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| 1 | # __________________________________________________________ | |
| 2 | # / / / /\ \ | |
| 3 | # \_\___________________________________________________\_\/ / | |
| 4 | # / / _____ __ __ / / | |
| 5 | # / / / ____\ / / /_/ /\ / / | |
| 6 | # / / / /__ / /___ ___ __ ______ __/ /_ / / | |
| 7 | # / / \___ \ / __/ / __\ / / / __ //_ __/ / / | |
| 8 | # / / ____/ / / /\ \ / / / / / /_/ / / / / / | |
| 9 | # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__ | |
| 10 | # / / ========================== / / ========== / / \ \ | |
| 11 | # | | /_/ | | | | | |
| 12 | # \_\_________________________________________________\_\_/_/ | |
| 13 | # | |
| 14 | # == Introduction == | |
| 15 | # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one. | |
| 16 | # | |
| 17 | # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file. | |
| 18 | # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts. | |
| 19 | # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it. | |
| 20 | # | |
| 21 | # === !!! PLEASE NOTE !!! === | |
| 22 | # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar! | |
| 23 | # Please remember the following when editing files: | |
| 24 | # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger. | |
| 25 | # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text") | |
| 26 | # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8. | |
| 27 | # | |
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | # ==== General Options ==== | |
| 32 | ||
| 33 | language: english | |
| 34 | # Which language to use. Currently english and german are included in the download, but custom languages can be created as well. | |
| 35 | # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language. | |
| 36 | # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar | |
| 37 | # (open the jar as zip or rename it to Skript.zip to access it) | |
| 38 | ||
| 39 | ||
| 40 | check for new version: true | |
| 41 | # Whether Skript should check for whether a new version of Skript is available when the server starts. | |
| 42 | # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission. | |
| 43 | # If set to false you can still check for a new version with '/skript update check'. | |
| 44 | # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable. | |
| 45 | ||
| 46 | update check interval: 12 hours | |
| 47 | # If 'check for new version' is enabled, this sets how often to check for a new update. | |
| 48 | # A first check will always be made when the server starts, after that checks will be made in intervals set by this option. | |
| 49 | # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts. | |
| 50 | # Please note that this option is currently the only means of making Skript check for an update more than once, | |
| 51 | # as '/skript update check' does only display the results of the last check if a check has been made before. | |
| 52 | ||
| 53 | automatically download new version: false | |
| 54 | # Whether Skript should automatically download & install the newest version if one is available. | |
| 55 | # I suggest to disable this feature if your server restarts automatically as you likely won't be informed | |
| 56 | # of any incompatibilities of your scripts and the newest version of Skript. | |
| 57 | # If you disable this you can still use '/skript update download' to make Skript download the newest version. | |
| 58 | # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version. | |
| 59 | ||
| 60 | ||
| 61 | enable effect commands: false | |
| 62 | effect command token: ! | |
| 63 | # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed. | |
| 64 | # The token can be longer than a single character, but it should not start with '/' as that starts a command. | |
| 65 | # A player needs the permission "skript.effectcommands" to use such commands, | |
| 66 | # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below). | |
| 67 | # Some example commands which can be used if this setting is enabled: | |
| 68 | # !heal player - heals the player (doesn't do anything if used from the console) | |
| 69 | # !repair tool - repairs the currently held item | |
| 70 | # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command | |
| 71 | # !set time to 6:00 - sets the time in the current world | |
| 72 | # The command can also be abused, so only give the permission to trusted players, like owners & co-owners: | |
| 73 | # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present | |
| 74 | # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time | |
| 75 | # !ban all players - as the effect implies | |
| 76 | ||
| 77 | allow ops to use effect commands: false | |
| 78 | # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands. | |
| 79 | # This setting is mainly useful for servers that do not run any permissions plugin. | |
| 80 | ||
| 81 | ||
| 82 | date format: default | |
| 83 | # The date format to be used when dates should be displayed. | |
| 84 | # This can be 'default' to use Java's default date format for the system's language. | |
| 85 | # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html | |
| 86 | # some examples: | |
| 87 | # d/M/yyyy h:mm a => 15/7/2012 8:53 PM | |
| 88 | # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33 | |
| 89 | ||
| 90 | ||
| 91 | verbosity: normal | |
| 92 | # Determines how much info is logged. | |
| 93 | # Allowed values: low, normal, high, very high, debug | |
