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| 1 | /* | |
| 2 | THIS FILE IS A PART OF GTA V SCRIPT HOOK SDK | |
| 3 | http://dev-c.com | |
| 4 | (C) Alexander Blade 2015 | |
| 5 | */ | |
| 6 | ||
| 7 | /* | |
| 8 | F4 activate | |
| 9 | NUM2/8/4/6 navigate thru the menus and lists (numlock must be on) | |
| 10 | NUM5 select | |
| 11 | NUM0/BACKSPACE/F4 back | |
| 12 | NUM9/3 use vehicle boost when active | |
| 13 | NUM+ use vehicle rockets when active | |
| 14 | */ | |
| 15 | ||
| 16 | #include "script.h" | |
| 17 | #include "keyboard.h" | |
| 18 | ||
| 19 | #include <string> | |
| 20 | #include <ctime> | |
| 21 | ||
| 22 | #pragma warning(disable : 4244 4305) // double <-> float conversions | |
| 23 | ||
| 24 | void draw_rect(float A_0, float A_1, float A_2, float A_3, int A_4, int A_5, int A_6, int A_7) | |
| 25 | {
| |
| 26 | GRAPHICS::DRAW_RECT((A_0 + (A_2 * 0.5f)), (A_1 + (A_3 * 0.5f)), A_2, A_3, A_4, A_5, A_6, A_7); | |
| 27 | } | |
| 28 | ||
| 29 | void draw_menu_line(std::string caption, float lineWidth, float lineHeight, float lineTop, float lineLeft, float textLeft, bool active, bool title, bool rescaleText = true) | |
| 30 | {
| |
| 31 | //If you use this design in a public menu, please credit me, The Crusader, for the design :) | |
| 32 | ||
| 33 | // default values | |
| 34 | int text_col[4] = { 255, 255, 255, 250.0f },
| |
| 35 | rect_col[4] = { 0, 0, 0, 239.f };
| |
| 36 | float text_scale = 0.35; | |
| 37 | int font = 0; | |
| 38 | bool outline = false; //your choice | |
| 39 | bool dropShadow = false; //your choice | |
| 40 | ||
| 41 | // correcting values for active line | |
| 42 | if (active) | |
| 43 | {
| |
| 44 | text_col[0] = 0; | |
| 45 | text_col[1] = 0; | |
| 46 | text_col[2] = 0; | |
| 47 | text_col[3] = 240.f; | |
| 48 | ||
| 49 | rect_col[0] = 200; | |
| 50 | rect_col[1] = 9; | |
| 51 | rect_col[2] = 5; | |
| 52 | rect_col[3] = 220; | |
| 53 | ||
| 54 | ||
| 55 | ||
| 56 | if (rescaleText) text_scale = 0.39; //37 | |
| 57 | ||
| 58 | } | |
| 59 | else if (title) | |
| 60 | {
| |
| 61 | text_col[0] = 255; | |
| 62 | text_col[1] = 255; | |
| 63 | text_col[2] = 255; | |
| 64 | ||
| 65 | rect_col[0] = 200; | |
| 66 | rect_col[1] = 9; | |
| 67 | rect_col[2] = 5; | |
| 68 | rect_col[3] = 220; | |
| 69 | ||
| 70 | if (rescaleText) text_scale = 0.75; | |
| 71 | outline = true; | |
| 72 | ||
| 73 | font = 7; | |
| 74 | } | |
| 75 | else | |
| 76 | {
| |
| 77 | outline = true; | |
| 78 | } | |
| 79 | ||
| 80 | ||
| 81 | int screen_w, screen_h; | |
| 82 | GRAPHICS::GET_SCREEN_RESOLUTION(&screen_w, &screen_h); | |
| 83 | ||
| 84 | textLeft += lineLeft; | |
| 85 | ||
| 86 | float lineWidthScaled = lineWidth / (float)screen_w; // line width | |
| 87 | float lineTopScaled = lineTop / (float)screen_h; // line top offset | |
| 88 | float textLeftScaled = textLeft / (float)screen_w; // text left offset | |
| 89 | float lineHeightScaled = lineHeight / (float)screen_h; // line height | |
| 90 | ||
| 91 | float lineLeftScaled = lineLeft / (float)screen_w; | |
| 92 | ||
| 93 | // this is how it's done in original scripts | |
| 94 | ||
| 95 | // text upper part | |
| 96 | UI::SET_TEXT_FONT(font); | |
| 97 | UI::SET_TEXT_SCALE(0.0, text_scale); | |
| 98 | UI::SET_TEXT_COLOUR(text_col[0], text_col[1], text_col[2], text_col[3]); | |
| 99 | UI::SET_TEXT_CENTRE(0); | |
| 100 | UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0); | |
| 101 | UI::SET_TEXT_EDGE(0, 0, 0, 0, 0); | |
| 102 | UI::_SET_TEXT_ENTRY("STRING");
| |
| 103 | UI::_ADD_TEXT_COMPONENT_STRING((LPSTR)caption.c_str()); | |
| 104 | UI::_DRAW_TEXT(textLeftScaled, (((lineTopScaled + 0.00278f) + lineHeightScaled) - 0.005f)); | |
| 105 | ||
| 106 | // text lower part | |
| 107 | UI::SET_TEXT_FONT(font); | |
| 108 | UI::SET_TEXT_SCALE(0.0, text_scale); | |
| 109 | UI::SET_TEXT_COLOUR(text_col[0], text_col[1], text_col[2], text_col[3]); | |
| 110 | UI::SET_TEXT_CENTRE(0); | |
| 111 | UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0); | |
| 112 | UI::SET_TEXT_EDGE(0, 0, 0, 0, 0); | |
| 113 | UI::_SET_TEXT_GXT_ENTRY("STRING");
| |
| 114 | UI::_ADD_TEXT_COMPONENT_STRING((LPSTR)caption.c_str()); | |
| 115 | int num25 = UI::_0x9040DFB09BE75706(textLeftScaled, (((lineTopScaled + 0.00278f) + lineHeightScaled) - 0.005f)); | |
| 116 | ||
| 117 | // rect | |
| 118 | draw_rect(lineLeftScaled, lineTopScaled + (0.00278f), | |
| 119 | lineWidthScaled, ((((float)(num25)* UI::_0xDB88A37483346780(text_scale, 0)) + (lineHeightScaled * 1.5f)) + 0.006f), | |
| 120 | rect_col[0], rect_col[1], rect_col[2], rect_col[3]); | |
| 121 | } | |
| 122 | ||
| 123 | ||
| 124 | bool trainer_switch_pressed() | |
| 125 | {
| |
| 126 | return IsKeyJustUp(VK_F8); | |
| 127 | } | |
| 128 | ||
| 129 | void get_button_state(bool *a, bool *b, bool *up, bool *down, bool *l, bool *r) | |
| 130 | {
| |
| 131 | if (a) *a = IsKeyDown(VK_NUMPAD5); | |
| 132 | if (b) *b = IsKeyDown(VK_NUMPAD0) || trainer_switch_pressed() || IsKeyDown(VK_BACK); | |
| 133 | if (up) *up = IsKeyDown(VK_NUMPAD8); | |
| 134 | if (down) *down = IsKeyDown(VK_NUMPAD2); | |
| 135 | if (r) *r = IsKeyDown(VK_NUMPAD6); | |
| 136 | if (l) *l = IsKeyDown(VK_NUMPAD4); | |
| 137 | } | |
| 138 | ||
| 139 | void menu_beep() | |
| 140 | {
| |
| 141 | AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); | |
| 142 | } | |
| 143 | ||
| 144 | std::string statusText; | |
| 145 | DWORD statusTextDrawTicksMax; | |
| 146 | bool statusTextGxtEntry; | |
| 147 | ||
| 148 | void update_status_text() | |
| 149 | {
| |
| 150 | if (GetTickCount() < statusTextDrawTicksMax) | |
| 151 | {
| |
| 152 | UI::SET_TEXT_FONT(0); | |
| 153 | UI::SET_TEXT_SCALE(0.55, 0.55); | |
| 154 | UI::SET_TEXT_COLOUR(255, 255, 255, 255); | |
| 155 | UI::SET_TEXT_WRAP(0.0, 1.0); | |
| 156 | UI::SET_TEXT_CENTRE(1); | |
| 157 | UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0); | |
| 158 | UI::SET_TEXT_EDGE(1, 0, 0, 0, 205); | |
| 159 | if (statusTextGxtEntry) | |
| 160 | {
| |
| 161 | UI::_SET_TEXT_ENTRY((char *)statusText.c_str()); | |
| 162 | } else | |
| 163 | {
| |
| 164 | UI::_SET_TEXT_ENTRY("STRING");
| |
| 165 | UI::_ADD_TEXT_COMPONENT_STRING((char *)statusText.c_str()); | |
| 166 | } | |
| 167 | UI::_DRAW_TEXT(0.5, 0.5); | |
| 168 | } | |
| 169 | } | |
| 170 | ||
| 171 | void set_status_text(std::string str, DWORD time = 2500, bool isGxtEntry = false) | |
| 172 | {
| |
| 173 | statusText = str; | |
| 174 | statusTextDrawTicksMax = GetTickCount() + time; | |
| 175 | statusTextGxtEntry = isGxtEntry; | |
| 176 | } | |
| 177 | ||
| 178 | // features | |
| 179 | bool featurePlayerInvincible = false; | |
| 180 | bool featurePlayerInvincibleUpdated = false; | |
| 181 | bool featurePlayerNeverWanted = false; | |
| 182 | bool featurePlayerIgnored = false; | |
| 183 | bool featurePlayerIgnoredUpdated = false; | |
| 184 | bool featurePlayerUnlimitedAbility = false; | |
| 185 | bool featurePlayerNoNoise = false; | |
| 186 | bool featurePlayerNoNoiseUpdated = false; | |
| 187 | bool featurePlayerFastSwim = false; | |
| 188 | bool featurePlayerFastSwimUpdated = false; | |
| 189 | bool featurePlayerFastRun = false; | |
| 190 | bool featurePlayerFastRunUpdated = false; | |
| 191 | bool featurePlayerSuperJump = false; | |
| 192 | bool featurePlayerUltraJump = false; | |
| 193 | ||
| 194 | bool featureWeaponNoReload = false; | |
| 195 | bool featureWeaponFireAmmo = false; | |
| 196 | bool featureWeaponExplosiveAmmo = false; | |
| 197 | bool featureWeaponExplosiveMelee = false; | |
| 198 | bool featureWeaponVehRockets = false; | |
| 199 | ||
| 200 | DWORD featureWeaponVehShootLastTime = 0; | |
| 201 | ||
| 202 | bool featureVehInvincible = false; | |
| 203 | bool featureVehInvincibleUpdated = false; | |
| 204 | bool featureVehInvincibleWheels = false; | |
| 205 | bool featureVehInvincibleWheelsUpdated = false; | |
| 206 | bool featureVehSeatbelt = false; | |
| 207 | bool featureVehSeatbeltUpdated = false; | |
| 208 | bool featureVehSpeedBoost = false; | |
| 209 | bool featureVehWrapInSpawned = false; | |
| 210 | ||
| 211 | bool featureWorldMoonGravity = false; | |
| 212 | bool featureWorldRandomCops = true; | |
| 213 | bool featureWorldRandomTrains = true; | |
| 214 | bool featureWorldRandomBoats = true; | |
| 215 | bool featureWorldGarbageTrucks = true; | |
| 216 | ||
| 217 | bool featureTimePaused = false; | |
| 218 | bool featureTimePausedUpdated = false; | |
| 219 | bool featureTimeSynced = false; | |
| 220 | ||
| 221 | bool featureWeatherWind = false; | |
| 222 | bool featureWeatherPers = false; | |
| 223 | ||
| 224 | bool featureMiscLockRadio = false; | |
| 225 | bool featureMiscHideHud = false; | |
| 226 | ||
| 227 | ||
| 228 | // player model control, switching on normal ped model when needed | |
| 229 | void check_player_model() | |
| 230 | {
| |
| 231 | // common variables | |
| 232 | Player player = PLAYER::PLAYER_ID(); | |
| 233 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 234 | ||
| 235 | if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return; | |
| 236 | ||
| 237 | Hash model = ENTITY::GET_ENTITY_MODEL(playerPed); | |
| 238 | if (ENTITY::IS_ENTITY_DEAD(playerPed) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE)) | |
| 239 | if (model != GAMEPLAY::GET_HASH_KEY("player_zero") &&
| |
| 240 | model != GAMEPLAY::GET_HASH_KEY("player_one") &&
| |
| 241 | model != GAMEPLAY::GET_HASH_KEY("player_two"))
| |
| 242 | {
| |
| 243 | set_status_text("turning to normal");
| |
| 244 | WAIT(1000); | |
| 245 | ||
| 246 | model = GAMEPLAY::GET_HASH_KEY("player_zero");
| |
| 247 | STREAMING::REQUEST_MODEL(model); | |
| 248 | while (!STREAMING::HAS_MODEL_LOADED(model)) | |
| 249 | WAIT(0); | |
| 250 | PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model); | |
| 251 | PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID()); | |
| 252 | STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model); | |
| 253 | ||
| 254 | // wait until player is ressurected | |
| 255 | while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID()) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE)) | |
| 256 | WAIT(0); | |
| 257 | ||
| 258 | } | |
| 259 | } | |
| 260 | ||
| 261 | void update_vehicle_guns() | |
| 262 | {
| |
| 263 | Player player = PLAYER::PLAYER_ID(); | |
| 264 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 265 | ||
| 266 | if (!ENTITY::DOES_ENTITY_EXIST(playerPed) || !featureWeaponVehRockets) return; | |
| 267 | ||
| 268 | bool bSelect = IsKeyDown(0x6B); // num plus | |
| 269 | if (bSelect && featureWeaponVehShootLastTime + 150 < GetTickCount() && | |
| 270 | PLAYER::IS_PLAYER_CONTROL_ON(player) && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 271 | {
| |
| 272 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 273 | ||
| 274 | Vector3 v0, v1; | |
| 275 | GAMEPLAY::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(veh), &v0, &v1); | |
| 276 | ||
| 277 | Hash weaponAssetRocket = GAMEPLAY::GET_HASH_KEY("WEAPON_VEHICLE_ROCKET");
| |
| 278 | if (!WEAPON::HAS_WEAPON_ASSET_LOADED(weaponAssetRocket)) | |
| 279 | {
| |
| 280 | WEAPON::REQUEST_WEAPON_ASSET(weaponAssetRocket, 31, 0); | |
| 281 | while (!WEAPON::HAS_WEAPON_ASSET_LOADED(weaponAssetRocket)) | |
| 282 | WAIT(0); | |
| 283 | } | |
| 284 | ||
| 285 | Vector3 coords0from = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(veh, -(v1.x + 0.25f), v1.y + 1.25f, 0.1); | |
| 286 | Vector3 coords1from = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(veh, (v1.x + 0.25f), v1.y + 1.25f, 0.1); | |
| 287 | Vector3 coords0to = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(veh, -v1.x, v1.y + 100.0f, 0.1f); | |
| 288 | Vector3 coords1to = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(veh, v1.x, v1.y + 100.0f, 0.1f); | |
| 289 | ||
| 290 | GAMEPLAY::SHOOT_SINGLE_BULLET_BETWEEN_COORDS(coords0from.x, coords0from.y, coords0from.z, | |
| 291 | coords0to.x, coords0to.y, coords0to.z, | |
| 292 | 250, 1, weaponAssetRocket, playerPed, 1, 0, -1.0); | |
| 293 | GAMEPLAY::SHOOT_SINGLE_BULLET_BETWEEN_COORDS(coords1from.x, coords1from.y, coords1from.z, | |
| 294 | coords1to.x, coords1to.y, coords1to.z, | |
| 295 | 250, 1, weaponAssetRocket, playerPed, 1, 0, -1.0); | |
| 296 | ||
| 297 | featureWeaponVehShootLastTime = GetTickCount(); | |
| 298 | } | |
| 299 | } | |
| 300 | ||
| 301 | bool skinchanger_used = false; | |
| 302 | ||
| 303 | // Updates all features that can be turned off by the game, being called each game frame | |
