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| 1 | #!/usr/bin/env python | |
| 2 | # | |
| 3 | # Copyright (c) 2011-2012 Wiktor Starzyk, Faisal Z. Qureshi | |
| 4 | # | |
| 5 | # This file is part of the Virtual Vision Simulator. | |
| 6 | # | |
| 7 | # The Virtual Vision Simulator is free software: you can | |
| 8 | # redistribute it and/or modify it under the terms | |
| 9 | # of the GNU General Public License as published by | |
| 10 | # the Free Software Foundation, either version 3 of the License, | |
| 11 | # or (at your option) any later version. | |
| 12 | # | |
| 13 | # The Virtual Vision Simulator is distributed in the hope | |
| 14 | # that it will be useful, but WITHOUT ANY WARRANTY; | |
| 15 | # without even the implied warranty of MERCHANTABILITY or | |
| 16 | # FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 | # GNU General Public License for more details. | |
| 18 | # | |
| 19 | # You should have received a copy of the GNU General Public License | |
| 20 | # along with the Virtual Vision Simulator. | |
| 21 | # If not, see <http://www.gnu.org/licenses/>. | |
| 22 | # | |
| 23 | ||
| 24 | ||
| 25 | import sys, os | |
| 26 | import logging | |
| 27 | ||
| 28 | from math import tan, radians | |
| 29 | ||
| 30 | from direct.showbase.ShowBase import ShowBase | |
| 31 | from direct.gui.OnscreenText import OnscreenText as OST | |
| 32 | from direct.task import Task | |
| 33 | ||
| 34 | from pandac.PandaModules import AntialiasAttrib, ClockObject, TextNode | |
| 35 | from pandac.PandaModules import Vec3, VBase4 | |
| 36 | from pandac.PandaModules import Camera, OrthographicLens | |
| 37 | from pandac.PandaModules import loadPrcFileData | |
| 38 | from pandac.PandaModules import WindowProperties | |
| 39 | ||
| 40 | from builders.object_builder import ObjectBuilder | |
| 41 | from builders.pedestrian_builder import PedestrianBuilder | |
| 42 | from builders.light_builder import LightBuilder | |
| 43 | from builders.camera_builder import PandaCameraBuilder | |
| 44 | from file_io.scene_file import * | |
| 45 | from file_io.pedestrian_file import * | |
| 46 | ||
| 47 | from simulator.model import Model | |
| 48 | from simulator.model import DIRECTIONALLIGHT | |
| 49 | from simulator.panda3d.controller import Controller | |
| 50 | ||
| 51 | WIDTH = 1024 | |
| 52 | HEIGHT = 768 | |
| 53 | ||
| 54 | loadPrcFileData("", "win-size %s %s" % (WIDTH, HEIGHT))
| |
| 55 | loadPrcFileData("", "texture-anisotropic-degree 10")
| |
| 56 | ||
| 57 | LIGHTS_PER_OBJECT = 4 | |
| 58 | ||
| 59 | PTZ_CAMERA = 1 | |
| 60 | WIDE_FOV_CAMERA = 2 | |
| 61 | ||
| 62 | MANUAL_CAMERA = False | |
| 63 | ||
| 64 | ||
| 65 | def Length(a, b): | |
| 66 | ax, ay, az = a | |
| 67 | bx, by, bz = b | |
| 68 | length = (ax-bx) ** 2 + (ay-by) ** 2 | |
| 69 | return length | |
| 70 | ||
| 71 | ||
| 72 | class VirtualWorld(ShowBase): | |
| 73 | ||
| 74 | def __init__(self, scene_file, pedestrian_file, dir, mode): | |
| 75 | ShowBase.__init__(self) | |
| 76 | ||
| 77 | self.globalClock = ClockObject.getGlobalClock() | |
| 78 | self.globalClock.setMode(ClockObject.MSlave) | |
| 79 | ||
| 80 | self.directory = dir | |
| 81 | self.model = Model(dir) | |
| 82 | self.loadScene(scene_file) | |
| 83 | self.loadPedestrians(pedestrian_file) | |
| 84 | ||
| 85 | #self.cam_label = OST("Top Down", pos=(0, 0.95), fg=(1,1,1,1),
| |
| 86 | # scale=0.05, mayChange=True) | |
| 87 | #self.time_label = OST("Time: 0.0", pos=(-1.3, 0.95), fg=(1,1,1,1),
| |
| 88 | # scale=0.06, mayChange=True, align=TextNode.ALeft) | |
| 89 | ||
| 90 | #self.accept("arrow_right", self.changeCamera, [1])
| |
| 91 | #self.accept("arrow_left", self.changeCamera, [-1])
| |
| 92 | self.accept("escape", self.exit)
| |
| 93 | self.accept("aspectRatioChanged", self.setAspectRatio)
| |
| 94 | self.accept("window-event", self.windowChanged)
| |
| 95 | ||
| 96 | #base.disableMouse() | |