| 94 | # The highest you should go is very high, which prints quite a lot of useful information, | |
| 95 | # including how much time each trigger takes to execute. | |
| 96 | # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it. | |
| 97 | ||
| 98 | ||
| 99 | plugin priority: high | |
| 100 | # Allowed values: lowest, low, normal, high, highest | |
| 101 | # Change this if you encounter problems with other plugins, e.g.: | |
| 102 | # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority | |
| 103 | # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region, | |
| 104 | # and you made some 'place' triggers which should not bypass WorldGuard's protection) | |
| 105 | # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority | |
| 106 | # - effect 'drop': Another plugin doesn't process added drops => decrease priority | |
| 107 | # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority | |
| 108 | # Skript removes drops it shouldn't => decrease priority or specify which item types to remove | |
| 109 | ||
| 110 | ||
| 111 | log player commands: true | |
| 112 | # Whether Skript should log the usage of custom commands. | |
| 113 | # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>' | |
| 114 | ||
| 115 | ||
| 116 | number accuracy: 2 | |
| 117 | # How many digits should be displayed after the dot at maximum when displaying numbers. | |
| 118 | # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits. | |
| 119 | ||
| 120 | ||
| 121 | maximum target block distance: 100 | |
| 122 | # How far to search for a player's targeted block in blocks/meters. | |
| 123 | # Lower values improve performance, but might reduce the usability of your scripts. | |
| 124 | # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters. | |
| 125 | ||
| 126 | ||
| 127 | case sensitive: false | |
| 128 | # Whether Skript's functions should be case sensitive or not. | |
| 129 | # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'. | |
| 130 | ||
| 131 | ||
| 132 | disable variable conflict warnings: false | |
| 133 | # Disables warnings of potential variable name conflicts if set to true. | |
| 134 | # I recommend to not touch this option, but if you do so you should at least set it back to false | |
| 135 | # whenever you create new scripts with new variables. | |
| 136 | ||
| 137 | ||
| 138 | ||
| 139 | # ==== Variables ==== | |
| 140 | ||
| 141 | databases: | |
| 142 | # Databases to store variables in. These can either be used as a simple one-server-storage | |
| 143 | # where variables are written constantly but only read at server start, | |
| 144 | # or as a connection between multiple servers by monitoring the database(s) for changes. | |
| 145 | # | |
| 146 | # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly. | |
| 147 | # | |
| 148 | # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/ | |
| 149 | # and install it in your server's plugin directory like other plugins. | |
| 150 | # | |
| 151 | # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect. | |
| 152 | ||
| 153 | # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used. | |
| 154 | - | database 1: |
| 154 | + | |
| 155 | - | # an example database to describe all possible options. |
| 155 | + | |
| 156 | MySQL: | |
| 157 | - | type: disabled |
| 157 | + | |
| 158 | - | # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'. |
| 158 | + | |
| 159 | - | # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all. |
| 159 | + | |
| 160 | # type: MySQL | |
| 161 | - | pattern: .* |
| 161 | + | |
| 162 | - | # Defines which variables to save in this database. |
| 162 | + | |
| 163 | - | # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database, |
| 163 | + | |
| 164 | - | # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved). |
| 164 | + | |
| 165 | - | # Please note that variables are only stored in one database, and databases are checked from top to bottom, |
| 165 | + | |
| 166 | - | # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else. |
| 166 | + | |
| 167 | - | # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns. |
| 167 | + | |
| 168 | database: dendans3_crime | |
| 169 | ||
| 170 | - | #monitor interval: 0 sekunder |
| 170 | + | |
| 171 | - | # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval'). |
| 171 | + | monitor interval: 5 minutes |
| 172 | - | # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database! |
| 172 | + | |
| 173 | ||
| 174 | - | # == MySQL configuration == |
| 174 | + | |
| 175 | - | host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100' |
| 175 | + | |
| 176 | - | port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value |
| 176 | + | |
| 177 | # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'. | |
| 178 | ||
| 179 | - | database: dendans3_crime # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist |
| 179 | + | |
| 180 | - | # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded) |
| 180 | + | |
| 181 | # ==== Settings that should not be changed ==== | |
| 182 | - | # == SQLite/CSV configuration == |
| 182 | + | |
| 183 | - | file: ./plugins/Skript/variables.db |
| 183 | + | |
| 184 | - | # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this). |
| 184 | + | |
| 185 | - | # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...'). |
| 185 | + | |
| 186 | # If it does not match the version of the .jar file then the config will be updated automatically. |