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| 1 | --[[ Zeus Staff umad? ]]-- | |
| 2 | local Players = game:GetService("Players")
| |
| 3 | local Lighting = game:GetService("Lighting")
| |
| 4 | local Debris = game:GetService("Debris")
| |
| 5 | local Player = Players.LocalPlayer | |
| 6 | local Mouse = Player:GetMouse() | |
| 7 | local Char = Player.Character | |
| 8 | local RArm = Char["Right Arm"] | |
| 9 | local MainColor = "Yellow" | |
| 10 | local Model = Instance.new("Model",Char)
| |
| 11 | local Activated = false | |
| 12 | local LightningEffectOn = false | |
| 13 | Model.Name = "MasterBolt" | |
| 14 | for i,v in pairs(Char:GetChildren()) do | |
| 15 | if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v:IsA("BodyColors") then
| |
| 16 | v:Destroy() | |
| 17 | elseif v:IsA("BasePart") then
| |
| 18 | v.BrickColor = BrickColor.new("White")
| |
| 19 | end | |
| 20 | end | |
| 21 | local BG = Instance.new("BodyGyro",Char.Torso)
| |
| 22 | BG.maxTorque = Vector3.new(0,0,0) | |
| 23 | local BG2 = Instance.new("BodyGyro",Char.Head)
| |
| 24 | BG2.maxTorque = Vector3.new(0,0,0) | |
| 25 | local RW = Instance.new("Weld",Char.Torso)
| |
| 26 | RW.Part0 = Char.Torso | |
| 27 | local Bolt = Instance.new("Part",Model)
| |
| 28 | Bolt.BrickColor = BrickColor.new("Yellow")
| |
| 29 | Bolt.CanCollide = false | |
| 30 | Bolt.FormFactor = "Custom" | |
| 31 | Bolt.TopSurface = "Smooth" | |
| 32 | Instance.new("CylinderMesh",Bolt)
| |
| 33 | Bolt.BottomSurface = "Smooth" | |
| 34 | Bolt.Size = Vector3.new(0.5,2,0.5) | |
| 35 | Bolt:BreakJoints() | |
| 36 | local BW = Instance.new("Weld",Bolt)
| |
| 37 | BW.Part0 = RArm | |
| 38 | BW.Part1 = Bolt | |
| 39 | BW.C1 = CFrame.new(0.2,0,1) * CFrame.Angles(math.rad(90),0,0) | |
| 40 | local Tip = Instance.new("Part",Model)
| |
| 41 | Tip.BrickColor = BrickColor.new("Really White")
| |
| 42 | Tip.CanCollide = false | |
| 43 | Tip.FormFactor = "Custom" | |
| 44 | Tip.TopSurface = "Smooth" | |
| 45 | Tip.BottomSurface = "Smooth" | |
| 46 | local Mesh = Instance.new("SpecialMesh",Tip)
| |
| 47 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 48 | Mesh.Scale = Vector3.new(0.25,0.5,0.25) | |
| 49 | Tip.Size = Vector3.new(0.48,0.5,0.48) | |
| 50 | Tip:BreakJoints() | |
| 51 | local TW = Instance.new("Weld",Tip)
| |
| 52 | TW.Part0 = Bolt | |
| 53 | TW.Part1 = Tip | |
| 54 | TW.C1 = CFrame.new(0,-1.175,0) | |
| 55 | local Tip2 = Instance.new("Part",Model)
| |
| 56 | - | Tip2.BrickColor = BrickColor.new("Really White")
|
| 56 | + | Tip2.BrickColor = BrickColor.new("Lime green")
|
| 57 | Tip2.CanCollide = false | |
| 58 | Tip2.FormFactor = "Custom" | |
| 59 | Tip2.TopSurface = "Smooth" | |
| 60 | Tip2.BottomSurface = "Smooth" | |
| 61 | local Mesh2 = Instance.new("SpecialMesh",Tip2)
| |
| 62 | Mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 63 | Mesh2.Scale = Vector3.new(0.25,0.5,0.25) | |
