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| 1 | --edited and made by basstracker1970 | |
| 2 | ||
| 3 | Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
| |
| 4 | clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
| |
| 5 | hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
| |
| 6 | blocksounds = {"199148933", "199148947"}
| |
| 7 | armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 8 | woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
| |
| 9 | music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheReally redWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
| |
| 10 | misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
| |
| 11 | wait(0.016666666666667) | |
| 12 | Player = game:GetService("Players").LocalPlayer
| |
| 13 | Character = Player.Character | |
| 14 | PlayerGui = Player.PlayerGui | |
| 15 | Backpack = Player.Backpack | |
| 16 | Torso = Character.Torso | |
| 17 | Head = Character.Head | |
| 18 | Humanoid = Character.Humanoid | |
| 19 | m = Instance.new("Model", Character)
| |
| 20 | LeftArm = Character["Left Arm"] | |
| 21 | LeftLeg = Character["Left Leg"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LS = Torso["Left Shoulder"] | |
| 25 | LH = Torso["Left Hip"] | |
| 26 | RS = Torso["Right Shoulder"] | |
| 27 | RH = Torso["Right Hip"] | |
| 28 | Face = Head.face | |
| 29 | Neck = Torso.Neck | |
| 30 | attacktype = 1 | |
| 31 | vt = Vector3.new | |
| 32 | cf = CFrame.new | |
| 33 | euler = CFrame.fromEulerAnglesXYZ | |
| 34 | angles = CFrame.Angles | |
| 35 | cloaked = false | |
| 36 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 37 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 38 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 39 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 40 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 41 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 42 | RootPart = Character.HumanoidRootPart | |
| 43 | RootJoint = RootPart.RootJoint | |
| 44 | RootCF = euler(-1.57, 0, 3.14) | |
| 45 | attack = false | |
| 46 | attackdebounce = false | |
| 47 | deb = false | |
| 48 | equipped = true | |
| 49 | hand = false | |
| 50 | MMouse = nil | |
| 51 | combo = 0 | |
| 52 | mana = 0 | |
| 53 | trispeed = 0.2 | |
| 54 | attackmode = "none" | |
| 55 | local idle = 0 | |
| 56 | local Anim = "Idle" | |
| 57 | local gun = false | |
| 58 | local shoot = false | |
| 59 | player = nil | |
| 60 | mana = 0 | |
| 61 | mouse = Player:GetMouse() | |
| 62 | RSH = nil | |
| 63 | RW = Instance.new("Weld")
| |
| 64 | LW = Instance.new("Weld")
| |
| 65 | RH = Torso["Right Hip"] | |
| 66 | LH = Torso["Left Hip"] | |
| 67 | RSH = Torso["Right Shoulder"] | |
| 68 | LSH = Torso["Left Shoulder"] | |
| 69 | TorsoColor = Torso.BrickColor | |
| 70 | Colorpart1 = Torso.BrickColor.r | |
| 71 | Colorpart2 = Torso.BrickColor.g | |
| 72 | Colorpart3 = Torso.BrickColor.b | |
| 73 | NoOutline = function(Part) | |
| 74 | Part.TopSurface = 10 | |
| 75 | end | |
| 76 | ||
| 77 | player = Player | |
| 78 | ch = Character | |
| 79 | RSH = ch.Torso["Right Shoulder"] | |
| 80 | LSH = ch.Torso["Left Shoulder"] | |
| 81 | RSH.Parent = nil | |
| 82 | LSH.Parent = nil | |
| 83 | RW.Name = "Right Shoulder" | |
| 84 | RW.Part0 = ch.Torso | |
| 85 | RW.C0 = cf(1.5, 0.5, 0) | |
| 86 | RW.C1 = cf(0, 0.5, 0) | |
| 87 | RW.Part1 = ch["Right Arm"] | |
| 88 | RW.Parent = ch.Torso | |
| 89 | LW.Name = "Left Shoulder" | |
| 90 | LW.Part0 = ch.Torso | |
| 91 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 92 | LW.C1 = cf(0, 0.5, 0) | |
| 93 | LW.Part1 = ch["Left Arm"] | |
| 94 | LW.Parent = ch.Torso | |
| 95 | Player = game:GetService("Players").LocalPlayer
| |
| 96 | Character = Player.Character | |
| 97 | Mouse = Player:GetMouse() | |
| 98 | Bulletcount = 6 | |
| 99 | local weldBetween = function(a, b) | |
| 100 | local weldd = Instance.new("ManualWeld")
| |
| 101 | weldd.Part0 = a | |
| 102 | weldd.Part1 = b | |
| 103 | weldd.C0 = CFrame.new() | |
| 104 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 105 | weldd.Parent = a | |
| 106 | return weldd | |
| 107 | end | |
| 108 | ||
| 109 | it = Instance.new | |
| 110 | nooutline = function(part) | |
| 111 | part.TopSurface = 10 | |
| 112 | end | |
| 113 | ||
| 114 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 115 | local fp = it("Part")
| |
| 116 | fp.formFactor = formfactor | |
| 117 | fp.Parent = parent | |
| 118 | fp.Reflectance = reflectance | |
| 119 | fp.Transparency = transparency | |
| 120 | fp.CanCollide = false | |
| 121 | fp.Locked = true | |
| 122 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 123 | fp.Name = name | |
| 124 | fp.Size = size | |
| 125 | fp.Position = Character.Torso.Position | |
| 126 | nooutline(fp) | |
| 127 | fp.Material = material | |
| 128 | fp:BreakJoints() | |
| 129 | return fp | |
| 130 | end | |
| 131 | ||
| 132 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 133 | local mesh = it(Mesh) | |
| 134 | mesh.Parent = part | |
| 135 | if Mesh == "SpecialMesh" then | |
| 136 | mesh.MeshType = meshtype | |
| 137 | mesh.MeshId = meshid | |
| 138 | end | |
| 139 | mesh.Offset = offset | |
| 140 | mesh.Scale = scale | |
| 141 | return mesh | |
| 142 | end | |
| 143 | ||
| 144 | weld = function(parent, part0, part1, c0, c1) | |
| 145 | local weld = it("Weld")
| |
| 146 | weld.Parent = parent | |
| 147 | weld.Part0 = part0 | |
| 148 | weld.Part1 = part1 | |
| 149 | weld.C0 = c0 | |
| 150 | weld.C1 = c1 | |
| 151 | return weld | |
| 152 | end | |
| 153 | ||
| 154 | GunHandle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 155 | GunHandleweld = weld(m, Character["Right Arm"], GunHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.268424988, -0.889885187, -1.09672546e-005, 1.33454066e-007, 0.342020243, -0.939692557, -2.71807494e-007, -0.939692557, -0.342020243, -1, 3.01059487e-007, -3.24421308e-008)) | |
| 156 | mesh("SpecialMesh", GunHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 157 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 158 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.953024864, 0.129212379, -4.37114096e-008, 1.59872116e-014, -1, -0.939692676, 0.342020005, 4.10753103e-008, 0.342020005, 0.939692676, -1.49501655e-008)) | |
| 159 | mesh("SpecialMesh", Part, Enum.MeshType.Torso, "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 1.10000002))
| |
| 160 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 161 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17971992, 0.11357975, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
| 162 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(7.5, 1, 1))
| |
| 163 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 164 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182886124, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
| 165 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.403200001, 0.403200001))
| |
| 166 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 167 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182931423, 5.51375294, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 168 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 169 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 170 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.11357975, 5.51375103, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 171 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 172 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 173 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.208868504, 5.51374912, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 174 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 175 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 176 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.208867311, 2.84569836, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 177 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 178 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 179 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0182921886, 2.84569836, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 180 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 181 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 182 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113578558, 2.84569359, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 183 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 184 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 185 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113579512, 4.17971992, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 186 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25))
| |
| 187 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 188 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113581657, 4.94202137, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 189 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25))
| |
| 190 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 191 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113580942, 3.41741848, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
| 192 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25))
| |
| 193 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 194 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66413498, 0.113578558, 0, 0.939692616, 0.342020094, 7.61535688e-008, -0.342020094, 0.939692616, -3.01059487e-007, -1.74529333e-007, 2.56857305e-007, 1)) | |
| 195 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(6, 1.10000002, 0.899999976))
| |
| 196 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 197 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99341202, -0.442775249, 0, 0.996194661, 0.0871559829, 1.52967971e-007, -0.0871559829, 0.996194661, -2.82404528e-007, -1.76999123e-007, 2.67997791e-007, 1)) | |
| 198 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 199 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 200 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71560287, -0.943623543, 0, 0.984807849, -0.173647612, 2.22336723e-007, 0.173647612, 0.984807849, -2.44504179e-007, -1.76501374e-007, 2.79397881e-007, 1)) | |
| 201 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 202 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 203 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.31763077, -1.35550165, 0, 0.906307995, -0.422617674, 2.79532543e-007, 0.422617674, 0.906307995, -1.89941261e-007, -1.73070049e-007, 2.90280695e-007, 1)) | |
| 204 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 205 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 206 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.826614857, -1.65033817, 0, 0.766044676, -0.642787278, 3.20657591e-007, 0.642787278, 0.766044676, -1.22434102e-007, -1.66938946e-007, 2.99904627e-007, 1)) | |
| 207 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 208 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 209 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.237905979, -1.80804634, 0, 0.573577225, -0.819151521, 3.42909118e-007, 0.819151521, 0.573577225, -4.65834837e-008, -1.58525921e-007, 3.07613732e-007, 1)) | |
| 210 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 211 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 212 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21473026, 1.17686081, 0, -0.422618568, -0.906307578, 2.33652415e-007, -0.906307578, 0.422618568, -2.35821346e-007, 1.14980821e-007, -3.11423435e-007, -1)) | |
| 213 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 214 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 215 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.4658556, 0.484131813, 0, -0.819152176, -0.573576212, 9.02945203e-008, -0.573576212, 0.819152176, -2.99197779e-007, 9.7647785e-008, -2.96879307e-007, -1)) | |
| 216 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 217 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 218 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.689001441, 1.65122223, 0, 0.0871550441, -0.99619472, 3.2611581e-007, -0.99619472, -0.0871550441, -1.0925686e-007, 1.37263726e-007, -3.15352565e-007, -1)) | |
| 219 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 220 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 221 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.38589287, 0.847026825, 0, -0.642787814, -0.766044259, 1.66145298e-007, -0.766044259, 0.642787814, -2.76946309e-007, 1.05356911e-007, -3.05292332e-007, -1)) | |
| 222 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 223 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 224 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.964036465, 1.4511528, 0, -0.173648596, -0.98480773, 2.88215375e-007, -0.98480773, 0.173648596, -1.78625584e-007, 1.25863636e-007, -3.14854816e-007, -1)) | |
| 225 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 226 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 227 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
| 228 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.910000026, 1.5, 1.5))
| |
| 229 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 230 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.670000553, -0.0719742775, -5.36790085, 1.33454066e-007, -2.71807494e-007, -1, -0.342020601, 0.939692438, -3.01059487e-007, 0.939692438, 0.342020601, 3.24420135e-008)) | |
| 231 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135524", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033))
| |
| 232 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 233 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.659999847, -0.0719754696, -5.36789989, 1.33454066e-007, -2.71807494e-007, -1, -0.342020392, 0.939692497, -3.01059487e-007, 0.939692497, 0.342020392, 3.24420846e-008)) | |
| 234 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135508", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033))
| |
| 235 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 236 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.4897995, 0.0615938902, 0, 0.965925753, 0.258819044, 1.48945745e-009, -0.258819044, 0.965925753, 1.13133343e-008, 1.48941481e-009, -1.13133485e-008, 1)) | |
| 237 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 238 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 239 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.323446274, 0.0280549526, 0, 0.98480773, 0.173648268, 6.64051925e-010, -0.173648268, 0.98480773, 7.59049534e-009, 6.64112321e-010, -7.59047314e-009, 1)) | |
| 240 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 241 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 242 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172198296, 0.0073826313, 0, 0.996194661, 0.0871557742, 1.66355818e-010, -0.0871557742, 0.996194661, 3.80969301e-009, 1.66313185e-010, -3.80967968e-009, 1)) | |
| 243 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 244 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 245 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.172844887, 0.00577545166, 0, 0.99619472, -0.0871556699, 1.66338054e-010, 0.0871556699, 0.99619472, -3.80969656e-009, 1.66338054e-010, 3.80970278e-009, 1)) | |
| 246 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 247 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 248 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.345030785, 0.0304279327, 0, 0.98480773, -0.173648208, 6.64124755e-010, 0.173648208, 0.98480773, -7.59039764e-009, 6.64048372e-010, 7.59040564e-009, 1)) | |
| 249 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 250 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 251 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515238762, 0.0700221062, 0, 0.965925813, -0.258818954, 1.48945389e-009, 0.258818954, 0.965925813, -1.13132934e-008, 1.48938284e-009, 1.13132979e-008, 1)) | |
| 252 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 253 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 254 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.682182312, 0.126252174, 0, 0.939692676, -0.342019945, 2.63611533e-009, 0.342019945, 0.939692676, -1.49501673e-008, 2.63610644e-009, 1.49501904e-008, 1)) | |
| 255 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 256 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 257 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.323209524, -4.17972374, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
| 258 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033))
| |
| 259 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 260 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, 0.323212624, -4.94202137, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