| 97 | lens = OrthographicLens() | |
| 98 | lens.setFilmSize(1550, 1000) | |
| 99 | ||
| 100 | self.default_camera = render.attachNewNode(Camera("top down"))
| |
| 101 | self.default_camera.node().setLens(lens) | |
| 102 | self.default_camera.setPosHpr(Vec3( -75, 0, 2200), Vec3(0, -90, 0)) | |
| 103 | ||
| 104 | self.display_regions = [] | |
| 105 | self.display_regions.append(base.win.makeDisplayRegion(0, 0.33, 0.5, 1)) | |
| 106 | self.display_regions.append(base.win.makeDisplayRegion(0.33, 0.66, 0.5, 1)) | |
| 107 | self.display_regions.append(base.win.makeDisplayRegion(0.66, 1, 0.5, 1)) | |
| 108 | self.display_regions.append(base.win.makeDisplayRegion(0, 0.33, 0, 0.5)) | |
| 109 | self.display_regions.append(base.win.makeDisplayRegion(0.33, 0.66, 0, 0.5)) | |
| 110 | self.display_regions.append(base.win.makeDisplayRegion(0.66, 1, 0, 0.5)) | |
| 111 | ||
| 112 | for i in range(0, len(self.display_regions)): | |
| 113 | self.assign_display_region_to_camera(self.display_regions[i], i) | |
| 114 | ||
| 115 | #self.setCamera(0) | |
| 116 | ||
| 117 | self.controller = Controller(self, mode) | |
| 118 | self.taskMgr.add(self.updateCameraModules, "Update Camera Modules", 80) | |
| 119 | ||
| 120 | self.globalClock.setFrameTime(0.0) | |
| 121 | self.width = WIDTH | |
| 122 | self.height = HEIGHT | |
| 123 | ||
| 124 | props = WindowProperties( ) | |
| 125 | props.setTitle( 'Virtual Vision Simulator' ) | |
| 126 | base.win.requestProperties( props ) | |
| 127 | ||
| 128 | ||
| 129 | def assign_display_region_to_camera(self, display_region, camera_number): | |
| 130 | ||
| 131 | display_region.setClearColor(VBase4(0, 0, 0, 1)) | |
| 132 | display_region.setClearColorActive(True) | |
| 133 | display_region.setClearDepthActive(True) | |
| 134 | if camera_number == 0: | |
| 135 | display_region.setCamera(self.default_camera) | |
| 136 | else: | |
| 137 | camera_list = self.model.getCameraList() | |
| 138 | index = camera_number - 1 | |
| 139 | if index < len(camera_list): | |
| 140 | camera = camera_list[index] | |
| 141 | camera_np = camera.getCameraNode() | |
| 142 | display_region.setCamera(camera_np) | |
| 143 | ||
| 144 | ||
| 145 | def getModel(self): | |
| 146 | """ | |
| 147 | Returns the model that stores all of the cameras, pedestrians and | |
| 148 | static objects in the scene. | |
| 149 | """ | |
| 150 | return self.model | |
| 151 | ||
| 152 | ||
| 153 | def getController(self): | |
| 154 | """ | |
| 155 | Returns a controller that is used to control the world time. | |
| 156 | """ | |
| 157 | return self.controller | |
| 158 | ||
| 159 | ||
| 160 | def getTime(self): | |
| 161 | """ | |
| 162 | Returns the current time in the world. | |
| 163 | """ | |
| 164 | return self.globalClock.getFrameTime() | |
| 165 | ||
| 166 | ||
| 167 | def loadScene(self, scene_file): | |
| 168 | """ | |
| 169 | Loads the static objects that make up the scene. Also loads the lights | |
| 170 | that illuminate the scene and for performance implications, sets what | |
| 171 | lights affect what objects. | |
| 172 | """ | |
| 173 | if not os.path.exists(scene_file): | |
| 174 | logging.error("The path '%s' does not exist" % scene_file)
| |
| 175 | sys.exit() | |
| 176 | light_builder = LightBuilder(self) | |
| 177 | object_builder = ObjectBuilder(self, self.directory) | |
| 178 | parser = SceneFileParser(self.model, object_builder, light_builder) | |
| 179 | parser.parse(scene_file) | |
| 180 | ||
| 181 | self.setUpLights() | |
| 182 | ||
| 183 | ||
| 184 | def setUpLights(self): | |
| 185 | # Set what lights illuminate what objects | |
| 186 | light_list = self.model.getLightList() | |
| 187 | static_objects = self.model.getObjectList() | |
| 188 | for object in static_objects: | |
| 189 | if object.hasLighting(): | |
| 190 | model_root = object.getModel().getChildren()[0] | |
| 191 | children = model_root.getChildren() | |
| 192 | for child in children: | |