| 304 | void update_features() | |
| 305 | {
| |
| 306 | update_status_text(); | |
| 307 | ||
| 308 | update_vehicle_guns(); | |
| 309 | ||
| 310 | // changing player model if died/arrested while being in another skin, since it can cause inf loading loop | |
| 311 | if (skinchanger_used) | |
| 312 | check_player_model(); | |
| 313 | ||
| 314 | // wait until player is ready, basicly to prevent using the trainer while player is dead or arrested | |
| 315 | while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID()) || PLAYER::IS_PLAYER_BEING_ARRESTED(PLAYER::PLAYER_ID(), TRUE)) | |
| 316 | WAIT(0); | |
| 317 | ||
| 318 | // read default feature values from the game | |
| 319 | featureWorldRandomCops = PED::CAN_CREATE_RANDOM_COPS() == TRUE; | |
| 320 | ||
| 321 | // common variables | |
| 322 | Player player = PLAYER::PLAYER_ID(); | |
| 323 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 324 | BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(playerPed); | |
| 325 | ||
| 326 | // player invincible | |
| 327 | if (featurePlayerInvincibleUpdated) | |
| 328 | {
| |
| 329 | if (bPlayerExists && !featurePlayerInvincible) | |
| 330 | PLAYER::SET_PLAYER_INVINCIBLE(player, FALSE); | |
| 331 | featurePlayerInvincibleUpdated = false; | |
| 332 | } | |
| 333 | if (featurePlayerInvincible) | |
| 334 | {
| |
| 335 | if (bPlayerExists) | |
| 336 | PLAYER::SET_PLAYER_INVINCIBLE(player, TRUE); | |
| 337 | } | |
| 338 | ||
| 339 | // player never wanted | |
| 340 | if (featurePlayerNeverWanted) | |
| 341 | {
| |
| 342 | if (bPlayerExists) | |
| 343 | PLAYER::CLEAR_PLAYER_WANTED_LEVEL(player); | |
| 344 | } | |
| 345 | ||
| 346 | // police ignore player | |
| 347 | if (featurePlayerIgnoredUpdated) | |
| 348 | {
| |
| 349 | if (bPlayerExists) | |
| 350 | PLAYER::SET_POLICE_IGNORE_PLAYER(player, featurePlayerIgnored); | |
| 351 | featurePlayerIgnoredUpdated = false; | |
| 352 | } | |
| 353 | ||
| 354 | // player special ability | |
| 355 | if (featurePlayerUnlimitedAbility) | |
| 356 | {
| |
| 357 | if (bPlayerExists) | |
| 358 | PLAYER::SPECIAL_ABILITY_FILL_METER(player, 1); | |
| 359 | } | |
| 360 | ||
| 361 | // player no noise | |
| 362 | if (featurePlayerNoNoiseUpdated) | |
| 363 | {
| |
| 364 | if (bPlayerExists && !featurePlayerNoNoise) | |
| 365 | PLAYER::SET_PLAYER_NOISE_MULTIPLIER(player, 1.0); | |
| 366 | featurePlayerNoNoiseUpdated = false; | |
| 367 | } | |
| 368 | if (featurePlayerNoNoise) | |
| 369 | PLAYER::SET_PLAYER_NOISE_MULTIPLIER(player, 0.0); | |
| 370 | ||
| 371 | // player fast swim | |
| 372 | if (featurePlayerFastSwimUpdated) | |
| 373 | {
| |
| 374 | if (bPlayerExists && !featurePlayerFastSwim) | |
| 375 | PLAYER::SET_SWIM_MULTIPLIER_FOR_PLAYER(player, 1.0); | |
| 376 | featurePlayerFastSwimUpdated = false; | |
| 377 | } | |
| 378 | if (featurePlayerFastSwim) | |
| 379 | PLAYER::SET_SWIM_MULTIPLIER_FOR_PLAYER(player, 1.49); | |
| 380 | ||
| 381 | // player fast run | |
| 382 | if (featurePlayerFastRunUpdated) | |
| 383 | {
| |
| 384 | if (bPlayerExists && !featurePlayerFastRun) | |
| 385 | PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(player, 1.0); | |
| 386 | featurePlayerFastRunUpdated = false; | |
| 387 | } | |
| 388 | if (featurePlayerFastRun) | |
| 389 | PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(player, 1.49); | |
| 390 | ||
| 391 | // player super jump | |
| 392 | if (featurePlayerSuperJump) | |
| 393 | {
| |
| 394 | if (bPlayerExists) | |
| 395 | GAMEPLAY::SET_SUPER_JUMP_THIS_FRAME(player); | |
| 396 | } | |
| 397 | ||
| 398 | // weapon | |
| 399 | if (featureWeaponFireAmmo) | |
| 400 | {
| |
| 401 | if (bPlayerExists) | |
| 402 | GAMEPLAY::SET_FIRE_AMMO_THIS_FRAME(player); | |
| 403 | } | |
| 404 | if (featureWeaponExplosiveAmmo) | |
| 405 | {
| |
| 406 | if (bPlayerExists) | |
| 407 | GAMEPLAY::SET_EXPLOSIVE_AMMO_THIS_FRAME(player); | |
| 408 | } | |
| 409 | if (featureWeaponExplosiveMelee) | |
| 410 | {
| |
| 411 | if (bPlayerExists) | |
| 412 | GAMEPLAY::SET_EXPLOSIVE_MELEE_THIS_FRAME(player); | |
| 413 | } | |
| 414 | ||
| 415 | // weapon no reload | |
| 416 | if (bPlayerExists && featureWeaponNoReload) | |
| 417 | {
| |
| 418 | Hash cur; | |
| 419 | if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1)) | |
| 420 | {
| |
| 421 | if (WEAPON::IS_WEAPON_VALID(cur)) | |
| 422 | {
| |
| 423 | int maxAmmo; | |
| 424 | if (WEAPON::GET_MAX_AMMO(playerPed, cur, &maxAmmo)) | |
| 425 | {
| |
| 426 | WEAPON::SET_PED_AMMO(playerPed, cur, maxAmmo); | |
| 427 | ||
| 428 | maxAmmo = WEAPON::GET_MAX_AMMO_IN_CLIP(playerPed, cur, 1); | |
| 429 | if (maxAmmo > 0) | |
| 430 | WEAPON::SET_AMMO_IN_CLIP(playerPed, cur, maxAmmo); | |
| 431 | } | |
| 432 | } | |
| 433 | } | |
| 434 | } | |
| 435 | ||
| 436 | // player's vehicle invincible | |
| 437 | if (featureVehInvincibleUpdated) | |
| 438 | {
| |
| 439 | if (bPlayerExists && !featureVehInvincible && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 440 | {
| |
| 441 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 442 | ENTITY::SET_ENTITY_INVINCIBLE(veh, FALSE); | |
| 443 | ENTITY::SET_ENTITY_PROOFS(veh, 0, 0, 0, 0, 0, 0, 0, 0); | |
| 444 | VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 1); | |
| 445 | VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 1); | |
| 446 | VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 1); | |
| 447 | } | |
| 448 | featureVehInvincibleUpdated = false; | |
| 449 | } | |
| 450 | if (featureVehInvincible) | |
| 451 | {
| |
| 452 | if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 453 | {
| |
| 454 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 455 | ENTITY::SET_ENTITY_INVINCIBLE(veh, TRUE); | |
| 456 | ENTITY::SET_ENTITY_PROOFS(veh, 1, 1, 1, 1, 1, 1, 1, 1); | |
| 457 | VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, 0); | |
| 458 | VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, 0); | |
| 459 | VEHICLE::SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(veh, 0); | |
| 460 | } | |
| 461 | } | |
| 462 | ||
| 463 | // player's vehicle invincible wheels, usefull with custom handling | |
| 464 | if (featureVehInvincibleWheelsUpdated) | |
| 465 | {
| |
| 466 | if (bPlayerExists && !featureVehInvincibleWheels && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 467 | {
| |
| 468 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 469 | VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, TRUE); | |
| 470 | VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, TRUE); | |
| 471 | VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, FALSE); | |
| 472 | } | |
| 473 | featureVehInvincibleWheelsUpdated = false; | |
| 474 | } | |
| 475 | if (featureVehInvincibleWheels) | |
| 476 | {
| |
| 477 | if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 478 | {
| |
| 479 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 480 | VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, FALSE); | |
| 481 | VEHICLE::SET_VEHICLE_WHEELS_CAN_BREAK(veh, FALSE); | |
| 482 | VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES(veh, TRUE); | |
| 483 | } | |
| 484 | } | |
| 485 | ||
| 486 | if (featurePlayerUltraJump) | |
| 487 | {
| |
| 488 | GAMEPLAY::SET_SUPER_JUMP_THIS_FRAME(player); | |
| 489 | WEAPON::REMOVE_WEAPON_FROM_PED(playerPed, GAMEPLAY::GET_HASH_KEY("GADGET_PARACHUTE"));
| |
| 490 | if (PED::IS_PED_JUMPING(playerPed)) | |
| 491 | {
| |
| 492 | ENTITY::APPLY_FORCE_TO_ENTITY(playerPed, true, 0, 0, 5, 0, 0, 0, true, true, true, true, false, true); | |
| 493 | } | |
| 494 | } | |
| 495 | ||
| 496 | // seat belt | |
| 497 | const int PED_FLAG_CAN_FLY_THRU_WINDSCREEN = 32; | |
| 498 | if (featureVehSeatbeltUpdated) | |
| 499 | {
| |
| 500 | if (bPlayerExists && !featureVehSeatbelt) | |
| 501 | PED::SET_PED_CONFIG_FLAG(playerPed, PED_FLAG_CAN_FLY_THRU_WINDSCREEN, TRUE); | |
| 502 | featureVehSeatbeltUpdated = false; | |
| 503 | } | |
| 504 | if (featureVehSeatbelt) | |
| 505 | {
| |
| 506 | if (bPlayerExists) | |
| 507 | {
| |
| 508 | if (PED::GET_PED_CONFIG_FLAG(playerPed, PED_FLAG_CAN_FLY_THRU_WINDSCREEN, TRUE)) | |
| 509 | PED::SET_PED_CONFIG_FLAG(playerPed, PED_FLAG_CAN_FLY_THRU_WINDSCREEN, FALSE); | |
| 510 | } | |
| 511 | } | |
| 512 | ||
| 513 | // player's vehicle boost | |
| 514 | if (featureVehSpeedBoost && bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 515 | {
| |
| 516 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 517 | DWORD model = ENTITY::GET_ENTITY_MODEL(veh); | |
| 518 | ||
| 519 | bool bUp = IsKeyDown(VK_NUMPAD9); | |
| 520 | bool bDown = IsKeyDown(VK_NUMPAD3); | |
| 521 | ||
| 522 | if (bUp || bDown) | |
| 523 | {
| |
| 524 | float speed = ENTITY::GET_ENTITY_SPEED(veh); | |
| 525 | if (bUp) | |
| 526 | {
| |
| 527 | if (speed < 3.0f) speed = 3.0f; | |
| 528 | speed += speed * 0.05f; | |
| 529 | VEHICLE::SET_VEHICLE_FORWARD_SPEED(veh, speed); | |
| 530 | } else | |
| 531 | if (ENTITY::IS_ENTITY_IN_AIR(veh) || speed > 5.0) | |
| 532 | VEHICLE::SET_VEHICLE_FORWARD_SPEED(veh, 0.0); | |
| 533 | } | |
| 534 | } | |
| 535 | ||
| 536 | // time pause | |
| 537 | if (featureTimePausedUpdated) | |
| 538 | {
| |
| 539 | TIME::PAUSE_CLOCK(featureTimePaused); | |
| 540 | featureTimePausedUpdated = false; | |
| 541 | } | |
| 542 | ||
| 543 | // time sync | |
| 544 | if (featureTimeSynced) | |
| 545 | {
| |
| 546 | time_t now = time(0); | |
| 547 | tm t; | |
| 548 | localtime_s(&t, &now); | |
| 549 | TIME::SET_CLOCK_TIME(t.tm_hour, t.tm_min, t.tm_sec); | |
| 550 | } | |
| 551 | ||
| 552 | // hide hud | |
| 553 | if (featureMiscHideHud) | |
| 554 | UI::HIDE_HUD_AND_RADAR_THIS_FRAME(); | |
| 555 | } | |
| 556 | ||
| 557 | LPCSTR pedModels[70][10] = {
| |
| 558 | {"player_zero", "player_one", "player_two", "a_c_boar", "a_c_chimp", "a_c_cow", "a_c_coyote", "a_c_deer", "a_c_fish", "a_c_hen"},
| |
| 559 | { "a_c_cat_01", "a_c_chickenhawk", "a_c_cormorant", "a_c_crow", "a_c_dolphin", "a_c_humpback", "a_c_killerwhale", "a_c_pigeon", "a_c_seagull", "a_c_sharkhammer"},
| |
| 560 | {"a_c_pig", "a_c_rat", "a_c_rhesus", "a_c_chop", "a_c_husky", "a_c_mtlion", "a_c_retriever", "a_c_sharktiger", "a_c_shepherd", "s_m_m_movalien_01"},
| |
| 561 | {"a_f_m_beach_01", "a_f_m_bevhills_01", "a_f_m_bevhills_02", "a_f_m_bodybuild_01", "a_f_m_business_02", "a_f_m_downtown_01", "a_f_m_eastsa_01", "a_f_m_eastsa_02", "a_f_m_fatbla_01", "a_f_m_fatcult_01"},
| |
| 562 | {"a_f_m_fatwhite_01", "a_f_m_ktown_01", "a_f_m_ktown_02", "a_f_m_prolhost_01", "a_f_m_salton_01", "a_f_m_skidrow_01", "a_f_m_soucentmc_01", "a_f_m_soucent_01", "a_f_m_soucent_02", "a_f_m_tourist_01"},
| |
| 563 | {"a_f_m_trampbeac_01", "a_f_m_tramp_01", "a_f_o_genstreet_01", "a_f_o_indian_01", "a_f_o_ktown_01", "a_f_o_salton_01", "a_f_o_soucent_01", "a_f_o_soucent_02", "a_f_y_beach_01", "a_f_y_bevhills_01"},
| |
| 564 | {"a_f_y_bevhills_02", "a_f_y_bevhills_03", "a_f_y_bevhills_04", "a_f_y_business_01", "a_f_y_business_02", "a_f_y_business_03", "a_f_y_business_04", "a_f_y_eastsa_01", "a_f_y_eastsa_02", "a_f_y_eastsa_03"},
| |
| 565 | {"a_f_y_epsilon_01", "a_f_y_fitness_01", "a_f_y_fitness_02", "a_f_y_genhot_01", "a_f_y_golfer_01", "a_f_y_hiker_01", "a_f_y_hippie_01", "a_f_y_hipster_01", "a_f_y_hipster_02", "a_f_y_hipster_03"},
| |
| 566 | {"a_f_y_hipster_04", "a_f_y_indian_01", "a_f_y_juggalo_01", "a_f_y_runner_01", "a_f_y_rurmeth_01", "a_f_y_scdressy_01", "a_f_y_skater_01", "a_f_y_soucent_01", "a_f_y_soucent_02", "a_f_y_soucent_03"},
| |
| 567 | {"a_f_y_tennis_01", "a_f_y_topless_01", "a_f_y_tourist_01", "a_f_y_tourist_02", "a_f_y_vinewood_01", "a_f_y_vinewood_02", "a_f_y_vinewood_03", "a_f_y_vinewood_04", "a_f_y_yoga_01", "a_m_m_acult_01"},
| |
| 568 | {"a_m_m_afriamer_01", "a_m_m_beach_01", "a_m_m_beach_02", "a_m_m_bevhills_01", "a_m_m_bevhills_02", "a_m_m_business_01", "a_m_m_eastsa_01", "a_m_m_eastsa_02", "a_m_m_farmer_01", "a_m_m_fatlatin_01"},
| |
| 569 | {"a_m_m_genfat_01", "a_m_m_genfat_02", "a_m_m_golfer_01", "a_m_m_hasjew_01", "a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_m_m_indian_01", "a_m_m_ktown_01", "a_m_m_malibu_01", "a_m_m_mexcntry_01"},
| |
| 570 | {"a_m_m_mexlabor_01", "a_m_m_og_boss_01", "a_m_m_paparazzi_01", "a_m_m_polynesian_01", "a_m_m_prolhost_01", "a_m_m_rurmeth_01", "a_m_m_salton_01", "a_m_m_salton_02", "a_m_m_salton_03", "a_m_m_salton_04"},
| |