| 261 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033))
| |
| 262 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 263 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.323210716, -3.41741848, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
| 264 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033))
| |
| 265 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 266 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.132636786, -2.46454144, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
| 267 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.381150067, 0.952875078, 0.476437539))
| |
| 268 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 269 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609924e-008)) | |
| 270 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.238218769, 1.90575016, 0.285862535))
| |
| 271 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 272 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.128981352, -0.489798546, -4.37113954e-008, 2.13162821e-014, -1, -0.258819014, 0.965925753, 1.13133352e-008, 0.965925753, 0.258819014, -4.22219593e-008)) | |
| 273 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 274 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 275 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.183193088, -0.172199249, -4.37114096e-008, 1.77635684e-014, -1, -0.0871557742, 0.996194661, 3.80972143e-009, 0.996194661, 0.0871557742, -4.3545068e-008)) | |
| 276 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 277 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 278 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.108569622, 0.172843933, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
| 279 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 280 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 281 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.175938845, -0.489797592, 1.33454066e-007, -2.71807494e-007, -1, -0.258819014, 0.965925753, -2.97086331e-007, 0.965925753, 0.258819014, 5.85577808e-008)) | |
| 282 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 283 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 284 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0604324341, -0.48746109, 1.33454066e-007, -2.71807494e-007, -1, -0.258819014, 0.965925753, -2.97086331e-007, 0.965925753, 0.258819014, 5.85577808e-008)) | |
| 285 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 286 | SwordHandle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "SwordHandle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 287 | SwordHandleweld = weld(m, GunHandle, SwordHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17971992, 0.11357975, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
| 288 | mesh("SpecialMesh", SwordHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(7.5999999, 1.10000002, 0.899999976))
| |
| 289 | BulletHole = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "BulletHole", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 290 | BulletHoleweld = weld(m, GunHandle, BulletHole, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61284924, 0.113579512, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
| 291 | mesh("SpecialMesh", BulletHole, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.75, 0.75))
| |
| 292 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 293 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61094379, 0.113578796, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
| 294 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.899999976, 0.899999976))
| |
| 295 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 296 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515238762, 0.0700221062, 0, 0.965925813, -0.258818954, 1.48945389e-009, 0.258818954, 0.965925813, -1.13132934e-008, 1.48938284e-009, 1.13132979e-008, 1)) | |
| 297 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 298 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 299 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.184798479, 0.17284584, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
| 300 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 301 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 302 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.120551586, 0.515238762, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
| 303 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 304 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 305 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.184368134, 0.515237808, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
| 306 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 307 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 308 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0443205833, 0.515239716, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
| 309 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 310 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 311 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.4897995, 0.061593771, 0, 0.965925753, 0.258819014, 1.02269169e-007, -0.258819014, 0.965925753, -2.97086331e-007, -1.75676021e-007, 2.60494147e-007, 1)) | |
| 312 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 313 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 314 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172198296, 0.00738239288, 0, 0.996194661, 0.0871557742, 1.66355818e-010, -0.0871557742, 0.996194661, 3.80969301e-009, 1.66313185e-010, -3.80967968e-009, 1)) | |
| 315 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 316 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 317 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.121727228, -0.172197342, 1.33454066e-007, -2.71807494e-007, -1, -0.0871557742, 0.996194661, -2.82404471e-007, 0.996194661, 0.0871557742, 1.09256646e-007)) | |
| 318 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 319 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 320 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.106962085, -0.172197342, 1.33454066e-007, -2.71807494e-007, -1, -0.0871557742, 0.996194661, -2.82404471e-007, 0.996194661, 0.0871557742, 1.09256646e-007)) | |
| 321 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 322 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 323 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.172844887, 0.00577545166, 0, 0.99619472, -0.0871556699, 1.66338054e-010, 0.0871556699, 0.99619472, -3.80969656e-009, 1.66338054e-010, 3.80970278e-009, 1)) | |
| 324 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 325 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 326 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.120121241, 0.17284584, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
| 327 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 328 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 329 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247663, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
| 330 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5))
| |
| 331 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 332 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
| 333 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1.75, 0.75, 1.75))
| |
| 334 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 335 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
| 336 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(2, 0.5, 2))
| |
| 337 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 338 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
| 339 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(2.25, 0.25, 2.25))
| |
| 340 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 341 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
| 342 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.920000017, 1, 1))
| |
| 343 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 344 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.67055988, -1.02164078, 0, 0.642787814, 0.766044259, -7.87225218e-008, 0.766044259, -0.642787814, 2.76946309e-007, 1.61551213e-007, -2.38322642e-007, -1)) | |
| 345 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 346 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 347 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.25393057, -1.4192028, 0, 0.422618568, 0.906307578, -1.46229652e-007, 0.906307578, -0.422618568, 2.35821346e-007, 1.5192731e-007, -2.32191539e-007, -1)) | |
| 348 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 349 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 350 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.93903637, -0.645702362, 0, 0.819152057, 0.573576331, -2.87178992e-009, 0.573576331, -0.819152057, 2.99197779e-007, 1.69260346e-007, -2.46735681e-007, -1)) | |
| 351 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 352 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 353 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04205418, 1.40610981, 0, -0.766044855, 0.642787099, -2.33234758e-007, -0.642787099, -0.766044855, 1.22434187e-007, -9.99691849e-008, 2.43710389e-007, 1)) | |
| 354 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 355 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 356 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.27842999, 1.11316061, 0, -0.906307995, 0.422617674, -1.92109766e-007, -0.422617674, -0.906307995, 1.89941261e-007, -9.38380822e-008, 2.53334292e-007, 1)) | |
| 357 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 358 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 359 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.776017189, 1.62790489, 0, -0.573577285, 0.819151461, -2.55486327e-007, -0.819151461, -0.573577285, 4.65834908e-008, -1.08382203e-007, 2.36001242e-007, 1)) | |
| 360 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 361 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 362 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748598099, -1.69538212, 0, 0.173648387, 0.98480773, -2.00792655e-007, 0.98480773, -0.173648387, 1.78625527e-007, 1.41044467e-007, -2.28760186e-007, -1)) | |
| 363 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 364 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 365 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43093586, 0.76900959, 0, -0.984807849, 0.173647612, -1.34913961e-007, -0.173647612, -0.984807849, 2.44504179e-007, -9.04067505e-008, 2.64217107e-007, 1)) | |
| 366 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 367 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 368 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.15088892, -1.83136272, 0, -0.0871550143, 0.99619478, -2.38693019e-007, 0.99619478, 0.0871550143, 1.0925686e-007, 1.29644391e-007, -2.28262437e-007, -1)) | |
| 369 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 370 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 371 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52022934, 0.281204462, 0, -0.996194661, -0.0871562362, -6.55451302e-008, 0.0871562362, -0.996194661, 2.82404528e-007, -8.99090082e-008, 2.75617197e-007, 1)) | |
| 372 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976))
| |
| 373 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 374 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0612716675, 1.0129261, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 375 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 376 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 377 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.242487907, 0.986351013, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 378 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 379 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 380 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.996317863, -0.128578424, 0, -0.939692557, -0.342020243, 1.12692575e-008, 0.342020243, -0.939692557, 3.01059487e-007, -9.23787979e-008, 2.86757682e-007, 1)) | |
| 381 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 382 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 383 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0612716675, 1.37292576, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 384 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067))
| |
| 385 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 386 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.35631847, -0.128578424, 0, -0.939692557, -0.342020243, 1.12692575e-008, 0.342020243, -0.939692557, 3.01059487e-007, -9.23787979e-008, 2.86757682e-007, 1)) | |
| 387 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1))
| |
| 388 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 389 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.242487907, 1.34635162, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 390 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 391 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 392 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.00248789787, 0.986351013, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 393 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 394 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 395 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.00248789787, 1.34635162, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
| 396 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001))
| |
| 397 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 398 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.655434608, -0.288022995, -5.37018013, 2.79783706e-007, 7.8075999e-009, 1, 0.342020094, -0.939692616, -8.83548879e-008, 0.939692616, 0.342020094, -2.65581036e-007)) | |
| 399 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135524", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033))
| |
| 400 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 401 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.66565752, -0.288024902, -5.36789989, -1.85097718e-007, 4.13697137e-007, 1, 0.342020392, -0.939692497, 4.52055303e-007, 0.939692497, 0.342020392, 3.24420846e-008)) | |
| 402 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135508", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033))
| |
| 403 | CoreHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 404 | CoreHandleweld = weld(m, Character.Torso, CoreHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.126105309, -0.124328613, -0.0193977356, 0.866025567, -0.499999732, -1.54855613e-008, 0.499999732, 0.866025567, -8.94058605e-009, 1.78811828e-008, 0, 1)) | |
| 405 | mesh("SpecialMesh", CoreHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(7.5, 7.5, 7.5))
| |
| 406 | Ring1ReferencePoint = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 407 | Ring1ReferencePointweld = weld(m, CoreHandle, Ring1ReferencePoint, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.126105309, -0.124329567, -0.0193977356, 0.866025567, -0.499999702, -1.54855613e-008, 0.499999702, 0.866025567, -8.94058605e-009, 1.78811828e-008, 0, 1)) | |
| 408 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 409 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0487003326, 0.170000553, -2.0073452, 0.707106769, 3.61242698e-008, -0.707106709, 1.49011612e-007, 1, 9.83475559e-008, 0.707106709, -1.55333566e-007, 0.707106829)) | |
| 410 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 411 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 412 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0345611572, -0.170001507, -2.08923244, -0.25881952, 1.12944072e-007, -0.965925694, -1.78813934e-007, -1.00000012, -6.85452335e-008, -0.965925694, 1.76499938e-007, 0.25881952)) | |
| 413 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 414 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 415 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0654983521, 0.170000076, -1.98813725, 0.50000006, -3.696071e-008, -0.866025388, 1.1920929e-007, 1, 8.94058783e-009, 0.866025329, -1.53481906e-007, 0.50000006)) | |
| 416 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 417 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 418 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00164413452, -0.17000246, -1.94940472, 0.25881955, -3.09876853e-008, 0.965925694, -8.94069672e-008, -1, -3.87429111e-008, 0.965925694, -5.72906451e-008, -0.25881955)) | |
| 419 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 420 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 421 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0628457069, -0.17000103, -2.05058289, -1, 1.49011612e-007, 3.04476913e-007, -1.49011612e-007, -1, -8.56288374e-010, 3.04476941e-007, -8.5632923e-010, 1)) | |