| 193 | light_map = {}
| |
| 194 | for index, light in enumerate(light_list): | |
| 195 | distance = Length(child.getPos(render), light.getPos()) | |
| 196 | half_fov = light.node().getLens().getFov()[0] / 2.0 | |
| 197 | height = light.getPos()[2] | |
| 198 | radius = height * tan(radians(half_fov)) | |
| 199 | if distance > radius ** 2 + 2500 + 10: | |
| 200 | continue | |
| 201 | if distance not in light_map: | |
| 202 | light_map[distance] = [index] | |
| 203 | else: | |
| 204 | light_map[distance].append(index) | |
| 205 | ||
| 206 | sorted_lights = sorted(light_map.keys()) | |
| 207 | light_count = 0 | |
| 208 | for key in sorted_lights: | |
| 209 | for i in light_map[key]: | |
| 210 | child.setLight(light_list[i]) | |
| 211 | light_count += 1 | |
| 212 | if light_count > LIGHTS_PER_OBJECT: | |
| 213 | break | |
| 214 | if light_count > LIGHTS_PER_OBJECT: | |
| 215 | break | |
| 216 | child.flattenStrong() | |
| 217 | ||
| 218 | # Apply a directional light to the static models | |
| 219 | light_list = self.model.getLightList(DIRECTIONALLIGHT) | |
| 220 | if light_list: | |
| 221 | for object in static_objects: | |
| 222 | if object.hasLighting(): | |
| 223 | model_root = object.getModel().getChildren()[0] | |
| 224 | model_root.setLight(light_list[0]) | |
| 225 | ||
| 226 | render.setShaderAuto() | |
| 227 | render.setAntialias(AntialiasAttrib.MLine) | |
| 228 | ||
| 229 | ||
| 230 | def loadPedestrians(self, pedestrian_file): | |
| 231 | """Loads the pedestrians into the scene.""" | |
| 232 | if not os.path.exists(pedestrian_file): | |
| 233 | logging.error("The path '%s' does not exist" % pedestrian_file)
| |
| 234 | sys.exit() | |
| 235 | pedestrian_builder = PedestrianBuilder(self, "../media/characters/") | |
| 236 | parser = PedestrianFileParser(self.model, pedestrian_builder) | |
| 237 | parser.parse("../media/characters/pedestrians.xml")
| |
| 238 | parser.parse(pedestrian_file) | |
| 239 | ||
| 240 | ||
| 241 | def addCamera(self, config): | |
| 242 | """ | |
| 243 | This method is used to add a new panda camera to the world. The panda | |
| 244 | camera is returned so that it can be linked with a camera module. | |
| 245 | """ | |
| 246 | type = config.type | |
| 247 | cam_builder = PandaCameraBuilder(self) | |
| 248 | if type == WIDE_FOV_CAMERA: | |
| 249 | pass | |
| 250 | else: | |
| 251 | camera = cam_builder.buildPandaPTZCamera(config) | |
| 252 | self.model.addCamera(camera) | |
| 253 | return camera | |
| 254 | ||
| 255 | ||
| 256 | def setAspectRatio(self): | |
| 257 | """ | |
| 258 | This method is called when the aspect ratio of the window changes. | |
| 259 | It updates the aspect ratios of all the cameras. | |
| 260 | """ | |
| 261 | width = base.win.getXSize() | |
| 262 | height = base.win.getYSize() | |
| 263 | ratio = self.camLens.getAspectRatio() | |
| 264 | camera_list = self.model.getCameraList() | |
| 265 | for camera in camera_list: | |
| 266 | camera.setAspectRatio(ratio) | |
| 267 | camera.setImageSize(width, height) | |
| 268 | ||
| 269 | self.default_camera.node().getLens().setAspectRatio(ratio) | |
| 270 | r = width / float(height) | |
| 271 | #self.time_label.setPos(-r, 0.95) | |
| 272 | ||
| 273 | ||
| 274 | def changeCamera(self, num): | |
| 275 | """ | |
| 276 | This method is used to toggle the camera that is viewed in the main | |
| 277 | window. Typically num is either 1 or -1 denoting whether to toggle up | |
| 278 | or down the camera list. | |
| 279 | """ | |
| 280 | number = self.cur_camera + 1 + num | |
| 281 | num_cameras = len(self.model.getCameraList()) | |
| 282 | if number > num_cameras: | |
| 283 | number = 0 | |
| 284 | elif number < 0: | |
| 285 | number = num_cameras | |
| 286 | self.setCamera(number) | |
| 287 | ||
| 288 | ||
| 289 | def setCamera(self, num): | |
| 290 | """ | |
| 291 | This method sets which cameras view is shown in the panda3d window. | |
| 292 | """ | |