| 571 | {"a_m_m_skater_01", "a_m_m_skidrow_01", "a_m_m_socenlat_01", "a_m_m_soucent_01", "a_m_m_soucent_02", "a_m_m_soucent_03", "a_m_m_soucent_04", "a_m_m_stlat_02", "a_m_m_tennis_01", "a_m_m_tourist_01"},
| |
| 572 | {"a_m_m_trampbeac_01", "a_m_m_tramp_01", "a_m_m_tranvest_01", "a_m_m_tranvest_02", "a_m_o_acult_01", "a_m_o_acult_02", "a_m_o_beach_01", "a_m_o_genstreet_01", "a_m_o_ktown_01", "a_m_o_salton_01"},
| |
| 573 | {"a_m_o_soucent_01", "a_m_o_soucent_02", "a_m_o_soucent_03", "a_m_o_tramp_01", "a_m_y_acult_01", "a_m_y_acult_02", "a_m_y_beachvesp_01", "a_m_y_beachvesp_02", "a_m_y_beach_01", "a_m_y_beach_02"},
| |
| 574 | {"a_m_y_beach_03", "a_m_y_bevhills_01", "a_m_y_bevhills_02", "a_m_y_breakdance_01", "a_m_y_busicas_01", "a_m_y_business_01", "a_m_y_business_02", "a_m_y_business_03", "a_m_y_cyclist_01", "a_m_y_dhill_01"},
| |
| 575 | {"a_m_y_downtown_01", "a_m_y_eastsa_01", "a_m_y_eastsa_02", "a_m_y_epsilon_01", "a_m_y_epsilon_02", "a_m_y_gay_01", "a_m_y_gay_02", "a_m_y_genstreet_01", "a_m_y_genstreet_02", "a_m_y_golfer_01"},
| |
| 576 | {"a_m_y_hasjew_01", "a_m_y_hiker_01", "a_m_y_hippy_01", "a_m_y_hipster_01", "a_m_y_hipster_02", "a_m_y_hipster_03", "a_m_y_indian_01", "a_m_y_jetski_01", "a_m_y_juggalo_01", "a_m_y_ktown_01"},
| |
| 577 | {"a_m_y_ktown_02", "a_m_y_latino_01", "a_m_y_methhead_01", "a_m_y_mexthug_01", "a_m_y_motox_01", "a_m_y_motox_02", "a_m_y_musclbeac_01", "a_m_y_musclbeac_02", "a_m_y_polynesian_01", "a_m_y_roadcyc_01"},
| |
| 578 | {"a_m_y_runner_01", "a_m_y_runner_02", "a_m_y_salton_01", "a_m_y_skater_01", "a_m_y_skater_02", "a_m_y_soucent_01", "a_m_y_soucent_02", "a_m_y_soucent_03", "a_m_y_soucent_04", "a_m_y_stbla_01"},
| |
| 579 | {"a_m_y_stbla_02", "a_m_y_stlat_01", "a_m_y_stwhi_01", "a_m_y_stwhi_02", "a_m_y_sunbathe_01", "a_m_y_surfer_01", "a_m_y_vindouche_01", "a_m_y_vinewood_01", "a_m_y_vinewood_02", "a_m_y_vinewood_03"},
| |
| 580 | {"a_m_y_vinewood_04", "a_m_y_yoga_01", "u_m_y_proldriver_01", "u_m_y_rsranger_01", "u_m_y_sbike", "u_m_y_staggrm_01", "u_m_y_tattoo_01", "csb_abigail", "csb_anita", "csb_anton"},
| |
| 581 | {"csb_ballasog", "csb_bride", "csb_burgerdrug", "csb_car3guy1", "csb_car3guy2", "csb_chef", "csb_chin_goon", "csb_cletus", "csb_cop", "csb_customer"},
| |
| 582 | {"csb_denise_friend", "csb_fos_rep", "csb_g", "csb_groom", "csb_grove_str_dlr", "csb_hao", "csb_hugh", "csb_imran", "csb_janitor", "csb_maude"},
| |
| 583 | {"csb_mweather", "csb_ortega", "csb_oscar", "csb_porndudes", "csb_porndudes_p", "csb_prologuedriver", "csb_prolsec", "csb_ramp_gang", "csb_ramp_hic", "csb_ramp_hipster"},
| |
| 584 | {"csb_ramp_marine", "csb_ramp_mex", "csb_reporter", "csb_roccopelosi", "csb_screen_writer", "csb_stripper_01", "csb_stripper_02", "csb_tonya", "csb_trafficwarden", "cs_amandatownley"},
| |
| 585 | {"cs_andreas", "cs_ashley", "cs_bankman", "cs_barry", "cs_barry_p", "cs_beverly", "cs_beverly_p", "cs_brad", "cs_bradcadaver", "cs_carbuyer"},
| |
| 586 | {"cs_casey", "cs_chengsr", "cs_chrisformage", "cs_clay", "cs_dale", "cs_davenorton", "cs_debra", "cs_denise", "cs_devin", "cs_dom"},
| |
| 587 | {"cs_dreyfuss", "cs_drfriedlander", "cs_fabien", "cs_fbisuit_01", "cs_floyd", "cs_guadalope", "cs_gurk", "cs_hunter", "cs_janet", "cs_jewelass"},
| |
| 588 | {"cs_jimmyboston", "cs_jimmydisanto", "cs_joeminuteman", "cs_johnnyklebitz", "cs_josef", "cs_josh", "cs_lamardavis", "cs_lazlow", "cs_lestercrest", "cs_lifeinvad_01"},
| |
| 589 | {"cs_magenta", "cs_manuel", "cs_marnie", "cs_martinmadrazo", "cs_maryann", "cs_michelle", "cs_milton", "cs_molly", "cs_movpremf_01", "cs_movpremmale"},
| |
| 590 | {"cs_mrk", "cs_mrsphillips", "cs_mrs_thornhill", "cs_natalia", "cs_nervousron", "cs_nigel", "cs_old_man1a", "cs_old_man2", "cs_omega", "cs_orleans"},
| |
| 591 | {"cs_paper", "cs_paper_p", "cs_patricia", "cs_priest", "cs_prolsec_02", "cs_russiandrunk", "cs_siemonyetarian", "cs_solomon", "cs_stevehains", "cs_stretch"},
| |
| 592 | {"cs_tanisha", "cs_taocheng", "cs_taostranslator", "cs_tenniscoach", "cs_terry", "cs_tom", "cs_tomepsilon", "cs_tracydisanto", "cs_wade", "cs_zimbor"},
| |
| 593 | {"g_f_y_ballas_01", "g_f_y_families_01", "g_f_y_lost_01", "g_f_y_vagos_01", "g_m_m_armboss_01", "g_m_m_armgoon_01", "g_m_m_armlieut_01", "g_m_m_chemwork_01", "g_m_m_chemwork_01_p", "g_m_m_chiboss_01"},
| |
| 594 | {"g_m_m_chiboss_01_p", "g_m_m_chicold_01", "g_m_m_chicold_01_p", "g_m_m_chigoon_01", "g_m_m_chigoon_01_p", "g_m_m_chigoon_02", "g_m_m_korboss_01", "g_m_m_mexboss_01", "g_m_m_mexboss_02", "g_m_y_armgoon_02"},
| |
| 595 | {"g_m_y_azteca_01", "g_m_y_ballaeast_01", "g_m_y_ballaorig_01", "g_m_y_ballasout_01", "g_m_y_famca_01", "g_m_y_famdnf_01", "g_m_y_famfor_01", "g_m_y_korean_01", "g_m_y_korean_02", "g_m_y_korlieut_01"},
| |
| 596 | {"g_m_y_lost_01", "g_m_y_lost_02", "g_m_y_lost_03", "g_m_y_mexgang_01", "g_m_y_mexgoon_01", "g_m_y_mexgoon_02", "g_m_y_mexgoon_03", "g_m_y_mexgoon_03_p", "g_m_y_pologoon_01", "g_m_y_pologoon_01_p"},
| |
| 597 | {"g_m_y_pologoon_02", "g_m_y_pologoon_02_p", "g_m_y_salvaboss_01", "g_m_y_salvagoon_01", "g_m_y_salvagoon_02", "g_m_y_salvagoon_03", "g_m_y_salvagoon_03_p", "g_m_y_strpunk_01", "g_m_y_strpunk_02", "hc_driver"},
| |
| 598 | {"hc_gunman", "hc_hacker", "ig_abigail", "ig_amandatownley", "ig_andreas", "ig_ashley", "ig_ballasog", "ig_bankman", "ig_barry", "ig_barry_p"},
| |
| 599 | {"ig_bestmen", "ig_beverly", "ig_beverly_p", "ig_brad", "ig_bride", "ig_car3guy1", "ig_car3guy2", "ig_casey", "ig_chef", "ig_chengsr"},
| |
| 600 | {"ig_chrisformage", "ig_clay", "ig_claypain", "ig_cletus", "ig_dale", "ig_davenorton", "ig_denise", "ig_devin", "ig_dom", "ig_dreyfuss"},
| |
| 601 | {"ig_drfriedlander", "ig_fabien", "ig_fbisuit_01", "ig_floyd", "ig_groom", "ig_hao", "ig_hunter", "ig_janet", "ig_jay_norris", "ig_jewelass"},
| |
| 602 | {"ig_jimmyboston", "ig_jimmydisanto", "ig_joeminuteman", "ig_johnnyklebitz", "ig_josef", "ig_josh", "ig_kerrymcintosh", "ig_lamardavis", "ig_lazlow", "ig_lestercrest"},
| |
| 603 | {"ig_lifeinvad_01", "ig_lifeinvad_02", "ig_magenta", "ig_manuel", "ig_marnie", "ig_maryann", "ig_maude", "ig_michelle", "ig_milton", "ig_molly"},
| |
| 604 | {"ig_mrk", "ig_mrsphillips", "ig_mrs_thornhill", "ig_natalia", "ig_nervousron", "ig_nigel", "ig_old_man1a", "ig_old_man2", "ig_omega", "ig_oneil"},
| |
| 605 | {"ig_orleans", "ig_ortega", "ig_paper", "ig_patricia", "ig_priest", "ig_prolsec_02", "ig_ramp_gang", "ig_ramp_hic", "ig_ramp_hipster", "ig_ramp_mex"},
| |
| 606 | {"ig_roccopelosi", "ig_russiandrunk", "ig_screen_writer", "ig_siemonyetarian", "ig_solomon", "ig_stevehains", "ig_stretch", "ig_talina", "ig_tanisha", "ig_taocheng"},
| |
| 607 | {"ig_taostranslator", "ig_taostranslator_p", "ig_tenniscoach", "ig_terry", "ig_tomepsilon", "ig_tonya", "ig_tracydisanto", "ig_trafficwarden", "ig_tylerdix", "ig_wade"},
| |
| 608 | {"ig_zimbor", "mp_f_deadhooker", "mp_f_freemode_01", "mp_f_misty_01", "mp_f_stripperlite", "mp_g_m_pros_01", "mp_headtargets", "mp_m_claude_01", "mp_m_exarmy_01", "mp_m_famdd_01"},
| |
| 609 | {"mp_m_fibsec_01", "mp_m_freemode_01", "mp_m_marston_01", "mp_m_niko_01", "mp_m_shopkeep_01", "mp_s_m_armoured_01", "", "", "", ""},
| |
| 610 | {"", "s_f_m_fembarber", "s_f_m_maid_01", "s_f_m_shop_high", "s_f_m_sweatshop_01", "s_f_y_airhostess_01", "s_f_y_bartender_01", "s_f_y_baywatch_01", "s_f_y_cop_01", "s_f_y_factory_01"},
| |
| 611 | {"s_f_y_hooker_01", "s_f_y_hooker_02", "s_f_y_hooker_03", "s_f_y_migrant_01", "s_f_y_movprem_01", "s_f_y_ranger_01", "s_f_y_scrubs_01", "s_f_y_sheriff_01", "s_f_y_shop_low", "s_f_y_shop_mid"},
| |
| 612 | {"s_f_y_stripperlite", "s_f_y_stripper_01", "s_f_y_stripper_02", "s_f_y_sweatshop_01", "s_m_m_ammucountry", "s_m_m_armoured_01", "s_m_m_armoured_02", "s_m_m_autoshop_01", "s_m_m_autoshop_02", "s_m_m_bouncer_01"},
| |
| 613 | {"s_m_m_chemsec_01", "s_m_m_ciasec_01", "s_m_m_cntrybar_01", "s_m_m_dockwork_01", "s_m_m_doctor_01", "s_m_m_fiboffice_01", "s_m_m_fiboffice_02", "s_m_m_gaffer_01", "s_m_m_gardener_01", "s_m_m_gentransport"},
| |
| 614 | {"s_m_m_hairdress_01", "s_m_m_highsec_01", "s_m_m_highsec_02", "s_m_m_janitor", "s_m_m_lathandy_01", "s_m_m_lifeinvad_01", "s_m_m_linecook", "s_m_m_lsmetro_01", "s_m_m_mariachi_01", "s_m_m_marine_01"},
| |
| 615 | {"s_m_m_marine_02", "s_m_m_migrant_01", "u_m_y_zombie_01", "s_m_m_movprem_01", "s_m_m_movspace_01", "s_m_m_paramedic_01", "s_m_m_pilot_01", "s_m_m_pilot_02", "s_m_m_postal_01", "s_m_m_postal_02"},
| |
| 616 | {"s_m_m_prisguard_01", "s_m_m_scientist_01", "s_m_m_security_01", "s_m_m_snowcop_01", "s_m_m_strperf_01", "s_m_m_strpreach_01", "s_m_m_strvend_01", "s_m_m_trucker_01", "s_m_m_ups_01", "s_m_m_ups_02"},
| |
| 617 | {"s_m_o_busker_01", "s_m_y_airworker", "s_m_y_ammucity_01", "s_m_y_armymech_01", "s_m_y_autopsy_01", "s_m_y_barman_01", "s_m_y_baywatch_01", "s_m_y_blackops_01", "s_m_y_blackops_02", "s_m_y_busboy_01"},
| |
| 618 | {"s_m_y_chef_01", "s_m_y_clown_01", "s_m_y_construct_01", "s_m_y_construct_02", "s_m_y_cop_01", "s_m_y_dealer_01", "s_m_y_devinsec_01", "s_m_y_dockwork_01", "s_m_y_doorman_01", "s_m_y_dwservice_01"},
| |
| 619 | {"s_m_y_dwservice_02", "s_m_y_factory_01", "s_m_y_fireman_01", "s_m_y_garbage", "s_m_y_grip_01", "s_m_y_hwaycop_01", "s_m_y_marine_01", "s_m_y_marine_02", "s_m_y_marine_03", "s_m_y_mime"},
| |
| 620 | {"s_m_y_pestcont_01", "s_m_y_pilot_01", "s_m_y_prismuscl_01", "s_m_y_prisoner_01", "s_m_y_ranger_01", "s_m_y_robber_01", "s_m_y_sheriff_01", "s_m_y_shop_mask", "s_m_y_strvend_01", "s_m_y_swat_01"},
| |
| 621 | {"s_m_y_uscg_01", "s_m_y_valet_01", "s_m_y_waiter_01", "s_m_y_winclean_01", "s_m_y_xmech_01", "s_m_y_xmech_02", "u_f_m_corpse_01", "u_f_m_miranda", "u_f_m_promourn_01", "u_f_o_moviestar"},
| |
| 622 | {"u_f_o_prolhost_01", "u_f_y_bikerchic", "u_f_y_comjane", "u_f_y_corpse_01", "u_f_y_corpse_02", "u_f_y_hotposh_01", "u_f_y_jewelass_01", "u_f_y_mistress", "u_f_y_poppymich", "u_f_y_princess"},
| |
| 623 | {"u_f_y_spyactress", "u_m_m_aldinapoli", "u_m_m_bankman", "u_m_m_bikehire_01", "u_m_m_fibarchitect", "u_m_m_filmdirector", "u_m_m_glenstank_01", "u_m_m_griff_01", "u_m_m_jesus_01", "u_m_m_jewelsec_01"},
| |
| 624 | {"u_m_m_jewelthief", "u_m_m_markfost", "u_m_m_partytarget", "u_m_m_prolsec_01", "u_m_m_promourn_01", "u_m_m_rivalpap", "u_m_m_spyactor", "u_m_m_willyfist", "u_m_o_finguru_01", "u_m_o_taphillbilly"},
| |
| 625 | {"u_m_o_tramp_01", "u_m_y_abner", "u_m_y_antonb", "u_m_y_babyd", "u_m_y_baygor", "u_m_y_burgerdrug_01", "u_m_y_chip", "u_m_y_cyclist_01", "u_m_y_fibmugger_01", "u_m_y_guido_01"},
| |
| 626 | {"u_m_y_gunvend_01", "u_m_y_hippie_01", "u_m_y_imporage", "u_m_y_justin", "u_m_y_mani", "u_m_y_militarybum", "u_m_y_paparazzi", "u_m_y_party_01", "u_m_y_pogo_01", "u_m_y_prisoner_01"},
| |
| 627 | {"ig_benny", "ig_g", "ig_vagspeak", "mp_m_g_vagfun_01", "mp_m_boatstaff_01", "mp_f_boatstaff_01", "", "", "", ""}
| |
| 628 | }; | |
| 629 | ||
| 630 | LPCSTR pedModelNames[70][10] = {
| |
| 631 | {"MICHAEL", "FRANKLIN", "TREVOR", "BOAR", "CHIMP", "COW", "COYOTE", "DEER", "FISH", "HEN"},
| |
| 632 | { "CAT", "HAWK", "CORMORANT", "CROW", "DOLPHIN", "HUMPBACK", "WHALE", "PIGEON", "SEAGULL", "SHARKHAMMER" },
| |
| 633 | {"PIG", "RAT", "RHESUS", "CHOP", "HUSKY", "MTLION", "RETRIEVER", "SHARKTIGER", "SHEPHERD", "ALIEN"},
| |
| 634 | {"BEACH", "BEVHILLS", "BEVHILLS", "BODYBUILD", "BUSINESS", "DOWNTOWN", "EASTSA", "EASTSA", "FATBLA", "FATCULT"},
| |
| 635 | {"FATWHITE", "KTOWN", "KTOWN", "PROLHOST", "SALTON", "SKIDROW", "SOUCENTMC", "SOUCENT", "SOUCENT", "TOURIST"},
| |
| 636 | {"TRAMPBEAC", "TRAMP", "GENSTREET", "INDIAN", "KTOWN", "SALTON", "SOUCENT", "SOUCENT", "BEACH", "BEVHILLS"},
| |
| 637 | {"BEVHILLS", "BEVHILLS", "BEVHILLS", "BUSINESS", "BUSINESS", "BUSINESS", "BUSINESS", "EASTSA", "EASTSA", "EASTSA"},
| |
| 638 | {"EPSILON", "FITNESS", "FITNESS", "GENHOT", "GOLFER", "HIKER", "HIPPIE", "HIPSTER", "HIPSTER", "HIPSTER"},
| |
| 639 | {"HIPSTER", "INDIAN", "JUGGALO", "RUNNER", "RURMETH", "SCDRESSY", "SKATER", "SOUCENT", "SOUCENT", "SOUCENT"},
| |
| 640 | {"TENNIS", "TOPLESS", "TOURIST", "TOURIST", "VINEWOOD", "VINEWOOD", "VINEWOOD", "VINEWOOD", "YOGA", "ACULT"},
| |
| 641 | {"AFRIAMER", "BEACH", "BEACH", "BEVHILLS", "BEVHILLS", "BUSINESS", "EASTSA", "EASTSA", "FARMER", "FATLATIN"},
| |
| 642 | {"GENFAT", "GENFAT", "GOLFER", "HASJEW", "HILLBILLY", "HILLBILLY", "INDIAN", "KTOWN", "MALIBU", "MEXCNTRY"},
| |
| 643 | {"MEXLABOR", "OG_BOSS", "PAPARAZZI", "POLYNESIAN", "PROLHOST", "RURMETH", "SALTON", "SALTON", "SALTON", "SALTON"},
| |