| 422 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 423 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 424 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0513486862, -0.17000246, -2.08439445, -0.866025627, 2.13086551e-007, -0.499999732, -2.08616257e-007, -1, 5.96057159e-009, -0.499999702, 1.26367681e-007, 0.866025567)) | |
| 425 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 426 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 427 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0869293213, 0.170001507, -2.02276611, -0.866025269, 1.7434364e-007, 0.500000298, 2.38418579e-007, 1, 5.36440723e-008, -0.500000238, 1.71655543e-007, -0.866025269)) | |
| 428 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 429 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 430 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00387001038, -0.170002937, -1.9525547, 0.500000417, -8.22485759e-008, 0.86602515, -5.96046448e-008, -1, -3.87429111e-008, 0.86602515, -5.51343469e-008, -0.500000417)) | |
| 431 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 432 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 433 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, 0.169999599, -1.95340586, 2.32048365e-007, -5.22409245e-008, -1, 2.08616257e-007, 1, -5.22408925e-008, 1, -2.08616257e-007, 2.32048379e-007)) | |
| 434 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 435 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 436 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0219216347, -0.170001984, -1.95992088, 0.866025507, -1.53481906e-007, 0.499999762, -1.78813934e-007, -0.99999994, -2.38417499e-008, 0.499999762, -5.18618677e-008, -0.866025507)) | |
| 437 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 438 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 439 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0774993896, 0.17000246, -2.00134659, -0.965925753, 2.95709214e-007, 0.258819312, 3.57627869e-007, 1, 4.61934953e-008, -0.258819312, 1.35295807e-007, -0.965925753)) | |
| 440 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 441 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 442 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0341739655, 0.170001507, -2.07081223, -0.258819073, 7.33204431e-008, 0.965925813, 1.78813934e-007, 1, -5.06640561e-008, -0.965925813, 1.51325608e-007, -0.258819103)) | |
| 443 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 444 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 445 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0670967102, 0.170000553, -1.96782446, 0.258819103, -1.03122765e-007, -0.965925813, 1.78813934e-007, 1, -5.06640561e-008, 0.965925813, -1.51325608e-007, 0.258819103)) | |
| 446 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 447 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 448 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0439095497, -0.17000103, -1.96881485, 0.965925932, -6.19186338e-008, 0.258818865, -1.1920929e-007, -1, 1.25169862e-007, 0.258818865, -1.47826256e-007, -0.965925813)) | |
| 449 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 450 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 451 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0628457069, -0.170001984, -1.9794178, 1, -5.96046412e-008, -2.65629694e-007, -5.96046448e-008, -1, -2.09936371e-008, -2.65629666e-007, 2.09936495e-008, -1)) | |
| 452 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 453 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 454 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, -0.17000246, -2.07909966, -7.37518917e-007, 7.7378985e-008, -1, -2.08616257e-007, -1, -7.73789282e-008, -1, 2.08616257e-007, 7.37518974e-007)) | |
| 455 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 456 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 457 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0623283386, 0.170000553, -2.03755379, 0.965925813, -2.74883263e-008, -0.258819252, 5.96046448e-008, 1, 8.34463947e-008, 0.258819252, -9.80429107e-008, 0.965925753)) | |
| 458 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 459 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 460 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00162315369, -0.17000103, -1.95702171, 0.707107127, -3.61242662e-008, 0.707106352, -1.78813934e-007, -0.99999994, 5.06640561e-008, 0.707106352, -1.12887335e-007, -0.707107186)) | |
| 461 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 462 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 463 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0575027466, 0.170001507, -2.02154922, 0.866025329, -5.51343504e-008, -0.500000179, 8.94069672e-008, 1, 2.38417499e-008, 0.500000179, -6.73474148e-008, 0.866025329)) | |
| 464 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 465 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 466 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0904979706, 0.170001984, -2.0459013, -0.707106829, 2.34803732e-008, 0.707106769, 2.08616257e-007, 0.99999994, 6.85452335e-008, -0.707106709, 1.85135889e-007, -0.707106829)) | |
| 467 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 468 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 469 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0589771271, 0.169999599, -2.06140852, -0.49999994, 6.67630289e-008, 0.866025448, 1.78813934e-007, 0.99999994, 3.87429111e-008, -0.866025448, 1.53481906e-007, -0.49999994)) | |
| 470 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 471 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 472 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0590806007, -0.17000103, -2.07008362, -0.965925932, 1.21523286e-007, -0.258818775, -1.49011612e-007, -1, 5.96057337e-009, -0.258818775, 3.60675401e-008, 0.965925932)) | |
| 473 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 474 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 475 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00265312195, -0.170001984, -2.09698868, -0.500000536, 2.01457866e-007, -0.86602509, -2.38418579e-007, -1, -1.28149878e-007, -0.86602509, 8.49366728e-008, 0.500000536)) | |
| 476 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 477 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 478 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0401754379, -0.17000103, -2.09622192, -0.707107186, 1.85135875e-007, -0.707106352, -2.38418579e-007, -1, 5.06640561e-008, -0.707106352, 1.7249198e-007, 0.707107186)) | |
| 479 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 480 | Ring2ReferencePoint = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 481 | Ring2ReferencePointweld = weld(m, CoreHandle, Ring2ReferencePoint, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0446195602, -0.171374798, -0.0193977356, 0.866025269, 0.500000298, -1.54855613e-008, -0.500000298, 0.866025269, -8.94058516e-009, 8.94059227e-009, 1.54855577e-008, 1)) | |
| 482 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 483 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.178648949, -0.0305736065, -2.37941742, 1, 2.60665813e-015, -2.76067851e-007, -9.33221395e-017, -1, -2.914188e-009, -2.76067851e-007, 2.914188e-009, -1)) | |
| 484 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 485 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 486 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.155764103, -0.0305743217, -2.33884048, 0.965925932, -1.21523286e-007, 0.258818924, -1.1920929e-007, -1, 1.34111557e-008, 0.258818924, -3.60675401e-008, -0.965925813)) | |
| 487 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 488 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 489 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.122206688, -0.0305736065, -2.30201721, 0.866025567, -1.23679584e-007, 0.499999762, -1.49011612e-007, -1, -5.36440723e-008, 0.499999762, -2.20595489e-008, -0.866025507)) | |
| 490 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 491 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 492 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0802621841, -0.0305736065, -2.27513695, 0.707107246, -1.2553123e-007, 0.707106411, -2.38418579e-007, -1.00000012, -8.94058871e-009, 0.707106411, -1.12887335e-007, -0.707107186)) | |
| 493 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 494 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 495 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0617694855, -0.0305755138, -2.25226593, 0.500000477, 2.20595506e-008, 0.86602515, -2.98023224e-008, -1, -8.94058516e-009, 0.866025209, 4.47029702e-009, -0.500000477)) | |
| 496 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 497 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 498 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283260345, -0.0305755138, -2.23754883, 0.25881952, -3.84382659e-008, 0.965925753, 4.6150569e-016, -1, -3.87429075e-008, 0.965925753, 3.2116322e-008, -0.25881952)) | |
| 499 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 500 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 501 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, 0.0305724144, -2.23760414, 2.3204862e-007, 7.0121942e-008, -1, -1.1920929e-007, 1, 7.01219491e-008, 1, 1.1920929e-007, 2.32048635e-007)) | |
| 502 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 503 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 504 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.097070694, 0.0305728912, -2.25596666, 0.258819103, 1.12944072e-007, -0.965925813, -2.98023224e-008, 1, 9.83475488e-008, 0.965925813, -2.31399389e-009, 0.258819103)) | |
| 505 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 506 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 507 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.123401642, 0.0305736065, -2.28784943, 0.50000006, 9.71497371e-008, -0.866025388, -1.49011612e-007, 1, 8.9405825e-009, 0.866025388, 1.7434364e-007, 0.50000006)) | |
| 508 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 509 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 510 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.130586624, 0.0305733681, -2.32545948, 0.707106888, 9.57289146e-008, -0.707106769, -5.96046448e-008, 1, 6.85452264e-008, 0.707106769, 2.34803732e-008, 0.707106829)) | |
| 511 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 512 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 513 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.157791138, 0.0305743217, -2.36365128, 0.866025388, 3.02493504e-007, -0.500000179, -1.1920929e-007, 1, 1.57952201e-007, 0.500000179, -3.75450959e-008, 0.866025269)) | |
| 514 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 515 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 516 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.174186707, 0.0305743217, -2.40757751, 0.965925813, 6.19186409e-008, -0.258819252, -5.96046448e-008, 1, -1.34111584e-008, 0.258819252, 4.35181207e-008, 0.965925753)) | |
| 517 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 518 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 519 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.178647041, -0.030575037, -2.4505806, -1, 5.96046412e-008, 3.04476941e-007, -5.96046448e-008, -1, -8.56271498e-010, 3.04476941e-007, -8.56285709e-010, 1)) | |
| 520 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 521 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 522 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.170937061, -0.0305745602, -2.50005341, -0.965925932, 6.19186338e-008, -0.258818775, -5.96046448e-008, -1, -3.1292327e-008, -0.258818775, -8.63594263e-009, 0.965925932)) | |
| 523 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 524 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 525 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.151638031, -0.0305743217, -2.54229546, -0.866025567, 6.4074932e-008, -0.499999732, -5.96046448e-008, -1, -6.85452335e-008, -0.499999762, -5.24462607e-008, 0.866025567)) | |
| 526 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 527 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 528 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.122059822, -0.0305738449, -2.57810593, -0.707107306, 6.32194475e-009, -0.707106352, 2.98023224e-008, -1, -8.94058427e-009, -0.707106352, -3.61242769e-008, 0.707107246)) | |
| 529 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 530 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 531 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0552463531, -0.0305752754, -2.59727478, -0.500000477, 7.74277087e-009, -0.86602509, -5.96046448e-008, -1, -8.94058516e-009, -0.866025209, 2.53320245e-008, 0.500000477)) | |
| 532 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 533 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 534 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00459098816, -0.0305759907, -2.60108852, -0.25881952, 3.09876818e-008, -0.965925694, -2.38418579e-007, -1, 5.06640561e-008, -0.965925694, 2.36104583e-007, 0.258819491)) | |
| 535 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 536 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 537 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341205597, -0.0305759907, -2.59490204, -7.37519429e-007, 5.97119367e-008, -1, -1.49011612e-007, -1, -5.97117662e-008, -1, 1.49011612e-007, 7.37519429e-007)) | |
| 538 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 539 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 540 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0641441345, 0.0305731297, -2.58266878, -0.258819073, -7.56911689e-008, 0.965925872, 2.08616257e-007, 1, 1.28149878e-007, -0.965925872, 2.10930253e-007, -0.258819073)) | |
| 541 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 542 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 543 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.116876602, 0.0305738449, -2.56169653, -0.499999821, 1.26367681e-007, 0.866025507, 2.08616257e-007, 1, -5.06640561e-008, -0.866025567, 1.53481906e-007, -0.499999821)) | |
| 544 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 545 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 546 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172384262, 0.0305747986, -2.52778625, -0.707106709, 2.32096625e-007, 0.707106829, 2.68220901e-007, 1, -8.04663784e-008, -0.707106829, 1.25531244e-007, -0.707106709)) | |
| 547 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 548 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 549 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.18721962, 0.0305728912, -2.48066711, -0.866025269, 1.44541318e-007, 0.500000238, 2.08616257e-007, 1, 6.85452335e-008, -0.500000238, 1.41853221e-007, -0.866025269)) | |
| 550 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 551 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
| 552 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.18935585, 0.030575037, -2.43131638, -0.965925753, 1.16895293e-007, 0.258819401, 1.78813934e-007, 1, 9.08969753e-008, -0.258819431, 1.27845226e-007, -0.965925694)) | |
| 553 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5))
| |
| 554 | local particleemitter = Instance.new("ParticleEmitter", CoreHandle)
| |
| 555 | particleemitter.Lifetime = NumberRange.new(1) | |
| 556 | particleemitter.Speed = NumberRange.new(0) | |
| 557 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 5)})
| |
| 558 | particleemitter.RotSpeed = NumberRange.new(9000) | |
| 559 | particleemitter.Rotation = NumberRange.new(-360, 360) | |
| 560 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(0.9, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 561 | particleemitter.LightEmission = 0.5 | |
| 562 | particleemitter.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
| 563 | particleemitter.Enabled = false | |
| 564 | local particleemitter2 = Instance.new("ParticleEmitter", CoreHandle)
| |
| 565 | particleemitter2.VelocitySpread = 360 | |
| 566 | particleemitter2.Lifetime = NumberRange.new(0.5) | |
| 567 | particleemitter2.Speed = NumberRange.new(10) | |
| 568 | particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
| |
| 569 | particleemitter2.RotSpeed = NumberRange.new(9000) | |
| 570 | particleemitter2.Rate = 100 | |
| 571 | particleemitter2.Rotation = NumberRange.new(-360, 360) | |
| 572 | particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.7, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(0.9, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 573 | particleemitter2.LightEmission = 0.5 | |
