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#     __________________________________________________________
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#    / /                                                   / /\ \
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#    \_\___________________________________________________\_\/ /
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#        / /    _____    __            __                    / /
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#       / /    / ____\  / /           /_/          /\       / /
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#      / /    / /__    / /___  ___   __  ______ __/ /_     / /
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#     / /     \___ \  /   __/ / __\ / / / __  //_  __/    / /
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#    / /     ____/ / / /\ \  / /   / / / /_/ /  / /      / /
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#   / /     \_____/ /_/ /_/ /_/   /_/ / ____/  /_/      / /__
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#  / /    ========================== / / ==========    / / \ \
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# | |                               /_/               | |   | |
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#  \_\_________________________________________________\_\_/_/
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#
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# == Introduction ==
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# This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
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#
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# Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
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# This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
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# You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
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#
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# === !!! PLEASE NOTE !!! ===
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# This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
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# Please remember the following when editing files:
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# - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
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# - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
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# - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
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#
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# ==== General Options ====
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language: english
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# Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
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# Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
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# If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
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# (open the jar as zip or rename it to Skript.zip to access it)
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check for new version: true
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# Whether Skript should check for whether a new version of Skript is available when the server starts.
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# If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
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# If set to false you can still check for a new version with '/skript update check'.
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# Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
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update check interval: 12 hours
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# If 'check for new version' is enabled, this sets how often to check for a new update.
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# A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
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# Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
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# Please note that this option is currently the only means of making Skript check for an update more than once,
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# as '/skript update check' does only display the results of the last check if a check has been made before.
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automatically download new version: false
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# Whether Skript should automatically download & install the newest version if one is available.
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# I suggest to disable this feature if your server restarts automatically as you likely won't be informed
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# of any incompatibilities of your scripts and the newest version of Skript.
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# If you disable this you can still use '/skript update download' to make Skript download the newest version.
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# If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
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enable effect commands: false
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effect command token: !
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# If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
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# The token can be longer than a single character, but it should not start with '/' as that starts a command.
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# A player needs the permission "skript.effectcommands" to use such commands,
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# which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
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# Some example commands which can be used if this setting is enabled:
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#	!heal player - heals the player (doesn't do anything if used from the console)
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#	!repair tool - repairs the currently held item
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#	!broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
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#	!set time to 6:00 - sets the time in the current world
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# The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
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#	!spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
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#	!create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
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#	!ban all players - as the effect implies
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allow ops to use effect commands: false
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# Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
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# This setting is mainly useful for servers that do not run any permissions plugin.
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date format: default
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# The date format to be used when dates should be displayed.
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# This can be 'default' to use Java's default date format for the system's language.
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# The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
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# some examples:
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#  d/M/yyyy h:mm a => 15/7/2012 8:53 PM
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#  dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
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verbosity: normal
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# Determines how much info is logged.
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# Allowed values: low, normal, high, very high, debug
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# The highest you should go is very high, which prints quite a lot of useful information,
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# including how much time each trigger takes to execute.
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# Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
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plugin priority: high
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# Allowed values: lowest, low, normal, high, highest
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# Change this if you encounter problems with other plugins, e.g.:
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# - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
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#                    (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
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#                     and you made some 'place' triggers which should not bypass WorldGuard's protection)
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# - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
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# - effect 'drop': Another plugin doesn't process added drops => decrease priority
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# - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
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#                                                  Skript removes drops it shouldn't => decrease priority or specify which item types to remove
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log player commands: true
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# Whether Skript should log the usage of custom commands.
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# They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
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number accuracy: 2
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# How many digits should be displayed after the dot at maximum when displaying numbers.
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# Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
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maximum target block distance: 100
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# How far to search for a player's targeted block in blocks/meters.
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# Lower values improve performance, but might reduce the usability of your scripts.
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# This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
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case sensitive: false
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# Whether Skript's functions should be case sensitive or not.
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# This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
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disable variable conflict warnings: false
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# Disables warnings of potential variable name conflicts if set to true.
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# I recommend to not touch this option, but if you do so you should at least set it back to false
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# whenever you create new scripts with new variables.
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# ==== Variables ====
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databases:
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	# Databases to store variables in. These can either be used as a simple one-server-storage
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	# where variables are written constantly but only read at server start,
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	# or as a connection between multiple servers by monitoring the database(s) for changes.
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	#
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	# You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
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	#
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	# To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
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	# and install it in your server's plugin directory like other plugins.
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	#
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	# Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
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	# Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
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	database 1:
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		# an example database to describe all possible options.
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	MySQL:
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		type: disabled
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		# The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
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		# CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
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		# type: MySQL
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		pattern: .*
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		# Defines which variables to save in this database.
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		# This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
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		# or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
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		# Please note that variables are only stored in one database, and databases are checked from top to bottom,
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		# e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
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		# BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
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		database: dendans3_crime
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		#monitor interval: 0 sekunder
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		# If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
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		monitor interval: 5 minutes
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		# ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
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		# == MySQL configuration ==
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		host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
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		port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value
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	# I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
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		database: dendans3_crime # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
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		                 # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
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# ==== Settings that should not be changed ====
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		# == SQLite/CSV configuration ==
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		file: ./plugins/Skript/variables.db
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		# Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
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		# The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
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# If it does not match the version of the .jar file then the config will be updated automatically.