| 644 | {"SKATER", "SKIDROW", "SOCENLAT", "SOUCENT", "SOUCENT", "SOUCENT", "SOUCENT", "STLAT", "TENNIS", "TOURIST"},
| |
| 645 | {"TRAMPBEAC", "TRAMP", "TRANVEST", "TRANVEST", "ACULT", "ACULT", "BEACH", "GENSTREET", "KTOWN", "SALTON"},
| |
| 646 | {"SOUCENT", "SOUCENT", "SOUCENT", "TRAMP", "ACULT", "ACULT", "BEACHVESP", "BEACHVESP", "BEACH", "BEACH"},
| |
| 647 | {"BEACH", "BEVHILLS", "BEVHILLS", "BREAKDANCE", "BUSICAS", "BUSINESS", "BUSINESS", "BUSINESS", "CYCLIST", "DHILL"},
| |
| 648 | {"DOWNTOWN", "EASTSA", "EASTSA", "EPSILON", "EPSILON", "GAY", "GAY", "GENSTREET", "GENSTREET", "GOLFER"},
| |
| 649 | {"HASJEW", "HIKER", "HIPPY", "HIPSTER", "HIPSTER", "HIPSTER", "INDIAN", "JETSKI", "JUGGALO", "KTOWN"},
| |
| 650 | {"KTOWN", "LATINO", "METHHEAD", "MEXTHUG", "MOTOX", "MOTOX", "MUSCLBEAC", "MUSCLBEAC", "POLYNESIAN", "ROADCYC"},
| |
| 651 | {"RUNNER", "RUNNER", "SALTON", "SKATER", "SKATER", "SOUCENT", "SOUCENT", "SOUCENT", "SOUCENT", "STBLA"},
| |
| 652 | {"STBLA", "STLAT", "STWHI", "STWHI", "SUNBATHE", "SURFER", "VINDOUCHE", "VINEWOOD", "VINEWOOD", "VINEWOOD"},
| |
| 653 | {"VINEWOOD", "YOGA", "PROLDRIVER", "RSRANGER", "SBIKE", "STAGGRM", "TATTOO", "ABIGAIL", "ANITA", "ANTON"},
| |
| 654 | {"BALLASOG", "BRIDE", "BURGERDRUG", "CAR3GUY1", "CAR3GUY2", "CHEF", "CHIN_GOON", "CLETUS", "COP", "CUSTOMER"},
| |
| 655 | {"DENISE_FRIEND", "FOS_REP", "G", "GROOM", "DLR", "HAO", "HUGH", "IMRAN", "JANITOR", "MAUDE"},
| |
| 656 | {"MWEATHER", "ORTEGA", "OSCAR", "PORNDUDES", "PORNDUDES_P", "PROLOGUEDRIVER", "PROLSEC", "GANG", "HIC", "HIPSTER"},
| |
| 657 | {"MARINE", "MEX", "REPORTER", "ROCCOPELOSI", "SCREEN_WRITER", "STRIPPER", "STRIPPER", "TONYA", "TRAFFICWARDEN", "AMANDATOWNLEY"},
| |
| 658 | {"ANDREAS", "ASHLEY", "BANKMAN", "BARRY", "BARRY_P", "BEVERLY", "BEVERLY_P", "BRAD", "BRADCADAVER", "CARBUYER"},
| |
| 659 | {"CASEY", "CHENGSR", "CHRISFORMAGE", "CLAY", "DALE", "DAVENORTON", "DEBRA", "DENISE", "DEVIN", "DOM"},
| |
| 660 | {"DREYFUSS", "DRFRIEDLANDER", "FABIEN", "FBISUIT", "FLOYD", "GUADALOPE", "GURK", "HUNTER", "JANET", "JEWELASS"},
| |
| 661 | {"JIMMYBOSTON", "JIMMYDISANTO", "JOEMINUTEMAN", "JOHNNYKLEBITZ", "JOSEF", "JOSH", "LAMARDAVIS", "LAZLOW", "LESTERCREST", "LIFEINVAD"},
| |
| 662 | {"MAGENTA", "MANUEL", "MARNIE", "MARTINMADRAZO", "MARYANN", "MICHELLE", "MILTON", "MOLLY", "MOVPREMF", "MOVPREMMALE"},
| |
| 663 | {"MRK", "MRSPHILLIPS", "MRS_THORNHILL", "NATALIA", "NERVOUSRON", "NIGEL", "OLD_MAN1A", "OLD_MAN2", "OMEGA", "ORLEANS"},
| |
| 664 | {"PAPER", "PAPER_P", "PATRICIA", "PRIEST", "PROLSEC", "RUSSIANDRUNK", "SIEMONYETARIAN", "SOLOMON", "STEVEHAINS", "STRETCH"},
| |
| 665 | {"TANISHA", "TAOCHENG", "TAOSTRANSLATOR", "TENNISCOACH", "TERRY", "TOM", "TOMEPSILON", "TRACYDISANTO", "WADE", "ZIMBOR"},
| |
| 666 | {"BALLAS", "FAMILIES", "LOST", "VAGOS", "ARMBOSS", "ARMGOON", "ARMLIEUT", "CHEMWORK", "CHEMWORK_P", "CHIBOSS"},
| |
| 667 | {"CHIBOSS_P", "CHICOLD", "CHICOLD_P", "CHIGOON", "CHIGOON_P", "CHIGOON", "KORBOSS", "MEXBOSS", "MEXBOSS", "ARMGOON"},
| |
| 668 | {"AZTECA", "BALLAEAST", "BALLAORIG", "BALLASOUT", "FAMCA", "FAMDNF", "FAMFOR", "KOREAN", "KOREAN", "KORLIEUT"},
| |
| 669 | {"LOST", "LOST", "LOST", "MEXGANG", "MEXGOON", "MEXGOON", "MEXGOON", "MEXGOON_P", "POLOGOON", "POLOGOON_P"},
| |
| 670 | {"POLOGOON", "POLOGOON_P", "SALVABOSS", "SALVAGOON", "SALVAGOON", "SALVAGOON", "SALVAGOON_P", "STRPUNK", "STRPUNK", "HC_DRIVER"},
| |
| 671 | {"HC_GUNMAN", "HC_HACKER", "ABIGAIL", "AMANDATOWNLEY", "ANDREAS", "ASHLEY", "BALLASOG", "BANKMAN", "BARRY", "BARRY_P"},
| |
| 672 | {"BESTMEN", "BEVERLY", "BEVERLY_P", "BRAD", "BRIDE", "CAR3GUY1", "CAR3GUY2", "CASEY", "CHEF", "CHENGSR"},
| |
| 673 | {"CHRISFORMAGE", "CLAY", "CLAYPAIN", "CLETUS", "DALE", "DAVENORTON", "DENISE", "DEVIN", "DOM", "DREYFUSS"},
| |
| 674 | {"DRFRIEDLANDER", "FABIEN", "FBISUIT", "FLOYD", "GROOM", "HAO", "HUNTER", "JANET", "JAY_NORRIS", "JEWELASS"},
| |
| 675 | {"JIMMYBOSTON", "JIMMYDISANTO", "JOEMINUTEMAN", "JOHNNYKLEBITZ", "JOSEF", "JOSH", "KERRYMCINTOSH", "LAMARDAVIS", "LAZLOW", "LESTERCREST"},
| |
| 676 | {"LIFEINVAD", "LIFEINVAD", "MAGENTA", "MANUEL", "MARNIE", "MARYANN", "MAUDE", "MICHELLE", "MILTON", "MOLLY"},
| |
| 677 | {"MRK", "MRSPHILLIPS", "MRS_THORNHILL", "NATALIA", "NERVOUSRON", "NIGEL", "OLD_MAN1A", "OLD_MAN2", "OMEGA", "ONEIL"},
| |
| 678 | {"ORLEANS", "ORTEGA", "PAPER", "PATRICIA", "PRIEST", "PROLSEC", "GANG", "HIC", "HIPSTER", "MEX"},
| |
| 679 | {"ROCCOPELOSI", "RUSSIANDRUNK", "SCREEN_WRITER", "SIEMONYETARIAN", "SOLOMON", "STEVEHAINS", "STRETCH", "TALINA", "TANISHA", "TAOCHENG"},
| |
| 680 | {"TAOSTRANSLATOR", "TAOSTRANSLATOR_P", "TENNISCOACH", "TERRY", "TOMEPSILON", "TONYA", "TRACYDISANTO", "TRAFFICWARDEN", "TYLERDIX", "WADE"},
| |
| 681 | {"ZIMBOR", "DEADHOOKER", "FREEMODE", "MISTY", "STRIPPERLITE", "PROS", "MP_HEADTARGETS", "CLAUDE", "EXARMY", "FAMDD"},
| |
| 682 | {"FIBSEC", "FREEMODE", "MARSTON", "NIKO", "SHOPKEEP", "ARMOURED", "NONE", "NONE", "NONE", "NONE"},
| |
| 683 | {"NONE", "FEMBARBER", "MAID", "SHOP_HIGH", "SWEATSHOP", "AIRHOSTESS", "BARTENDER", "BAYWATCH", "COP", "FACTORY"},
| |
| 684 | {"HOOKER", "HOOKER", "HOOKER", "MIGRANT", "MOVPREM", "RANGER", "SCRUBS", "SHERIFF", "SHOP_LOW", "SHOP_MID"},
| |
| 685 | {"STRIPPERLITE", "STRIPPER", "STRIPPER", "SWEATSHOP", "AMMUCOUNTRY", "ARMOURED", "ARMOURED", "AUTOSHOP", "AUTOSHOP", "BOUNCER"},
| |
| 686 | {"CHEMSEC", "CIASEC", "CNTRYBAR", "DOCKWORK", "DOCTOR", "FIBOFFICE", "FIBOFFICE", "GAFFER", "GARDENER", "GENTRANSPORT"},
| |
| 687 | {"HAIRDRESS", "HIGHSEC", "HIGHSEC", "JANITOR", "LATHANDY", "LIFEINVAD", "LINECOOK", "LSMETRO", "MARIACHI", "MARINE"},
| |
| 688 | {"MARINE", "MIGRANT", "ZOMBIE", "MOVPREM", "MOVSPACE", "PARAMEDIC", "PILOT", "PILOT", "POSTAL", "POSTAL"},
| |
| 689 | {"PRISGUARD", "SCIENTIST", "SECURITY", "SNOWCOP", "STRPERF", "STRPREACH", "STRVEND", "TRUCKER", "UPS", "UPS"},
| |
| 690 | {"BUSKER", "AIRWORKER", "AMMUCITY", "ARMYMECH", "AUTOPSY", "BARMAN", "BAYWATCH", "BLACKOPS", "BLACKOPS", "BUSBOY"},
| |
| 691 | {"CHEF", "CLOWN", "CONSTRUCT", "CONSTRUCT", "COP", "DEALER", "DEVINSEC", "DOCKWORK", "DOORMAN", "DWSERVICE"},
| |
| 692 | {"DWSERVICE", "FACTORY", "FIREMAN", "GARBAGE", "GRIP", "HWAYCOP", "MARINE", "MARINE", "MARINE", "MIME"},
| |
| 693 | {"PESTCONT", "PILOT", "PRISMUSCL", "PRISONER", "RANGER", "ROBBER", "SHERIFF", "SHOP_MASK", "STRVEND", "SWAT"},
| |
| 694 | {"USCG", "VALET", "WAITER", "WINCLEAN", "XMECH", "XMECH", "CORPSE", "MIRANDA", "PROMOURN", "MOVIESTAR"},
| |
| 695 | {"PROLHOST", "BIKERCHIC", "COMJANE", "CORPSE", "CORPSE", "HOTPOSH", "JEWELASS", "MISTRESS", "POPPYMICH", "PRINCESS"},
| |
| 696 | {"SPYACTRESS", "ALDINAPOLI", "BANKMAN", "BIKEHIRE", "FIBARCHITECT", "FILMDIRECTOR", "GLENSTANK", "GRIFF", "JESUS", "JEWELSEC"},
| |
| 697 | {"JEWELTHIEF", "MARKFOST", "PARTYTARGET", "PROLSEC", "PROMOURN", "RIVALPAP", "SPYACTOR", "WILLYFIST", "FINGURU", "TAPHILLBILLY"},
| |
| 698 | {"TRAMP", "ABNER", "ANTONB", "BABYD", "BAYGOR", "BURGERDRUG", "CHIP", "CYCLIST", "FIBMUGGER", "GUIDO"},
| |
| 699 | {"GUNVEND", "HIPPIE", "IMPORAGE", "JUSTIN", "MANI", "MILITARYBUM", "PAPARAZZI", "PARTY", "POGO", "PRISONER"},
| |
| 700 | {"BENNY", "G", "VAGSPEAK", "VAGFUN", "BOATSTAFF", "FEMBOATSTAFF", "", "", "", ""}
| |
| 701 | }; | |
| 702 | ||
| 703 | int skinchangerActiveLineIndex = 0; | |
| 704 | int skinchangerActiveItemIndex = 0; | |
| 705 | ||
| 706 | bool process_skinchanger_menu() | |
| 707 | {
| |
| 708 | DWORD waitTime = 150; | |
| 709 | const int lineCount = 70; | |
| 710 | const int itemCount = 10; | |
| 711 | const int itemCountLastLine = 6; | |
| 712 | while (true) | |
| 713 | {
| |
| 714 | // timed menu draw, used for pause after active line switch | |
| 715 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 716 | do | |
| 717 | {
| |
| 718 | // draw menu | |
| 719 | char caption[32]; | |
| 720 | sprintf_s(caption, "SKIN CHANGER %d / %d", skinchangerActiveLineIndex + 1, lineCount); | |
| 721 | draw_menu_line(caption, 350.0, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 722 | for (int i = 0; i < itemCount; i++) | |
| 723 | if (strlen(pedModels[skinchangerActiveLineIndex][i]) || strcmp(pedModelNames[skinchangerActiveLineIndex][i], "NONE") == 0) | |
| 724 | draw_menu_line(pedModelNames[skinchangerActiveLineIndex][i], 100.0f, 5.0f, 200.0f, 100.0f + i * 110.0f, 5.0f, i == skinchangerActiveItemIndex, false, false); | |
| 725 | ||
| 726 | update_features(); | |
| 727 | WAIT(0); | |
| 728 | } while (GetTickCount() < maxTickCount); | |
| 729 | waitTime = 0; | |
| 730 | ||
| 731 | bool bSelect, bBack, bUp, bDown, bLeft, bRight; | |
| 732 | get_button_state(&bSelect, &bBack, &bUp, &bDown, &bLeft, &bRight); | |
| 733 | ||
| 734 | if (bSelect) | |
| 735 | {
| |
| 736 | menu_beep(); | |
| 737 | DWORD model = GAMEPLAY::GET_HASH_KEY((char *)pedModels[skinchangerActiveLineIndex][skinchangerActiveItemIndex]); | |
| 738 | if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model)) | |
| 739 | {
| |
| 740 | STREAMING::REQUEST_MODEL(model); | |
| 741 | while (!STREAMING::HAS_MODEL_LOADED(model)) WAIT(0); | |
| 742 | //STREAMING::LOAD_ALL_OBJECTS_NOW(); | |
| 743 | PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model); | |
| 744 | //PED::SET_PED_RANDOM_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID(), FALSE); | |
| 745 | PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID()); | |
| 746 | WAIT(0); | |
| 747 | for (int i = 0; i < 12; i++) | |
| 748 | for (int j = 0; j < 100; j++) | |
| 749 | {
| |
| 750 | int drawable = rand() % 10; | |
| 751 | int texture = rand() % 10; | |
| 752 | if (PED::IS_PED_COMPONENT_VARIATION_VALID(PLAYER::PLAYER_PED_ID(), i, drawable, texture)) | |
| 753 | {
| |
| 754 | PED::SET_PED_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID(), i, drawable, texture, 0); | |
| 755 | break; | |
| 756 | } | |
| 757 | } | |
| 758 | skinchanger_used = true; | |
| 759 | WAIT(100); | |
| 760 | STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model); | |
| 761 | waitTime = 200; | |
| 762 | } | |
| 763 | } else | |
| 764 | if (bBack) | |
| 765 | {
| |
| 766 | menu_beep(); | |
| 767 | break; | |
| 768 | } else | |
| 769 | if (bRight) | |
| 770 | {
| |
| 771 | menu_beep(); | |
| 772 | skinchangerActiveItemIndex++; | |
| 773 | int itemsMax = (skinchangerActiveLineIndex == (lineCount - 1)) ? itemCountLastLine : itemCount; | |
| 774 | if (skinchangerActiveItemIndex == itemsMax) | |
| 775 | skinchangerActiveItemIndex = 0; | |
| 776 | waitTime = 100; | |
| 777 | } else | |
| 778 | if (bLeft) | |
| 779 | {
| |
| 780 | menu_beep(); | |
| 781 | if (skinchangerActiveItemIndex == 0) | |
| 782 | skinchangerActiveItemIndex = (skinchangerActiveLineIndex == (lineCount - 1)) ? itemCountLastLine : itemCount; | |
| 783 | skinchangerActiveItemIndex--; | |
| 784 | waitTime = 100; | |
| 785 | } else | |
| 786 | if (bUp) | |
| 787 | {
| |
| 788 | menu_beep(); | |
| 789 | if (skinchangerActiveLineIndex == 0) | |
| 790 | skinchangerActiveLineIndex = lineCount; | |
| 791 | skinchangerActiveLineIndex--; | |
| 792 | waitTime = 200; | |
| 793 | } else | |
| 794 | if (bDown) | |
| 795 | {
| |
| 796 | menu_beep(); | |
| 797 | skinchangerActiveLineIndex++; | |
| 798 | if (skinchangerActiveLineIndex == lineCount) | |
| 799 | skinchangerActiveLineIndex = 0; | |
| 800 | waitTime = 200; | |
| 801 | } | |
| 802 | if (skinchangerActiveLineIndex == (lineCount - 1)) | |
| 803 | if (skinchangerActiveItemIndex >= itemCountLastLine) | |
| 804 | skinchangerActiveItemIndex = 0; | |
| 805 | } | |
| 806 | return false; | |
| 807 | } | |
| 808 | ||
| 809 | int teleportActiveLineIndex = 0; | |
| 810 | ||
| 811 | bool process_teleport_menu() | |
| 812 | {
| |
| 813 | const float lineWidth = 250.0; | |
| 814 | const int lineCount = 17; | |
| 815 | ||
| 816 | std::string caption = "TELEPORT"; | |
| 817 | ||
| 818 | static struct {
| |
| 819 | LPCSTR text; | |
| 820 | float x; | |
| 821 | float y; | |
| 822 | float z; | |
| 823 | } lines[lineCount] = {
| |
| 824 | { "MARKER" },
| |
| 825 | { "MICHAEL'S HOUSE", -852.4f, 160.0f, 65.6f },
| |
| 826 | { "FRANKLIN'S HOUSE", 7.9f, 548.1f, 175.5f },
| |
| 827 | { "TREVOR'S TRAILER", 1985.7f, 3812.2f, 32.2f },
| |
| 828 | { "AIRPORT ENTRANCE", -1034.6f, -2733.6f, 13.8f },
| |
| 829 | { "AIRPORT FIELD", -1336.0f, -3044.0f, 13.9f },
| |
| 830 | { "ELYSIAN ISLAND", 338.2f, -2715.9f, 38.5f },
| |
| 831 | { "JETSAM", 760.4f, -2943.2f, 5.8f },
| |
| 832 | { "STRIPCLUB", 127.4f, -1307.7f, 29.2f },
| |
