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--[[screw bumper cars now we have...
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3
	
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5
	
6-
	A REAL FUCKING CAR HOLY SHIT!!!!1!1]]--
6+
	A REAL CAR!!!!1!1]]--
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8
maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
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secondcolor = "Really black"
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wait(1 / 60)
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Effects = { }
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local Player = game.Players.localPlayer
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local Character = Player.Character
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local Humanoid = Character:FindFirstChildOfClass("Humanoid")
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local mouse = Player:GetMouse()
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local LeftArm = Character["Left Arm"]
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local RightArm = Character["Right Arm"]
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local LeftLeg = Character["Left Leg"]
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local RightLeg = Character["Right Leg"]
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local Head = Character.Head
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local Torso = Character.Torso
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local cam = game.Workspace.CurrentCamera
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local RootPart = Character.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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local equipped = true
27
local attack = false
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local Anim = 'Idle'
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local idle = 0
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local attacktype = 1
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local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
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local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local grabbed = false
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local cn = CFrame.new
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local mr = math.rad
38
local angles = CFrame.Angles
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local ud = UDim2.new
40
local c3 = Color3.new
41
local dir = {w = 0, s = 0, a = 0, d = 0} 
42
Climbanim = false
43
Runkey=false
44
firemode = false
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inair = false
46
blocking=false
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humHsave=0
48
humDsave=0
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extralock=true
50
lasthit = nil
51
IKM = false
52
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
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ff.Visible = false
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HMDX = Humanoid.MoveDirection.X/3
55
HMDZ = Humanoid.MoveDirection.Z/3
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local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0,1,1)),
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ColorSequenceKeypoint.new(0.16, Color3.new(0,1,1)),
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ColorSequenceKeypoint.new(0.32, Color3.new(0,1,1)),
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ColorSequenceKeypoint.new(0.48, Color3.new(0.5,0,1)),
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ColorSequenceKeypoint.new(0.64, Color3.new(0.5,0,1)),
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ColorSequenceKeypoint.new(0.80, Color3.new(0.5,0,1)),
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ColorSequenceKeypoint.new(0.96, Color3.new(0.5,0,1)),
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ColorSequenceKeypoint.new(1, Color3.new(0.5,0,1))}
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local s = Instance.new("Sound",Character)
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	s.Name = "BumperCarSound"
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	s.SoundId = "http://www.roblox.com/asset/?id=532147820"
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	s.Pitch = .7
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	s.Volume = 5
69
	s.Looped = true
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	s.archivable = false
71
	s.Parent = Character
72
	s:play()
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local airtime = Instance.new("Sound",Character)
74
	airtime.Name = "airtime"
75
	airtime.SoundId = "http://www.roblox.com/asset/?id=892076107"
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	airtime.Volume = 5
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	airtime.archivable = false
78
	airtime.Parent = Character
79
sflon = true
80
bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
81
game:GetService("RunService"):BindToRenderStep("ew", 0, function()
82
	if attack == true then
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		bg2.D = 0
84
		bg2.P = 0
85
		bg2.maxTorque = Vector3.new(0,0,0)
86
	end
87
	if attack == false then
88
		bg2.D = 100
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		bg2.P = 9999
90
		bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge
91
bg2.CFrame  = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position ,Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p.z)) * CFrame.Angles(0,math.rad(180),0)
92
		 
93
end
94
end)--]]
95
96
New = function(Object, Parent, Name, Data)
97
	local Object = Instance.new(Object)
98
	for Index, Value in pairs(Data or {}) do
99
		Object[Index] = Value
100
	end
101
	Object.Parent = Parent
102
	Object.Name = Name
103
	return Object
104
end
105
	
106
BumperCar = New("Model",Workspace,"BumperCar",{})
107
SwHandle = New("Part",BumperCar,"Handle",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),})
108
Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(1.359, 0.416, 13.38),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.7,0.7,0.7),})
109
wheel = New("Part",BumperCar,"wheels",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 8.15000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
110
wheel2 = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 6.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
111
body = New("Part",BumperCar,"car",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,1),})
112
glass = New("Part",BumperCar,"glass",{BrickColor = BrickColor.new("Pastel light blue"),Material = Enum.Material.Glass,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.18500664, 10.45000019, -35.7631157, 0.001, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Transparency = 0.5,})
113
inside = New("Part",BumperCar,"inside",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 8.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),})
114
grille = New("Part",BumperCar,"grille",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.1,0.1,0.1),})
115
plate = New("Part",BumperCar,"plate",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -44.7851157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),})
116
rl = New("Part",BumperCar,"rl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.06500664, 9.45000019, -44.1751157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,0,0),})
117
hl = New("Part",BumperCar,"hl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9651157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),})
118
ep = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(18, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 12.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
119
hitbox = New("Part",BumperCar,"hitbox",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 16),CFrame = CFrame.new(-5.16500664, 10.05000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),})
120
hitbox2 = New("Part",BumperCar,"hitbox2",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 11.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),})
121
122
FrontPart = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(6, 6, 6),CFrame = CFrame.new(-5.16500664, 7.55000019, -31.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),Transparency = 1,})
123
124
125
126
127
128
129
130
131
132
133
134
135
local mesh2 = Instance.new("FileMesh")
136
mesh2.Parent = body
137
mesh2.MeshId = "rbxassetid://1432737948" 
138
local mesh = Instance.new("FileMesh")
139
mesh.Parent = wheel
140
mesh.MeshId = "rbxassetid://1432629613" 
141
local mesh3 = Instance.new("FileMesh")
142
mesh3.Parent = glass
143
mesh3.MeshId = "rbxassetid://1432810983"
144
local mesh4 = Instance.new("FileMesh")
145
mesh4.Parent = inside
146
mesh4.MeshId = "rbxassetid://1432877497"
147
local mesh5 = Instance.new("FileMesh")
148
mesh5.Parent = grille
149
mesh5.MeshId = "rbxassetid://1432898984"
150
local mesh6 = Instance.new("FileMesh")
151
mesh6.Parent = plate
152
mesh6.MeshId = "rbxassetid://1432917470"
153
local mesh7 = Instance.new("FileMesh")
154
mesh7.Parent = rl
155
mesh7.MeshId = "rbxassetid://1432942116"
156
local mesh8 = Instance.new("FileMesh")
157
mesh8.Parent = hl
158
mesh8.MeshId = "rbxassetid://1432958104"
159
local Light = Instance.new("SpotLight",hl)
160
Light.Angle = 90;
161
Light.Brightness = 100;
162
Light.Face = Enum.NormalId.Left;
163
Light.Range = 30;
164
local lt2 = Instance.new('PointLight',rl)
165
lt2.Range = 8
166
lt2.Brightness = 100
167
lt2.Color = Color3.new(1,0,0)
168
lt2.Enabled = true
169
lt2.Shadows = true
170
ep.Transparency = 1
171
particle = Instance.new("ParticleEmitter",ep)
172
particle.Enabled = false
173
particle.EmissionDirection = "Bottom"
174
particle.Lifetime = NumberRange.new(2.5,2.501)
175
particle.Rate = 1500
176
particle.Texture = "rbxassetid://241629053"
177
particle.Color = ColorSequence.new(Color3.new(0,0,1))
178
179
particle.Size = NumberSequence.new(1.4,1.41)
180
local all,last = {}
181
function scan(p)
182
	for _,v in pairs(p:GetChildren()) do
183
		if (v:IsA("BasePart")) then
184
			if (last) then
185
				local w = Instance.new("Weld")
186
				w.Part0,w.Part1 = last,v
187
				w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
188
				w.Parent = last
189
			end
190
			table.insert(all,v)
191
			last = v
192
		end
193
		scan(v)
194
	end
195
end
196
scan(BumperCar)
197
198
199
for _,v in pairs(all) do v.Anchored = false v.CanCollide = false  end 
200
wheel2.Transparency = 1
201
 wheel2.CanCollide = true
202
hitbox.CanCollide = true
203
hitbox.Transparency = 1
204
hitbox2.CanCollide = true
205
hitbox2.Transparency = 1
206
BumperCar.Parent = Character
207
208
local Services = {
209
210
211
SoundService = game:GetService("SoundService");
212
Players = game:GetService("Players");
213
Debris = game:GetService("Debris");
214
Workspace = game:GetService("Workspace");
215
Lighting = game:GetService("Lighting");
216
HttpService = game:GetService("HttpService");
217
InsertService = game:GetService("InsertService");
218
	
