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| 1 | - | -- Synapse Decompiler |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
|
| 2 | - | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ |
| 2 | + | print("FE Compatibility: by WaverlyCole & Mokiros")
|
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | wait(0.2) | |
| 172 | Player = game:GetService("Players").LocalPlayer
| |
| 173 | PlayerGui = Player.PlayerGui | |
| 174 | Cam = workspace.CurrentCamera | |
| 175 | Backpack = Player.Backpack | |
| 176 | Character = Player.Character | |
| 177 | Humanoid = Character.Humanoid | |
| 178 | Mouse = Player:GetMouse() | |
| 179 | RootPart = Character.HumanoidRootPart | |
| 180 | Torso = Character.Torso | |
| 181 | Head = Character.Head | |
| 182 | RightArm = Character["Right Arm"] | |
| 183 | LeftArm = Character["Left Arm"] | |
| 184 | RightLeg = Character["Right Leg"] | |
| 185 | LeftLeg = Character["Left Leg"] | |
| 186 | RootJoint = RootPart.RootJoint | |
| 187 | Neck = Torso.Neck | |
| 188 | RightShoulder = Torso["Right Shoulder"] | |
| 189 | LeftShoulder = Torso["Left Shoulder"] | |
| 190 | RightHip = Torso["Right Hip"] | |
| 191 | LeftHip = Torso["Left Hip"] | |
| 192 | local sick = Instance.new("Sound", Character)
| |
| 193 | IT = Instance.new | |
| 194 | CF = CFrame.new | |
| 195 | VT = Vector3.new | |
| 196 | RAD = math.rad | |
| 197 | C3 = Color3.new | |
| 198 | UD2 = UDim2.new | |
| 199 | BRICKC = BrickColor.new | |
| 200 | ANGLES = CFrame.Angles | |
| 201 | EULER = CFrame.fromEulerAnglesXYZ | |
| 202 | COS = math.cos | |
| 203 | ACOS = math.acos | |
| 204 | SIN = math.sin | |
| 205 | ASIN = math.asin | |
| 206 | ABS = math.abs | |
| 207 | MRANDOM = math.random | |
| 208 | FLOOR = math.floor | |
| 209 | Animation_Speed = 3 | |
| 210 | Frame_Speed = 0.016666666666666666 | |
| 211 | local Speed = 16 | |
| 212 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 213 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 214 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 215 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 216 | local DAMAGEMULTIPLIER = 1 | |
| 217 | local ANIM = "Idle" | |
| 218 | local ATTACK = false | |
| 219 | local EQUIPPED = false | |
| 220 | local HOLD = false | |
| 221 | local COMBO = 1 | |
| 222 | local Rooted = false | |
| 223 | local SINE = 0 | |
| 224 | local KEYHOLD = false | |
| 225 | local CHANGE = 2 / Animation_Speed | |
| 226 | local WALKINGANIM = false | |
| 227 | local VALUE1 = false | |
| 228 | local VALUE2 = false | |
| 229 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 230 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 231 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 232 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 233 | WEAPONGUI.Name = "Weapon GUI" | |
| 234 | script.Parent = WEAPONGUI | |
| 235 | Character.Archivable = true | |
| 236 | local SHADOW = Character:Clone() | |
| 237 | SHADOW.Parent = nil | |
| 238 | RootPart2 = SHADOW.HumanoidRootPart | |
| 239 | Torso2 = SHADOW.Torso | |
| 240 | Head2 = SHADOW.Head | |
| 241 | RightArm2 = SHADOW["Right Arm"] | |
| 242 | LeftArm2 = SHADOW["Left Arm"] | |
| 243 | RightLeg2 = SHADOW["Right Leg"] | |
| 244 | LeftLeg2 = SHADOW["Left Leg"] | |
| 245 | RootJoint2 = RootPart2.RootJoint | |
| 246 | Neck2 = Torso2.Neck | |
| 247 | RightShoulder2 = Torso2["Right Shoulder"] | |
| 248 | LeftShoulder2 = Torso2["Left Shoulder"] | |
| 249 | RightHip2 = Torso2["Right Hip"] | |
| 250 | LeftHip2 = Torso2["Left Hip"] | |
| 251 | SHADOW.PrimaryPart = RootPart2 | |
| 252 | Character.Archivable = false | |
| 253 | SHADOW.Name = Player.Name .. "'s War" | |
| 254 | local Effects = IT("Folder", Character)
| |
| 255 | Effects.Name = "Effects" | |
| 256 | local ANIMATOR = Humanoid.Animator | |
| 257 | local ANIMATE = Character.Animate | |
| 258 | local UNANCHOR = true | |
| 259 | local ROAR = 528589078 | |
| 260 | local E = 1.32 | |
| 261 | local PLAYSONG = true | |
| 262 | local REPLAY = false | |
| 263 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 264 | ArtificialHB.Name = "ArtificialHB" | |
| 265 | script:WaitForChild("ArtificialHB")
| |
| 266 | frame = Frame_Speed | |
| 267 | tf = 0 | |
| 268 | allowframeloss = false | |
| 269 | tossremainder = false | |
| 270 | lastframe = tick() | |
| 271 | script.ArtificialHB:Fire() | |
| 272 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 273 | tf = tf + s | |
| 274 | if tf >= frame then | |
| 275 | if allowframeloss then | |
| 276 | script.ArtificialHB:Fire() | |
| 277 | lastframe = tick() | |
| 278 | else | |
| 279 | for i = 1, math.floor(tf / frame) do | |
| 280 | script.ArtificialHB:Fire() | |
| 281 | end | |
| 282 | lastframe = tick() | |
| 283 | end | |
| 284 | if tossremainder then | |
| 285 | tf = 0 | |
| 286 | else | |
| 287 | tf = tf - frame * math.floor(tf / frame) | |
| 288 | end | |
| 289 | end | |
| 290 | end) | |
| 291 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 292 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 293 | end | |
| 294 | function PositiveAngle(NUMBER) | |
| 295 | if NUMBER >= 0 then | |
| 296 | NUMBER = 0 | |
| 297 | end | |
| 298 | return NUMBER | |
| 299 | end | |
| 300 | function NegativeAngle(NUMBER) | |
| 301 | if NUMBER <= 0 then | |
| 302 | NUMBER = 0 | |
| 303 | end | |
| 304 | return NUMBER | |
| 305 | end | |
| 306 | function Swait(NUMBER) | |
| 307 | if NUMBER == 0 or NUMBER == nil then | |
| 308 | ArtificialHB.Event:wait() | |
| 309 | else | |
| 310 | for i = 1, NUMBER do | |
| 311 | ArtificialHB.Event:wait() | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 316 | local NEWMESH = IT(MESH) | |
| 317 | if MESH == "SpecialMesh" then | |
| 318 | NEWMESH.MeshType = MESHTYPE | |
| 319 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 320 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 321 | end | |
| 322 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 323 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 324 | end | |
| 325 | end | |
| 326 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 327 | NEWMESH.Scale = SCALE | |
| 328 | NEWMESH.Parent = PARENT | |
| 329 | return NEWMESH | |
| 330 | end | |
| 331 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 332 | local NEWPART = IT("Part")
| |
| 333 | NEWPART.formFactor = FORMFACTOR | |
| 334 | NEWPART.Reflectance = REFLECTANCE | |
| 335 | NEWPART.Transparency = TRANSPARENCY | |
| 336 | NEWPART.CanCollide = false | |
| 337 | NEWPART.Locked = true | |
| 338 | NEWPART.Anchored = true | |
| 339 | if ANCHOR == false then | |
| 340 | NEWPART.Anchored = false | |
| 341 | end | |
| 342 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 343 | NEWPART.Name = NAME | |
| 344 | NEWPART.Size = SIZE | |
| 345 | NEWPART.Position = Torso.Position | |
| 346 | NEWPART.Material = MATERIAL | |
| 347 | NEWPART:BreakJoints() | |
| 348 | NEWPART.Parent = PARENT | |
| 349 | return NEWPART | |
| 350 | end | |
| 351 | local weldBetween = function(a, b) | |
| 352 | local weldd = Instance.new("ManualWeld")
| |
| 353 | weldd.Part0 = a | |
| 354 | weldd.Part1 = b | |
| 355 | weldd.C0 = CFrame.new() | |
| 356 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 357 | weldd.Parent = a | |
| 358 | return weldd | |
| 359 | end | |
| 360 | function QuaternionFromCFrame(cf) | |
| 361 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 362 | local trace = m00 + m11 + m22 | |