| 833 | { "ELBURRO HEIGHTS", 1384.0f, -2057.1f, 52.0f },
| |
| 834 | { "FERRIS WHEEL", -1670.7f, -1125.0f, 13.0f },
| |
| 835 | { "CHUMASH", -3192.6f, 1100.0f, 20.2f },
| |
| 836 | { "WINDFARM", 2354.0f, 1830.3f, 101.1f },
| |
| 837 | { "MILITARY BASE", -2047.4f, 3132.1f, 32.8f },
| |
| 838 | { "MCKENZIE AIRFIELD", 2121.7f, 4796.3f, 41.1f },
| |
| 839 | { "DESERT AIRFIELD", 1747.0f, 3273.7f, 41.1f },
| |
| 840 | { "CHILLIAD", 425.4f, 5614.3f, 766.5f }
| |
| 841 | }; | |
| 842 | ||
| 843 | DWORD waitTime = 150; | |
| 844 | while (true) | |
| 845 | {
| |
| 846 | // timed menu draw, used for pause after active line switch | |
| 847 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 848 | do | |
| 849 | {
| |
| 850 | // draw menu | |
| 851 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 852 | for (int i = 0; i < lineCount; i++) | |
| 853 | if (i != teleportActiveLineIndex) | |
| 854 | draw_menu_line(lines[i].text, lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 855 | draw_menu_line(lines[teleportActiveLineIndex].text, lineWidth + 1.0, 11.0, 56.0 + teleportActiveLineIndex * 36.0, 0.0, 7.0, true, false); | |
| 856 | ||
| 857 | update_features(); | |
| 858 | WAIT(0); | |
| 859 | } while (GetTickCount() < maxTickCount); | |
| 860 | waitTime = 0; | |
| 861 | ||
| 862 | // process buttons | |
| 863 | bool bSelect, bBack, bUp, bDown; | |
| 864 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 865 | if (bSelect) | |
| 866 | {
| |
| 867 | menu_beep(); | |
| 868 | ||
| 869 | // get entity to teleport | |
| 870 | Entity e = PLAYER::PLAYER_PED_ID(); | |
| 871 | if (PED::IS_PED_IN_ANY_VEHICLE(e, 0)) | |
| 872 | e = PED::GET_VEHICLE_PED_IS_USING(e); | |
| 873 | ||
| 874 | // get coords | |
| 875 | Vector3 coords; | |
| 876 | bool success = false; | |
| 877 | if (teleportActiveLineIndex == 0) // marker | |
| 878 | {
| |
| 879 | bool blipFound = false; | |
| 880 | // search for marker blip | |
| 881 | int blipIterator = UI::_GET_BLIP_INFO_ID_ITERATOR(); | |
| 882 | for (Blip i = UI::GET_FIRST_BLIP_INFO_ID(blipIterator); UI::DOES_BLIP_EXIST(i) != 0; i = UI::GET_NEXT_BLIP_INFO_ID(blipIterator)) | |
| 883 | {
| |
| 884 | if (UI::GET_BLIP_INFO_ID_TYPE(i) == 4) | |
| 885 | {
| |
| 886 | coords = UI::GET_BLIP_INFO_ID_COORD(i); | |
| 887 | blipFound = true; | |
| 888 | break; | |
| 889 | } | |
| 890 | } | |
| 891 | if (blipFound) | |
| 892 | {
| |
| 893 | // load needed map region and check height levels for ground existence | |
| 894 | bool groundFound = false; | |
| 895 | static float groundCheckHeight[] = {
| |
| 896 | 100.0, 150.0, 50.0, 0.0, 200.0, 250.0, 300.0, 350.0, 400.0, | |
| 897 | 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0 | |
| 898 | }; | |
| 899 | for (int i = 0; i < sizeof(groundCheckHeight) / sizeof(float); i++) | |
| 900 | {
| |
| 901 | ENTITY::SET_ENTITY_COORDS_NO_OFFSET(e, coords.x, coords.y, groundCheckHeight[i], 0, 0, 1); | |
| 902 | WAIT(100); | |
| 903 | if (GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD(coords.x, coords.y, groundCheckHeight[i], &coords.z, FALSE)) | |
| 904 | {
| |
| 905 | groundFound = true; | |
| 906 | coords.z += 3.0; | |
| 907 | break; | |
| 908 | } | |
| 909 | } | |
| 910 | // if ground not found then set Z in air and give player a parachute | |
| 911 | if (!groundFound) | |
| 912 | {
| |
| 913 | coords.z = 1000.0; | |
| 914 | WEAPON::GIVE_DELAYED_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xFBAB5776, 1, 0); | |
| 915 | } | |
| 916 | success = true; | |
| 917 | } else | |
| 918 | {
| |
| 919 | set_status_text("map marker isn't set");
| |
| 920 | } | |
| 921 | ||
| 922 | } else // predefined coords | |
| 923 | {
| |
| 924 | coords.x = lines[teleportActiveLineIndex].x; | |
| 925 | coords.y = lines[teleportActiveLineIndex].y; | |
| 926 | coords.z = lines[teleportActiveLineIndex].z; | |
| 927 | success = true; | |
| 928 | } | |
| 929 | ||
| 930 | // set player pos | |
| 931 | if (success) | |
| 932 | {
| |
| 933 | ENTITY::SET_ENTITY_COORDS_NO_OFFSET(e, coords.x, coords.y, coords.z, 0, 0, 1); | |
| 934 | WAIT(0); | |
| 935 | set_status_text("teleported");
| |
| 936 | return true; | |
| 937 | } | |
| 938 | ||
| 939 | waitTime = 200; | |
| 940 | } else | |
| 941 | if (bBack || trainer_switch_pressed()) | |
| 942 | {
| |
| 943 | menu_beep(); | |
| 944 | break; | |
| 945 | } else | |
| 946 | if (bUp) | |
| 947 | {
| |
| 948 | menu_beep(); | |
| 949 | if (teleportActiveLineIndex == 0) | |
| 950 | teleportActiveLineIndex = lineCount; | |
| 951 | teleportActiveLineIndex--; | |
| 952 | waitTime = 150; | |
| 953 | } else | |
| 954 | if (bDown) | |
| 955 | {
| |
| 956 | menu_beep(); | |
| 957 | teleportActiveLineIndex++; | |
| 958 | if (teleportActiveLineIndex == lineCount) | |
| 959 | teleportActiveLineIndex = 0; | |
| 960 | waitTime = 150; | |
| 961 | } | |
| 962 | } | |
| 963 | return false; | |
| 964 | } | |
| 965 | ||
| 966 | std::string line_as_str(std::string text, bool *pState) | |
| 967 | {
| |
| 968 | while (text.size() < 18) text += " "; | |
| 969 | return text + (pState ? (*pState ? " ~b~On" : " ~r~Off") : ""); | |
| 970 | } | |
| 971 | ||
| 972 | int activeLineIndexPlayer = 0; | |
| 973 | ||
| 974 | void process_player_menu() | |
| 975 | {
| |
| 976 | const float lineWidth = 250.0; | |
| 977 | const int lineCount = 16; | |
| 978 | ||
| 979 | std::string caption = "PLAYER OPTIONS"; | |
| 980 | ||
| 981 | static struct {
| |
| 982 | LPCSTR text; | |
| 983 | bool *pState; | |
| 984 | bool *pUpdated; | |
| 985 | } lines[lineCount] = {
| |
| 986 | {"SKIN CHANGER", NULL, NULL}, //case 0
| |
| 987 | {"TELEPORT", NULL, NULL},
| |
| 988 | {"FIX PLAYER", NULL, NULL},
| |
| 989 | {"RESET SKIN", NULL, NULL},
| |
| 990 | {"ADD CASH", NULL, NULL},
| |
| 991 | {"WANTED UP", NULL, NULL},
| |
| 992 | {"WANTED DOWN", NULL, NULL},
| |
| 993 | {"NEVER WANTED", &featurePlayerNeverWanted, NULL},
| |
| 994 | {"INVINCIBLE", &featurePlayerInvincible, &featurePlayerInvincibleUpdated},
| |
| 995 | {"POLICE IGNORED", &featurePlayerIgnored, &featurePlayerIgnoredUpdated},
| |
| 996 | {"UNLIM ABILITY", &featurePlayerUnlimitedAbility, NULL},
| |
| 997 | {"NOISELESS", &featurePlayerNoNoise, &featurePlayerNoNoiseUpdated},
| |
| 998 | {"FAST SWIM", &featurePlayerFastSwim, &featurePlayerFastSwimUpdated},
| |
| 999 | {"FAST RUN", &featurePlayerFastRun, &featurePlayerFastRunUpdated},
| |
| 1000 | {"SUPER JUMP", &featurePlayerSuperJump, NULL},
| |
| 1001 | {"ULTRA JUMP", &featurePlayerUltraJump, NULL },
| |
| 1002 | }; | |
| 1003 | ||
| 1004 | DWORD waitTime = 150; | |
| 1005 | while (true) | |
| 1006 | {
| |
| 1007 | // timed menu draw, used for pause after active line switch | |
| 1008 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1009 | do | |
| 1010 | {
| |
| 1011 | // draw menu | |
| 1012 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1013 | for (int i = 0; i < lineCount; i++) | |
| 1014 | if (i != activeLineIndexPlayer) | |
| 1015 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1016 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1017 | draw_menu_line(line_as_str(lines[activeLineIndexPlayer].text, lines[activeLineIndexPlayer].pState), | |
| 1018 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexPlayer * 36.0, 0.0, 7.0, true, false); | |
| 1019 | ||
| 1020 | update_features(); | |
| 1021 | WAIT(0); | |
| 1022 | } while (GetTickCount() < maxTickCount); | |
| 1023 | waitTime = 0; | |
| 1024 | ||
| 1025 | // process buttons | |
| 1026 | bool bSelect, bBack, bUp, bDown; | |
| 1027 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1028 | if (bSelect) | |
| 1029 | {
| |
| 1030 | menu_beep(); | |
| 1031 | ||
| 1032 | // common variables | |
| 1033 | BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); | |
| 1034 | Player player = PLAYER::PLAYER_ID(); | |
| 1035 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 1036 | ||
| 1037 | switch (activeLineIndexPlayer) | |
| 1038 | {
| |
| 1039 | // skin changer | |
| 1040 | case 0: | |
| 1041 | if (process_skinchanger_menu()) return; | |
| 1042 | break; | |
| 1043 | // teleport | |
| 1044 | case 1: | |
| 1045 | if (process_teleport_menu()) return; | |
| 1046 | break; | |
| 1047 | // fix player | |
| 1048 | case 2: | |
| 1049 | {
| |
| 1050 | ENTITY::SET_ENTITY_HEALTH(playerPed, ENTITY::GET_ENTITY_MAX_HEALTH(playerPed)); | |
| 1051 | PED::ADD_ARMOUR_TO_PED(playerPed, PLAYER::GET_PLAYER_MAX_ARMOUR(player) - PED::GET_PED_ARMOUR(playerPed)); | |
| 1052 | if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 1053 | {
| |
| 1054 | Vehicle playerVeh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 1055 | if (ENTITY::DOES_ENTITY_EXIST(playerVeh) && !ENTITY::IS_ENTITY_DEAD(playerVeh)) | |
| 1056 | VEHICLE::SET_VEHICLE_FIXED(playerVeh); | |
| 1057 | } | |
| 1058 | set_status_text("player fixed");
| |
| 1059 | } | |
| 1060 | break; | |
| 1061 | // reset model skin | |
| 1062 | case 3: | |
| 1063 | {
| |
| 1064 | PED::SET_PED_DEFAULT_COMPONENT_VARIATION(playerPed); | |
| 1065 | set_status_text("using default model skin");
| |
| 1066 | } | |
| 1067 | break; | |
| 1068 | // add cash | |
| 1069 | case 4: | |
| 1070 | for (int i = 0; i < 3; i++) | |
| 1071 | {
| |
| 1072 | char statNameFull[32]; | |
| 1073 | sprintf_s(statNameFull, "SP%d_TOTAL_CASH", i); | |
| 1074 | Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull); | |
| 1075 | int val; | |
| 1076 | STATS::STAT_GET_INT(hash, &val, -1); | |
| 1077 | val += 1000000; | |
| 1078 | STATS::STAT_SET_INT(hash, val, 1); | |
| 1079 | } | |
| 1080 | set_status_text("cash added");
| |
| 1081 | break; | |
| 1082 | // wanted up | |
| 1083 | case 5: | |
| 1084 | if (bPlayerExists && PLAYER::GET_PLAYER_WANTED_LEVEL(player) < 5) | |
| 1085 | {
| |
| 1086 | PLAYER::SET_PLAYER_WANTED_LEVEL(player, PLAYER::GET_PLAYER_WANTED_LEVEL(player) + 1, 0); | |
| 1087 | PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(player, 0); | |
| 1088 | set_status_text("wanted up");
| |
| 1089 | } | |
| 1090 | break; | |
| 1091 | // wanted down | |
| 1092 | case 6: | |
| 1093 | if (bPlayerExists && PLAYER::GET_PLAYER_WANTED_LEVEL(player) > 0) | |
| 1094 | {
| |
| 1095 | PLAYER::SET_PLAYER_WANTED_LEVEL(player, PLAYER::GET_PLAYER_WANTED_LEVEL(player) - 1, 0); | |
| 1096 | PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(player, 0); | |
| 1097 | set_status_text("wanted down");
| |
| 1098 | } | |
| 1099 | break; | |
| 1100 | // switchable features | |
| 1101 | default: | |
| 1102 | if (lines[activeLineIndexPlayer].pState) | |
| 1103 | *lines[activeLineIndexPlayer].pState = !(*lines[activeLineIndexPlayer].pState); | |
| 1104 | if (lines[activeLineIndexPlayer].pUpdated) | |
| 1105 | *lines[activeLineIndexPlayer].pUpdated = true; | |
| 1106 | } | |
| 1107 | waitTime = 200; | |
| 1108 | } else | |
| 1109 | if (bBack || trainer_switch_pressed()) | |
| 1110 | {
| |
| 1111 | menu_beep(); | |
| 1112 | break; | |
| 1113 | } else | |
| 1114 | if (bUp) | |
| 1115 | {
| |
| 1116 | menu_beep(); | |
| 1117 | if (activeLineIndexPlayer == 0) | |
| 1118 | activeLineIndexPlayer = lineCount; | |
| 1119 | activeLineIndexPlayer--; | |
| 1120 | waitTime = 150; | |
| 1121 | } else | |
| 1122 | if (bDown) | |
| 1123 | {
| |
| 1124 | menu_beep(); | |
| 1125 | activeLineIndexPlayer++; | |
| 1126 | if (activeLineIndexPlayer == lineCount) | |
| 1127 | activeLineIndexPlayer = 0; | |
| 1128 | waitTime = 150; | |
| 1129 | } | |
| 1130 | } | |
| 1131 | } | |
| 1132 | ||
| 1133 | int activeLineIndexWeapon = 0; | |
| 1134 | ||
| 1135 | void process_weapon_menu() | |
| 1136 | {
| |
| 1137 | const float lineWidth = 250.0; | |
| 1138 | const int lineCount = 6; | |
| 1139 | ||
| 1140 | std::string caption = "WEAPON OPTIONS"; | |
| 1141 | ||
| 1142 | static struct {
| |
| 1143 | LPCSTR text; | |
| 1144 | bool *pState; | |
| 1145 | bool *pUpdated; | |
| 1146 | } lines[lineCount] = {
| |
| 1147 | {"GET ALL WEAPON", NULL, NULL},
| |
| 1148 | {"NO RELOAD", &featureWeaponNoReload, NULL},
| |
| 1149 | {"FIRE AMMO", &featureWeaponFireAmmo, NULL},
| |
| 1150 | {"EXPLOSIVE AMMO", &featureWeaponExplosiveAmmo, NULL},
| |
| 1151 | {"EXPLOSIVE MELEE", &featureWeaponExplosiveMelee, NULL},
| |
| 1152 | {"VEHICLE ROCKETS", &featureWeaponVehRockets, NULL}
| |
| 1153 | }; | |
| 1154 | ||
| 1155 | static LPCSTR weaponNames[] = {
| |
| 1156 | "WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR", | |
| 1157 | "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG", | |
