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main()
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{
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	thread onSpawn();
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	level waittill("round_started");
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	players = GetEntArray("player","classname");
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	for(i=0;i<players.size;i++)
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	{
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		players[i] Suicide();
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		players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
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		players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
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	}
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}
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onSpawn()
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{
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	while(1)
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	{
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		level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
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		player thread giveLoadout();
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	}
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}
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giveLoadout()
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{
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	self TakeAllWeapons();
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	self GiveWeapon("dildo_gun");
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	self GiveMaxAmmo("dildo_gun");
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	wait .01;
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	self SwitchToWeapon("dildo_gun");
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}