| 363 | if trace > 0 then | |
| 364 | local s = math.sqrt(1 + trace) | |
| 365 | local recip = 0.5 / s | |
| 366 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 367 | else | |
| 368 | local i = 0 | |
| 369 | if m00 < m11 then | |
| 370 | i = 1 | |
| 371 | end | |
| 372 | if m22 > (i == 0 and m00 or m11) then | |
| 373 | i = 2 | |
| 374 | end | |
| 375 | if i == 0 then | |
| 376 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 377 | local recip = 0.5 / s | |
| 378 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 379 | elseif i == 1 then | |
| 380 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 381 | local recip = 0.5 / s | |
| 382 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 383 | elseif i == 2 then | |
| 384 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 385 | local recip = 0.5 / s | |
| 386 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 387 | end | |
| 388 | end | |
| 389 | end | |
| 390 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 391 | local xs, ys, zs = x + x, y + y, z + z | |
| 392 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 393 | local xx = x * xs | |
| 394 | local xy = x * ys | |
| 395 | local xz = x * zs | |
| 396 | local yy = y * ys | |
| 397 | local yz = y * zs | |
| 398 | local zz = z * zs | |
| 399 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 400 | end | |
| 401 | function QuaternionSlerp(a, b, t) | |
| 402 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 403 | local startInterp, finishInterp | |
| 404 | if cosTheta >= 1.0E-4 then | |
| 405 | if 1 - cosTheta > 1.0E-4 then | |
| 406 | local theta = ACOS(cosTheta) | |
| 407 | local invSinTheta = 1 / SIN(theta) | |
| 408 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 409 | finishInterp = SIN(t * theta) * invSinTheta | |
| 410 | else | |
| 411 | startInterp = 1 - t | |
| 412 | finishInterp = t | |
| 413 | end | |
| 414 | elseif 1 + cosTheta > 1.0E-4 then | |
| 415 | local theta = ACOS(-cosTheta) | |
| 416 | local invSinTheta = 1 / SIN(theta) | |
| 417 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 418 | finishInterp = SIN(t * theta) * invSinTheta | |
| 419 | else | |
| 420 | startInterp = t - 1 | |
| 421 | finishInterp = t | |
| 422 | end | |
| 423 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 424 | end | |
| 425 | function Clerp(a, b, t) | |
| 426 | local qa = {
| |
| 427 | QuaternionFromCFrame(a) | |
| 428 | } | |
| 429 | local qb = {
| |
| 430 | QuaternionFromCFrame(b) | |
| 431 | } | |
| 432 | local ax, ay, az = a.x, a.y, a.z | |
| 433 | local bx, by, bz = b.x, b.y, b.z | |
| 434 | local _t = 1 - t | |
| 435 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 436 | end | |
| 437 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 438 | local frame = IT("Frame")
| |
| 439 | frame.BackgroundTransparency = TRANSPARENCY | |
| 440 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 441 | frame.Position = POSITION | |
| 442 | frame.Size = SIZE | |
| 443 | frame.BackgroundColor3 = COLOR | |
| 444 | frame.BorderColor3 = BORDERCOLOR | |
| 445 | frame.Name = NAME | |
| 446 | frame.Parent = PARENT | |
| 447 | return frame | |
| 448 | end | |
| 449 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 450 | local label = IT("TextLabel")
| |
| 451 | label.BackgroundTransparency = 1 | |
| 452 | label.Size = UD2(1, 0, 1, 0) | |
| 453 | label.Position = UD2(0, 0, 0, 0) | |
| 454 | label.TextColor3 = TEXTCOLOR | |
| 455 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 456 | label.TextTransparency = TRANSPARENCY | |
| 457 | label.FontSize = TEXTFONTSIZE | |
| 458 | label.Font = TEXTFONT | |
| 459 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 460 | label.TextScaled = false | |
| 461 | label.Text = TEXT | |
| 462 | label.Name = NAME | |
| 463 | label.Parent = PARENT | |
| 464 | return label | |
| 465 | end | |
| 466 | function NoOutlines(PART) | |
| 467 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 468 | end | |
| 469 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 470 | local NEWWELD = IT(TYPE) | |
| 471 | NEWWELD.Part0 = PART0 | |
| 472 | NEWWELD.Part1 = PART1 | |
| 473 | NEWWELD.C0 = C0 | |
| 474 | NEWWELD.C1 = C1 | |
| 475 | NEWWELD.Parent = PARENT | |
| 476 | return NEWWELD | |
| 477 | end | |
| 478 | local S = IT("Sound")
| |
| 479 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 480 | local NEWSOUND | |
| 481 | coroutine.resume(coroutine.create(function() | |
| 482 | NEWSOUND = S:Clone() | |
| 483 | NEWSOUND.EmitterSize = VOLUME * 5 | |
| 484 | NEWSOUND.Parent = PARENT | |
| 485 | NEWSOUND.Volume = VOLUME | |
| 486 | NEWSOUND.Pitch = PITCH | |
| 487 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 488 | NEWSOUND:play() | |
| 489 | if DOESLOOP == true then | |
| 490 | NEWSOUND.Looped = true | |
| 491 | else | |
| 492 | repeat | |
| 493 | wait(1) | |
| 494 | until NEWSOUND.Playing == false | |
| 495 | NEWSOUND:remove() | |
| 496 | end | |
| 497 | end)) | |
| 498 | return NEWSOUND | |
| 499 | end | |
| 500 | function CFrameFromTopBack(at, top, back) | |
| 501 | local right = top:Cross(back) | |
| 502 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 503 | end | |
| 504 | function WACKYEFFECT(Table) | |
| 505 | local TYPE = Table.EffectType or "Sphere" | |
| 506 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 507 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 508 | local TRANSPARENCY = Table.Transparency or 0 | |
| 509 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 510 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 511 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 512 | local ROTATION1 = Table.RotationX or 0 | |
| 513 | local ROTATION2 = Table.RotationY or 0 | |
| 514 | local ROTATION3 = Table.RotationZ or 0 | |
| 515 | local MATERIAL = Table.Material or "Neon" | |
| 516 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 517 | local TIME = Table.Time or 45 | |
| 518 | local SOUNDID = Table.SoundID or nil | |
| 519 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 520 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 521 | coroutine.resume(coroutine.create(function() | |
| 522 | local PLAYSSOUND = false | |
| 523 | local SOUND | |
| 524 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 525 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 526 | PLAYSSOUND = true | |
| 527 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 528 | end | |
| 529 | EFFECT.Color = COLOR | |
| 530 | local MSH | |
| 531 | if TYPE == "Sphere" then | |
| 532 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 533 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 534 | MSH = IT("BlockMesh", EFFECT)
| |
| 535 | MSH.Scale = SIZE | |
| 536 | elseif TYPE == "Wave" then | |
| 537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 538 | elseif TYPE == "Ring" then | |
| 539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 540 | elseif TYPE == "Slash" then | |
| 541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 542 | elseif TYPE == "Round Slash" then | |
| 543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 544 | elseif TYPE == "Swirl" then | |
| 545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 546 | elseif TYPE == "Skull" then | |
| 547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 548 | elseif TYPE == "Crystal" then | |
| 549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 550 | end | |