| 1158 | "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG", | |
| 1159 | "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", | |
| 1160 | "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE", | |
| 1161 | "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS", | |
| 1162 | "WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN", | |
| 1163 | "WEAPON_SNSPISTOL", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL", "WEAPON_BULLPUPRIFLE", "WEAPON_HOMINGLAUNCHER", | |
| 1164 | "WEAPON_PROXMINE", "WEAPON_SNOWBALL", "WEAPON_VINTAGEPISTOL", "WEAPON_DAGGER", "WEAPON_FIREWORK", "WEAPON_MUSKET", | |
| 1165 | "WEAPON_MARKSMANRIFLE", "WEAPON_HEAVYSHOTGUN", "WEAPON_GUSENBERG", "WEAPON_HATCHET", "WEAPON_RAILGUN", | |
| 1166 | "WEAPON_COMBATPDW", "WEAPON_KNUCKLE", "WEAPON_MARKSMANPISTOL", | |
| 1167 | "WEAPON_FLASHLIGHT", "WEAPON_MACHETE", "WEAPON_MACHINEPISTOL", | |
| 1168 | "WEAPON_SWITCHBLADE", "WEAPON_REVOLVER" | |
| 1169 | }; | |
| 1170 | ||
| 1171 | DWORD waitTime = 150; | |
| 1172 | while (true) | |
| 1173 | {
| |
| 1174 | // timed menu draw, used for pause after active line switch | |
| 1175 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1176 | do | |
| 1177 | {
| |
| 1178 | // draw menu | |
| 1179 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1180 | for (int i = 0; i < lineCount; i++) | |
| 1181 | if (i != activeLineIndexWeapon) | |
| 1182 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1183 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1184 | draw_menu_line(line_as_str(lines[activeLineIndexWeapon].text, lines[activeLineIndexWeapon].pState), | |
| 1185 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexWeapon * 36.0, 0.0, 7.0, true, false); | |
| 1186 | ||
| 1187 | update_features(); | |
| 1188 | WAIT(0); | |
| 1189 | } while (GetTickCount() < maxTickCount); | |
| 1190 | waitTime = 0; | |
| 1191 | ||
| 1192 | // process buttons | |
| 1193 | bool bSelect, bBack, bUp, bDown; | |
| 1194 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1195 | if (bSelect) | |
| 1196 | {
| |
| 1197 | menu_beep(); | |
| 1198 | ||
| 1199 | // common variables | |
| 1200 | BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); | |
| 1201 | Player player = PLAYER::PLAYER_ID(); | |
| 1202 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 1203 | ||
| 1204 | switch (activeLineIndexWeapon) | |
| 1205 | {
| |
| 1206 | case 0: | |
| 1207 | for (int i = 0; i < sizeof(weaponNames) / sizeof(weaponNames[0]); i++) | |
| 1208 | WEAPON::GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY::GET_HASH_KEY((char *)weaponNames[i]), 1000, 0); | |
| 1209 | set_status_text("all weapon added");
| |
| 1210 | break; | |
| 1211 | // switchable features | |
| 1212 | default: | |
| 1213 | if (lines[activeLineIndexWeapon].pState) | |
| 1214 | *lines[activeLineIndexWeapon].pState = !(*lines[activeLineIndexWeapon].pState); | |
| 1215 | if (lines[activeLineIndexWeapon].pUpdated) | |
| 1216 | *lines[activeLineIndexWeapon].pUpdated = true; | |
| 1217 | } | |
| 1218 | waitTime = 200; | |
| 1219 | } else | |
| 1220 | if (bBack || trainer_switch_pressed()) | |
| 1221 | {
| |
| 1222 | menu_beep(); | |
| 1223 | break; | |
| 1224 | } else | |
| 1225 | if (bUp) | |
| 1226 | {
| |
| 1227 | menu_beep(); | |
| 1228 | if (activeLineIndexWeapon == 0) | |
| 1229 | activeLineIndexWeapon = lineCount; | |
| 1230 | activeLineIndexWeapon--; | |
| 1231 | waitTime = 150; | |
| 1232 | } else | |
| 1233 | if (bDown) | |
| 1234 | {
| |
| 1235 | menu_beep(); | |
| 1236 | activeLineIndexWeapon++; | |
| 1237 | if (activeLineIndexWeapon == lineCount) | |
| 1238 | activeLineIndexWeapon = 0; | |
| 1239 | waitTime = 150; | |
| 1240 | } | |
| 1241 | } | |
| 1242 | } | |
| 1243 | ||
| 1244 | LPCSTR vehicleModels[40][10] = {
| |
| 1245 | {"NINEF", "NINEF2", "BLISTA", "ASEA", "ASEA2", "BOATTRAILER", "BUS", "ARMYTANKER", "ARMYTRAILER", "ARMYTRAILER2"},
| |
| 1246 | {"SUNTRAP", "COACH", "AIRBUS", "ASTEROPE", "AIRTUG", "AMBULANCE", "BARRACKS", "BARRACKS2", "BALLER", "BALLER2"},
| |
| 1247 | {"BJXL", "BANSHEE", "BENSON", "BFINJECTION", "BIFF", "BLAZER", "BLAZER2", "BLAZER3", "BISON", "BISON2"},
| |
| 1248 | {"BISON3", "BOXVILLE", "BOXVILLE2", "BOXVILLE3", "BOBCATXL", "BODHI2", "BUCCANEER", "BUFFALO", "BUFFALO2", "BULLDOZER"},
| |
| 1249 | {"BULLET", "BLIMP", "BURRITO", "BURRITO2", "BURRITO3", "BURRITO4", "BURRITO5", "CAVALCADE", "CAVALCADE2", "POLICET"},
| |
| 1250 | {"GBURRITO", "CABLECAR", "CADDY", "CADDY2", "CAMPER", "CARBONIZZARE", "CHEETAH", "COMET2", "COGCABRIO", "COQUETTE"},
| |
| 1251 | {"CUTTER", "GRESLEY", "DILETTANTE", "DILETTANTE2", "DUNE", "DUNE2", "HOTKNIFE", "DLOADER", "DUBSTA", "DUBSTA2"},
| |
| 1252 | {"DUMP", "RUBBLE", "DOCKTUG", "DOMINATOR", "EMPEROR", "EMPEROR2", "EMPEROR3", "ENTITYXF", "EXEMPLAR", "ELEGY2"},
| |
| 1253 | {"F620", "FBI", "FBI2", "FELON", "FELON2", "FELTZER2", "FIRETRUK", "FLATBED", "FORKLIFT", "FQ2"},
| |
| 1254 | {"FUSILADE", "FUGITIVE", "FUTO", "GRANGER", "GAUNTLET", "HABANERO", "HAULER", "HANDLER", "INFERNUS", "INGOT"},
| |
| 1255 | {"INTRUDER", "ISSI2", "JACKAL", "JOURNEY", "JB700", "KHAMELION", "LANDSTALKER", "LGUARD", "MANANA", "MESA"},
| |
| 1256 | {"MESA2", "MESA3", "CRUSADER", "MINIVAN", "MIXER", "MIXER2", "MONROE", "MOWER", "MULE", "MULE2"},
| |
| 1257 | {"ORACLE", "ORACLE2", "PACKER", "PATRIOT", "PBUS", "PENUMBRA", "PEYOTE", "PHANTOM", "PHOENIX", "PICADOR"},
| |
| 1258 | {"POUNDER", "POLICE", "POLICE4", "POLICE2", "POLICE3", "POLICEOLD1", "POLICEOLD2", "PONY", "PONY2", "PRAIRIE"},
| |
| 1259 | {"PRANGER", "PREMIER", "PRIMO", "PROPTRAILER", "RANCHERXL", "RANCHERXL2", "RAPIDGT", "RAPIDGT2", "RADI", "RATLOADER"},
| |
| 1260 | {"REBEL", "REGINA", "REBEL2", "RENTALBUS", "RUINER", "RUMPO", "RUMPO2", "RHINO", "RIOT", "RIPLEY"},
| |
| 1261 | {"ROCOTO", "ROMERO", "SABREGT", "SADLER", "SADLER2", "SANDKING", "SANDKING2", "SCHAFTER2", "SCHWARZER", "SCRAP"},
| |
| 1262 | {"SEMINOLE", "SENTINEL", "SENTINEL2", "ZION", "ZION2", "SERRANO", "SHERIFF", "SHERIFF2", "SPEEDO", "SPEEDO2"},
| |
| 1263 | {"STANIER", "STINGER", "STINGERGT", "STOCKADE", "STOCKADE3", "STRATUM", "SULTAN", "SUPERD", "SURANO", "SURFER"},
| |
| 1264 | {"SURFER2", "SURGE", "TACO", "TAILGATER", "TAXI", "TRASH", "TRACTOR", "TRACTOR2", "TRACTOR3", "GRAINTRAILER"},
| |
| 1265 | {"BALETRAILER", "TIPTRUCK", "TIPTRUCK2", "TORNADO", "TORNADO2", "TORNADO3", "TORNADO4", "TOURBUS", "TOWTRUCK", "TOWTRUCK2"},
| |
| 1266 | {"UTILLITRUCK", "UTILLITRUCK2", "UTILLITRUCK3", "VOODOO2", "WASHINGTON", "STRETCH", "YOUGA", "ZTYPE", "SANCHEZ", "SANCHEZ2"},
| |
| 1267 | {"SCORCHER", "TRIBIKE", "TRIBIKE2", "TRIBIKE3", "FIXTER", "CRUISER", "BMX", "POLICEB", "AKUMA", "CARBONRS"},
| |
| 1268 | {"BAGGER", "BATI", "BATI2", "RUFFIAN", "DAEMON", "DOUBLE", "PCJ", "VADER", "VIGERO", "FAGGIO2"},
| |
| 1269 | {"HEXER", "ANNIHILATOR", "BUZZARD", "BUZZARD2", "CARGOBOB", "CARGOBOB2", "CARGOBOB3", "SKYLIFT", "POLMAV", "MAVERICK"},
| |
| 1270 | {"NEMESIS", "FROGGER", "FROGGER2", "CUBAN800", "DUSTER", "STUNT", "MAMMATUS", "JET", "SHAMAL", "LUXOR"},
| |
| 1271 | {"TITAN", "LAZER", "CARGOPLANE", "SQUALO", "MARQUIS", "DINGHY", "DINGHY2", "JETMAX", "PREDATOR", "TROPIC"},
| |
| 1272 | {"SEASHARK", "SEASHARK2", "SUBMERSIBLE", "TRAILERS", "TRAILERS2", "TRAILERS3", "TVTRAILER", "RAKETRAILER", "TANKER", "TRAILERLOGS"},
| |
| 1273 | {"TR2", "TR3", "TR4", "TRFLAT", "TRAILERSMALL", "VELUM", "ADDER", "VOLTIC", "VACCA", "BIFTA"},
| |
| 1274 | { "SPEEDER", "PARADISE", "KALAHARI", "JESTER", "TURISMOR", "VESTRA", "ALPHA", "HUNTLEY", "THRUST", "MASSACRO" },
| |
| 1275 | { "MASSACRO2", "ZENTORNO", "BLADE", "GLENDALE", "PANTO", "PIGALLE", "WARRENER", "RHAPSODY", "DUBSTA3", "MONSTER" },
| |
| 1276 | { "SOVEREIGN", "INNOVATION", "HAKUCHOU", "FUROREGT", "MILJET", "COQUETTE2", "BTYPE", "BUFFALO3", "DOMINATOR2", "GAUNTLET2" },
| |
| 1277 | { "MARSHALL", "DUKES", "DUKES2", "STALION", "STALION2", "BLISTA2", "BLISTA3", "DODO", "SUBMERSIBLE2", "HYDRA" },
| |
| 1278 | { "INSURGENT", "INSURGENT2", "TECHNICAL", "SAVAGE", "VALKYRIE", "KURUMA", "KURUMA2", "JESTER2", "CASCO", "VELUM2" },
| |
| 1279 | { "GUARDIAN", "ENDURO", "LECTRO", "SLAMVAN", "SLAMVAN2", "RATLOADER2", "SWIFT2", "LUXOR2", "FELTZER3", "OSIRIS" },
| |
| 1280 | { "VIRGO", "WINDSOR", "BESRA", "SWIFT", "BLIMP2", "VINDICATOR", "TORO", "T20", "COQUETTE3", "CHINO" },
| |
| 1281 | { "BRAWLER", "BUCCANEER2", "CHINO2", "FACTION", "FACTION2", "MOONBEAM", "MOONBEAM2", "PRIMO2", "VOODOO", "LURCHER" },
| |
| 1282 | { "BTYPE2", "BALLER3", "BALLER4", "BALLER5", "BALLER6", "CARGOBOB4", "COG55", "COG552", "COGNOSCENTI", "COGNOSCENTI2" },
| |
| 1283 | { "DINGHY4", "LIMO2", "MAMBA", "NIGHTSHADE", "SCHAFTER3", "SCHAFTER4", "SCHAFTER5", "SCHAFTER6", "SEASHARK3", "SPEEDER2" },
| |
| 1284 | { "SUPERVOLITO", "SUPERVOLITO2", "TORO2", "TROPIC2", "VALKYRIE2", "VERLIERER2", "TAMPA", "BANSHEE2", "SULTANRS", "BTYPE3" }
| |
| 1285 | }; | |
| 1286 | ||
| 1287 | int carspawnActiveLineIndex = 0; | |
| 1288 | int carspawnActiveItemIndex = 0; | |
| 1289 | ||
| 1290 | bool process_carspawn_menu() | |
| 1291 | {
| |
| 1292 | DWORD waitTime = 150; | |
| 1293 | const int lineCount = 40; | |
| 1294 | const int itemCount = 10; | |
| 1295 | const int itemCountLastLine = 10; | |
| 1296 | while (true) | |
| 1297 | {
| |
| 1298 | // timed menu draw, used for pause after active line switch | |
| 1299 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1300 | do | |
| 1301 | {
| |
| 1302 | // draw menu | |
| 1303 | char caption[32]; | |
| 1304 | sprintf_s(caption, "CAR SPAWNER %d / %d", carspawnActiveLineIndex + 1, lineCount); | |
| 1305 | draw_menu_line(caption, 350.0, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1306 | for (int i = 0; i < itemCount; i++) | |
| 1307 | if (strlen(vehicleModels[carspawnActiveLineIndex][i])) | |
| 1308 | draw_menu_line(vehicleModels[carspawnActiveLineIndex][i], 100.0, 5.0, 200.0, 100.0 + i * 110.0, 5.0, i == carspawnActiveItemIndex, false, false); | |
| 1309 | ||
| 1310 | update_features(); | |
| 1311 | WAIT(0); | |
| 1312 | } while (GetTickCount() < maxTickCount); | |
| 1313 | waitTime = 0; | |
| 1314 | ||
| 1315 | bool bSelect, bBack, bUp, bDown, bLeft, bRight; | |
| 1316 | get_button_state(&bSelect, &bBack, &bUp, &bDown, &bLeft, &bRight); | |
| 1317 | ||
| 1318 | if (bSelect) | |
| 1319 | {
| |
| 1320 | menu_beep(); | |
| 1321 | LPCSTR modelName = vehicleModels[carspawnActiveLineIndex][carspawnActiveItemIndex]; | |
| 1322 | DWORD model = GAMEPLAY::GET_HASH_KEY((char *)modelName); | |
| 1323 | if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_A_VEHICLE(model)) | |
| 1324 | {
| |
| 1325 | STREAMING::REQUEST_MODEL(model); | |
| 1326 | while (!STREAMING::HAS_MODEL_LOADED(model)) WAIT(0); | |
| 1327 | Vector3 coords = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 0.0, 5.0, 0.0); | |
| 1328 | Vehicle veh = VEHICLE::CREATE_VEHICLE(model, coords.x, coords.y, coords.z, 0.0, 1, 1); | |
| 1329 | VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh); | |
| 1330 | ||
| 1331 | if (featureVehWrapInSpawned) | |
| 1332 | {
| |
| 1333 | ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(PLAYER::PLAYER_PED_ID())); | |
| 1334 | PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, -1); | |
| 1335 | } | |
| 1336 | ||
| 1337 | WAIT(0); | |
| 1338 | STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model); | |
| 1339 | ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&veh); | |
| 1340 | ||
| 1341 | char statusText[32]; | |
| 1342 | sprintf_s(statusText, "%s spawned", modelName); | |
| 1343 | set_status_text(statusText); | |
| 1344 | ||
| 1345 | return true; | |
| 1346 | } | |
| 1347 | } else | |
| 1348 | if (bBack) | |
| 1349 | {
| |
| 1350 | menu_beep(); | |
| 1351 | break; | |
| 1352 | } else | |
| 1353 | if (bRight) | |
| 1354 | {
| |
| 1355 | menu_beep(); | |
| 1356 | carspawnActiveItemIndex++; | |
| 1357 | int itemsMax = (carspawnActiveLineIndex == (lineCount - 1)) ? itemCountLastLine : itemCount; | |
| 1358 | if (carspawnActiveItemIndex == itemsMax) | |
| 1359 | carspawnActiveItemIndex = 0; | |
| 1360 | waitTime = 100; | |
| 1361 | } else | |
| 1362 | if (bLeft) | |
| 1363 | {
| |
| 1364 | menu_beep(); | |
| 1365 | if (carspawnActiveItemIndex == 0) | |
| 1366 | carspawnActiveItemIndex = (carspawnActiveLineIndex == (lineCount - 1)) ? itemCountLastLine : itemCount; | |
| 1367 | carspawnActiveItemIndex--; | |
| 1368 | waitTime = 100; | |
| 1369 | } else | |
| 1370 | if (bUp) | |
| 1371 | {
| |
| 1372 | menu_beep(); | |