| 293 | if MANUAL_CAMERA: | |
| 294 | self.cur_camera = num -1 | |
| 295 | return | |
| 296 | ||
| 297 | self.display_region.setClearColor(VBase4(0, 0, 0, 1)) | |
| 298 | self.display_region.setClearColorActive(True) | |
| 299 | self.display_region.setClearDepthActive(True) | |
| 300 | if num == 0: | |
| 301 | self.cur_camera = -1 | |
| 302 | self.display_region.setCamera(self.default_camera) | |
| 303 | self.cam_label.setText("Top Down")
| |
| 304 | else: | |
| 305 | camera_list = self.model.getCameraList() | |
| 306 | index = num - 1 | |
| 307 | if index < len(camera_list): | |
| 308 | self.cur_camera = index | |
| 309 | camera = camera_list[index] | |
| 310 | camera_np = camera.getCameraNode() | |
| 311 | self.display_region.setCamera(camera_np) | |
| 312 | name = camera.getName() | |
| 313 | status_label = camera.getStatusLabel() | |
| 314 | label = "%s: %s" %(name, status_label) | |
| 315 | self.cam_label.setText(label) | |
| 316 | ||
| 317 | ||
| 318 | def step(self, increment): | |
| 319 | """ | |
| 320 | This method updates the world by one time step. | |
| 321 | """ | |
| 322 | if increment: | |
| 323 | new_time = self.globalClock.getFrameTime() + increment | |
| 324 | else: | |
| 325 | new_time = self.globalClock.getRealTime() | |
| 326 | ||
| 327 | self.globalClock.setFrameTime(new_time) | |
| 328 | #self.time_label.setText("Time: %.2f" % new_time)
| |
| 329 | ||
| 330 | self.updateActors() | |
| 331 | self.updateCameras() | |
| 332 | ||
| 333 | ||
| 334 | def updateActors(self): | |
| 335 | """ | |
| 336 | This method updates the pedestrians in the scene by calling their update | |
| 337 | functions. | |
| 338 | """ | |
| 339 | pedestrians = self.model.getPedestrianList() | |
| 340 | time = self.getTime() | |
| 341 | for pedestrian in pedestrians: | |
| 342 | if pedestrian.isActive(time): | |
| 343 | pedestrian.update(time) | |
| 344 | ||
| 345 | ||
| 346 | def updateCameras(self): | |
| 347 | """ | |
| 348 | This method updates the panda cameras which are used to provide the | |
| 349 | higher level camera modules with rendered images of the scene. There | |
| 350 | is one panda camera for each camera module. | |
| 351 | """ | |
| 352 | time = self.getTime() | |
| 353 | camera_list = self.model.getCameraList() | |
| 354 | for camera in camera_list: | |
| 355 | camera.update(time) | |
| 356 | ||
| 357 | """if self.cur_camera != -1: | |
| 358 | cur_camera = camera_list[self.cur_camera] | |
| 359 | if cur_camera.statusChanged(): | |
| 360 | name = cur_camera.getName() | |
| 361 | status_label = cur_camera.getStatusLabel() | |
| 362 | label = "%s: %s" %(name, status_label) | |
| 363 | self.cam_label.setText(label)""" | |
| 364 | ||
| 365 | ||
| 366 | def updateCameraModules(self, task): | |
| 367 | """ | |
| 368 | This method updates the camera modules by calling their update function. | |
| 369 | This allows the camera modules to process messages and complete any | |
| 370 | tasks that were assigned to them. | |
| 371 | """ | |
| 372 | time = self.getTime() | |
| 373 | for camera in self.model.getCameraModules(): | |
| 374 | camera.update(time) | |
| 375 | return Task.cont | |
| 376 | ||
| 377 | ||
| 378 | def windowChanged(self, window): | |
| 379 | """ | |
| 380 | This function is called when the window is modified. It updates the | |
| 381 | image size used by the cameras when getting the rendered image from the | |
| 382 | texture. | |
| 383 | """ | |
| 384 | wp = window.getProperties() | |
| 385 | width = wp.getXSize() | |
| 386 | height = wp.getYSize() | |
| 387 | if width != self.width or height != self.height: | |
| 388 | self.width = width | |
| 389 | self.height = height | |
| 390 | camera_list = self.model.getCameraList() | |
| 391 | for camera in camera_list: | |
| 392 | camera.setImageSize(width, height) | |
| 393 | self.windowEvent(window) | |
| 394 | ||
| 395 | ||
| 396 | def exit(self): | |
| 397 | sys.exit() |