1)
2103
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2104
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2105
	hum.WalkSpeed = 3
2106
	wait(.6)
2107
	hum.WalkSpeed = 16
2108
	attack = false
2109
end
2110
function Purity_Slam()
2111
	attack = true
2112
	for i = 0,5.2,0.1 do
2113
		swait()
2114
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2115
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2116
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2117
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2118
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2119
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2120
	end
2121
	CreateSound("331666100", tors, 10, 1)
2122
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
2123
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
2124
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2125
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
2126
	MagniDamage(tors, 12, 40, 60, 10, "Normal")
2127
	coroutine.resume(coroutine.create(function() 
2128
		for i = 0,1.8,0.1 do
2129
			swait()
2130
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2131
		end
2132
		for i = 0,1.8,0.1 do
2133
			swait()
2134
		hum.CameraOffset = Vector3.new(0,0,0)
2135
		end
2136
	end))
2137
	for i = 1,4.7,0.1 do
2138
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2139
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2140
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2141
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2142
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2143
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2144
	end
2145
	wait(.6)
2146
	attack = false
2147
end
2148
function Universal_Crush()
2149
	attack = true
2150
	for i = 0,5.2,0.05 do
2151
		swait()
2152
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2153
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2154
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2155
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2156
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2157
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2158
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2159
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2160
	end
2161
	CreateSound("331666100", tors, 10, 1)
2162
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
2163
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
2164
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
2165
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
2166
	MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
2167
	coroutine.resume(coroutine.create(function() 
2168
		for i = 0,1.8,0.1 do
2169
			swait()
2170
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2171
		end
2172
		for i = 0,1.8,0.1 do
2173
			swait()
2174
		hum.CameraOffset = Vector3.new(0,0,0)
2175
		end
2176
	end))
2177
	for i = 1,4.7,0.1 do
2178
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2179
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2180
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2181
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2182
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2183
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2184
	end
2185
	wait(.6)
2186
	attack = false
2187
end
2188
function Painful_Stomp()
2189
	attack = true
2190
	for i = 0,5.2,0.1 do
2191
		swait()
2192
		tecks2.Rotation = math.random(-20, 20)
2193
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2194
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2195
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2196
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2197
		LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2198
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
2199
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
2200
	end	
2201
	CreateSound("331666100", char, 10, 1)
2202
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2203
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2204
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2205
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2206
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
2207
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
2208
	Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2209
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
2210
		if v:FindFirstChild("Head") then
2211
			Eviscerate(v)
2212
		end
2213
	end
2214
	coroutine.resume(coroutine.create(function() 
2215
		for i = 0,2.8,0.1 do
2216
			swait()
2217
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2218
		end
2219
		for i = 0,1.8,0.1 do
2220
			swait()
2221
		hum.CameraOffset = Vector3.new(0,0,0)
2222
		end
2223
	end))
2224
	for i = 0,3.7,0.1 do
2225
		tecks2.Rotation = math.random(-20, 20)
2226
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2227
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2228
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2229
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
2230
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
2231
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2232
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2233
	end
2234
	wait(.6)
2235
	attack = false
2236
end
2237
function Ending()
2238
	local target = nil
2239
	local targettorso = nil
2240
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
2241
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
2242
			targetT  = mouse.Target.Parent
2243
			target = mouse.Target.Parent.Humanoid
2244
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
2245
			targethead = mouse.Target.Parent:FindFirstChild("Head")
2246
		end
2247
	end
2248
	if target ~= nil then
2249
		targettorso.Anchored = true
2250
		attack = true
2251
		hum.WalkSpeed = 0
2252
		local originalpos = root.CFrame
2253
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
2254
		for i = 0,1.8,0.1 do
2255
		tecks2.Rotation = math.random(-20, 20)
2256
			swait()
2257
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2258
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
2259
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
2260
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2261
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2262
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
2263
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2264
		end
2265
		Eviscerate(targetT)
2266
		CreateSound("331666100", ra, 4, 1)
2267
		CreateSound("180083286", targettorso, 10, 1)
2268
		coroutine.resume(coroutine.create(function() 
2269
		for i = 0,1.8,0.1 do
2270
			swait()
2271
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2272
		end
2273
		for i = 0,1.8,0.1 do
2274
			swait()
2275
		hum.CameraOffset = Vector3.new(0,0,0)
2276
		end
2277
	end))
2278
		for i = 0,4.6,0.1 do
2279
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2280
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2281
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2282
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2283
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2284
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2285
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2286
		end
2287
		wait(.6)
2288
		root.CFrame = originalpos
2289
		attack = false
2290
	hum.WalkSpeed = 8
2291
	end
2292
end
2293
2294
--[[I don't take ANY credit for this attack,
2295
	this was all nooby's hard work and the only reason i uhhh "used" it
2296