219
}   
220
221
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
222
Humanoid.Animator:Destroy()
223
Character.Animate:Destroy()
224
225
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
226
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
227
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
228
229
230
231
SWW = Instance.new("Weld")
232
SWW.Name = "SWW"
233
SWW.Part0 = Torso 
234
SWW.C0 = cn(0, -2.6, -1)*angles(math.rad(-0),math.rad(-180),math.rad(0))
235
SWW.C1 = cn(0, 0, 0) 
236
SWW.Part1 = SwHandle
237
SWW.Parent = Torso 
238
239
RSH, LSH = nil, nil 
240
241
RW = Instance.new("Weld") 
242
LW = Instance.new("Weld")
243
244
RH = Torso["Right Hip"]
245
LH = Torso["Left Hip"]
246
247
RSH = Torso["Right Shoulder"] 
248
LSH = Torso["Left Shoulder"] 
249
250
RSH.Parent = nil 
251
LSH.Parent = nil 
252
253
RW.Name = "RW"
254
RW.Part0 = Torso 
255
RW.C0 = cn(1.5, 0.5, 0)
256
RW.C1 = cn(0, 0.5, 0) 
257
RW.Part1 = RightArm
258
RW.Parent = Torso 
259
260
LW.Name = "LW"
261
LW.Part0 = Torso 
262
LW.C0 = cn(-1.5, 0.5, 0)
263
LW.C1 = cn(0, 0.5, 0) 
264
LW.Part1 = LeftArm
265
LW.Parent = Torso 
266
267
function clerp(a, b, t) 
268
	local qa = {
269
		QuaternionFromCFrame(a)
270
	}
271
	local qb = {
272
		QuaternionFromCFrame(b)
273
	} 
274
	local ax, ay, az = a.x, a.y, a.z 
275
	local bx, by, bz = b.x, b.y, b.z
276
	local _t = 1 - t
277
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
278
end 
279
280
function QuaternionFromCFrame(cf) 
281
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
282
	local trace = m00 + m11 + m22 
283
	if trace > 0 then 
284
		local s = math.sqrt(1 + trace) 
285
		local recip = 0.5 / s 
286
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 
287
	else 
288
		local i = 0 
289
		if m11 > m00 then
290
			i = 1
291
		end
292
		if m22 > (i == 0 and m00 or m11) then 
293
			i = 2 
294
		end 
295
		if i == 0 then 
296
			local s = math.sqrt(m00 - m11 - m22 + 1) 
297
			local recip = 0.5 / s 
298
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip 
299
		elseif i == 1 then 
300
			local s = math.sqrt(m11 - m22 - m00 + 1) 
301
			local recip = 0.5 / s 
302
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip 
303
		elseif i == 2 then 
304
			local s = math.sqrt(m22 - m00 - m11 + 1) 
305
			local recip = 0.5 / s
306
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip 
307
		end 
308
	end 
309
end
310
 
311
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
312
	local xs, ys, zs = x + x, y + y, z + z 
313
	local wx, wy, wz = w * xs, w * ys, w * zs 
314
	local xx = x * xs 
315
	local xy = x * ys 
316
	local xz = x * zs 
317
	local yy = y * ys 
318
	local yz = y * zs 
319
	local zz = z * zs 
320
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) 
321
end
322
 
323
function QuaternionSlerp(a, b, t) 
324
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] 
325
	local startInterp, finishInterp; 
326
	if cosTheta >= 0.0001 then 
327
		if (1 - cosTheta) > 0.0001 then 
328
			local theta = math.acos(cosTheta) 
329
			local invSinTheta = 1 / math.sin(theta) 
330
			startInterp = math.sin((1 - t) * theta) * invSinTheta 
331
			finishInterp = math.sin(t * theta) * invSinTheta  
332
		else 
333
			startInterp = 1 - t 
334
			finishInterp = t 
335
		end 
336
	else 
337
		if (1 + cosTheta) > 0.0001 then 
338
			local theta = math.acos(-cosTheta) 
339
			local invSinTheta = 1 / math.sin(theta) 
340
			startInterp = math.sin((t - 1) * theta) * invSinTheta 
341
			finishInterp = math.sin(t * theta) * invSinTheta 
342
		else 
343
			startInterp = t - 1 
344
			finishInterp = t 
345
		end 
346
	end 
347
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp 
348
end
349
350
function swait(num)
351
	if num == 0 or num == nil then
352
		game:service'RunService'.RenderStepped:wait(0)
353
	else
354
		for i = 0, num do
355
			game:service'RunService'.RenderStepped:wait(0)
356
		end
357
	end
358
end
359
360
local RbxUtility = LoadLibrary("RbxUtility")
361
local Create = RbxUtility.Create
362
363
function RemoveOutlines(part)
364
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
365
end
366
	
367
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
368
	local Part = Create("Part"){
369
		formFactor = FormFactor,
370
		Parent = Parent,
371
		Reflectance = Reflectance,
372
		Transparency = Transparency,
373
		CanCollide = false,
374
		Locked = true,
375
		BrickColor = BrickColor.new(tostring(BColor)),
376
		Name = Name,
377
		Size = Size,
378
		Material = Material,
379
	}
380
	RemoveOutlines(Part)
381
	return Part
382
end
383
	
384
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
385
	local Msh = Create(Mesh){
386
		Parent = Part,
387
		Offset = OffSet,
388
		Scale = Scale,
389
	}
390
	if Mesh == "SpecialMesh" then
391
		Msh.MeshType = MeshType
392
		Msh.MeshId = MeshId
393
	end
394
	return Msh
395
end
396
	