| 551 | if MSH ~= nil then | |
| 552 | local MOVESPEED | |
| 553 | if MOVEDIRECTION ~= nil then | |
| 554 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 555 | end | |
| 556 | local GROWTH = SIZE - ENDSIZE | |
| 557 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 558 | if TYPE == "Block" then | |
| 559 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 560 | else | |
| 561 | EFFECT.CFrame = CFRAME | |
| 562 | end | |
| 563 | for LOOP = 1, TIME + 1 do | |
| 564 | Swait() | |
| 565 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 566 | if TYPE == "Wave" then | |
| 567 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 568 | end | |
| 569 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 570 | if TYPE == "Block" then | |
| 571 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 572 | else | |
| 573 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 574 | end | |
| 575 | if MOVEDIRECTION ~= nil then | |
| 576 | local ORI = EFFECT.Orientation | |
| 577 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 578 | EFFECT.Orientation = ORI | |
| 579 | end | |
| 580 | end | |
| 581 | if PLAYSSOUND == false then | |
| 582 | EFFECT:remove() | |
| 583 | else | |
| 584 | repeat | |
| 585 | Swait() | |
| 586 | until SOUND.Playing == false | |
| 587 | EFFECT:remove() | |
| 588 | end | |
| 589 | elseif PLAYSSOUND == false then | |
| 590 | EFFECT:remove() | |
| 591 | else | |
| 592 | repeat | |
| 593 | Swait() | |
| 594 | until SOUND.Playing == false | |
| 595 | EFFECT:remove() | |
| 596 | end | |
| 597 | end)) | |
| 598 | end | |
| 599 | function MakeForm(PART, TYPE) | |
| 600 | if TYPE == "Cyl" then | |
| 601 | local MSH = IT("CylinderMesh", PART)
| |
| 602 | elseif TYPE == "Ball" then | |
| 603 | local MSH = IT("SpecialMesh", PART)
| |
| 604 | MSH.MeshType = "Sphere" | |
| 605 | elseif TYPE == "Wedge" then | |
| 606 | local MSH = IT("SpecialMesh", PART)
| |
| 607 | MSH.MeshType = "Wedge" | |
| 608 | end | |
| 609 | end | |
| 610 | Debris = game:GetService("Debris")
| |
| 611 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 612 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 613 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 614 | end | |
| 615 | function GetRoot(MODEL, ROOT) | |
| 616 | if ROOT == true then | |
| 617 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 618 | else | |
| 619 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 620 | end | |
| 621 | end | |
| 622 | function FacialShadow() | |
| 623 | local SHADOWS = {}
| |
| 624 | for i = 1, 16 do | |
| 625 | local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
| 626 | FACE.Color = C3(0, 0, 0) | |
| 627 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 628 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
| |
| 629 | table.insert(SHADOWS, FACE) | |
| 630 | end | |
| 631 | local function UNDO() | |
| 632 | for i = 1, #SHADOWS do | |
| 633 | SHADOWS[i]:remove() | |
| 634 | end | |
| 635 | end | |
| 636 | return UNDO | |
| 637 | end | |
| 638 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 639 | if FLOOR ~= nil then | |
| 640 | for i = 1, AMOUNT do | |
| 641 | do | |
| 642 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 643 | DEBREE.Material = FLOOR.Material | |
| 644 | DEBREE.Color = FLOOR.Color | |
| 645 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 646 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 647 | coroutine.resume(coroutine.create(function() | |
| 648 | Swait(15) | |
| 649 | DEBREE.Parent = workspace | |
| 650 | DEBREE.CanCollide = true | |
| 651 | Debris:AddItem(DEBREE, SWAIT) | |
| 652 | end)) | |
| 653 | end | |
| 654 | end | |
| 655 | end | |
| 656 | end | |
| 657 | local SIZE = 2 | |
| 658 | RootPart2.Size = RootPart.Size * SIZE | |
| 659 | Torso2.Size = Torso.Size * SIZE | |
| 660 | RightArm2.Size = RightArm.Size * SIZE | |
| 661 | RightLeg2.Size = RightLeg.Size * SIZE | |
| 662 | LeftArm2.Size = LeftArm.Size * SIZE | |
| 663 | LeftLeg2.Size = LeftLeg.Size * SIZE | |
| 664 | RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 665 | RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 666 | Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 667 | Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 668 | RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 669 | LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 670 | RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 671 | LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 672 | RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 673 | LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 674 | Head2.Size = VT(1, 1, 1) * SIZE | |
| 675 | RootJoint2.Parent = RootPart | |
| 676 | Neck2.Parent = Torso | |
| 677 | RightShoulder2.Parent = Torso | |
| 678 | LeftShoulder2.Parent = Torso | |
| 679 | RightHip2.Parent = Torso | |
| 680 | LeftHip2.Parent = Torso | |
| 681 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
| 682 | local SKILLFONT = "Fantasy" | |
| 683 | local SKILLTEXTSIZE = 6 | |
| 684 | local ATTACKS = {
| |
| 685 | "Z-Tremor Punch", | |
| 686 | "E-Meteor Impact", | |
| 687 | "R-Uppercut" | |
| 688 | } | |
| 689 | local GUIS = {}
| |
| 690 | for i = 1, #ATTACKS do | |
| 691 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
| 692 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 693 | SKILLTEXT.TextXAlignment = "Left" | |
| 694 | table.insert(GUIS, SKILLTEXT) | |
| 695 | end | |
| 696 | function ApplyDamage(Humanoid, Damage) | |
| 697 | Damage = Damage * DAMAGEMULTIPLIER | |
| 698 | if Humanoid.Health < 2000 then | |
| 699 | if Humanoid.Health - Damage > 0 then | |
| 700 | Humanoid.Health = Humanoid.Health - Damage | |
| 701 | else | |
| 702 | Humanoid.Parent:BreakJoints() | |
| 703 | end | |
| 704 | else | |
| 705 | Humanoid.Parent:BreakJoints() | |
| 706 | end | |
| 707 | end | |
| 708 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 709 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 710 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 711 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 712 | if HUM then | |
| 713 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 714 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 715 | if INSTAKILL == true then | |
| 716 | CHILD:BreakJoints() | |
| 717 | else | |
| 718 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 719 | ApplyDamage(HUM, DMG) | |
| 720 | end | |
| 721 | if FLING > 0 then | |
| 722 | for _, c in pairs(CHILD:GetChildren()) do | |
| 723 | if c:IsA("BasePart") then
| |
| 724 | local bv = Instance.new("BodyVelocity")
| |
| 725 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 726 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 727 | bv.Parent = c | |
| 728 | Debris:AddItem(bv, 0.05) | |
| 729 | end | |
| 730 | end | |
| 731 | end | |
| 732 | end | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | function Intro() | |
| 738 | EQUIPPED = true | |
| 739 | ATTACK = true | |
| 740 | Rooted = true | |
| 741 | if Rooted == false then | |
| 742 | Disable_Jump = false | |
| 743 | Humanoid.WalkSpeed = Speed | |
| 744 | elseif Rooted == true then | |
| 745 | Disable_Jump = true | |
| 746 | Humanoid.WalkSpeed = 0 | |
| 747 | end | |
| 748 | coroutine.resume(coroutine.create(function() | |
| 749 | repeat | |
| 750 | Swait() | |
| 751 | RootPart2.Anchored = true | |