	is cause I i didn't have attack ideas at the time so yeah,
2297
	100% nooby's credit <3]]
2298
function Ende_der_Weld()
2299
	attack = true
2300
	hum.WalkSpeed = 0
2301
	for i = 0,4.6,0.1 do
2302
			swait()
2303
		tecks2.Rotation = math.random(-20, 20)
2304
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2305
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2306
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2307
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2308
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2309
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2310
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2311
		end
2312
		local a = Instance.new("Part",char)
2313
		a.BrickColor = BrickColor.random()
2314
	a.Name = "Lazer"	
2315
	a.Anchored = true
2316
a.Material = "Neon"
2317
a.Transparency = 1
2318
	a.CanCollide = false
2319
	local hitbox = Instance.new("Part",char)
2320
	hitbox.Size = Vector3.new(5,5,5)
2321
	hitbox.CFrame = mouse.hit
2322
	hitbox.Anchored = true
2323
	hitbox.Transparency = 1
2324
	hitbox.CanCollide = false
2325
	local ray = Ray.new(
2326
	    ra.CFrame.p,                           -- origin
2327
	    (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
2328
	) 
2329
	local ignore = char
2330
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2331
	if hit then
2332
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
2333
	 
2334
		if not humanoid then
2335
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
2336
		end
2337
		if humanoid then
2338
			if humanoid.Parent:IsA"Model" then
2339
			end
2340
		end
2341
	end
2342
	a.BottomSurface = 10
2343
	a.TopSurface = 10
2344
	local distance = (ra.CFrame.p - position).magnitude
2345
	a.Size = Vector3.new(0.1, 0.1, 0.1)
2346
	a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
2347
	game:GetService("Debris"):AddItem(a, 5)
2348
	game:GetService("Debris"):AddItem(hitbox, 1)
2349
local newmesh = Instance.new("BlockMesh",a)
2350
MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) 
2351
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
2352
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
2353
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
2354
			 local lbs = Instance.new("Part")
2355
  lbs.Parent = char
2356
CreateSound("929619479", lbs, 10, 1)
2357
   lbs.Material = "Neon"
2358
    lbs.Color = BrickColor.Random().Color
2359
     lbs.CanCollide = false
2360
     lbs.Shape = "Ball"
2361
     lbs.Anchored = true
2362
     lbs.Transparency = 0
2363
     lbs.Size = Vector3.new(20,20,20)
2364
     lbs.CFrame = a.CFrame
2365
     local thing = Instance.new("SpecialMesh",lbs)
2366
     thing.MeshType = "Sphere"
2367
lbs.Anchored = false
2368
  local bvs = Instance.new("BodyVelocity")
2369
  bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
2370
  bvs.velocity = a.CFrame.lookVector*75
2371
  bvs.Parent = lbs
2372
lbs.Touched:connect(function(hit) 
2373
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2374
end)
2375
attack = false
2376
game:GetService("Debris"):AddItem(lbs, 10)
2377
for x = 0, 4 do
2378
	local bulletgos = IT("Model",char)
2379
	local bulletgos2 = IT("Model",char)
2380
for z = 0, 24 do
2381
			 local lb = Instance.new("Part")
2382
  lb.Parent = bulletgos
2383
   lb.Material = "Neon"
2384
    lb.Color = BrickColor.Random().Color
2385
     lb.CanCollide = false
2386
     lb.Anchored = true
2387
     lb.Transparency = 0
2388
     lb.Size = Vector3.new(2,2,2)
2389
local thing = Instance.new("SpecialMesh",lb)
2390
     thing.MeshType = "Sphere"
2391
     thing.Scale = Vector3.new(0.5,0.5,1.5)
2392
     lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2393
     lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
2394
			 local lb2 = Instance.new("Part")
2395
  lb2.Parent = bulletgos2
2396
   lb2.Material = "Neon"
2397
    lb2.Color = lb.Color
2398
     lb2.CanCollide = false
2399
     lb2.Anchored = true
2400
     lb2.Transparency = 0
2401
     lb2.Size = Vector3.new(2,2,2)
2402
     lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2403
     lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
2404
     local thing2 = Instance.new("SpecialMesh",lb2)
2405
     thing2.MeshType = "Sphere"
2406
     thing2.Scale = Vector3.new(0.5,0.5,1.5)
2407
lb.Touched:connect(function(hit) 
2408
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2409
end)
2410
lb2.Touched:connect(function(hit) 
2411
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2412
end)
2413
end
2414
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2415
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2416
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2417
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2418
CreateSound("925629856", lbs, 5, 1)
2419
game:GetService("Debris"):AddItem(bulletgos, 7)
2420
game:GetService("Debris"):AddItem(bulletgos2, 7)
2421
for i,v in pairs(bulletgos:children()) do
2422
    if v:IsA("Part") then
2423
	v.Anchored = false
2424
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2425
  local bv = Instance.new("BodyVelocity")
2426
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2427
  bv.velocity = v.CFrame.lookVector*25
2428
  bv.Parent = v
2429
game:GetService("Debris"):AddItem(v, 5)
2430
    end
2431
end
2432
for i,v in pairs(bulletgos2:children()) do
2433
    if v:IsA("Part") then
2434
	v.Anchored = false
2435
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2436
  local bv = Instance.new("BodyVelocity")
2437
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2438
  bv.velocity = v.CFrame.lookVector*-25
2439
  bv.Parent = v
2440
game:GetService("Debris"):AddItem(v, 5)
2441
    end
2442
end
2443
wait(1)
2444
end
2445
attack = false
2446
hum.WalkSpeed = 8
2447
end
2448
-------------------------------------------------------
2449
--End Attacks N Stuff--
2450
-------------------------------------------------------
2451
mouse.KeyDown:connect(function(key)
2452
    if string.byte(key) == 48 then
2453
        Swing = 2
2454
        hum.WalkSpeed = 38.82
2455
	end
2456
end)
2457
mouse.KeyUp:connect(function(key)
2458
    if string.byte(key) == 48 then
2459
        Swing = 1
2460
        hum.WalkSpeed = 8
2461
	end
2462
end)
2463
mouse.KeyDown:connect(function(key)
2464
	if attack == false then
2465
		if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2466
        DTrail5.Enabled = false
2467
        DTrail4.Enabled = false
2468
        DTrail3.Enabled = false
2469
        DTrail2.Enabled = false
2470
        DTrail.Enabled = false
2471
			EdgyMode = true
2472
			tecks2.Text = "memey"
2473
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2474
			tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
2475
		for i, v in pairs(ArmourParts) do
2476
        	v.BrickColor = BrickColor.new("Black")
2477
		      		end
2478
		for i, v in pairs(ArmourParts2) do
2479
        	v.BrickColor = BrickColor.new("Really black")
2480
		      		end
2481
    	for i, v in pairs(NeonParts) do
2482
        	v.BrickColor = BrickColor.new("Royal purple")
2483
      				end
2484
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
2485
	maincolor = BrickColor.new("Royal purple")
2486
	BC.HeadColor = BrickColor.new("Black")
2487
	BC.LeftArmColor = BrickColor.new("Black")
2488
	BC.LeftLegColor = BrickColor.new("Black")
2489
	BC.RightArmColor = BrickColor.new("Royal purple")
2490
	BC.RightLegColor = BrickColor.new("Black")
2491
	BC.TorsoColor = BrickColor.new("Black")
2492
                        Music.TimePosition = 0
2493
			Music.SoundId = "rbxassetid://1693948941"