397
function CreateWeld(Parent, Part0, Part1, C0, C1)
398
	local Weld = Create("Weld"){
399
		Parent = Parent,
400
		Part0 = Part0,
401
		Part1 = Part1,
402
		C0 = C0,
403
		C1 = C1,
404
	}
405
	return Weld
406
end
407
408
function rayCast(Position, Direction, Range, Ignore)
409
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
410
end 
411
412
function CreateSound(id, par, vol, pit) 
413
	coroutine.resume(coroutine.create(function()
414
		local sou = Instance.new("Sound", par or workspace)
415
		sou.Volume = vol
416
		sou.Pitch = pit or 1
417
		sou.SoundId = id
418
		wait() 
419
		sou:play() 
420
		game:GetService("Debris"):AddItem(sou, 6)
421
	end))
422
end
423
function CreateSong(id, par, vol, pit) 
424
	coroutine.resume(coroutine.create(function()
425
	 sou2 = Instance.new("Sound", par or workspace)
426
		sou2.Volume = vol
427
		sou2.Pitch = 1
428
		sou2.SoundId = id
429
		wait() 
430
		sou2:play() 
431
		sou2.Looped = true		
432
	end))
433
end
434
435
local function getclosest(obj, distance)
436
	local last, lastx = distance + 1
437
	for i, v in pairs(workspace:GetChildren()) do
438
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
439
			local t = v.Torso
440
			local dist = (t.Position - obj.Position).magnitude
441
			if dist <= distance then
442
				if dist < last then
443
					last = dist
444
					lastx = v
445
				end
446
			end
447
		end
448
	end
449
	return lastx
450
end
451
452
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
453
	for i, v in pairs(hit:GetChildren()) do 
454
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
455
			local find = v:FindFirstChild("Hitz")
456
			if not find then
457
				if v.Parent:findFirstChild("Head") then
458
					local BillG = Create("BillboardGui"){
459
						Parent = v.Parent.Head,
460
						Size = UDim2.new(1, 0, 1, 0),
461
						Adornee = v.Parent.Head,
462
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
463
					}
464
					local TL = Create("TextLabel"){
465
						Parent = BillG,
466
						Size = UDim2.new(3, 3, 3, 3),
467
						BackgroundTransparency = 1,
468
						Text = tostring(damage).."-",
469
						TextColor3 = Color1.Color,
470
						TextStrokeColor3 = Color2.Color,
471
						TextStrokeTransparency = 0,
472
						TextXAlignment = Enum.TextXAlignment.Center,
473
						TextYAlignment = Enum.TextYAlignment.Center,
474
						FontSize = Enum.FontSize.Size18,
475
						Font = "ArialBold",
476
					}
477
					coroutine.resume(coroutine.create(function()
478
						wait(1)
479
						for i = 0, 1, .1 do
480
							wait(.1)
481
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
482
						end
483
						BillG:Destroy()
484
					end))
485
				end
486
				v.Health = v.Health - damage
487
				local bool = Create("BoolValue"){
488
					Parent = v,
489
					Name = 'Hitz',
490
				}
491
				if HSound ~= nil and HPitch ~= nil then
492
					CreateSound(HSound, hit, 1, HPitch) 
493
				end
494
				game:GetService("Debris"):AddItem(bool, cooldown)
495
			end
496
		end
497
	end
498
end
499
500
501
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
502
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
503
	prt.Anchored = true
504
	prt.CFrame = cframe
505
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
506
	game:GetService("Debris"):AddItem(prt, 10)
507
	if Type == 1 or Type == nil then
508
		table.insert(Effects, {
509
			prt,
510
			"Block1",
511
			delay,
512
			x3,
513
			y3,
514
			z3,
515
			msh
516
		})
517
	elseif Type == 2 then
518
		table.insert(Effects, {
519
			prt,
520
			"Block2",
521
			delay,
522
			x3,
523
			y3,
524
			z3,
525
			msh
526
		})
527
	elseif Type == 3 then
528
		table.insert(Effects, {
529
			prt,
530
			"Block3",
531
			delay,
532
			x3,
533
			y3,
534
			z3,
535
			msh
536
		})
537
	end
538
end
539
540
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
541
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
542
	prt.Anchored = true
543
	prt.CFrame = cframe
544
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
545
	game:GetService("Debris"):AddItem(prt, 10)
546
	table.insert(Effects, {
547
		prt,
548
		"Cylinder",
549
		delay,
550
		x3,
551
		y3,
552
		z3,
553
		msh
554
	})
555
end
556
557
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
558
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
559
	prt.Anchored = true
560
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
561
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
562
	game:GetService("Debris"):AddItem(prt, 10)
563
	table.insert(Effects, {
564
		prt,
565
		"Cylinder",
566
		delay,
567
		x3,
568
		y3,
569
		z3,
570
		msh
571
	})
572
end
573
574
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
575
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
576
	prt.Anchored = true
577
	prt.CFrame = cframe
578
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
579
	game:GetService("Debris"):AddItem(prt, 10)
580
	table.insert(Effects, {
581
		prt,
582
		"Cylinder",
583
		delay,
584
		x3,
585
		y3,
586
		z3,
587
		msh
588
	})
589
end
590
591
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
592
	local prt = CreatePart(3, workspace,"Neon", 0, 0, brickcolor, "Effect", Vector3.new())
593
	prt.Anchored = true
594
	prt.CFrame = cframe
595
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
596
	game:GetService("Debris"):AddItem(prt, 10)
597
	table.insert(Effects, {
598
		prt,
599
		"Cylinder",
600
		delay,
601
		x3,
602
		y3,
603
		z3,
604
		msh
605
	})
606
end
607
608
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
609
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
610
	prt.Anchored = true
611
	prt.CFrame = cframe
612
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
613
	game:GetService("Debris"):AddItem(prt, 10)
614
	table.insert(Effects, {
615
		prt,
616
		"Cylinder",
617
		delay,
618
		x3,
619
		y3,
620
		z3,
621
		msh
622
	})
623
end
624
625
function BreakEffect(brickcolor, cframe, x1, y1, z1)
626
	local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
627
	prt.Anchored = true
628
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
629
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
630
	local num = math.random(10, 50) / 1000
631
	game:GetService("Debris"):AddItem(prt, 10)
632
	table.insert(Effects, {
633
		prt,
634
		"Shatter",
635
		num,
636
		prt.CFrame,
637
		math.random() - math.random(),
638
		0,
639
		math.random(50, 100) / 100
640
	})
641
end
642
643
644
	
645
646
	for i = 0, 1, 0.05 do
647
		swait()
648
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
649
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
650
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
651
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
652
		if Torsovelocity > 2 then
653
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
654
		RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
655
		LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
656
		elseif Torsovelocity < 1 then
657
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
658
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
659
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
660
		end
661
	end
662
	attack = false
663
664
665
666
game:GetService'RunService'.Stepped:connect(function()
667
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
668
	velocity = RootPart.Velocity.y
669
	sine = sine + change
670
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
671
	if equipped == true or equipped == false then
672
		if RootPart.Velocity.y > -1 and hit == nil then 
673
			Anim = "Jump"
674
			inair = true
675
676
			if attack == false then
677
					s.Pitch = 1
678
	s.Volume = 5
679
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
680
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
681
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15)), 0.1)
682
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15)), 0.1)
683
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
684
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
685
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)	
686
			end			
687
		elseif RootPart.Velocity.y < -1 and hit == nil then 
688
			Anim = "Fall"
689
			inair = true
690
691
			if attack == false then
692
	s.Pitch = .7
693
	s.Volume = 5				
694
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
695
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
696
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.05)
697
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-45)), 0.05)
698
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
699
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
700
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)	
701
			end
702
		elseif Torsovelocity < 1 and hit ~= nil then
703
			Anim = "Idle"
704
	
705
			inair = false
706
		if attack == false then
707
	s.Pitch = .7
708
	s.Volume = 5			
709
				change = 0.8
710
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
711
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
712
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
713
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
714
					RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
715
					LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
716
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)			
717
			end --]]
718
719
		elseif Torsovelocity > 1 and hit ~= nil then
720
			Anim = "Walk"
721
inair = false	
722
723
			if attack == false and Runkey == true then
724
	s.Pitch = 1.2
725
	s.Volume = 5
726
	
727
								change = 1
728
								Humanoid.WalkSpeed = 60
729
								Humanoid.JumpPower = 105
730
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-45), math.rad(0) + RootPart.RotVelocity.Y/40, math.rad(2 * math.cos(sine / 1))), .4)
731
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35 - 1 * math.cos(sine / 4)), math.rad(0),  math.rad(-0) + RootPart.RotVelocity.Y/20), .2)
732
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(25 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-45)), 0.2)
733
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(25 + 1 * math.cos(sine / 4)), math.rad(0), math.rad(45)), 0.2)
734
					RH.C0 = clerp(RH.C0, cn(.6, -1, 0) * RHCF * angles(math.rad(6), math.rad(0), math.rad(45 + .05 * math.cos(sine / 25))), .4)
735
					LH.C0 = clerp(LH.C0, cn(-.6, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-45 + .05 * math.cos(sine / 25))), .4)
736
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1,1) * angles(math.rad(-45),math.rad(-180),math.rad(0)), 0.4)	
737
			end
738
			if attack == false and Runkey == false then
739
	s.Pitch = .8
740
	s.Volume = 5
741
			change = 0.65
742
			Humanoid.WalkSpeed = 30
743
			Humanoid.JumpPower = 50
744
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(.5 * math.cos(sine / 1))), .3)
745
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .1)
746
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
747
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
748
					RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
749
					LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
750
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)		
751
			end
752
753
	function onClimbing(speed)
754
		if attack == false then
755
		attack = true
756
		Climbanim= true
757
		Humanoid.WalkSpeed = 14
758
while Climbanim == true do
759
	for i = 0, 0, 0.1 do
760
        swait()
761
	
762
	change = 0.5	
763
	
764
	
765
	
766
	if RootPart.Velocity.y > .01 then
767
			s.Pitch = .9
768
	s.Volume = 5
769
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
770
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
771
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
772
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
773
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
774
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
775
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)	
776
	end	
777
			
778
			
779
			
780
			
781
	if RootPart.Velocity.y < .5 and RootPart.Velocity.y > -0.5  then
782
			s.Pitch = .7
783
	s.Volume = 5
784
					  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .1)
785
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
786
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
787
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
788
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
789
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
790
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)	
791
				end				
792
			
793
			
794
		if RootPart.Velocity.y < -1 then
795
				s.Pitch = .9
796
	s.Volume = 5
797
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(180)), .3)
798
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
799
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
800
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
801
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
802
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
803
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)				end			
804
			
805
	end	
806
	if  Torsovelocity > 1  then
807
	Climbanim = false
808
	end
809
end	
810
attack = false	
811
	end
812
	end
813
	Humanoid.Climbing:connect(onClimbing)
814
					