| 574 | particleemitter2.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
| 575 | particleemitter2.Enabled = false | |
| 576 | coreaura = Instance.new("PointLight", CoreHandle)
| |
| 577 | coreaura.Brightness = 5 | |
| 578 | coreaura.Range = 5 | |
| 579 | coreaura.Color = Color3.new(Colorpart1, Colorpart3, Colorpart3) | |
| 580 | local gunfirelight = Instance.new("PointLight", BulletHole)
| |
| 581 | gunfirelight.Shadows = true | |
| 582 | gunfirelight.Color = Color3.new(Colorpart1, Colorpart3, Colorpart3) | |
| 583 | gunfirelight.Range = 10 | |
| 584 | gunfirelight.Brightness = 7.5 | |
| 585 | gunfirelight.Enabled = false | |
| 586 | local gunfireeffect = Instance.new("ParticleEmitter", BulletHole)
| |
| 587 | gunfireeffect.Lifetime = NumberRange.new(0.1) | |
| 588 | gunfireeffect.Speed = NumberRange.new(0) | |
| 589 | gunfireeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 3)})
| |
| 590 | gunfireeffect.Rate = 100 | |
| 591 | gunfireeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 592 | gunfireeffect.Name = "GunfireEffect" | |
| 593 | gunfireeffect.LightEmission = 0.5 | |
| 594 | gunfireeffect.Texture = "http://www.roblox.com/asset/?id=243728166" | |
| 595 | gunfireeffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
| 596 | gunfireeffect.Enabled = false | |
| 597 | for i,v in pairs(Character:GetChildren()) do | |
| 598 | if v:IsA("Model") then
| |
| 599 | for _,c in pairs(v:GetChildren()) do | |
| 600 | if c:IsA("Part") then
| |
| 601 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 602 | end | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | local Player = game.Players.localPlayer | |
| 607 | local Character = Player.Character | |
| 608 | local Humanoid = Character.Humanoid | |
| 609 | local mouse = Player:GetMouse() | |
| 610 | local m = Instance.new("Model", Character)
| |
| 611 | local LeftArm = Character["Left Arm"] | |
| 612 | local RightArm = Character["Right Arm"] | |
| 613 | local LeftLeg = Character["Left Leg"] | |
| 614 | local RightLeg = Character["Right Leg"] | |
| 615 | local Head = Character.Head | |
| 616 | local Torso = Character.Torso | |
| 617 | local cam = game.Workspace.CurrentCamera | |
| 618 | local RootPart = Character.HumanoidRootPart | |
| 619 | local equipped = false | |
| 620 | local attack = false | |
| 621 | local Anim = "Idle" | |
| 622 | local idle = 0 | |
| 623 | local sprint = false | |
| 624 | local battlestance = false | |
| 625 | local attacktype = 1 | |
| 626 | local state = "none" | |
| 627 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 628 | local velocity = RootPart.Velocity.y | |
| 629 | local sine = 0 | |
| 630 | local change = 1 | |
| 631 | local on = false | |
| 632 | local grabbed = false | |
| 633 | local skill1 = false | |
| 634 | local skill2 = false | |
| 635 | local skill3 = false | |
| 636 | local skill4 = false | |
| 637 | local cooldown1 = 0 | |
| 638 | local cooldown2 = 0 | |
| 639 | local cooldown3 = 0 | |
| 640 | local cooldown4 = 0 | |
| 641 | local co1 = 17.5 | |
| 642 | local co2 = 30 | |
| 643 | local co3 = 50 | |
| 644 | local co4 = 60 | |
| 645 | local inputserv = game:GetService("UserInputService")
| |
| 646 | local typing = false | |
| 647 | local crit = true | |
| 648 | local critchance = 2 | |
| 649 | local critdamageaddmin = 3 | |
| 650 | local critdamageaddmax = 7 | |
| 651 | local maxstamina = 100 | |
| 652 | local stamina = 0 | |
| 653 | local skill1stam = 15 | |
| 654 | local skill2stam = 30 | |
| 655 | local skill3stam = 25 | |
| 656 | local skill4stam = 75 | |
| 657 | local recovermana = 3 | |
| 658 | local defensevalue = 1 | |
| 659 | local speedvalue = 1 | |
| 660 | local mindamage = 5 | |
| 661 | local maxdamage = 7 | |
| 662 | local damagevalue = 1 | |
| 663 | local cf = CFrame.new | |
| 664 | local mr = math.rad | |
| 665 | local angles = CFrame.Angles | |
| 666 | local ud = UDim2.new | |
| 667 | local c3 = Color3.new | |
| 668 | local skillcolorscheme = c3(1, 1, 1) | |
| 669 | local aiming = false | |
| 670 | local scrn = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 671 | makeframe = function(par, trans, pos, size, color) | |
| 672 | local frame = Instance.new("Frame", par)
| |
| 673 | frame.BackgroundTransparency = trans | |
| 674 | frame.BorderSizePixel = 0 | |
| 675 | frame.Position = pos | |
| 676 | frame.Size = size | |
| 677 | frame.BackgroundColor3 = color | |
| 678 | return frame | |
| 679 | end | |
| 680 | ||
| 681 | makelabel = function(par, text) | |
| 682 | local label = Instance.new("TextLabel", par)
| |
| 683 | label.BackgroundTransparency = 1 | |
| 684 | label.Size = ud(1, 0, 1, 0) | |
| 685 | label.Position = ud(0, 0, 0, 0) | |
| 686 | label.TextColor3 = c3(255, 255, 255) | |
| 687 | label.TextStrokeTransparency = 0 | |
| 688 | label.FontSize = Enum.FontSize.Size32 | |
| 689 | label.Font = Enum.Font.SourceSansBold | |
| 690 | label.BorderSizePixel = 0 | |
| 691 | label.TextScaled = true | |
| 692 | label.Text = text | |
| 693 | end | |
| 694 | ||
| 695 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
| 696 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
| 697 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
| 698 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
| 699 | framesk5 = makeframe(scrn, 0.5, ud(0.23, 0, 0.75, 0), ud(0.1, 0, 0.06, 0), skillcolorscheme) | |
| 700 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
| 701 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
| 702 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
| 703 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
| 704 | bar5 = makeframe(framesk5, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
| 705 | text1 = makelabel(framesk1, "[C] Dash") | |
| 706 | text2 = makelabel(framesk2, "[V] OrbShot") | |
| 707 | text3 = makelabel(framesk3, "[X] Shoot Barrage") | |
| 708 | text4 = makelabel(framesk4, "[Z] ReCharge") | |
| 709 | ammolabel = Instance.new("TextLabel", framesk5)
| |
| 710 | ammolabel.BackgroundTransparency = 1 | |
| 711 | ammolabel.Size = ud(1, 0, 1, 0) | |
| 712 | ammolabel.Position = ud(0, 0, 0, 0) | |
| 713 | ammolabel.TextColor3 = c3(255, 255, 255) | |
| 714 | ammolabel.TextStrokeTransparency = 0 | |
| 715 | ammolabel.FontSize = Enum.FontSize.Size32 | |
| 716 | ammolabel.Font = Enum.Font.SourceSansBold | |
| 717 | ammolabel.BorderSizePixel = 0 | |
| 718 | ammolabel.TextScaled = true | |
| 719 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
| 720 | staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(Colorpart1, Colorpart2, Colorpart3)) | |
| 721 | staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(Colorpart1 + 0.15, Colorpart2 + 0.15, Colorpart3 + 0.15)) | |
| 722 | staminatext = makelabel(staminabar, "Energy") | |
| 723 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0)) | |
| 724 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451)) | |
| 725 | healthtext = makelabel(healthbar, "Health") | |
| 726 | local stats = Instance.new("Folder", Character)
| |
| 727 | stats.Name = "Stats" | |
| 728 | local block = Instance.new("BoolValue", stats)
| |
| 729 | block.Name = "Block" | |
| 730 | block.Value = false | |
| 731 | local stun = Instance.new("BoolValue", stats)
| |
| 732 | stun.Name = "Stun" | |
| 733 | stun.Value = false | |
| 734 | local defense = Instance.new("NumberValue", stats)
| |
| 735 | defense.Name = "Defence" | |
| 736 | defense.Value = defensevalue | |
| 737 | local speed = Instance.new("NumberValue", stats)
| |
| 738 | speed.Name = "Speed" | |
| 739 | speed.Value = speedvalue | |
| 740 | local damagea = Instance.new("NumberValue", stats)
| |
| 741 | damagea.Name = "Damage" | |
| 742 | damagea.Value = damagevalue | |
| 743 | gyro = Instance.new("BodyGyro")
| |
| 744 | gyro.Parent = nil | |
| 745 | gyro.P = 10000000 | |
| 746 | gyro.D = 1000 | |
| 747 | gyro.MaxTorque = Vector3.new(0, 10000000, 0) | |
| 748 | makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type) | |
| 749 | local p = Instance.new("Part", par or workspace)
| |
| 750 | p.CFrame = pos1 | |
| 751 | p.Anchored = true | |
| 752 | p.Material = "Plastic" | |
| 753 | p.CanCollide = false | |
| 754 | p.TopSurface = 0 | |
| 755 | p.Size = Vector3.new(1, 1, 1) | |
| 756 | p.BottomSurface = 0 | |
| 757 | p.Transparency = trans | |
| 758 | p.FormFactor = "Custom" | |
| 759 | nooutline(p) | |
| 760 | local mesh = Instance.new("SpecialMesh", p)
| |
| 761 | mesh.Scale = size | |
| 762 | if id ~= nil and type == nil then | |
| 763 | mesh.MeshId = "rbxassetid://" .. id | |
| 764 | else | |
| 765 | if id == nil and type ~= nil then | |
| 766 | mesh.MeshType = type | |
| 767 | else | |
| 768 | if id == nil and type == nil then | |
| 769 | mesh.MeshType = "Brick" | |
| 770 | end | |
| 771 | end | |
| 772 | end | |
| 773 | coroutine.wrap(function() | |
| 774 | for i = 0, delay1, 0.1 do | |
| 775 | fat.Event:wait(0.016666666666667) | |
| 776 | p.CFrame = p.CFrame | |
| 777 | mesh.Scale = mesh.Scale + howmuch | |
| 778 | p.Transparency = p.Transparency + trans1 | |
| 779 | end | |
| 780 | p:Destroy() | |
| 781 | end | |
| 782 | )() | |
| 783 | return p | |
| 784 | end | |
| 785 | ||
| 786 | clangy = function(cframe) | |
| 787 | fat.Event:wait(0.016666666666667) | |
| 788 | local clang = {}
| |
| 789 | local dis = 0 | |
| 790 | local part = Instance.new("Part", nil)
| |
| 791 | part.CFrame = cframe | |
| 792 | part.Anchored = true | |
| 793 | part.CanCollide = false | |
| 794 | part.BrickColor = BrickColor.new("New Yeller")
| |
| 795 | part.FormFactor = "Custom" | |
| 796 | part.Name = "clanger" | |
| 797 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 798 | part.TopSurface = 10 | |
| 799 | part.BottomSurface = 10 | |
| 800 | part.RightSurface = 10 | |
| 801 | part.LeftSurface = 10 | |
| 802 | part.BackSurface = 10 | |
| 803 | part.FrontSurface = 10 | |
| 804 | part:BreakJoints() | |
| 805 | local mesh = Instance.new("BlockMesh", part)
| |
| 806 | coroutine.wrap(function() | |
| 807 | for i = 1, 7 do | |
| 808 | do | |
| 809 | fat.Event:wait(0.016666666666667) | |
| 810 | dis = dis + 0.2 | |
| 811 | local partc = part:clone() | |
| 812 | partc.Parent = workspace | |
| 813 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
| 814 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
| 815 | table.insert(clang, partc) | |
| 816 | end | |
| 817 | end | |
| 818 | for i,v in pairs(clang) do | |
| 819 | coroutine.wrap(function() | |
| 820 | for i = 1, 10 do | |
| 821 | fat.Event:wait(0.01) | |
| 822 | v.Transparency = v.Transparency + 0.1 | |
| 823 | end | |
| 824 | v:destroy() | |
| 825 | end | |
| 826 | )() | |
| 827 | end | |
| 828 | end | |
| 829 | )() | |
| 830 | end | |
| 831 | ||
| 832 | circle = function(color, pos1) | |
| 833 | local p = Instance.new("Part", m)
| |
| 834 | p.BrickColor = BrickColor.new(color) | |
| 835 | p.CFrame = pos1 | |
| 836 | p.Anchored = true | |
| 837 | p.Material = "Plastic" | |
| 838 | p.CanCollide = false | |
| 839 | p.TopSurface = 0 | |
| 840 | p.Size = Vector3.new(1, 1, 1) | |
| 841 | p.BottomSurface = 0 | |
| 842 | p.Transparency = 0.35 | |
| 843 | p.FormFactor = "Custom" | |
| 844 | local mesh = Instance.new("CylinderMesh", p)
| |
| 845 | mesh.Scale = Vector3.new(0, 0, 0) | |
| 846 | coroutine.wrap(function() | |
| 847 | for i = 0, 5, 0.1 do | |
| 848 | fat.Event:wait(0.016666666666667) | |
| 849 | p.CFrame = p.CFrame | |
| 850 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5) | |
| 851 | p.Transparency = p.Transparency + 0.025 | |
| 852 | end | |
| 853 | p:Destroy() | |
| 854 | end | |
| 855 | )() | |
| 856 | end | |
| 857 | ||
| 858 | firespaz1 = function(color, pos1) | |
| 859 | local p = Instance.new("Part", m)
| |
| 860 | p.BrickColor = BrickColor.new(color) | |
| 861 | p.CFrame = pos1 | |
| 862 | p.Anchored = true | |
| 863 | p.Material = "Plastic" | |
| 864 | p.CanCollide = false | |
| 865 | p.TopSurface = 0 | |
| 866 | p.Size = Vector3.new(1, 1, 1) | |
| 867 | p.BottomSurface = 0 | |
| 868 | p.Transparency = 0.5 | |
| 869 | p.FormFactor = "Custom" | |
| 870 | local mesh = Instance.new("BlockMesh", p)
| |
| 871 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 872 | coroutine.wrap(function() | |
| 873 | for i = 0, 15, 0.1 do | |
| 874 | fat.Event:wait(0.033333333333333) | |
| 875 | p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) | |
| 876 | mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1) | |
| 877 | p.Transparency = p.Transparency + 0.025 | |
| 878 | end | |
| 879 | p:Destroy() | |
| 880 | end | |
| 881 | )() | |
| 882 | end | |
| 883 | ||
| 884 | pickrandom = function(tablesa) | |
| 885 | local randomized = tablesa[math.random(1, #tablesa)] | |
| 886 | return randomized | |
| 887 | end | |
| 888 | ||
| 889 | CreateSound = function(id, par, vol, pit) | |
| 890 | coroutine.resume(coroutine.create(function() | |
| 891 | local sou = Instance.new("Sound", par or workspace)
| |
| 892 | sou.Volume = vol | |
| 893 | sou.Pitch = pit or 1 | |
| 894 | sou.SoundId = id | |
| 895 | fat.Event:wait() | |
| 896 | sou:play() | |
| 897 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 898 | end | |
| 899 | )) | |
| 900 | end | |
| 901 | ||
| 902 | clangy = function(cframe) | |
| 903 | fat.Event:wait(0.016666666666667) | |
| 904 | local clang = {}
| |
| 905 | local dis = 0 | |
| 906 | local part = Instance.new("Part", nil)
| |
| 907 | part.CFrame = cframe | |
| 908 | part.Anchored = true | |
| 909 | part.CanCollide = false | |
| 910 | part.BrickColor = BrickColor.new("New Yeller")
| |
| 911 | part.FormFactor = "Custom" | |
| 912 | part.Name = "clanger" | |
| 913 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 914 | part.TopSurface = 10 | |
| 915 | part.BottomSurface = 10 | |
| 916 | part.RightSurface = 10 | |
| 917 | part.LeftSurface = 10 | |
| 918 | part.BackSurface = 10 | |
| 919 | part.FrontSurface = 10 | |
| 920 | part:BreakJoints() | |
| 921 | local mesh = Instance.new("BlockMesh", part)
| |
| 922 | coroutine.wrap(function() | |
| 923 | for i = 1, 7 do | |
| 924 | do | |
| 925 | fat.Event:wait(0.016666666666667) | |
| 926 | dis = dis + 0.2 | |
| 927 | local partc = part:clone() | |
| 928 | partc.Parent = workspace | |
| 929 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
| 930 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
| 931 | table.insert(clang, partc) | |
| 932 | end | |
| 933 | end | |
| 934 | for i,v in pairs(clang) do | |
| 935 | coroutine.wrap(function() | |
| 936 | for i = 1, 10 do | |
| 937 | fat.Event:wait(0.01) | |
| 938 | v.Transparency = v.Transparency + 0.1 | |
| 939 | end | |
| 940 | v:destroy() | |
| 941 | end | |
| 942 | )() | |
| 943 | end | |
| 944 | end | |
| 945 | )() | |
| 946 | end | |
| 947 | ||
| 948 | so = function(id, par, vol, pit) | |
| 949 | coroutine.resume(coroutine.create(function() | |
| 950 | local sou = Instance.new("Sound", par or workspace)
| |
| 951 | sou.Volume = vol | |
| 952 | sou.Pitch = pit or 1 | |
| 953 | sou.SoundId = id | |
| 954 | fat.Event:wait() | |
| 955 | sou:play() | |
| 956 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 957 | end | |
| 958 | )) | |
| 959 | end | |
| 960 | ||
| 961 | getclosest = function(obj, dis, player) | |
| 962 | if (player.Torso.CFrame.p - obj).magnitude >= dis then | |
| 963 | do return not player end | |
| 964 | do | |
| 965 | local list = {}
| |
| 966 | for i,v in pairs(workspace:GetChildren()) do | |
| 967 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and (v.Torso.Position - obj).magnitude <= dis then
| |
| 968 | table.insert(list, v) | |
| 969 | end | |
| 970 | end | |
| 971 | do return list end | |
| 972 | -- DECOMPILER ERROR: 3 unprocessed JMP targets | |
| 973 | end | |
| 974 | end | |
| 975 | end | |
| 976 | ||
| 977 | tag = function(hum, player) | |
| 978 | local creator = Instance.new("ObjectValue", hum)
| |
| 979 | creator.Value = player | |
| 980 | creator.Name = "creator" | |
| 981 | end | |
| 982 | ||
| 983 | untag = function(hum) | |
| 984 | if hum ~= nil then | |
| 985 | local tag = hum:findFirstChild("creator")
| |
| 986 | if tag ~= nil then | |
| 987 | tag.Parent = nil | |
| 988 | end | |
| 989 | end | |
| 990 | end | |
| 991 | ||
| 992 | tagplayer = function(h) | |
| 993 | coroutine.wrap(function() | |
| 994 | tag(h, player) | |
| 995 | fat.Event:wait(1) | |
| 996 | untag(h) | |
| 997 | end | |
| 998 | )() | |
| 999 | end | |
| 1000 | ||
| 1001 | randomizer = function(percent) | |
| 1002 | local randomized = math.random(0, 100) | |
| 1003 | if randomized <= percent then | |
| 1004 | return true | |
| 1005 | else | |
| 1006 | if percent <= randomized then | |
| 1007 | return false | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | ||
| 1012 | turncrit = function() | |
| 1013 | coroutine.resume(coroutine.create(function() | |
| 1014 | print("CRITICAL!")