| 64 | Tip2.Size = Vector3.new(0.48,0.5,0.48) | |
| 65 | Tip2:BreakJoints() | |
| 66 | local TW2 = Instance.new("Weld",Tip2)
| |
| 67 | TW2.Part0 = Bolt | |
| 68 | TW2.Part1 = Tip2 | |
| 69 | TW2.C1 = CFrame.new(0,-1.175,0) * CFrame.Angles(0,0,math.rad(180)) | |
| 70 | function ComputePos(pos1, pos2) | |
| 71 | return CFrame.new(pos1, Vector3.new(pos2.x, pos1.y, pos2.z)) | |
| 72 | end | |
| 73 | function LightningEffect(Pos,Color,Size,Time) | |
| 74 | local Mod = Instance.new("Model",Char)
| |
| 75 | Mod.Name = "Lightning" | |
| 76 | for i = 1,Size do | |
| 77 | local LastPos = Pos | |
| 78 | for i2 = 1,math.random(Size-1,Size+1) do | |
| 79 | local Targ = LastPos * CFrame.new(math.random(-Size,Size),math.random(-Size,Size),math.random(-Size,Size)) | |
| 80 | local P = Instance.new("Part",Mod)
| |
| 81 | P.BrickColor = Color | |
| 82 | P.FormFactor = "Custom" | |
| 83 | Instance.new("CylinderMesh",P)
| |
| 84 | P.Size = Vector3.new(0,(Targ.p-LastPos.p).Magnitude,0) | |
| 85 | P.CFrame = CFrame.new(LastPos.p, Targ.p) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(Targ.p-LastPos.p).Magnitude/2,0) | |
| 86 | P.Anchored = true | |
| 87 | P.CanCollide = false | |
| 88 | P.TopSurface = "Smooth" | |
| 89 | P.BottomSurface = "Smooth" | |
| 90 | P.Name = "LightningPart" | |
| 91 | P:BreakJoints() | |
| 92 | local P2 = Instance.new("Part",Mod)
| |
| 93 | P2.BrickColor = Color | |
| 94 | P2.FormFactor = "Custom" | |
| 95 | Instance.new("CylinderMesh",P2)
| |
| 96 | P2.Size = P.Size + Vector3.new(0.1,0.1,0.1) | |
| 97 | P2.CFrame = P.CFrame | |
| 98 | P2.Transparency = 0.7 | |
| 99 | P2.Anchored = true | |
| 100 | P2.CanCollide = false | |
| 101 | P2.TopSurface = "Smooth" | |
| 102 | P2.BottomSurface = "Smooth" | |
| 103 | P2.Name = "LightningPart" | |
| 104 | P2:BreakJoints() | |
| 105 | LastPos = Targ | |
| 106 | end | |
| 107 | end | |
| 108 | Debris:AddItem(Mod,Time or 0.1) | |
| 109 | end | |
| 110 | function Break(Obj,Base,Dis) | |
| 111 | for i,v in pairs(Obj:GetChildren()) do | |
| 112 | if v:IsA("BasePart") and (v.Position-Base.Position).Magnitude <= Dis then
| |
| 113 | if v.Name ~= "Base" and v.Parent ~= Char and v.Parent.Parent ~= Char and v ~= Base then | |
| 114 | v.BrickColor = BrickColor.new("Black")
| |
| 115 | v.Anchored = false | |
| 116 | v:BreakJoints() | |
| 117 | EXP = Instance.new("Explosion",workspace)
| |
| 118 | EXP.Position = v.Position | |
| 119 | EXP.BlastRadius = 1 | |
| 120 | end | |
| 121 | end | |
| 122 | Break(v,Base,Dis) | |
| 123 | end | |
| 124 | end | |
| 125 | function ExplosionEffect(Pos) | |
| 126 | coroutine.resume(coroutine.create(function() | |
| 127 | local Base = Instance.new("Part",Char)
| |
| 128 | Base.Anchored = true | |
| 129 | Base.Shape = "Ball" | |
| 130 | Base.FormFactor = "Custom" | |
| 131 | Base.Size = Vector3.new(10,10,10) | |
| 132 | Base.CFrame = Pos | |
| 133 | Base.Transparency = 0.25 | |