815
			
816
			
817
		end
818
	end
819
820
	
821
	if #Effects > 0 then
822
		for e = 1, #Effects do
823
			if Effects[e] ~= nil then
824
				local Thing = Effects[e]
825
				if Thing ~= nil then
826
					local Part = Thing[1]
827
					local Mode = Thing[2]
828
					local Delay = Thing[3]
829
					local IncX = Thing[4]
830
					local IncY = Thing[5]
831
					local IncZ = Thing[6]
832
					if Thing[1].Transparency <= 1 then
833
						if Thing[2] == "Block1" then
834
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
835
							local Mesh = Thing[1].Mesh
836
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
837
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
838
						elseif Thing[2] == "Block2" then
839
							Thing[1].CFrame = Thing[1].CFrame+Vector3.new(0,-.0,0)
840
							local Mesh = Thing[7]
841
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
842
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
843
						elseif Thing[2] == "Block3" then
844
							Thing[1].CFrame = Thing[1].CFrame  * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))+Vector3.new(0,.15,0)
845
							local Mesh = Thing[7]
846
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
847
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]							
848
						elseif Thing[2] == "Cylinder" then
849
							local Mesh = Thing[1].Mesh
850
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
851
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
852
						elseif Thing[2] == "Blood" then
853
							local Mesh = Thing[7]
854
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
855
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
856
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
857
						elseif Thing[2] == "Elec" then
858
							local Mesh = Thing[1].Mesh
859
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
860
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
861
						elseif Thing[2] == "Disappear" then
862
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
863
						elseif Thing[2] == "Shatter" then
864
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
865
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
866
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
867
							Thing[6] = Thing[6] + Thing[5]
868
						end
869
					else
870
						Part.Parent = nil
871
						table.remove(Effects, e)
872
					end
873
				end
874
			end
875
		end
876
	end
877
end)
878
879
880
	Effects = {
881
Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
882
	
883
	local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
884
	prt.Anchored = true
885
	prt.CFrame = cframe
886
	local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
887
	game:GetService("Debris"):AddItem(prt, 10)
888
	if Type == 1 or Type == nil then
889
		table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
890
	else
891
		if Type == 2 then
892
			table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
893
		else
894
			table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh})
895
		end
896
	end
897
end
898
}
899
, 
900
Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
901
	
902
	local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
903
	prt.Anchored = true
904
	prt.CFrame = cframe
905
	local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
906
	game:GetService("Debris"):AddItem(prt, 10)
907
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
908
end
909
}
910
, 
911
Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
912
	
913
	local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
914
	prt.Anchored = true
915
	prt.CFrame = cframe
916
	local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
917
	game:GetService("Debris"):AddItem(prt, 10)
918
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
919
end
920
}
921
, 
922
Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
923
	
924
	local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
925
	prt.Anchored = true
926
	prt.CFrame = cframe
927
	local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1/60, y1/60, z1/60))
928
	game:GetService("Debris"):AddItem(prt, 10)
929
	table.insert(Effects, {prt, "Cylinder", delay, x3/60, y3/60, z3/60, msh})
930
end
931
}
932
, 
933
Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
934
	
935
	local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
936
	prt.Anchored = true
937
	prt.CFrame = cframe
938
	local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
939
	game:GetService("Debris"):AddItem(prt, 10)
940
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
941
end
942
}
943
, 
944
Break = {Create = function(brickcolor, cframe, x1, y1, z1)
945
	
946
	local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
947
	prt.Anchored = true
948
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
949
	local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
950
	local num = math.random(10, 50) / 1000
951
	game:GetService("Debris"):AddItem(prt, 10)
952
	table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
953
end
954
}
955
}
956
957
958
959
	RemoveOutlines = function(part)
960
	
961
	part.TopSurface = 10
962
end
963
964
	CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
965
	
966
	local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
967
	RemoveOutlines(Part)
968
	return Part
969
end
970
971
	CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
972
	
973
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
974
	if Mesh == "SpecialMesh" then
975
		Msh.MeshType = MeshType
976
		Msh.MeshId = MeshId
977
	end
978
	return Msh
979
end
980
981
	CreateWeld = function(Parent, Part0, Part1, C0, C1)
982
	
983
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
984
	return Weld
985
end
986
987
988
989
990
WSHM = {'White',"Pastel light red"}
991
WSH = WSHM[math.random(1,#WSHM)]
992
993
994
IcePartFunk = function(HPart,aria,Min,Max)
995
	
996
IcePart = Instance.new("Part",HPart)
997
IcePart.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
998
IcePart.CanCollide = false
999
IuW = Instance.new("Weld")
1000
IuW.Name = "GuW"
1001
IuW.Part0 = HPart 
1002
IuW.C0 = cn(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))*angles( math.random(-180, 180),math.random(-180, 180),math.random(-180, 180))
1003
IuW.C1 = cn(0, math.random(-aria/2, aria/2), 0) 
1004
IuW.Part1 = IcePart
1005
IuW.Parent = HPart 
1006
IcePart.Transparency = .85
1007
IcePart.Material= "Neon"
1008
WSH = WSHM[math.random(1,#WSHM)]
1009
IcePart.BrickColor = BrickColor.new(""..WSH)
1010
1011
RemoveOutlines(IcePart)
1012
game:GetService("Debris"):AddItem(IuW, 4)
1013
game:GetService("Debris"):AddItem(IcePart, 6)
1014
1015
1016
end
1017
--[[
1018
GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max)
1019
	
1020
IcePart2 = Instance.new("Part",HPart)
1021
IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
1022
IcePart2.CanCollide = false
1023
RemoveOutlines(IcePart2)
1024
IcePart2.Anchored = true
1025
1026
1027
1028
IcePart2.CFrame=CFrame.new(Hit.Position* Vector3.new(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria)))
1029
1030
1031
1032
1033
1034
1035
IcePart2.Transparency = .85
1036
IcePart2.Material= "Neon"
1037
1038
IcePart2.BrickColor = BrickColor.new(""..color)
1039
1040
1041
1042
game:GetService("Debris"):AddItem(IcePart2, 6)
1043
1044
1045
end
1046
--]]
1047
GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max,num)
1048
	
1049
IcePart2 = Instance.new("Part",HPart)
1050
IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
1051
IcePart2.CanCollide = false
1052
RemoveOutlines(IcePart2)
1053
IcePart2.Anchored = true
1054
game:GetService("Debris"):AddItem(IcePart2, .4)
1055
IcePart2.Transparency = .3
1056
IcePart2.Material= "Neon"
1057
IcePart2.BrickColor = BrickColor.new(""..color)
1058
1059
IcePart2.CFrame=CFrame.new(Hit.Position+ Vector3.new(math.random(-aria, aria),math.random(-aria, 0),math.random(-aria, aria)))*angles(math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)))
1060
for i = 0,num do
1061
if num > 1 then
1062
GroundPartFunk2(Hit,HPart,color,aria,Min,Max,0)	
1063
end
1064
end
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
end
1077
1078
1079
1080
1081
1082
SpikeMeshId = 1033714
1083
local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
1084
1085
1086
local Part = Instance.new("Part", Parent)
1087
Part.Name = Name
1088
Part.BrickColor = BrickColor.new(Color)
1089
Part.Size = Size
1090
Part.Material = Material
1091
Part.Transparency = Transparency
1092
Part.CanCollide = false
1093
RemoveOutlines(Part)
1094
1095
local Mesh = Instance.new("SpecialMesh", Part)
1096
Mesh.MeshType = "Sphere"
1097
Mesh.Scale = Scale
1098
1099
return Mesh and Part
1100
1101
end
1102
1103
1104
1105
1106
1107
1108
1109
1110
	CFuncs = {
1111
Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1112
	
1113
	local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1114
	RemoveOutlines(Part)
1115
	return Part
1116
end
1117
}
1118
, 
1119
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1120
	
1121
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1122
	if Mesh == "SpecialMesh" then
1123
		Msh.MeshType = MeshType
1124
		Msh.MeshId = MeshId
1125
	end
1126
	return Msh
1127
end
1128
}
1129
, 
1130
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1131
	
1132
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1133
	if Mesh == "SpecialMesh" then
1134
		Msh.MeshType = MeshType
1135
		Msh.MeshId = MeshId
1136
	end
1137
	return Msh
1138
end
1139
}
1140
, 
1141
Weld = {Create = function(Parent, Part0, Part1, C0, C1)
1142
	
1143
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1144
	return Weld
1145
end
1146
}
1147
, 
1148
Sound = {Create = function(id, par, vol, pit)
1149
	
1150
	coroutine.resume(coroutine.create(function()
1151
		
1152
		local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
1153
		wait()
1154
		S:play()
1155
		game:GetService("Debris"):AddItem(S, 6)
1156
	end
1157
))
1158
end
1159
}
1160
, 
1161
ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1162
	
1163
	local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
1164
	return fp
1165
end
1166
}
1167
}
1168
1169
1170
1171
1172
1173
	Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1174
	
