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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | --[[Pew pew gun thing by SezHu]]-- | |
7 | warn("By SezHu. I like John Wick.") | |
8 | ||
9 | wait(1 / 60) | |
10 | Effects = { } | |
11 | local Player = game.Players.localPlayer | |
12 | local Mouse = Player:GetMouse() | |
13 | local Character = Player.Character | |
14 | local Humanoid = Character.Humanoid | |
15 | local Head = Character.Head | |
16 | local RootPart = Character.HumanoidRootPart | |
17 | local Torso = Character.Torso | |
18 | local LeftArm = Character["Left Arm"] | |
19 | local RightArm = Character["Right Arm"] | |
20 | local LeftLeg = Character["Left Leg"] | |
21 | local RightLeg = Character["Right Leg"] | |
22 | local Camera = game.Workspace.CurrentCamera | |
23 | local RootJoint = RootPart.RootJoint | |
24 | local Equipped = false | |
25 | local Attack = false | |
26 | local Anim = 'Idle' | |
27 | local Idle = 0 | |
28 | local Combo = 1 | |
29 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
30 | local Velocity = RootPart.Velocity.y | |
31 | local Sine = 0 | |
32 | local Change = 1 | |
33 | local lockcam = workspace.CurrentCamera | |
34 | lockcam.CameraType = "Custom" | |
35 | lockcam.CameraSubject = Head | |
36 | ||
37 | local RbxUtility = LoadLibrary("RbxUtility") | |
38 | local Create = RbxUtility.Create | |
39 | ||
40 | ||
41 | Humanoid.WalkSpeed = 25 | |
42 | Humanoid.JumpPower = 100 | |
43 | Humanoid.Animator.Parent = nil | |
44 | Character.Animate.Parent = nil | |
45 | ||
46 | local newMotor = function(part0, part1, c0, c1) | |
47 | local w = Create('Motor'){ | |
48 | Parent = part0, | |
49 | Part0 = part0, | |
50 | Part1 = part1, | |
51 | C0 = c0, | |
52 | C1 = c1, | |
53 | } | |
54 | return w | |
55 | end | |
56 | ||
57 | ||
58 | ||
59 | function clerp(a, b, t) | |
60 | return a:lerp(b, t) | |
61 | end | |
62 | ||
63 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
64 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
65 | ||
66 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
67 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
68 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
69 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
70 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
71 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
72 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
73 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
74 | ||
75 | local rarmc1 = RW.C1 | |
76 | local larmc1 = LW.C1 | |
77 | local rlegc1 = RH.C1 | |
78 | local llegc1 = LH.C1 | |
79 | ||
80 | local resetc1 = false | |
81 | ||
82 | function PlayAnimationFromTable(table, speed, bool) | |
83 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
84 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
85 | RW.C0 = clerp(RW.C0, table[3], speed) | |
86 | LW.C0 = clerp(LW.C0, table[4], speed) | |
87 | RH.C0 = clerp(RH.C0, table[5], speed) | |
88 | LH.C0 = clerp(LH.C0, table[6], speed) | |
89 | if bool == true then | |
90 | if resetc1 == false then | |
91 | resetc1 = true | |
92 | RootJoint.C1 = RootJoint.C1 | |
93 | Torso.Neck.C1 = Torso.Neck.C1 | |
94 | RW.C1 = rarmc1 | |
95 | LW.C1 = larmc1 | |
96 | RH.C1 = rlegc1 | |
97 | LH.C1 = llegc1 | |
98 | end | |
99 | end | |
100 | end | |
101 | ||
102 | ArtificialHB = Create("BindableEvent"){ | |
103 | Parent = script, | |
104 | Name = "Heartbeat", | |
105 | } | |
106 | ||
107 | script:WaitForChild("Heartbeat") | |
108 | ||
109 | frame = 1 / 35 | |
110 | tf = 0 | |
111 | allowframeloss = false | |
112 | tossremainder = false | |
113 | lastframe = tick() | |
114 | script.Heartbeat:Fire() | |
115 | ||
116 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
117 | tf = tf + s | |
118 | if tf >= frame then | |
119 | if allowframeloss then | |
120 | script.Heartbeat:Fire() | |
121 | lastframe = tick() | |
122 | else | |
123 | for i = 1, math.floor(tf / frame) do | |
124 | script.Heartbeat:Fire() | |
125 | end | |
126 | lastframe = tick() | |
127 | end | |
128 | if tossremainder then | |
129 | tf = 0 | |
130 | else | |
131 | tf = tf - frame * math.floor(tf / frame) | |
132 | end | |
133 | end | |
134 | end) | |
135 | ||
136 | function swait(num) | |
137 | if num == 0 or num == nil then | |
138 | ArtificialHB.Event:wait() | |
139 | else | |
140 | for i = 0, num do | |
141 | ArtificialHB.Event:wait() | |
142 | end | |
143 | end | |
144 | end | |
145 | ||
146 | local m = Create("Model"){ | |
147 | Parent = Character, | |
148 | Name = "WeaponModel" | |
149 | } | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | ||
157 | function RemoveOutlines(part) | |
158 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
159 | end | |
160 | ||
161 | CFuncs = { | |
162 | Part = { | |
163 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
164 | local Part = Create("Part"){ | |
165 | Parent = Parent, | |
166 | Reflectance = Reflectance, | |
167 | Transparency = Transparency, | |
168 | CanCollide = false, | |
169 | Locked = true, | |
170 | BrickColor = BrickColor.new(tostring(BColor)), | |
171 | Name = Name, | |
172 | Size = Size, | |
173 | Material = Material, | |
174 | } | |
175 | RemoveOutlines(Part) | |
176 | if Size == Vector3.new() then | |
177 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
178 | else | |
179 | Part.Size = Size | |
180 | end | |
181 | return Part | |
182 | end; | |
183 | }; | |
184 | ||
185 | Mesh = { | |
186 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
187 | local Msh = Create(Mesh){ | |
188 | Parent = Part, | |
189 | Offset = OffSet, | |
190 | Scale = Scale, | |
191 | } | |
192 | if Mesh == "SpecialMesh" then | |
193 | Msh.MeshType = MeshType | |
194 | Msh.MeshId = MeshId | |
195 | end | |
196 | return Msh | |
197 | end; | |
198 | }; | |
199 | ||
200 | Weld = { | |
201 | Create = function(Parent, Part0, Part1, C0, C1) | |
202 | local Weld = Create("Weld"){ | |
203 | Parent = Parent, | |
204 | Part0 = Part0, | |
205 | Part1 = Part1, | |
206 | C0 = C0, | |
207 | C1 = C1, | |
208 | } | |
209 | return Weld | |
210 | end; | |
211 | }; | |
212 | ||
213 | Sound = { | |
214 | Create = function(id, par, vol, pit) | |
215 | local Sound = Create("Sound"){ | |
216 | Volume = vol, | |
217 | Pitch = pit or 1, | |
218 | SoundId = "rbxassetid://" .. id, | |
219 | Parent = par or workspace, | |
220 | } | |
221 | Sound:play() | |
222 | return Sound | |
223 | end; | |
224 | }; | |
225 | ||
226 | Decal = { | |
227 | Create = function(Color, Texture, Transparency, Name, Parent) | |
228 | local Decal = Create("Decal"){ | |
229 | Color3 = Color, | |
230 | Texture = "rbxassetid://" .. Texture, | |
231 | Transparency = Transparency, | |
232 | Name = Name, | |
233 | Parent = Parent, | |
234 | } | |
235 | return Decal | |
236 | end; | |
237 | }; | |
238 | ||
239 | BillboardGui = { | |
240 | Create = function(Parent, Image, Position, Size) | |
241 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
242 | BillPar.CFrame = CFrame.new(Position) | |
243 | local Bill = Create("BillboardGui"){ | |
244 | Parent = BillPar, | |
245 | Adornee = BillPar, | |
246 | Size = UDim2.new(1, 0, 1, 0), | |
247 | SizeOffset = Vector2.new(Size, Size), | |
248 | } | |
249 | local d = Create("ImageLabel", Bill){ | |
250 | Parent = Bill, | |
251 | BackgroundTransparency = 1, | |
252 | Size = UDim2.new(1, 0, 1, 0), | |
253 | Image = "rbxassetid://" .. Image, | |
254 | } | |
255 | return BillPar | |
256 | end | |
257 | }; | |
258 | ||
259 | ParticleEmitter = { | |
260 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
261 | local Particle = Create("ParticleEmitter"){ | |
262 | Parent = Parent, | |
263 | Color = ColorSequence.new(Color1, Color2), | |
264 | LightEmission = LightEmission, | |
265 | Size = Size, | |
266 | Texture = Texture, | |
267 | Transparency = Transparency, | |
268 | ZOffset = ZOffset, | |
269 | Acceleration = Accel, | |
270 | Drag = Drag, | |
271 | LockedToPart = LockedToPart, | |
272 | VelocityInheritance = VelocityInheritance, | |
273 | EmissionDirection = EmissionDirection, | |
274 | Enabled = Enabled, | |
275 | Lifetime = LifeTime, | |
276 | Rate = Rate, | |
277 | Rotation = Rotation, | |
278 | RotSpeed = RotSpeed, | |
279 | Speed = Speed, | |
280 | VelocitySpread = VelocitySpread, | |
281 | } | |
282 | return Particle | |
283 | end; | |
284 | }; | |
285 | ||
286 | CreateTemplate = { | |
287 | ||
288 | }; | |
289 | } | |
290 | ||
291 | ||
292 | ||
293 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
294 | ||
295 | prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1)) | |
296 | prt.Anchored = true | |
297 | prt.CFrame = cframe | |
298 | prt.Material = "Neon" | |
299 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
300 | game:GetService("Debris"):AddItem(prt, 10) | |
301 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
302 | ||
303 | for i = 0, 1, delay do | |
304 | swait() | |
305 | Part.Transparency = i | |
306 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
307 | end | |
308 | Part.Parent = nil | |
309 | end | |
310 | ), prt, msh) | |
311 | end | |
312 | ||
313 | ||
314 | ||
315 | ||
316 | ||
317 | ||
318 | New = function(Object, Parent, Name, Data) | |
319 | local Object = Instance.new(Object) | |
320 | for Index, Value in pairs(Data or {}) do | |
321 | Object[Index] = Value | |
322 | end | |
323 | Object.Parent = Parent | |
324 | Object.Name = Name | |
325 | return Object | |
326 | end | |
327 | ||
328 | Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299)) | |
329 | Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262)) | |
330 | moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,}) | |
331 | ||
332 | ||
333 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138)) | |
334 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
335 | ||
336 | ||
337 | FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138)) | |
338 | FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
339 | ||
340 | ||
341 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
342 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05)) | |
343 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003)) | |
344 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