2494
			Music.Parent = tors
2495
			Music:Play()
2496
		elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2497
        DTrail5.Enabled = false
2498
        DTrail4.Enabled = false
2499
        DTrail3.Enabled = false
2500
        DTrail2.Enabled = false
2501
        DTrail.Enabled = false
2502
			EdgyMode = false
2503
			tecks2.Text = "Neutral"
2504
                        tecks2.Rotation = 0
2505
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2506
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2507
			resetmode()
2508
                        Music.TimePosition = 0
2509
			Music.SoundId = "rbxassetid://1117396305"
2510
			Music.Parent = tors
2511
			Music:Play()
2512
	BC.HeadColor = BrickColor.new("Fossil")
2513
	BC.LeftArmColor = BrickColor.new("Fossil")
2514
	BC.LeftLegColor = BrickColor.new("Fossil")
2515
	BC.RightArmColor = BrickColor.new("Smoky grey")
2516
	BC.RightLegColor = BrickColor.new("Fossil")
2517
	BC.TorsoColor = BrickColor.new("Fossil")
2518
		elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2519
        DTrail5.Enabled = false
2520
        DTrail4.Enabled = false
2521
        DTrail3.Enabled = false
2522
        DTrail2.Enabled = false
2523
        DTrail.Enabled = false
2524
			Divinity = true
2525
			tecks2.Text = "Yellow justice"
2526
                        tecks2.Rotation = 0
2527
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2528
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
2529
		for i, v in pairs(ArmourParts) do
2530
        	v.BrickColor = BrickColor.new("Institutional white")
2531
		      		end
2532
		for i, v in pairs(ArmourParts2) do
2533
        	v.BrickColor = BrickColor.new("White")
2534
		      		end
2535
    	for i, v in pairs(NeonParts) do
2536
        	v.BrickColor = BrickColor.new("New Yeller")
2537
      				end
2538
		maincolor = BrickColor.new("New Yeller")
2539
	BC.HeadColor = BrickColor.new("White")
2540
	BC.LeftArmColor = BrickColor.new("White")
2541
	BC.LeftLegColor = BrickColor.new("White")
2542
	BC.RightArmColor = BrickColor.new("New Yeller")
2543
	BC.RightLegColor = BrickColor.new("White")
2544
	BC.TorsoColor = BrickColor.new("White")
2545
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
2546
                        Music.TimePosition = 0
2547
			Music.SoundId = "rbxassetid://595800581"
2548
			Music.Parent = tors
2549
			Music:Play()
2550
		elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2551
        DTrail5.Enabled = false
2552
        DTrail4.Enabled = false
2553
        DTrail3.Enabled = false
2554
        DTrail2.Enabled = false
2555
        DTrail.Enabled = false
2556
			Divinity = false
2557
			tecks2.Text = "ZA IDIOT"
2558
                        tecks2.Rotation = 0
2559
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2560
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2561
			resetmode()
2562
	BC.HeadColor = BrickColor.new("Fossil")
2563
	BC.LeftArmColor = BrickColor.new("Fossil")
2564
	BC.LeftLegColor = BrickColor.new("Fossil")
2565
	BC.RightArmColor = BrickColor.new("Smoky grey")
2566
	BC.RightLegColor = BrickColor.new("Fossil")
2567
	BC.TorsoColor = BrickColor.new("Fossil")
2568
                        Music.TimePosition = 0
2569
			Music.SoundId = "rbxassetid://1117396305"
2570
			Music.Parent = tors
2571
			Music:Play()
2572
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2573
        DTrail5.Enabled = false
2574
        DTrail4.Enabled = false
2575
        DTrail3.Enabled = false
2576
        DTrail2.Enabled = false
2577
        DTrail.Enabled = false
2578
			Fighter = true
2579
			tecks2.Text = "yeeee"
2580
                        tecks2.Rotation = 0
2581
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2582
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2583
		for i, v in pairs(ArmourParts) do
2584
        	v.BrickColor = BrickColor.new("Cyan")
2585
		      		end
2586
		for i, v in pairs(ArmourParts2) do
2587
        	v.BrickColor = BrickColor.new("Really black")
2588
		      		end
2589
    	for i, v in pairs(NeonParts) do
2590
        	v.BrickColor = BrickColor.new("Institutional white")
2591
      				end
2592
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
2593
		maincolor = BrickColor.new("Institutional white")
2594
	BC.HeadColor = BrickColor.new("Really black")
2595
	BC.LeftArmColor = BrickColor.new("Really black")
2596
	BC.LeftLegColor = BrickColor.new("Really black")
2597
	BC.RightArmColor = BrickColor.new("Institutional white")
2598
	BC.RightLegColor = BrickColor.new("Really black")
2599
	BC.TorsoColor = BrickColor.new("Really black")
2600
			Music.SoundId = "rbxassetid://207375545"
2601
			Music.Parent = tors
2602
                        Music.TimePosition = 8.3
2603
			Music:Play()
2604
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2605
        DTrail5.Enabled = false
2606
        DTrail4.Enabled = false
2607
        DTrail3.Enabled = false
2608
        DTrail2.Enabled = false
2609
        DTrail.Enabled = false
2610
			Fighter = false
2611
			tecks2.Text = "Neutral"
2612
                        tecks2.Rotation = 0
2613
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2614
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2615
			resetmode()
2616
	BC.HeadColor = BrickColor.new("Fossil")
2617
	BC.LeftArmColor = BrickColor.new("Fossil")
2618
	BC.LeftLegColor = BrickColor.new("Fossil")
2619
	BC.RightArmColor = BrickColor.new("Smoky grey")
2620
	BC.RightLegColor = BrickColor.new("Fossil")
2621
	BC.TorsoColor = BrickColor.new("Fossil")
2622
                        Music.TimePosition = 0
2623
			Music.SoundId = "rbxassetid://1117396305"
2624
			Music.Parent = tors
2625
			Music:Play()
2626
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2627
        DTrail5.Enabled = false
2628
        DTrail4.Enabled = false
2629
        DTrail3.Enabled = false
2630
        DTrail2.Enabled = false
2631
        DTrail.Enabled = false
2632
			Purity = true
2633
			tecks2.Text = "ok"
2634
                        tecks2.Rotation = 0
2635
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2636
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2637
		for i, v in pairs(ArmourParts) do
2638
        	v.BrickColor = BrickColor.new("Institutional white")
2639
		      		end
2640
		for i, v in pairs(ArmourParts2) do
2641
        	v.BrickColor = BrickColor.new("Institutional white")
2642
		      		end
2643
    	for i, v in pairs(NeonParts) do
2644
        	v.BrickColor = BrickColor.new("Crimson")
2645
      				end
2646
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
2647
		maincolor = BrickColor.new("Toothpaste")
2648
	BC.HeadColor = BrickColor.new("Institutional white")
2649
	BC.LeftArmColor = BrickColor.new("Institutional white")
2650
	BC.LeftLegColor = BrickColor.new("Institutional white")
2651
	BC.RightArmColor = BrickColor.new("Toothpaste")
2652
	BC.RightLegColor = BrickColor.new("Institutional white")
2653
	BC.TorsoColor = BrickColor.new("Institutional white")
2654
                        Music.TimePosition = 0
2655
			Music.SoundId = "rbxassetid://174212509"
2656
			Music.Parent = tors
2657
			Music:Play()
2658
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2659
        DTrail5.Enabled = false
2660
        DTrail4.Enabled = false
2661
        DTrail3.Enabled = false
2662
        DTrail2.Enabled = false
2663
        DTrail.Enabled = false
2664
			Purity = false
2665
			tecks2.Text = "dadadadada"
2666
                        tecks2.Rotation = 0
2667
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2668