1175
	if hit.Parent == nil then
1176
		return 
1177
	end
1178
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1179
	for _,v in pairs(hit.Parent:children()) do
1180
		if v:IsA("Humanoid") then
1181
			h.MaxHealth = 100
1182
			h = v
1183
		end
1184
	end
1185
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1186
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1187
			return 
1188
		end
1189
		local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1190
		game:GetService("Debris"):AddItem(c, 0.5)
1191
		if HitSound ~= nil and HitPitch ~= nil then
1192
			CreateSound(HitSound, hit, 1, HitPitch)
1193
		end
1194
		local Damage = math.random(minim, maxim)
1195
		local blocked = false
1196
		local block = hit.Parent:findFirstChild("Block")
1197
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1198
			blocked = true
1199
			block.Value = block.Value - 1
1200
			print(block.Value)
1201
		end
1202
		if blocked == false then
1203
			h.Health = h.Health - Damage
1204
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1205
		else
1206
			h.Health = h.Health - Damage / 2
1207
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1208
		end
1209
if hit.Parent:FindFirstChild("Torso") ~= nil then	
1210
lasthit = hit.Parent.Torso
1211
end
1212
		if Type == "Knockdown" then
1213
			local hum = hit.Parent.Humanoid
1214
			hum.PlatformStand = true
1215
			coroutine.resume(coroutine.create(function(HHumanoid)
1216
		
1217
		swait(.2)
1218
		HHumanoid.PlatformStand = false
1219
	end
1220
), hum)
1221
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1222
			local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 50, maxForce = Vector3.new(80000, 80000, 80000), Parent = hit})
1223
			local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
1224
			game:GetService("Debris"):AddItem(bodvol, 0.1)
1225
			game:GetService("Debris"):AddItem(rl, 0.1)
1226
		elseif Type == "Normal" then
1227
					local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback})
1228
					if knockback > 0 then
1229
						vp.Parent = hit.Parent.Torso
1230
					end
1231
					game:GetService("Debris"):AddItem(vp, 0.5)
1232
					elseif Type == "Impale" then
1233
1234
local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1,2,1), "Neon", .2, Vector3.new(.5,25,.5))	
1235
Spike.Anchored = true
1236
Spike.Rotation = Vector3.new(math.random(-45,45), 0 , math.random(-45,45))
1237
Spike.Position = hit.Parent.Torso.Position 
1238
1239
Services.Debris:AddItem(Spike, 4)
1240
1241
1242
1243
1244
	
1245
1246
CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)	
1247
			hit.Parent.Humanoid.PlatformStand = true
1248
			
1249
		
1250
		swait(1)
1251
		hit.Parent.Humanoid.PlatformStand = false
1252
				elseif Type == "Up" then
1253
							local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1254
							game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
1255
							local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1256
							game:GetService("Debris"):AddItem(bodyVelocity, .1)
1257
				
1258
				
1259
				
1260
	elseif Type == "UltSlice" then			
1261
				
1262
BlockEffect( BrickColor.new("Really red"), SwHandle.CFrame * cn(0, 1.8, 0), 16, 141, .5, 0,0,0,          0.01,2)	
1263
BlockEffect( BrickColor.new("Really red"), Head.CFrame, 21, 21, 21, 0,0,0,          0.01,2)	
1264
BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 41, 41, 21, 0,0,0,           0.01,2)	
1265
BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 21, 41, 21, 0,0,0,           0.01,2)	
1266
BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, 0,0,0,           0.01,2)	
1267
BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 21, 41, 21, 0,0,0,          0.01,2)	
1268
BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 21, 41, 21, 0,0,0,           0.01,2)					
1269
				
1270
								
1271
		elseif Type == "Slice" then
1272
									local bp2 = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Head.Position, Parent = hit.Parent.Torso})
1273
									game:GetService("Debris"):AddItem(bp2, 1)
1274
	
1275
if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then	
1276
			for i = 1,10 do
1277
Effects.Break.Create	(BrickColor.new("Really red"), hit.Parent.HumanoidRootPart.CFrame, 10, .5, .5)
1278
			
1279
	
1280
			end	
1281
			end
1282
		
1283
			
1284
			
1285
			
1286
						elseif Type == "Snare" then
1287
									local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
1288
									game:GetService("Debris"):AddItem(bp, 1)
1289
		elseif Type == "Slowness" then
1290
					local	SpeedSave=hit.Parent.Humanoid.WalkSpeed	
1291
							
1292
							for i = 1,25 do
1293
hit.Parent.Humanoid.WalkSpeed = 4		
1294
IcePartFunk(hit.Parent.Torso,.55,0.1,1)
1295
end	
1296
						wait(4)
1297
						hit.Parent.Humanoid.WalkSpeed = SpeedSave	
1298
		elseif Type == "Firedmg" then
1299
			
1300
			for i = 1,math.random(1, 6) do
1301
				if hit.Parent:FindFirstChild("Torso") ~= nil then	
1302
										BlockEffect( BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05,3)
1303
						BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05,3)
1304
						BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035,3)
1305
						
1306
			
1307
			
1308
			wait(.1)
1309
			end
1310
			end
1311
			
1312
						elseif Type == "Freeze" then
1313
									local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
1314
									game:GetService("Debris"):AddItem(bp, 4)
1315
for i=1,25 do
1316
	IcePartFunk(hit.Parent.Torso,1,1.5,2)	
1317
	end														
1318
								elseif Type == "Freeze2" then
1319
											local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
1320
											local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
1321
											hit.Parent.Torso.Anchored = true
1322
											coroutine.resume(coroutine.create(function(Part)
1323
		
1324
		swait(1.5)
1325
		Part.Anchored = false
1326
	end
1327
), hit.Parent.Torso)
1328
											game:GetService("Debris"):AddItem(BodPos, 3)
1329
											game:GetService("Debris"):AddItem(BodGy, 3)
1330
										end
1331
											local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
1332
											game:GetService("Debris"):AddItem(debounce, Delay)
1333
											c = Instance.new("ObjectValue")
1334
											c.Name = "creator"
1335
											c.Value = Player
1336
											c.Parent = h
1337
											game:GetService("Debris"):AddItem(c, 0.5)
1338
										end
1339
									end
1340
1341
	ShowDamage = function(Pos, Text, Time, Color)
1342
	
1343
	local Rate = 0.033333333333333
1344
	if not Pos then
1345
		local Pos = Vector3.new(0, 0, 0)
1346
	end
1347
	local Text = Text or ""
1348
	local Time = Time or 2
1349
	if not Color then
1350
		local Color = Color3.new(1, 0, 1)
1351
	end
1352
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1353
	EffectPart.Anchored = true
1354
	local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
1355
	local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
1356
	game.Debris:AddItem(EffectPart, Time + 0.1)
1357
	EffectPart.Parent = game:GetService("Workspace")
1358
	delay(0, function()
1359
		
1360
		local Frames = Time / Rate
1361
		for Frame = 1, Frames do
1362
			wait(Rate)
1363
			local Percent = Frame / Frames
1364
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1365
			TextLabel.TextTransparency = Percent
1366
		end
1367
		if EffectPart and EffectPart.Parent then
1368
			EffectPart:Destroy()
1369
		end
1370
	end
1371
)
1372
end
1373
1374
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
1375
	
1376
	for _,c in pairs(workspace:children()) do
1377
		local hum = c:findFirstChildOfClass("Humanoid")
1378
		if hum ~= nil then
1379
			local head = c:findFirstChild("Head")
1380
			if head ~= nil then
1381
				local targ = head.Position - Part.Position
1382
				local mag = targ.magnitude
1383
				if mag <= magni and c.Name ~= Player.Name then
1384
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.001, "http://www.roblox.com/asset/?id=0", 1.2)
1385
				end
1386
			end
1387
		end
1388
	end
1389
end
1390
	MagniKILL = function(Part, magni, knock, Type)
1391
	
1392
	for _,c in pairs(workspace:children()) do
1393
		local hum = c:findFirstChildOfClass("Humanoid")
1394
		if hum ~= nil then
1395
			local head = c:findFirstChild("Head")
1396
			if head ~= nil then
1397
				local targ = head.Position - Part.Position
1398
				local mag = targ.magnitude
1399
				if mag <= magni and c.Name ~= Player.Name then
1400
					hum.Health = 0
1401
				end
1402
			end
1403
		end
1404
	end
1405
end
1406
	EffectModel = Instance.new("Model", Character)
1407
	EffectModel.Name = "Effects"
1408
1409
	BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1410
	