345 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05)) | |
346 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003)) | |
347 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
348 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05)) | |
349 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003)) | |
350 | barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1)) | |
351 | barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
352 | CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997)) | |
353 | barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1)) | |
354 | barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
355 | CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999)) | |
356 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
357 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605)) | |
358 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012)) | |
359 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
360 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
361 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997)) | |
362 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
363 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
364 | CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994)) | |
365 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
366 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
367 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003)) | |
368 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1)) | |
369 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
370 | CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982)) | |
371 | grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1)) | |
372 | grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
373 | CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982)) | |
374 | gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1)) | |
375 | gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
376 | CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012)) | |
377 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
378 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05)) | |
379 | CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997)) | |
380 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
381 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368)) | |
382 | CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007)) | |
383 | mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1)) | |
384 | magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332)) | |
385 | CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003)) | |
386 | pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1)) | |
387 | pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
388 | CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999)) | |
389 | pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1)) | |
390 | pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
391 | CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001)) | |
392 | pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1)) | |
393 | pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
394 | CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999)) | |
395 | pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1)) | |
396 | pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
397 | CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999)) | |
398 | pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1)) | |
399 | pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
400 | CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006)) | |
401 | pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1)) | |
402 | pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
403 | CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006)) | |
404 | pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1)) | |
405 | pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
406 | CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001)) | |
407 | pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1)) | |
408 | pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
409 | CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001)) | |
410 | pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1)) | |
411 | pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
412 | CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001)) | |
413 | pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1)) | |
414 | pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05)) | |
415 | CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001)) | |
416 | pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1)) | |
417 | pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05)) | |
418 | CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999)) | |
419 | pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1)) | |
420 | pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05)) | |
421 | CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999)) | |
422 | pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1)) | |
423 | pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
424 | CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999)) | |
425 | pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1)) | |
426 | pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
427 | CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999)) | |
428 | pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1)) | |
429 | pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05)) | |
430 | CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036)) | |
431 | pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1)) | |
432 | pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05)) | |
433 | CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036)) | |
434 | pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1)) | |
435 | pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05)) | |
436 | CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036)) | |
437 | pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1)) | |
438 | pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05)) | |
439 | CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996)) | |
440 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
441 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
442 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001)) | |
443 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
444 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05)) | |
445 | CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995)) | |
446 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
447 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
448 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991)) | |
449 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
450 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05)) | |
451 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991)) | |
452 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
453 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
454 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001)) | |
455 | bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904)) | |
456 | bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05)) | |
457 | ||
458 | ||
459 | ||
460 | ||
461 | function RayCast(Position, Direction, Range, Ignore) | |
462 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
463 | end | |
464 | ||
465 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
466 | if SinglePlayer then | |
467 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
468 | end | |
469 | local List = {} | |
470 | for i, v in pairs(workspace:GetChildren()) do | |
471 | if v:IsA("Model") then | |
472 | if v:findFirstChild("Torso") then | |
473 | if v ~= Character then | |
474 | if (v.Torso.Position - Position).magnitude <= Distance then | |
475 | table.insert(List, v) | |
476 | end | |
477 | end | |
478 | end | |
479 | end | |
480 | end | |
481 | return List | |
482 | end | |
483 | ||
484 | ||
485 | ||
486 | function FindNearestHead(Position, Distance, SinglePlayer) | |
487 | if SinglePlayer then | |
488 | return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance | |
489 | end | |
490 | local List = {} | |
491 | for i, v in pairs(workspace:GetChildren()) do | |
492 | if v:IsA("Model") then | |
493 | if v:findFirstChild("Head") then | |
494 | if v ~= Character then | |
495 | if (v.Head.Position - Position).magnitude <= Distance then | |
496 | table.insert(List, v) | |
497 | end | |
498 | end | |
499 | end | |
500 | end | |
501 | end | |
502 | return List | |
503 | end | |
504 | ||
505 | ||
506 | ||
507 | ||
508 | ||
509 | ||
510 | ||
511 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
512 | if hit.Parent == nil then | |
513 | return | |
514 | end | |
515 | local h = hit.Parent:FindFirstChild("Humanoid") | |
516 | for _, v in pairs(hit.Parent:children()) do | |
517 | if v:IsA("Humanoid") then | |
518 | h = v | |
519 | end | |
520 | end | |
521 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
522 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
523 | if hit.Parent.DebounceHit.Value == true then | |
524 | return | |
525 | end | |
526 | end | |
527 | local c = Create("ObjectValue"){ | |
528 | Name = "creator", | |
529 | Value = game:service("Players").LocalPlayer, | |
530 | Parent = h, | |
531 | } | |
532 | game:GetService("Debris"):AddItem(c, .5) | |
533 | if HitSound ~= nil and HitPitch ~= nil then | |
534 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
535 | end | |
536 | local Damage = math.random(minim, maxim) | |
537 | local blocked = false | |
538 | local block = hit.Parent:findFirstChild("Block") | |
539 | if block ~= nil then | |
540 | if block.className == "IntValue" then | |
541 | if block.Value > 0 then | |
542 | blocked = true | |
543 | block.Value = block.Value - 1 | |
544 | print(block.Value) | |
545 | end | |
546 | end | |
547 | end | |
548 | if blocked == false then | |
549 | h.Health = h.Health - Damage | |
550 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
551 | else | |
552 | h.Health = h.Health - (Damage / 2) | |