| 752 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 753 | if c:IsA("Part") then
| |
| 754 | c.Color = C3(1, 1, 1) | |
| 755 | if c ~= RootPart2 then | |
| 756 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 757 | end | |
| 758 | if c:FindFirstChildOfClass("Decal") then
| |
| 759 | c:ClearAllChildren() | |
| 760 | end | |
| 761 | c.CanCollide = false | |
| 762 | c.Material = "Neon" | |
| 763 | else | |
| 764 | c:remove() | |
| 765 | end | |
| 766 | end | |
| 767 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 773 | until ATTACK == false | |
| 774 | end)) | |
| 775 | wait(1) | |
| 776 | SHADOW.Parent = Character | |
| 777 | SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5)) | |
| 778 | local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 779 | for i = 1, 250 do | |
| 780 | Swait() | |
| 781 | E = E - 0.0032 | |
| 782 | local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18)) | |
| 783 | local TIMER = MRANDOM(20, 80) | |
| 784 | WACKYEFFECT({
| |
| 785 | Time = TIMER, | |
| 786 | EffectType = "Sphere", | |
| 787 | Size = VT(1, 1, 1), | |
| 788 | Size2 = VT(0, 45, 0), | |
| 789 | Transparency = 0, | |
| 790 | Transparency2 = 0, | |
| 791 | CFrame = AREA, | |
| 792 | MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0), | |
| 793 | RotationX = 0, | |
| 794 | RotationY = 0, | |
| 795 | RotationZ = 0, | |
| 796 | Material = "Neon", | |
| 797 | Color = C3(1, 1, 1), | |
| 798 | SoundID = nil, | |
| 799 | SoundPitch = 0.8, | |
| 800 | SoundVolume = 5 | |
| 801 | }) | |
| 802 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01) | |
| 803 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 804 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 805 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 806 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 807 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 808 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 809 | end | |
| 810 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 811 | Swait() | |
| 812 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 813 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 814 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 815 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 816 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 817 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 818 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 819 | end | |
| 820 | CreateSound(ROAR, Head2, 10, 1, false) | |
| 821 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 822 | Swait() | |
| 823 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 824 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 825 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 826 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 827 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 828 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 829 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 830 | end | |
| 831 | ATTACK = false | |
| 832 | Rooted = false | |
| 833 | end | |
| 834 | function Roar(TABLE) | |
| 835 | ATTACK = true | |
| 836 | Rooted = true | |
| 837 | local E = false | |
| 838 | coroutine.resume(coroutine.create(function() | |
| 839 | repeat | |
| 840 | Swait() | |
| 841 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1) | |
| 842 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 848 | until E == true | |
| 849 | end)) | |
| 850 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 851 | Swait() | |
| 852 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 853 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 854 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 855 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 856 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 857 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 858 | end | |
| 859 | CreateSound(ROAR, Effects, 4, 1, false) | |
| 860 | if TABLE then | |
| 861 | for E = 1, #TABLE do | |
| 862 | if TABLE[E]:FindFirstChildOfClass("Humanoid") then
| |
| 863 | local ROOT = GetRoot(TABLE[E], true) | |
| 864 | if ROOT then | |
| 865 | ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
| |
| 866 | local bv = Instance.new("BodyVelocity")
| |
| 867 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 868 | bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150 | |
| 869 | bv.Parent = ROOT | |
| 870 | Debris:AddItem(bv, 0.05) | |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | for i = 0, 6, 0.1 / Animation_Speed do | |
| 876 | Swait() | |
| 877 | local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 878 | if HITFLOOR then | |
| 879 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60) | |
| 880 | end | |
| 881 | WACKYEFFECT({
| |
| 882 | EffectType = "Wave", | |
| 883 | Size = VT(20, 1, 20), | |
| 884 | Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)), | |
| 885 | Transparency = 0.9, | |
| 886 | Transparency2 = 1, | |
| 887 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 888 | MoveToPos = nil, | |
| 889 | RotationX = 0, | |
| 890 | RotationY = 5, | |
| 891 | RotationZ = 0, | |
| 892 | Material = "Neon", | |
| 893 | Color = C3(1, 1, 1), | |
| 894 | SoundID = nil, | |
| 895 | SoundPitch = nil, | |
| 896 | SoundVolume = nil | |
| 897 | }) | |
| 898 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 899 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed) | |
| 900 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 901 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 902 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 903 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | end | |
| 905 | E = true | |
| 906 | if TABLE then | |
| 907 | CreateSound(1535995263, Head, 10, 1, false) | |
| 908 | for i = 0, 2.2, 0.1 / Animation_Speed do | |
| 909 | Swait() | |
| 910 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 911 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 912 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 913 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 914 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 915 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 916 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 923 | end | |
| 924 | end | |
| 925 | ATTACK = false | |
| 926 | Rooted = false | |
| 927 | end | |
| 928 | function Punch() | |
| 929 | ATTACK = true | |
| 930 | Rooted = false | |
| 931 | local HITS = {}
| |
| 932 | Speed = 12 | |
| 933 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 934 | Swait() | |
| 935 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 936 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 937 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 938 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 939 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 940 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 941 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 942 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 946 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 947 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 948 | end | |
| 949 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 950 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 951 | Swait() | |
| 952 | WACKYEFFECT({
| |
| 953 | EffectType = "Box", | |
| 954 | Size = RightArm2.Size, | |