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2669
			resetmode()
2670
                        Music.TimePosition = 0
2671
			Music.SoundId = "rbxassetid://1117396305"
2672
			Music.Parent = tors
2673
			Music:Play()
2674
	BC.HeadColor = BrickColor.new("Fossil")
2675
	BC.LeftArmColor = BrickColor.new("Fossil")
2676
	BC.LeftLegColor = BrickColor.new("Fossil")
2677
	BC.RightArmColor = BrickColor.new("Smoky grey")
2678
	BC.RightLegColor = BrickColor.new("Fossil")
2679
	BC.TorsoColor = BrickColor.new("Fossil")
2680
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2681
        DTrail5.Enabled = false
2682
        DTrail4.Enabled = false
2683
        DTrail3.Enabled = false
2684
        DTrail2.Enabled = false
2685
        DTrail.Enabled = false
2686
			Solar = true
2687
			tecks2.Text = "kamehameha"
2688
                        tecks2.Rotation = 0
2689
			tecks2.TextColor3 = Color3.new(1, 1, 0)
2690
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
2691
		for i, v in pairs(ArmourParts) do
2692
        	v.BrickColor = BrickColor.new("Dark indigo")
2693
		      		end
2694
		for i, v in pairs(ArmourParts2) do
2695
        	v.BrickColor = BrickColor.new("Really Red")
2696
		      		end
2697
    	for i, v in pairs(NeonParts) do
2698
        	v.BrickColor = BrickColor.new("Dark blue")
2699
      				end
2700
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
2701
		maincolor = BrickColor.new("Cobblestone")
2702
	BC.HeadColor = BrickColor.new("Crimson")
2703
	BC.LeftArmColor = BrickColor.new("Royal purple")
2704
	BC.LeftLegColor = BrickColor.new("Dark blue")
2705
	BC.RightArmColor = BrickColor.new("Lime green")
2706
	BC.RightLegColor = BrickColor.new("Deep orange")
2707
	BC.TorsoColor = BrickColor.new("New Yeller")
2708
                        Music.TimePosition = 5
2709
			Music.SoundId = "rbxassetid://1167066393"
2710
			Music.Parent = tors
2711
			Music:Play()
2712
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
2713
        DTrail5.Enabled = false
2714
        DTrail4.Enabled = false
2715
        DTrail3.Enabled = false
2716
        DTrail2.Enabled = false
2717
        DTrail.Enabled = false
2718
			Solar = false
2719
			tecks2.Text = "Neutral"
2720
                        tecks2.Rotation = 0
2721
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2722
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2723
			resetmode()
2724
                        Music.TimePosition = 0
2725
			Music.SoundId = "rbxassetid://1117396305"
2726
			Music.Parent = tors
2727
			Music:Play()
2728
	BC.HeadColor = BrickColor.new("Fossil")
2729
	BC.LeftArmColor = BrickColor.new("Fossil")
2730
	BC.LeftLegColor = BrickColor.new("Fossil")
2731
	BC.RightArmColor = BrickColor.new("Smoky grey")
2732
	BC.RightLegColor = BrickColor.new("Fossil")
2733
	BC.TorsoColor = BrickColor.new("Fossil")
2734
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2735
        DTrail5.Enabled = false
2736
        DTrail4.Enabled = false
2737
        DTrail3.Enabled = false
2738
        DTrail2.Enabled = false
2739
        DTrail.Enabled = false
2740
			Lunar = true
2741
			tecks2.Text = "Darkened Seriousness"
2742
                        tecks2.Rotation = 0
2743
			tecks2.TextColor3 = Color3.new(0, 0, 1)
2744
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
2745
		for i, v in pairs(ArmourParts) do
2746
        	v.BrickColor = BrickColor.new("Really Black")
2747
		      		end
2748
		for i, v in pairs(ArmourParts2) do
2749
        	v.BrickColor = BrickColor.new("Toothpaste")
2750
		      		end
2751
    	for i, v in pairs(NeonParts) do
2752
        	v.BrickColor = BrickColor.new("Steel blue")
2753
      				end
2754
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
2755
		maincolor = BrickColor.new("Steel blue")
2756
	BC.HeadColor = BrickColor.new("Dark blue")
2757
	BC.LeftArmColor = BrickColor.new("Dark blue")
2758
	BC.LeftLegColor = BrickColor.new("Dark blue")
2759
	BC.RightArmColor = BrickColor.new("Steel blue")
2760
	BC.RightLegColor = BrickColor.new("Dark blue")
2761
	BC.TorsoColor = BrickColor.new("Dark blue")
2762
                        Music.TimePosition = 0.5
2763
			Music.SoundId = "rbxassetid://1574603917"
2764
			Music.Parent = tors
2765
			Music:Play()
2766
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
2767
        DTrail5.Enabled = false
2768
        DTrail4.Enabled = false
2769
        DTrail3.Enabled = false
2770
        DTrail2.Enabled = false
2771
        DTrail.Enabled = false
2772
			Lunar = false
2773
			tecks2.Text = "Neutral"
2774
                        tecks2.Rotation = 0
2775
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2776
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2777
			resetmode()
2778
                        Music.TimePosition = 0
2779
			Music.SoundId = "rbxassetid://1117396305"
2780
			Music.Parent = tors
2781
			Music:Play()
2782
	BC.HeadColor = BrickColor.new("Fossil")
2783
	BC.LeftArmColor = BrickColor.new("Fossil")
2784
	BC.LeftLegColor = BrickColor.new("Fossil")
2785
	BC.RightArmColor = BrickColor.new("Smoky grey")
2786
	BC.RightLegColor = BrickColor.new("Fossil")
2787
	BC.TorsoColor = BrickColor.new("Fossil")
2788
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2789
			Destruction = true
2790
			tecks2.Text = "Destruction"
2791
                        tecks2.Rotation = 0
2792
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2793
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
2794
		for i, v in pairs(ArmourParts) do
2795
        	v.BrickColor = BrickColor.new("Really black")
2796
		      		end
2797
		for i, v in pairs(ArmourParts2) do
2798
        	v.BrickColor = BrickColor.new("Royal purple")
2799
		      		end
2800
    	for i, v in pairs(NeonParts) do
2801
        	v.BrickColor = BrickColor.new("Deep orange")
2802
      				end
2803
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
2804
        DTrail5.Enabled = true
2805
        DTrail4.Enabled = true
2806
        DTrail3.Enabled = true
2807
        DTrail2.Enabled = true
2808
        DTrail.Enabled = true
2809
		maincolor = BrickColor.new("Really red")
2810
	BC.HeadColor = BrickColor.new("Really black")
2811
	BC.LeftArmColor = BrickColor.new("Dark blue")
2812
	BC.LeftLegColor = BrickColor.new("Lime green")
2813
	BC.RightArmColor = BrickColor.new("Really red")
2814
	BC.RightLegColor = BrickColor.new("Black")
2815
	BC.TorsoColor = BrickColor.new("Black")
2816
                        Music.TimePosition = 2
2817
			Music.SoundId = "rbxassetid://1703475948"
2818
			Music.Parent = tors
2819
			Music:Play()
2820
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2821
        DTrail5.Enabled = false
2822
        DTrail4.Enabled = false
2823
        DTrail3.Enabled = false
2824
        DTrail2.Enabled = false
2825
        DTrail.Enabled = false
2826
			Destruction = false
2827
			tecks2.Text = "Neutral"
2828
                        tecks2.Rotation = 0
2829
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2830
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2831
			resetmode()
2832
                        Music.TimePosition = 0
2833
			Music.SoundId = "rbxassetid://1117396305"
2834
			Music.Parent = tors
2835
			Music:Play()
2836
	BC.HeadColor = BrickColor.new("Fossil")
2837
	BC.LeftArmColor = BrickColor.new("Fossil")
2838
	BC.LeftLegColor = BrickColor.new("Fossil")
2839
	BC.RightArmColor = BrickColor.new("Smoky grey")
2840
	BC.RightLegColor = BrickColor.new("Fossil")
2841
	BC.TorsoColor = BrickColor.new("Fossil")
2842
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2843