553 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
554 | end | |
555 | if Type == "Knockdown" then | |
556 | local hum = hit.Parent.Humanoid | |
557 | hum.PlatformStand = true | |
558 | coroutine.resume(coroutine.create(function(HHumanoid) | |
559 | swait(1) | |
560 | HHumanoid.PlatformStand = false | |
561 | end), hum) | |
562 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
563 | local bodvol = Create("BodyVelocity"){ | |
564 | velocity = angle * knockback, | |
565 | P = 5000, | |
566 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
567 | Parent = hit, | |
568 | } | |
569 | local rl = Create("BodyAngularVelocity"){ | |
570 | P = 3000, | |
571 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
572 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
573 | Parent = hit, | |
574 | } | |
575 | game:GetService("Debris"):AddItem(bodvol, .5) | |
576 | game:GetService("Debris"):AddItem(rl, .5) | |
577 | elseif Type == "Normal" then | |
578 | local vp = Create("BodyVelocity"){ | |
579 | P = 500, | |
580 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
581 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
582 | } | |
583 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
584 | hit.Parent:BreakJoints() | |
585 | end | |
586 | if knockback > 0 then | |
587 | vp.Parent = hit.Parent.Torso | |
588 | end | |
589 | game:GetService("Debris"):AddItem(vp, .5) | |
590 | elseif Type == "Up" then | |
591 | local bodyVelocity = Create("BodyVelocity"){ | |
592 | velocity = Vector3.new(0, 20, 0), | |
593 | P = 5000, | |
594 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
595 | Parent = hit, | |
596 | } | |
597 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
598 | elseif Type == "DarkUp" then | |
599 | coroutine.resume(coroutine.create(function() | |
600 | for i = 0, 1, 0.1 do | |
601 | swait() | |
602 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
603 | end | |
604 | end)) | |
605 | local bodyVelocity = Create("BodyVelocity"){ | |
606 | velocity = Vector3.new(0, 20, 0), | |
607 | P = 5000, | |
608 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
609 | Parent = hit, | |
610 | } | |
611 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
612 | elseif Type == "Snare" then | |
613 | local bp = Create("BodyPosition"){ | |
614 | P = 2000, | |
615 | D = 100, | |
616 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
617 | position = hit.Parent.Torso.Position, | |
618 | Parent = hit.Parent.Torso, | |
619 | } | |
620 | game:GetService("Debris"):AddItem(bp, 1) | |
621 | elseif Type == "Freeze" then | |
622 | local BodPos = Create("BodyPosition"){ | |
623 | P = 50000, | |
624 | D = 1000, | |
625 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
626 | position = hit.Parent.Torso.Position, | |
627 | Parent = hit.Parent.Torso, | |
628 | } | |
629 | local BodGy = Create("BodyGyro") { | |
630 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
631 | P = 20e+003, | |
632 | Parent = hit.Parent.Torso, | |
633 | cf = hit.Parent.Torso.CFrame, | |
634 | } | |
635 | hit.Parent.Torso.Anchored = true | |
636 | coroutine.resume(coroutine.create(function(Part) | |
637 | swait(1.5) | |
638 | Part.Anchored = false | |
639 | end), hit.Parent.Torso) | |
640 | game:GetService("Debris"):AddItem(BodPos, 3) | |
641 | game:GetService("Debris"):AddItem(BodGy, 3) | |
642 | end | |
643 | local debounce = Create("BoolValue"){ | |
644 | Name = "DebounceHit", | |
645 | Parent = hit.Parent, | |
646 | Value = true, | |
647 | } | |
648 | game:GetService("Debris"):AddItem(debounce, Delay) | |
649 | c = Create("ObjectValue"){ | |
650 | Name = "creator", | |
651 | Value = Player, | |
652 | Parent = h, | |
653 | } | |
654 | game:GetService("Debris"):AddItem(c, .5) | |
655 | end | |
656 | end | |
657 | ||
658 | function ShowDamage(Pos, Text, Time, Color) | |
659 | local Rate = (1 / 30) | |
660 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
661 | local Text = (Text or "") | |
662 | local Time = (Time or 2) | |
663 | local Color = (Color or Color3.new(1, 0, 1)) | |
664 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
665 | EffectPart.Anchored = true | |
666 | local BillboardGui = Create("BillboardGui"){ | |
667 | Size = UDim2.new(3, 0, 3, 0), | |
668 | Adornee = EffectPart, | |
669 | Parent = EffectPart, | |
670 | } | |
671 | local TextLabel = Create("TextLabel"){ | |
672 | BackgroundTransparency = 1, | |
673 | Size = UDim2.new(1, 0, 1, 0), | |
674 | Text = Text, | |
675 | Font = "SciFi", | |
676 | TextColor3 = Color, | |
677 | TextScaled = true, | |
678 | Parent = BillboardGui, | |
679 | } | |
680 | game.Debris:AddItem(EffectPart, (Time)) | |
681 | EffectPart.Parent = game:GetService("Workspace") | |
682 | delay(0, function() | |
683 | local Frames = (Time / Rate) | |
684 | for Frame = 1, Frames do | |
685 | wait(Rate) | |
686 | local Percent = (Frame / Frames) | |
687 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
688 | TextLabel.TextTransparency = Percent | |
689 | end | |
690 | if EffectPart and EffectPart.Parent then | |
691 | EffectPart:Destroy() | |
692 | end | |
693 | end) | |
694 | end | |
695 | ||
696 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
697 | for _, c in pairs(workspace:children()) do | |
698 | local hum = c:findFirstChild("Humanoid") | |
699 | if hum ~= nil then | |
700 | local head = c:findFirstChild("Torso") | |
701 | if head ~= nil then | |
702 | local targ = head.Position - Part.Position | |
703 | local mag = targ.magnitude | |
704 | if mag <= Magnitude and c.Name ~= Player.Name then | |
705 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | end | |
711 | ||
712 | ||
713 | ||
714 | ||
715 | ||
716 | ||
717 | ||
718 | ||
719 | ||
720 | ||
721 | ||
722 | EffectModel = Create("Model"){ | |
723 | Parent = Character, | |
724 | Name = "EffectModel", | |
725 | } | |
726 | ||
727 | ||
728 | mosic = Instance.new("Sound",Torso) | |
729 | mosic.SoundId = "http://www.roblox.com/asset/?id=896459995" | |
730 | mosic.Looped = true | |
731 | mosic:Play() | |
732 | mosic.Volume = 3 | |
733 | ||
734 | Effects = { | |
735 | Block = { | |
736 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
737 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
738 | prt.Anchored = true | |
739 | prt.CFrame = cframe | |
740 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
741 | game:GetService("Debris"):AddItem(prt, 10) | |
742 | if Type == 1 or Type == nil then | |
743 | table.insert(Effects, { | |
744 | prt, | |
745 | "Block1", | |
746 | delay, | |
747 | x3, | |
748 | y3, | |
749 | z3, | |
750 | msh | |
751 | }) | |
752 | elseif Type == 2 then | |
753 | table.insert(Effects, { | |
754 | prt, | |
755 | "Block2", | |
756 | delay, | |
757 | x3, | |
758 | y3, | |
759 | z3, | |
760 | msh | |
761 | }) | |
762 | elseif Type == 3 then | |
763 | table.insert(Effects, { | |
764 | prt, | |
765 | "Block3", | |
766 | delay, | |
767 | x3, | |
768 | y3, | |
769 | z3, | |
770 | msh, | |
771 | Part | |
772 | }) | |
773 | elseif Type == 4 then | |
774 | table.insert(Effects, { | |
775 | prt, | |
776 | "Block2Fire", | |
777 | delay, | |
778 | x3, | |
779 | y3, | |
780 | z3, | |
781 | msh | |
782 | }) | |
783 | end | |
784 | end | |
785 | }; | |
786 | ||
787 | Sphere = { | |
788 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
789 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
790 | prt.Anchored = true | |
791 | prt.CFrame = cframe | |
792 | if parent == nil then | |
793 | prt.Parent = workspace | |
794 | else | |
795 | prt.Parent = parent | |
796 | end | |
797 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
798 | game:GetService("Debris"):AddItem(prt, 10) | |
799 | table.insert(Effects, { | |
800 | prt, | |
801 | "Cylinder", | |
802 | delay, | |
803 | x3, | |
804 | y3, | |
805 | z3, | |
806 | msh | |
807 | }) | |
808 | end | |
809 | }; | |
810 | ||
811 | Blood = { | |
812 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
813 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
814 | prt.Anchored = true | |
815 | prt.CFrame = cframe | |
816 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
817 | game:GetService("Debris"):AddItem(prt, 10) | |
818 | table.insert(Effects, { | |
819 | prt, | |
820 | "Blood", | |
821 | delay, | |
822 | x3, | |
823 | y3, | |
824 | z3, | |
825 | msh | |
826 | }) | |
827 | end | |
828 | }; | |
829 | ||
830 | Blast = { | |
831 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
832 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
833 | prt.Anchored = true | |
834 | prt.CFrame = cframe | |
835 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
836 | game:GetService("Debris"):AddItem(prt, 10) | |
837 | table.insert(Effects, { | |
838 | prt, | |
839 | "Block4", | |
840 | delay, | |
841 | x3, | |
842 | y3, | |
843 | z3, | |
844 | msh, | |
845 | Part | |
846 | }) | |
847 | end | |
848 | }; | |
849 | ||
850 | Ring = { | |
851 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
852 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
853 | prt.Anchored = true | |
854 | prt.CFrame = cframe | |
855 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
856 | game:GetService("Debris"):AddItem(prt, 10) | |
857 | table.insert(Effects, { | |
858 | prt, | |
859 | "Cylinder", | |
860 | delay, | |
861 | x3, | |
862 | y3, | |
863 | z3, | |
864 | msh | |
865 | }) | |
866 | end | |
867 | }; | |
868 | ||
869 | Cylinder = { | |
870 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
871 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
872 | prt.Anchored = true | |
873 | prt.CFrame = cframe | |
874 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
875 | game:GetService("Debris"):AddItem(prt, 10) | |
876 | table.insert(Effects, { | |
877 | prt, | |
878 | "Cylinder", | |
879 | delay, | |
880 | x3, | |
881 | y3, | |
882 | z3, | |
883 | msh | |
884 | }) | |
885 | end | |
886 | }; | |
887 | ||
888 | Head = { | |
889 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
890 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
891 | prt.Anchored = true | |
892 | prt.CFrame = cframe | |
893 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
894 | game:GetService("Debris"):AddItem(prt, 10) | |
895 | table.insert(Effects, { | |