| |
| 1015 | crit = true | |
| 1016 | wait(0.25) | |
| 1017 | crit = false | |
| 1018 | end | |
| 1019 | )) | |
| 1020 | end | |
| 1021 | ||
| 1022 | subtractstamina = function(k) | |
| 1023 | if k <= stamina then | |
| 1024 | stamina = stamina - k | |
| 1025 | end | |
| 1026 | end | |
| 1027 | ||
| 1028 | local weldBetween = function(a, b) | |
| 1029 | local weldd = Instance.new("ManualWeld")
| |
| 1030 | weldd.Part0 = a | |
| 1031 | weldd.Part1 = b | |
| 1032 | weldd.C0 = CFrame.new() | |
| 1033 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1034 | weldd.Parent = a | |
| 1035 | return weldd | |
| 1036 | end | |
| 1037 | ||
| 1038 | fat = Instance.new("BindableEvent", script)
| |
| 1039 | fat.Name = "Heartbeat" | |
| 1040 | script:WaitForChild("Heartbeat")
| |
| 1041 | frame = 0.033333333333333 | |
| 1042 | tf = 0 | |
| 1043 | allowframeloss = false | |
| 1044 | tossremainder = false | |
| 1045 | lastframe = tick() | |
| 1046 | script.Heartbeat:Fire() | |
| 1047 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1048 | tf = tf + s | |
| 1049 | if frame <= tf then | |
| 1050 | if allowframeloss then | |
| 1051 | script.Heartbeat:Fire() | |
| 1052 | lastframe = tick() | |
| 1053 | else | |
| 1054 | for i = 1, math.floor(tf / frame) do | |
| 1055 | script.Heartbeat:Fire() | |
| 1056 | end | |
| 1057 | lastframe = tick() | |
| 1058 | end | |
| 1059 | if tossremainder then | |
| 1060 | tf = 0 | |
| 1061 | else | |
| 1062 | tf = tf - frame * math.floor(tf / frame) | |
| 1063 | end | |
| 1064 | end | |
| 1065 | end | |
| 1066 | ) | |
| 1067 | nooutline = function(part) | |
| 1068 | part.TopSurface = 10 | |
| 1069 | end | |
| 1070 | ||
| 1071 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 1072 | local fp = it("Part")
| |
| 1073 | fp.formFactor = formfactor | |
| 1074 | fp.Parent = parent | |
| 1075 | fp.Reflectance = reflectance | |
| 1076 | fp.Transparency = transparency | |
| 1077 | fp.CanCollide = false | |
| 1078 | fp.Locked = true | |
| 1079 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 1080 | fp.Name = name | |
| 1081 | fp.Size = size | |
| 1082 | fp.Position = Character.Torso.Position | |
| 1083 | nooutline(fp) | |
| 1084 | fp.Material = material | |
| 1085 | fp:BreakJoints() | |
| 1086 | return fp | |
| 1087 | end | |
| 1088 | ||
| 1089 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 1090 | local mesh = it(Mesh) | |
| 1091 | mesh.Parent = part | |
| 1092 | if Mesh == "SpecialMesh" then | |
| 1093 | mesh.MeshType = meshtype | |
| 1094 | mesh.MeshId = meshid | |
| 1095 | end | |
| 1096 | mesh.Offset = offset | |
| 1097 | mesh.Scale = scale | |
| 1098 | return mesh | |
| 1099 | end | |
| 1100 | ||
| 1101 | weld = function(parent, part0, part1, c0, c1) | |
| 1102 | local weld = it("Weld")
| |
| 1103 | weld.Parent = parent | |
| 1104 | weld.Part0 = part0 | |
| 1105 | weld.Part1 = part1 | |
| 1106 | weld.C0 = c0 | |
| 1107 | weld.C1 = c1 | |
| 1108 | return weld | |
| 1109 | end | |
| 1110 | ||
| 1111 | local CFrameFromTopBack = function(at, top, back) | |
| 1112 | local right = top:Cross(back) | |
| 1113 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1114 | end | |
| 1115 | ||
| 1116 | Triangle = function(a, b, c) | |
| 1117 | local edg1 = c - a:Dot(b - a.unit) | |
| 1118 | local edg2 = a - b:Dot(c - b.unit) | |
| 1119 | local edg3 = b - c:Dot(a - c.unit) | |
| 1120 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 1121 | a = a | |
| 1122 | else | |
| 1123 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
| 1124 | ||
| 1125 | if edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 1126 | a = b | |
| 1127 | else | |
| 1128 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
| 1129 | ||
| 1130 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
| 1131 | ||
| 1132 | if edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 1133 | a = c | |
| 1134 | else | |
| 1135 | assert(false, "unreachable") | |
| 1136 | end | |
| 1137 | end | |
| 1138 | end | |
| 1139 | local len1 = c - a:Dot(b - a.unit) | |
| 1140 | local len2 = (b - a).magnitude - len1 | |
| 1141 | local width = ((a + b - a.unit * len1) - c).magnitude | |
| 1142 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
| 1143 | local list = {}
| |
| 1144 | local TrailColor = "Dark grey" | |
| 1145 | if len1 > 0.01 then | |
| 1146 | local w1 = Instance.new("WedgePart", m)
| |
| 1147 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 1148 | w1.Material = "SmoothPlastic" | |
| 1149 | w1.FormFactor = "Custom" | |
| 1150 | w1.BrickColor = BrickColor.new(TrailColor) | |
| 1151 | w1.Transparency = 0 | |
| 1152 | w1.Reflectance = 0 | |
| 1153 | w1.Material = "SmoothPlastic" | |
| 1154 | w1.CanCollide = false | |
| 1155 | NoOutline(w1) | |
| 1156 | local sz = Vector3.new(0.2, width, len1) | |
| 1157 | w1.Size = sz | |
| 1158 | local sp = Instance.new("SpecialMesh", w1)
| |
| 1159 | sp.MeshType = "Wedge" | |
| 1160 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 1161 | w1:BreakJoints() | |
| 1162 | w1.Anchored = true | |
| 1163 | w1.Parent = workspace | |
| 1164 | w1.Transparency = 0.7 | |
| 1165 | table.insert(Effects, {w1, "Disappear", 0.01})
| |
| 1166 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 1167 | table.insert(list, w1) | |
| 1168 | end | |
| 1169 | do | |
| 1170 | if len2 > 0.01 then | |
| 1171 | local w2 = Instance.new("WedgePart", m)
| |
| 1172 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 1173 | w2.Material = "SmoothPlastic" | |
| 1174 | w2.FormFactor = "Custom" | |
| 1175 | w2.BrickColor = BrickColor.new(TrailColor) | |
| 1176 | w2.Transparency = 0 | |
| 1177 | w2.Reflectance = 0 | |
| 1178 | w2.Material = "SmoothPlastic" | |
| 1179 | w2.CanCollide = false | |
| 1180 | NoOutline(w2) | |
| 1181 | local sz = Vector3.new(0.2, width, len2) | |
| 1182 | w2.Size = sz | |
| 1183 | local sp = Instance.new("SpecialMesh", w2)
| |
| 1184 | sp.MeshType = "Wedge" | |
| 1185 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 1186 | w2:BreakJoints() | |
| 1187 | w2.Anchored = true | |
| 1188 | w2.Parent = workspace | |
| 1189 | w2.Transparency = 0.7 | |
| 1190 | table.insert(Effects, {w2, "Disappear", 0.01})
| |
| 1191 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 1192 | table.insert(list, w2) | |
| 1193 | end | |
| 1194 | do | |
| 1195 | return unpack(list) | |
| 1196 | end | |
| 1197 | end | |
| 1198 | end | |
| 1199 | ||
| 1200 | so = function(id, par, vol, pit) | |
| 1201 | coroutine.resume(coroutine.create(function() | |
| 1202 | local sou = Instance.new("Sound", par or workspace)
| |
| 1203 | sou.Volume = vol | |
| 1204 | sou.Pitch = pit or 1 | |
| 1205 | sou.SoundId = id | |
| 1206 | fat.Event:wait() | |
| 1207 | sou:play() | |
| 1208 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1209 | end | |
| 1210 | )) | |
| 1211 | end | |
| 1212 | ||
| 1213 | clerp = function(a, b, t) | |
| 1214 | local qa = {QuaternionFromCFrame(a)}
| |
| 1215 | local qb = {QuaternionFromCFrame(b)}
| |
| 1216 | local ax, ay, az = a.x, a.y, a.z | |
| 1217 | local bx, by, bz = b.x, b.y, b.z | |
| 1218 | local _t = 1 - t | |
| 1219 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1220 | end | |
| 1221 | ||
| 1222 | local clerp = CFrame.new().lerp | |
| 1223 | QuaternionFromCFrame = function(cf) | |
| 1224 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1225 | local trace = m00 + m11 + m22 | |
| 1226 | if trace > 0 then | |
| 1227 | local s = math.sqrt(1 + trace) | |
| 1228 | local recip = 0.5 / s | |
| 1229 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1230 | else | |
| 1231 | do | |
| 1232 | local i = 0 | |
| 1233 | if m00 < m11 then | |
| 1234 | i = 1 | |
| 1235 | end | |
| 1236 | if i == 0 and m00 or m11 < m22 then | |
| 1237 | i = 2 | |
| 1238 | end | |
| 1239 | if i == 0 then | |
| 1240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1241 | local recip = 0.5 / s | |
| 1242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1243 | else | |
| 1244 | do | |
| 1245 | if i == 1 then | |
| 1246 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1247 | local recip = 0.5 / s | |
| 1248 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1249 | else | |
| 1250 | do | |
| 1251 | if i == 2 then | |
| 1252 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1253 | local recip = 0.5 / s | |
| 1254 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end | |
| 1259 | end | |
| 1260 | end | |
| 1261 | end | |
| 1262 | end | |
| 1263 | ||
| 1264 | QuaternionToCFrame = function(px, py, pz, x, y, z, w) | |
| 1265 | local xs, ys, zs = x + x, y + y, z + z | |
| 1266 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1267 | local xx = x * xs | |
| 1268 | local xy = x * ys | |
| 1269 | local xz = x * zs | |
| 1270 | local yy = y * ys | |
| 1271 | local yz = y * zs | |
| 1272 | local zz = z * zs | |
| 1273 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1274 | end | |
| 1275 | ||
| 1276 | QuaternionSlerp = function(a, b, t) | |
| 1277 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1278 | local startInterp, finishInterp = nil, nil | |
| 1279 | if cosTheta >= 0.0001 then | |
| 1280 | if 1 - cosTheta > 0.0001 then | |
| 1281 | local theta = math.acos(cosTheta) | |
| 1282 | local invSinTheta = 1 / math.sin(theta) | |
| 1283 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 1284 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 1285 | else | |
| 1286 | do | |
| 1287 | startInterp = 1 - t | |
| 1288 | finishInterp = t | |
| 1289 | if 1 + cosTheta > 0.0001 then | |
| 1290 | local theta = math.acos(-cosTheta) | |
| 1291 | local invSinTheta = 1 / math.sin(theta) | |
| 1292 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 1293 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 1294 | else | |
| 1295 | do | |
| 1296 | startInterp = t - 1 | |
| 1297 | finishInterp = t | |
| 1298 | return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp | |
| 1299 | end | |
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end | |
| 1304 | end | |
| 1305 | ||
| 1306 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 1307 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1308 | end | |
| 1309 | ||
| 1310 | makegui = function(cframe, text) | |
| 1311 | local a = math.random(-10, 10) / 100 | |
| 1312 | local c = Instance.new("Part")
| |
| 1313 | c.Transparency = 1 | |
| 1314 | Instance.new("BodyGyro").Parent = c
| |
| 1315 | c.Parent = workspace | |
| 1316 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
| 1317 | local f = Instance.new("BodyPosition")
| |
| 1318 | f.P = 2000 | |
| 1319 | f.D = 100 | |
| 1320 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1321 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 1322 | f.Parent = c | |
| 1323 | game:GetService("Debris"):AddItem(c, 6.5)
| |
| 1324 | c.CanCollide = false | |
| 1325 | c.Parent = workspace | |
| 1326 | c.CanCollide = false | |
| 1327 | local bg = Instance.new("BillboardGui", c)
| |
| 1328 | bg.Adornee = c | |
| 1329 | bg.Size = UDim2.new(1, 0, 1, 0) | |
| 1330 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
| 1331 | bg.AlwaysOnTop = false | |
| 1332 | local tl = Instance.new("TextLabel", bg)
| |
| 1333 | tl.BackgroundTransparency = 1 | |
| 1334 | tl.Size = UDim2.new(1, 0, 1, 0) | |
| 1335 | tl.Text = text | |
| 1336 | tl.Font = "SourceSansBold" | |
| 1337 | tl.FontSize = "Size42" | |
| 1338 | if crit == true then | |
| 1339 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
| 1340 | else | |
| 1341 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
| 1342 | end | |
| 1343 | tl.TextStrokeTransparency = 0 | |
| 1344 | tl.TextScaled = true | |
| 1345 | tl.TextWrapped = true | |
| 1346 | coroutine.wrap(function() | |
| 1347 | wait(2) | |
| 1348 | for i = 1, 10 do | |
| 1349 | fat.Event:wait() | |
| 1350 | c.Transparency = 1 | |
| 1351 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 1352 | end | |
| 1353 | end | |
| 1354 | )() | |
| 1355 | end | |
| 1356 | ||
| 1357 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
| 1358 | if hit.Parent == nil then | |
| 1359 | return | |
| 1360 | end | |
| 1361 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 1362 | for _,v in pairs(hit.Parent:children()) do | |
| 1363 | if v:IsA("Humanoid") then
| |
| 1364 | h = v | |
| 1365 | end | |
| 1366 | end | |
| 1367 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1368 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1369 | end | |
| 1370 | if hit.Parent.className == "Hat" then | |
| 1371 | hit = hit.Parent.Parent:findFirstChild("Head")
| |
| 1372 | end | |
| 1373 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1374 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1375 | return | |
| 1376 | end | |
| 1377 | blocked = false | |
| 1378 | block = hit.Parent:findFirstChild("Block")
| |
| 1379 | if block ~= nil then | |
| 1380 | print(block.className) | |
| 1381 | if block.className == "NumberValue" and block.Value > 0 then | |
| 1382 | blocked = true | |
| 1383 | if decreaseblock == nil then | |
| 1384 | block.Value = block.Value - 1 | |
| 1385 | end | |
| 1386 | end | |
| 1387 | if block.className == "IntValue" and block.Value > 0 then | |
| 1388 | blocked = true | |
| 1389 | if decreaseblock ~= nil then | |
| 1390 | block.Value = block.Value - 1 | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | if blocked == false then | |
| 1395 | local D = math.random(minim, maxim) * damagea.Value | |
| 1396 | if h.Parent:FindFirstChild("Stats") then
| |
| 1397 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value
| |
| 1398 | else | |
| 1399 | end | |
| 1400 | if not h.Parent:FindFirstChild("Stats") then
| |
| 1401 | do | |
| 1402 | h.Health = h.Health - D | |
| 1403 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
| 1404 | local D = math.random(minim, maxim) * damagea.Value | |
| 1405 | if h.Parent:FindFirstChild("Stats") then
| |
| 1406 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value
| |
| 1407 | else | |
| 1408 | end | |
| 1409 | if not h.Parent:FindFirstChild("Stats") then
| |
| 1410 | do | |
| 1411 | h.Health = h.Health - D / 2 | |
| 1412 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
| 1413 | if Type == "Knockdown" then | |
| 1414 | humanoid = hit.Parent.Humanoid | |
| 1415 | humanoid.PlatformStand = true | |
| 1416 | coroutine.resume(coroutine.create(function(Humanoid) | |
| 1417 | fat.Event:wait() | |
| 1418 | Humanoid.PlatformStand = false | |
| 1419 | end | |
| 1420 | ), humanoid) | |
| 1421 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1422 | local bodvol = Instance.new("BodyVelocity")
| |
| 1423 | bodvol.velocity = angle * knockback | |
| 1424 | bodvol.P = 5000 | |
| 1425 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 1426 | bodvol.Parent = hit | |
| 1427 | rl = Instance.new("BodyAngularVelocity")
| |
| 1428 | rl.P = 3000 | |
| 1429 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 1430 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 1431 | rl.Parent = hit | |
| 1432 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1433 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1434 | else | |
| 1435 | do | |
| 1436 | if Type == "Normal" then | |
| 1437 | so("http://roblox.com/asset/?id=392592460", hit, 1, math.random(80, 120) / 100)
| |
| 1438 | vp = Instance.new("BodyVelocity")
| |
| 1439 | vp.P = 500 | |
| 1440 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1441 | if KnockbackType == 1 then | |
| 1442 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1443 | else | |
| 1444 | if KnockbackType == 2 then | |
| 1445 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1446 | end | |
| 1447 | end | |
| 1448 | if knockback > 0 then | |
| 1449 | vp.Parent = hit.Parent.Torso | |
| 1450 | end | |
| 1451 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1452 | else | |
| 1453 | if Type == "MovementDebuff" then | |
| 1454 | coroutine.resume(coroutine.create(function() | |
| 1455 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2 | |
| 1456 | speed.Value = speed.Value + 0.2 | |
| 1457 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 1458 | wait(1) | |
| 1459 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2 | |
| 1460 | speed.Value = speed.Value - 0.2 | |
| 1461 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 1462 | end | |
| 1463 | )) | |
| 1464 | vp = Instance.new("BodyVelocity")
| |
| 1465 | vp.P = 500 | |
| 1466 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1467 | if KnockbackType == 1 then | |
| 1468 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1469 | else | |
| 1470 | if KnockbackType == 2 then | |
| 1471 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1472 | end | |
| 1473 | end | |
| 1474 | if knockback > 0 then | |
| 1475 | vp.Parent = hit.Parent.Torso | |
| 1476 | end | |
| 1477 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1478 | else | |
| 1479 | if Type == "CurseAura" then | |
| 1480 | coroutine.resume(coroutine.create(function() | |
| 1481 | savethewalkspeed = hit.Parent.Humanoid.WalkSpeed | |
| 1482 | hit.Parent.Humanoid.WalkSpeed = 0 | |
| 1483 | wait(0.25) | |
| 1484 | hit.Parent.Humanoid.WalkSpeed = savethewalkspeed | |
| 1485 | end | |
| 1486 | )) | |
| 1487 | vp = Instance.new("BodyVelocity")
| |
| 1488 | vp.P = 500 | |
| 1489 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1490 | if KnockbackType == 1 then | |
| 1491 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1492 | else | |
| 1493 | if KnockbackType == 2 then | |
| 1494 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1495 | end | |
| 1496 | end | |
| 1497 | if knockback > 0 then | |
| 1498 | vp.Parent = hit.Parent.Torso | |
| 1499 | end | |
| 1500 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1501 | else | |
| 1502 | if Type == "SlashLifeSteal2" then | |
| 1503 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
| |
| 1504 | Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5 | |
| 1505 | vp = Instance.new("BodyVelocity")
| |
| 1506 | vp.P = 500 | |
| 1507 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1508 | if KnockbackType == 1 then | |
| 1509 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1510 | else | |
| 1511 | if KnockbackType == 2 then | |
| 1512 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1513 | end | |
| 1514 | end | |
| 1515 | if knockback > 0 then | |
| 1516 | vp.Parent = hit.Parent.Torso | |
| 1517 | end | |
| 1518 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1519 | else | |
| 1520 | if Type == "BlackHoleDamage" then | |
| 1521 | Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5 | |
| 1522 | floatingvelocity = Instance.new("BodyVelocity")
| |
| 1523 | floatingvelocity.Parent = hit.Parent.Torso | |
| 1524 | floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0) | |
| 1525 | game:GetService("Debris"):AddItem(floatingvelocity, 1)
| |
| 1526 | else | |
| 1527 | if Type == "BlackHoleDamage2" then | |
| 1528 | vp = Instance.new("BodyVelocity")
| |
| 1529 | vp.P = 500 | |
| 1530 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1531 | if KnockbackType == 1 then | |
| 1532 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1533 | else | |
| 1534 | if KnockbackType == 2 then | |
| 1535 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1536 | end | |
| 1537 | end | |
| 1538 | if knockback > 0 then | |
| 1539 | vp.Parent = hit.Parent.Torso | |
| 1540 | end | |
| 1541 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1542 | else | |