| 1373 | if (carspawnActiveLineIndex == 0) | |
| 1374 | carspawnActiveLineIndex = lineCount; | |
| 1375 | carspawnActiveLineIndex--; | |
| 1376 | waitTime = 200; | |
| 1377 | } else | |
| 1378 | if (bDown) | |
| 1379 | {
| |
| 1380 | menu_beep(); | |
| 1381 | carspawnActiveLineIndex++; | |
| 1382 | if (carspawnActiveLineIndex == lineCount) | |
| 1383 | carspawnActiveLineIndex = 0; | |
| 1384 | waitTime = 200; | |
| 1385 | } | |
| 1386 | if (carspawnActiveLineIndex == (lineCount - 1)) | |
| 1387 | if (carspawnActiveItemIndex >= itemCountLastLine) | |
| 1388 | carspawnActiveItemIndex = 0; | |
| 1389 | } | |
| 1390 | return false; | |
| 1391 | } | |
| 1392 | ||
| 1393 | int activeLineIndexVeh = 0; | |
| 1394 | ||
| 1395 | void process_veh_menu() | |
| 1396 | {
| |
| 1397 | const float lineWidth = 250.0; | |
| 1398 | const int lineCount = 8; | |
| 1399 | ||
| 1400 | std::string caption = "VEHICLE OPTIONS"; | |
| 1401 | ||
| 1402 | static struct {
| |
| 1403 | LPCSTR text; | |
| 1404 | bool *pState; | |
| 1405 | bool *pUpdated; | |
| 1406 | } lines[lineCount] = {
| |
| 1407 | {"CAR SPAWNER", NULL, NULL},
| |
| 1408 | {"PAINT RANDOM", NULL, NULL},
| |
| 1409 | {"FIX", NULL, NULL},
| |
| 1410 | {"SEAT BELT", &featureVehSeatbelt, &featureVehSeatbeltUpdated},
| |
| 1411 | {"WRAP IN SPAWNED", &featureVehWrapInSpawned, NULL},
| |
| 1412 | {"INVINCIBLE", &featureVehInvincible, &featureVehInvincibleUpdated},
| |
| 1413 | {"STRONG WHEELS", &featureVehInvincibleWheels, &featureVehInvincibleWheelsUpdated},
| |
| 1414 | {"SPEED BOOST", &featureVehSpeedBoost, NULL}
| |
| 1415 | }; | |
| 1416 | ||
| 1417 | DWORD waitTime = 150; | |
| 1418 | while (true) | |
| 1419 | {
| |
| 1420 | // timed menu draw, used for pause after active line switch | |
| 1421 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1422 | do | |
| 1423 | {
| |
| 1424 | // draw menu | |
| 1425 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1426 | for (int i = 0; i < lineCount; i++) | |
| 1427 | if (i != activeLineIndexVeh) | |
| 1428 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1429 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1430 | draw_menu_line(line_as_str(lines[activeLineIndexVeh].text, lines[activeLineIndexVeh].pState), | |
| 1431 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexVeh * 36.0, 0.0, 7.0, true, false); | |
| 1432 | ||
| 1433 | update_features(); | |
| 1434 | WAIT(0); | |
| 1435 | } while (GetTickCount() < maxTickCount); | |
| 1436 | waitTime = 0; | |
| 1437 | ||
| 1438 | // process buttons | |
| 1439 | bool bSelect, bBack, bUp, bDown; | |
| 1440 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1441 | if (bSelect) | |
| 1442 | {
| |
| 1443 | menu_beep(); | |
| 1444 | ||
| 1445 | // common variables | |
| 1446 | BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); | |
| 1447 | Player player = PLAYER::PLAYER_ID(); | |
| 1448 | Ped playerPed = PLAYER::PLAYER_PED_ID(); | |
| 1449 | ||
| 1450 | switch (activeLineIndexVeh) | |
| 1451 | {
| |
| 1452 | case 0: | |
| 1453 | if (process_carspawn_menu()) return; | |
| 1454 | break; | |
| 1455 | case 1: | |
| 1456 | if (bPlayerExists) | |
| 1457 | {
| |
| 1458 | if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 1459 | {
| |
| 1460 | Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); | |
| 1461 | VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh, rand() % 255, rand() % 255, rand() % 255); | |
| 1462 | if (VEHICLE::GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM(veh)) | |
| 1463 | VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh, rand() % 255, rand() % 255, rand() % 255); | |
| 1464 | } else | |
| 1465 | {
| |
| 1466 | set_status_text("player isn't in a vehicle");
| |
| 1467 | } | |
| 1468 | } | |
| 1469 | break; | |
| 1470 | case 2: | |
| 1471 | if (bPlayerExists) | |
| 1472 | if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) | |
| 1473 | VEHICLE::SET_VEHICLE_FIXED(PED::GET_VEHICLE_PED_IS_USING(playerPed)); | |
| 1474 | else | |
| 1475 | set_status_text("player isn't in a vehicle");
| |
| 1476 | break; | |
| 1477 | // switchable features | |
| 1478 | default: | |
| 1479 | if (lines[activeLineIndexVeh].pState) | |
| 1480 | *lines[activeLineIndexVeh].pState = !(*lines[activeLineIndexVeh].pState); | |
| 1481 | if (lines[activeLineIndexVeh].pUpdated) | |
| 1482 | *lines[activeLineIndexVeh].pUpdated = true; | |
| 1483 | } | |
| 1484 | waitTime = 200; | |
| 1485 | } else | |
| 1486 | if (bBack || trainer_switch_pressed()) | |
| 1487 | {
| |
| 1488 | menu_beep(); | |
| 1489 | break; | |
| 1490 | } else | |
| 1491 | if (bUp) | |
| 1492 | {
| |
| 1493 | menu_beep(); | |
| 1494 | if (activeLineIndexVeh == 0) | |
| 1495 | activeLineIndexVeh = lineCount; | |
| 1496 | activeLineIndexVeh--; | |
| 1497 | waitTime = 150; | |
| 1498 | } else | |
| 1499 | if (bDown) | |
| 1500 | {
| |
| 1501 | menu_beep(); | |
| 1502 | activeLineIndexVeh++; | |
| 1503 | if (activeLineIndexVeh == lineCount) | |
| 1504 | activeLineIndexVeh = 0; | |
| 1505 | waitTime = 150; | |
| 1506 | } | |
| 1507 | } | |
| 1508 | } | |
| 1509 | ||
| 1510 | int activeLineIndexWorld = 0; | |
| 1511 | ||
| 1512 | void process_world_menu() | |
| 1513 | {
| |
| 1514 | const float lineWidth = 250.0; | |
| 1515 | const int lineCount = 5; | |
| 1516 | ||
| 1517 | std::string caption = "WORLD OPTIONS"; | |
| 1518 | ||
| 1519 | static struct {
| |
| 1520 | LPCSTR text; | |
| 1521 | bool *pState; | |
| 1522 | bool *pUpdated; | |
| 1523 | } lines[lineCount] = {
| |
| 1524 | {"MOON GRAVITY", &featureWorldMoonGravity, NULL},
| |
| 1525 | {"RANDOM COPS", &featureWorldRandomCops, NULL},
| |
| 1526 | {"RANDOM TRAINS", &featureWorldRandomTrains, NULL},
| |
| 1527 | {"RANDOM BOATS", &featureWorldRandomBoats, NULL},
| |
| 1528 | {"GARBAGE TRUCKS", &featureWorldGarbageTrucks, NULL}
| |
| 1529 | }; | |
| 1530 | ||
| 1531 | DWORD waitTime = 150; | |
| 1532 | while (true) | |
| 1533 | {
| |
| 1534 | // timed menu draw, used for pause after active line switch | |
| 1535 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1536 | do | |
| 1537 | {
| |
| 1538 | // draw menu | |
| 1539 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1540 | for (int i = 0; i < lineCount; i++) | |
| 1541 | if (i != activeLineIndexWorld) | |
| 1542 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1543 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1544 | draw_menu_line(line_as_str(lines[activeLineIndexWorld].text, lines[activeLineIndexWorld].pState), | |
| 1545 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexWorld * 36.0, 0.0, 7.0, true, false); | |
| 1546 | ||
| 1547 | update_features(); | |
| 1548 | WAIT(0); | |
| 1549 | } while (GetTickCount() < maxTickCount); | |
| 1550 | waitTime = 0; | |
| 1551 | ||
| 1552 | // process buttons | |
| 1553 | bool bSelect, bBack, bUp, bDown; | |
| 1554 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1555 | if (bSelect) | |
| 1556 | {
| |
| 1557 | menu_beep(); | |
| 1558 | switch (activeLineIndexWorld) | |
| 1559 | {
| |
| 1560 | case 0: | |
| 1561 | featureWorldMoonGravity = !featureWorldMoonGravity; | |
| 1562 | GAMEPLAY::SET_GRAVITY_LEVEL(featureWorldMoonGravity ? 2 : 0); | |
| 1563 | break; | |
| 1564 | case 1: | |
| 1565 | // featureWorldRandomCops being set in update_features | |
| 1566 | PED::SET_CREATE_RANDOM_COPS(!featureWorldRandomCops); | |
| 1567 | break; | |
| 1568 | case 2: | |
| 1569 | featureWorldRandomTrains = !featureWorldRandomTrains; | |
| 1570 | VEHICLE::SET_RANDOM_TRAINS(featureWorldRandomTrains); | |
| 1571 | break; | |
| 1572 | case 3: | |
| 1573 | featureWorldRandomBoats = !featureWorldRandomBoats; | |
| 1574 | VEHICLE::SET_RANDOM_BOATS(featureWorldRandomBoats); | |
| 1575 | break; | |
| 1576 | case 4: | |
| 1577 | featureWorldGarbageTrucks = !featureWorldGarbageTrucks; | |
| 1578 | VEHICLE::SET_GARBAGE_TRUCKS(featureWorldGarbageTrucks); | |
| 1579 | break; | |
| 1580 | } | |
| 1581 | waitTime = 200; | |
| 1582 | } else | |
| 1583 | if (bBack || trainer_switch_pressed()) | |
| 1584 | {
| |
| 1585 | menu_beep(); | |
| 1586 | break; | |
| 1587 | } else | |
| 1588 | if (bUp) | |
| 1589 | {
| |
| 1590 | menu_beep(); | |
| 1591 | if (activeLineIndexWorld == 0) | |
| 1592 | activeLineIndexWorld = lineCount; | |
| 1593 | activeLineIndexWorld--; | |
| 1594 | waitTime = 150; | |
| 1595 | } else | |
| 1596 | if (bDown) | |
| 1597 | {
| |
| 1598 | menu_beep(); | |
| 1599 | activeLineIndexWorld++; | |
| 1600 | if (activeLineIndexWorld == lineCount) | |
| 1601 | activeLineIndexWorld = 0; | |
| 1602 | waitTime = 150; | |
| 1603 | } | |
| 1604 | } | |
| 1605 | } | |
| 1606 | ||
| 1607 | int activeLineIndexTime = 0; | |
| 1608 | ||
| 1609 | void process_time_menu() | |
| 1610 | {
| |
| 1611 | const float lineWidth = 250.0; | |
| 1612 | const int lineCount = 4; | |
| 1613 | ||
| 1614 | std::string caption = "TIME OPTIONS"; | |
| 1615 | ||
| 1616 | static struct {
| |
| 1617 | LPCSTR text; | |
| 1618 | bool *pState; | |
| 1619 | bool *pUpdated; | |
| 1620 | } lines[lineCount] = {
| |
| 1621 | {"HOUR FORWARD", NULL, NULL},
| |
| 1622 | {"HOUR BACKWARD", NULL, NULL},
| |
| 1623 | {"CLOCK PAUSED", &featureTimePaused, &featureTimePausedUpdated},
| |
| 1624 | {"SYNC WITH SYSTEM", &featureTimeSynced, NULL}
| |
| 1625 | }; | |
| 1626 | ||
| 1627 | DWORD waitTime = 150; | |
| 1628 | while (true) | |
| 1629 | {
| |
| 1630 | // timed menu draw, used for pause after active line switch | |
| 1631 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1632 | do | |
| 1633 | {
| |
| 1634 | // draw menu | |
| 1635 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1636 | for (int i = 0; i < lineCount; i++) | |
| 1637 | if (i != activeLineIndexTime) | |
| 1638 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1639 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1640 | draw_menu_line(line_as_str(lines[activeLineIndexTime].text, lines[activeLineIndexTime].pState), | |
| 1641 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexTime * 36.0, 0.0, 7.0, true, false); | |
| 1642 | ||
| 1643 | update_features(); | |
| 1644 | WAIT(0); | |
| 1645 | } while (GetTickCount() < maxTickCount); | |
| 1646 | waitTime = 0; | |
| 1647 | ||
| 1648 | // process buttons | |
| 1649 | bool bSelect, bBack, bUp, bDown; | |
| 1650 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1651 | if (bSelect) | |
| 1652 | {
| |
| 1653 | menu_beep(); | |
| 1654 | switch (activeLineIndexTime) | |
| 1655 | {
| |
| 1656 | // hour forward/backward | |
| 1657 | case 0: | |
| 1658 | case 1: | |
| 1659 | {
| |
| 1660 | int h = TIME::GET_CLOCK_HOURS(); | |
| 1661 | if (activeLineIndexTime == 0) h = (h == 23) ? 0 : h + 1; else h = (h == 0) ? 23 : h - 1; | |
| 1662 | int m = TIME::GET_CLOCK_MINUTES(); | |
| 1663 | TIME::SET_CLOCK_TIME(h, m, 0); | |
| 1664 | char text[32]; | |
| 1665 | sprintf_s(text, "time %d:%d", h, m); | |
| 1666 | set_status_text(text); | |
| 1667 | } | |
| 1668 | break; | |
| 1669 | // switchable features | |
| 1670 | default: | |
| 1671 | if (lines[activeLineIndexTime].pState) | |
| 1672 | *lines[activeLineIndexTime].pState = !(*lines[activeLineIndexTime].pState); | |
| 1673 | if (lines[activeLineIndexTime].pUpdated) | |
| 1674 | *lines[activeLineIndexTime].pUpdated = true; | |
| 1675 | } | |
| 1676 | waitTime = 200; | |
| 1677 | } else | |
| 1678 | if (bBack || trainer_switch_pressed()) | |
| 1679 | {
| |
| 1680 | menu_beep(); | |
| 1681 | break; | |
| 1682 | } else | |
| 1683 | if (bUp) | |
| 1684 | {
| |
| 1685 | menu_beep(); | |
| 1686 | if (activeLineIndexTime == 0) | |
| 1687 | activeLineIndexTime = lineCount; | |
| 1688 | activeLineIndexTime--; | |
| 1689 | waitTime = 150; | |
| 1690 | } else | |
| 1691 | if (bDown) | |
| 1692 | {
| |
| 1693 | menu_beep(); | |
| 1694 | activeLineIndexTime++; | |
| 1695 | if (activeLineIndexTime == lineCount) | |
| 1696 | activeLineIndexTime = 0; | |
| 1697 | waitTime = 150; | |
| 1698 | } | |
| 1699 | } | |
| 1700 | } | |
| 1701 | ||
| 1702 | int activeLineIndexWeather = 0; | |
| 1703 | ||
| 1704 | void process_weather_menu() | |
| 1705 | {
| |
| 1706 | const float lineWidth = 250.0; | |
| 1707 | const int lineCount = 16; | |
| 1708 | ||
| 1709 | std::string caption = "WEATHER OPTIONS"; | |
| 1710 | ||
| 1711 | static struct {
| |
| 1712 | LPCSTR text; | |
| 1713 | bool *pState; | |
| 1714 | bool *pUpdated; | |
| 1715 | } lines[lineCount] = {
| |
| 1716 | {"WIND", &featureWeatherWind, NULL},