| 134 | Base.BrickColor = BrickColor.new(MainColor) | |
| 135 | Base.TopSurface = "Smooth" | |
| 136 | Base.BottomSurface = "Smooth" | |
| 137 | Base.Name = "Explosion" | |
| 138 | for i = 1,100,2 do | |
| 139 | Base.Size = Base.Size + Vector3.new(1,1,1) | |
| 140 | Base.CFrame = Pos | |
| 141 | Base.Transparency = i*0.01 | |
| 142 | Break(Workspace,Base,Base.Size.Y/2) | |
| 143 | wait(0.0001) | |
| 144 | end | |
| 145 | Base:Destroy() | |
| 146 | end)) | |
| 147 | end | |
| 148 | function LightningBeam(Pos1,Pos,Color,Size,Time) | |
| 149 | local Mod = Instance.new("Model",Char)
| |
| 150 | Mod.Name = "Lightning" | |
| 151 | local LastPos = Pos1 | |
| 152 | local End = math.floor((Pos.p-Pos1.p).Magnitude/3) | |
| 153 | local Targ = nil | |
| 154 | for i2 = 1,End do | |
| 155 | if i2 == End then | |
| 156 | Targ = Pos | |
| 157 | else | |
| 158 | for i = 1,100 do | |
| 159 | Targ = LastPos * CFrame.new(math.random(-6,6),math.random(-6,6),math.random(-6,6)) | |
| 160 | if (Targ.p-Pos.p).Magnitude < (LastPos.p-Pos.p).Magnitude and (math.abs(Targ.Y-Pos.Y) - math.abs(LastPos.Y-Pos.Y)) < math.abs(Pos1.Y-Pos.Y) then | |
| 161 | break | |
| 162 | end | |
| 163 | end | |
| 164 | end | |
| 165 | local P = Instance.new("Part",Mod)
| |
| 166 | P.BrickColor = Color | |
| 167 | P.FormFactor = "Custom" | |
| 168 | Instance.new("CylinderMesh",P)
| |
| 169 | P.Size = Vector3.new(Size,(Targ.p-LastPos.p).Magnitude,Size) | |
| 170 | P.CFrame = CFrame.new(LastPos.p, Targ.p) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(Targ.p-LastPos.p).Magnitude/2,0) | |
| 171 | P.Anchored = true | |
| 172 | P.CanCollide = false | |
| 173 | P.TopSurface = "Smooth" | |
| 174 | P.BottomSurface = "Smooth" | |
| 175 | P.Name = "Main" | |
| 176 | P:BreakJoints() | |
| 177 | local P2 = Instance.new("Part",Mod)
| |
| 178 | P2.BrickColor = Color | |
| 179 | P2.FormFactor = "Custom" | |
| 180 | Instance.new("CylinderMesh",P2)
| |
| 181 | P2.Size = P.Size + Vector3.new(Size/4,Size/4,Size/4) | |
| 182 | P2.CFrame = P.CFrame | |
| 183 | P2.Transparency = 0.7 | |
| 184 | P2.Anchored = true | |
| 185 | P2.CanCollide = false | |
| 186 | P2.TopSurface = "Smooth" | |
| 187 | P2.BottomSurface = "Smooth" | |
| 188 | P2.Name = "LightningPart" | |
| 189 | P2:BreakJoints() | |
| 190 | LastPos = Targ | |
| 191 | end | |
| 192 | coroutine.resume(coroutine.create(function() | |
| 193 | for i = 0,1,0.1 do | |
| 194 | for i2,v in pairs(Mod:GetChildren()) do | |
| 195 | if v:IsA("BasePart") then
| |
| 196 | if v.Name == "Main" then | |
| 197 | v.Transparency = i | |
| 198 | else | |
| 199 | v.Transparency = Vector3.new(0,0.7,0):lerp(Vector3.new(0,1,0),i).Y | |
| 200 | end | |
| 201 | end | |
| 202 | end | |
| 203 | wait(i*0.5) | |
| 204 | end | |
| 205 | Mod:Destroy() | |
| 206 | end)) | |
| 207 | end | |
| 208 | TweenWeld = function(c,c1,step) | |
| 209 | local c0 = c.C1 | |
| 210 | if c0 == c1 then | |
| 211 | step = 90 | |