896 | prt, | |
897 | "Cylinder", | |
898 | delay, | |
899 | x3, | |
900 | y3, | |
901 | z3, | |
902 | msh | |
903 | }) | |
904 | end | |
905 | }; | |
906 | ||
907 | Wave = { | |
908 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
909 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
910 | prt.Anchored = true | |
911 | prt.CFrame = cframe | |
912 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
913 | game:GetService("Debris"):AddItem(prt, 10) | |
914 | table.insert(Effects, { | |
915 | prt, | |
916 | "Cylinder", | |
917 | delay, | |
918 | x3, | |
919 | y3, | |
920 | z3, | |
921 | msh | |
922 | }) | |
923 | end | |
924 | }; | |
925 | ||
926 | Break = { | |
927 | Create = function(brickcolor, cframe, x1, y1, z1) | |
928 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
929 | prt.Anchored = true | |
930 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
931 | game:GetService("Debris"):AddItem(prt, 10) | |
932 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
933 | local num = math.random(10, 50) / 1000 | |
934 | table.insert(Effects, { | |
935 | prt, | |
936 | "Shatter", | |
937 | num, | |
938 | prt.CFrame, | |
939 | math.random() - math.random(), | |
940 | 0, | |
941 | math.random(50, 100) / 100 | |
942 | }) | |
943 | end | |
944 | }; | |
945 | ||
946 | Elec = { | |
947 | Create = function(brickcolor, cff, x, y, z) | |
948 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
949 | prt.Anchored = true | |
950 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
951 | prt.CFrame = CFrame.new(prt.Position) | |
952 | game:GetService("Debris"):AddItem(prt, 10) | |
953 | xval = math.random() / 9 | |
954 | yval = math.random() / 9 | |
955 | zval = math.random() / 9 | |
956 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
957 | eul1 = math.random(-50, 50) | |
958 | eul2 = math.random(-50, 50) | |
959 | eul3 = math.random(-50, 50) | |
960 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
961 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
962 | table.insert(Effects, { | |
963 | prt, | |
964 | "Elec", | |
965 | .05, | |
966 | x, | |
967 | y, | |
968 | z, | |
969 | xval, | |
970 | yval, | |
971 | zval, | |
972 | msh, | |
973 | euld, | |
974 | euld2 | |
975 | }) | |
976 | end | |
977 | }; | |
978 | ||
979 | Elec2 = { | |
980 | Create = function(brickcolor, cff, x, y, z) | |
981 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
982 | prt.Anchored = true | |
983 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
984 | prt.CFrame = CFrame.new(prt.Position) | |
985 | game:GetService("Debris"):AddItem(prt, 10) | |
986 | xval = math.random() / 7 | |
987 | yval = math.random() / 7 | |
988 | zval = math.random() / 7 | |
989 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
990 | eul1 = math.random(-50, 50) | |
991 | eul2 = math.random(-50, 50) | |
992 | eul3 = math.random(-50, 50) | |
993 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
994 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
995 | table.insert(Effects, { | |
996 | prt, | |
997 | "Elec", | |
998 | .1, | |
999 | x, | |
1000 | y, | |
1001 | z, | |
1002 | xval, | |
1003 | yval, | |
1004 | zval, | |
1005 | msh, | |
1006 | euld, | |
1007 | euld2 | |
1008 | }) | |
1009 | end | |
1010 | }; | |
1011 | ||
1012 | Clone = { | |
1013 | Create = function() | |
1014 | for _, v in pairs(Torso.Parent:children()) do | |
1015 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1016 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1017 | c.Anchored = true | |
1018 | c.CFrame = v.CFrame | |
1019 | game:GetService("Debris"):AddItem(c, 5) | |
1020 | local cmsh = nil | |
1021 | if v.Name == "Head" then | |
1022 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1023 | else | |
1024 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1025 | end | |
1026 | table.insert(Effects, { | |
1027 | c, | |
1028 | "Cylinder", | |
1029 | 0.05, | |
1030 | 0.1, | |
1031 | 0.1, | |
1032 | 0.1, | |
1033 | cmsh | |
1034 | }) | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | }; | |
1039 | ||
1040 | EffectTemplate = { | |
1041 | ||
1042 | }; | |
1043 | } | |
1044 | ||
1045 | ||
1046 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
1047 | ||
1048 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1049 | local MainPos = partt.Position | |
1050 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
1051 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1052 | local speed = 100 | |
1053 | local num = 500 | |
1054 | coroutine.resume(coroutine.create(function() | |
1055 | ||
1056 | repeat | |
1057 | swait() | |
1058 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1059 | local mag = (MainPos - pos).magnitude | |
1060 | Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1) | |
1061 | MainPos = MainPos + MouseLook.lookVector * speed | |
1062 | num = num - 1 | |
1063 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
1064 | if hit ~= nil then | |
1065 | if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then | |
1066 | num = 0 | |
1067 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1068 | refpart.Anchored = true | |
1069 | refpart.CFrame = CFrame.new(pos) | |
1070 | CFuncs.Sound.Create("255661850", refpart, 1, 1) | |
1071 | local smonk = Instance.new("ParticleEmitter",refpart) | |
1072 | smonk.LightEmission = .1 | |
1073 | smonk.Size = NumberSequence.new(0.2) | |
1074 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1075 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1076 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1077 | smonk.Transparency = bbb | |
1078 | smonk.Size = aaa | |
1079 | smonk.ZOffset = 0 | |
1080 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1081 | smonk.LockedToPart = false | |
1082 | smonk.EmissionDirection = "Back" | |
1083 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1084 | smonk.Rate = 50 | |
1085 | smonk.Rotation = NumberRange.new(-100, 100) | |
1086 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1087 | smonk.Speed = NumberRange.new(4) | |
1088 | smonk.VelocitySpread = 50 | |
1089 | smonk.Enabled=true | |
1090 | game:GetService("Debris"):AddItem(smonk, .3) | |
1091 | elseif hit.Name == "Head" then | |
1092 | num = 0 | |
1093 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1094 | refpart.Anchored = true | |
1095 | refpart.CFrame = CFrame.new(pos) | |
1096 | CFuncs.Sound.Create("296102734", refpart, 1, 1) | |
1097 | game:GetService("Debris"):AddItem(refpart, 2) | |
1098 | local smonk = Instance.new("ParticleEmitter",refpart) | |
1099 | smonk.LightEmission = .1 | |
1100 | smonk.Size = NumberSequence.new(0.2) | |
1101 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1102 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)}) | |
1103 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1104 | smonk.Transparency = bbb | |
1105 | smonk.Size = aaa | |
1106 | smonk.ZOffset = 0 | |
1107 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1108 | smonk.LockedToPart = false | |
1109 | smonk.EmissionDirection = "Back" | |
1110 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1111 | smonk.Rate = 50 | |
1112 | smonk.Rotation = NumberRange.new(-100, 100) | |
1113 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1114 | smonk.Speed = NumberRange.new(4) | |
1115 | smonk.VelocitySpread = 100 | |
1116 | smonk.Enabled=true | |
1117 | game:GetService("Debris"):AddItem(smonk, .3) | |
1118 | else | |
1119 | num = 0 | |
1120 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1121 | refpart.Anchored = true | |
1122 | refpart.CFrame = CFrame.new(pos) | |
1123 | CFuncs.Sound.Create("341519743", prt, 1, 1) | |
1124 | game:GetService("Debris"):AddItem(refpart, .2) | |
1125 | end | |
1126 | end | |
1127 | do | |
1128 | if num <= 0 then | |
1129 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1130 | refpart.Anchored = true | |
1131 | refpart.CFrame = CFrame.new(pos) | |
1132 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1133 | if hit ~= nil then | |
1134 | MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1) | |
1135 | end | |
1136 | game:GetService("Debris"):AddItem(refpart, 0) | |
1137 | end | |
1138 | end | |
1139 | until num <= 0 | |
1140 | end | |
1141 | )) | |
1142 | end | |
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | local Grabbed = false | |
1148 | ||
1149 | ||
1150 | function smear() | |
1151 | Attack = true | |
1152 | ||
1153 | Humanoid.AutoRotate = false | |
1154 | Humanoid.JumpPower = 0 | |
1155 | Humanoid.WalkSpeed = 0 | |
1156 | local grab = nil | |
1157 | executing = true | |
1158 | for i = 0, 1, 0.1 do | |
1159 | swait() | |
1160 | PlayAnimationFromTable({ | |
1161 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1162 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1163 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1164 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1165 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1166 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1167 | }, .2, false) | |
1168 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
1169 | if v:FindFirstChild('Head') then | |
1170 | Grabbed = true | |
1171 | grab = v | |
1172 | end | |
1173 | if Grabbed == true then | |
1174 | targetted = nil | |
1175 | grab.Humanoid.PlatformStand = true | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | ||
1180 | local grab = nil | |
1181 | ||
1182 | for i = 0, .5, 0.1 do | |
1183 | swait() | |
1184 | PlayAnimationFromTable({ | |
1185 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1186 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1187 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1188 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1189 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1190 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1191 | }, .3, false) | |
1192 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
1193 | if v:FindFirstChild('Head') then | |
1194 | Grabbed = true | |
1195 | grab = v | |
1196 | end | |
1197 | lockcam.CameraType = "Scriptable" | |
1198 | if Grabbed == true then | |
1199 | targetted = nil | |
1200 | grab.Humanoid.PlatformStand = true | |
1201 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1202 | end | |