| |
| 1717 | {"SET PERSIST", &featureWeatherPers, NULL},
| |
| 1718 | {"EXTRASUNNY", NULL, NULL},
| |
| 1719 | {"CLEAR", NULL, NULL},
| |
| 1720 | {"CLOUDS", NULL, NULL},
| |
| 1721 | {"SMOG", NULL, NULL},
| |
| 1722 | {"FOGGY", NULL, NULL},
| |
| 1723 | {"OVERCAST", NULL, NULL},
| |
| 1724 | {"RAIN", NULL, NULL},
| |
| 1725 | {"THUNDER", NULL, NULL},
| |
| 1726 | {"CLEARING", NULL, NULL},
| |
| 1727 | {"NEUTRAL", NULL, NULL},
| |
| 1728 | {"SNOW", NULL, NULL},
| |
| 1729 | {"BLIZZARD", NULL, NULL},
| |
| 1730 | {"SNOWLIGHT", NULL, NULL},
| |
| 1731 | {"XMAS", NULL, NULL}
| |
| 1732 | }; | |
| 1733 | ||
| 1734 | ||
| 1735 | DWORD waitTime = 150; | |
| 1736 | while (true) | |
| 1737 | {
| |
| 1738 | // timed menu draw, used for pause after active line switch | |
| 1739 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1740 | do | |
| 1741 | {
| |
| 1742 | // draw menu | |
| 1743 | draw_menu_line(caption, lineWidth, 7.0, 13.6, 5.0, 5.0, false, true); | |
| 1744 | for (int i = 0; i < lineCount; i++) | |
| 1745 | if (i != activeLineIndexWeather) | |
| 1746 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1747 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1748 | draw_menu_line(line_as_str(lines[activeLineIndexWeather].text, lines[activeLineIndexWeather].pState), | |
| 1749 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexWeather * 36.0, 0.0, 7.0, true, false); | |
| 1750 | ||
| 1751 | update_features(); | |
| 1752 | WAIT(0); | |
| 1753 | } while (GetTickCount() < maxTickCount); | |
| 1754 | waitTime = 0; | |
| 1755 | ||
| 1756 | // process buttons | |
| 1757 | bool bSelect, bBack, bUp, bDown; | |
| 1758 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1759 | if (bSelect) | |
| 1760 | {
| |
| 1761 | menu_beep(); | |
| 1762 | switch (activeLineIndexWeather) | |
| 1763 | {
| |
| 1764 | // wind | |
| 1765 | case 0: | |
| 1766 | featureWeatherWind = !featureWeatherWind; | |
| 1767 | if (featureWeatherWind) | |
| 1768 | {
| |
| 1769 | GAMEPLAY::SET_WIND(1.0); | |
| 1770 | GAMEPLAY::SET_WIND_SPEED(11.99); | |
| 1771 | GAMEPLAY::SET_WIND_DIRECTION(ENTITY::GET_ENTITY_HEADING(PLAYER::PLAYER_PED_ID())); | |
| 1772 | } else | |
| 1773 | {
| |
| 1774 | GAMEPLAY::SET_WIND(0.0); | |
| 1775 | GAMEPLAY::SET_WIND_SPEED(0.0); | |
| 1776 | } | |
| 1777 | break; | |
| 1778 | // set persist | |
| 1779 | case 1: | |
| 1780 | featureWeatherPers = !featureWeatherPers; | |
| 1781 | break; | |
| 1782 | // set weather | |
| 1783 | default: | |
| 1784 | GAMEPLAY::CLEAR_OVERRIDE_WEATHER(); | |
| 1785 | if (featureWeatherPers) | |
| 1786 | {
| |
| 1787 | GAMEPLAY::SET_OVERRIDE_WEATHER((char *)lines[activeLineIndexWeather].text); | |
| 1788 | } | |
| 1789 | else | |
| 1790 | {
| |
| 1791 | GAMEPLAY::SET_WEATHER_TYPE_NOW_PERSIST((char *)lines[activeLineIndexWeather].text); | |
| 1792 | GAMEPLAY::CLEAR_WEATHER_TYPE_PERSIST(); | |
| 1793 | } | |
| 1794 | set_status_text(lines[activeLineIndexWeather].text); | |
| 1795 | } | |
| 1796 | waitTime = 200; | |
| 1797 | } else | |
| 1798 | if (bBack || trainer_switch_pressed()) | |
| 1799 | {
| |
| 1800 | menu_beep(); | |
| 1801 | break; | |
| 1802 | } else | |
| 1803 | if (bUp) | |
| 1804 | {
| |
| 1805 | menu_beep(); | |
| 1806 | if (activeLineIndexWeather == 0) | |
| 1807 | activeLineIndexWeather = lineCount; | |
| 1808 | activeLineIndexWeather--; | |
| 1809 | waitTime = 150; | |
| 1810 | } else | |
| 1811 | if (bDown) | |
| 1812 | {
| |
| 1813 | menu_beep(); | |
| 1814 | activeLineIndexWeather++; | |
| 1815 | if (activeLineIndexWeather == lineCount) | |
| 1816 | activeLineIndexWeather = 0; | |
| 1817 | waitTime = 150; | |
| 1818 | } | |
| 1819 | } | |
| 1820 | } | |
| 1821 | ||
| 1822 | int activeLineIndexMisc = 0; | |
| 1823 | ||
| 1824 | void process_misc_menu() | |
| 1825 | {
| |
| 1826 | const float lineWidth = 250.0; | |
| 1827 | const int lineCount = 2; | |
| 1828 | ||
| 1829 | std::string caption = "MISC OPTIONS"; | |
| 1830 | ||
| 1831 | static struct {
| |
| 1832 | LPCSTR text; | |
| 1833 | bool *pState; | |
| 1834 | bool *pUpdated; | |
| 1835 | } lines[lineCount] = {
| |
| 1836 | {"NEXT RADIO TRACK", NULL, NULL},
| |
| 1837 | {"HIDE HUD", &featureMiscHideHud, NULL}
| |
| 1838 | }; | |
| 1839 | ||
| 1840 | ||
| 1841 | DWORD waitTime = 150; | |
| 1842 | while (true) | |
| 1843 | {
| |
| 1844 | // timed menu draw, used for pause after active line switch | |
| 1845 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1846 | do | |
| 1847 | {
| |
| 1848 | // draw menu | |
| 1849 | draw_menu_line(caption, lineWidth, 15.0, 18.0, 0.0, 5.0, false, true); | |
| 1850 | for (int i = 0; i < lineCount; i++) | |
| 1851 | if (i != activeLineIndexMisc) | |
| 1852 | draw_menu_line(line_as_str(lines[i].text, lines[i].pState), | |
| 1853 | lineWidth, 9.0, 60.0 + i * 36.0, 0.0, 9.0, false, false); | |
| 1854 | draw_menu_line(line_as_str(lines[activeLineIndexMisc].text, lines[activeLineIndexMisc].pState), | |
| 1855 | lineWidth + 1.0, 11.0, 56.0 + activeLineIndexMisc * 36.0, 0.0, 7.0, true, false); | |
| 1856 | ||
| 1857 | update_features(); | |
| 1858 | WAIT(0); | |
| 1859 | } while (GetTickCount() < maxTickCount); | |
| 1860 | waitTime = 0; | |
| 1861 | ||
| 1862 | // process buttons | |
| 1863 | bool bSelect, bBack, bUp, bDown; | |
| 1864 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1865 | if (bSelect) | |
| 1866 | {
| |
| 1867 | menu_beep(); | |
| 1868 | switch (activeLineIndexMisc) | |
| 1869 | {
| |
| 1870 | // next radio track | |
| 1871 | case 0: | |
| 1872 | if (ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()) && | |
| 1873 | PED::IS_PED_IN_ANY_VEHICLE(PLAYER::PLAYER_PED_ID(), 0)) | |
| 1874 | AUDIO::SKIP_RADIO_FORWARD(); | |
| 1875 | break; | |
| 1876 | // switchable features | |
| 1877 | default: | |
| 1878 | if (lines[activeLineIndexMisc].pState) | |
| 1879 | *lines[activeLineIndexMisc].pState = !(*lines[activeLineIndexMisc].pState); | |
| 1880 | if (lines[activeLineIndexMisc].pUpdated) | |
| 1881 | *lines[activeLineIndexMisc].pUpdated = true; | |
| 1882 | } | |
| 1883 | waitTime = 200; | |
| 1884 | } else | |
| 1885 | if (bBack || trainer_switch_pressed()) | |
| 1886 | {
| |
| 1887 | menu_beep(); | |
| 1888 | break; | |
| 1889 | } else | |
| 1890 | if (bUp) | |
| 1891 | {
| |
| 1892 | menu_beep(); | |
| 1893 | if (activeLineIndexMisc == 0) | |
| 1894 | activeLineIndexMisc = lineCount; | |
| 1895 | activeLineIndexMisc--; | |
| 1896 | waitTime = 150; | |
| 1897 | } else | |
| 1898 | if (bDown) | |
| 1899 | {
| |
| 1900 | menu_beep(); | |
| 1901 | activeLineIndexMisc++; | |
| 1902 | if (activeLineIndexMisc == lineCount) | |
| 1903 | activeLineIndexMisc = 0; | |
| 1904 | waitTime = 150; | |
| 1905 | } | |
| 1906 | } | |
| 1907 | } | |
| 1908 | ||
| 1909 | int activeLineIndexMain = 0; | |
| 1910 | ||
| 1911 | void process_main_menu() | |
| 1912 | {
| |
| 1913 | const float lineWidth = 300.0; | |
| 1914 | const int lineCount = 7; | |
| 1915 | ||
| 1916 | std::string caption = "Crusaders Tutorial"; | |
| 1917 | ||
| 1918 | static LPCSTR lineCaption[lineCount] = {
| |
| 1919 | "Player Menu ~r~>>", | |
| 1920 | "Weapon Menu ~r~>>", | |
| 1921 | "Vehicle Menu ~r~>>", | |
| 1922 | "World Menu ~r~>>", | |
| 1923 | "Time Menu ~r~>>", | |
| 1924 | "Weather Menu ~r~>>", | |
| 1925 | "Misc Menu ~r~>>", | |
| 1926 | }; | |
| 1927 | ||
| 1928 | DWORD waitTime = 150; | |
| 1929 | while (true) | |
| 1930 | {
| |
| 1931 | // timed menu draw, used for pause after active line switch | |
| 1932 | DWORD maxTickCount = GetTickCount() + waitTime; | |
| 1933 | do | |
| 1934 | {
| |
| 1935 | ||
| 1936 | draw_menu_line(caption, lineWidth, 7.9, 14.0, 4.0, 4.0, false, true); //If you use this design in a public menu, please credit me, The Crusader, for the design :) | |
| 1937 | for (int i = 0; i < lineCount; i++) | |
| 1938 | if (i != activeLineIndexMain) | |
| 1939 | draw_menu_line(lineCaption[i], lineWidth, 4.0, 60.0 + i * 22.8, 4.0, 9.0, false, false); | |
| 1940 | ||
| 1941 | draw_menu_line(lineCaption[activeLineIndexMain], lineWidth + 0.0, 2.0, 60.0 + activeLineIndexMain * 22.9, 4.0, 7.0, true, false); | |
| 1942 | ||
| 1943 | update_features(); | |
| 1944 | WAIT(0); | |
| 1945 | } while (GetTickCount() < maxTickCount); | |
| 1946 | waitTime = 0; | |
| 1947 | ||
| 1948 | // process buttons | |
| 1949 | bool bSelect, bBack, bUp, bDown; | |
| 1950 | get_button_state(&bSelect, &bBack, &bUp, &bDown, NULL, NULL); | |
| 1951 | if (bSelect) | |
| 1952 | {
| |
| 1953 | menu_beep(); | |
| 1954 | switch (activeLineIndexMain) | |
| 1955 | {
| |
| 1956 | case 0: | |
| 1957 | process_player_menu(); | |
| 1958 | break; | |
| 1959 | case 1: | |
| 1960 | process_weapon_menu(); | |
| 1961 | break; | |
| 1962 | case 2: | |
| 1963 | process_veh_menu(); | |
| 1964 | break; | |
| 1965 | case 3: | |
| 1966 | process_world_menu(); | |
| 1967 | break; | |
| 1968 | case 4: | |
| 1969 | process_time_menu(); | |
| 1970 | break; | |
| 1971 | case 5: | |
| 1972 | process_weather_menu(); | |
| 1973 | break; | |
| 1974 | case 6: | |
| 1975 | process_misc_menu(); | |
| 1976 | break; | |
| 1977 | } | |
| 1978 | waitTime = 200; | |
| 1979 | } else | |
| 1980 | if (bBack || trainer_switch_pressed()) | |
| 1981 | {
| |
| 1982 | menu_beep(); | |
| 1983 | break; | |
| 1984 | } else | |
| 1985 | if (bUp) | |
| 1986 | {
| |
| 1987 | menu_beep(); | |
| 1988 | if (activeLineIndexMain == 0) | |
| 1989 | activeLineIndexMain = lineCount; | |
| 1990 | activeLineIndexMain--; | |
| 1991 | waitTime = 150; | |
| 1992 | } else | |
| 1993 | if (bDown) | |
| 1994 | {
| |
| 1995 | menu_beep(); | |
| 1996 | activeLineIndexMain++; | |
| 1997 | if (activeLineIndexMain == lineCount) | |
| 1998 | activeLineIndexMain = 0; | |
| 1999 | waitTime = 150; | |
| 2000 | } | |
| 2001 | } | |
| 2002 | } | |
| 2003 | ||
| 2004 | void reset_globals() | |
| 2005 | {
| |
| 2006 | activeLineIndexMain = | |
| 2007 | activeLineIndexPlayer = | |
| 2008 | skinchangerActiveLineIndex = | |
| 2009 | skinchangerActiveItemIndex = | |
| 2010 | teleportActiveLineIndex = | |
| 2011 | activeLineIndexWeapon = | |
| 2012 | activeLineIndexVeh = | |
| 2013 | carspawnActiveLineIndex = | |
| 2014 | carspawnActiveItemIndex = | |
| 2015 | activeLineIndexWorld = | |
| 2016 | activeLineIndexWeather = 0; | |
| 2017 | ||
| 2018 | featurePlayerInvincible = | |
| 2019 | featurePlayerInvincibleUpdated = | |
| 2020 | featurePlayerNeverWanted = | |
| 2021 | ||
| 2022 | featurePlayerIgnored = | |
| 2023 | featurePlayerIgnoredUpdated = | |
| 2024 | featurePlayerUnlimitedAbility = | |
| 2025 | featurePlayerNoNoise = | |
| 2026 | featurePlayerNoNoiseUpdated = | |
| 2027 | featurePlayerFastSwim = | |
| 2028 | featurePlayerFastSwimUpdated = | |
| 2029 | featurePlayerFastRun = | |
| 2030 | featurePlayerUltraJump = | |
| 2031 | featurePlayerFastRunUpdated = | |
| 2032 | featurePlayerSuperJump = | |
| 2033 | featureWeaponNoReload = | |
| 2034 | featureWeaponFireAmmo = | |
| 2035 | featureWeaponExplosiveAmmo = | |
| 2036 | featureWeaponExplosiveMelee = | |
| 2037 | featureWeaponVehRockets = | |
| 2038 | featureVehInvincible = | |
| 2039 | featureVehInvincibleUpdated = | |
| 2040 | featureVehInvincibleWheels = | |
| 2041 | featureVehInvincibleWheelsUpdated = | |
| 2042 | featureVehSeatbelt = | |
| 2043 | featureVehSeatbeltUpdated = | |
| 2044 | featureVehSpeedBoost = | |
| 2045 | featureVehWrapInSpawned = | |
| 2046 | featureWorldMoonGravity = | |
| 2047 | featureTimePaused = | |
| 2048 | featureTimePausedUpdated = | |
| 2049 | featureTimeSynced = | |
| 2050 | featureWeatherWind = | |
| 2051 | featureWeatherPers = | |
| 2052 | featureMiscLockRadio = | |
| 2053 | featureMiscHideHud = false; | |
| 2054 | ||
| 2055 | featureWorldRandomCops = | |
| 2056 | featureWorldRandomTrains = | |
| 2057 | featureWorldRandomBoats = | |
| 2058 | featureWorldGarbageTrucks = true; | |
| 2059 | ||
| 2060 | skinchanger_used = false; | |
| 2061 | } | |
| 2062 | ||
| 2063 | void main() | |
| 2064 | {
| |
| 2065 | reset_globals(); | |
| 2066 | ||
| 2067 | while (true) | |
| 2068 | {
| |
| 2069 | if (trainer_switch_pressed()) | |
| 2070 | {
| |
| 2071 | menu_beep(); | |
| 2072 | process_main_menu(); | |
| 2073 | } | |
| 2074 | ||
| 2075 | update_features(); | |
| 2076 | WAIT(0); | |
| 2077 | } | |
| 2078 | } | |
| 2079 | ||
| 2080 | void ScriptMain() | |
| 2081 | {
| |
| 2082 | srand(GetTickCount()); | |
| 2083 | main(); | |
| 2084 | } |