| 212 | end | |
| 213 | for i = -90,90,step do | |
| 214 | local r = ((math.sin(math.rad(i))+1)/2) | |
| 215 | local cf = matrixInterpolate(c0, c1, r) | |
| 216 | c.C1 = cf | |
| 217 | wait(0.000001) | |
| 218 | end | |
| 219 | end | |
| 220 | function lerp(a, b, t) | |
| 221 | return a + (b - a)*t | |
| 222 | end | |
| 223 | function slerp(a, b, t) | |
| 224 | local dot = a:Dot(b) | |
| 225 | if dot > 0.99999 or dot < -0.99999 then | |
| 226 | return t <= 0.5 and a or b | |
| 227 | else | |
| 228 | local r = math.acos(dot) | |
| 229 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 230 | end | |
| 231 | end | |
| 232 | function matrixInterpolate(a, b, t) | |
| 233 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 234 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 235 | local v0 = lerp(Vector3.new(ax , ay , az ), Vector3.new(bx , by , bz ), t) -- Position | |
| 236 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 237 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 238 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 239 | return CFrame.new( | |
| 240 | v0.x, v0.y, v0.z, | |
| 241 | v1.x, v1.y, v1.z, | |
| 242 | v2.x, v2.y, v2.z, | |
| 243 | v3.x, v3.y, v3.z) | |
| 244 | end | |
| 245 | function KeyDown(Key) | |
| 246 | if Key:lower() == "q" and not DB then | |
| 247 | DB = true | |
| 248 | if Activated == false then | |
| 249 | RW.Part1 = RArm | |
| 250 | RW.C1 = CFrame.new(-1.5,0,0) | |
| 251 | TweenWeld(RW,CFrame.new(-1,1.5,0.5) * CFrame.Angles(math.rad(-150),0,math.rad(10)),6) | |
| 252 | for i = Bolt.Size.Y,5,0.1 do | |
| 253 | Bolt.Size = Vector3.new(0.5,i,0.5) | |
| 254 | BW.Part0 = RArm | |
| 255 | BW.Part1 = Bolt | |
| 256 | BW.C1 = CFrame.new(0.1,0,1) * CFrame.Angles(math.rad(90),0,0) | |
| 257 | BW.Parent = Bolt | |
| 258 | TW.Part0 = Bolt | |
| 259 | TW.Part1 = Tip | |
| 260 | Mesh.Scale = Mesh.Scale + Vector3.new(0,0.005,0) | |
| 261 | TW.C1 = CFrame.new(0,-(i/2+0.175+(Mesh.Scale.Y-0.5)/2.75),0) | |
| 262 | TW.Parent = Tip | |
| 263 | TW2.Part0 = Bolt | |
| 264 | TW2.Part1 = Tip2 | |
| 265 | Mesh2.Scale = Mesh2.Scale + Vector3.new(0,0.005,0) | |
| 266 | TW2.C1 = CFrame.new(0,-(i/2+0.175+(Mesh2.Scale.Y-0.5)/2.75),0) * CFrame.Angles(0,0,math.rad(180)) | |
| 267 | TW2.Parent = Tip2 | |
| 268 | wait(0.000001) | |
| 269 | BW.Part0 = RArm | |
| 270 | BW.Part1 = Bolt | |
| 271 | BW.C1 = CFrame.new(0.1,0,1) * CFrame.Angles(math.rad(90),0,0) | |
| 272 | BW.Parent = Bolt | |
| 273 | TW.Part0 = Bolt | |
| 274 | TW.Part1 = Tip | |
| 275 | TW.C1 = CFrame.new(0,-(i/2+0.175+(Mesh.Scale.Y-0.5)/2.75),0) | |
| 276 | TW.Parent = Tip | |
| 277 | TW2.Part0 = Bolt | |
| 278 | TW2.Part1 = Tip2 | |
| 279 | TW2.C1 = CFrame.new(0,-(i/2+0.175+(Mesh2.Scale.Y-0.5)/2.75),0) * CFrame.Angles(0,0,math.rad(180)) | |
| 280 | TW2.Parent = Tip2 | |
| 281 | - | local Color = Vector3.new(BrickColor.new("White").r,BrickColor.new("White").g,BrickColor.new("White").b):lerp(Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b),i/5)