			helpme = true
2844
        DTrail5.Enabled = false
2845
        DTrail4.Enabled = false
2846
        DTrail3.Enabled = false
2847
        DTrail2.Enabled = false
2848
        DTrail.Enabled = false
2849
                        Music.TimePosition = 1
2850
			tecks2.Text = "Blood bath"
2851
			Music.SoundId = "rbxassetid://943961217"
2852
			Music.Parent = tors
2853
			Music:Play()
2854
	BC.HeadColor = BrickColor.("Really red")
2855
	BC.LeftArmColor = BrickColor.("Crimson")
2856
	BC.LeftLegColor = BrickColor.("Really red")
2857
	BC.RightArmColor = BrickColor.("Really red")
2858
	BC.RightLegColor = BrickColor.("Crimson")
2859
	BC.TorsoColor = BrickColor.random()
2860
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2861
        DTrail5.Enabled = false
2862
        DTrail4.Enabled = false
2863
        DTrail3.Enabled = false
2864
        DTrail2.Enabled = false
2865
        DTrail.Enabled = false
2866
			helpme = false
2867
			tecks2.Text = "Neutral"
2868
                        tecks2.Rotation = 0
2869
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2870
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2871
			resetmode()
2872
                        Music.TimePosition = 0
2873
			Music.SoundId = "rbxassetid://1117396305"
2874
			Music.Parent = tors
2875
			Music:Play()
2876
	BC.HeadColor = BrickColor.new("Fossil")
2877
	BC.LeftArmColor = BrickColor.new("Fossil")
2878
	BC.LeftLegColor = BrickColor.new("Fossil")
2879
	BC.RightArmColor = BrickColor.new("Smoky grey")
2880
	BC.RightLegColor = BrickColor.new("Fossil")
2881
	BC.TorsoColor = BrickColor.new("Fossil")
2882
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2883
			Frost = true
2884
        DTrail5.Enabled = false
2885
        DTrail4.Enabled = false
2886
        DTrail3.Enabled = false
2887
        DTrail2.Enabled = false
2888
        DTrail.Enabled = false
2889
			tecks2.Text = "Frost"
2890
                        tecks2.Rotation = 0
2891
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2892
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
2893
		for i, v in pairs(ArmourParts) do
2894
        	v.BrickColor = BrickColor.new("Cyan")
2895
		      		end
2896
		for i, v in pairs(ArmourParts2) do
2897
        	v.BrickColor = BrickColor.new("White")
2898
		      		end
2899
    	for i, v in pairs(NeonParts) do
2900
        	v.BrickColor = BrickColor.new("Teal")
2901
      				end
2902
        char.Head.face.Texture = "5"
2903
		maincolor = BrickColor.new("Teal")
2904
	BC.HeadColor = BrickColor.new("Cyan")
2905
	BC.LeftArmColor = BrickColor.new("Cyan")
2906
	BC.LeftLegColor = BrickColor.new("Cyan")
2907
	BC.RightArmColor = BrickColor.new("Teal")
2908
	BC.RightLegColor = BrickColor.new("Cyan")
2909
	BC.TorsoColor = BrickColor.new("Cyan")
2910
                        Music.TimePosition = 1
2911
			Music.SoundId = "rbxassetid://1579308042"
2912
			Music.Parent = tors
2913
			Music:Play()
2914
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
2915
        DTrail5.Enabled = false
2916
        DTrail4.Enabled = false
2917
        DTrail3.Enabled = false
2918
        DTrail2.Enabled = false
2919
        DTrail.Enabled = false
2920
			Frost = false
2921
			tecks2.Text = "Neutral"
2922
                        tecks2.Rotation = 0
2923
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2924
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2925
			resetmode()
2926
                        Music.TimePosition = 0
2927
			Music.SoundId = "rbxassetid://1117396305"
2928
			Music.Parent = tors
2929
			Music:Play()
2930
	BC.HeadColor = BrickColor.new("Fossil")
2931
	BC.LeftArmColor = BrickColor.new("Fossil")
2932
	BC.LeftLegColor = BrickColor.new("Fossil")
2933
	BC.RightArmColor = BrickColor.new("Smoky grey")
2934
	BC.RightLegColor = BrickColor.new("Fossil")
2935
	BC.TorsoColor = BrickColor.new("Fossil")
2936
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2937
			Ashes = true
2938
        DTrail5.Enabled = false
2939
        DTrail4.Enabled = false
2940
        DTrail3.Enabled = false
2941
        DTrail2.Enabled = false
2942
        DTrail.Enabled = false
2943
			tecks2.Text = "Ash"
2944
                        tecks2.Rotation = 0
2945
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2946
			tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
2947
		for i, v in pairs(ArmourParts) do
2948
        	v.BrickColor = BrickColor.new("Smoky grey")
2949
		      		end
2950
		for i, v in pairs(ArmourParts2) do
2951
        	v.BrickColor = BrickColor.new("Black")
2952
		      		end
2953
    	for i, v in pairs(NeonParts) do
2954
        	v.BrickColor = BrickColor.new("Really black")
2955
      				end
2956
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
2957
		maincolor = BrickColor.new("Really black")
2958
	BC.HeadColor = BrickColor.new("Smoky grey")
2959
	BC.LeftArmColor = BrickColor.new("Smoky grey")
2960
	BC.LeftLegColor = BrickColor.new("Smoky grey")
2961
	BC.RightArmColor = BrickColor.new("Really black")
2962
	BC.RightLegColor = BrickColor.new("Smoky grey")
2963
	BC.TorsoColor = BrickColor.new("Smoky grey")
2964
                        Music.TimePosition = 2
2965
			Music.SoundId = "rbxassetid://1514078310"
2966
			Music.Parent = tors
2967
			Music:Play()
2968
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
2969
        DTrail5.Enabled = false
2970
        DTrail4.Enabled = false
2971
        DTrail3.Enabled = false
2972
        DTrail2.Enabled = false
2973
        DTrail.Enabled = false
2974
			Ashes = false
2975
			tecks2.Text = "Neutral"
2976
                        tecks2.Rotation = 0
2977
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2978
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2979
			resetmode()
2980
                        Music.TimePosition = 0
2981
			Music.SoundId = "rbxassetid://1117396305"
2982
			Music.Parent = tors
2983
			Music:Play()
2984
	BC.HeadColor = BrickColor.new("Fossil")
2985
	BC.LeftArmColor = BrickColor.new("Fossil")
2986
	BC.LeftLegColor = BrickColor.new("Fossil")
2987
	BC.RightArmColor = BrickColor.new("Smoky grey")
2988
	BC.RightLegColor = BrickColor.new("Fossil")
2989
	BC.TorsoColor = BrickColor.new("Fossil")
2990
		elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
2991
			tecks2.TextTransparency = 0
2992
			tecks2.TextStrokeTransparency = 0
2993
		elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
2994
			tecks2.TextTransparency = 1
2995
			tecks2.TextStrokeTransparency = 1
2996
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2997
        DTrail5.Enabled = false
2998
        DTrail4.Enabled = false
2999
        DTrail3.Enabled = false
3000
        DTrail2.Enabled = false
3001
        DTrail.Enabled = false
3002
			Planetary = true
3003
			tecks2.Text = "SUPER SAYIAN PURPLE"
3004
                        tecks2.Rotation = 0
3005
			tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
3006
			tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
3007
		for i, v in pairs(ArmourParts) do
3008
        	v.BrickColor = BrickColor.new("Dark indigo")
3009
		      		end
3010
		for i, v in pairs(ArmourParts2) do
3011
        	v.BrickColor = BrickColor.new("Dark indigo")
3012
		      		end
3013
    	for i, v in pairs(NeonParts) do
3014
        	v.BrickColor = BrickColor.new("Dark indigo")
3015
      				end
3016
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
3017
		maincolor = BrickColor.new("Dark indigo")
3018
	BC.HeadColor = BrickColor.new("Dark indigo")
3019
	BC.LeftArmColor = BrickColor.new("Dark indigo")
3020
	BC.LeftLegColor = BrickColor.new("Dark indigo")