| 955 | Size2 = RightArm2.Size, | |
| 956 | Transparency = RightArm2.Transparency, | |
| 957 | Transparency2 = 1, | |
| 958 | CFrame = RightArm2.CFrame, | |
| 959 | MoveToPos = nil, | |
| 960 | RotationX = 0, | |
| 961 | RotationY = 0, | |
| 962 | RotationZ = 0, | |
| 963 | Material = "Neon", | |
| 964 | Color = C3(1, 1, 1), | |
| 965 | SoundID = nil, | |
| 966 | SoundPitch = nil, | |
| 967 | SoundVolume = nil | |
| 968 | }) | |
| 969 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 970 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 971 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 972 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 973 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 974 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 975 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 976 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 980 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 982 | end | |
| 983 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 984 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 985 | do | |
| 986 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 987 | if HUM then | |
| 988 | do | |
| 989 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 990 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 991 | table.insert(HITS, CHILD) | |
| 992 | coroutine.resume(coroutine.create(function() | |
| 993 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 994 | TORSO.Anchored = true | |
| 995 | local POS = TORSO.CFrame | |
| 996 | for i = 1, 35 do | |
| 997 | Swait() | |
| 998 | ApplyDamage(HUM, MRANDOM(1, 1)) | |
| 999 | TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10) | |
| 1000 | end | |
| 1001 | TORSO.Anchored = false | |
| 1002 | end)) | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1010 | Swait() | |
| 1011 | WACKYEFFECT({
| |
| 1012 | EffectType = "Box", | |
| 1013 | Size = RightArm2.Size, | |
| 1014 | Size2 = RightArm2.Size, | |
| 1015 | Transparency = RightArm2.Transparency, | |
| 1016 | Transparency2 = 1, | |
| 1017 | CFrame = RightArm2.CFrame, | |
| 1018 | MoveToPos = nil, | |
| 1019 | RotationX = 0, | |
| 1020 | RotationY = 0, | |
| 1021 | RotationZ = 0, | |
| 1022 | Material = "Neon", | |
| 1023 | Color = C3(1, 1, 1), | |
| 1024 | SoundID = nil, | |
| 1025 | SoundPitch = nil, | |
| 1026 | SoundVolume = nil | |
| 1027 | }) | |
| 1028 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1029 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1030 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1031 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1032 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1033 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1034 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1041 | end | |
| 1042 | if #HITS > 0 then | |
| 1043 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1044 | Swait() | |
| 1045 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1046 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1047 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1048 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1049 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1050 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1051 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1052 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1058 | end | |
| 1059 | Roar(HITS) | |
| 1060 | end | |
| 1061 | Speed = 16 | |
| 1062 | ATTACK = false | |
| 1063 | Rooted = false | |
| 1064 | end | |
| 1065 | function Throw() | |
| 1066 | ATTACK = true | |
| 1067 | Rooted = false | |
| 1068 | local DEBREE = {}
| |
| 1069 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1070 | Swait() | |
| 1071 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2) | |
| 1072 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1073 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1074 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1075 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1076 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1077 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1078 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1084 | end | |
| 1085 | local CFRAME = RootPart2.CFrame * CF(0, 50, 0) | |
| 1086 | Humanoid.PlatformStand = true | |
| 1087 | UNANCHOR = false | |
| 1088 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1089 | Swait() | |
| 1090 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 1091 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1092 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1093 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1094 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1095 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1096 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1097 | RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2) | |
| 1098 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1099 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1104 | end | |
| 1105 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1106 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1107 | Swait() | |
| 1108 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 1109 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1110 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1111 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1112 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1113 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1114 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1121 | end | |
| 1122 | local IMPACT = false | |
| 1123 | WELD:remove() | |
| 1124 | RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p) | |
| 1125 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 1126 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1127 | Swait() | |
| 1128 | WACKYEFFECT({
| |
| 1129 | EffectType = "Box", | |
| 1130 | Size = RightArm2.Size, | |
| 1131 | Size2 = RightArm2.Size, | |
| 1132 | Transparency = RightArm2.Transparency, | |
| 1133 | Transparency2 = 1, | |
| 1134 | CFrame = RightArm2.CFrame, | |
| 1135 | MoveToPos = nil, | |
| 1136 | RotationX = 0, | |
| 1137 | RotationY = 0, | |
| 1138 | RotationZ = 0, | |
| 1139 | Material = "Neon", | |
| 1140 | Color = C3(1, 1, 1), | |
| 1141 | SoundID = nil, | |
| 1142 | SoundPitch = nil, | |
| 1143 | SoundVolume = nil | |
| 1144 | }) | |
| 1145 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 1146 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1147 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1148 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1149 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1150 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1151 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1158 | end | |
| 1159 | coroutine.resume(coroutine.create(function() | |
| 1160 | repeat | |
| 1161 | Swait() | |
| 1162 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1163 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1164 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1165 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1166 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1167 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1168 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1174 | until IMPACT == true or ATTACK == false | |
