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| 1 | main() | |
| 2 | {
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| 3 | thread onSpawn(); | |
| 4 | ||
| 5 | level waittill("round_started");
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| 6 | players = GetEntArray("player","classname");
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| 7 | for(i=0;i<players.size;i++) | |
| 8 | {
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| 9 | players[i] Suicide(); | |
| 10 | players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
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| 11 | players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
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| 12 | } | |
| 13 | } | |
| 14 | ||
| 15 | onSpawn() | |
| 16 | {
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| 17 | while(1) | |
| 18 | {
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| 19 | level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
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| 20 | player thread giveLoadout(); | |
| 21 | } | |
| 22 | } | |
| 23 | ||
| 24 | giveLoadout() | |
| 25 | {
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| 26 | self TakeAllWeapons(); | |
| 27 | self GiveWeapon("dildo_gun");
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| 28 | self GiveMaxAmmo("dildo_gun");
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| 29 | wait .01; | |
| 30 | self SwitchToWeapon("dildo_gun");
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| 31 | } |