3021
	BC.RightArmColor = BrickColor.new("Dark indigo")
3022
	BC.RightLegColor = BrickColor.new("Dark indigo")
3023
	BC.TorsoColor = BrickColor.new("Dark indigo")
3024
                        Music.TimePosition = 0
3025
			Music.SoundId = "rbxassetid://609934004"
3026
			Music.Parent = tors
3027
			Music:Play()
3028
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
3029
			Planetary = false
3030
        DTrail5.Enabled = false
3031
        DTrail4.Enabled = false
3032
        DTrail3.Enabled = false
3033
        DTrail2.Enabled = false
3034
        DTrail.Enabled = false
3035
			tecks2.Text = "Neutral"
3036
                        tecks2.Rotation = 0
3037
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3038
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
3039
			resetmode()
3040
                        Music.TimePosition = 0
3041
			Music.SoundId = "rbxassetid://1117396305"
3042
			Music.Parent = tors
3043
			Music:Play()
3044
	                BC.HeadColor = BrickColor.new("Fossil")
3045
	                BC.LeftArmColor = BrickColor.new("Fossil")
3046
	                BC.LeftLegColor = BrickColor.new("Fossil")
3047
	                BC.RightArmColor = BrickColor.new("Smoky grey")
3048
	                BC.RightLegColor = BrickColor.new("Fossil")
3049
	                BC.TorsoColor = BrickColor.new("Fossil")
3050
		end
3051
	end
3052
end)
3053
mouse.KeyDown:connect(function(key)
3054
	if attack == false then
3055
		if EdgyMode == true then
3056
			if key == 'r' then
3057
			Decapitate()
3058
			elseif key == 'e' then
3059
				Laugh()
3060
			end
3061
		end
3062
		if Divinity == true then
3063
			if key == 'r' then
3064
				Beam_Of_Light()
3065
			elseif key == 'f' then
3066
				Blast_Of_God()
3067
			end
3068
		end
3069
		if Fighter == true then
3070
			if key == 'e' then
3071
				Flying_Kick()
3072
			elseif key == 'f' then
3073
				UpperCut()
3074
			elseif key == 't' then
3075
				Spinning_Kick()
3076
			end
3077
		end
3078
		if Purity == true then
3079
			if key == 'r' then
3080
				Purity_Slam()
3081
			end
3082
		end
3083
		if Solar == true then
3084
			if key == 'r' then
3085
				Eruption()
3086
			elseif key == 't' then
3087
				Solar_Flare()
3088
                        end
3089
		end
3090
		if Frost == true then
3091
			if key == 'r' then
3092
				Blizzard()
3093
			elseif key == 't' then
3094
				Cryo_Freeze()
3095
			end
3096
		end
3097
		if Ashes == true then
3098
			if key == 't' and notmenacing then
3099
				Menacing_Aura()
3100
			elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
3101
				idiot noob()
3102
			end
3103
		end
3104
		if Lunar == true then
3105
			if key == 't' then
3106
				ShadowWarp()
3107
			elseif key == 'r' then
3108
				Shade()
3109
			end
3110
		end
3111
		if Destruction == true then
3112
			if key == 'r' then
3113
				Diablo_Explosion()
3114
			elseif key == 'f' then
3115
				Hell_From_Above()
3116
			elseif key == 't' then
3117
				Spinning_Below()
3118
			end
3119
		end
3120
		if Planetary == true then
3121
			if key == 'r' then
3122
                                Multi_Bombs()
3123
			elseif key == 't' then
3124
				Universal_Crush()
3125
			end
3126
		end
3127
		if helpme == true then
3128
			if key == 'r' then
3129
				Painful_Stomp()
3130
			elseif key == 'f' then
3131
				Ending()
3132
			elseif key == 't' then
3133
				Ende_der_Weld()
3134
			end
3135
		end
3136
	end
3137
 end)
3138
3139
3140
coroutine.resume(coroutine.create(function()
3141
	while true do
3142
		swait(8)
3143
		if Solar == true then
3144
			sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
3145
		end
3146
	end
3147
end))
3148
coroutine.resume(coroutine.create(function()
3149
	while true do
3150
		swait(4)
3151
		if Frost == true then
3152
		        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3153
	                Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
3154
		end
3155
	end
3156
end))
3157
coroutine.resume(coroutine.create(function()
3158
	while true do
3159
		swait(4)
3160
		if Lunar == true then
3161
		        Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3162
		end
3163
	end
3164
end))
3165
3166
3167
3168
-------------------------------------------------------
3169
--Start Animations--
3170
-------------------------------------------------------
3171
local equipped = false
3172
local idle = 0
3173
local change = 1
3174
local val = 0
3175
local toim = 0
3176
local idleanim = 0.4
3177
hum.WalkSpeed = 8
3178
hum.Animator.Parent = nil
3179
while true do
3180
	swait()
3181
	Music.Parent = tors
3182
	if helpme == true then
3183
		for i, v in pairs(ArmourParts) do
3184
       			v.BrickColor = BrickColor.random()
3185
		    end
3186
				for i, v in pairs(ArmourParts2) do
3187
        	v.BrickColor = BrickColor.random()
3188
		 	end
3189
    			for i, v in pairs(NeonParts) do
3190
        	v.BrickColor = BrickColor.random()
3191
      		end
3192
				maincolor = BrickColor.random()
3193
                                char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
3194
                                tecks2.Text = ""..insanity[math.random(1,#insanity)]
3195
				tecks2.TextColor3 = maincolor.Color
3196
				tecks2.TextStrokeColor3 = maincolor.Color
3197
				tecks2.Rotation = math.random(-11, 11)
3198
	                        BC.HeadColor = BrickColor.random()
3199
	                        BC.LeftArmColor = BrickColor.random()
3200
	                        BC.LeftLegColor = BrickColor.random()
3201
	                        BC.RightArmColor = BrickColor.random()
3202
	                        BC.RightLegColor = BrickColor.random()
3203
	                        BC.TorsoColor = BrickColor.random()
3204
			MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
3205
	end
3206
	if EdgyMode == true then
3207
		tecks2.Rotation = math.random(-2, 2)
3208
	end
3209
	if Planetary == true then
3210
		MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
3211
		tecks2.Rotation = math.random(-4, 4)
3212
	end
3213
	sine = sine + change
3214
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3215
	local velderp = root.Velocity.y
3216
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
3217
	if equipped == true or equipped == false then
3218
		if attack == false then
3219
			idle = idle + 1
3220
		else
3221
			idle = 0
3222
		end
3223
		if 1 < root.Velocity.y and hitfloor == nil then
3224
			Anim = "Jump"
3225
			change = 1
3226
			if attack == false then
3227
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3228
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
3229
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
3230
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
3231
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3232
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3233
			end
3234
		elseif -1 > root.Velocity.y and hitfloor == nil then
3235
			Anim = "Fall"
3236
			change = 1
3237
			if attack == false then
3238
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3239
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
3240
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
3241
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
3242
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3243
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3244
			end
3245
		elseif torvel < 1 and hitfloor ~= nil then
3246
			Anim = "Idle"
3247
			change = 1
3248
			if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3249
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3250