1203 | end | |
1204 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
1205 | end | |
1206 | ||
1207 | if Grabbed == true and grab ~= nil then | |
1208 | targetted = nil | |
1209 | grab.Humanoid.PlatformStand = true | |
1210 | grab.Head.CFrame = Handle2.CFrame | |
1211 | grab.Head.CanCollide = false | |
1212 | local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1) | |
1213 | for i = 0, .5, 0.1 do | |
1214 | swait() | |
1215 | PlayAnimationFromTable({ | |
1216 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1217 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1218 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1219 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1220 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1221 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1222 | }, .3, false) | |
1223 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
1224 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1225 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1226 | end | |
1227 | CFuncs.Sound.Create("307379917", grab.Torso, 2, 1) | |
1228 | for i = 0, 4, 0.1 do | |
1229 | swait() | |
1230 | PlayAnimationFromTable({ | |
1231 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1232 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1233 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1234 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1235 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1236 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1237 | }, .3, false) | |
1238 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
1239 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1240 | smonk.LightEmission = .1 | |
1241 | smonk.Size = NumberSequence.new(0.2) | |
1242 | smonk.Texture = "http://www.roblox.com/asset/?ID=552389687" | |
1243 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)}) | |
1244 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1245 | smonk.Transparency = bbb | |
1246 | smonk.Size = aaa | |
1247 | smonk.ZOffset = -1 | |
1248 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1249 | smonk.LockedToPart = false | |
1250 | smonk.EmissionDirection = "Bottom" | |
1251 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1252 | smonk.Rate = 10 | |
1253 | smonk.Rotation = NumberRange.new(-100, 100) | |
1254 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1255 | smonk.Speed = NumberRange.new(-.3) | |
1256 | smonk.VelocitySpread = 10 | |
1257 | smonk.Enabled=true | |
1258 | game:GetService("Debris"):AddItem(smonk, 1) | |
1259 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1260 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1261 | end | |
1262 | grab.Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1263 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1264 | grab.Torso.CanCollide = false | |
1265 | --smashy | |
1266 | for i = 0, .7, 0.1 do | |
1267 | for i = 0, .4, 0.1 do | |
1268 | swait() | |
1269 | PlayAnimationFromTable({ | |
1270 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1271 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1272 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1273 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1274 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1275 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1276 | }, .3, false) | |
1277 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
1278 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1279 | end | |
1280 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1281 | smonk.LightEmission = .1 | |
1282 | smonk.Size = NumberSequence.new(0.2) | |
1283 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
1284 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)}) | |
1285 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1286 | smonk.Transparency = bbb | |
1287 | smonk.Size = aaa | |
1288 | smonk.ZOffset = 1 | |
1289 | smonk.Acceleration = Vector3.new(0,.3, 0) | |
1290 | smonk.LockedToPart = false | |
1291 | smonk.EmissionDirection = "Back" | |
1292 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1293 | smonk.Rate = 100 | |
1294 | smonk.Rotation = NumberRange.new(-10, 10) | |
1295 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
1296 | smonk.Speed = NumberRange.new(2) | |
1297 | smonk.VelocitySpread = 1000 | |
1298 | smonk.Enabled=true | |
1299 | game:GetService("Debris"):AddItem(smonk, .5) | |
1300 | for i = 0, .4, 0.1 do | |
1301 | swait() | |
1302 | PlayAnimationFromTable({ | |
1303 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1304 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1305 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1306 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1307 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1308 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1309 | }, .3, false) | |
1310 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1311 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
1312 | end | |
1313 | CFuncs.Sound.Create("710036613", grab.Torso, 1, 1) | |
1314 | end | |
1315 | for i = 0, 3, 0.1 do | |
1316 | swait() | |
1317 | PlayAnimationFromTable({ | |
1318 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1319 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1320 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1321 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0), | |
1322 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1323 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1324 | }, .3, false) | |
1325 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1326 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8) | |
1327 | end | |
1328 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1329 | smonk.LightEmission = .1 | |
1330 | smonk.Size = NumberSequence.new(0.2) | |
1331 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
1332 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)}) | |
1333 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1334 | smonk.Transparency = bbb | |
1335 | smonk.Size = aaa | |
1336 | smonk.ZOffset = 1 | |
1337 | smonk.Acceleration = Vector3.new(0,5, 0) | |
1338 | smonk.LockedToPart = false | |
1339 | smonk.EmissionDirection = "Back" | |
1340 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1341 | smonk.Rate = 1000 | |
1342 | smonk.Rotation = NumberRange.new(-10, 10) | |
1343 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
1344 | smonk.Speed = NumberRange.new(5) | |
1345 | smonk.VelocitySpread = 1000 | |
1346 | smonk.Enabled=true | |
1347 | game:GetService("Debris"):AddItem(smonk, .8) | |
1348 | CFuncs.Sound.Create("429400881", grab.Torso, 5, .8) | |
1349 | for i = 0, 3, 0.1 do | |
1350 | swait() | |
1351 | PlayAnimationFromTable({ | |
1352 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1353 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1354 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1355 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1356 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1357 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1358 | }, .3, false) | |
1359 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1360 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5) | |
1361 | end | |
1362 | grab.Head.Anchored = false | |
1363 | end | |
1364 | if grab ~= nil then | |
1365 | grab.Head:Destroy() | |
1366 | end | |
1367 | grab=nil | |
1368 | Grabbed = false | |
1369 | executing = false | |
1370 | Humanoid.AutoRotate = true | |
1371 | Humanoid.JumpPower = 100 | |
1372 | Humanoid.WalkSpeed = 25 | |
1373 | Attack = false | |
1374 | lockcam.CameraType = "Custom" | |
1375 | end | |
1376 | ||
1377 | ||
1378 | crosshair = Instance.new("BillboardGui",Character) | |
1379 | crosshair.Size = UDim2.new(10,0,10,0) | |
1380 | crosshair.Enabled = false | |
1381 | crosshair.AlwaysOnTop = true | |
1382 | crosshair2 = Instance.new("BillboardGui",Character) | |
1383 | crosshair2.Size = UDim2.new(10,0,10,0) | |
1384 | crosshair2.Enabled = false | |
1385 | crosshair2.AlwaysOnTop = true | |
1386 | ||
1387 | imgl = Instance.new("ImageLabel",crosshair) | |
1388 | imgl.Position = UDim2.new(0,0,0,0) | |
1389 | imgl.Size = UDim2.new(1,0,1,0) | |
1390 | imgl.Image = "rbxassetid://1122662303" | |
1391 | imgl.BackgroundTransparency = 1 | |
1392 | imgl.ImageColor3 = Color3.new(.5,0,0) | |
1393 | ||
1394 | ||
1395 | crosshair3 = Instance.new("BillboardGui",Character) | |
1396 | crosshair3.Size = UDim2.new(10,0,10,0) | |
1397 | crosshair3.Enabled = false | |
1398 | crosshair3.AlwaysOnTop = true | |
1399 | ||
1400 | imgl3 = Instance.new("ImageLabel",crosshair3) | |
1401 | imgl3.Position = UDim2.new(0,0,0,0) | |
1402 | imgl3.Size = UDim2.new(1,0,1,0) | |
1403 | imgl3.Image = "rbxassetid://18006519" | |
1404 | imgl3.BackgroundTransparency = 1 | |
1405 | imgl3.ImageColor3 = Color3.new(0,0,0) | |
1406 | ||
1407 | imgl2 = Instance.new("ImageLabel",crosshair) | |
1408 | imgl2.Position = UDim2.new(0,0,0,0) | |
1409 | imgl2.Size = UDim2.new(1,0,1,0) | |
1410 | imgl2.Image = "rbxassetid://1122660386" | |
1411 | imgl2.BackgroundTransparency = 1 | |
1412 | imgl2.ImageColor3 = Color3.new(0,0,0) | |
1413 | ||
1414 | --Credit to CKBackup for his targeting system.-- | |
1415 | ||
1416 | targetted = nil | |
1417 | ||
1418 | function TargetSelect(person) | |
1419 | local dd=coroutine.wrap(function() | |
1420 | if targetted ~= person then | |
1421 | targetted = person | |
1422 | for i = 0,8,1 do | |
1423 | crosshair.Size = UDim2.new(0+i,0,0+i,0) | |
1424 | crosshair2.Size = UDim2.new(.1+i,0,.1+i,0) | |
1425 | crosshair3.Size = UDim2.new(0+i,0,0+i,0) | |
1426 | wait(.05) | |
1427 | end | |
1428 | end | |
1429 | end) | |
1430 | dd() | |
1431 | end | |
1432 | ||
1433 | function LockOn() | |
1434 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then | |
1435 | TargetSelect(Mouse.Target.Parent.Head) | |
1436 | print(Mouse.Target) | |
1437 | CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8) | |
1438 | else end | |
1439 | end | |
1440 | ||
1441 | ||
1442 | ||
1443 | function pepper() | |
1444 | Attack = true | |
1445 | Humanoid.AutoRotate = false | |
1446 | Humanoid.JumpPower = 0 | |
1447 | Humanoid.WalkSpeed = 0 | |