1411
	local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1412
	prt.Anchored = true
1413
	prt.CFrame = cframe
1414
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1415
	game:GetService("Debris"):AddItem(prt, 10)
1416
	if Type == 1 or Type == nil then
1417
		table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
1418
	else
1419
		if Type == 2 then
1420
			table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
1421
	else
1422
		if Type == 3 then
1423
			table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh})			
1424
		end
1425
	end
1426
end
1427
end
1428
	CreateSound = function(id, par, vol, pit)
1429
	
1430
	coroutine.resume(coroutine.create(function()
1431
		
1432
		local sou = Instance.new("Sound", par or workspace)
1433
		sou.Volume = vol
1434
		sou.Pitch = pit or 1
1435
		sou.SoundId = id
1436
		swait()
1437
		sou:play()
1438
		game:GetService("Debris"):AddItem(sou, 6)
1439
	end
1440
))
1441
end
1442
1443
	Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1444
	
1445
	local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1446
	prt.Anchored = true
1447
	prt.CFrame = cframe
1448
	prt.Material = "Neon"
1449
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1450
	game:GetService("Debris"):AddItem(prt, 10)
1451
	coroutine.resume(coroutine.create(function(Part, Mesh)
1452
		
1453
		for i = 0, 6, delay do
1454
			swait()
1455
			Part.Transparency = i
1456
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1457
		end
1458
		Part.Parent = nil
1459
	end
1460
), prt, msh)
1461
end
1462
1463
	 shoottraildd = function(mouse, partt, SpreadAmount)
1464
	
1465
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount/10, SpreadAmount/10), math.random(-SpreadAmount, SpreadAmount))
1466
	local MainPos = mouse + Vector3.new(0, 6, 0)+RootPart.CFrame.lookVector*-2
1467
	local MainPos2 = mouse + SpreadVectors
1468
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1469
	local speed = 100
1470
	local num = 1
1471
	coroutine.resume(coroutine.create(function()
1472
		
1473
		repeat
1474
			swait()
1475
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1476
			local mag = (MainPos - pos).magnitude
1477
			Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, -0, 0, -0, 10)
1478
			MainPos = MainPos + MouseLook.lookVector * speed
1479
			num = num - 1
1480
			MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1481
			if hit ~= nil then
1482
				num = 0
1483
				local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1484
				refpart.Anchored = true
1485
				refpart.CFrame = CFrame.new(pos)
1486
				game:GetService("Debris"):AddItem(refpart, 2)
1487
			end
1488
			do
1489
				if num <= 0 then
1490
					local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1491
					refpart.Anchored = true
1492
					refpart.CFrame = CFrame.new(pos)
1493
					if hit ~= nil then
1494
						
1495
					
1496
						
1497
						GroundPartFunk2(refpart,EffectModel,"Really red",1,.1,2,2)
1498
						BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 70, 70, 70, -.5, -.5, -.5, 0.05)
1499
--						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07)
1500
--						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07)
1501
						MagniDamage(refpart, 6, 10, 25, 0, "Slice")
1502
					end
1503
					game:GetService("Debris"):AddItem(refpart, 0)
1504
				end
1505
			end
1506
		until num <= 0
1507
	end
1508
))
1509
end
1510
1511
	shoottraildd2 = function(mouse, partt, SpreadAmount)
1512
	
1513
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1514
	local MainPos = partt.Position
1515
	local MainPos2 = mouse + SpreadVectors
1516
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1517
	local speed = 1000
1518
	local num = 1
1519
	coroutine.resume(coroutine.create(function()
1520
		
1521
		repeat
1522
			swait()
1523
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1524
			local mag = (MainPos - pos).magnitude
1525
			Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
1526
			MainPos = MainPos + MouseLook.lookVector * speed
1527
			num = num - 1
1528
			MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1529
			if hit ~= nil then
1530
				num = 0
1531
				local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1532
				refpart.Anchored = true
1533
				refpart.CFrame = CFrame.new(pos)
1534
				game:GetService("Debris"):AddItem(refpart, 2)
1535
			end
1536
			do
1537
				if num <= 0 then
1538
					local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1539
					refpart.Anchored = true
1540
					refpart.CFrame = CFrame.new(pos)
1541
					if hit ~= nil then
1542
						CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
1543
						BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
1544
						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
1545
						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
1546
						MagniKILL(refpart, 80, 0, "Normal")
1547
					end
1548
					game:GetService("Debris"):AddItem(refpart, 0)
1549
				end
1550
			end
1551
		until num <= 0
1552
	end
1553
))
1554
	end
1555
	
1556
	shoottraildd3 = function(mouse, partt, SpreadAmount, dmg)
1557
	
1558
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1559
	local MainPos = partt.Position
1560
	local MainPos2 = mouse + SpreadVectors
1561
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1562
	local speed = 200
1563
	local num = 0
1564
	coroutine.resume(coroutine.create(function()
1565
		
1566
		repeat
1567
			swait()
1568
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1569
			local mag = (MainPos - pos).magnitude
1570
			Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
1571
			MainPos = MainPos + MouseLook.lookVector * speed
1572
			num = num - 1
1573
			MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1574
			if hit ~= nil then
1575
				num = 0
1576
				local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1577
				refpart.Anchored = true
1578
				refpart.CFrame = CFrame.new(pos)
1579
				BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1580
				game:GetService("Debris"):AddItem(refpart, 2)
1581
			end
1582
			do
1583
				if num <= 0 then
1584
					local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1585
					refpart.Anchored = true
1586
					refpart.CFrame = CFrame.new(pos)
1587
					if hit ~= nil then
1588
						CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
1589
						BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
1590
						BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1591
						
1592
							
1593
						MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
1594
						
1595
					end
1596
					game:GetService("Debris"):AddItem(refpart, 0)
1597
				end
1598
			end
1599
		until num <= 0
1600
	end
1601
))
1602
	end
1603
	
1604
	 shoottraildd4 = function(mouse, partt, SpreadAmount, dmg)
1605
	
1606
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1607
	local MainPos = partt.Position
1608
	local MainPos2 = mouse + SpreadVectors
1609
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1610
	local speed = 150
1611
	local num = 1
1612
	coroutine.resume(coroutine.create(function()
1613
		
1614
		repeat
1615
			swait()
1616
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1617
			local mag = (MainPos - pos).magnitude
1618
			Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
1619
			MainPos = MainPos + MouseLook.lookVector * speed
1620
			num = num - 1
1621
			MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1622
			if hit ~= nil then
1623
				num = 0
1624
				local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1625
				refpart.Anchored = true
1626
				refpart.CFrame = CFrame.new(pos)
1627
				game:GetService("Debris"):AddItem(refpart, 2)
1628
			end
1629
			do
1630
				if num <= 0 then
1631
					local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1632
					refpart.Anchored = true
1633
					refpart.CFrame = CFrame.new(pos)
1634
					if hit ~= nil then
1635
						CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
1636
						BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
1637
						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1638
						BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1639
						MagniDamage(refpart, 6, dmg, dmg, 0, "Normal")
1640
					end
1641
					game:GetService("Debris"):AddItem(refpart, 0)
1642
				end
1643
			end
1644
		until num <= 0
1645
	end
1646
))
1647
end
1648
	
1649
	
1650
	
1651
	
1652
	
1653
1654
1655
HitpartFunk3 = function(HPart3,Xv,Yv,Zv)
1656
	
1657
Hitpart3 = Instance.new("Part",HPart3)
1658
RemoveOutlines(Hitpart3)
1659
Hitpart3.Size = Vector3.new(1,1,1)
1660
Hitpart3.CanCollide = false
1661
HuW3 = Instance.new("Weld")
1662
HuW3.Name = "GuW"
1663
HuW3.Part0 = HPart3 
1664
HuW3.C0 = cn(Xv, Yv, Zv)
1665
HuW3.C1 = cn(0, 0, 0) 
1666
HuW3.Part1 = Hitpart3
1667
HuW3.Parent = HPart3
1668
Hitpart3.Transparency = 1
1669
game:GetService("Debris"):AddItem(Hitpart3, 20)
1670
end
1671
1672
HitpartFunk2 = function(HPart2,Xv,Yv,Zv)
1673
	
1674
Hitpart2 = Instance.new("Part",HPart2)
1675
RemoveOutlines(Hitpart2)
1676
Hitpart2.Size = Vector3.new(1,1,1)
1677
Hitpart2.CanCollide = false
1678
HuW2 = Instance.new("Weld")
1679
HuW2.Name = "GuW"
1680
HuW2.Part0 = HPart2 
1681
HuW2.C0 = cn(Xv, Yv, Zv)
1682
HuW2.C1 = cn(0, 0, 0) 
1683
HuW2.Part1 = Hitpart2
1684
HuW2.Parent = HPart2
1685
Hitpart2.Transparency = 1
1686
game:GetService("Debris"):AddItem(Hitpart2, 20)
1687
end
1688
1689
1690
HitpartFunk = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb)
1691
	