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3251
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3252
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3253
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
3254
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
3255
			elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3256
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3257
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3258
				if Mrandom(1,15) == 1 then
3259
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
3260
				end
3261
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
3262
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
3263
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
3264
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
3265
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
3266
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3267
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3268
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3269
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3270
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3271
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3272
			elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3273
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3274
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3275
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3276
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
3277
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
3278
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
3279
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3280
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
3281
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
3282
				RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
3283
				LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
3284
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3285
				LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
3286
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3287
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3288
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3289
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3290
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3291
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3292
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3293
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
3294
                                rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
3295
                                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
3296
                                RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
3297
                                LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
3298
                                RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
3299
          LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
3300
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
3301
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3302
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3303
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3304
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3305
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3306
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3307
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3308
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
3309
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
3310
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
3311
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
3312
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
3313
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
3314
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
3315
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3316
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
3317
				if math.random(1,1) == 1 then
3318
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3319
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3320
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3321
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3322
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
3323
					LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
3324
				end
3325
				for i, v in pairs(ArmourParts) do
3326
       			v.BrickColor = BrickColor.random()
3327
		    end
3328
				for i, v in pairs(ArmourParts2) do
3329
        	v.BrickColor = BrickColor.random()
3330
		 	end
3331
    			for i, v in pairs(NeonParts) do
3332
        	v.BrickColor = BrickColor.random()
3333
      		end
3334
				maincolor = BrickColor.random()
3335
				tecks2.TextColor3 = maincolor.Color
3336
				tecks2.TextStrokeColor3 = maincolor.Color
3337
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3338
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
3339
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
3340
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
3341
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
3342
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3343
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3344
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3345
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3346
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3347
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3348
			end
3349
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3350
			Anim = "Walk"
3351
			change = .6
3352
			if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3353
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3354
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3355
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3356
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3357
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
3358
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
3359
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
3360
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3361
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3362
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3363
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3364
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3365
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3366
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3367
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
3368
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3369
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3370
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3371
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
3372
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
3373
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
3374
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
3375
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3376
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
3377
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
3378
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
3379
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
3380
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
3381
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3382
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
3383
				if math.random(1,1) == 1 then
3384