| 1543 | if Type == "Up" then | |
| 1544 | local bodyVelocity = Instance.new("BodyVelocity")
| |
| 1545 | bodyVelocity.velocity = vt(0, 60, 0) | |
| 1546 | bodyVelocity.P = 5000 | |
| 1547 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
| 1548 | bodyVelocity.Parent = hit | |
| 1549 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1550 | rl = Instance.new("BodyAngularVelocity")
| |
| 1551 | rl.P = 3000 | |
| 1552 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 1553 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 1554 | rl.Parent = hit | |
| 1555 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1556 | else | |
| 1557 | do | |
| 1558 | if Type == "Snare" then | |
| 1559 | wait() | |
| 1560 | bp = Instance.new("BodyPosition")
| |
| 1561 | bp.P = 2000 | |
| 1562 | bp.D = 100 | |
| 1563 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1564 | bp.position = hit.Parent.Torso.Position | |
| 1565 | bp.Parent = hit.Parent.Torso | |
| 1566 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1567 | else | |
| 1568 | if Type == "Target" then | |
| 1569 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
| |
| 1570 | vp = Instance.new("BodyVelocity")
| |
| 1571 | vp.P = 500 | |
| 1572 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1573 | if KnockbackType == 1 then | |
| 1574 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1575 | else | |
| 1576 | if KnockbackType == 2 then | |
| 1577 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1578 | end | |
| 1579 | end | |
| 1580 | if knockback > 0 then | |
| 1581 | vp.Parent = hit.Parent.Torso | |
| 1582 | end | |
| 1583 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1584 | end | |
| 1585 | end | |
| 1586 | debounce = Instance.new("BoolValue")
| |
| 1587 | debounce.Name = "DebounceHit" | |
| 1588 | debounce.Parent = hit.Parent | |
| 1589 | debounce.Value = true | |
| 1590 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1591 | c = Instance.new("ObjectValue")
| |
| 1592 | c.Name = "creator" | |
| 1593 | c.Value = Player | |
| 1594 | c.Parent = h | |
| 1595 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1596 | CRIT = false | |
| 1597 | hitDeb = true | |
| 1598 | AttackPos = 6 | |
| 1599 | hit.Parent=nil | |
| 1600 | end | |
| 1601 | end | |
| 1602 | end | |
| 1603 | end | |
| 1604 | end | |
| 1605 | end | |
| 1606 | end | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end | |
| 1617 | ||
| 1618 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
| 1619 | for _,c in pairs(workspace:children()) do | |
| 1620 | local hum = c:findFirstChild("Humanoid")
| |
| 1621 | if hum ~= nil then | |
| 1622 | local head = c:findFirstChild("Torso")
| |
| 1623 | if head ~= nil then | |
| 1624 | local targ = head.Position - Part.Position | |
| 1625 | local mag = targ.magnitude | |
| 1626 | if mag <= magni and c.Name ~= Player.Name then | |
| 1627 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
| 1628 | end | |
| 1629 | end | |
| 1630 | end | |
| 1631 | end | |
| 1632 | end | |
| 1633 | ||
| 1634 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1635 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1636 | prt.Anchored = true | |
| 1637 | prt.CFrame = cframe | |
| 1638 | prt.Material = "Neon" | |
| 1639 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1640 | game:GetService("Debris"):AddItem(prt, 4)
| |
| 1641 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1642 | for i = 0, 1, delay do | |
| 1643 | fat.Event:wait() | |
| 1644 | Part.CFrame = Part.CFrame | |
| 1645 | Part.Transparency = i | |
| 1646 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1647 | end | |
| 1648 | Part.Parent = nil | |
| 1649 | end | |
| 1650 | ), prt, msh) | |
| 1651 | end | |
| 1652 | ||
| 1653 | Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1654 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1655 | prt.Anchored = true | |
| 1656 | prt.CFrame = cframe | |
| 1657 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1658 | game:GetService("Debris"):AddItem(prt, 4)
| |
| 1659 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1660 | for i = 0, 1, delay do | |
| 1661 | fat.Event:wait() | |
| 1662 | Part.CFrame = Part.CFrame | |
| 1663 | Part.Transparency = i | |
| 1664 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1665 | end | |
| 1666 | Part.Parent = nil | |
| 1667 | end | |
| 1668 | ), prt, msh) | |
| 1669 | end | |
| 1670 | ||
| 1671 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1672 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1673 | prt.Anchored = true | |
| 1674 | prt.CFrame = cframe | |
| 1675 | prt.Material = "Neon" | |
| 1676 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1677 | game:GetService("Debris"):AddItem(prt, 4)
| |
| 1678 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1679 | for i = 0, 1, delay do | |
| 1680 | fat.Event:wait() | |
| 1681 | Part.CFrame = Part.CFrame | |
| 1682 | Part.Transparency = i | |
| 1683 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1684 | end | |
| 1685 | Part.Parent = nil | |
| 1686 | end | |
| 1687 | ), prt, msh) | |
| 1688 | end | |
| 1689 | ||
| 1690 | MMouse = mouse | |
| 1691 | LaserTarget = RootPart | |
| 1692 | gunidle = false | |
| 1693 | torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 1694 | velocity = RootPart.Velocity.y | |
| 1695 | sine = sine + change | |
| 1696 | hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 1697 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 1698 | local velderp = RootPart.Velocity.y | |
| 1699 | canwalk = true | |
| 1700 | canidle = true | |
| 1701 | GunStance = function() | |
| 1702 | attack = true | |
| 1703 | gun = true | |
| 1704 | canwalk = false | |
| 1705 | canidle = false | |
| 1706 | aiming = true | |
| 1707 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 1708 | for i = 0, 1, 0.08 do | |
| 1709 | fat.Event:wait() | |
| 1710 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 1711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 1712 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
| 1713 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1714 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1715 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1716 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1717 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1718 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1719 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1720 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1721 | end | |
| 1722 | gunidle = true | |
| 1723 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 1724 | while gun == true do | |
| 1725 | fat.Event:wait() | |
| 1726 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 1727 | canwalk = false | |
| 1728 | canidle = false | |
| 1729 | end | |
| 1730 | if shoot == true then | |
| 1731 | gunidle = false | |
| 1732 | gunfireeffect.Enabled = true | |
| 1733 | gunfirelight.Enabled = true | |
| 1734 | Bulletcount = Bulletcount - 1 | |
| 1735 | local spread = vt(0, 0, 0) | |
| 1736 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread) | |
| 1737 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
| 1738 | local mag = (BulletHole.Position - pos).magnitude | |
| 1739 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 0.2, 0, 0.2, 0.125) | |
| 1740 | if hit ~= nil and hit.Name ~= "Effect" and hit.Name ~= "BillboardGui" then | |
| 1741 | local g = hit:FindFirstChild("BodyPosition")
| |
| 1742 | if g == nil then | |
| 1743 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt())
| |
| 1744 | ref.Anchored = true | |
| 1745 | ref.CFrame = cf(pos) | |
| 1746 | game:GetService("Debris"):AddItem(ref, 0.01)
| |
| 1747 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.1) | |
| 1748 | if not hit.Parent:FindFirstChild("Torso") then
| |
| 1749 | local h = hit.Parent.Parent:FindFirstChild("Torso")
| |
| 1750 | end | |
| 1751 | if h then | |
| 1752 | Damagefunc(h, 9, 12, 0, "Target", RootPart, 0) | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | do | |
| 1757 | so("http://www.roblox.com/asset/?id=138084889", GunHandle, 1, 0.9)
| |
| 1758 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100)
| |
| 1759 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
| 1760 | for i = 0, 1, 0.14 do | |
| 1761 | fat.Event:wait() | |
| 1762 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
| 1763 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1764 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1765 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
| 1766 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
| 1767 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
| 1768 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1769 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1770 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1771 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1772 | end | |
| 1773 | gunfireeffect.Enabled = false | |
| 1774 | gunfirelight.Enabled = false | |
| 1775 | for i = 0, 1, 0.1 do | |
| 1776 | fat.Event:wait() | |
| 1777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 1778 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
| 1779 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1780 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1781 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1782 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1783 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1784 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1785 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1786 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1787 | end | |
| 1788 | for i = 0, 1, 0.1 do | |
| 1789 | fat.Event:wait() | |
| 1790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 1791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 1792 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1794 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1795 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1796 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1797 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1798 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1799 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1800 | end | |
| 1801 | for i = 1, 1 do | |
| 1802 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
| 1803 | bulletpart.Anchored = false | |
| 1804 | bulletpart.Material = Enum.Material.SmoothPlastic | |
| 1805 | bulletpart.CanCollide = true | |
| 1806 | bulletpart.Friction = 1 | |
| 1807 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 1808 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1809 | bulletmesh = Instance.new("FileMesh", bulletpart)
| |
| 1810 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 1811 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
| 1812 | game:GetService("Debris"):AddItem(bulletpart, 5)
| |
| 1813 | end | |
| 1814 | for i = 0, 1, 0.13 do | |
| 1815 | fat.Event:wait() | |
| 1816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 1817 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 1818 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
| 1820 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1821 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1822 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1823 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1824 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1825 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1826 | end | |
| 1827 | for i = 0, 1, 0.13 do | |
| 1828 | fat.Event:wait() | |
| 1829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 1830 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 1831 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1833 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1834 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 1835 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1836 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1837 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1838 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1839 | end | |
| 1840 | do | |
| 1841 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 1842 | gun = false | |
| 1843 | gunidle = false | |
| 1844 | shoot = false | |
| 1845 | canwalk = true | |
| 1846 | canidle = true | |
| 1847 | attack = false | |
| 1848 | aiming = false | |
| 1849 | end | |
| 1850 | end | |
| 1851 | end | |
| 1852 | end | |
| 1853 | ||
| 1854 | Reload = function() | |
| 1855 | attack = true | |
| 1856 | so("http://www.roblox.com/asset/?id=266022905", GunHandle, 1, 0.9)
| |
| 1857 | for i = 0, 1, 0.08 do | |
| 1858 | fat.Event:wait() | |
| 1859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1860 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1861 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
| 1862 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
| 1863 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1864 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1865 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1866 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1867 | end | |
| 1868 | for i = 1, Bulletcount do | |
| 1869 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
| 1870 | bulletpart.Anchored = false | |
| 1871 | bulletpart.Material = Enum.Material.SmoothPlastic | |
| 1872 | bulletpart.CanCollide = true | |
| 1873 | bulletpart.Friction = 1 | |
| 1874 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 1875 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1876 | bulletmesh = Instance.new("FileMesh", bulletpart)
| |
| 1877 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 1878 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
| 1879 | game:GetService("Debris"):AddItem(bulletpart, 5)
| |
| 1880 | end | |
| 1881 | for i = 0, 1, 0.08 do | |
| 1882 | fat.Event:wait() | |
| 1883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1885 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
| 1886 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1887 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1888 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1889 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1890 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1891 | end | |
| 1892 | for i = 0, 1, 0.09 do | |
| 1893 | fat.Event:wait() | |
| 1894 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1895 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
| 1896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 1897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3) | |
| 1898 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1899 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1900 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1901 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1902 | end | |
| 1903 | for i = 0, 1, 0.09 do | |
| 1904 | fat.Event:wait() | |
| 1905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
| 1907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-15)), 0.15) | |
| 1908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.25, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3) | |
| 1909 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1910 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1911 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1912 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1913 | end | |
| 1914 | for i = 0, 1, 0.08 do | |
| 1915 | fat.Event:wait() | |
| 1916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1917 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1918 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
| 1919 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
| 1920 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1921 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1922 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1923 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1924 | end | |
| 1925 | for i = 0, 1, 0.14 do | |
| 1926 | fat.Event:wait() | |
| 1927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
| 1929 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-30)), 0.3) | |
| 1930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.25, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.3) | |
| 1931 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1932 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1933 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1934 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1935 | end | |
| 1936 | for i = 0, 1, 0.1 do | |
| 1937 | fat.Event:wait() | |
| 1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1940 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.4) | |
| 1941 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4) | |
| 1942 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1943 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 1944 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1945 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1946 | end | |
| 1947 | Bulletcount = 6 | |
| 1948 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
| 1949 | shoot = false | |
| 1950 | gun = false | |
| 1951 | attack = false | |
| 1952 | end | |
| 1953 | ||
| 1954 | ShootCombo = function() | |
| 1955 | gunidle = false | |
| 1956 | canwalk = false | |
| 1957 | canidle = false | |
| 1958 | if shoot == false then | |
| 1959 | shoot = true | |
| 1960 | canwalk = false | |
| 1961 | canidle = false | |
| 1962 | for i = 1, 3 do | |
| 1963 | local spread = vt(0, 0, 0) | |
| 1964 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread) | |
| 1965 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
| 1966 | local mag = (BulletHole.Position - pos).magnitude | |
| 1967 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 0.2, 0, 0.2, 0.125) | |
| 1968 | if hit ~= nil and hit.Name ~= "Effect" and hit.Name ~= "BillboardGui" then | |
| 1969 | local g = hit:FindFirstChild("BodyPosition")
| |
| 1970 | if g == nil then | |
| 1971 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt())
| |
| 1972 | ref.Anchored = true | |
| 1973 | ref.CFrame = cf(pos) | |
| 1974 | game:GetService("Debris"):AddItem(ref, 0.01)
| |
| 1975 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.11) | |
| 1976 | if not hit.Parent:FindFirstChild("Torso") then
| |
| 1977 | local h = hit.Parent.Parent:FindFirstChild("Torso")
| |
| 1978 | end | |
| 1979 | if h then | |
| 1980 | Damagefunc(h, 9, 11, 0, "Target", RootPart, 0) | |
| 1981 | end | |
| 1982 | end | |
| 1983 | end | |
| 1984 | do | |
| 1985 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100)
| |
| 1986 | gunfireeffect.Enabled = true | |
| 1987 | gunfirelight.Enabled = true | |
| 1988 | Bulletcount = Bulletcount - 1 | |
| 1989 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
| 1990 | for i = 0, 1, 0.24 do | |
| 1991 | fat.Event:wait() | |
| 1992 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
| 1993 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1994 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1995 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
| 1996 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
| 1997 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
