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1 | main() | |
2 | { | |
3 | thread onSpawn(); | |
4 | ||
5 | level waittill("round_started"); | |
6 | players = GetEntArray("player","classname"); | |
7 | for(i=0;i<players.size;i++) | |
8 | { | |
9 | players[i] Suicide(); | |
10 | players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!"); | |
11 | players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen..."); | |
12 | } | |
13 | } | |
14 | ||
15 | onSpawn() | |
16 | { | |
17 | while(1) | |
18 | { | |
19 | level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave: | |
20 | player thread giveLoadout(); | |
21 | } | |
22 | } | |
23 | ||
24 | giveLoadout() | |
25 | { | |
26 | self TakeAllWeapons(); | |
27 | self GiveWeapon("dildo_gun"); | |
28 | self GiveMaxAmmo("dildo_gun"); | |
29 | wait .01; | |
30 | self SwitchToWeapon("dildo_gun"); | |
31 | } |