| 1175 | end)) | |
| 1176 | local FLOOR | |
| 1177 | for i = 1, 80 do | |
| 1178 | Swait() | |
| 1179 | local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character) | |
| 1180 | if HIT then | |
| 1181 | FLOOR = HIT | |
| 1182 | IMPACT = true | |
| 1183 | local ORI = VT(0, RootPart.Orientation.Y, 0) | |
| 1184 | RootPart.CFrame = CF(POS + VT(0, 3.5, 0)) | |
| 1185 | RootPart.Orientation = ORI | |
| 1186 | RootJoint.Parent = RootPart | |
| 1187 | break | |
| 1188 | else | |
| 1189 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6) | |
| 1190 | end | |
| 1191 | end | |
| 1192 | UNANCHOR = true | |
| 1193 | if FLOOR then | |
| 1194 | do | |
| 1195 | local PLAYING = false | |
| 1196 | Humanoid.PlatformStand = false | |
| 1197 | local REPLAY = true | |
| 1198 | local FLING = false | |
| 1199 | coroutine.resume(coroutine.create(function() | |
| 1200 | local ROCKS = MRANDOM(8, 13) | |
| 1201 | for i = 1, ROCKS do | |
| 1202 | local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true) | |
| 1203 | DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1204 | table.insert(DEBREE, {
| |
| 1205 | DEBREEPART, | |
| 1206 | DEBREEPART.Orientation, | |
| 1207 | CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0)) | |
| 1208 | }) | |
| 1209 | end | |
| 1210 | repeat | |
| 1211 | Swait() | |
| 1212 | for E = 1, #DEBREE do | |
| 1213 | local ROCK = DEBREE[E][1] | |
| 1214 | ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3) | |
| 1215 | ROCK.Orientation = DEBREE[E][2] | |
| 1216 | end | |
| 1217 | until FLING == true or ATTACK == false | |
| 1218 | if FLING == false then | |
| 1219 | for E = 1, #DEBREE do | |
| 1220 | local ROCK = DEBREE[E][1] | |
| 1221 | ROCK.Anchored = false | |
| 1222 | Debris:AddItem(ROCK, 4) | |
| 1223 | end | |
| 1224 | else | |
| 1225 | for E = 1, #DEBREE do | |
| 1226 | do | |
| 1227 | local ROCK = DEBREE[E][1] | |
| 1228 | ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p) | |
| 1229 | coroutine.resume(coroutine.create(function() | |
| 1230 | for i = 1, 150 do | |
| 1231 | Swait() | |
| 1232 | local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character) | |
| 1233 | if HIT then | |
| 1234 | break | |
| 1235 | else | |
| 1236 | ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3) | |
| 1237 | end | |
| 1238 | end | |
| 1239 | ApplyAoE(ROCK.Position, 22, 10, 15, 70, false) | |
| 1240 | WACKYEFFECT({
| |
| 1241 | EffectType = "Box", | |
| 1242 | Size = ROCK.Size, | |
| 1243 | Size2 = ROCK.Size * 1.2, | |
| 1244 | Transparency = 0, | |
| 1245 | Transparency2 = 1, | |
| 1246 | CFrame = ROCK.CFrame, | |
| 1247 | MoveToPos = nil, | |
| 1248 | RotationX = 0, | |
| 1249 | RotationY = 0, | |
| 1250 | RotationZ = 0, | |
| 1251 | Material = "Neon", | |
| 1252 | Color = C3(1, 1, 1), | |
| 1253 | SoundID = nil, | |
| 1254 | SoundPitch = nil, | |
| 1255 | SoundVolume = nil | |
| 1256 | }) | |
| 1257 | WACKYEFFECT({
| |
| 1258 | Time = 15, | |
| 1259 | EffectType = "Sphere", | |
| 1260 | Size = ROCK.Size, | |
| 1261 | Size2 = VT(35, 35, 35), | |
| 1262 | Transparency = 0.8, | |
| 1263 | Transparency2 = 1, | |
| 1264 | CFrame = CF(ROCK.Position), | |
| 1265 | MoveToPos = nil, | |
| 1266 | RotationX = 0, | |
| 1267 | RotationY = 0, | |
| 1268 | RotationZ = 0, | |
| 1269 | Material = "Neon", | |
| 1270 | Color = C3(1, 1, 1), | |
| 1271 | SoundID = 174580476, | |
| 1272 | SoundPitch = 1, | |
| 1273 | SoundVolume = 3 | |
| 1274 | }) | |
| 1275 | ROCK:remove() | |
| 1276 | end)) | |
| 1277 | Swait(5) | |
| 1278 | end | |
| 1279 | end | |
| 1280 | end | |
| 1281 | end)) | |
| 1282 | local UNDO = FacialShadow() | |
| 1283 | CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false) | |
| 1284 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1285 | if NEWKEY == "e" then | |
| 1286 | KEY:Disconnect() | |
| 1287 | PLAYING = true | |
| 1288 | end | |
| 1289 | end) | |
| 1290 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1291 | Swait() | |
| 1292 | if PLAYING == true then | |
| 1293 | break | |
| 1294 | end | |
| 1295 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1296 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1297 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1298 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1299 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1300 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1301 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1302 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | end | |
| 1309 | if KEY then | |
| 1310 | KEY:Disconnect() | |
| 1311 | end | |
| 1312 | if PLAYING == true then | |
| 1313 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1314 | Swait() | |
| 1315 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1316 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1317 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1318 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1319 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1320 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1321 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1322 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1328 | end | |
| 1329 | FLING = true | |
| 1330 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1331 | Swait() | |
| 1332 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1333 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1334 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed) | |
| 1335 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1336 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1337 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1338 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1339 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1345 | end | |
| 1346 | end | |
| 1347 | UNDO() | |
| 1348 | end | |
| 1349 | end | |
| 1350 | REPLAY = false | |
| 1351 | ATTACK = false | |
| 1352 | Rooted = false | |
| 1353 | end | |
| 1354 | function Uppercut() | |
| 1355 | ATTACK = true | |
| 1356 | Rooted = false | |
| 1357 | local HITS = {}
| |
| 1358 | Speed = 12 | |
| 1359 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1360 | Swait() | |
| 1361 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1362 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1363 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1364 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1365 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1366 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1367 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1368 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1369 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1370 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1371 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1372 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1373 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1374 | end | |
| 1375 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 1376 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1377 | Swait() | |
| 1378 | WACKYEFFECT({
| |
| 1379 | EffectType = "Box", | |
| 1380 | Size = RightArm2.Size, | |
| 1381 | Size2 = RightArm2.Size, | |
| 1382 | Transparency = RightArm2.Transparency, | |
| 1383 | Transparency2 = 1, | |
| 1384 | CFrame = RightArm2.CFrame, | |
| 1385 | MoveToPos = nil, | |
| 1386 | RotationX = 0, | |