|
| 281 | + | local Color = Vector3.new(BrickColor.new("Red").r,BrickColor.new("Red").g,BrickColor.new("Red").b):lerp(Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b),i/5)
|
| 282 | Bolt.Color = Color3.new(Color.X,Color.Y,Color.Z) | |
| 283 | Tip.Color = Bolt.Color | |
| 284 | Tip2.Color = Bolt.Color | |
| 285 | end | |
| 286 | LightningEffectOn = true | |
| 287 | TweenWeld(RW,CFrame.new(-1.2,0.5,0.5) * CFrame.Angles(math.rad(-40),math.rad(10),0),6) | |
| 288 | Activated = true | |
| 289 | else | |
| 290 | TweenWeld(RW,CFrame.new(-1.5,0,0),6) | |
| 291 | RW.Part1 = nil | |
| 292 | LightningEffectOn = false | |
| 293 | for i = Bolt.Size.Y,2,-0.1 do | |
| 294 | Bolt.Size = Vector3.new(0.5,i,0.5) | |
| 295 | BW.Part0 = RArm | |
| 296 | BW.Part1 = Bolt | |
| 297 | BW.C1 = CFrame.new(0.1,0,1) * CFrame.Angles(math.rad(90),0,0) | |
| 298 | BW.Parent = Bolt | |
| 299 | TW.Part0 = Bolt | |
| 300 | TW.Part1 = Tip | |
| 301 | Mesh.Scale = Mesh.Scale - Vector3.new(0,0.005,0) | |
| 302 | TW.C1 = CFrame.new(0,-(i/2+0.175+(Mesh.Scale.Y-0.5)/2.75),0) | |
| 303 | TW.Parent = Tip | |
| 304 | TW2.Part0 = Bolt | |
| 305 | TW2.Part1 = Tip2 | |
| 306 | Mesh2.Scale = Mesh2.Scale - Vector3.new(0,0.005,0) | |
| 307 | TW2.C1 = CFrame.new(0,-(i/2+0.175+(Mesh2.Scale.Y-0.5)/2.75),0) * CFrame.Angles(0,0,math.rad(180)) | |
| 308 | TW2.Parent = Tip2 | |
| 309 | wait(0.000001) | |
| 310 | BW.Part0 = RArm | |
| 311 | BW.Part1 = Bolt | |
| 312 | BW.C1 = CFrame.new(0.1,0,1) * CFrame.Angles(math.rad(90),0,0) | |
| 313 | BW.Parent = Bolt | |
| 314 | TW.Part0 = Bolt | |
| 315 | TW.Part1 = Tip | |
| 316 | TW.C1 = CFrame.new(0,-(i/2+0.175+(Mesh.Scale.Y-0.5)/2.75),0) | |
| 317 | TW.Parent = Tip | |
| 318 | TW2.Part0 = Bolt | |
| 319 | TW2.Part1 = Tip2 | |
| 320 | TW2.C1 = CFrame.new(0,-(i/2+0.175+(Mesh2.Scale.Y-0.5)/2.75),0) * CFrame.Angles(0,0,math.rad(180)) | |
| 321 | TW2.Parent = Tip2 | |
| 322 | - | local Color = Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b):lerp(Vector3.new(BrickColor.new("WHite").r,BrickColor.new("White").g,BrickColor.new("White").b),(2/i))
|
| 322 | + | local Color = Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b):lerp(Vector3.new(BrickColor.new("WHite").r,BrickColor.new("Red").g,BrickColor.new("Red").b),(2/i))
|
| 323 | Bolt.Color = Color3.new(Color.X,Color.Y,Color.Z) | |
| 324 | Tip.Color = Bolt.Color | |
| 325 | Tip2.Color = Bolt.Color | |
| 326 | end | |
| 327 | TW.Part0 = Bolt | |
| 328 | TW.Part1 = Tip | |
| 329 | TW.C1 = CFrame.new(0,-1.175,0) | |
| 330 | TW2.Part0 = Bolt | |
| 331 | TW2.Part1 = Tip2 | |
| 332 | TW2.C1 = CFrame.new(0,-1.175,0) * CFrame.Angles(0,0,math.rad(180)) | |
| 333 | Activated = false | |
| 334 | end | |
| 335 | DB = false | |
| 336 | elseif Key:lower() == "e" and Activated and not DB then | |
| 337 | DB = true | |
