SHOW:
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- or go back to the newest paste.
| 1 | - | Population: [50.4] [+3.8/turn] |
| 1 | + | Population: [54.8] [+4.4/turn] |
| 2 | Food: [Above Average] | |
| 3 | - | Raw Currency: [131.4][+9/turn] [Pending 30 spend on bribes] |
| 3 | + | Raw Currency: [111.8][+9.4/turn] |
| 4 | Legitimacy: [Very Good] | |
| 5 | Culture: [1] | |
| 6 | Industry: [5] | |
| 7 | - | Unique Buildings: [Announcer's Control Room; The Titan Dome], [Pierre, to [City])(+.4/pop/turn] |
| 7 | + | Unique Buildings: |
| 8 | [Announcer's Control Room; The Titan Dome], | |
| 9 | - | windmills [+.6 Electricity], Giftshop [Currency], concession hall [Food] |
| 9 | + | [Elwayan Titan Dome Sector] |
| 10 | [Pierre, South Dakota to [City])(+.4/pop/turn] | |
| 11 | [Bismark, North Dakota] to [City])(+.2/pop/turn) | |
| 12 | (Weapons Factory 4/8) | |
| 13 | windmills [+.6 Electricity], | |
| 14 | Giftshop [Currency], | |
| 15 | - | 1 Titan APC [x3][Mech][Slow] |
| 15 | + | concession hall [Food] |
| 16 | Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn) | |
| 17 | ||
| 18 | Defenses: Concrete Perimeter Wall [Small] | |
| 19 | ||
| 20 | - | [Ammo:7.6+.2/turn] |
| 20 | + | |
| 21 | - | [Small Arms:5.0+.2/turn] |
| 21 | + | 1 Titan APC [x3][Mech][Slow], 2 Elwayan APCs [3x] |
| 22 | ||
| 23 | - | [Fuel:19.1+.7/turn] |
| 23 | + | |
| 24 | Resources/Quantity: | |
| 25 | Weapons: | |
| 26 | - | [Cars:9.8 +.4/turn] |
| 26 | + | [Ammo:7.8+.2/turn] |
| 27 | [Small Arms:5.2+.2/turn] | |
| 28 | Vehicles: | |
| 29 | - | [RVs:5.6+.2/turn] |
| 29 | + | [Fuel:19.8+.7/turn] |
| 30 | [APCs:2] | |
| 31 | [Ruined APCs:4] | |
| 32 | [Cars:10.2 +.4/turn] | |
| 33 | [Ruined Cars: .8+-0.0/turn] | |
| 34 | - | [Scrap:14.8+.3] |
| 34 | + | |
| 35 | - | [Electricity:1.8+.2/turn] |
| 35 | + | [RVs:5.8+.2/turn] |
| 36 | - | [Steel:11.2+.3/turn] |
| 36 | + | |
| 37 | - | [Corn:11.0+.5/turn] |
| 37 | + | |
| 38 | Raw: | |
| 39 | [Copper:2] | |
| 40 | [Scrap:15.1+.3] | |
| 41 | [Electricity:2+.2/turn] | |
| 42 | [Steel:11.5+.3/turn] | |
| 43 | [Corn:11.5+.5/turn] | |
| 44 | ||
| 45 | Technology: | |
| 46 | Construction: | |
| 47 | [Tools IV] | |
| 48 | [Infrastructure II] | |
| 49 | [Power II] | |
| 50 | [Mechanics I] | |
| 51 | - | [Paper coaches BureaucracyII: 8/10] |
| 51 | + | |
| 52 | [Cybernetics II 4/13] | |
| 53 | Military: | |
| 54 | [Militias III] | |
| 55 | [Reorganization/Upgrades I] | |
| 56 | Gov/Civ: | |
| 57 | [Bureaucracy II] | |
| 58 | [Pioneering II] | |
| 59 | [Propaganda I] | |
| 60 | [Heating I] | |
| 61 | ||
| 62 | ||
| 63 | Trade Routes: [none initially] | |
| 64 | Territory: [I dunno I will count by hand later] | |
| 65 | Bonuses: [generated by GM] | |
| 66 | ||
| 67 | 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great. | |
| 68 | ||
| 69 | 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited. | |
| 70 | ||
| 71 | Eccentricities: | |
| 72 | ||
| 73 | 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it must be really good. Maybe. | |
| 74 | ||
| 75 | [Elwayans] | |
| 76 | - | Military: 2 Elwayan APCs [3x] |
| 76 | + | |
| 77 | >>You are a courtier of NFC | |
| 78 | ||
| 79 | >>You share the same stats as your parent nation. | |
| 80 | ||
| 81 | >>unique building: [Elwayan Titan Dome Sector] | |
| 82 | ||
| 83 | ||
| 84 | Bonus: | |
| 85 | ||
| 86 | 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare. |