| 1998 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 1999 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2000 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2001 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2002 | end | |
| 2003 | gunfireeffect.Enabled = false | |
| 2004 | gunfirelight.Enabled = false | |
| 2005 | for i = 0, 1, 0.22 do | |
| 2006 | fat.Event:wait() | |
| 2007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
| 2009 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2010 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2011 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2012 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2013 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2014 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2015 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2016 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2017 | end | |
| 2018 | -- DECOMPILER ERROR at PC810: LeaveBlock: unexpected jumping out DO_STMT | |
| 2019 | ||
| 2020 | end | |
| 2021 | end | |
| 2022 | so("http://www.roblox.com/asset/?id=138084889", BulletHole, 1, 0.8)
| |
| 2023 | for i = 0, 1, 0.1 do | |
| 2024 | fat.Event:wait() | |
| 2025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
| 2027 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2029 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2030 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2031 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2032 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2033 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2034 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2035 | end | |
| 2036 | for i = 0, 1, 0.06 do | |
| 2037 | fat.Event:wait() | |
| 2038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2039 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2040 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2042 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2043 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2044 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2045 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2046 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2047 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2048 | end | |
| 2049 | for i = 1, 3 do | |
| 2050 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
| 2051 | bulletpart.Anchored = false | |
| 2052 | bulletpart.Material = Enum.Material.SmoothPlastic | |
| 2053 | bulletpart.CanCollide = true | |
| 2054 | bulletpart.Friction = 1 | |
| 2055 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 2056 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2057 | bulletmesh = Instance.new("FileMesh", bulletpart)
| |
| 2058 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 2059 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
| 2060 | game:GetService("Debris"):AddItem(bulletpart, 5)
| |
| 2061 | end | |
| 2062 | for i = 0, 1, 0.1 do | |
| 2063 | fat.Event:wait() | |
| 2064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2066 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
| 2068 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2069 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2070 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2071 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2072 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2073 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2074 | end | |
| 2075 | for i = 0, 1, 0.1 do | |
| 2076 | fat.Event:wait() | |
| 2077 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2078 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2079 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2080 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2081 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2082 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2083 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2084 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2085 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2086 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2087 | end | |
| 2088 | end | |
| 2089 | do | |
| 2090 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2091 | shoot = false | |
| 2092 | gunidle = false | |
| 2093 | gun = false | |
| 2094 | canwalk = true | |
| 2095 | canidle = true | |
| 2096 | attack = false | |
| 2097 | end | |
| 2098 | end | |
| 2099 | ||
| 2100 | Sprint = function() | |
| 2101 | local spde = 50 | |
| 2102 | canwalk = false | |
| 2103 | canidle = false | |
| 2104 | attack = true | |
| 2105 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2106 | local body = Instance.new("BodyVelocity", Torso)
| |
| 2107 | body.MaxForce = Vector3.new(10000, 0, 10000) | |
| 2108 | body.P = 0.01 | |
| 2109 | for i = 1, 3 do | |
| 2110 | for i = 0, 1, 0.2 do | |
| 2111 | fat.Event:wait() | |
| 2112 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2113 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
| 2114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(15)), 0.3) | |
| 2115 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15) + Head.RotVelocity.Y / 15), 0.3) | |
| 2116 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2118 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2119 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-60), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2120 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2121 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2122 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2123 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2124 | end | |
| 2125 | for i = 0, 1, 0.6 do | |
| 2126 | fat.Event:wait() | |
| 2127 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2128 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
| 2129 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(0)), 0.3) | |
| 2130 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3) | |
| 2131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2133 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2134 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2135 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2136 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2137 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2138 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2139 | end | |
| 2140 | for i = 0, 1, 0.2 do | |
| 2141 | fat.Event:wait() | |
| 2142 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2143 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
| 2144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(-15)), 0.3) | |
| 2145 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(15) + Head.RotVelocity.Y / 15), 0.3) | |
| 2146 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2147 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2148 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2149 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(60), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2150 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2151 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2152 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2153 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2154 | end | |
| 2155 | for i = 0, 1, 0.6 do | |
| 2156 | fat.Event:wait() | |
| 2157 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2158 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
| 2159 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(0)), 0.3) | |
| 2160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3) | |
| 2161 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2163 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2164 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2165 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2166 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2167 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2168 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2169 | end | |
| 2170 | end | |
| 2171 | for i = 0, 1, 0.05 do | |
| 2172 | fat.Event:wait() | |
| 2173 | Humanoid.WalkSpeed = 4 * speed.Value | |
| 2174 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * (spde - spde * i), 0, RootPart.CFrame.lookVector.z * (spde - spde * i)) | |
| 2175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-10), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(60)), 0.3) | |
| 2176 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60) + Head.RotVelocity.Y / 30), 0.3) | |
| 2177 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(-30), math.rad(120), math.rad(75)), 0.3) | |
| 2178 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(120), math.rad(75)), 0.3) | |
| 2179 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.5) * angles(math.rad(10), math.rad(30), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2180 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * angles(math.rad(-10), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 2181 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
| 2182 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2183 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2184 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2185 | end | |
| 2186 | for i = 0, 1, 0.2 do | |
| 2187 | fat.Event:wait() | |
| 2188 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 2189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 2191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
| 2193 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2194 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2195 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2196 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2197 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2198 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2199 | end | |
| 2200 | body.Parent = nil | |
| 2201 | LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5, 1, 1) | |
| 2202 | RightLeg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5, 1, 1) | |
| 2203 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2204 | canwalk = true | |
| 2205 | canidle = true | |
| 2206 | attack = false | |
| 2207 | end | |
| 2208 | ||
| 2209 | Overdrive = function() | |
| 2210 | gunidle = false | |
| 2211 | canwalk = false | |
| 2212 | canidle = false | |
| 2213 | if shoot == false then | |
| 2214 | shoot = true | |
| 2215 | canwalk = false | |
| 2216 | canidle = false | |
| 2217 | for i = 0, 1, 0.08 do | |
| 2218 | fat.Event:wait() | |
| 2219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(-10), math.rad(75)), 0.3) | |
| 2221 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2223 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2224 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2225 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2226 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-5, 0.5, -2.4) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2227 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2228 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2229 | end | |
| 2230 | gunfireeffect.Enabled = true | |
| 2231 | gunfirelight.Enabled = true | |
| 2232 | particleemitter.Enabled = true | |
| 2233 | particleemitter2.Enabled = true | |
| 2234 | so("http://www.roblox.com/asset/?id=203691378", BulletHole, 1, 1.4)
| |
| 2235 | so("http://www.roblox.com/asset/?id=203691346", BulletHole, 0.75, 1.4)
| |
| 2236 | for i = 0, 1, 0.009 do | |
| 2237 | fat.Event:wait() | |
| 2238 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2239 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(-10), math.rad(75)), 0.3) | |
| 2240 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2241 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2242 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2243 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2244 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2245 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-5, 0.5, -2.4) * angles(math.rad(0 + 1800 * i), math.rad(0 + 3600 * i), math.rad(45)), 0.3) | |
| 2246 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2247 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2248 | end | |
| 2249 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
| 2250 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
| 2251 | local mag = (BulletHole.Position - pos).magnitude | |
| 2252 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 1, 0, 1, 0.025) | |
| 2253 | do | |
| 2254 | if hit ~= nil then | |
| 2255 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt())
| |
| 2256 | ref.Anchored = true | |
| 2257 | ref.CFrame = cf(pos) | |
| 2258 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 2259 | so("http://www.roblox.com/asset/?id=156572165", BulletHole, 0.75, 1)
| |
| 2260 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.75)
| |
| 2261 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.5)
| |
| 2262 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.25)
| |
| 2263 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.1)
| |
| 2264 | so("http://roblox.com/asset/?id=160740121", ref, 0.75, 0.75)
| |
| 2265 | so("http://roblox.com/asset/?id=168586621", ref, 1, 0.5)
| |
| 2266 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.01) | |
| 2267 | Shockwave2(TorsoColor, cf(pos), 0.35, 0.35, 0.35, 0.35, 0.35, 0.35, 0.01) | |
| 2268 | MagniDamage(ref, 25, 10 * Bulletcount / 2, 12 * Bulletcount, 50, "Normal") | |
| 2269 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100)
| |
| 2270 | Torso.Velocity = RootPart.CFrame.lookVector * -100 | |
| 2271 | end | |
| 2272 | so("http://www.roblox.com/asset/?id=138084889", BulletHole, 1, 0.8)
| |
| 2273 | particleemitter.Enabled = false | |
| 2274 | particleemitter2.Enabled = false | |
| 2275 | Bulletcount = 0 | |
| 2276 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
| 2277 | for i = 0, 1, 0.12 do | |
| 2278 | fat.Event:wait() | |
| 2279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
| 2280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 2281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2282 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
| 2283 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
| 2284 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
| 2285 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2286 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2287 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2288 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2289 | end | |
| 2290 | gunfireeffect.Enabled = false | |
| 2291 | gunfirelight.Enabled = false | |
| 2292 | for i = 0, 1, 0.1 do | |
| 2293 | fat.Event:wait() | |
| 2294 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2295 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
| 2296 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2297 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2298 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2299 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2300 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2301 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2302 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2303 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2304 | end | |
| 2305 | for i = 0, 1, 0.06 do | |
| 2306 | fat.Event:wait() | |
| 2307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2309 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2311 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2312 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2313 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2314 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2315 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2316 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2317 | end | |
| 2318 | for i = 1, 6 - Bulletcount do | |
| 2319 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
| 2320 | bulletpart.Anchored = false | |
| 2321 | bulletpart.Material = Enum.Material.SmoothPlastic | |
| 2322 | bulletpart.CanCollide = true | |
| 2323 | bulletpart.Friction = 1 | |
| 2324 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 2325 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2326 | bulletmesh = Instance.new("FileMesh", bulletpart)
| |
| 2327 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 2328 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
| 2329 | game:GetService("Debris"):AddItem(bulletpart, 5)
| |
| 2330 | end | |
| 2331 | for i = 0, 1, 0.1 do | |
| 2332 | fat.Event:wait() | |
| 2333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2335 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
| 2337 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2338 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2339 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2340 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2341 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2342 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2343 | end | |
| 2344 | for i = 0, 1, 0.1 do | |
| 2345 | fat.Event:wait() | |
| 2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
| 2348 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2350 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2351 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2352 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2353 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2354 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2355 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2356 | end | |
| 2357 | do | |
| 2358 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2359 | shoot = false | |
| 2360 | gunidle = false | |
| 2361 | gun = false | |
| 2362 | canwalk = true | |
| 2363 | canidle = true | |
| 2364 | attack = false | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | end | |
| 2369 | ||
| 2370 | attackone = function() | |
| 2371 | attack = true | |
| 2372 | for i = 0, 1, 0.16 do | |
| 2373 | fat.Event:wait() | |
| 2374 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 2375 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
| 2376 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2377 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3) | |
| 2378 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2379 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2380 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2381 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2382 | end | |
| 2383 | con1 = LeftArm.Touched:connect(function(hit) | |
| 2384 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
| 2385 | end | |
| 2386 | ) | |
| 2387 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 0.8)
| |
| 2388 | for i = 0, 1, 0.14 do | |
| 2389 | fat.Event:wait() | |
| 2390 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 2391 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(75)), 0.4) | |
| 2392 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
| 2393 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 2394 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
| 2395 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2396 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2397 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2398 | end | |