1448 | ||
1449 | local grab = nil | |
1450 | executing = true | |
1451 | for i = 0, 1, 0.1 do | |
1452 | swait() | |
1453 | PlayAnimationFromTable({ | |
1454 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1455 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1456 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1457 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1458 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1459 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1460 | }, .2, false) | |
1461 | end | |
1462 | ||
1463 | local grab = nil | |
1464 | ||
1465 | for i = 0, 1, 0.1 do | |
1466 | swait() | |
1467 | PlayAnimationFromTable({ | |
1468 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1469 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1470 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1471 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1472 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1473 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1474 | }, .3, false) | |
1475 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do | |
1476 | if v:FindFirstChild('Torso') and Grabbed ~= true then | |
1477 | Grabbed = true | |
1478 | ||
1479 | grab = v | |
1480 | end | |
1481 | if Grabbed == true then | |
1482 | targetted = nil | |
1483 | grab.Humanoid.PlatformStand = true | |
1484 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1485 | end | |
1486 | end | |
1487 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
1488 | end | |
1489 | ||
1490 | ||
1491 | ||
1492 | if Grabbed == true and grab ~= nil then | |
1493 | targetted = nil | |
1494 | grab.Humanoid.PlatformStand = true | |
1495 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1496 | grab.Torso.CanCollide = false | |
1497 | --grab here | |
1498 | for i = 0, .3, 0.1 do | |
1499 | swait() | |
1500 | PlayAnimationFromTable({ | |
1501 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1502 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1503 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1505 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1506 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | }, .3, false) | |
1508 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1509 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1510 | end | |
1511 | ||
1512 | for i = 0, 1, 0.1 do | |
1513 | swait() | |
1514 | PlayAnimationFromTable({ | |
1515 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1516 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1517 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1518 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1519 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1520 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1521 | }, .3, false) | |
1522 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1523 | end | |
1524 | lockcam.CameraType = "Scriptable" | |
1525 | --release here | |
1526 | for i = 0, .3, 0.1 do | |
1527 | swait() | |
1528 | PlayAnimationFromTable({ | |
1529 | CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1530 | CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1531 | CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1532 | CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1533 | CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1534 | CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1535 | }, .3, false) | |
1536 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1537 | end | |
1538 | grab.Torso.Anchored = true | |
1539 | Humanoid.JumpPower = 100 | |
1540 | Humanoid.Jump = true | |
1541 | Torso.Velocity=RootPart.CFrame.upVector*150 | |
1542 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1543 | wait(.1) | |
1544 | for i = 0, .3, 0.1 do | |
1545 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1546 | swait() | |
1547 | PlayAnimationFromTable({ | |
1548 | CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1549 | CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1550 | CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1551 | CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1552 | CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1553 | CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1554 | }, .3, false) | |
1555 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1556 | end | |
1557 | grab.Torso.Anchored = false | |
1558 | grab.Torso.CanCollide = true | |
1559 | Humanoid.JumpPower = 0 | |
1560 | RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5) | |
1561 | for i = 0, .3, 0.1 do | |
1562 | swait() | |
1563 | PlayAnimationFromTable({ | |
1564 | CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1565 | CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1566 | CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1567 | CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1568 | CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1569 | CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1570 | }, .3, false) | |
1571 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1572 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1573 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1574 | Torso.Velocity=RootPart.CFrame.lookVector*20 | |
1575 | end | |
1576 | for i = 0, .3, 0.1 do | |
1577 | swait() | |
1578 | PlayAnimationFromTable({ | |
1579 | CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1580 | CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1581 | CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1582 | CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1583 | CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1584 | CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1585 | }, .3, false) | |
1586 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1587 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1588 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1589 | Torso.Velocity=RootPart.CFrame.lookVector*30 | |
1590 | end | |
1591 | for i = 0, 1, 0.1 do | |
1592 | swait() | |
1593 | PlayAnimationFromTable({ | |
1594 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1595 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1596 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1597 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1598 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1599 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1600 | }, .3, false) | |
1601 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1602 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1603 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1604 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1605 | end | |
1606 | --pew here | |
1607 | for i = 0, 1, 0.1 do | |
1608 | swait() | |
1609 | PlayAnimationFromTable({ | |
1610 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1611 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1612 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1613 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1614 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1615 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1616 | }, .3, false) | |
1617 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1618 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1619 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1620 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1621 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1622 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
1623 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
1624 | shell.Anchored = false | |
1625 | shell.Position = barrelcore.Position | |
1626 | shell.CanCollide = true | |
1627 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
1628 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
1629 | game:GetService("Debris"):AddItem(shell, 2) | |
1630 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
1631 | local smonk2 = Instance.new("ParticleEmitter",bulletpart) | |
1632 | smonk2.LightEmission = .1 | |
1633 | smonk2.Size = NumberSequence.new(0.2) | |
1634 | smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
1635 | aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)}) | |
1636 | bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1637 | smonk2.Transparency = bbb2 | |
1638 | smonk2.Size = aaa2 | |
1639 | smonk2.ZOffset = 0 | |
1640 | smonk2.Acceleration = Vector3.new(0, -5, 0) | |
1641 | smonk2.LockedToPart = false | |
1642 | smonk2.EmissionDirection = "Back" | |
1643 | smonk2.Lifetime = NumberRange.new(.1, .5) | |
1644 | smonk2.Rate = 1000 | |
1645 | smonk2.Rotation = NumberRange.new(-100, 100) | |
1646 | smonk2.RotSpeed = NumberRange.new(-100, 100) | |
1647 | smonk2.Speed = NumberRange.new(4) | |
1648 | smonk2.VelocitySpread = 100 | |
1649 | smonk2.Enabled=true | |
1650 | game:GetService("Debris"):AddItem(smonk2, .1) | |
1651 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
1652 | end | |
1653 | CFuncs.Sound.Create("521472140", grab.Torso, 5, 1) | |
1654 | ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color) | |
1655 | grab.Torso:BreakJoints() | |
1656 | end | |
1657 | lockcam.CameraType = "Custom" | |
1658 | grab=nil | |
1659 | Grabbed = false | |
1660 | executing = false | |
1661 | Humanoid.AutoRotate = true | |
1662 | Humanoid.JumpPower = 100 | |
1663 | Humanoid.WalkSpeed = 25 | |
1664 | Attack = false | |
1665 | end | |
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | function righthop() | |
1671 | Attack = true | |
1672 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1673 | Humanoid.Jump = true | |
1674 | for i = 0, .5, 0.1 do | |
1675 | swait() | |
1676 | PlayAnimationFromTable({ | |
1677 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1678 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1679 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1680 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1681 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1682 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1683 | }, .3, false) | |
1684 | end | |
1685 | Torso.Velocity=RootPart.CFrame.rightVector*200 | |
1686 | for i = 0, 1, 0.1 do | |
1687 | swait() | |
1688 | PlayAnimationFromTable({ | |