| 338 | TweenWeld(RW,CFrame.new(-1,1.5,0.25) * CFrame.Angles(math.rad(-170),0,math.rad(10)),10) | |
| 339 | wait(0.1) | |
| 340 | TweenWeld(RW,CFrame.new(-1,2,-0.3) * CFrame.Angles(math.rad(-155),0,math.rad(10)),11) | |
| 341 | if (Mouse.Hit.p-Tip2.CFrame.p).Magnitude > 300 then | |
| 342 | LightningBeam(Tip2.CFrame,(Mouse.Hit-Mouse.Hit.p) * CFrame.new(0,0,-300),BrickColor.new(MainColor),0.5,0.5) | |
| 343 | ExplosionEffect((Mouse.Hit-Mouse.Hit.p) * CFrame.new(0,0,-300)) | |
| 344 | else | |
| 345 | LightningBeam(Tip2.CFrame,Mouse.Hit,BrickColor.new(MainColor),0.5,0.5) | |
| 346 | ExplosionEffect(Mouse.Hit) | |
| 347 | end | |
| 348 | LightningEffectOn = false | |
| 349 | for i = 0,1,0.15 do | |
| 350 | local Color = Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b):lerp(Vector3.new(BrickColor.new("White").r,BrickColor.new("White").g,BrickColor.new("White").b),(i/1))
| |
| 351 | Bolt.Color = Color3.new(Color.X,Color.Y,Color.Z) | |
| 352 | Tip.Color = Bolt.Color | |
| 353 | Tip2.Color = Bolt.Color | |
| 354 | wait(0.0001) | |
| 355 | end | |
| 356 | TweenWeld(RW,CFrame.new(-1.2,0.5,0.5) * CFrame.Angles(math.rad(-40),math.rad(10),0),10) | |
| 357 | for i = 0,1,0.15 do | |
| 358 | local Color = Vector3.new(BrickColor.new("White").r,BrickColor.new("White").g,BrickColor.new("White").b):lerp(Vector3.new(BrickColor.new(MainColor).r,BrickColor.new(MainColor).g,BrickColor.new(MainColor).b),i/1)
| |
| 359 | Bolt.Color = Color3.new(Color.X,Color.Y,Color.Z) | |
| 360 | Tip.Color = Bolt.Color | |
| 361 | Tip2.Color = Bolt.Color | |
| 362 | wait(0.0001) | |
| 363 | end | |
| 364 | LightningEffectOn = true | |
| 365 | DB = false | |
| 366 | end | |
| 367 | end | |
| 368 | Mouse.KeyDown:connect(KeyDown) | |
| 369 | Mouse.Button1Down:connect(Button1Down) | |
| 370 | while true do | |
| 371 | if Activated and LightningEffectOn then | |
| 372 | LightningEffect(Tip2.CFrame,BrickColor.new(MainColor),math.random(0,2),0.12) | |
| 373 | LightningEffect(Tip.CFrame,BrickColor.new(MainColor),math.random(0,2),0.12) | |
| 374 | LightningEffect(Bolt.CFrame,BrickColor.new(MainColor),math.random(0,2),0.12) | |
| 375 | end | |
| 376 | if Activated then | |
| 377 | BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 378 | BG.cframe = ComputePos(Char.Torso.Position,Mouse.Hit.p) | |
| 379 | BG2.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 380 | BG2.cframe = ComputePos(Char.Head.Position,Mouse.Hit.p) | |
| 381 | else | |
| 382 | BG.maxTorque = Vector3.new(0,0,0) | |
| 383 | BG2.maxTorque = Vector3.new(0,0,0) | |
| 384 | end | |
| 385 | for i,v in pairs(Char:GetChildren()) do | |
| 386 | if (v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v:IsA("BodyColors")) then
| |
| 387 | v:Destroy() | |
| 388 | elseif v:IsA("BasePart") and v.Name ~= "Explosion" then
| |
| 389 | v.BrickColor = BrickColor.new("White")
| |
| 390 | end | |
| 391 | end | |
| 392 | wait(math.random(0.05,0.15)) | |
| 393 | end |