1692
Hitpart = Instance.new("Part",HPart)
1693
RemoveOutlines(Hitpart)
1694
Hitpart.Size = Vector3.new(1,1,1)
1695
Hitpart.CanCollide = false
1696
HuW = Instance.new("Weld")
1697
HuW.Name = "GuW"
1698
HuW.Part0 = HPart 
1699
HuW.C0 = cn(Xv, Yv, Zv)
1700
HuW.C1 = cn(0, 0, 0) 
1701
HuW.Part1 = Hitpart
1702
HuW.Parent = HPart 
1703
Hitpart.Transparency = 1
1704
game:GetService("Debris"):AddItem(Hitpart2, 20)
1705
MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
1706
1707
end
1708
HitpartFunk4 = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb)
1709
	
1710
Hitpart4 = Instance.new("Part",HPart)
1711
RemoveOutlines(Hitpart4)
1712
Hitpart4.Size = Vector3.new(1,1,1)
1713
Hitpart4.CanCollide = false
1714
HuW4 = Instance.new("Weld")
1715
HuW4.Name = "HuW4"
1716
HuW4.Part0 = HPart 
1717
HuW4.C0 = cn(Xv, Yv, Zv)
1718
HuW4.C1 = cn(0, 0, 0) 
1719
HuW4.Part1 = Hitpart4
1720
HuW4.Parent = HPart 
1721
Hitpart4.Transparency = 1
1722
game:GetService("Debris"):AddItem(Hitpart4, 1.5)
1723
MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
1724
1725
end
1726
1727
1728
HitboxFunction = function(Pose,lifetime,siz1,siz2,siz3,Radie,Min,Max,kb,atype)
1729
	
1730
Hitboxpart = Instance.new("Part",Character)
1731
RemoveOutlines(Hitboxpart)
1732
Hitboxpart.Size = Vector3.new(siz1,siz2,siz3)
1733
Hitboxpart.CanCollide = false
1734
Hitboxpart.Transparency = 1
1735
Hitboxpart.Anchored = true
1736
Hitboxpart.CFrame = Pose
1737
game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1738
MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1739
1740
end
1741
1742
1743
wait2 = false
1744
1745
1746
combo = 1
1747
1748
1749
1750
1751
duljump = false
1752
duljump2 = false
1753
jumpatck = false
1754
		mouse.KeyDown:connect(function(k)
1755
if k == "0" then	
1756
CFuncs['Sound'].Create("rbxassetid://891338458",Character,6,1)
1757
Runkey = true
1758
end 
1759
if k == "x" then
1760
airtime:play()
1761
end
1762
if k == "c" then
1763
CFuncs['Sound'].Create("rbxassetid://892075913",Character,6,1)
1764
end
1765
if k == "q" and attack == false then 
1766
attack = true
1767
Humanoid.WalkSpeed = 0
1768
IKM = true
1769
body.BrickColor = BrickColor.new("New Yeller")
1770
body.Color = Color3.new(1,1,0)
1771
body.Reflectance = 0
1772
particle.LightEmission = 0.3
1773
particle.Texture = "rbxassetid://241629053"
1774
particle.Color = ColorSequence.new(Color3.new(1,1,0))
1775
particle.Enabled = true
1776
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1777
wait(0.1)
1778
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1779
wait(1)
1780
particle.Enabled = false
1781
wait(2)
1782
Humanoid.WalkSpeed = 30
1783
attack = false
1784
end
1785
1786
if k == "t" and attack == false then 
1787
attack = true
1788
IKM = false
1789
Humanoid.WalkSpeed = 0
1790
body.BrickColor = BrickColor.new("Really red")
1791
body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
1792
body.Reflectance = 0.5
1793
particle.LightEmission = 0.3
1794
particle.Texture = "rbxassetid://241629053"
1795
particle.Color = ColorSequence.new(Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)))
1796
particle.Enabled = true
1797
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1798
wait(0.1)
1799
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1800
wait(1)
1801
particle.Enabled = false
1802
wait(2)
1803
Humanoid.WalkSpeed = 30
1804
attack = false
1805
end
1806
1807
if k == "y" and attack == false then 
1808
attack = true
1809
IKM = true
1810
Humanoid.WalkSpeed = 0
1811
body.BrickColor = BrickColor.new("Really red")
1812
body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
1813
body.Reflectance = 0.5
1814
particle.LightEmission = 0.9
1815
particle.Texture = "rbxassetid://280516525"
1816
particle.Color = ColorSequence.new(ColorsArray)
1817
particle.Enabled = true
1818
CFuncs['Sound'].Create("rbxassetid://168615093",Character,5,1)
1819
wait(0.1)
1820
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1821
wait(1)
1822
particle.Enabled = false
1823
wait(2)
1824
Humanoid.WalkSpeed = 30
1825
attack = false
1826
end
1827
1828
if k == "r" and attack == false then
1829
attack = true
1830
Humanoid.WalkSpeed = 0
1831
IKM = false
1832
body.BrickColor = BrickColor.new("Really Blue")
1833
body.Color = Color3.new(0,0,1)
1834
body.Reflectance = 0
1835
particle.LightEmission = 0.3
1836
particle.Texture = "rbxassetid://241629053"
1837
particle.Color = ColorSequence.new(Color3.new(0,0,1))
1838
particle.Enabled = true
1839
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1840
wait(0.1)
1841
CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75)
1842
wait(1)
1843
particle.Enabled = false
1844
wait(2)
1845
Humanoid.WalkSpeed = 30
1846
attack = false
1847
end
1848
1849
 if k == "e" and attack == false then	
1850
attack = true
1851
	
1852
Humanoid.WalkSpeed = 0	
1853
1854
							CreateSound("http://www.roblox.com/asset/?id=135305162", Torso, 5, 1)
1855
1856
for i = 0, 2, 0.1 do
1857
        swait()
1858
1859
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1860
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
1861
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
1862
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
1863
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
1864
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
1865
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)		
1866
		
1867
1868
		
1869
end	
1870
1871
for i = 0, 4, 0.1 do
1872
        swait()
1873
1874
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1875
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
1876
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(25)), 0.05)
1877
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-25)), 0.05)
1878
					RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
1879
					LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
1880
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)		
1881
		
1882
1883
		
1884
end	
1885
for i = 0, 1 do
1886
for i = 0, 1, 0.1 do
1887
        swait()
1888
1889
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1890
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
1891
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
1892
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
1893
					RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
1894
					LH.C0 = clerp(LH.C0, cn(-1, -1 ,0)* LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
1895
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)		
1896
		
1897
1898
		
1899
end	
1900
for i = 0, 1, 0.1 do
1901
        swait()
1902
1903
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1904
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
1905
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
1906
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
1907
					RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
1908
					LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
1909
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)		
1910
		
1911
1912
		
1913
end		
1914
end
1915
1916
Humanoid.WalkSpeed = 30	
1917
1918
attack = false
1919
1920
1921
1922
1923
end
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
end)	
1942
hitwait = false 
1943
function onTouch(part)
1944
1945
local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
1946
local model = part.Parent
1947
local torso = part.Parent:FindFirstChild("Torso")
1948
local head = part.Parent:findFirstChild("Head")
1949
local leftleg = part.Parent:findFirstChild("Left Leg")
1950
local rightleg = part.Parent:findFirstChild("Right Leg")
1951
local leftarm = part.Parent:findFirstChild("Left Arm")
1952
local rightarm = part.Parent:findFirstChild("Right Arm")
1953
1954
	if hitwait == false and attack == false and model.Name == "Effects" == false and Runkey == true then
1955
	
1956
hitwait = true			
1957
1958
1959
	
1960
1961
if (humanoid ~=nil) and humanoid.Health >0.01 and  Torsovelocity > 1 then
1962
1963
	 if IKM == true then
1964
Effects.Sphere.Create(BrickColor.new("Really black"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 40,40,40, 0.1)	
1965
Effects.Sphere.Create(BrickColor.new("Really red"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 20,20,20, 0.05)		
1966
model:BreakJoints() 
1967
CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1)
1968
local sel = math.random(3)
1969
if sel == 1 then
1970
CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1)
1971
end
1972
if sel == 2 then
1973
CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1)
1974
end
1975
if sel == 3 then
1976
CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1)
1977
end
1978
	