1689 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1690 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1691 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1692 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1693 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1694 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1695 | }, .3, false) | |
1696 | end | |
1697 | Attack = false | |
1698 | end | |
1699 | ||
1700 | ||
1701 | ||
1702 | function backhop() | |
1703 | Attack = true | |
1704 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1705 | Humanoid.Jump = true | |
1706 | for i = 0, .5, 0.1 do | |
1707 | swait() | |
1708 | PlayAnimationFromTable({ | |
1709 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1710 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1711 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1712 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1713 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1714 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1715 | }, .3, false) | |
1716 | end | |
1717 | Torso.Velocity=RootPart.CFrame.lookVector*-200 | |
1718 | for i = 0, 1, 0.1 do | |
1719 | swait() | |
1720 | PlayAnimationFromTable({ | |
1721 | CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1722 | CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1723 | CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1724 | CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1725 | CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1726 | CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1727 | }, .3, false) | |
1728 | end | |
1729 | Attack = false | |
1730 | end | |
1731 | ||
1732 | ||
1733 | ||
1734 | ||
1735 | function lefthop() | |
1736 | Attack = true | |
1737 | Humanoid.Jump = true | |
1738 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1739 | for i = 0, .5, 0.1 do | |
1740 | swait() | |
1741 | PlayAnimationFromTable({ | |
1742 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1743 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1744 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1745 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1746 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1747 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1748 | }, .3, false) | |
1749 | end | |
1750 | Torso.Velocity=RootPart.CFrame.rightVector*-200 | |
1751 | for i = 0, 1, 0.1 do | |
1752 | swait() | |
1753 | PlayAnimationFromTable({ | |
1754 | CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1755 | CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1756 | CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1757 | CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1758 | CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1759 | CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1760 | }, .3, false) | |
1761 | end | |
1762 | Attack = false | |
1763 | end | |
1764 | ||
1765 | ||
1766 | ||
1767 | focused = false | |
1768 | ||
1769 | ||
1770 | ||
1771 | function fire() | |
1772 | Attack = true | |
1773 | Humanoid.WalkSpeed = 8 | |
1774 | Humanoid.JumpPower = 0 | |
1775 | Humanoid.AutoRotate = false | |
1776 | bodygyro = Instance.new("BodyGyro",RootPart) | |
1777 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
1778 | bodygyro.D = 2500 | |
1779 | bodygyro.P = 80000 | |
1780 | for i = 0, .5, 0.1 do | |
1781 | swait() | |
1782 | PlayAnimationFromTable({ | |
1783 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1784 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1785 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1786 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1787 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1788 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1789 | }, .3, false) | |
1790 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
1791 | end | |
1792 | ||
1793 | local smonk = Instance.new("ParticleEmitter",bulletpart) | |
1794 | smonk.LightEmission = .1 | |
1795 | smonk.Size = NumberSequence.new(0.2) | |
1796 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
1797 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1798 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1799 | smonk.Transparency = bbb | |
1800 | smonk.Size = aaa | |
1801 | smonk.ZOffset = 0 | |
1802 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1803 | smonk.LockedToPart = false | |
1804 | smonk.EmissionDirection = "Back" | |
1805 | smonk.Lifetime = NumberRange.new(.1, .3) | |
1806 | smonk.Rate = 50 | |
1807 | smonk.Rotation = NumberRange.new(-100, 100) | |
1808 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1809 | smonk.Speed = NumberRange.new(4) | |
1810 | smonk.VelocitySpread = 100 | |
1811 | smonk.Enabled=true | |
1812 | ||
1813 | ||
1814 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1815 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1816 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
1817 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
1818 | shell.Anchored = false | |
1819 | shell.Position = barrelcore.Position | |
1820 | shell.CanCollide = true | |
1821 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
1822 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
1823 | game:GetService("Debris"):AddItem(shell, 2) | |
1824 | shoot(Mouse,3,bulletpart,0,10) | |
1825 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
1826 | Torso.Velocity=RootPart.CFrame.lookVector*-5 | |
1827 | for i = 0, 1, 0.1 do | |
1828 | swait() | |
1829 | PlayAnimationFromTable({ | |
1830 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1831 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1832 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1833 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1834 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1835 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1836 | }, .3, false) | |
1837 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
1838 | end | |
1839 | Attack = false | |
1840 | Humanoid.WalkSpeed = 25 | |
1841 | smonk.Enabled=false | |
1842 | bodygyro:Destroy() | |
1843 | Humanoid.AutoRotate = true | |
1844 | Humanoid.JumpPower = 100 | |
1845 | end | |
1846 | ||
1847 | ||
1848 | ||
1849 | ||
1850 | function autofire() | |
1851 | Attack = true | |
1852 | Humanoid.WalkSpeed = 0 | |
1853 | Humanoid.JumpPower = 0 | |
1854 | Humanoid.AutoRotate = false | |
1855 | focused = true | |
1856 | for i = 0, .5, 0.1 do | |
1857 | swait() | |
1858 | PlayAnimationFromTable({ | |
1859 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1860 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1861 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1862 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1863 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1864 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1865 | }, .3, false) | |
1866 | end | |
1867 | ||
1868 | local smonk = Instance.new("ParticleEmitter",bulletpart) | |
1869 | smonk.LightEmission = .1 | |
1870 | smonk.Size = NumberSequence.new(0.2) | |
1871 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
1872 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1873 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1874 | smonk.Transparency = bbb | |
1875 | smonk.Size = aaa | |
1876 | smonk.ZOffset = 0 | |
1877 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1878 | smonk.LockedToPart = false | |
1879 | smonk.EmissionDirection = "Back" | |
1880 | smonk.Lifetime = NumberRange.new(.1, .3) | |
1881 | smonk.Rate = 50 | |
1882 | smonk.Rotation = NumberRange.new(-100, 100) | |
1883 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1884 | smonk.Speed = NumberRange.new(4) | |
1885 | smonk.VelocitySpread = 100 | |
1886 | smonk.Enabled=true | |
1887 | ||
1888 | ||
1889 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1890 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1891 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
1892 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
1893 | shell.Anchored = false | |
1894 | shell.Position = barrelcore.Position | |
1895 | shell.CanCollide = true | |
1896 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
1897 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
1898 | game:GetService("Debris"):AddItem(shell, 2) | |
1899 | if targetted.Parent.Humanoid.Health > 100 then | |
1900 | targetted.Parent.Humanoid.Health = 0 | |
1901 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color) | |
1902 | elseif targetted.Parent.Humanoid.Health <= 100 then | |
1903 | targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30 | |
1904 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color) | |
1905 | elseif targetted.Parent.Humanoid.Health <= 30 then | |
1906 | ||
1907 | end | |
1908 | ||
1909 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
1910 | for i = 0, .5, 0.1 do | |
1911 | swait() | |
1912 | PlayAnimationFromTable({ | |
1913 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1914 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1915 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1916 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1917 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1918 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1919 | }, .3, false) | |
1920 | end | |
1921 | Attack = false | |
1922 | focused = false | |
1923 | Humanoid.WalkSpeed = 25 | |
1924 | smonk.Enabled=false | |
1925 | Humanoid.AutoRotate = true | |
1926 | Humanoid.JumpPower = 100 | |
1927 | end | |
1928 | ||
1929 | ||
1930 | ||
1931 | ||
1932 | ||
1933 | ||
1934 | ||
1935 | Mouse.Button1Up:connect(function() | |
1936 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
1937 | fire() | |
1938 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then | |
1939 | autofire() | |
1940 | end | |
1941 | end) | |
1942 | ||
1943 | ||
1944 | ||
1945 | ||
1946 | ||
1947 | ||
1948 | Mouse.KeyDown:connect(function(Key) | |
1949 | Key = Key:lower() | |
1950 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then | |
1951 | righthop() | |
1952 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then | |
1953 | lefthop() | |