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3385
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3386
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3387
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3388
					RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3389
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3390
				end
3391
				for i, v in pairs(ArmourParts) do
3392
       			v.BrickColor = BrickColor.random()
3393
		    end
3394
				for i, v in pairs(ArmourParts2) do
3395
        	v.BrickColor = BrickColor.random()
3396
		 	end
3397
    			for i, v in pairs(NeonParts) do
3398
        	v.BrickColor = BrickColor.random()
3399
      		end
3400
				maincolor = BrickColor.random()
3401
				tecks2.TextColor3 = maincolor.Color
3402
				tecks2.TextStrokeColor3 = maincolor.Color
3403
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3404
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
3405
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
3406
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
3407
			elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
3408
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3409
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3410
				if Mrandom(1,15) == 1 then
3411
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
3412
				end
3413
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3414
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3415
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
3416
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
3417
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
3418
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3419
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3420
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3421
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3422
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
3423
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
3424
			end
3425
		elseif torvel >= 25 and hitfloor ~= nil then
3426
			Anim = "Sprint"
3427
			change = 1.35
3428
			if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
3429
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
3430
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3431
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3432
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3433
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
3434
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
3435
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
3436
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
3437
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3438
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
3439
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
3440
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
3441
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
3442
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
3443
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
3444
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3445
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
3446
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
3447
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
3448
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
3449
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
3450
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3451
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
3452
				if math.random(1,1) == 1 then
3453
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3454
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
3455
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
3456
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
3457
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3458
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
3459
				end
3460
				for i, v in pairs(ArmourParts) do
3461
       			v.BrickColor = BrickColor.random()
3462
		    end
3463
				for i, v in pairs(ArmourParts2) do
3464
        	v.BrickColor = BrickColor.random()
3465
		 	end
3466
    			for i, v in pairs(NeonParts) do
3467
        	v.BrickColor = BrickColor.random()
3468
      		end
3469
				maincolor = BrickColor.random()
3470
				tecks2.TextColor3 = maincolor.Color
3471
				tecks2.TextStrokeColor3 = maincolor.Color
3472
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3473
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
3474
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
3475
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
3476
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
3477
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
3478
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3479
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3480
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3481
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
3482
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
3483
			end
3484
		end
3485
	end
3486
	if 0 < #Effects then
3487
		for e = 1, #Effects do
3488
			if Effects[e] ~= nil then
3489
				local Thing = Effects[e]
3490
				if Thing ~= nil then
3491
					local Part = Thing[1]
3492
					local Mode = Thing[2]
3493
					local Delay = Thing[3]
3494
					local IncX = Thing[4]
3495
					local IncY = Thing[5]
3496
					local IncZ = Thing[6]
3497
					if 1 >= Thing[1].Transparency then
3498
						if Thing[2] == "Block1" then
3499
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3500
							local Mesh = Thing[1].Mesh
3501
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3502
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3503
						elseif Thing[2] == "Block2" then
3504
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
3505
							local Mesh = Thing[7]
3506
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3507
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3508
						elseif Thing[2] == "Block3" then
3509
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
3510
							local Mesh = Thing[7]
3511
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3512
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3513
						elseif Thing[2] == "Cylinder" then
3514
							local Mesh = Thing[1].Mesh
3515
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3516
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3517
						elseif Thing[2] == "Blood" then
3518
							local Mesh = Thing[7]
3519
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
3520
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3521
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3522
						elseif Thing[2] == "Elec" then
3523
							local Mesh = Thing[1].Mesh
3524
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
3525
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3526
						elseif Thing[2] == "Disappear" then
3527
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3528
						elseif Thing[2] == "Shatter" then
3529
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3530
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
3531
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
3532
							Thing[6] = Thing[6] + Thing[5]
3533
						end
3534
					else
3535
						Part.Parent = nil
3536
						table.remove(Effects, e)
3537
					end
3538
				end
3539
			end
3540
		end
3541
	end
3542
end
3543
-------------------------------------------------------
3544
--End Animations And Script--
3545
-------------------------------------------------------