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MAKE YOUR OWN
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combat 
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game:GetService('RunService').RenderStepped:connect(function()
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local f = 
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{
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    ["LeftLowerArm"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftLowerArm, 
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    ["RightUpperArm"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightUpperArm, 
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    ["LeftFoot"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftFoot, 
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    ["RightHand"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightHand, 
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    ["RightLowerArm"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightLowerArm, 
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    ["LeftUpperLeg"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftUpperLeg, 
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    ["LeftUpperArm"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftUpperArm, 
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    ["Character"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name], 
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    ["LeftHand"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftHand, 
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    ["RightFoot"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightFoot, 
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    ["Humanoid"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Humanoid, 
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    ["RightLowerLeg"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightLowerLeg, 
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    ["RightUpperLeg"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightUpperLeg, 
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    ["LeftLowerLeg"] = game:GetService("Workspace")[game.Players.LocalPlayer.Name].LeftLowerLeg
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}
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local path = game:GetService("ReplicatedStorage").Remotes.Training.Combat
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path:InvokeServer(f)
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end)
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-----------------------------------------------------------------------------------
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energy
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game:GetService('RunService').RenderStepped:connect(function()
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local f = "Right"
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local path = game:GetService("ReplicatedStorage").Remotes.Actions.EnergyBlast
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path:InvokeServer(f)
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wait()
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local f = game:GetService("Players")[game.Players.LocalPlayer.Name].Status
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local g = game:GetService("Workspace")[game.Players.LocalPlayer.Name].UpperTorso
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local h = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Humanoid
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local path = game:GetService("ReplicatedStorage").Remotes.Training.Charge
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path:InvokeServer(f, g, h)
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end)
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--------------------------------------------------------------------------------
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defense
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game:GetService('RunService').RenderStepped:connect(function()
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local f = game:GetService("Players")[game.Players.LocalPlayer.Name].Stats
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local g = game:GetService("Players")[game.Players.LocalPlayer.Name].Status
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local h = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Humanoid
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local e = game:GetService("Workspace")[game.Players.LocalPlayer.Name].RightHand
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local path = game:GetService("ReplicatedStorage").Remotes.Training.Defense
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path:InvokeServer(f, g, h, e)
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wait()
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local f = game:GetService("Players")[game.Players.LocalPlayer.Name].Status
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local g = game:GetService("Workspace")[game.Players.LocalPlayer.Name].UpperTorso
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local h = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Humanoid
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local path = game:GetService("ReplicatedStorage").Remotes.Training.Charge
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path:InvokeServer(f, g, h)
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end)
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----------------------------------------------------------------------------------
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auto charge
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game:GetService('RunService').RenderStepped:connect(function()
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local f = game:GetService("Players")[game.Players.LocalPlayer.Name].Status
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local g = game:GetService("Workspace")[game.Players.LocalPlayer.Name].UpperTorso
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local h = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Humanoid
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local path = game:GetService("ReplicatedStorage").Remotes.Training.Charge
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path:InvokeServer(f, g, h)
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end)