1979
else
1980
Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, .1, 12,12,0, 0.1)	
1981
Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, 20, 1,1,1, 0.08)	
1982
MagniDamage(FrontPart, 6.5, 30, 35, .3, "Knockdown")
1983
CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1)
1984
local sel = math.random(3)
1985
if sel == 1 then
1986
CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1)
1987
end
1988
if sel == 2 then
1989
CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1)
1990
end
1991
if sel == 3 then
1992
CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1)
1993
end
1994
	end
1995
1996
attack = true
1997
Humanoid.WalkSpeed = 0	
1998
							local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 1, 0)-RootPart.CFrame.lookVector*1500, P = 50000, maxForce = Vector3.new(80000, 80000, 80000), Parent = Torso})
1999
2000
							game:GetService("Debris"):AddItem(bodyVelocity2, 0.11)
2001
							
2002
for i = 0, .5, 0.1 do
2003
        swait()
2004
2005
			  		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -0.5) * angles(math.rad(1), math.rad(0), math.rad(0)), .2)
2006
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
2007
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
2008
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
2009
					RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
2010
					LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
2011
SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.3) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.3)		
2012
		
2013
2014
		
2015
end	
2016
2017
	
2018
Humanoid.WalkSpeed = 30	
2019
end
2020
attack = false
2021
wait(.08)
2022
hitwait = false	
2023
	end
2024
	
2025
end
2026
FrontPart.Touched:connect(onTouch)
2027
2028
2029
2030
				mouse.KeyUp:connect(function(k)
2031
if k == "0"then	
2032
Runkey = false
2033
2034
end 
2035
2036
2037
			
2038
		
2039
2040
2041
				end)
2042
				
2043
humHsave = Humanoid.Health 				
2044
function GainCharge(Humanoid)
2045
if	Humanoid.Health == 0 then		
2046
			equipped = false
2047
			end
2048
if blocking == true then
2049
2050
humDsave = Humanoid.Health
2051
humDsave = humHsave - humDsave
2052
if humDsave >0.01 then
2053
2054
CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, .5)	
2055
BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 42, 42, 22, 0.1,0.1,0.1,              0.02,2)	
2056
BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 22, 42, 22, 0.1,0.1,0.1,          0.02,2)	
2057
BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 22, 42, 22, 0.1,0.1,0.1,           0.02,2)	
2058
BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1,           0.02,2)	
2059
BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1,            0.02,2)	
2060
humDsave = humDsave/3
2061
end
2062
if humDsave <0 then
2063
2064
2065
Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15,-.1,15, 0.05)
2066
--[[
2067
BlockEffect( BrickColor.new("Lime green"), Torso.CFrame, 41, 41, 21, 0,0,0,             0.1,2)	
2068
BlockEffect( BrickColor.new("Lime green"), RightArm.CFrame, 21, 41, 21, 0,0,0,          0.1,2)	
2069
BlockEffect( BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0,0,0,           0.1,2)	
2070
BlockEffect( BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0,0,0,          0.1,2)	
2071
BlockEffect( BrickColor.new("Lime green"), LeftLeg.CFrame, 21, 41, 21, 0,0,0,           0.1,2)	
2072
--]]
2073
humDsave = humDsave*2.5
2074
end
2075
2076
humHsave = humHsave - humDsave
2077
2078
2079
2080
2081
end
2082
2083
end
2084
2085
 Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end) 				
2086
				
2087
				
2088
	OnDeath = function()			
2089
2090
		equipped = false
2091
		
2092
			
2093
				
2094
		end		
2095
			
2096
Humanoid.Died:connect(function()OnDeath(Character)end)
2097
2098
					
2099
				
2100-
				print('This fucking masterpiece was totally not created by xiaxiaokid.')
2100+
				print('This masterpiece was totally not created by xiaxiaokid.')
2101
local music=Instance.new('Sound',inside)
2102
music.Name='ok music'
2103
music.Volume=7
2104
music.Pitch=1
2105
music.Looped=true
2106
music.SoundId = "rbxassetid://737286463"
2107
local gui=Instance.new('ScreenGui',Player.PlayerGui)
2108
gui.Name='you make me cri'
2109
local topFrame=Instance.new('Frame',gui)
2110
topFrame.Name='TopFrame'
2111
topFrame.Size=UDim2.new(1,0,1,0)
2112
topFrame.BorderSizePixel=0
2113
topFrame.BackgroundTransparency=1
2114
local choiceFrame=Instance.new('Frame',topFrame)
2115
choiceFrame.Size=UDim2.new(.4,0,.05,0)
2116
choiceFrame.Draggable=true
2117
choiceFrame.BackgroundTransparency=.7
2118
choiceFrame.Position=UDim2.new(.5,0,.775,0)
2119
choiceFrame.BackgroundColor3=Color3.new(0,0,0)
2120
choiceFrame.BorderColor3=Color3.new(0,0,0)
2121
local innerFrame3=Instance.new('Frame',choiceFrame)
2122
innerFrame3.Size=UDim2.new(.5,0,1,0)
2123
innerFrame3.Position=UDim2.new(.5,0,0,0)
2124
innerFrame3.Draggable=true
2125
innerFrame3.BackgroundTransparency=.9
2126
innerFrame3.BackgroundColor3=Color3.new(0,0,0)
2127
innerFrame3.BorderColor3=Color3.new(0,0,0)
2128
local innerFrame4=Instance.new('Frame',choiceFrame)
2129
innerFrame4.Size=UDim2.new(.5,0,1,0)
2130
innerFrame4.Draggable=false
2131
innerFrame4.BackgroundTransparency=.5
2132
innerFrame4.Position=UDim2.new(.5,0,1,1)
2133
innerFrame4.BackgroundColor3=Color3.new(0,0,0)
2134
innerFrame4.BorderColor3=Color3.new(0,0,0)
2135
local musicID=Instance.new('TextBox',innerFrame4)
2136
musicID.Size=UDim2.new(.8,0,.7,0)
2137
musicID.Position=UDim2.new(.1,0,.15,0)
2138
musicID.BackgroundTransparency=.7
2139
musicID.Visible=true
2140
musicID.Text="Music ID (press enter to use the audio)"
2141
musicID.TextScaled=true
2142
musicID.TextStrokeTransparency=0
2143
musicID.TextColor3=Color3.new(0,255,255)
2144
musicID.BackgroundColor3=Color3.new(0,0,0)
2145
musicID.BorderColor3=Color3.new(0,0,0)
2146
musicID.FocusLost:connect(function(ent)
2147
if ent then
2148
music.SoundId="http://www.roblox.com/asset?id="..musicID.Text
2149
end
2150
end)
2151
local bt3=Instance.new('TextButton',innerFrame3)
2152
bt3.Draggable=false
2153
bt3.BackgroundTransparency=.9
2154
bt3.BackgroundColor3=Color3.new(0,0,0)
2155
bt3.Size=UDim2.new(.5,0,1,0)
2156
bt3.Text="Play"
2157
bt3.TextStrokeTransparency=0
2158
bt3.TextColor3=Color3.new(0,255,255)
2159
bt3.TextScaled=true
2160
bt3.Font="SciFi"
2161
bt3.MouseButton1Click:connect(function()
2162
if not music.IsPlaying then
2163
musicID.Visible=false
2164
music:play''
2165
innerFrame4.Visible=false
2166
end
2167
end)
2168
local bt4=Instance.new('TextButton',innerFrame3)
2169
bt4.Draggable=false
2170
bt4.BackgroundTransparency=.9
2171
bt4.BackgroundColor3=Color3.new(0,0,0)
2172
bt4.Size=UDim2.new(.5,0,1,0)
2173
bt4.Position=UDim2.new(.5,0,0,0)
2174
bt4.Text="Stop"
2175
bt4.TextStrokeTransparency=0
2176
bt4.TextColor3=Color3.new(0,255,255)
2177
bt4.TextScaled=true
2178
bt4.Font="SciFi"
2179
bt4.MouseButton1Click:connect(function()
2180
if music.IsPlaying then
2181
music:stop''
2182
musicID.Visible=true
2183
innerFrame4.Visible=true
2184
end
2185
end)
2186
while true do
2187
swait()
2188
Humanoid.Name = "fnwihjfbewuhgbewjhgbrjhge"
2189
Humanoid.MaxHealth = math.huge
2190
Humanoid.Health = math.huge
2191
end