| 2399 | con1:disconnect() | |
| 2400 | attack = false | |
| 2401 | end | |
| 2402 | ||
| 2403 | attacktwo = function() | |
| 2404 | attack = true | |
| 2405 | for i = 0, 1, 0.16 do | |
| 2406 | fat.Event:wait() | |
| 2407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
| 2409 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2410 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(75)), 0.3) | |
| 2411 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2412 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2413 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2414 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2415 | end | |
| 2416 | con1 = LeftArm.Touched:connect(function(hit) | |
| 2417 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
| 2418 | end | |
| 2419 | ) | |
| 2420 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 1)
| |
| 2421 | for i = 0, 1, 0.14 do | |
| 2422 | fat.Event:wait() | |
| 2423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.4) | |
| 2424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 2425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
| 2426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-75)), 0.4) | |
| 2427 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
| 2428 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2429 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2430 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2431 | end | |
| 2432 | con1:disconnect() | |
| 2433 | attack = false | |
| 2434 | end | |
| 2435 | ||
| 2436 | attackthree = function() | |
| 2437 | attack = true | |
| 2438 | canwalk = false | |
| 2439 | canidle = false | |
| 2440 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 2441 | for i = 0, 1, 0.16 do | |
| 2442 | fat.Event:wait() | |
| 2443 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 2444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 2445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 2446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3) | |
| 2448 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(20), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2449 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-75), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2450 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2451 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2452 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2453 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2454 | end | |
| 2455 | con1 = LeftLeg.Touched:connect(function(hit) | |
| 2456 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
| 2457 | end | |
| 2458 | ) | |
| 2459 | Torso.Velocity = RootPart.CFrame.lookVector * 50 | |
| 2460 | so("http://roblox.com/asset/?id=169445092", LeftLeg, 1, 1.2)
| |
| 2461 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 2462 | for i = 0, 1, 0.14 do | |
| 2463 | fat.Event:wait() | |
| 2464 | Humanoid.WalkSpeed = 0 * speed.Value | |
| 2465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
| 2466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.4) | |
| 2467 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
| 2468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-20)), 0.4) | |
| 2469 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
| 2470 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(75), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
| 2471 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
| 2472 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2473 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2474 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2475 | end | |
| 2476 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2477 | con1:disconnect() | |
| 2478 | canwalk = true | |
| 2479 | canidle = true | |
| 2480 | attack = false | |
| 2481 | end | |
| 2482 | ||
| 2483 | attackfour = function() | |
| 2484 | attack = true | |
| 2485 | for i = 0, 1, 0.16 do | |
| 2486 | fat.Event:wait() | |
| 2487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-120)), 0.3) | |
| 2488 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 2489 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2490 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3) | |
| 2491 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2492 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2493 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2494 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2495 | end | |
| 2496 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 0.6)
| |
| 2497 | for i = 0, 1, 0.14 do | |
| 2498 | fat.Event:wait() | |
| 2499 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2500 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
| 2501 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.3) | |
| 2503 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2504 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2505 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.15) | |
| 2506 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.15) | |
| 2507 | end | |
| 2508 | so("http://roblox.com/asset/?id=233091183", CoreHandle, 1, 1.5)
| |
| 2509 | Shockwave(TorsoColor, cf(CoreHandle.Position), 1, 1, 1, 1, 1, 1, 0.05) | |
| 2510 | MagniDamage(CoreHandle, 8, 5, 7, 10, "Normal") | |
| 2511 | for i = 0, 1, 0.14 do | |
| 2512 | fat.Event:wait() | |
| 2513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
| 2515 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
| 2516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.3) | |
| 2517 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2518 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2519 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(360)), 0.15) | |
| 2520 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-360)), 0.15) | |
| 2521 | end | |
| 2522 | attack = false | |
| 2523 | end | |
| 2524 | ||
| 2525 | mouse.Button1Down:connect(function() | |
| 2526 | if gun == true and Bulletcount ~= 0 and shoot == false then | |
| 2527 | shoot = true | |
| 2528 | gun = false | |
| 2529 | end | |
| 2530 | if attack == false and gun == false then | |
| 2531 | if attacktype == 1 then | |
| 2532 | attacktype = 2 | |
| 2533 | attackone() | |
| 2534 | else | |
| 2535 | if attacktype == 2 then | |
| 2536 | attacktype = 3 | |
| 2537 | attacktwo() | |
| 2538 | else | |
| 2539 | if attacktype == 3 then | |
| 2540 | attacktype = 4 | |
| 2541 | attackthree() | |
| 2542 | else | |
| 2543 | if attacktype == 4 then | |
| 2544 | attacktype = 1 | |
| 2545 | attackfour() | |
| 2546 | end | |
| 2547 | end | |
| 2548 | end | |
| 2549 | end | |
| 2550 | end | |
| 2551 | coroutine.resume(coroutine.create(function() | |
| 2552 | for i = 1, 50 do | |
| 2553 | if attack == false then | |
| 2554 | fat.Event:wait() | |
| 2555 | end | |
| 2556 | end | |
| 2557 | if attack == false then | |
| 2558 | attacktype = 1 | |
| 2559 | end | |
| 2560 | end | |
| 2561 | )) | |
| 2562 | end | |
| 2563 | ) | |
| 2564 | mouse.KeyDown:connect(function(k) | |
| 2565 | k = k:lower() | |
| 2566 | if k == "e" and gun == false and shoot == false and attack == false then | |
| 2567 | GunStance() | |
| 2568 | end | |
| 2569 | if k == "e" and shoot == false and gun == true then | |
| 2570 | gun = false | |
| 2571 | end | |
| 2572 | if k == "z" and gun == false and shoot == false and attack == false and co1 <= cooldown1 and skill1stam <= stamina then | |
| 2573 | cooldown1 = 0 | |
| 2574 | subtractstamina(skill1stam) | |
| 2575 | Reload() | |
| 2576 | end | |
| 2577 | if k == "x" and gun == true and shoot == false and Bulletcount >= 3 and co2 <= cooldown2 and skill2stam <= stamina then | |
| 2578 | cooldown2 = 0 | |
| 2579 | subtractstamina(skill2stam) | |
| 2580 | ShootCombo() | |
| 2581 | end | |
| 2582 | if k == "c" and gun == false and shoot == false and attack == false and co3 <= cooldown3 and skill3stam <= stamina then | |
| 2583 | cooldown3 = 0 | |
| 2584 | subtractstamina(skill3stam) | |
| 2585 | Sprint() | |
| 2586 | end | |
| 2587 | if k == "v" and gun == true and shoot == false and Bulletcount ~= 0 and co4 <= cooldown4 and skill4stam <= stamina then | |
| 2588 | cooldown4 = 0 | |
| 2589 | subtractstamina(skill4stam) | |
| 2590 | Overdrive() | |
| 2591 | end | |
| 2592 | end | |
| 2593 | ) | |
| 2594 | updateskills = function() | |
| 2595 | if cooldown1 <= co1 then | |
| 2596 | cooldown1 = cooldown1 + 0.033333333333333 | |
| 2597 | end | |
| 2598 | if cooldown2 <= co2 then | |
| 2599 | cooldown2 = cooldown2 + 0.033333333333333 | |
| 2600 | end | |
| 2601 | if cooldown3 <= co3 then | |
| 2602 | cooldown3 = cooldown3 + 0.033333333333333 | |
| 2603 | end | |
| 2604 | if cooldown4 <= co4 then | |
| 2605 | cooldown4 = cooldown4 + 0.033333333333333 | |
| 2606 | end | |
| 2607 | if stamina <= skill1stam then | |
| 2608 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2609 | else | |
| 2610 | bar4.BackgroundColor3 = skillcolorscheme | |
| 2611 | end | |
| 2612 | if stamina <= skill2stam then | |
| 2613 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2614 | else | |
| 2615 | bar3.BackgroundColor3 = skillcolorscheme | |
| 2616 | end | |
| 2617 | if stamina <= skill3stam then | |
| 2618 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2619 | else | |
| 2620 | bar1.BackgroundColor3 = skillcolorscheme | |
| 2621 | end | |
| 2622 | if stamina <= skill4stam then | |
| 2623 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2624 | else | |
| 2625 | bar2.BackgroundColor3 = skillcolorscheme | |
| 2626 | end | |
| 2627 | if stamina <= maxstamina then | |
| 2628 | stamina = stamina + recovermana / 30 | |
| 2629 | end | |
| 2630 | end | |
| 2631 | ||
| 2632 | Character.Humanoid.Died:connect(function() | |
| 2633 | for i,v in pairs(Character:GetChildren()) do | |
| 2634 | if v:IsA("Model") then
| |
| 2635 | v:Destroy() | |
| 2636 | end | |
| 2637 | end | |
| 2638 | end | |
| 2639 | ) | |
| 2640 | game:GetService("RunService").Heartbeat:connect(function()
| |
| 2641 | updateskills() | |
| 2642 | if aiming == true then | |
| 2643 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 2644 | local direction = aim.lookVector | |
| 2645 | local headingA = math.atan2(direction.x, direction.z) | |
| 2646 | headingA = math.deg(headingA) | |
| 2647 | Humanoid.AutoRotate = false | |
| 2648 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 177), math.rad(0)) | |
| 2649 | else | |
| 2650 | do | |
| 2651 | Humanoid.AutoRotate = true | |
| 2652 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2653 | staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2654 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2655 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2656 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2657 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2658 | end | |
| 2659 | end | |
| 2660 | end | |
| 2661 | ) | |
| 2662 | local sine = 0 | |
| 2663 | local change = 1 | |
| 2664 | local val = 0 | |
| 2665 | Character.Humanoid.Animator.Parent=nil | |
| 2666 | fat.Event:connect(function() | |
| 2667 | sine = sine + change | |
| 2668 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2669 | local velderp = RootPart.Velocity.y | |
| 2670 | local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2671 | if equipped == true or equipped == false then | |
| 2672 | if attack == false then | |
| 2673 | idle = idle + 1 | |
| 2674 | else | |
| 2675 | idle = 0 | |
| 2676 | end | |
| 2677 | if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then | |
| 2678 | Anim = "Jump" | |
| 2679 | if attack == false then | |
| 2680 | fat.Event:wait() | |
| 2681 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2682 | change = 2 | |
| 2683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2684 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2685 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)), 0.15) | |
| 2686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15) | |
| 2687 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
| 2688 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
| 2689 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
| 2690 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2691 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2692 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2693 | end | |
| 2694 | else | |
| 2695 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 2696 | Anim = "Fall" | |
| 2697 | if attack == false then | |
| 2698 | fat.Event:wait() | |
| 2699 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2700 | change = 2 | |
| 2701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2703 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(60)), 0.15) | |
| 2704 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-75)), 0.15) | |
| 2705 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15) | |
| 2706 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15) | |
| 2707 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
| 2708 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2709 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2710 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2711 | end | |
| 2712 | else | |
| 2713 | if torvel<1 and hitfloor ~= nil then | |
| 2714 | Anim = "Idle" | |
| 2715 | if attack == false and gunidle == false then | |
| 2716 | fat.Event:wait() | |
| 2717 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2718 | change = 2 | |
| 2719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
| 2720 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 + 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.3) | |
| 2721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.025 * math.cos(sine / 15) + -math.sin(sine / 15) / 10, 0) * angles(math.rad(60 + 5 * math.cos(sine / 15)), math.rad(0), math.rad(15)), 0.3) | |
| 2722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.025 * math.cos(sine / 15) + -math.sin(sine / 15) / 10, 0) * angles(math.rad(10), math.rad(0), math.rad(-15 - 5 * math.cos(sine / 15))), 0.3) | |
| 2723 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9 - 0.1 * math.cos(sine / 15), 0.1) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2724 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.9 - 0.1 * math.cos(sine / 15), 0.1) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2725 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2726 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2727 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2728 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2729 | else | |
| 2730 | if attack == true and gunidle == true then | |
| 2731 | fat.Event:wait() | |
| 2732 | change = 2 | |
| 2733 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + 0.1 * math.cos(sine / 60)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
| 2734 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 2.5 * math.cos(sine / 60)) + -math.sin(sine / 60) / 10, math.rad(0), math.rad(75)), 0.3) | |
| 2735 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 2736 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 2737 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 60), 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2738 | LH.C0 = clerp(LH.C0, cf(-1, -0.1 - 0.1 * math.cos(sine / 60), -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2739 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
| 2740 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2741 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2742 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2743 | else | |
| 2744 | if attack == true and gunidle == false and canidle == true then | |
| 2745 | fat.Event:wait() | |
| 2746 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2747 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2748 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
| 2749 | end | |
| 2750 | end | |
| 2751 | end | |
| 2752 | else | |
| 2753 | if torvel>2 or torvel>22 and hitfloor ~= nil then | |
| 2754 | Anim = "Walk" | |
| 2755 | if attack == false then | |
| 2756 | fat.Event:wait() | |
| 2757 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2758 | change = 2 | |
| 2759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 4)) * angles(math.rad(10), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 8))), 0.3) | |
| 2760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 - 2.5 * math.cos(sine / 4)), math.rad(0), math.rad(-5 * math.cos(sine / 8)) + Head.RotVelocity.Y / 15), 0.3) | |
| 2761 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.025 * math.cos(sine / 4) + -math.sin(sine / 4) / 12, 0) * angles(math.rad(75 + 5 * math.cos(sine / 4)), math.rad(0), math.rad(30)), 0.3) | |
| 2762 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 4, math.rad(0), math.rad(-5)), 0.3) | |
| 2763 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 30 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2764 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 30 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2765 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
| 2766 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2767 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2768 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2769 | else | |
| 2770 | if attack == true and gunidle == false and canwalk == true then | |
| 2771 | fat.Event:wait() | |
| 2772 | Humanoid.WalkSpeed = 16 * speed.Value | |
| 2773 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2774 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2775 | end | |
| 2776 | end | |
| 2777 | else | |
| 2778 | if torvel>22 or torvel<22 and hitfloor ~= nil then | |
| 2779 | Anim = "Run" | |
| 2780 | if attack == false then | |
| 2781 | fat.Event:wait() | |
| 2782 | change = 2 | |
| 2783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.05 + 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(5 * math.cos(sine / 8))), 0.15) | |
| 2784 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 5 * math.cos(sine / 4)), math.rad(0), math.rad(-5 * math.cos(sine / 8))), 0.15) | |
| 2785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75 + 5 * math.cos(sine / 4)), math.rad(0), math.rad(30)), 0.15) | |
| 2786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45 * math.cos(sine / 8)), math.rad(0), math.rad(-5)), 0.15) | |
| 2787 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2788 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2789 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
| 2790 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
| 2791 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
| 2792 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
| 2793 | else | |
| 2794 | if attack == true and gunidle == false and canwalk == true then | |
| 2795 | fat.Event:wait() | |
| 2796 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(0 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2797 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(0 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2798 | end | |
| 2799 | end | |
| 2800 | end | |
| 2801 | end | |
| 2802 | end | |
| 2803 | end | |
| 2804 | end | |
| 2805 | end | |
| 2806 | end | |
| 2807 | ) |