| 1387 | RotationY = 0, | |
| 1388 | RotationZ = 0, | |
| 1389 | Material = "Neon", | |
| 1390 | Color = C3(1, 1, 1), | |
| 1391 | SoundID = nil, | |
| 1392 | SoundPitch = nil, | |
| 1393 | SoundVolume = nil | |
| 1394 | }) | |
| 1395 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 1396 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1397 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1398 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1399 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1400 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1401 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1402 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1408 | end | |
| 1409 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1410 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1411 | do | |
| 1412 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1413 | if HUM then | |
| 1414 | do | |
| 1415 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1416 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 1417 | coroutine.resume(coroutine.create(function() | |
| 1418 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 1419 | local grav = Instance.new("BodyPosition", TORSO)
| |
| 1420 | grav.D = 1500 | |
| 1421 | grav.P = 20000 | |
| 1422 | grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1423 | grav.position = TORSO.Position + VT(0, 25, 0) | |
| 1424 | TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) | |
| 1425 | table.insert(HITS, {CHILD, grav})
| |
| 1426 | ApplyDamage(HUM, MRANDOM(12, 22)) | |
| 1427 | end)) | |
| 1428 | end | |
| 1429 | end | |
| 1430 | end | |
| 1431 | end | |
| 1432 | end | |
| 1433 | end | |
| 1434 | if #HITS > 0 then | |
| 1435 | coroutine.resume(coroutine.create(function() | |
| 1436 | repeat | |
| 1437 | Swait() | |
| 1438 | until ATTACK == false | |
| 1439 | for E = 1, #HITS do | |
| 1440 | HITS[E][2]:remove() | |
| 1441 | end | |
| 1442 | end)) | |
| 1443 | end | |
| 1444 | REPLAY = true | |
| 1445 | local PLAYING = false | |
| 1446 | local WHACK = false | |
| 1447 | local HITTING = 0 | |
| 1448 | local PAYDOWN = 200 | |
| 1449 | local UNDO = FacialShadow() | |
| 1450 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1451 | Swait() | |
| 1452 | if PLAYING == true then | |
| 1453 | break | |
| 1454 | end | |
| 1455 | WACKYEFFECT({
| |
| 1456 | EffectType = "Box", | |
| 1457 | Size = RightArm2.Size, | |
| 1458 | Size2 = RightArm2.Size, | |
| 1459 | Transparency = RightArm2.Transparency, | |
| 1460 | Transparency2 = 1, | |
| 1461 | CFrame = RightArm2.CFrame, | |
| 1462 | MoveToPos = nil, | |
| 1463 | RotationX = 0, | |
| 1464 | RotationY = 0, | |
| 1465 | RotationZ = 0, | |
| 1466 | Material = "Neon", | |
| 1467 | Color = C3(1, 1, 1), | |
| 1468 | SoundID = nil, | |
| 1469 | SoundPitch = nil, | |
| 1470 | SoundVolume = nil | |
| 1471 | }) | |
| 1472 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1473 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1474 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1475 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1477 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1478 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1485 | end | |
| 1486 | if #HITS > 0 then | |
| 1487 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1488 | if NEWKEY == "r" and WHACK == false then | |
| 1489 | if PLAYING == false then | |
| 1490 | PLAYING = true | |
| 1491 | end | |
| 1492 | WHACK = true | |
| 1493 | PAYDOWN = 70 | |
| 1494 | HITTING = HITTING + 1 | |
| 1495 | for E = 1, #HITS do | |
| 1496 | if HITS[E][1] then | |
| 1497 | local ROOT = GetRoot(HITS[E][1], true) | |
| 1498 | if ROOT then | |
| 1499 | local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
| |
| 1500 | if HUM and HUM.Health > 0 then | |
| 1501 | HUM.PlatformStand = true | |
| 1502 | CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false) | |
| 1503 | local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1]) | |
| 1504 | ROOT.CFrame = CF(POS) | |
| 1505 | ApplyDamage(HUM, MRANDOM(12, 18)) | |
| 1506 | ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4 | |
| 1507 | if HIT then | |
| 1508 | CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30) | |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | end | |
| 1514 | CreateSound(217767125, RightArm, 10, 1, false) | |
| 1515 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1516 | Swait() | |
| 1517 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1518 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1519 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1520 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1521 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1522 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1523 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1524 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | end | |
| 1531 | WHACK = false | |
| 1532 | end | |
| 1533 | end) | |
| 1534 | end | |
| 1535 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1536 | Swait() | |
| 1537 | if PLAYING == true then | |
| 1538 | break | |
| 1539 | end | |
| 1540 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1541 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1542 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1543 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1544 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1545 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1546 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1547 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1553 | end | |
| 1554 | if PLAYING == true then | |
| 1555 | Rooted = true | |
| 1556 | repeat | |
| 1557 | Swait() | |
| 1558 | if WHACK == false then | |
| 1559 | PAYDOWN = PAYDOWN - 1 | |
| 1560 | if PAYDOWN <= 0 then | |
| 1561 | PLAYING = false | |
| 1562 | end | |
| 1563 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1564 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1565 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1566 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1567 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1568 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1569 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1570 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1576 | end | |
| 1577 | until PLAYING == false | |
| 1578 | end | |
| 1579 | if KEY then | |
| 1580 | KEY:Disconnect() | |
| 1581 | end | |
| 1582 | if HITTING > 4 then | |
| 1583 | CreateSound(1535994137, Head, 10, 1, false) | |
| 1584 | for i = 0, 2.4, 0.1 / Animation_Speed do | |
| 1585 | Swait() | |
| 1586 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1587 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1588 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1589 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1590 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1591 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1592 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1593 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed) | |
| 1595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1597 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1599 | end | |
| 1600 | end | |
| 1601 | UNDO() | |
| 1602 | Speed = 16 | |
| 1603 | REPLAY = false | |