1954 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then | |
1955 | backhop() | |
1956 | elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then | |
1957 | pepper() | |
1958 | elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then | |
1959 | smear() | |
1960 | elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
1961 | LockOn() | |
1962 | elseif Attack == false and Key == 'f' and targetted ~= nil then | |
1963 | targetted = nil | |
1964 | bodygyroo:Destroy() | |
1965 | ||
1966 | end | |
1967 | end) | |
1968 | ||
1969 | ||
1970 | executing = false | |
1971 | ||
1972 | local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing | |
1973 | if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then | |
1974 | if Attack == false then | |
1975 | Attack = true | |
1976 | Humanoid.AutoRotate = false | |
1977 | Humanoid.WalkSpeed = 0 | |
1978 | Humanoid.JumpPower = 0 | |
1979 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1980 | CFuncs.Sound.Create("608350178", Torso, 3, 1) | |
1981 | for i = 0, 1, 0.1 do | |
1982 | swait() | |
1983 | PlayAnimationFromTable({ | |
1984 | CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1985 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1986 | CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1987 | CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1988 | CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1989 | CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1990 | }, .3, false) | |
1991 | end | |
1992 | ||
1993 | end | |
1994 | Humanoid.AutoRotate = true | |
1995 | Humanoid.WalkSpeed = 25 | |
1996 | Humanoid.JumpPower = 100 | |
1997 | Attack = false | |
1998 | end | |
1999 | end | |
2000 | ||
2001 | ||
2002 | Humanoid.StateChanged:connect(OnHumanoidStateChange) | |
2003 | ||
2004 | ||
2005 | destroyable = false | |
2006 | ||
2007 | spawn(function() | |
2008 | while true do | |
2009 | if targetted ~= nil and targetted.Parent.Head ~= nil then | |
2010 | print("ghay") | |
2011 | bodygyroo = Instance.new("BodyGyro",RootPart) | |
2012 | bodygyroo.MaxTorque = Vector3.new(50000,50000,50000) | |
2013 | bodygyroo.D = 2500 | |
2014 | bodygyroo.P = 50000 | |
2015 | while targetted ~= nil do | |
2016 | bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z)) | |
2017 | wait(.01) | |
2018 | end | |
2019 | elseif targetted == nil and destroyable == true then | |
2020 | bodygyroo:Destroy() | |
2021 | wait(.01) | |
2022 | elseif targetted ~= nil and Attack ~= true and focused ~= true then | |
2023 | bodygyroo:Destroy() | |
2024 | end | |
2025 | wait(.001) | |
2026 | end | |
2027 | end) | |
2028 | ||
2029 | ||
2030 | ||
2031 | ||
2032 | while true do | |
2033 | swait() | |
2034 | for i, v in pairs(Character:GetChildren()) do | |
2035 | if v:IsA("Part") then | |
2036 | v.Material = "SmoothPlastic" | |
2037 | elseif v:IsA("Accessory") then | |
2038 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2039 | end | |
2040 | end | |
2041 | for i, v in pairs(Character:GetChildren()) do | |
2042 | if v:IsA'Model' then | |
2043 | for _, c in pairs(v:GetChildren()) do | |
2044 | if c:IsA'Part' then | |
2045 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
2046 | end | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2051 | Velocity = RootPart.Velocity.y | |
2052 | Sine = Sine + Change | |
2053 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2054 | if RootPart.Velocity.y > 1 and hit == nil then | |
2055 | Anim = "Jump" | |
2056 | if Attack == false then | |
2057 | Change = 1 | |
2058 | PlayAnimationFromTable({ | |
2059 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2060 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2061 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2062 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2063 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2064 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2065 | }, .3, false) | |
2066 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
2067 | ||
2068 | end | |
2069 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2070 | Anim = "Fall" | |
2071 | if Attack == false then | |
2072 | Change = 1 | |
2073 | PlayAnimationFromTable({ | |
2074 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2075 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2076 | CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2077 | CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2078 | CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2079 | CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2080 | }, .3, false) | |
2081 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
2082 | end | |
2083 | elseif TorsoVelocity < 1 and hit ~= nil then | |
2084 | Anim = "Idle" | |
2085 | if Attack == false then | |
2086 | Change = 1 | |
2087 | PlayAnimationFromTable({ | |
2088 | CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2089 | CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
2090 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2091 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2092 | CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2093 | CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2094 | }, .3, false) | |
2095 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
2096 | end | |
2097 | elseif TorsoVelocity > 2 and hit ~= nil then | |
2098 | Anim = "Walk" | |
2099 | if Attack == false then | |
2100 | PlayAnimationFromTable({ | |
2101 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0), | |
2102 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0), | |
2103 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2104 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2105 | CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
2106 | CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
2107 | }, .3, false) | |
2108 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
2109 | ||
2110 | end | |
2111 | end | |
2112 | if #Effects > 0 then | |
2113 | for e = 1, #Effects do | |
2114 | if Effects[e] ~= nil then | |
2115 | local Thing = Effects[e] | |
2116 | if Thing ~= nil then | |
2117 | local Part = Thing[1] | |
2118 | local Mode = Thing[2] | |
2119 | local Delay = Thing[3] | |
2120 | local IncX = Thing[4] | |
2121 | local IncY = Thing[5] | |
2122 | if Thing[1].Transparency <= 1 then | |
2123 | if Thing[2] == "Block1" then | |
2124 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2125 | Mesh = Thing[7] | |
2126 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2127 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2128 | elseif Thing[2] == "Ice" then | |
2129 | if Thing[6] <= Thing[5] then | |
2130 | Thing[6] = Thing[6] + .05 | |
2131 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
2132 | else | |
2133 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2134 | end | |
2135 | elseif Thing[2] == "Shatter" then | |
2136 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2137 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2138 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2139 | Thing[6] = Thing[6] + Thing[5] | |
2140 | elseif Thing[2] == "Block2" then | |
2141 | Thing[1].CFrame = Thing[1].CFrame | |
2142 | Mesh = Thing[7] | |
2143 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2144 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2145 | elseif Thing[2] == "Block3" then | |
2146 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2147 | Mesh = Thing[7] | |
2148 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2149 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2150 | elseif Thing[2] == "Block4" then | |
2151 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
2152 | Mesh = Thing[7] | |
2153 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2154 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2155 | elseif Thing[2] == "Block2Fire" then | |
2156 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2157 | Mesh = Thing[7] | |
2158 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2159 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2160 | if Thing[1].Transparency >= .3 then | |
2161 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
2162 | else | |
2163 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
2164 | end | |
2165 | elseif Thing[2] == "Cylinder" then | |
2166 | Mesh = Thing[7] | |
2167 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2168 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2169 | elseif Thing[2] == "Blood" then | |
2170 | Mesh = Thing[7] | |
2171 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
2172 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2174 | elseif Thing[2] == "Elec" then | |
2175 | Mesh = Thing[10] | |
2176 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2177 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2178 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
2179 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
2180 | elseif Thing[2] == "Disappear" then | |
2181 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2182 | end | |
2183 | else | |
2184 | Part.Parent = nil | |
2185 | table.remove(Effects, e) | |
2186 | end | |
2187 | end | |
2188 | end | |
2189 | end | |
2190 | end | |
2191 | if Humanoid.PlatformStand == true then | |
2192 | Humanoid.PlatformStand = false | |
2193 | end | |
2194 | if targetted ~= nil then | |
2195 | destroyable = true | |
2196 | Humanoid.AutoRotate = false | |
2197 | crosshair.Adornee = targetted.Parent.Head | |
2198 | crosshair.Enabled = true | |
2199 | crosshair2.Adornee = targetted.Parent.Head | |
2200 | crosshair2.Enabled = true | |
2201 | crosshair3.Adornee = targetted.Parent.Head | |
2202 | crosshair3.Enabled = true | |
2203 | lockcam.CameraType = "Scriptable" | |
2204 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1) | |
2205 | elseif targetted == nil and executing == false then | |
2206 | lockcam.CameraType = "Custom" | |
2207 | crosshair.Adornee = nil | |
2208 | crosshair.Enabled = false | |
2209 | crosshair2.Adornee = nil | |
2210 | crosshair2.Enabled = false | |
2211 | crosshair3.Adornee = nil | |
2212 | crosshair3.Enabled = false | |
2213 | Humanoid.AutoRotate = true | |
2214 | end | |
2215 | Humanoid.Health = math.huge | |
2216 | end |