| 1604 | ATTACK = false | |
| 1605 | Rooted = false | |
| 1606 | end | |
| 1607 | function TakeOn() | |
| 1608 | ATTACK = true | |
| 1609 | Rooted = true | |
| 1610 | coroutine.resume(coroutine.create(function() | |
| 1611 | repeat | |
| 1612 | Swait() | |
| 1613 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1614 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1615 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1616 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1617 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1618 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1619 | until ATTACK == false | |
| 1620 | end)) | |
| 1621 | CreateSound(1535994669, Head, 10, 1, false) | |
| 1622 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1623 | Swait() | |
| 1624 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1628 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1630 | end | |
| 1631 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1632 | Swait() | |
| 1633 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1639 | end | |
| 1640 | ATTACK = false | |
| 1641 | Rooted = false | |
| 1642 | end | |
| 1643 | function MouseDown(Mouse) | |
| 1644 | if ATTACK == false then | |
| 1645 | end | |
| 1646 | end | |
| 1647 | function MouseUp(Mouse) | |
| 1648 | HOLD = false | |
| 1649 | end | |
| 1650 | function KeyDown(Key) | |
| 1651 | KEYHOLD = true | |
| 1652 | if Key == "z" and ATTACK == false then | |
| 1653 | Punch() | |
| 1654 | end | |
| 1655 | - | sick.SoundId = "rbxassetid://609005478" |
| 1655 | + | |
| 1656 | Throw() | |
| 1657 | end | |
| 1658 | if Key == "r" and ATTACK == false and REPLAY == false then | |
| 1659 | Uppercut() | |
| 1660 | end | |
| 1661 | if Key == "t" and ATTACK == false then | |
| 1662 | Roar() | |
| 1663 | end | |
| 1664 | if Key == "y" and ATTACK == false then | |
| 1665 | TakeOn() | |
| 1666 | end | |
| 1667 | end | |
| 1668 | function KeyUp(Key) | |
| 1669 | KEYHOLD = false | |
| 1670 | end | |
| 1671 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1672 | MouseDown(NEWKEY) | |
| 1673 | end) | |
| 1674 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1675 | MouseUp(NEWKEY) | |
| 1676 | end) | |
| 1677 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1678 | KeyDown(NEWKEY) | |
| 1679 | end) | |
| 1680 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1681 | KeyUp(NEWKEY) | |
| 1682 | end) | |
| 1683 | function unanchor() | |
| 1684 | for _, c in pairs(Character:GetChildren()) do | |
| 1685 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1686 | c.Anchored = false | |
| 1687 | end | |
| 1688 | end | |
| 1689 | if UNANCHOR == true then | |
| 1690 | RootPart.Anchored = false | |
| 1691 | else | |
| 1692 | RootPart.Anchored = true | |
| 1693 | end | |
| 1694 | end | |
| 1695 | Humanoid.Changed:connect(function(Jump) | |
| 1696 | if Jump == "Jump" and Disable_Jump == true then | |
| 1697 | Humanoid.Jump = false | |
| 1698 | end | |
| 1699 | end) | |
| 1700 | coroutine.resume(coroutine.create(function() | |
| 1701 | while true do | |
| 1702 | Swait() | |
| 1703 | SINE = SINE + CHANGE | |
| 1704 | end | |
| 1705 | end)) | |
| 1706 | while true do | |
| 1707 | Swait() | |
| 1708 | script.Parent = WEAPONGUI | |
| 1709 | ANIMATE.Parent = nil | |
| 1710 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1711 | v:Stop() | |
| 1712 | end | |
| 1713 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1714 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1715 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 1716 | local WALKSPEEDVALUE = 4 | |
| 1717 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1718 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1719 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1720 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1721 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1722 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1723 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1724 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1725 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1726 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1727 | end | |
| 1728 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1729 | ANIM = "Jump" | |
| 1730 | if ATTACK == false then | |
| 1731 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1732 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1733 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1734 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1735 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1736 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1743 | end | |
| 1744 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1745 | ANIM = "Fall" | |
| 1746 | if ATTACK == false then | |
| 1747 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1750 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1752 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1759 | end | |
| 1760 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1761 | ANIM = "Idle" | |
| 1762 | if ATTACK == false then | |
| 1763 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1764 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1765 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1766 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1767 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1768 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1773 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed) | |
| 1775 | end | |
| 1776 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1777 | ANIM = "Walk" | |
| 1778 | if ATTACK == false then | |
| 1779 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1780 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1781 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1782 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1783 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1784 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1785 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1791 | end | |
| 1792 | end | |
| 1793 | if ATTACK == false then | |
| 1794 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1795 | end | |
| 1796 | unanchor() | |
| 1797 | RootPart2.Anchored = true | |
| 1798 | Humanoid.MaxHealth = 200 | |
| 1799 | Humanoid.Health = 200 | |
| 1800 | if Rooted == false then | |
| 1801 | Disable_Jump = false | |
| 1802 | Humanoid.WalkSpeed = Speed | |
| 1803 | elseif Rooted == true then | |
| 1804 | Disable_Jump = true | |
| 1805 | Humanoid.WalkSpeed = 0 | |
| 1806 | end | |
| 1807 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 1808 | if c:IsA("Part") then
| |
| 1809 | c.Color = C3(1, 1, 1) | |
| 1810 | if c ~= RootPart2 then | |
| 1811 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 1812 | end | |
| 1813 | if c:FindFirstChildOfClass("Decal") then
| |
| 1814 | c:ClearAllChildren() | |
| 1815 | end | |
| 1816 | c.CanCollide = false | |
| 1817 | c.Material = "Neon" | |
| 1818 | else | |
| 1819 | c:remove() | |
| 1820 | end | |
| 1821 | end | |
| 1822 | sick.SoundId = "rbxassetid://2380001855" | |
| 1823 | sick.Looped = true | |
| 1824 | sick.Pitch = 1 | |
| 1825 | sick.Volume = 1.5 | |
| 1826 | sick.Parent = Character | |
| 1827 | sick.Playing = PLAYSONG | |
| 1828 | if EQUIPPED == false then | |
| 1829 | Intro() | |
| 1830 | end | |
| 1831 | end |